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Death Trap – Rogue Build Guide for Diablo 4 (Season 8)

The Ultimate Trap build for Rogue!

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Lexyu

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Theorycraft Build Maker and Content Creator


Updated:

Death TrapTwisting BladesConcealmentShadow ImbuementSmoke GrenadeDark Shroud


Build Introduction

The Death TrapDeath Trap Rogue is a specialized build focusing on Ultimate Skill damage. Death Trap is rapidly cast through synergies with the Preparation specialization, Beastfall BootsBeastfall Boots, and Cooldown Reduction. The explosive trap damage in this build is perfect for pushing high tiers of The Pit and Inferno Hordes!

This late endgame guide assumes your character is Level 60 and fulfills the Build Requirements. If you are not ready for this build, follow the Rogue Leveling Guide to find a starter build.

Check the build tier lists to see how this build compares to others on Icy Veins.


Strengths and Weaknesses

Strengths
  • High sustained damage in an Area-of-Effect
  • Good survivability with Barriers and Damage Reduction
  • Multiple crowd controls to render entire groups of enemies helpless
Weaknesses
  • Boss damage dependent on Stagger
  • Strict build requirements
  • Complex mechanics and playstyle

Build Requirements

The Death Trap Rogue is an advanced endgame build with strict requirements to function. Obtain the following list of items before attempting the build.

  • Eyes in the DarkEyes in the Dark with a 150% value in its unique effect.
  • Beastfall BootsBeastfall Boots with a high value on the Ultimate Cooldown Reduction affix. The value of the unique effect does not matter in this build.
  • A Death Trap cooldown reduced to 10 seconds by any necessary combination of the following sources:
    • Harlequin CrestHarlequin Crest with a greater affix and/or masterworking bonuses on Cooldown Reduction. A Legendary Helm can also have a Cooldown Reduction affix with a lesser value.
    • Beastfall BootsBeastfall Boots with a greater affix and/or masterworking bonuses on Ultimate Cooldown Reduction.
    • Death Trap Cooldown Reduction tempers, potentially with masterworking bonuses, available on an Amulet and Rings.
  • A maximum Energy of 150 by any necessary combination of the following sources:

Quick Navigation

Want to skip ahead? Use the table below to jump to sections.

BiS Gear, Gems, and RunesParagon Board
Rotation and PlaystyleSeason Updates

Skill Bar and Skill Tree Points

Skill Bar Setup for the Death Trap Rogue (order does not matter)
Death TrapDeath TrapTwisting BladesTwisting BladesConcealmentConcealmentShadow ImbuementShadow ImbuementSmoke GrenadeSmoke GrenadeDark ShroudDark Shroud

The Skill Tree above shows the full allocation of 71 Skill Points for the Death Trap Rogue build. Make sure you obtain the 12 Skill Points available from Renown.

Blade ShiftBlade Shift is not equipped on the Skill Bar. 2 Skill Points are allocated into the Basic Skill cluster only as a prerequisite to proceed in the Skill Tree.

Frigid FinesseFrigid Finesse is always active against Staggered Bosses since they count as being affected by all crowd controls.

Alchemical AdvantageAlchemical Advantage is activated by a Lucky Hit Chance to Deal Poison Damage temper.

Disciplined Shadow StepDisciplined Shadow Step can replace Smoke GrenadeSmoke Grenade for mobility and Unstoppable status.

Wondering what comes after Level 60? Head to the Paragon Board section to power up the build even further. If you want to see how everything plays out in combat, check out the Rotation and Playstyle section for a quick breakdown.


Rogue Class Mechanic – Specialization

Preparation is the required Specialization for the Death Trap Rogue. A maximum Energy of 150 is needed to activate Preparation twice, reducing the Cooldown of Death TrapDeath Trap by 10 seconds.

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Gear, Stats, Gems, and Runes

The following sections cover the important systems that are essential to improving the power of your character in the endgame of Diablo 4.

Legendary Aspects

Listed below are all the best-in-slot Aspects for the Death Trap Rogue build. Salvage Legendary Items with higher Aspect values to unlock them in the Codex of Power, and then imprint them onto Legendary Items with the preferred affixes. For the best results, combine these Aspects with the ideal Stat Priorities.

Gear SlotNameEffect
Ranged Weapon (+100% bonus effect)Aspect of Apogeic FurorAspect of Apogeic FurorCasting an Ultimate Skill increases your Ultimate damage by x [6 – 10%] , up to x [60 – 100%]. At 10 stacks, your Cooldowns and this bonus are reset.
Amulet (+50 bonus effect)Aspect of RetributionAspect of RetributionDistant enemies have a 10% chance to be Stunned for 2 seconds when they hit you. You deal x [15 – 35%] increased damage to Stunned and Knocked Down enemies.
Ring Slot #1 (replaced by Ring of Starless SkiesRing of Starless Skies)FrostbittenEnemies hit by your Grenade Skills have a chance equal to your Critical Strike Chance to be Frozen for 2 seconds. You deal x [10 – 30%] increased Critical Strike Damage against Frozen or Stunned enemies.
Dual-Wielded Weapons or Ring Slot #2Aspect of Inner CalmAspect of Inner CalmDeal x [5 – 13%] increased damage. Triple this bonus after standing still for 3 seconds.
Dual-Wielded Weapons or Ring Slot #2Conceited AspectConceited AspectDeal x [10 – 30%] increased damage while you have a Barrier active.
Dual-Wielded Weapons or Ring Slot #2Vehement Brawler's AspectVehement Brawler’s AspectCasting an Ultimate Skill increases your damage by [10 – 30%] for 8 seconds. Gain 2 additional Ultimate Skill Ranks.
Gloves (replaced by Fists of FateFists of Fate)Accelerating AspectAccelerating AspectCritical Strikes with Core Skills increase your Attack Speed by [10 – 30%] for 5 seconds.
Helm (replaced by Harlequin CrestHarlequin Crest)Umbrous AspectUmbrous AspectLucky Hit: Critical Strikes have up to a [45 – 65%] chance to grant a free Dark Shroud shadow.
Chest (replaced by Shroud of False DeathShroud of False Death)Cheat's AspectCheat’s AspectYou take [10 – 30%] less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15% Movement Speed for 2 seconds.
PantsEyes in the DarkEyes in the DarkDeath Trap deals [50 – 150%] increased damage and will re-arm iteself once after activating.
BootsBeastfall BootsBeastfall BootsWhen you cast an Ultimate Skill, your next Core Skill consumes all of your energy and deals [0.25 – 0.75%] increased damage per Energy consumed. Using a Cooldown restores 25 Energy.

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Stat Priority and Tempering Affixes

Listed below are the affixes to prioritize on gear for Death Trap Rogues, ranked by importance. Affixes on the same line have equal value, so attempt to obtain all affixes in each line before moving on to the next. Bolded affixes are the most important targets for Masterworking upgrades. For more details, check the Tempering and Masterworking guides.

Daggers are preferred over Swords to cast Twisting BladesTwisting Blades faster. Crossbows are selected for the highest damage per hit for Death TrapDeath Trap.

The priority order of Resistances is Lightning > Poison > Fire > Cold > Shadow. Maximum Resistance is 70% by default for each element and can be increased to 85% by various sources.

Armor is only needed until capped at 1,000.

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SlotGear AffixesTempering Affixes
Weapons1. Maximum Life, Dexterity, Critical Strike DamageTrap AugmentsTrap Augments (Weapon): Chance for Death Trap to Deal Double Damage (on Ranged Weapon and 1 Dual-Wielded Weapon up to 100% cap) and then Elemental Surge — NightElemental Surge — Night: Lucky Hit Chance to Deal Poison Damage (on Dual-Wielded Weapon #2)
Subterfuge ExpertiseSubterfuge Expertise (Offensive): Damage on Next Attack After Entering Stealth
Helm1. Cooldown Reduction
2. Any uncapped Resistances or Armor
3. Maximum Life, Dexterity
Natural SchemesNatural Schemes (Utility): Barrier Generation
Rogue PersistenceRogue Persistence (Defensive): Ranks to Second Wind
Chest1. Ranks to Dark Shroud
2. Any uncapped Resistances or Armor
3. Maximum Life, Dexterity
Natural SchemesNatural Schemes (Utility): Barrier Generation
Rogue PersistenceRogue Persistence (Defensive): Ranks to Second Wind
Gloves1. Attack Speed
2. Any uncapped Resistances or Armor
3. Maximum Life, Dexterity
Subterfuge ExpertiseSubterfuge Expertise (Offensive): Damage on Next Attack After Entering Stealth
Daze ControlDaze Control (Utility): Lucky Hit Chance to Daze
PantsEyes in the DarkEyes in the DarkTempering Not Available
Masterworking Priority: Damage Reduction from Enemies Affected by Trap Skills
BootsBeastfall BootsBeastfall BootsTempering Not Available
Masterworking Priority: Ultimate Cooldown Reduction
Amulet1. Ranks to Frigid Finesse, Unstable Elixirs, and Malice
2. Cooldown Reduction
3. Attack Speed
Subterfuge ExpertiseSubterfuge Expertise (Offensive): Damage on Next Attack After Entering Stealth
Ultimate Efficiency — RogueUltimate Efficiency — Rogue (Resource): Death Trap Cooldown Reduction
Rings1. Attack Speed
2. Any uncapped Resistances
3. Maximum Life, Dexterity
Ultimate Efficiency — RogueUltimate Efficiency — Rogue (Resource): Death Trap Cooldown Reduction
Subterfuge ExpertiseSubterfuge Expertise (Offensive): Damage on Next Attack After Entering Stealth

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Uniques and Mythic Uniques

Listed below are the required, recommended, and optional Unique and Mythic Unique Items for the Death Trap Rogue build. Each item description includes the most important affix to target for Masterworking upgrades. Check the Mythic Unique Items Guide for information on target-farming them.

  • Eyes in the DarkEyes in the Dark (required) provides a massive 5x damage multiplier in its unique effect.
    • Masterworking Priority: Damage Reduction from Enemies Affected by Trap Skills
  • Beastfall BootsBeastfall Boots (required) consume all of your Energy for multiple activations of the Preparation specialization to reduce the Cooldown of Death TrapDeath Trap.
    • Masterworking Priority: Ultimate Cooldown Reduction
  • Harlequin CrestHarlequin Crest (highly recommended) is a Mythic Unique Item that provides a boosted Cooldown Reduction affix, which is important for reducing the Cooldown of Death TrapDeath Trap.
    • Masterworking Priority: Cooldown Reduction
  • Fists of FateFists of Fate (highly recommended) provides up to a 50% overall damage increase in the unique effect.
    • Masterworking Priority: Attack Speed
  • Shroud of False DeathShroud of False Death (optional) provides the highest damage increase in the slot due to the +1 Ranks to All Passives inherent affix.
    • Masterworking Priority: Damage on Next Attack After Entering Stealth

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Gems and Runewords

Listed below are the recommended Gems and Runewords to socket into your gear.

Gems

Weapon GemsArmor GemsJewelry Gems
Grand DiamondGrand Diamond for increased Ultimate Damage to scale No WitnessesNo Witnesses.Grand EmeraldGrand Emerald for Dexterity.Any Resistance Gems needed or Grand SkullGrand Skull for Armor (up to the 1,000 Armor cap).

Runewords

Insert the following 2 Runewords, each consisting of a Rune of Offering and a Rune of Invocation, into any equipped Helm, Chest, or Pants item. Add sockets to your equipment at the Jeweler if necessary. Check the Runewords Guide for more details.

RunewordsEffects
YulYul
OhmOhm
Gain: 50 Offering — Cast a Skill with a Cooldown.
Requires: 600 Offering, Cooldown: 2 Seconds — Evoke the Barbarian’s Enhanced War Cry, increasing your Movement Speed and damage dealt.
ZanZan
VexVex
Gain: 150 Offering — Cast an Ultimate Skill.
Requires: 1000 Offering, Cooldown: 1 Seconds — Gain +3 to all Skills for 7 seconds.

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Paragon Board

Use the following Paragon Boards, Legendary Nodes, and Glyphs for the Death Trap Rogue.

The Paragon setup displayed above focuses on quickly unlocking the essential Glyph sockets and Legendary Nodes at a moderate Paragon Level. Once the base setup is complete, allocate the remaining Paragon points in the following order.

  1. Obtain any remaining nodes providing a damage increase within the radius of Glyph sockets.
  2. Path to the remaining Rare and Magic nodes. Prioritize obtaining damage reduction, any needed Resistances/Armor, and damage increases.

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Boss Powers (Season 8)

In the Season of Belial’s Return (Season 8), equip the following Boss Powers to enhance this build.

Main: Urivar’s Lobbed Bombs — After you Cast an Ultimate Skill, lob 4 bombs that deal [400%] Fire damage. Gain [15%] Cooldown Reduction.

Modifier:

  • Liilth’s Wind of Hate: Hitting an Elite enemy with a Main Boss Power creates an inert Blister Clone with 10% of their Maximum Life for 15 seconds. Killing the Blister removes [2.1%] of the Elite’s Life. An Elite can have up to 1 Blister active at once, and a Boss can have up to 2 Blisters. Enemies with Resilience cannot spawn Blisters.
  • Sinerat’s Flames: Gain x [5%] increased damage to all Elements. For each 1% of an Element’s Resistance from bonuses, gain x0.2% increased damage for that Element, up to a maximum of x [15.5%].
  • Flesh Reaper’s Disruption: Gain x [5%] Vulnerable Damage, increased by x0.5% for each 1% of Crowd Control Duration Bonus you have, up to a maximum of x [10.5%].

Mercenaries

Once the Den is unlocked during the main questline in the Vessel of Hatred expansion for Diablo 4, complete Mercenary key quests to acquire them. Hire a Mercenary and enlist a Reinforcement in the following setup.

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Build Mechanics

The Death Trap Rogue is a specialized build that requires a high amount of Cooldown Reduction applied to Death TrapDeath Trap to function. The cooldown of Death Trap must be reduced to 10 seconds through Cooldown Reduction affixes and Trap Cooldown Reduction tempers on gear.

The Preparation specialization refreshes the remaining 10-second Cooldown by spending at least 150 Energy in a single cast of a Core Skill with Beastfall BootsBeastfall Boots. A maximum Energy of 150 is obtained through MomentumMomentum, Harlequin CrestHarlequin Crest, and Beastfall BootsBeastfall Boots. Twisting BladesTwisting Blades is selected as the Core Skill due to it being the fastest option with the lowest casting animation frames.

ConcealmentConcealment is cast before every Death TrapDeath Trap in the Damage Rotation to activate The Damage on Next Attack After Entering Stealth temper from the Subterfuge Expertise manual each time.

Subverting ConcealmentSubverting Concealment is applied to each Death TrapDeath Trap to guarantee Critical Strikes, removing the need for Increased Critical Strike Chance in the build. This node also applies Vulnerable status to every enemy.

MomentumMomentum is the recommended key passive in this build due to the Maximum Energy, Damage Reduction, and Damage bonuses that are easily activated and maintained by Twisting BladesTwisting Blades. A highly min-maxed Close Quarters CombatClose Quarters Combat setup that switches Damage on Next Attack After Entering Stealth tempers for Damage to Close Enemies tempers can result in a slightly higher damage output. This trade-off is most likely not worthwhile.

Mixed Shadow ImbuementMixed Shadow Imbuement is applied to tough elites and bosses to increase the damage of Death TrapDeath Trap.

Resource Management

A total of 150 Energy needs to be consumed for each cast of Twisting BladesTwisting Blades through Beastfall BootsBeastfall Boots to activate Preparation twice. Ensure you have the following requirements to generate Energy.

Rotation and Playstyle

Use the following rotation to optimize damage output.

  1. Activate Dark ShroudDark Shroud to prepare for battles.
  2. (Optional) Cast Smoke GrenadeSmoke Grenade to apply Enhanced Smoke GrenadeEnhanced Smoke Grenade for more damage.
  3. Activate Shadow ImbuementShadow Imbuement to apply Mixed Shadow ImbuementMixed Shadow Imbuement to the toughest target.
  4. If Shroud of KhandurasShroud of Khanduras is equipped, Evade to group enemies up.
  5. Drink a Potion to activate Unstable ElixirsUnstable Elixirs.
  6. Cast ConcealmentConcealment to guarantee Critical Strikes and apply Vulnerable through Subverting ConcealmentSubverting Concealment.
  7. Cast Death TrapDeath Trap.
  8. Cast Twisting BladesTwisting Blades to consume all your Energy through Beastfall BootsBeastfall Boots, activating Preparation twice to refresh the Cooldowns of Death TrapDeath Trap and ConcealmentConcealment.
  9. Repeat steps 6-8 to continue dealing damage.

Elixirs

Visit the Alchemist in any main town to craft helpful Elixirs, or find Elixirs by killing enemies or opening chests during various activities in Diablo 4. Listed below are the best Elixirs to consume for the Death Trap Rogue, ranked by importance.

  1. Elixir of AdvantageElixir of Advantage increases damage output, if not already capped at 100% Attack Speed bonus from gear and Paragon.
  2. Elixir of FortitudeElixir of Fortitude is the best general-purpose option for survivability.

Season 8 Updates

A brief summary of the seasonal changes are provided below. For a complete overview of Season 8, take a look at the comprehensive season guide.

  • Fists of FateFists of Fate no longer applies random crowd controls.
  • Worldly FortuneWorldly Fortune can no longer apply any crowd control tempers.
  • Aspect of Concussive StrikesAspect of Concussive Strikes no longer provides increased damage.
  • Frostbitten AspectFrostbitten Aspect is now in the Offensive category.
  • Death TrapDeath Trap
    • Base Cooldown increased from 50 to 60 seconds.
    • Lucky Hit Chance increased from 8% to 15%.
    • Death Trap’s Pull In effects will always happen around the area the trap is thrown or placed.
    • Previous: If Death Trap kills an enemy, its Cooldown is reduced by 10 seconds.
    • Now: If Death Trap kills or Overpowers an enemy, its Cooldown is reduced by 10 seconds.
  • Prime Death TrapPrime Death Trap
    • Previous: Death Trap Slows all surrounding enemies by 85% for 5 seconds when it activates.
    • Now: Enemies hit by Death Trap take 50 20%[x] increased damage from your Trap Skills for 8 seconds.
  • Trick AttacksTrick Attacks
    • Previous: Dazing or Stunning an enemy increases your Critical Strike Chance by 2/4/6% and Critical Strike Damage by 2/4/6% for 5 seconds, up to 12/24/36%.
    • Now: Attempting to Daze or Stun an enemy increases your Critical Strike Chance by 1/2/3% and Critical Strike Damage by 1/2/3% for 8 seconds, up to 5/10/15%.

Changelog

  • April 26, 2025: Guide updated for Season 8 (Patch 2.2.0)
  • January 21, 2025: Guide updated for Season 7 (Patch 2.1.0).
  • October 4, 2024: Guide updated for Season 6 (Patch 2.0.2).
  • September 21, 2024: Guide created.
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