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d4EndgameGuideLord of HatrednecromancerBloodPhysical Season 13

Blood Wave – Necromancer Build for Diablo 4 (Season 13)

Blood Wave classic reimagined in the Lord of Hatred expansion!

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GhazzyTV

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Minion Overlord

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Co-Authored

Garm Z

WRITER


Updated: S-Tier Build

Blood WaveIron MaidenSkeleton WarriorSeverHemorrhageBone Prison


Build Introduction

This Blood WaveBlood Wave build relies on scaling Overpower with Red BlessingRed Blessing and HematolagniaHematolagnia to make the ability spammable as your main source of damage! It’s a nice throwback to Season 7 (Season of Witchcraft) where we used to spam our Ultimate skills.

Have questions or feedback on the guide? Join the livestream and ask me!
Curious how this build fares in various content types? Take a look at our build tier lists.


Strengths and Weaknesses

Strengths
  • Extremely high damage output when fully online
  • Potent crowd control
  • Great AoE coverage
  • Great at speed farming
Weaknesses
  • Have to solve Essence management
  • Have to be close to the enemies
  • High gear requirements

To see how this build compares to the other builds on our site, you can check out our build tier lists.

Build Requirements

Required Uniques

Quick Navigation

Want to skip ahead? Use the table below to jump to the sections you are looking for.

Gear, Stats, Gems and RunesParagon Board
Rotation and PlaystyleSeason Updates

Skill Bar and Skill Tree Points

Suggested Skill Bar
Blood WaveBlood WaveSeverSeverIron MaidenIron MaidenBone PrisonBone PrisonHemorrhageHemorrhageSkeleton WarriorSkeleton Warrior

Use the Skill Tree above to complete the 83-point build. 69 skill points are gained by leveling, and 14 skill points are locked behind the Season Rank System or Renown for Seasonal or Eternal characters, respectively.

DecrepifyDecrepify is applied through WatWat Runeword, so it is not present on the Skills Bar. Also, Skeleton WarriorSkeleton Warrior is the lowest priority skill and only the last Skill Points are used to level it above 1/15.

The new Lord of Hatred expansion Skill Tree unlocks in stages, permanently unlocking new skill clusters. For example, Necromancer Curses unlock at level 13, so from level 13 it is possible to refund all previously allocated skill points and start leveling skills starting from the Curses cluster right away (or anywhere above it).

Skill points from the Season Rank System or Renown do not affect Skill Tree progress and can be allocated to skill ranks you already unlocked.

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Class Mechanic – Book of the Dead

This build is sacrificing all minions for Book of the Dead powers.

  • Raise SkeletonSkeletal Warriors: Defenders [#2 Upgrade] – Defenders have 10% chance to form a Blood Orb when they deal damage.
  • Raise SkeletonSkeletal Mages: Bone [Sacrifice] – You deal x20% increased damage while you have a stack of Overpower.
  • Golem (Iron)Golem: Iron [Sacrifice] – You deal x15% increased Critical Strike Damage but your Golem does x50% less damage.

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Gear, Stats, Gems and Runes

The following sections cover the essential itemization to improve the power of your character in the endgame of Diablo 4.

For the dedicated page on Gear Systems and Itemization Overview, check the guide here.

Legendary Aspects

Each aspect is listed with its matching gear slot. Do your best to keep each aspect in the assigned slot. Aspects placement is planned with potential Unique and Mythic Unique gear upgrades in mind for the easiest and cheapest transition.

The Purveyor of Curiosities is another excellent way to obtain specific slot Legendary Aspects, and even Uniques – by gambling with Murmuring ObolsMurmuring Obols you farmed in your journey.

Multiple Legendary Aspects and Uniques options are ordered in descending priority order :

Gear SlotSocketsAspect / UniqueDescription
HelmIgni
Runeword
1. Heir of PerditionHeir of Perdition
2. Godslayer CrownGodslayer Crown
3. Aspect of Death's DefenseAspect of Death’s Defense
Succumb to hatred and earn Mother’s Favor, increasing your damage dealt by x80%. Slaughter enemies to briefly steal Mother’s Favor from surrounding allies.
ChestIgni
Runeword
Aspect of Glynn's AnvilAspect of Glynn’s AnvilYour maximum Resolve is increased by 2 and you gain [3 – 4%] Damage Reduction per Resolve.
Glovesn/aAspect of Amplified DamageAspect of Amplified Damage
Note: If you’re using Red BlessingRed Blessing before you get access to the unique charm then use: Aspect of Thickened BloodAspect of Thickened Blood
You deal x [40 – 60%] increased damage to Cursed enemies.
PantsRoyal TopazKessime's LegacyKessime’s Legacy
Blood Wave now forms a wave on each side of you. Both waves converge at your feet, Pulling In surrounding enemies and exploding for x damage.
Bootsn/aExploiter's AspectExploiter’s AspectYou have +50% increased Crowd Control Duration. While enemies are Unstoppable, you deal x [30 – 50%] increased damage to them.
Weapon 1HRoyal SkullTides of Blood AspectTides of Blood AspectBlood Skills deal x [25 – 35%] increased damage while you have a stack of Overpower. This bonus is doubled while you are Healthy.
Offhand (Focus)Royal Topaz1. (If high attack speed)Aspect of Untimely DeathAspect of Untimely Death
2. Aspect of Rathma's ChosenAspect of Rathma’s Chosen
Every 10% of your Maximum Life Healed grants you grants you x [60 – 90%] increased Blood Skill damage for 4 seconds.
Amulet (150% Scaling)Royal Diamond1. Red BlessingRed Blessing (If you don’t have the unique charm Red BlessingRed Blessing)
2. Aspect of Thickened BloodAspect of Thickened Blood
Transfigured:
Aspect of DominanceAspect of Dominance
Blood Skills deal up to x [60 – 90%] increased damage based on how Fortified you are.
RingRoyal Topaz1. Ring of Starless SkiesRing of Starless Skies
2. Conceited AspectConceited Aspect
Spending your Primary Resource reduces the Resource cost of your Skills and increases your damage by x10% for 3 seconds, up to x50%.
RingRoyal RubyAspect of Coalesced BloodAspect of Coalesced BloodBlood Skills deal x [50 – 70%] increased damage while you are Healthy.

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Stat Priority and Tempering Affixes

Be sure to check our Tempering and Masterworking guides for more details about these mechanics.

For the dedicated page on Gear Systems and Itemization Overview, check the guide here.

Gear affixes are ordered by descending priority for acquiring, Greater Affix and masterworking crit desirability.

SlotAffixesTempering Affixes
Heir of PerditionHeir of Perdition 1. Critical Strike Chance Defensive – # Resolve Stacks
Helm 1. Maximum Life
2. Cost Reduction
3. Essence per Second
4. Armor
5. Resistance to All Elements
Defensive – # Resolve Stacks
Chest 1. Maximum Life
2. Cost Reduction
3. Essence per Second
4. Armor
5. Resistance to All Elements
Defensive – # Resolve Stacks
Gloves 1. x% Critical Strike Damage Multiplier
2. Attack Speed
3. Critical Strike Chance
4. x% Vulnerable Damage Multiplier
5. x% Physical Damage Multiplier
6. x% All Damage Multiplier
Offensive – Damage per Overpower Stacks
Pants
Kessime's LegacyKessime’s Legacy
1. Maximum Life
2. Essence per Second
3. Armor
4. Resistance to All Elements
5. Intelligence
6. Maximum Life
Defensive – # Resolve Stacks
Boots 1. Movement Speed
2. +Maximum Evade Charges
3. Maximum Life
4. Essence per Second
5. Armor
6. Resistance to All Elements
Mobility – Movement Speed
Amulet 1. x% Critical Strike Damage Multiplier
2. Attack Speed
3. Critical Strike Chance
4. x% Vulnerable Damage Multiplier
5. x% Physical Damage Multiplier
6. x% All Damage Multiplier
Resource – Lucky Hit Restore Essence (if Essence management is rough)
otherwise
Offensive – Damage per Overpower Stacks
Ring
Ring of Starless SkiesRing of Starless Skies
1. Critical Strike Chance
2. Attack Speed
Resource – Lucky Hit Restore Essence
1-2 x Ring 1. x% Critical Strike Damage Multiplier
2. Attack Speed
3. Critical Strike Chance
4. x% Vulnerable Damage Multiplier
5. x% Physical Damage Multiplier
6. x% All Damage Multiplier
Resource – Lucky Hit Restore Essence
Weapon 1H 1. Weapon Damage
2. x% Critical Strike Damage Multiplier
3. x% Physical Damage Multiplier
4. x% All Damage Multiplier
5. Maximum Life
Weapons – Critical Strike Chance
Focus
1. Weapon Damage
2. x% Critical Strike Damage Multiplier
3. Critical Strike Chance
4. Cost Reduction
5. x% Physical Damage Multiplier
6. Maximum Life or Physical Damage
Weapons – Critical Strike Chance

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Ancestral and Mythic Uniques

See below for information on useful Uniques and how they integrate into this build:

UniqueCategorySynergySource (highest chance)
Heir of PerditionHeir of PerditionBest in Slot– Massive damage multiplier from Unique Aspect
– Extra mobility
– Lucky hit chance improving Blood Orb generation
How to Farm Mythic Uniques guide
Red BlessingRed Blessing
or Red BlessingRed Blessing
Best in Slot– Amplifies Overpower damage scalingBloodied Butcher
Ring of Starless SkiesRing of Starless SkiesBest in Slot– Solves most resource management issuesHow to Farm Mythic Uniques guide
Kessime's LegacyKessime’s LegacyBest in Slot– Turns your Blood WaveBlood Wave in to a power-house converging from your feet pulling surrounding enemies in and exploding them.Andariel

Listed Uniques are straightforward slot replacements without any extra actions.

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Gems and Runewords

See below for a more detailed explanation of the best Gems and Runewords to socket into your gear.

Weapon GemsArmor GemsJewelry Gems
Royal SkullRoyal SkullIgniRunewordRoyal DiamondRoyal Diamond
Royal TopazRoyal TopazRoyal TopazRoyal Topaz
Royal RubyRoyal Ruby
Increased %[x] Physical Damage.Increased or Intelligence.Resistances against Lightning and Fire Enchanted Elites.

RunewordRoleEffect
TamTam + WatWat
or
IgniIgni + WatWat
MandatoryInvokes the Necromancer’s DecrepifyDecrepify
NaguNagu + QueQueImportantInvokes the Druid’s Earthen BulwarkEarthen Bulwark

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Choosing Uniques vs Unique Charms

With itemization changes in the Lord of Hatred expansion, Unique gear now has mostly randomized but immutable affixes, like any Legendary item would. It is important to seek pieces with mostly recommended affixes. The Unique Aspect value, if not satisfactory, can be rerolled via Horadric Cube.

Most Unique Aspects can be extracted into a Charm via the Horadric Cube, and generally only one can be equipped in the Talisman system.

For build-defining Uniques, it is worth having both the physical version (with recommended affixes you would expect on a Legendary piece in the same slot) and the Charm version.

A Unique Charm effectively allows you to shuffle two Unique Aspects from the same or conflicting gear slots, or to have a Unique Aspect equipped while the gear slot is occupied by a superior gear piece – until a better version is found.

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Paragon Board

Board attachment order and pathways:

  1. Frailty – Legendary Node
  2. Frailty – Glyph Slot DominateDominate For the Red BlessingRed Blessing scaling it’s important this Glyph gets the highest priority of being leveled up!
  3. Flesh-Eater – Legendary Node
  4. Flesh-Eater – Glyph Slot AmplifyAmplify
  5. Scent of Death – Legendary Node
  6. Blood Begets Blood – Legendary Node
  7. Scent of Death – Glyph Slot EssenceEssence
  8. Blood Begets Blood – Glyph Slot ControlControl

It is imperative to level up all Glyphs to level 50 first to increase their activation radius, and then to level 51 to unlock the secondary damage multiplier. For more information about Paragon Glyphs and how to level them, see here.

Some paragon points are locked behind the Season Rank System. The remaining Paragon points are used to take all Intelligence nodes you can reach and any Magic nodes you may find useful.

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Season 13 Mechanics

Season 13 does not offer specific seasonal mechanics due to the release of the Lord of Hatred expansion. Many new features are available to explore, including War Plans, Talismans, Horadric Cube, and Echoing Hatred. Additionally, several buildcrafting systems were overhauled, such as Skill Trees, Tempering, Aspects and Uniques.

For a complete overview of the current Season, its mechanics and theme, new leveling activities, and other changes, please take a look at our comprehensive season hub here.

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Talismans

The Lord of Hatred expansion introduces Talismans as a new character progression and itemization layer. Find, equip, and fill a suitable Horadric Seal with a variety of Charms. These grant everything from plain stats similar to any gear piece to powerful set effects, doubling down on and elevating Necromancer archetypes to new heights.

This builds Talisman goalposts would be:

  • Red BlessingRed Blessing is to be equipped, but Red BlessingRed Blessing can serve as a temporary fix till you have it!
  • Banished Lord's TalismanBanished Lord’s Talisman are the second most potent Unique Charm for the build.
  • Legendary Seal with +1 Charm Slot affix, to unlock 6 Charm slots asap.
  • Full Fer of the Blood BinderFer of the Blood Binder Charm Set of any quality. 5-set takes priority over any other Charms except Red BlessingRed Blessing if it is still used.
  • Charms replacements with better versions of themselves, including affixes like:
    • + to Physical or Blood Skills
    • +% Movement Speed
    • +% Critical Strike Damage (Seal)

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Mercenaries

During the Vessel of Hatred campaign, you will unlock Mercenaries to assist you. While you can choose freely early on, we recommend Varyana as your main merc:

For the reinforcement, stick with Raheir, utilizing BastionBastion when you are hit with a Control Impairing effect.

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Rotation and Build Mechanics

The build is a straight forward Ultimate spam via HematolagniaHematolagnia for Blood WaveBlood Wave whilst the other skills are either there to help sustain resources, debuffing enemies or buffing your damage output. We ramp our damage the most by scaling Overpower stacks as our main focus.

Rotation and Playstyle

  1. Iron MaidenIron Maiden – Use this first to have enemies be cursed.
  2. HemorrhageHemorrhage – The cold version of this Blood Runs ColdBlood Runs Cold to freeze dangerous enemies allowing you to get close and personal without risking your life.
  3. Bone PrisonBone Prison – Once you’re close to the enemies you’ll use this to imprison them and amplifies your attack speed.
  4. Blood WaveBlood Wave – Spam this as the main source of damage as long as you have enough Essence to cast it.
  5. HemorrhageHemorrhage – This can be repeated to help re-freeze enemies but also get Essence back for you to cast more Blood WaveBlood Wave.
  6. Reposition yourself when needed to stay away from harms way whilst still being close to the enemies for optimal damage.
  7. Repeat.

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Season Updates

Due to the release of the Lord of Hatred expansion and the resulting overhaul of class buildcrafting, the build concept was re-created from scratch.

Noteworthy changes:

For a complete overview of the current Season, its mechanics and theme, new leveling activities, and other changes, please take a look at our comprehensive season hub here.

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Changelog

  • May 15th, 2026: Guide optimized by turning to Overpower stacking.
  • April 26th, 2026: Guide updated for the Lord of Hatred expansion.
  • March 7th, 2026: Guide updated for Season 12.
  • December 17th, 2025: Added Bloodless Scream recommendation for late game
  • December 13th, 2025: Added Blood Mist to the build after difficulty testing. Visuals, navlinks fixes.
  • December 8th, 2025: Guide updated for Season 11, Divine Intervention
  • September 18th, 2025: Guide updated for Season 10. Build has received a massive rework from the ground up. Main change is playstyle is moving away from the set-up play-style in to a literal Blood Wave spam-machine!
  • July 3rd, 2025: Minor skill-tree optimization.
  • June 29th, 2025: Guide updated for Season 9.
  • May 5th, 2025: Optimized and updated post launch for Season 8.
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