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DruidEndgameGuideStormSeason 8

Cataclysm – Druid Build for Diablo 4 (Season 8)

Unleash the Cataclysm with this Ultimate Druid build!

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TheSteve

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Updated:

MaulPulverizeDebilitating RoarEarthen BulwarkHurricaneCataclysm


Updated for Season 8


Strengths and Weaknesses

Strengths
  • Large Area clearing
  • Highest damage for farm or push
Weaknesses
  • High gearing requirement
  • Has some buff watching and setup

Build Introduction

Unleash the CataclysmCataclysm to drive your enemies before a storm of Lightning Bolts and Twisters! This is an Ultimate Skill build using the Druid’s CataclysmCataclysm.

This Skill is a long-duration cast that can get large stacking layers of multipliers guaranteed throughout including:

This build can be played early, but has high requirements to function smoothly in the endgame. Be sure to check the Build Requirements before diving in. Gameplay will feel similar to the Hurricane Druid.

Season 8: Gameplay for the build changes somewhat from the previous season. Recasts no longer carry forward buffs from previous cataclysms, and the changes to XanXan and QaxQax means that there will be fewer snapshots per cast, but every cast and recast will need prepared with buffs like ResonanceResonance and ProvocationProvocation. Check the Snapshotting section for more info.

Build Requirements

The following Legendary Aspects and Unique Items are required for build functionality to get started on the Cataclysm Druid:

Required Uniques
Required Aspects

Many Unique Items are beneficial for the build, but not required for function. Read up on which ones are useful in the Unique Items section.

You will also need these Temper Manuals:

For smoothness of play, you will need enough CataclysmCataclysm duration and cooldown reduction to keep Cataclysm running. This means:

There’s more info on this in the Cataclysm Cooldown Management section, including extra options.

Quick Navigation

This guide covers everything necessary to get started on your CataclysmCataclysm adventure, including Skill Tree points, Paragon, Gearing, and Seasonal updates. Navigate straight to hot topics here:

Gearing, Gems, and RunesParagon Board
Rotation and PlaystyleSeason Updates
How to Snapshot CataclysmCataclysm Cooldown Management

Skill Bar and Skill Tree Points

Suggested Skill Bar
MaulMaulPulverizePulverizeDebilitating RoarDebilitating RoarEarthen BulwarkEarthen BulwarkHurricaneHurricaneCataclysmCataclysm

Primal PulverizePrimal Pulverize is a flex skill, to give some Damage Reduction and maintain Werebear form for bonuses like Survival InstinctsSurvival Instincts and spending Spirit for Ancestral GuidanceAncestral Guidance. Other options will work such as:

Points in ProvocationProvocation can vary based on your character’s Cooldown Reduction on Cataclysm. Read up on managing Provocation here.

If you are missing skill points, complete Renown events in each zone. See how these Skills play in the Rotation and Playstyle section.


Druid Class Mechanic – Spirit Boons

Druids unlock powerful Spirit Boon passives, giving offerings to the animal spirits to receive their Blessing. Once fully unlocked, activate the final Boon by Spirit Bonding with one of the four animal spirits to take two passives from that row.

Boon NameAnimalEffect
Gift of the StagDeerGain 30 Maximum Spirit. You gain 10 Spirit every second.
Iron FeatherEagleGain 30% Maximum Life.
Avian WrathEagleGain 40% Critical Strike Damage.
CalamityWolfExtend the duration of Ultimate Skills by 35%.
OverloadSnakeDealing Storm damage also applies an additional 20% Poisoning damage over 5 seconds. Lucky Hit: Dealing Poison damage has up to a 35% chance to summon a Lightning Bolt on the target dealing 120% damage.

Strong Cataclysm cooldown reduction and duration is essential for the build. Check the Cataclysm Cooldown Management for more info.

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Gear, Stats, Gems, and Runes

Check these sections for all important Cataclysm gearing considerations to improve the power of your character in the endgame.

Legendary Aspects

Gear slots with multiple options are listed in recommended priority. Any slot with an non-required Mythic Unique or Unique Item will include a valid alternative legendary power to use while still leveling and gearing. Combine these with the right stat priorities.

SlotGemAspectUnique/Legendary Aspect Power
2 Handed MaceIgniIgni
XalXal
Aspect of the Changeling's DebtAspect of the Changeling’s DebtYou deal 25-65% increased damage while hitting a Poisoned enemy as a Werebear or a Crowd Controlled enemy as a Werewolf.
HelmBacBac
YomYom
Tempest RoarTempest RoarLucky Hit: Storm Skills have up to a 10-35% chance to grant 4 Spirit.
Your base Storm Skills are now also Werewolf Skills
ChestGrand SapphireGrand SapphireShroud of False DeathShroud of False Death
Mad Wolf's GleeMad Wolf’s Glee
If you haven’t dealt damage in the last 2 seconds, gain Stealth and 40% Movement Speed.
GlovesN/ARuneworker's Conduit AspectRuneworker’s Conduit AspectCritical Strikes with Storm Skills cause Lightning Bolts to periodically strike close enemies for 3 seconds, each dealing Lightning damage. Your Lightning Bolt damage is increased for every 100 Willpower you have.
PantsGrand SapphireGrand SapphireDamage/Cooldown –
Stormshifter's AspectStormshifter’s Aspect

Defensive
Aspect of Fevered MaulingAspect of Fevered Mauling
While Hurricane is active, gain +5 Ranks to your Shapeshifting Skills.
BootsN/A
Push/Damage ReductionFlickerstepFlickerstep
Cooldown Reduction/Resistances –
Rakanoth's WakeRakanoth’s Wake
Stormshifter's AspectStormshifter’s Aspect
Each enemy you Evade through reduces your active Ultimate Cooldown by 2-4 seconds, up to 10 seconds.
AmuletGrand AmethystGrand AmethystAspect of Electrified ClawsAspect of Electrified Claws
Aspect of Apogeic FurorAspect of Apogeic Furor
Shapeshifting into a new animal form causes a Lightning Bolt to strike a Nearby enemy dealing Lightning damage. Your Lightning Bolts deal 20-40% increased damage and Stun for 2 seconds.
Ring 1Grand RubyGrand RubyAiridah's Inexorable WillAiridah’s Inexorable WillWhen casting an Ultimate Skill and again 5 seconds after, you Pull in Distant enemies and deal Physical damage to them. This damage is increased by 10% per 1 point of Willpower you have.
Ring 2Grand SapphireGrand SapphireMjölnic RyngMjölnic RyngWhile Cataclysm is active, you gain unlimited Spirit and deal 40-100% increased damage.

Cataclysm receives your Lightning Bolt benefits.

The Offensive Aspect slot is competitive for this build. While Runeworker's Conduit AspectRuneworker’s Conduit Aspect is locked in on gloves for the high Lightning Bolt scaling off Willpower, you have 2 other Offensive Slots; the 200% Weapon or the 150% Amulet. There are four valid options:

  • Aspect of the Changeling's DebtAspect of the Changeling’s Debt is a reliable multiplier against Poisoned enemies. With the Overload Spirit Boon, the Poisoned condition is fully covered.
  • Aspect of Apogeic FurorAspect of Apogeic Furor is a stacking Ultimate Damage buff, which can have higher top-end than Changeling’s Debt but is lower on average, especially when considering the rampup necessary.
  • Aspect of Electrified ClawsAspect of Electrified Claws is a little weaker on damage but the Stun will be high quality of life, add survivability, stagger bosses faster, and easily activate bonuses like Bad OmenBad Omen and Natural DisasterNatural Disaster without relying on other sources of Crowd Control.
  • Vehement Brawler's AspectVehement Brawler’s Aspect is the weakest damage of all, but the Ranks in Cataclysm can give the cooldown reduction you might need to maintain Cataclysm.

These are all playable.
A smooth general gameplay setup would be Aspect of the Changeling's DebtAspect of the Changeling’s Debt and Aspect of Electrified ClawsAspect of Electrified Claws.
In High Push Content, Aspect of Electrified ClawsAspect of Electrified Claws can disrupt gathering and stacking enemies, and the topend of Aspect of Apogeic FurorAspect of Apogeic Furor may be preferred.

Boots is also a competitive slot, and can be played according to need:

  • Rakanoth's WakeRakanoth’s Wake covers early gearing resistances and cooldown for CataclysmCataclysm.
  • FlickerstepFlickerstep‘s unique ability is unreliable in most content, but the Damage Redution vs Close Enemies is high value for protecting your Life and Fortify, which is important for Overpower damage.

Use a 2-Handed Mace for Overpower Damage.

To see how this build compares to the other builds on our site, you can check out our build tier lists.

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Stat Priority and Tempering Affixes

Each line of affixes is listed in order of importance, and some alternatives are given. The bolded affixes are the most important targets for Masterworking upgrades. Unique Items cannot be Tempered, but can be Masterworked.  Check the Tempering guide and Masterworking guide for more details about these topics.

SlotGearing AffixesTempering Affixes
Two-Handed MaceMaximum Life
Willpower
Overpower Damage
Critical Strike Damage
Lightning AugmentsLightning Augments – Chance for CataclysmCataclysm to deal double damage.
Worldly FinesseWorldly Finesse – Overpower Damage
Unique Helm
Tempest RoarTempest Roar
Willpower%
Lightning Resistance
Maximum Spirit
Ranks to Wild ImpulsesWild Impulses
Mythic Chest
Shroud of False DeathShroud of False Death
All Stats
Damage on Next Attack After Entering Stealth
Maximum Life
Resource Generation
Unique Chest
Mad Wolf's GleeMad Wolf’s Glee
Maximum Life
Damage Bonus to Lupine FerocityLupine Ferocity
Werewolf Attack Speed
Ranks in Digitigrade GaitDigitigrade Gait
Werewolf form is now your true form, and you gain 4-7 Ranks to all Werewolf Skills.
GlovesMax Life
Willpower

Armor or All Resistances
Overpower Damage
Worldly FinesseWorldly Finesse – Overpower DamageNature Magic InnovationNature Magic Innovation – Hurricane Duration
PantsWillpower
Max Life
Armor or All Resistances
Dodge Chance
Worldly EnduranceWorldly Endurance – Total Armor%
Nature Magic InnovationNature Magic Innovation – Hurricane Duration
Unique Boots
Push/Damage Reduction
FlickerstepFlickerstep
Movement Speed
Lightning Resistance
Damage Reduction from Close Enemies
Ultimate Damage
Unique Boots
Cooldown/Resistances
Rakanoth's WakeRakanoth’s Wake
Movement Speed
Cooldown Reduction
Resistance to All Elements
Non-Physical Damage
Legendary BootsMovement Speed
Max Life
Willpower

All Resistances
Armor
Natural MotionNatural Motion – Movement Speed
Worldly FortuneWorldly Fortune – Crowd Control Duration OR
Nature Magic InnovationNature Magic InnovationPetrifyPetrify Duration
AmuletWillpower%
Ranks to EnvenomEnvenom
Ranks to QuickshiftQuickshift
Ranks to ResonanceResonance
Critical Strike Chance
Worldly FinesseWorldly Finesse – Overpower DamageUltimate Efficiency —  DruidUltimate Efficiency —  DruidCataclysmCataclysm Cooldown Reduction
Unique Ring Airidah's Inexorable WillAiridah’s Inexorable Will Willpower%
Damage to Close Enemies
Lucky Hit Chance
Ultimate Cooldown Reduction
Unique Ring
Mjölnic RyngMjölnic Ryng
Willpower
Critical Strike Chance
Movement Speed While Cataclysm is Active
Ranks to Endless TempestEndless Tempest

Make sure to have enough HurricaneHurricane duration Tempers to last through each cast of CataclysmCataclysm, so Stormshifter's AspectStormshifter’s Aspect can always be active.

With the YomYom Runeword, one Utility temper for PetrifyPetrify duration will be useful.

After gearing, look at progression systems like Paragon next.

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Uniques and Mythic Uniques

The following Unique Items are required, recommended, or optional for the Cataclysm Druid, as well as where each can be Target-farmed.

  • (Optional) Insatiable FuryInsatiable Fury – This chest is usable as a convenience item, with useful gear affixes and keeping you in Werebear form, which is useful when watching for ProvocationProvocation. It is strictly worse than Shroud of False DeathShroud of False Death and needs more cooldown reduction on your cataclysm than Mad Wolf's GleeMad Wolf’s Glee. Mastercraft the Max Life%.
  • (Hardcore) TemerityTemerity is a notable option for dangerous push or in Hardcore, adding a layer of protection at the expense of some damage.
  • (Required) Mjölnic RyngMjölnic Ryng gives a significant damage buff during Cataclysm, Cataclysm receives your Lightning Bolt benefits. This means all Lightning Bolt modifiers for damage, utility and other effects. The ranks in Endless TempestEndless Tempest will be significant for Cataclysm and Hurricane uptime. Target these ranks for Greater Affix and Mastercrafting. Drops from Lord Zir.
  • (Required) Airidah's Inexorable WillAiridah’s Inexorable Will has two important parts; it clusters enemies together, and gives significant cooldown reduction on Ultimate Skills. Target the Ultimate Cooldown Reduction for Greater Affix and Mastercrafting. Drops from Varshan.
  • A Couple Unique Boots can be effective for the build –
    • FlickerstepFlickerstep is valuable for its high Damage Reduction from Close enemies. The Evade through enemies for Ultimate Cooldown Reduction is variable value; sometimes things die too fast, and you would rather just have enough Duration and Cooldown Reduction on your Cataclysm to not need to rely on this. Drops from Duriel and Andariel.
    • Rakanoth's WakeRakanoth’s Wake is a much more reliable source of Cooldown Reduction, and the resistances are a strong early gearing perk. Drops from Infernal Hordes.

Mythic Unique Items

These Mythic Unique items are recommended for the build:

  • (Recommended Mythic Unique) Shroud of False DeathShroud of False Death gives +1 to all Passives. This is a lot of damage multipliers, quality of life, and other benefits, and is generally great to use. The only hazards would be losing Mad Wolf's GleeMad Wolf’s Glee‘s ranks to Cataclysm could impact your Cataclysm Cooldown Reduction, and getting the rank in ProvocationProvocation means another source of Overpower that might interfere with your XanXan empowered Cataclysm. Just have to send that ProvocationProvocation Overpower on any other skill, like MaulMaul or HurricaneHurricane.

Check our Unique Item Target-farming guide for information on where to find everything you need.

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Gems and Runewords

Use these recommended Gem and Runeword setups for the Cataclysm Druid:

Gems

Weapon GemsArmor GemsJewelry Gems
Grand RubyGrand Ruby for Overpower DamageGrand SapphireGrand Sapphire for Willpower1 Grand AmethystGrand Amethyst for Shadow Resistance
1 Grand RubyGrand Ruby for Fire Resistance
1 Grand SapphireGrand Sapphire for Cold Resistance

Runewords

Use these Runeword combinations for the Cataclysm Druid, placed in 2-Handed Weapon and Armor slots:

Runeword CombinationRuneword Effects
Igni XalIgniIgni – Gain 25 Offering. Stores offering every 0.3 seconds. Cast a non-Basic Skill to gain the stored offering.
XalXal – Requires: 200 Offering. Gain 20% Maximum Life for 6 seconds. Overflow: Increased duration. Cooldown: 1 second
Bac YomBacBac – Gives 50 Offering. Travel 5 Meters.
YomYom – Requires: 500 offering. Overflow: Increased Stun duration. Invoke the Druid’s Petrify, Stunning enemies and restoring Primary Resources

Runewords use a conditional Rune of Ritual to generate Offering. The Offering is consumed by the Rune of Invocation to trigger its effect. Runes replace Gems in gear with two sockets. Up to two sets of Runeword Pairs can be placed at a time.

XalXal will give increased Max Life, which scales Overpower damage. Trigger your Igni with your Core Skill casts.

YomYom will periodically cast PetrifyPetrify, stunning enemies. With Airidah's Inexorable WillAiridah’s Inexorable Will, this also means frequent grips to stack enemies for Lightning Bolt splash damage.

Other Rune setups will be usable over YomYom depending on the content. For example:

  • KryKry would also stack enemies without the stun.
  • OhmOhm or QaxQax would give minor or infrequent damage boosts.
  • ZecZec would be useful for either early gearing before you have a good Ultimate Cooldown Reduction on Airidah's Inexorable WillAiridah’s Inexorable Will, or to replace it entirely, allowing for another Offensive Legendary Aspect on a Legendary Ring slot.
  • LithLith or other triggers may be more efficient than BacBac in high push.
  • JahJah when speedrunning.

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Paragon Board

The following are the preferred Glyphs, Boards, and pathing recommended for making the most of the Cataclysm Druid.

The road to max Paragon is long. The above Paragon tabs show the following:

  • The BASE SETUP tab spends 50 fewer points than the max 328 points, taking stricter pathing to take all most all Legendary, Rare and Magic Nodes, and activates all Glyph Nodes with their secondary effects.
  • The FULL SETUP tab completes the paragon board in its final form, filling in the rest of the board to get the rest of the Magic and Rare Nodes, filling out Glyph additives, and then spending the rest of the points on sweet sweet Willpower for Runeworker's Conduit AspectRuneworker’s Conduit Aspect.

Glyphs have two significant breakpoint increases. At Level 15, the glyph grows in radius and gains a special effect. At Level 46, the glyph grows to its max radius and gains a strong conditional damage multiplier.

Glyphs are placed as if they are at least Level 15+ in radius. Total Boards placed are now limited to a max of 5; the Starter Board and four Class Boards. Rotate boards as necessary.

For a more defensive glyph setup:

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Boss Powers (Season 8)

Season 8: Belial’s Return offers Boss Powers, equipped from the Boss Power tab of the character sheet. One Main Power is chosen, and three modifier powers boost the Main Power or offer smaller bonuses.

Here’s a general recommendation for the Hurricane Druid:

Main Power

  • Ashava’s Poison Breath

Secondary Modifiers

  • Lilith’s Wind of Hate
  • Belial’s Eye Beams
  • Hatred’s Embrace’s Haste

Many boss power combinations will work and several are only situationally useful. Feel free to adjust powers to your content. For example:

  • If pushing high enough Pit that you cannot break the Lilith’s Wind of Hate blister clones, use (Offensive Multiplier) Sinerat’s Flames, (Non-boss Execute) Wandering Death’s Chest Beam or (Defensive) Blackmailer’s Sabotage.
  • In early gearing, the Ultimate Cooldown Reduction on main power Urivar’s Lobbed Bombs can be useful.

Mercenaries

Once unlocked, Mercenaries are followers that aid the Player in combat. A main mercenary is chosen to fight alongside you, granting strong buffs or perks, and a secondary Mercenary is chosen to periodically Reinforce you under a chosen Opportunity condition.

Main Mercenary – Varyana, the Berserker

Reinforcement – Raheir, the Shieldbearer

  • Reinforcement Ability – CraterCrater
  • Opportunity – MaulMaul

Both No EscapeNo Escape and CraterCrater will be useful pull-ins for grouping enemies. Other Mercenaries’ powers work fine. For example, If you want Subo’s minimap tracking, go ahead.

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Build Mechanics

Rotation and Playstyle

  1. Maintain HurricaneHurricane for Stormshifter's AspectStormshifter’s Aspect boost to Cataclysm. Cast before max stacks of ProvocationProvocation.
  2. Stay in Werebear form for your max stacks of ProvocationProvocation. When your stacks are capped:
  3. Maintain Werebear form between casts of CataclysmCataclysm for damage bonuses like Survival InstinctsSurvival Instincts:

Be careful about wasting a ProvocationProvocation on casts other than CataclysmCataclysm, as you want the Overpower buff for every Cataclysm. Read more on this in the Provocation section.

Use Earthen BulwarkEarthen Bulwark as necessary for Barrier and Unstoppable.

Form checks like Heightened SensesHeightened Senses and QuickshiftQuickshift do not need the Skill to hit an enemy. You can even just Force Hold and MaulMaul in place.

Skills, Support and Synergies

The Cataclysm Druid loads its power into its Ultimate Skill CataclysmCataclysm, stacking heavy multipliers and additives to send out Twisters and Lightning Bolts against enemies.

Cataclysm Damage

Lots of parts come together to make Cataclysm do massive damage. Here’s the notable ones.

From Items:

From Paragon:

  • All used paragon legendary nodes increase Cataclysm damage, but Ancestral GuidanceAncestral Guidance is especially potent, increasing damage based on Spirit when cast. Spirit is increased from a few sources to max this power, including paragon nodes and Gift of the Stag Spirit Boon. Because of Mjölnic RyngMjölnic Ryng, we are always at full Spirit.

From other Skills:

  • HurricaneHurricane is maintained for Stormshifter's AspectStormshifter’s Aspect, which gives ranks to CataclysmCataclysm for more damage and more cooldown reduction. We get more duration on Hurricane from Endless TempestEndless Tempest and Hurricane Duration Tempers on gear. make sure you have Hurricane that lasts through an entire Cataclysm and Rune charging cycle.
  • ProvocationProvocation guaranteeds Overpower for every cast.

CataclysmCataclysm has a short 0.5 second lockout for the Lightning Bolts to target the same enemy or area. This will slow down bossing somewhat, but is manageable.

Poisoned Condition for EnvenomEnvenom is applied from Overload Spirit Boon, giving all Storm Damage a 5 second Poison for 20% of damage dealt.

Supporting Skills

The rest of the Skills are supporting skills:

You may find that in trivial content, these supporting abilities are surplus to requirement. You are right. Enjoy the game with fewer things to worry about. Eventually with strong gear, world content or nightmare dungeons or Hordes or bosses only need CataclysmCataclysm and a breezy walk through, murdering all things in your way.

Key Passive

The Key Passive for this build is Ursine StrengthUrsine Strength.

  • The Max life is maintained with our Werebear skills and adds to our Overpower Damage.
  • The damage and increased Overpower multiplier is maintained while in the Healthy state, meaning over 80% health.

Cataclysm Cooldown Management

Maintaining Cataclysm is essential for output. Having enough duration and cooldown reduction means being able to chain casts without significant downtime between casts.

We gain Cataclysm duration from:

From the other end, there’s several ways we lower the cooldown on Cataclysm.

  • Skill ranks in Cataclysm reduce cooldown. These are from Skill points and also sources like Stormshifter's AspectStormshifter’s Aspect and if used, Mad Wolf's GleeMad Wolf’s Glee.
  • Ultimate Cooldown Reduction from Tempering on Jewelry.
  • Ultimate Cooldown Reduction from Airidah's Inexorable WillAiridah’s Inexorable Will. This is a good affix to target with Greater Affix, and as needed, Masterworking. After your duration and cooldown are sufficient, the masterworking can be moved onto the Willpower% Affix instead.
  • If used, Rakanoth's WakeRakanoth’s Wake has general Cooldown Reduction.
  • If used, ZecZec Rune can give Ultimate Cooldown Reduction every trigger.

There’s a couple less efficient ways to get some more supplemental cooldown reduction, if you are still leveling and gearing:

  • If used, ZecZec Rune can give Ultimate Cooldown Reduction every trigger.
  • Vehement Brawler's AspectVehement Brawler’s Aspect gives ranks in Ultimate Skills, which gives some cooldown reduction. However, the multiplier is short duration and weak.
  • Calm Before the Storm Spirit Boon. Unfortunately Cataclysm has low Lucky Hit Chance so these triggers don’t happen often. The in game tooltip on Cataclysm indicates high Lucky Hit Chance, except it actually means that’s the chance over the entire duration of a very long Cataclysm cast.
  • (Boots) FlickerstepFlickerstep can give some Ultimate Cooldown Reduction when evading through enemies. The trouble is being in content where things are dying slowly enough to actually get the evade off.

Snapshotting

Snapshotting means preparing multipliers, buffs or other effects into the entire length of the Skill; in this case, our CataclysmCataclysm. Since Season 8, recasts before duration runs out no longer keep buffs, so these buffs need loaded into every Cataclysm cast. Don’t worry, it’s a lot to read but not a lot to manage in game.

What are we snapshotting into our Cataclysm:

PowerEffectTrigger
ProvocationProvocationGuaranteed OverpowerMax ProvocationProvocation stacks from being in Werebear form
ResonanceResonanceEarth Skills empower your next Storm SkillEarthen BulwarkEarthen Bulwark before each CataclysmCataclysm
Stormshifter's AspectStormshifter’s AspectCataclysm Ranks and Cooldown Reduction from those RanksCasting HurricaneHurricane
  • ProvocationProvocation guarantees Overpower; you want max stacks before each cast of Cataclysm.
  • ResonanceResonance is a strong elemental multiplier. Earthen BulwarkEarthen Bulwark is the convenient Earth Skill trigger before each storm skill Cataclysm. Casts of Bulwark will not interfere with ProvocationProvocation.
  • Stormshifter's AspectStormshifter’s Aspect needs HurricaneHurricane to be active before the Cataclysm for the Cataclysm to recieve the cooldown reduction from the extra ranks. Cataclysm is a Shapeshifting Skill thanks to Tempest RoarTempest Roar. Casts of HurricaneHurricane can eat your ProvocationProvocation so prepare it ahead of hitting max Provocation stacks.

Lots of multipliers are not snapshot into the cataclysm, but are instead dynamic or conditional checks so only give their bonuses when those conditions are met, such as:

  • Form-based multipliers like Ursine StrengthUrsine Strength, MendingMending or QuickshiftQuickshift.
  • Status condition Checks like Poisoned for EnvenomEnvenom.
  • Dynamic checks like seasonal power Belial’s Eye Beam, which gives its buff after every Main Boss Power trigger.
  • Dynamic buffs like XalXal‘s Max Life.

Provocation

ProvocationProvocation – When you remain in Werebear form for at least X seconds, your next non-Defensive Skill will Overpower.

ProvocationProvocation is how we Overpower our Cataclysm for a large damage multiplier.

At least one point in ProvocationProvocation is required. Having a mismatched amount of Provocation stack timer could lead to problematic downtime. Consider the following for your character’s state:

  • You will want the Provocation stack time to just about match or be a common fraction to your Cataclysm Cooldown.
  • For example, if your Cataclysm Cooldown is around 20 seconds, then *one* point in Provocation would be convenient. If your Cataclysm Cooldown is closer to 16 seconds, then *two* points in Provocation would be better. *Three* Points in Provocation would match a 24 second Cataclysm cooldown with a trigger in between every empowered Cataclysm.
  • Shroud of False DeathShroud of False Death will add one point in ProvocationProvocation. keep that in mind when allocating Skill Points.

If you need more points to invest for your ProvocationProvocation, take them from Natural DisasterNatural Disaster.

Can I just put 3 Points in Provocation and use Shroud of False DeathShroud of False Death for a low cooldown that matches most play? Yeah, for most content, absolutely. Just giving up a little topend multiplier fromNatural DisasterNatural Disaster for that convenience.

Other offensive Skills can eat your ProvocationProvocation. While we want HurricaneHurricane active before each Cataclysm, try not to spend your ProvocationProvocation on it!

Elixirs, Incense and Health Potions

The Alchemist offers helpful consumables at the cost of foraged materials found throughout Sanctuary.

  • Craft the highest available Elixir of FortitudeElixir of Fortitude for Maximum Life%. Max Life% is significant for Overpower.
  • One of each Incense Category can be used, for a total of three active Incenses at a time. In priority:
  • Upgrade your Potion as you level, increasing the instant healing of the potion!

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Season 8 Updates

The changes to XanXan, QaxQax and recasts not keeping snapshotted effects will mean fewer buffs to worry about, but having to reload each effect every cast of Cataclysm, which is unfortunate to most gameplay. Losing these effects and multipliers will mean a loss in terms of highest push and in quality of life. This round of Seasonal Powers also enables the build less than previous season. Nevertheless, Cataclysm should remain the strongest Druid build.

The following list details the important changes in the Season 8 Patch Updates that are specific to the Cataclysm Druid as well as any Known Bugs. For general Season 8 information, check out our Season 8 Hub.

Itemization:

  • XanXan:
    • Previous: Your next skill critically overpowers. Overflow: 1% damage per 10 Offering.
    • Now: Your next attack will cause your hits to be a guaranteed Critical Strike and Overpower for 0.35 seconds. Overflow: Increase duration.
    • Duration increased from 0.25 to 0.35 seconds.
    • Offering required reduced from 700 to 300.
  • QaxQax:
    • Previous: Your next non-Basic skill spends all your Primary Resource to deal up to 100% increased damage based on the percentage of Resource spent.
    • Now: Casting a Skill other than a Basic or Defensive spends all your Primary Resource to increase your damage up to 100% for 1 second.
  • DominateDominate – Legendary max bonus reduced from 20% to 12%.
  • Exploiter's AspectExploiter’s Aspect is now Offensive instead of Utility, meaning it can no longer be placed on pants or boots.

Skills and Stats:

  • CataclysmCataclysm – New Effect – Rank 5: Casting Cataclysm Slows surrounding enemies by 70% for 8 seconds.
  • CataclysmCataclysm no longer snapshots its damage bonuses between successive casts.
  • Charged AtmosphereCharged Atmosphere
    • Previously: Every 14/11/8 seconds, a Lightning Bolt hits a Nearby enemy dealing [45%] damage. Your Lightning Bolts deal 10/20/30% increased damage.
    • Now: Every 3 seconds, a Lightning Bolt hits a Nearby enemy dealing [30/60/90%] damage. Your Lightning Bolts deal 10/20/30% increased damage.
  • Overload Spirit Boon – Chance for lightning bolts increased from 1% to 35%.
  • Gift of the Stag Spirit Boon
    • Maximum Spirit reduced from 40 to 30.
    • Spirit generation increased from 5 to 10.

Bug Fixes

  • Fixed an issue where the Stormshifter’s Aspect did not actually grant as many Shapeshifting skill ranks as expected in certain scenarios.
  • Fixed an issue where the effect from Mjölnic Ryng could randomly stop functioning.
  • Airidah – Fixed an issue where the tooltip for Airidah’s Inexorable Will did not clearly describe the power.
  • Fixed an issue where the Mending passive did not function when using Insatiable Fury.

Known Bugs:

  • Some additive lightning bolt damage sources such as Lightning Bolt Tempers and ElectrocutionElectrocution are not properly scaling Cataclysm damage.
  • Shroud of False DeathShroud of False Death is giving another instance of Calamity Spirit Boon, giving extra duration on CataclysmCataclysm.

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Changelog

  • April 24, 2025: Updated to new unified format and for Season 8 Patch 2.2 changes. Sections on using ProvocationProvocation introduced. Snapshotting section moved to Build Mechanics.
  • 3 March 2025: 2.1.3 updates – clarified some in cataclysm management and snapshotting based on findings.
  • 12 February 2025: 2.1.2 updates
    • Adjusted Witch Powers to adjust for the change to Decay AugmentationDecay Augmentation.
    • Adjusted Tempers to account for Known bugs involving Lightning Bolt additives not working with cataclysm.
    • Clarified some sections.
  • 27 January 2025: Adjusted several sections:
    • Skill tree swapped Bad OmenBad Omen for CatastropheCatastrophe. Uptime better than expected.
    • Paragon changed pathing, replacing Earth and SkyEarth and Sky for HeadhunterHeadhunter for more Runeworker’s scaling.
    • Gearing options for the boot slot, and Aspect options for Pants.
    • Dedicated section to explaining Snapshotting.
    • Various cleanups of sections for clarity or (haha steve) brevity.
  • 24 January 2025: Adjusted recommended witch powers, clarified applying Runes in both Rotation and Runeword Sections.
  • 16 January 2025: Build Created for Season 7 and Patch 2.1.
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