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Barbariand4levelingFrenzymeleeSeason 8

Double Swing – Barbarian Leveling Build for Diablo 4 (Season 8)

Slice through demons with dual blades and tornadoes!

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Mathris

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Double SwingLeapCall of the AncientsWar CryLunging StrikeRallying Cry


Updated for Season 8


Build Introduction

The point of this leveling guide is to quickly take your character from level 1 to 60 while using Double SwingDouble Swing and prepare for your transition into our Dust Devil Double Swing Endgame Build. This guide will walk you through the skill point placement for levels 1-60 and give some insight on how each passive and skill work together to create synergy able to tackle whatever form of leveling you choose to take. We will also give some insight on Legendary Aspects, Affixes, Gems, and Elixirs we can utilize to accelerate our journey.

Our primary skills with this build are Lunging StrikeLunging Strike as our primary Fury Generator. We’ll be augmenting this skill using:

Our core skill of choice is of course Double SwingDouble Swing. Our primary spender and what we will be using to carve demons into ribbons. We augment this skill with:

Now that we know the two most basic skills, we can look deeper into how we will allocate our skill points as we level up.

Quick Navigation

Gear, Gems, and RunesSkill Tree
Rotation and PlaystyleSeason Updates

Allocation of Skill Points

Below is the recommended order for spending your points as you level up. If you are missing skill points, complete Renown tiers 1-3 in every zone.

Skill Point NumberAllocation
1Lunging StrikeLunging Strike
2Enhanced Lunging StrikeEnhanced Lunging Strike
3Combat Lunging StrikeCombat Lunging Strike
4Double SwingDouble Swing
5Enhanced Double SwingEnhanced Double Swing
6Violent Double SwingViolent Double Swing
7Rallying CryRallying Cry
8Enhanced Rallying CryEnhanced Rallying Cry
9Tactical Rallying CryTactical Rallying Cry
10Double SwingDouble Swing Level 2
11Double SwingDouble Swing Level 3
12LeapLeap
13Enhanced LeapEnhanced Leap
14Power LeapPower Leap
15War CryWar Cry
16Enhanced War CryEnhanced War Cry
17Mighty War CryMighty War Cry
18Thick SkinThick Skin
19CounteroffensiveCounteroffensive
20CounteroffensiveCounteroffensive Level 2
21CounteroffensiveCounteroffensive Level 3
22Double SwingDouble Swing Level 4
23Double SwingDouble Swing Level 5
24Call of the AncientsCall of the Ancients
25Prime Call of the AncientsPrime Call of the Ancients
26Supreme Call of the AncientsSupreme Call of the Ancients
27Call of the AncientsCall of the Ancients Level 2
28Call of the AncientsCall of the Ancients Level 3
29Call of the AncientsCall of the Ancients Level 4
30Call of the AncientsCall of the Ancients Level 5
31Aggressive ResistanceAggressive Resistance
32Battle FervorBattle Fervor
33Battle FervorBattle Fervor Level 2
34UnconstrainedUnconstrained Key Passive
35Battle FervorBattle Fervor Level 3
36Prolific FuryProlific Fury
37Prolific FuryProlific Fury Level 2
38Prolific FuryProlific Fury Level 3
39Pit FighterPit Fighter
40Pit FighterPit Fighter Level 2
41Pit FighterPit Fighter Level 3
42Slaying StrikeSlaying Strike
43Slaying StrikeSlaying Strike Level 2
44Slaying StrikeSlaying Strike Level 3
45OutburstOutburst
46Tough as NailsTough as Nails
47SwiftnessSwiftness
48SwiftnessSwiftness Level 2
49SwiftnessSwiftness Level 3
50Imposing PresenceImposing Presence
51Imposing PresenceImposing Presence Level 2
52Imposing PresenceImposing Presence Level 3
53Martial VigorMartial Vigor
54Martial VigorMartial Vigor Level 2
55Martial VigorMartial Vigor Level 3
56LeapLeap Level 2
57LeapLeap Level 3
58LeapLeap Level 4
59LeapLeap Level 5
60Booming VoiceBooming Voice
61Booming VoiceBooming Voice Level 2
62Booming VoiceBooming Voice Level 3
63Guttural YellGuttural Yell
64Guttural YellGuttural Yell Level 2
65Guttural YellGuttural Yell Level 3
66Tempered FuryTempered Fury
67Tempered FuryTempered Fury Level 2
68Tempered FuryTempered Fury Level 3
69WallopWallop
70ConcussionConcussion
71ConcussionConcussion Level 2

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Skill Bar and Skill Tree Points

Suggested Skill Bar
Lunging Strike Lunging Strike Double Swing Double Swing War Cry War Cry Call of the Ancients Call of the Ancients Leap Leap Rallying Cry Rallying Cry

If you are unsure how to best use these skills read our Build Mechanics section after setting up your skill bar.

Wondering what comes after level 60 or which paragon boards to choose? Head to the Barbarian Builds Page and choose an endgame build to continue progressing your character beyond level 60 and into the endgame.

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Barbarian Class Mechanic – The Arsenal System

The Barbarian is unique among classes in Diablo 4. As a master of weapons and combat it can wield four different weapons simultaneously and effortlessly swap between them when we use different skills. We have a Two-Handed Bludgeoning Weapon, a Two-Handed Slashing Weapon, and a pair of Dual-Wield Weapons. At level 15 a quest becomes available in Ked Bardu called “Masters of Battle” given by Forgemaster Kerdi. After you complete this short quest chain, you gain access to the second part of the Arsenal System. Weapon Techniques.

Barbarians gain various bonuses by using specific weapon types that are only active while wielding those weapons. After unlocking the Weapon Technique class feature you can choose ANY weapon type and slot it into your technique slot and that bonus will always be active no matter what weapon you’re actually using.

For this Double SwingDouble Swing setup, we want to use the Two-Handed Axe weapon technique.

Keep in mind that while you will always benefit from the Two-Handed Axe bonus once it’s slotted in your technique slot, you will still gain the bonuses of the weapon types you’re actually wielding as well letting you gain more power through this system.

Finally, Barbarians can assign their skills to different weapons allowing for seamless transitions when using various skills. Unfortunately for this build, Double SwingDouble Swing MUST use your Dual-Wield weapons. However we can assign Lunging StrikeLunging Strike to any weapon type we want. A small quality of life is to assign it to your Dual Wield Weapons for their faster attacks so you can build resources faster but this is relatively minor.

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Gear, Stats, Gems, and Runes

When selecting your items, higher item power generally indicates stronger gear, but you also need to consider the affixes and effects that are relevant to your class and build. When making gear decisions during leveling keep an eye on both the item power and the specific attributes that compliment the build.

Legendary Aspects

For general information on how to unlock the Codex of Power, head to our Aspects and Codex of Power guide. You can also imprint Aspects onto items by visiting The Occultist in town.

Listed below are all the aspects that are important to this build as well as what slot they are best placed in. However, you can move the slots around during the leveling process especially since early on some of these aspects can only be found via random drops and might not be on the most ideal slot.

Gear SlotLegendary AspectAspect Power
HelmAspect of Numbing WrathAspect of Numbing WrathEach point of Fury generated while at Maximum Fury grants [X] Fortify
ChestJuggernaut's AspectJuggernaut’s AspectGrant [X] Armor, but your Evade has a 100% increased Cooldown
GlovesAccelerating AspectAccelerating AspectCritical Strikes with Core Skills increase your Attack Speed by [10-25%] for 5 seconds.
PantsAspect of Bul-KathosAspect of Bul-KathosLeapLeap creates an Earthquake that deals [X] Physical damage over 4 seconds and provides [10-25%] Damage Reduction
BootsRelentless Berserker's AspectRelentless Berserker’s AspectLucky Hit: Damaging an enemy with a Core Skill has a [22-40%] chance to extend the duration of Berserking by 2 seconds. Double this duration if it was a Critical Strike
AmuletWindlasher AspectWindlasher AspectCasting Double SwingDouble Swing creates a Dust Devil that deals [X] damage to enemies in its path
Ring 1Bold Chieftain's AspectBold Chieftain’s AspectWhenever you cast a Shout Skill, its Cooldown is recduced by [1-2] seconds per nearby enemy up to a maximum of 6 seconds.
Ring 2Aspect of Giant StridesAspect of Giant StridesReduces the Cooldown of LeapLeap by [2.5-5] seconds per enemy hit, up to a maximum of 9 seconds. Hitting a Boss with LeapLeap provides the maximum cooldown reduction
2-Handed Bludgeoning WeaponAspect of Fierce WindsAspect of Fierce WindsYour Shout Skills create 3 Dust Devils that deal damage to enemies along their path. Your Dust Devils are [5-20%] bigger and deal 1% increased damage for each 1% their size is increased
2-Handed Slashing WeaponDevilish AspectDevilish AspectAfter generating 100 Fury, your next direct damage creates 3 Dust Devils that deal [X] damage to enemies in their path
Dual Wield Weapon 1Edgemaster’s AspectEdgemaster’s AspectSkills deal up to [5-20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource
Dual Wield Weapon 2Aspect of ElementsAspect of ElementsGrant + [20-30%] increased damage to a set of damage types for 7 seconds. This effect alternates between two sets: Fire, Lightning, and Physical. Cold, Poison, and Shadow.

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Stat Priority and Tempering Affixes

During your leveling journey, you may stumble across items with incredible affixes. Tempering these items can provide you with a significant boost in power, so make sure you understand how tempering works!

As a reminder, tempering is only possible if you’ve found the tempering manuals while leveling.

Keep an eye out for the following stats that are beneficial for this build. We will list the most ideal stats and the best tempering affixes if you’re lucky enough to find the relevant manual.

Gear SlotTargeted AffixesTempering Affix
Helm1. Cooldown Reduction
2. Strength
3. Maximum Life
1. Double SwingDouble Swing Size Berserking AugmentsBerserking Augments
Chest1. Strength
2. Maximum Life
3. Needed Resistance
1. Double SwingDouble Swing Size Berserking AugmentsBerserking Augments
Gloves1. Attack Speed
2. Critical Strike Chance
3. Strength
1. Damage While Berserking Berserking FinesseBerserking Finesse
Pants1. Strength
2. Maximum Life
3. Needed Resistance
1. Dust Devil Size Wasteland InnovationWasteland Innovation
Boots1. Movement Speed
2. Fury Per Second
3. Ranks to LeapLeap
1. Movement Speed Natural MotionNatural Motion
Amulet1. Cooldown Reduction
2. Attack Speed
3. Fury on Kill
1. Resource Generation with Dual Wield Weapons Weapon Attunement — BarbarianWeapon Attunement — Barbarian
Rings1. Critical Strike Chance
2. Attack Speed
3. Fury on Kill
1. Resource Generation with Dual Wield Weapons Weapon Attunement — BarbarianWeapon Attunement — Barbarian
2-Handed Weapons1. Strength
2. Fury on Kill
3. Maximum Life
1. Chance for Dust Devils to Cast Twice Wasteland AugmentsWasteland Augments
Dual-Wield Weapons1. Strength
2. Critical Strike Damage
3. Maximum Life
1. Dust Devil Damage Berserking FinesseBerserking Finesse

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Gems and Runewords

Gems

Listed below are the best gems to socket into gear for each slot type.

  • Weapons: TopazTopaz for basic skill damage until around Level 20, and then EmeraldEmerald for critical strike damage after.
  • Armor: RubyRuby for more Strength
  • Jewelry: DiamondDiamond for all resistances.

Runes

While leveling in Vessel of Hatred, you may come across Runes, a unique gem that can be placed into an item with two sockets such as a helm, chest, pants, or two-handed weapon. Putting one Ritual Rune and one Invocation Rune into the same item creates a Runeword which can enhance your gameplay and grant powerful boons. Ritual Runes generate Offering when the conditions are met, and once enough Offering has been met, the associated Invocation Rune’s effect will trigger. Here are some early Rune suggestions for leveling

Rune NameRune Effect
CirCirGain 30 Offering: Cast the same Non-Channeled Skill 3 times in a row
ZanZanGain 150 Offering: Cast an Ultimate skill
CehCehRequires 100 Offering: Cooldown 1 second, Summon a Spirit Wolf to attack enemies for 8 seconds
LumLumRequires 5 Offering: Cooldown 1 second, Restore 1 Primary Resource

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Boss Powers (Season 8)

Season 8 brings a slew of powers to equip from slaying bosses, world bosses, and special boss encounters from Belial’s summoning events! You can equip a total of 4 powers. A single main power that will trigger its primary effect when certain conditions are met and three modifier powers that modify the main power and other skills for even more power. As a reminder, you cannot acquire the lair boss powers until Torment 1. So while leveling we’ll be recommending the powers acquired from the enemies slain during the Apparition Events. For this build we recommend the following combination:

Main Power

  • Allek’s Talons – Gives our Lunging StrikeLunging Strike some extra damage over time to help kill things quickly while we build up our fury for Double SwingDouble Swing

Modifier Powers

  • Flesh Reaper’s Disruption – Gives us extra damage to Vulnerable enemies
  • Hatred’s Embrace’s Haste – Grants us extra Critical Strike Chance to chop through our foes even faster
  • Torusk’s Rage – Gives us attack speed allowing us to more quickly spam our generators for resources and Double SwingDouble Swing

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Mercenaries

As you play through the campaign in Vessel of Hatred, you will unlock various NPC Mercenaries who can join you on your quest to slay demons. Each Mercenary has their own small talent tree that will give them bonuses and skills to help you. Additionally, you can assign a Mercenary that you don’t take with you as a reinforcement to jump in when you activate certain skills. Let’s take a look at how we want to set this up for this build

We hire Varyana the Berserker Crone

Our Reinforcement Mercenary will be Raheir, the Shieldbearer

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Build Mechanics

Rotation and Playstyle

The majority of our power with this build comes from fast attacks with Double SwingDouble Swing and a few new Legendary Aspects that provide powerful Dust Devils when we swing. We want to start any encounter by Lunging StrikeLunging Strike to get into the group and then Double SwingDouble Swing away once we’re in carving the demons to ribbons. If LeapLeap is available, you’ll want to engage with that instead of Lunging StrikeLunging Strike. Use your War CryWar Cry liberally for its damage bonus, use Rallying CryRallying Cry to help manage your resources and whenever it is available or when you’re running into a boss or powerful elite, summon the squad with Call of the AncientsCall of the Ancients and get to swinging.

Berserking

Perhaps the most critical component of getting the most out of this build is managing your Berserking state. We have a few options to enter it. Our main way will be through LeapLeap which counts as a Brawling Skill and will put is in the state whenever it hits an enemy thanks to Battle FervorBattle Fervor. Enhanced War CryEnhanced War Cry also provides us with an on-demand source of Berserking and lets us keep the flow going. Leaping in, double swinging, war cry, more double swinging, and leap to the next group to keep the chain going. Once we have our key passive UnconstrainedUnconstrained maintaining this chain and status will be much smoother and provide a large damage bonus for doing so, rewarding your management of this buff.

Which Elixirs Should You Use?

Visit the Alchemist in any main town to craft helpful Elixirs that increase stats, and experience gain for 30 minutes. Make sure to forage plants and pick up the necessary crafting materials during your adventures; they randomly spawn around the world. Use Elixir of AdvantageElixir of Advantage for the attack speed but any Elixir you have for the extra experience as they all grant between 5 and 8% increased experience to help you fly to level 60 even faster.

Return to the Alchemist again each time you return to town in case it is time to upgrade your potion. The extra healing is essential to survival.

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Season 8 Updates

For a complete overview of Season 8, its mechanics and theme, new leveling activities, and other changes coming with the Season of TBD, please check out our Season Hub!

Season 8 brings some new updates to the Barbarian. Below are the changes related to this build:

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Difficulty & Endgame

Once you hit level 60 with this build, you will be ready to tackle harder difficulties as you transition into more challenging content. Make sure to pick one of our recommended Endgame Builds to continue the journey. Additionally, we recommend keeping your Obols until you reach maximum level (60), then spend them on a weapon to help kickstart your preferred endgame build.


Changelog

  • April 25th 2025: Reformatted and updated for Season 8
  • March 31st 2025: Updated skill tree recommendations
  • January 24th 2025: Tempering recommendations updated
  • January 19th 2025: Tooltips and Seasonal section updated for Season 7
  • January 16 2025: Build updated for Season 7
  • October 17th 2024: Paragon updated
  • October 3rd 2024: Guide updated for Season 6 and Vessel of Hatred
  • August 4th 2024: Guide updated for season 5 and Patch 1.5.0
  • May 8th 2024: Guide created
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