Updated for Season 8
Strengths and Weaknesses
- Amazing Single Target DPS
- Spammable Death Blow!
- Big Critical hits
- Has trouble with large packs of enemies
- Requires specific uniques for full power
- Positioning is key
Build Introduction
This is your comprehensive guide to building the Death Blow Barbarian! A powerful execution-style skill that deals huge damage, costs no resources, and brings down any demon in your path. This build requires a bit of setup to get the most out of your
Death Blow, but brings the reward of extremely high damage, and the ability to nearly one-shot most enemies, even bosses, that dare stand in your way.
Build Requirements







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Skill Bar and Skill Points
Follow the points allocated in the image above for the complete build. The additional 12 skill points are completed using the Renown system.
Barbarian Class Mechanic – The Arsenal System
The Barbarian can wield four weapons simultaneously as well as choose a weapon expertise to use as their Technique allowing them to gain that weapon’s bonus even if they’re wielding another weapon type. Finally, the Barbarian can assign its skills to use different weapon types shuffling between Two-Handed Bludgeoning Weapons, Two-Handed Slashing Weapons, and Dual-Wield Weapons.
We want to assign Death Blow to the Dual-Wield Weapons we have so we can benefit from the damage bonus offered by
Ramaladni’s Magnum Opus.
Frenzy requires Dual-Wield Weapons so we cannot assign it and it will default to them which is great for us as it will have much faster attack speed allowing us to stack up its buff more quickly to dish out devastating death blows!
We will use Two-Handed Axe for our Technique slot for its bonus to Vulnerable enemies.
Gear, Stats, Gems, and Runes
The following sections will cover all systems that are critical if you want to improve the power of your character and move towards the highest difficulties in the endgame of Diablo 4.
Legendary Aspects
Below you will find all of the best-in-slot Aspects found on Legendary items that are important for this build. Remember that all Legendary powers can be added into your Codex of Power once you salvage or extract the item. You can still find some aspects through dungeons though they will always be at the minimum power level. To get the most out of this system, combine these Aspects with the right stats.
Slot | Gems | Legendary Aspect / Unique | Aspect / Unique Effect |
Helm | ![]() | ![]() | – Lucky Hit: Damaging an enemy with a Core Skill has up to a [15-35%] chance to extend the duration of Berserking by 2 seconds. Double this duration if it was a Critical Strike |
Chest | ![]() | ![]() | – Basic Skills grant 20% damage reduction for [2-10] seconds. |
Gloves | N/A | ![]() | – Skills deal up to [5-20%] increased damage based on your available Primary Resource when you cast, receiving the maximum benefit while you have full primary resource |
Pants | ![]() | ![]() | – You deal [10-20%] increased damage while Unstoppable and for 5 seconds after. When you become Unstoppable, gain 50 of your Primary Resource |
Boots | N/A | ![]() | – Casting a Skill has a [40-60%] chance to cast a Non-Mobility, Non-Ultimate skill that is currently on Cooldown. Can only occur once every 8 seconds. |
Amulet | ![]() | ![]() | – Increase Frenzy’s maximum stacks by 2. While at maximum stacks, you deal [15-30%] increased damage and your other skills gain [35-55%] increased attack speed |
Ring 1 | ![]() | ![]() | – You deal x[5-13%] increased damage. Triple this bonus after standing still for 3 seconds. |
Ring 2 | ![]() | ![]() | – Whenever you cast a Shout Skill, its active Cooldown is reduced by [10-30%] per nearby enemy, up to a maximum of 50% |
2-Handed Bludgeoning Weapon | ![]() ![]() OR ![]() | ![]() | – ![]() ![]() |
2-Handed Slashing Weapon | ![]() ![]() OR ![]() | ![]() | – Each point of Fury you generate while at maximum fury grants your next Core Skill within 5 seconds x[1-3%] increased damage, up to 15 times. |
Dual Wield Weapon 1 | ![]() | ![]() | – Your Weapon Mastery skills are now also Core Skills that have 100% Cooldown Reduction but cost Fury, dealing [50-70%] of normal damage. |
Dual Wield Weapon 2 | ![]() | ![]() | – Skills using this weapon deal [0.2-0.5%] increased damage per point of Fury you have, but you lose 10 Fury Per Second. |
To see how this build compares to others on our site, you can check out our Endgame Builds Tier List.
Stat Priority and Tempering Affixes
Below are the affixes to prioritize on gear. Each line of affixes is listed in order of importance. Tempering Manuals and their recommended affixes are provided in the second column, and the bolded yellow affixes are the most important targets for Masterworking upgrades. Be sure to check our Tempering and Masterworking guides for more details about these topics.
Slot | Gear Affixes | Tempering Affixes |
Helm | 1. Cooldown Reduction 2. Strength 3. Ranks to ![]() | 1. Maximum Life ![]() 2. Frenzy Duration ![]() |
Chest | 1. Strength 2. Armor 3. Needed Resistance | 1. Challenging Shout Cooldown Reduction ![]() 2. Frenzy Duration ![]() |
Gloves | 1. Strength 2. Maximum Life 3. Ranks to Core Skills | 1. Weapon Mastery Damage ![]() 2. Frenzy Duration ![]() |
Pants | 1. Strength 2. Maximum Life 3. Needed Resistance | 1. Challenging Shout Cooldown Reduction ![]() 2. Frenzy Duration ![]() |
Boots | 1. Movement Speed 2. Strength 3. Fury Per Second | 1. Movement Speed ![]() 2. Frenzy Duration ![]() |
Amulet | 1. Cooldown Reduction 2. Maximum Life 3. Fury On Kill | 1. Weapon Mastery Damage ![]() 2. Call of the Ancients Cooldown Reduction ![]() |
Rings | 1. Strength 2. Attack Speed 3. Fury On Kill | 1. Weapon Mastery Damage ![]() 2. Call of the Ancients Cooldown Reduction ![]() |
2-Handed Bludgeoning Weapon | 1. Strength 2. Critical Strike Damage 3. Maximum Life | 1. Weapon Mastery Damage ![]() 2. Chance for Death Blow to deal double damage ![]() |
2-Handed Slashing Weapon | 1. Strength 2. Critical Strike Damage 3. Maximum Life | 1. Weapon Mastery Damage ![]() 2. Chance for Death Blow to deal double damage ![]() |
Dual-Wield Weapons | 1. Strength 2. Critical Strike Damage 3. Maximum Life | 1. Weapon Mastery Damage ![]() 2. Chance for Frenzy to Hit Twice ![]() |
Uniques and Mythic Uniques
Below you will find information on Uniques and Mythic Uniques that are useful for this build. Moreover, if you are interested in target farming Mythic Uniques, check out our How to Farm Mythic Uniques guide.
Unique Items
Below, you will find the unique items useful to this build.
The Third Blade – A unique introduced in Season 5. This makes
Death Blow spammable by making it cost Fury instead of having a cooldown. This finally allows us to have a true Death Blow build viable in the end-game. A must have for this setup.
Ramaladni’s Magnum Opus – A powerful one-handed sword that has been very powerful throughout the lifespan of Diablo 4. Though it comes with a bigger downside, 10 fury lost per second instead of only 2, the upsides are very much worth utilizing this sword.
Tibault’s Will – Despite the nerfs in the previous seasons these pants remain powerful with a large bonus to our damage. Additionally, they come with a damage reduction affix.
Overkill – A core item for this build. Almost a must have. It adds a shockwave to our
Death Blow as well as providing ranks to it and tons of damage allowing us to reset it much easier.
Yen’s Blessing – These boots, added in Season 4, are very powerful for this particular build. Every cast of Frenzy and Deathblow will have a high chance to trigger some of our other cooldowns allowing us even more casts of everything but our ultimate skill.
Battle Trance – This unique neck has been the butt of many jokes since launch for how bad it has historically been. With the unique revamp in Season 5 and the expansion features coming in Vessel of Hatred, now is this item’s time to shine. Ramping our Frenzy stacks lets us attack even faster, granting even more attack speed to Deathblow through its secondary effect and a large multiplier all on a single item now with better stats. Truly a must have for any Frenzy build.
Mythic Uniques
Here you will find the mythic unique items that are useful to this build. If a mythic unique is NOT listed here, it is not useful to this build and does not provide any meaningful increase or effect.
Heir of Perdition – This powerful new Mythic helm provides massive bonuses and a 60% damage multiplier that can get higher if you’re in groups with someone else using this item. Even for solo content this helm is a monster of an item that will greatly increase your damage. If you’re lucky enough to snag one, equip it.
Tyrael’s Might – The most defensive item in the game. A chest that solves resistances for you and grants a large damage reduction on top of it all. If you get it, equip it. No question the best chest in the game.
Ring of Starless Skies – A very powerful ring that would normally not be included in a Deathblow build, however thanks to
The Third Blade, Deathblow costs resources and that means it both triggers and is reduced by Starless Skies and benefits from the damage boost. This will solve most resources issues by itself. If you’re fortunate enough to get one, drop
Bold Chieftain’s Aspect.
Harlequin Crest – The infamous “shako”, a notoriously powerful helm. This helm has lost some power in Vessel of Hatred not through any fault of its own, only that newer options have come along. This item is still amazing, and if you manage to get one before getting
Heir of Perdition you should definitely still wear it for all of its powerful bonuses to skills, cooldown reduction, and damage reduction.
Gems and Runewords
Listed below are the best gems to socket into gear for each slot type.
Gems
Weapon Gems | Armor Gems | Jewelry Gems |
![]() | ![]() | ![]() |
For your jewelry, it may be necessary to change the Grand Diamond for another gem of a specific type such as
Grand Sapphire to ensure all of your resistances are capped at 70%.
Runes
Runewords return from Diablo 2 in Vessel of Hatred! You are limited to two Runewords across your gear and it requires two sockets in the same item. So this limits creating Runewords by combining two Runes to either Helm, Chest, Pants, or Two-Handed Weapons. We generally recommend them in both of your Two-Handed Weapons for Barbarian. Let’s jump in.
Runes | Rune Effects |
![]() | Gain 25 Offering; Stand still fighting for 0.3 seconds |
![]() | Requires 100 Offering; Cooldown – 5 seconds, Gain +1 to all Skills for 10 seconds |
![]() | Gain 25 Offering; Cast a Non-Channeled Core Skill |
![]() | Requires 500 Offering; Cooldown – 2 seconds, Evoke the Barbarian’s ![]() |
Paragon Board
We recommend using the following Legendary nodes and Rare Glyphs to truly take this build into the endgame. Note that each Rare Glyph’s information and radius listed below is for the Level 100 version. As a reminder, glyph’s gain their maximum radius at level 46, and their legendary bonus at level 45. Let’s take a look!
Boss Powers (Season 8)
Season 8 brings a slew of powers to equip similar to Season 2’s Vampiric Powers. You can equip a total of 4 powers. A single main power that will trigger its primary effect when certain conditions are met and three modifier powers that modify the main power and other skills for even more power. For this build we recommend the following combination:
Main Power
- Lilith’s Wind of Hate – Grants us some extra damage in the form of spike waves. These will get enemies low allowing
Death Blow to do the rest
Modifier Powers
- Torusk’s Rage – Grants us extra attack speed helping us cycle through our skills faster
- Harbinger of Hatred’s Volley – Grants us an extra multiplier to vulnerable damage whenever we trigger our main boss power which we will be doing constantly
- Flesh Reaper’s Disruption – This modifier adds another layer of Vulnerable damage to stack onto our setup making
Death Blow hit even harder.
Mercenaries
As you play through the campaign in Vessel of Hatred, you will unlock various NPC Mercenaries who can join you on your quest to slay demons. Each Mercenary has their own small talent tree that will give them bonuses and skills to help you. Additionally, you can assign a Mercenary that you don’t take with you as a reinforcement to jump in when you activate certain skills. Let’s take a look at how we want to set this up for this build.
We hire Varyana, the Berserker Crone:
- Core Skill:
Cleave
- Core Skill Passive:
Hysteria
- Iconic Skill:
Bloodthirst
- Iconic Skill Passive:
Bloodlust
Our Reinforcement Mercenary will be Raheir, the Shieldbearer:
Build Mechanics
Rotation and Playstyle
This is an attack speed based build to get the most out of Death Blow in order to cut down demons in our path. Let’s review our skills and where we’re using them.
- Use
Rallying Cry to generate resources and give unstoppable.
- Spam
Frenzy to generate resources and stack up its buff for all the benefits it provides.
- Spam
Death Blow as often as possible with our new Third Blade.
- Use
Challenging Shout to survive and when you need the defense in any pinch.
- Cast
Steel Grasp to group up enemies to Death Blow them down.
- Use
Call of the Ancients on cooldown for all of its benefits and resource generation, especially on bosses.
Runeword Synergy
Let’s take a moment to review our runes and how they interact with this build
Lith grants 25 offering every 0.3 seconds we spend standing still while fighting, lining up enemies for big
Death Blow should satisfy this once we create some big packs.
Vex requires 100 offering meaning we have to stand still for 1.2 seconds when paired with Lith and once triggered gives us +1 rank to all skills further empowering our
Death Blow
Tam grants 25 offering every time we cast a non-channeled core skill. This means while wearing
The Third Blade
Death Blow counts as a Core Skill and will trigger this rune on every swing
Ohm requires 600 offering, which is 24 casts of
Death Blow and since we’re a death blow build we’ll be spamming this a lot. We’ll trigger the Barbarian skill
War Cry allowing us to benefit from this shout as well as maintain our build setup with other skills.
Which Elixir Should You Use?
Visit the Alchemist in any main town to craft helpful Elixirs that increase stats, and experience gain for 30 minutes. Make sure to forage plants and pick up the necessary crafting materials during your adventures; they randomly spawn around the world. Use Elixir of Advantage at the highest level you can craft due to its increase to your attack speed.
Return to the Alchemist again every 5 to 10 levels, to upgrade your potion. The extra healing is essential to survival.
Season 8 Updates
For a comprehensive look at what’s new in Season 8, please check out our Season Hub
Here is a quick list of the changes this season that are relevant to this build:
Fighter’s Steel Grasp now deals 200% increased damage in addition to its normal effects
The Third Blade now grants Weapon Mastery skills 100% cooldown reduction instead of no cooldown, this effect can bypass the 75% cooldown reduction cap for other skills. Additionally, the costs of all weapon mastery skills when wielding this item have been reduced by 5.
Obol Gambling
A final point on acquiring gear is using your Obols to target farm specific slots instead of randomly spending them on random drops. Similar to Kadala in Diablo 3, you can use Obol vendors in town to try and get what you’re missing. With the expansion when a level 60 Character spends Obols, all gear from that vendor will be 750 item power, the highest non-ancestral power allowing you to fill out gear with the affixes or Legendary Aspects you need while also having a small chance to grant Ancestral item power 800 gear.
Check out our Obol Gambling Tool Guide HERE.
Changelog
- April 25th 2025: Reformatted and updated for Season 8
- March 31st 2025: Skill tree recommendations updated
- January 19th 2025: Tooltips and Seasonal section updated for Season 7
- January 15th 2025: Build updated for Season 7
- October 24th 2024: Paragon boards updated for post-launch boards
- October 3rd, 2024: Build updated for Season 6 and Vessel of Hatred
- August 4th, 2024: Guide updated for season 5.
- May 9th 2024: Ownership of page transferred, guide restructured, updated for season 4.
- January 30th 2024: Marshal Glyph changes.
- January 21st 2024: Season 3 speculative changes.
- November 13th, 2023: Build Revamp
- October 16th 2023: Build adjusted to prepare for Season 2 launch.
- August 12th 2023: Updated Build for Season 1.
- August 8th 2023: Added notes about Patch 1.1.1.
- August 5th 2023: Malignant Hearts and Paragon updated for clarity.
- July 19th, 2023: Season of the Malignant section added.