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Overpower Death Trap – Rogue Build Guide for Diablo 4 (Season 8)

The Ultimate Trap build for Rogue!

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Lexyu

WRITER

Theorycraft Build Maker and Content Creator


Updated: S-Tier Build

Death TrapConcealmentShadow ImbuementDashCaltropsBlade Shift


Build Introduction

The Overpower Death TrapDeath Trap Rogue is a specialized build focusing on Ultimate Skill damage. Death Trap is rapidly cast through synergies with the Preparation specialization, Beastfall BootsBeastfall Boots, and Cooldown Reduction. The explosive trap damage in this build is perfect for pushing high tiers of The Pit and Inferno Hordes!

Season 8 Update (Patch 2.2.0): The interactions between Death TrapDeath Trap, Preparation, Scoundrel's LeathersScoundrel’s Leathers, and Banished Lord's TalismanBanished Lord’s Talisman have been bug-fixed to work together, enabling an Overpower version of the build!

This late endgame guide assumes your character is Level 60 and fulfills the Build Requirements. If you are not ready for this build, follow the Rogue Leveling Guide to find a starter build.

Check the build tier lists to see how this build compares to others on Icy Veins.

Strengths and Weaknesses

Strengths
  • High sustained damage in an Area-of-Effect
  • Good survivability with Barriers and Damage Reduction
  • Multiple crowd controls to render entire groups of enemies helpless
Weaknesses
  • Strict build requirements
  • Complex mechanics and playstyle

Build Requirements

The Death Trap Rogue is an advanced endgame build with strict requirements to function. Obtain the following list of items before attempting the build.

Required Uniques
  • A Maximum Energy of 275 is required. Obtain 87 Maximum from gear, and then use Elixir of Resourcefulness IIElixir of Resourcefulness II and MomentumMomentum to reach 275 Maximum Energy ((187 + 25) × 1.3 = 275.6). Obtain 87 Maximum Energy from any necessary combination of the following sources:
    • Beastfall BootsBeastfall Boots with a Greater Affix and/or Masterworking Bonuses on Maximum Resource.
    • Maximum Energy from MomentumMomentum.
    • A Legendary Helm or Harlequin CrestHarlequin Crest with a Greater Affix and/or Masterworking Bonuses on Maximum Resource. Harlequin Crest is not required to reach this requirement, but its Cooldown Reduction and Maximum Resource affixes make the setup much easier.
    • Galvanized Slasher's AspectGalvanized Slasher’s Aspect can be imprinted onto a Legendary Ring to reach the Maximum Energy requirement with starter gear.
  • Death TrapDeath Trap cooldown needs to be reduced to 20 seconds or less by any necessary combination of the following sources:
    • Beastfall BootsBeastfall Boots with a Greater Affix and/or Masterworking Bonuses on Ultimate Cooldown Reduction.
    • A Legendary Helm or Harlequin CrestHarlequin Crest with a Greater Affix and/or Masterworking Bonuses on Cooldown Reduction. Harlequin Crest is not required to reach this requirement, but its Cooldown Reduction and Maximum Resource affixes make the setup much easier.
    • Beastfall BootsBeastfall Boots with a greater affix and/or masterworking bonuses on Ultimate Cooldown Reduction.
    • Death Trap Cooldown Reduction tempers, potentially with Masterworking Bonuses, on both equipped Legendary Rings.
    • Ranks to Core Skills applies to Death TrapDeath Trap when Scoundrel's LeathersScoundrel’s Leathers is equipped. The additional ranks lower Cooldown and are available on Legendary Gloves, Banished Lord's TalismanBanished Lord’s Talisman, Harlequin CrestHarlequin Crest, and Ring of Starless SkiesRing of Starless Skies.

Quick Navigation

Want to skip ahead? Use the table below to jump to sections.

BiS Gear, Gems, and RunesParagon Board
Rotation and PlaystyleSeason Updates

Skill Bar and Skill Tree Points

Skill Bar Setup for the Death Trap Rogue (order does not matter)
Death TrapDeath TrapConcealmentConcealmentShadow ImbuementShadow ImbuementDashDashCaltropsCaltropsBlade ShiftBlade Shift

The Skill Tree above shows the full allocation of 71 Skill Points for the Death Trap Rogue build. Make sure you obtain the 12 Skill Points available from Renown.

Frigid FinesseFrigid Finesse is always active against Staggered Bosses since they count as being affected by all crowd controls.

Wondering what comes after Level 60? Head to the Paragon Board section to power up the build even further. If you want to see how everything plays out in combat, check out the Rotation and Playstyle section for a quick breakdown.


Rogue Class Mechanic – Specialization

Preparation is the required Specialization for the Death Trap Rogue. Consuming the 275 Maximum Energy in this build activates Preparation 3 times, reducing the Cooldown of Death TrapDeath Trap by 15 seconds.

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Gear, Stats, Gems, and Runes

The following sections cover the important systems that are essential to improving the power of your character in the endgame of Diablo 4.

Legendary Aspects

Listed below are all the best-in-slot Aspects for the Death Trap Rogue build. Salvage Legendary Items with higher Aspect values to unlock them in the Codex of Power, and then imprint them onto Legendary Items with the preferred affixes. For the best results, combine these Aspects with the ideal Stat Priorities.

Galvanized Slasher's AspectGalvanized Slasher’s Aspect can be imprinted onto a Ring to reach the 275 Maximum Energy requirement with starter gear. For this setup, replace Vehement Brawler's AspectVehement Brawler’s Aspect or Aspect of SurpriseAspect of Surprise.

Trickster's AspectTrickster’s Aspect applies the Stun Grenade Tag to Death TrapDeath Trap, allowing it to receive Stun Grenade damage bonuses.

Gear SlotNameEffect
Ranged Weapon (+100% bonus effect)Aspect of Apogeic FurorAspect of Apogeic FurorCasting an Ultimate Skill increases your Ultimate damage by x [6 – 10%] , up to x [60 – 100%]. At 10 stacks, your Cooldowns and this bonus are reset.
AmuletBanished Lord's TalismanBanished Lord’s TalismanAfter you spend 275 of your Primary Resource, your next Core Skill is guaranteed to Overpower. Your Critical Strikes that Overpower deal [20 – 60%] increased damage.
Dual-Wielded Weapon Slot #1 (replaced by DoombringerDoombringer)Vehement Brawler's AspectVehement Brawler’s AspectCasting an Ultimate Skill increases your damage by [10 – 30%] for 8 seconds. Gain 2 additional Ultimate Skill Ranks.
Ring Slot #1 (replaced by Ring of Starless SkiesRing of Starless Skies)Aspect of SurpriseAspect of SurpriseWhen you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal [X] total Physical damage and Stun enemies for 1 second. Your Stun Grenades deal x [25 – 45%] more damage.
Dual-Wielded Weapon Slot #2Trickster's AspectTrickster’s AspectCaltrops, Smoke Grenade, and Death Trap receive your Stun Grenade benefits and throw Stun Grenades that deal [X] Physical damage and Stun enemies for 1 second. Your Stun Grenades deal x [25 – 45%] increased damage.
Ring Slot #2Opportunist's AspectOpportunist’s AspectWhen you enter or break Stealth, you drop a cluster of exploding Stun Grenades around you that deal [X] Physical damage and Stun enemies for 1 second. Your Stun Grenades deal x [25 – 45%] more damage.
GlovesAspect of Artful InitiativeAspect of Artful InitiativeWhen you spend 75 Energy you release a cluster of exploding Stun Grenades that deal [X] total Physical damage and Stun enemies for 1 second. Your Stun Grenades deal x [25 – 45%] increased damage.
Helm (replaced by Harlequin CrestHarlequin Crest)Juggernaut's AspectJuggernaut’s AspectGain [X] Armor, but your Evade has 100% increased Cooldown.
ChestScoundrel's LeathersScoundrel’s LeathersYour Trap Skills can be thrown and will spawn a Death Trap every 10 seconds when Cast, granting you x [10 – 30%] increased damage for 5 seconds.
PantsEyes in the DarkEyes in the DarkDeath Trap deals [50 – 150%] increased damage and will re-arm iteself once after activating.
BootsBeastfall BootsBeastfall BootsWhen you cast an Ultimate Skill, your next Core Skill consumes all of your energy and deals [0.25 – 0.75%] increased damage per Energy consumed. Using a Cooldown restores 25 Energy.

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Stat Priority and Tempering Affixes

Listed below are the affixes to prioritize on gear for Death Trap Rogues, ranked by importance. Affixes on the same line have equal value, so attempt to obtain all affixes in each line before moving on to the next. Yellow bolded affixes are the most important targets for Masterworking upgrades, while blue bolded affixes are secondary options. For more details, check the Tempering and Masterworking guides.

Swords are preferred over Daggers for higher damage per hit and a better implicit stat. The choice of a Ranged Weapon between Bow and Crossbows does not matter.

The priority order of Resistances is Lightning > Poison > Fire > Cold > Shadow. Maximum Resistance is 70% by default for each element and can be increased to 85% by various sources.

Armor is only needed until capped at 1,000.

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SlotGear AffixesTempering Affixes
Weapons1. Maximum Life
2. Dexterity, Overpower Damage
Trap AugmentsTrap Augments (Weapon): Chance for Death Trap to Deal Double Damage
Worldly FinesseWorldly Finesse (Offensive): Overpower Damage
Helm1. Maximum Resource
2. Cooldown Reduction
3. Maximum Life
Daze ControlDaze Control (Utility): Lucky Hit Chance to Daze
Rogue CloakingRogue Cloaking (Defensive): Ranks to Aftermath
ChestScoundrel's LeathersScoundrel’s LeathersMasterworking Priority: Damage Reduction from Enemies Affected by Trap Skills
Gloves1. Maximum Life, Ranks to Core Skills
2. Any uncapped Resistances or Armor
3. Attack Speed
Trap ExpertiseTrap Expertise (Utility): Caltrops Duration
Worldly FinesseWorldly Finesse (Offensive): Overpower Damage
PantsEyes in the DarkEyes in the DarkTempering Not Available
Masterworking Priority: Maximum Life
BootsBeastfall BootsBeastfall BootsTempering Not Available
Masterworking Priority: Maximum Resource or Ultimate Cooldown Reduction
AmuletBanished Lord's TalismanBanished Lord’s TalismanTempering Not Available
Masterworking Priority: Maximum Life or Core Skills
Rings1. Maximum Life
2. Any uncapped Resistances
3. Attack Speed, Dexterity
Ultimate Efficiency — RogueUltimate Efficiency — Rogue (Resource): Death Trap Cooldown Reduction
Worldly FinesseWorldly Finesse (Offensive): Overpower Damage

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Uniques and Mythic Uniques

Listed below are the required and recommended Unique and Mythic Unique Items for the Death Trap Rogue build. Each item description includes the most important affix to target for Masterworking upgrades. Check the Mythic Unique Items Guide for information on target-farming them.

  • Scoundrel's LeathersScoundrel’s Leathers (required) applies the Core Skills tag to Death TrapDeath Trap for the Beastfall BootsBeastfall Boots and Banished Lord's TalismanBanished Lord’s Talisman interactions.
    • Masterworking Priority: Damage Reduction from Enemies Affected by Trap Skills
  • Beastfall BootsBeastfall Boots (required) consume all of your Energy for multiple activations of the Preparation and a damage increase for Death TrapDeath Trap.
    • Masterworking Priority: Maximum Resource or Ultimate Cooldown Reduction
  • Banished Lord's TalismanBanished Lord’s Talisman (required) guarantees Overpower damage for Death TrapDeath Trap.
    • Masterworking Priority: Maximum Life or Core Skills
  • Eyes in the DarkEyes in the Dark (required) provides a massive 5x damage multiplier in its unique effect.
    • Masterworking Priority: Maximum Life
  • Harlequin CrestHarlequin Crest (highly recommended) is a Mythic Unique Item that provides a boosted Cooldown Reduction affix, which is important for reducing the Cooldown of Death TrapDeath Trap.
    • Masterworking Priority: Cooldown Reduction
  • Ring of Starless SkiesRing of Starless Skies (optional) is beneficial for a 50% damage increase and Ranks to Core Skills. This Mythic Unique Item can only be used if you do not need the Death Trap Cooldown Reduction temper from a Legendary Ring to reach the build requirement.
    • Masterworking Priority: Ranks to Core Skills

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Gems and Runewords

Listed below are the recommended Gems and Runewords to socket into your gear.

Gems

Weapon GemsArmor GemsJewelry Gems
Grand RubyGrand Ruby for Overpower damage.Grand EmeraldGrand Emerald for Dexterity.Any Resistance Gems needed or Grand SkullGrand Skull for Armor (up to the 1,000 Armor cap).

Runewords

Equip the following 2 Runewords, each consisting of a Rune of Offering and a Rune of Invocation. Insert the first Runeword into your Ranged Weapon, and then the second Runeword into any equipped Helm, Chest, or Pants item. Add sockets to your equipment at the Jeweler if necessary. Check the Runewords Guide for more details.

RunewordsEffects
ZanZan
XalXal
(Ranged Weapon)
Gain: 150 Offering — Cast an Ultimate Skill.
Requires: 300 Offering, Cooldown: 3 Seconds — Gain 20% Maximum Life for 6 seconds.
PocPoc
JahJah
(Armor)
Gain: 5 Offering — Spend 5% of your Maximum Resource.
Requires: 250 Offering, Cooldown: 2 Seconds —Replace your next Evade with the Sorcerer’s Teleport, blinking further, dealing damage, and becoming Unstoppable.

CirCir VexVex can replace PocPoc JahJah for a maximum damage setup.

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Paragon Board

Use the following Paragon Boards, Legendary Nodes, and Glyphs for the Death Trap Rogue.

Death TrapDeath Trap receives the Stun Grenade tag from Trickster's AspectTrickster’s Aspect to benefit from the damage multipliers from ExplosiveExplosive. The additive increased damage [+] for Stun Grenades is bugged to not work. Only invest enough Dexterity to enable the Additional Bonus and Legendary Bonus.

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Boss Powers (Season 8)

In the Season of Belial’s Return (Season 8), equip the following Boss Powers to enhance this build.

Main: Beast in the Ice's SleetBeast in the Ice’s Sleet — After casting 3 Skills which apply Crowd Control or Stagger effects, shoot out sleet spikes that deal [800%] Cold damage and Freeze enemies for 2 seconds.

Modifier:

  • Harbinger of Hatred's VolleyHarbinger of Hatred’s Volley: Casting a Basic Skill while at Maximum Resource spends it all to make all Nearby enemies Vulnerable. Activating your Main Boss Power grants x [30%] increased Vulnerable Damage for 5 seconds.
  • Sinerat's FlamesSinerat’s Flames: Gain x [5%] increased damage to all Elements. For each 1% of an Element’s Resistance from bonuses, gain x0.2% increased damage for that Element, up to a maximum of x [25%].
  • Flesh Reaper's DisruptionFlesh Reaper’s Disruption: Gain x [5%] Vulnerable Damage, increased by x0.5% for each 1% of Crowd Control Duration Bonus you have, up to a maximum of x [20%].
    • Note: A Crowd Control Duration temper may be utilized to increase this bonus.

Mercenaries

Once the Den is unlocked during the main questline in the Vessel of Hatred expansion for Diablo 4, complete Mercenary key quests to acquire them. Hire a Mercenary and enlist a Reinforcement in the following setup.

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Build Mechanics

The Death Trap Rogue is a specialized build that requires a high amount of Cooldown Reduction applied to Death TrapDeath Trap and Maximum Energy to function. The cooldown of Death Trap must be reduced to 20 seconds or less through Cooldown Reduction affixes and Trap Cooldown Reduction tempers on gear.

The Preparation specialization is activated 3 times after consuming 275 Maximum Energy with Beastfall BootsBeastfall Boots to reduce the remaining Cooldown of Death TrapDeath Trap by 15 seconds. Obtain the Build Requirements to reach 275 Maximum Energy. The remaining 5 seconds of Cooldown are removed when Death TrapDeath Trap Overpowers an enemy, an inherent effect of the skill.

ConcealmentConcealment is cast before Death TrapDeath Trap in the Damage Rotation to apply Subverting ConcealmentSubverting Concealment for guaranteed Critical Strike and Vulnerable. The Subterfuge Skill also activates Danse MacabreDanse Macabre to increase Death Trap damage by 75%[x].

DashDash with Shadow ImbuementShadow Imbuement applied activates Eldritch BountyEldritch Bounty to increase damage. Hitting a target with Dash also applies Mixed Shadow ImbuementMixed Shadow Imbuement for a smaller damage bonus, although this is not necessary to activate Eldritch Bounty. Prioritize using Dash to maintain a Distant range from enemies over hitting them for a bigger damage bonus from DeadeyeDeadeye.

Supreme Death TrapSupreme Death Trap only works against bosses and is bugged to only hit when in close range, so make sure you stay Nearby them. When clearing other groups of enemies and elites, you can fight from a Distant range to gain the damage increase from DeadeyeDeadeye.

Resource Management

A total of 275 Energy needs to be consumed for each cast of Death TrapDeath Trap to activate Banished Lord's TalismanBanished Lord’s Talisman. Ensure you have the following requirements to generate Energy.

Overpower

Overpower damage is scaled by Maximum Life and Fortify. Raheir grants Fortify when he casts Shield ChargeShield Charge. You will not have Fortify if you are playing in a group or do not have the Vessel of Hatred expansion for access to Mercenaries, resulting in a significant reduction in damage output.

Defenses

You most likely will not be able to cap Armor and Resistances in Torment 4. Do not worry, this build becomes tanky with high Maximum Life, multiple sources of damage reduction, and a rapidly refreshing barrier from Second WindSecond Wind.

Rotation and Playstyle

Damage Rotation

Use the following rotation to optimize damage output. Steps 1-5 can be executed before a boss spawns. Due to a bug, remain in Nearby range against bosses for Supreme Death TrapSupreme Death Trap to work. Supreme Death Trap does not work against normal and elite enemies, so utilize DeadeyeDeadeye against them from a Distant range.

  1. Cast Blade ShiftBlade Shift 10 times to fully stack MomentumMomentum to gain a Maximum Energy multiplier. This step only needs to be executed once per loading screen.
  2. Cast CaltropsCaltrops when more damage is desired against Bosses and tough Elites.
  3. Activate Shadow ImbuementShadow Imbuement to imbue DashDash.
  4. DashDash to maintain a Distant range from enemies and activate Eldritch BountyEldritch Bounty. Dash through enemies to apply Mixed Shadow ImbuementMixed Shadow Imbuement, but prioritize the Distant range for the damage increase from DeadeyeDeadeye.
  5. Drink a Potion to activate Unstable ElixirsUnstable Elixirs.
  6. Cast ConcealmentConcealment to guarantee Critical Strikes and apply Vulnerable through Subverting ConcealmentSubverting Concealment.
  7. Cast Death TrapDeath Trap.
  8. Repeat alternating casts of ConcealmentConcealment and Death TrapDeath Trap to continue dealing damage.

Button-Holding Technique

The button for Death TrapDeath Trap can be held down while you rapidly tap ConcealmentConcealment. This method spams Death Trap faster and is easier to execute, but not every Death Trap will gain the benefits of Concealment and Danse MacabreDanse Macabre.

You can also hold down ConcealmentConcealment while tapping Death TrapDeath Trap. This technique simplifies the playstyle while speed-farming activities, allowing you to move and tap Death Trap as needed.

If you play using any button-holding technique, stack additional Critical Strike Chance on your Rings and Gloves to affect casts of Death TrapDeath Trap that do not have Subverting ConcealmentSubverting Concealment applied.

Elixirs and Incense

Visit the Alchemist in any main town to craft helpful Elixirs and Incense. Listed below are the best consumables for the Death Trap Rogue, ranked by importance.

  1. Elixir of Resourcefulness IIElixir of Resourcefulness II is required to fulfil the 275 Maximum Energy requirement in this build.
  2. Reddamine BuzzReddamine Buzz is important for increased Maximum Life to scale Overpower damage.
  3. Queen's SupremeQueen’s Supreme and Soothing SpicesSoothing Spices can also be consumed.

Season 8 Updates

A brief summary of the seasonal changes are provided below. For a complete overview of Season 8, take a look at the comprehensive season guide.

  • Fists of FateFists of Fate no longer applies random crowd controls.
  • Worldly FortuneWorldly Fortune can no longer apply any crowd control tempers.
  • Aspect of Concussive StrikesAspect of Concussive Strikes no longer provides increased damage.
  • Frostbitten AspectFrostbitten Aspect is now in the Offensive category.
  • Death TrapDeath Trap
    • Base Cooldown increased from 50 to 60 seconds.
    • Lucky Hit Chance increased from 8% to 15%.
    • Death Trap’s Pull In effects will always happen around the area the trap is thrown or placed.
    • Previous: If Death Trap kills an enemy, its Cooldown is reduced by 10 seconds.
    • Now: If Death Trap kills or Overpowers an enemy, its Cooldown is reduced by 10 seconds.
  • Prime Death TrapPrime Death Trap
    • Previous: Death Trap Slows all surrounding enemies by 85% for 5 seconds when it activates.
    • Now: Enemies hit by Death Trap take 50 20%[x] increased damage from your Trap Skills for 8 seconds.
  • Trick AttacksTrick Attacks
    • Previous: Dazing or Stunning an enemy increases your Critical Strike Chance by 2/4/6% and Critical Strike Damage by 2/4/6% for 5 seconds, up to 12/24/36%.
    • Now: Attempting to Daze or Stun an enemy increases your Critical Strike Chance by 1/2/3% and Critical Strike Damage by 1/2/3% for 8 seconds, up to 5/10/15%.

Changelog

  • May 4, 2025: Slight adjustments made to Paragon due to an Explosive Glyph bug.
  • May 3, 2025:
    • Included mention of Supreme Death Trap bug.
    • Optimized Boss Powers.
  • May 2, 2025: Build reworked to utilize Overpower.
  • April 26, 2025: Guide updated for Season 8 (Patch 2.2.0).
  • January 21, 2025: Guide updated for Season 7 (Patch 2.1.0).
  • October 4, 2024: Guide updated for Season 6 (Patch 2.0.2).
  • September 21, 2024: Guide created.
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