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Druid Leveling Guide for Diablo 4 (Season 6)

Our top recommended choices to level as a Druid.

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Introduction

This is the general guide for Druid Leveling offering information on builds, general leveling tips, and explanations for Druid systems including Spirit, Spirit Boons, and other Druid Mechanics.

The following list is available Druid Leveling builds with links to their pages. They are all viable and competitive, and can be chosen based on playstyle preference or Legendary Aspect drops while leveling:

If you are already Level 60, choose an endgame guide from the Druid Builds Page.

General Leveling Tips

Choosing your World Tier: The fastest experience is Adventurer. Each additional step in difficulty will increase experience and rewards; but can be at a total speed loss if things are living too long, extending the leveling process. If a high value Legendary Aspect multiplier is found like Shockwave AspectShockwave Aspect for Pulverize, try out higher difficulties!

For seasonal players looking for updates, check out our Season Checklist for start times and preparation, our Seasonal Hub for general season theme information, and the official Patch Notes for relevant changes to the game.

Before you can engage in several endgame activities like Kurast Undercity or the Dark Citadel, you must complete the main storyline. Other systems like Mercenaries and Runewords are unlocked during the Vessel of Hatred line.

Getting a mount is an important step in your leveling journey, and we recommend generally saving your explorations of the world (such as for obtaining Altars of Lilith) for until after you get it. For more details, read our mount guide.

Spirit, Druid’s Resource

The Druid’s primary resource is called Spirit. This resource does not recharge passively, instead gained from Basic Attacks. This gives Druid a builder/spender style gameplay.

Other sources supplement this gameplay, including Lucky Hits like Spirit Boon Energize or Chance on Hit to Restore Spirit on gear, Spirit Per Second on gear and other Skills like Innate Blood HowlInnate Blood Howl, Savage TrampleSavage Trample or PetrifyPetrify.

Spirit has a natural cap of 100, but can be increased from Paragon, Spirit Boons or Gear Affixes.

Spirit Boons, Unique Druid Class Mechanic

Druids unlock powerful Spirit Boon passives, giving offerings to the animal spirits to receive their Blessing. Once fully unlocked, activate the final Boon by Spirit Bonding with one of the four animal spirits to take two passives from that row. To access Spirit Boons:

  • Reach Level 15, accepting the quest chain beginning with Druid: Spirits of the Lost Grove.
  • Clear the Túr Dúlra Stronghold scenario in Scosglen.
  • Complete the quest chain to gain access to the Animal Spirits.
SpiritBoon 1Boon 2Boon 3Boon 4
DeerPrickleskin
Gain X Thorns.
Gift of the Stag
Gain 40 Maximum Spirit.
Wariness
Take 15% reduced damage from Elites.

Advantageous Beast
15% Movement Speed and 15% Impairment Reduction
EagleScythe Talons
Gain 15% increased Critical Strike Chance.
Iron Feather
Gain 30% Maximum Life.
Swooping Attacks
Gain 20% Attack Speed.
Avian Wrath
Gain 40% Critical Strike Damage.
WolfPackleader
Lucky Hit: Critical Strikes have up to a 30% chance to reset the Cooldowns of your Companion Skills.
Energize
Lucky Hit: Dealing damage has up to a 15% chance to restore 30 Spirit.
Bolster
Fortify for 50% of your Maximum Life when you use a Defensive Skill.
Calamity
Extend the duration of Ultimate Skills by 35%.
SnakeObsidian Slam
Every 10th kill will cause your next Earth Skill to Overpower.
Overload
Lucky Hit: Dealing Lightning damage has up to a 40% chance to cause the target to emit a static discharge, dealing 250% Lightning damage to surrounding enemies.
Masochistic
Lucky Hit: Critical Strikes with Shapeshifting Skills have up to a 75% chance to Heal you for 10% of your Maximum Life
Calm Before the Storm
Lucky Hit: Nature Magic Skills have up to a 10% chance to reduce the Cooldown of your Ultimate Skill by 2 seconds.

Druid Weapons and Restrictions

The Druid may equip a Two-Handed Weapons or a One-Handed Weapon plus a Totem, the Druid-specific Offhand Weapon.

Some weapon types are preferred based on the build. For example, 2-Handed Maces are strong for builds that lean into Overpower attacks, while Daggers are good for fast builds or for the Damage to Close enemies implicit for the ThunderstruckThunderstruck Paragon Node.

Druid Skills and Passive Skills

This section provides an overview of the main skill categories for the Druid. For a detailed list of all Druid skills and passive skills, refer to the pages below.

Basic Skills

Basic Skills are spammable skills whose primary purpose is to generate Spirit for skills of the Spirit category. They are often used as filler attacks or for buff maintenance, but some endgame builds use them as their primary damage.

The Basic Skills for the Druid are Earth SpikeEarth SpikeClawClawStorm StrikeStorm StrikeMaulMaul, and Wind ShearWind Shear.

Core Skills

Core Skills are among the main sources of damage for most Druid builds. Core Skills have no cooldown but are limited by available Spirit.

The Spirit Skills for the Druid are Stone BurstStone Burst, PulverizePulverizeLandslideLandslideTornadoTornadoLightning StormLightning Storm, and ShredShred.

Defensive Skills

Defensive Skills are Cooldown or Passive effects with a primary function for Defense, with many offering offensive value as a secondary consideration.

The Defensive Skills for the Druid are Cyclone ArmorCyclone ArmorEarthen BulwarkEarthen BulwarkDebilitating RoarDebilitating Roar, and Blood HowlBlood Howl.

Companion Skills

Companion Skills passively summon permanent creatures that automatically attack the enemies of the Druid. These skills also have an active component, which “orders” the summoned creatures to perform a special offensive action.

The Companion Skills for the Druid are Poison CreeperPoison CreeperWolvesWolves, and RavensRavens. They are all good boys.

Wrath Skills

Wrath Skills provide various useful effects, and can be supplementary to a build or the primary focus with the right Unique Items or Legendary Aspects.

The Wrath Skills for the Druid are HurricaneHurricaneTrampleTrampleBoulderBoulder, and RabiesRabies.

Ultimate Skills

Ultimate Skills are powerful and thematic skills with a cooldown to match, and can shift playstyle significantly. Only one Ultimate Skill can be equipped at a time.

The Ultimate Skills for the Druid are CataclysmCataclysmPetrifyPetrifyGrizzly RageGrizzly Rage, and LacerateLacerate.

Druid Dismount Skill

While mounted, the Druid has access to unique Dismount Skill Pummel. This makes the Druid jump off their mount, shapeshift into a Werebear while in mid-air, and slam into the ground, dealing damage to nearby enemies.

Druid Attributes

The four core attributes benefit each of the five classes in slightly different ways. Here are their effects for the Druid. Willpower is the primary attribute for the Druid, directly scaling damage.

AttributeEffect 1Effect 2Effect 3
Strength1 Armor per point
Intelligence2.5% All Resistances per 100 points10% Resource Generation per 100 points
Willpower*10% Skill Damage per 100 points10% Healing Received per 100 points25% Overpower Damage per 100 points
Dexterity5% Critical Strike Chance per 100 points2.5% Dodge Chance per 100 points

Endgame Druid Builds

The leveling builds listed at the top of this page are designed to take your Druid to Level 60. Afterwards, select an endgame build guide to allocate Paragon points and equip gear with the best stats and Aspects. The following endgame builds will help you optimize your character from Level 60 and beyond.

Many builds are soft or hard-locked behind build-essential Legendary Aspects or Unique Items. Soft-locked builds gain tremendous power when a certain Aspect or Unique item is acquired, such as Shockwave AspectShockwave Aspect for the Pulverize Druid, while other builds simply will not function without a certain item, such as Dolmen StoneDolmen Stone and Aspect of Metamorphic StoneAspect of Metamorphic Stone for the Boulder Druid. Check the Required Aspects of each build to see if you can get started on them.

Endgame Activities

While leveling or after finishing the storyline, various endgame activities in Diablo 4 will become available. Follow the yellow-marked quests to find your way through the Main Story.

After finishing the main storyline, engage with the endgame activities of Sanctuary! The following sections provide a quick list of the activities you should do, in approximate order.

Tree of Whispers

The Tree of Whispers, located in Hawezar, rewards you for completing bounties found all over the game world. These are generally profitable activities that reward you with experience and items. They can be completed while doing other events and activities in a zone.

The Tree of Whispers is also your first source of Nightmare Sigils, used to activate Nightmare Dungeons. They are not guaranteed to drop, so keep turning in Whispers of the Dead until it appears.

Nightmare Dungeons

Nightmare Dungeons are access with Nightmare Sigils. These are crafted, looted from Tree of Whisper caches, or dropped in Nightmare dungeons. Nightmare dungeons can only be performed in Torment or higher.

Nightmare dungeons is one of the targeted sources for Masterworking materials.

Helltides

Helltides appear on the map for players who are in Normal Difficulty or higher, taking over large areas of land for one hour. During this time, monsters killed in the affected area drop a special temporary currency Aberrant Cinders that can be used to unlock chests found in the Helltide area. These chests are an excellent way to get Legendary Aspects, Unique Items, and Boss Summoning currencies.

Complete Renown in All Zones

Complete the remaining Renown stages in all of the zones.

The Renown System grants rewards for exploration and completion of quests, dungeons and other activities throughout Sanctuary. These rewards include Skill Points, Paragon Points, increased Potion capacity, and maximum Obols. The rewards persist across characters and seasons within their difficulty e.g. Completing them on a Hardcore character gives all future Hardcore characters the Renown benefits. This makes them a good investment to complete.

Legion Events and World Bosses

Legion events and World Bosses are marked on the map. They are worthwhile activities to engage in, since they reward potentially good items.

Legion events are also good experience and materials like Rawhide. Simply go to the marked area on the map and join other players in killing the enemies.

The Pit

The Pit is an essential part of the endgame, providing you with a challenge in return for which you can receive great item rewards. The Pit also the only way to level up the Glyphs, which is essential for increasing player power.

Unlock further Torment difficulties for all content by pushing levels in the Pit.

Infernal Hordes

The Infernal Hordes is a wave-based endgame activity, first introduced in Season 5. Use an Infernal Compass to enter the Realm of Hatred. These can be acquired through various endgame activities such as defeating endgame bosses, Helltides, Whispers, Nightmare Dungeons, and so on. Infernal Compasses can have different numbers of waves for the run; a lower amount is good for targeting Infernal Horde Unique Items, while a higher number of waves will be better for total currency.

Kurast Undercity

Kurast Undercity, introduced in the Vessel of Hatred expansion, is a time attack dungeon scenario where Tributes are offered and Bargains struck to target specific rewards. To unlock Undercity, reach Level 20, have the Vessel of Hatred expansion, and summon the Spirit Flame in the Nahantu region.

The Gauntlet

Note: The Gauntlet is currently disabled for Season 6 and will possibly be coming back in a later Season

The Gauntlet is a special dungeon on the Seasonal Realm that can only be accessed after reaching Torment Difficulty and will challenge your skill, strategy, and speed in a race against time. Participating in the Gauntlet will put your skills to the test against other players, as you will be ranked on the leaderboard based on your score at the end of every run.

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