A breakdown of every Druid skill and its enhancements and upgrades.
Neviriah
WRITER
Updated: Posted:
The Druid has access to 25 different skills in Diablo 4. Most skills also have an “enhanced” version as well as two mutually exclusive upgrades that improve them in various ways.
This section provides a brief overview of the Druid skills as well as their enhancements and upgrades.
For a detailed list of Druid talents, refer to our Druid Passive Talents page.
Basic Skills are spammable skills whose primary purpose is to generate Spirit for skills of the Spirit category. By virtue of being free and having no cooldown, they are also used to fill dead time while waiting for other, more powerful skills to be available.
Earth Spike
Spirit Generation
16
Lucky Hit Chance
35%
Damage Type
Physical
Description
Sunder the earth, impaling the first enemy hit for {#}% damage.
Electricity gathers around your weapon, dealing {#}% damage to your target and chaining to up to 3 surrounding enemies, dealing less damage each time it chains.
When you Immobilize or Stun an enemy, you gain a Terramote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with x40% Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terramote when hit.
Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds.
Lightning Storm
Spirit Cost
15 per strike
Lucky Hit Chance
15%
Damage Type
Lightning
Description
Conjure a growing lightning storm that deals {#}% damage per strike. The number of strikes increase the longer the storm is channeled up to a maximum of 5 at once.
Shapeshift into a Werewolf and dash at the target, performing a trio of combo attacks: 1st Attack: Dash towards the target and deal {#}% damage. 2nd Attack: Deal {#}% damage. 3rd Attack: Perform a larger finishing move dealing {#}% damage.
Shred’s third combo attack is larger and applies an additional 70% Poisoning damage over 5 seconds.
Stone Burst (Vessel of Hatred)
Spirit Cost
30
Lucky Hit Chance
x%
Damage Type
Physical
Description
Gather stones beneath your enemies then detonate them dealing 120% Weapon damage. Channeling deals 20% Weapon damage and increases the size of the affected area, up to a 400% increase after 1.0 seconds.
Stone Burst costs 66%[x] more Spirit, and its final explosion deals 50%[x] more damage.
Druid Defensive Skills
Defensive Skills revolve around protecting the Druid by reducing or healing damage taken or otherwise debilitating enemies. Although Defensive Skills generally have a fairly long cooldown.
Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 60% to surrounding enemies. This damage is increased by Barrier bonuses.
Blood Howl also increases your Attack Speed by +15% for 4 seconds.
Druid Companion Skills
Companion Skills passively summon permanent creatures that automatically attack the enemies of the Druid. These skills also have an active component, which “orders” the summoned creatures to perform a special offensive action.
Poison Creeper
Cooldown
20 seconds
Lucky Hit Chance
28%
Damage Type
Poison
Description
Passive: A poison creeper periodically emerges from the ground every 7 seconds and applies {#}% Poisoning damage over 6 seconds to an enemy in the area. Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and Poisoning them for {#}% damage over 2 seconds. Can be cast while moving.
When you Critically Strike, your Wolves gain +25% Attack Speed for 3 seconds.
Ravens
Cooldown
15 seconds
Lucky Hit Chance
45%
Damage Type
Physical
Description
Passive: 1 Raven flies above you and periodically attacks your enemies for {#}% damage every 5 seconds. Active: The target area is swarmed with ravens, dealing {#}% damage over 6 seconds. Can be cast while moving.
2 additional Ravens periodically attack enemies. Increases the passive damage of Ravens by x40%.
Druid Wrath Skills
Wrath Skills are supplementary skills that provide various useful effects, usually crowd control or damage. Although they do not cost Spirit to cast, they generally have a fairly long cooldown.
Hurricane
Cooldown
20 seconds
Lucky Hit Chance
21%
Damage Type
Physical
Description
Form a hurricane around you that deals {#}% damage to surrounding enemies over 8 seconds.
Enemies affected by Hurricane deal 20% less damage.
Trample
Cooldown
14 seconds
Lucky Hit Chance
33%
Damage Type
Physical
Description
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing {#}% damage and Knocking Back enemies. Enemies who are Knocked Back into terrain take an additional {#}% damage and are Stunned for 3 seconds.
When Boulder reaches the end of its path, enemies hit are Slowed by 30% for 3 seconds. If Boulder Overpowered, enemies are Stunned for 4 seconds instead.
Boulder’s Critical Strike Chance is increased by +3% each time it deals damage.
Rabies
Cooldown
12 seconds
Lucky Hit Chance
50%
Damage Type
Poison
Description
Shapeshift into a Werewolf and perform an infectious bite on the target dealing {#}% damage, and applying an additional {#}% Poisoning damage over 6 seconds. Infected enemies spread Rabies to other surrounding targets.
Rabies deals its total Poisoning damage in 4 seconds instead of 6.
Druid Ultimate Skills
Ultimate Skills are extremely powerful skills with a cooldown to match. Their use is typically reserved for dispatching powerful enemies or clawing your way out of desperate situations. Sometimes literally.
Cataclysm
Cooldown
60 seconds
Lucky Hit Chance
62%
Damage Type
Lightning
Description
A massive storm follows you for 10 seconds. Twisters Knock Back enemies, and lightning strikes wildly dealing 115% damage.
You deal 30%[x] increased Critical Strike Damage to enemies affected by Petrify. Against Bosses the Critical Strike Damage bonus is increased to 50%[x] and its duration is increased to 7 seconds.
Killing an enemy affected by Petrify reduces its Cooldown by 1 second. Hitting a Boss with Petrify reduces its Cooldown by 10 seconds.
Grizzly Rage
Cooldown
50 seconds – starts when Grizzly Rage ends.
Description
Shapeshift into a Dire Werebear for 10 seconds gaining 50% bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form, up to a maximum of 75%. Kills extend the duration by 5 second, but the duration cannot go above 10 seconds.
Whenever Lacerate Critically Strikes, you deal x4% increased damage for 10 seconds, up to x40%.
Druid Dismount Skill
While mounted, the Druid has access to a unique Dismount Skill which causes the Druid to jump off their mount, shapeshift into a Werebear while in mid-air, and slam the ground, dealing damage to surrounding enemies.