Build Introduction
Welcome to the comprehensive endgame guide for the Dust Devil Double Swing Barbarian. This build utilizes high mobility, fast attacks, and screen-filling tornadoes to chop your way through The Pit, Uber Bosses, Nightmare Dungeons, and all other open-world content. We will walk you through everything you will need to cleave demons to bits and conjure powerful storms to clean up everything around you. With that in mind, let’s get rolling.
- High mobility/speed
- Screen clearing potential
- Lots of unstoppable for escaping CC
- Tons of damage potential
- More shout reliant gameplay
- Middling defensives outside of cooldowns
- Reliance on Tornadoes for damage over Double Swing
- Screen filling with storms can hinder visibility
To see how this build compares to other builds on our site, you can check out our build tier lists.
Skill Bar and Skill Tree Points
Arsenal System and Weapon Selection
For this Double Swing build, we will be using 2-Handed Axe expertise for its bonus to Vulnerable damage.
For this build, we do not have to worry about weapon selection assignment. Double Swing must use your Dual-Wield weapons. Our other skills, Wrath of the Berserker, Rallying Cry, Challenging Shout, and War Cry do not have weapon assignments. As such you can largely ignore this mechanic with one notable exception. You want the weapon that is not Ramaladni’s to be a One-Handed Mace to benefit from Wallop and other effects so we can make the best use of Enhanced Double Swing for resource stability.
Paragon Board
We recommend using the following Legendary nodes and Rare Glyphs to truly take this build into the endgame. Note that each Rare Glyph’s information and radius listed below is for the Level 100 version. Keep in mind, Glyph’s reach their maximum radius at 46 and unlock their Legendary bonus at 45. Let’s take a look!
Mercenaries
As you play through the campaign in Vessel of Hatred, you will unlock various NPC Mercenaries who can join you on your quest to slay demons. Each Mercenary has their own small talent tree that will give them bonuses and skills to help you. Additionally, you can assign a Mercenary that you don’t take with you as a reinforcement to jump in when you activate certain skills. Let’s take a look at how we want to set this up for this build.
We hire Varyana, the Berserker Crone:
- Core Skill: Cleave
- Core Skill Passive: Hysteria
- Iconic Skill: Bloodthirst
- Iconic Skill Passive: Bloodlust
Our Reinforcement Mercenary will be Subo, The Drunken Archer:
- Opportunity Skill: War Cry
- Reinforcement Skill: Trip Mines
Gear, Gems, Elixirs, and Stats
Loot Reborn brought us an incredible shift in how gear and itemization are done. It is major and will affect the game beyond Season 4’s confines. For further details, make sure to read our Tempering and Masterworking section below.
Legendary Aspects
Below you will find all of the best-in-slot Aspects found on Legendary items that are important for this build. Remember that all Legendary powers can be added to your Codex once you salvage the item. You can still find some aspects through dungeons as you could in previous seasons but you also have the option to upgrade these affixes if you find a higher roll of that affix. Let us go over what aspects you will need.
Slot | Gems | Legendary Aspects / Uniques | Aspect / Unique Power |
Helm | Grand Ruby | Aspect of Numbing Wrath | – Each point of Fury generated while at Maximum Fury grants [X] Fortify |
Chest | Grand Ruby | Aspect of the Iron Warrior | – Iron Skin grants Unstoppable and [25-35%] Damage Reduction |
Gloves | N/A | Accelerating Aspect | – Critical Strikes with Core Skills increase your Attack Sped by [10-25%] for 5 seconds |
Pants | Grand Ruby | Tibault’s Will | – You deal [10-20%] increased damage while Unstoppable and for 5 seconds after. When you become Unstoppable, gain 50 of your Primary Resource. |
Boots | N/A | Relentless Berserker’s Aspect | – Lucky Hit: Damaging an Enemy with a Core Skill has up to a [22-40%] chance to extend the duration of Berserking by 2 seconds. Double this duration if it was a Critical Strike |
Amulet | Grand Skull | Windlasher Aspect | – Casting Double Swing creates a Dust Devil that deals [X] damage to enemies in its path |
Ring 1 | Grand Skull | Bold Chieftain’s Aspect | – Whenever you cast a Shout Skill, its Cooldown is reduced by [1.0-2.0] seconds per nearby enemy, up to a maximum of 6 seconds |
Ring 2 | Grand Skull | Aspect of Vocalized Empowerment | – Your Shout skills generate [5-10] Primary Resource per second while active |
2H Bludgeoning Weapon | Xol and Yom Runes OR Grand Emerald | Aspect of Fierce Winds | – Your Shout Skills create 3 Dust Devils that deal damage to enemies along their path. Your Dust Devils are [5-20%] bigger and deal 1% increased damage for each 1% their size is increased |
2H Slashing Weapon | Tam and Wat Runes OR Grand Emerald | Devilish Aspect | – After generating 100 Fury, your next direct damage creates 3 Dust Devils that deal [X] damage to enemies in their path |
Dual Wield 1 | Grand Emerald | Ramaladni’s Magnum Opus | – Skills using this weapon deal [0.2-0.5%] increased damage per point of Fury you have, but you lose 10 Fury every second |
Dual Wield 2 | Grand Emerald | Aspect of Inner Calm | – You deal [5-20%] increased damage. Triple this bonus after standing still for 3 seconds. |
Gems
Listed below are the best gems to socket into your items for each slot type
Weapon Gems | Armor Gems | Jewelry Gems |
Grand Emerald for increased Critical Strike Damage | Grand Ruby for increased Strength | Grand Skull for increased Armor or Grand Diamond for All Resistances |
For your jewelry it may be necessary to change the Grand Diamond/Grand Skull for another gem of a specific type such as Grand Sapphire to ensure all of your resistances are capped at 70% and your armor is at least 1000.
Runes
Below are the best runes to make runewords with for this build. You may only equip two runewords at a time and runes must be placed in items with two sockets which limits you to Helms, Chest, Pants, and Two-Handed Weapons. For Barbarians we want to put these in our Two-Handed Weapons.
Rune Name | Rune Effects |
Xol | Gain 150 Offering; Evoke a power from another Class |
Yom | Requires 500 Offering; Cooldown 5 seconds, Evoke the Druid’s Petrify stunning enemies and granting 100 primary resource |
Tam | Gain 25 Offering; Cast a Non-Channeled Core Skill |
Wat | Requires 100 Offering; Cooldown 1 second, Evoke the Necromancer’s Horrid Decrepify slowing enemies, reducing their damage and letting you execute them |
Which Elixirs Should You Use?
When in town you can visit the Alchemist to craft helpful elixirs which will provide a special effect and increase your experience gain. Crafting has been simplified in Patch 1.4.0, and there are fewer specific flowers to harvest; instead, almost all herbs in the world drop as Bundles of Dried Herbs, allowing you to craft the Elixirs you want. Some Elixirs cannot be crafted and only drop from things like Helltides or Nightmare Dungeons.
For this Dust Devil build, we recommend Elixir of Advantage for the increased attack speed to spam more Double Swing and conjure even more Dust Devils to fill our screen and mop up every demon in sight. Craft the highest value Elixir of Advantage you can to get the most attack speed possible.
Stat Priority and Tempering Affixes
Below are the affixes to prioritize on gear. Each line of affixes is listed in order of importance. Tempering Manuals and their recommended affixes are provided in the second column, and the bolded yellow affixes are the most important targets for Masterworking upgrades. Be sure to check our Tempering and Masterworking guides for more details about these topics.
Slot | Gear Affixes | Tempering Affixes |
Helm | 1. Cooldown Reduction 2. Maximum Life 3. Maximum Resource | 1. Maximum Life Worldly Endurance 2. Dust Devil Size Wasteland Innovation |
Chest | 1. Maximum Life 2. Strength 3. Armor | 1. Maximum Life Worldly Endurance 2. Dust Devil Size Wasteland Innovation |
Pants | 1. Maximum Life 2. Strength 3. Needed Resistance | 1. Maximum Life Worldly Endurance 2. Stun Duration Barbarian Innovation |
Glove | 1. Critical Strike Chance 2. Attack Speed 3. Strength | 1. Dust Devil Damage Berserking Finesse 2. Stun Duration Barbarian Innovation |
Boots | 1. Movement Speed 2. Armor 3. Ranks to War Cry | 1. Movement Speed Natural Motion 2. Stun Duration Barbarian Innovation |
Amulet | 1. Cooldown Reduction 2. Critical Strike Chance 3. Maximum Resource | 1. Damage While Berserking Berserking Finesse 2. War Cry Cooldown Reduction Brawling Efficiency |
Rings | 1. Critical Strike Chance 2. Critical Strike Damage 3. Fury on Kill 4. Needed Resistance bonus on ring implicit | 1. Damage while Berserking Berserking Finesse 2. War Cry Cooldown Reduction Brawling Efficiency |
2H Bludgeoning Weapon | 1. Strength 2. Critical Strike Damage 3. Fury on Kill | 1. Chance for Dust Devils to Cast Twice Wasteland Augments 2. Critical Strike Damage Worldly Finesse |
2H Slashing Weapon | 1. Strength 2. Critical Strike Damage 3. Fury on Kill | 1. Chance for Dust Devils to Cast Twice Wasteland Augments 2. Critical Strike Damage – Worldly Finesse |
Dual Wield Weapons | 1. Strength 2. Critical Strike Damage 3. Maximum Life | 1. Chance for Dust Devils to Cast Twice Wasteland Augments 2. Dust Devil Damage Berserking Finesse |
Uniques and Mythic Uniques
Below you will find information on Uniques and Mythic Uniques that are useful for this build. Moreover, if you are interested in target farming Mythic Uniques, check out our How to Farm Mythic Uniques guide.
Unique Items
Below you will find the useful uniques for this build. As a reminder, beyond Ramaladni’s Magnum Opus there are not many useful uniques to this setup as most of our power comes from the tempering affixes. This may change in the future and this guide will be updated if it does.
- Tibault’s Will – This item is recommended for those wishing to go for a more offensive setup at the cost of some toughness since you will forgo Aspect of Bul-Kathos to use these.
- Tuskhelm of Joritz the Mighty – Similar to Tibault’s, we only equip this if we’re going for an offensive setup at the cost of some toughness since we’ll lose a solid source of Fortify in Aspect of Numbing Wrath.
Mythic Uniques
Here are the useful mythic uniques for this build. If a mythic unique is NOT listed, it is not used by this build in any meaningful capacity.
- Ring of Starless Skies – Our Mythic Unique of choice should you be lucky enough to find one. If you do find it, you will replace the ring that uses Aspect of Vocalized Empowerment.
- The Grandfather – A powerful Mythic Unique two-handed sword. This will replace your Two-Handed slashing weapon. If you find one you will move Devilish Aspect to your Dual-Wield weapon and replace Aspect of Inner Calm.
- Harlequin Crest – If you are fortunate enough to find one of these, you simply replace your helm with Aspect of Numbing Wrath and use the built-in damage and cooldown reduction as well as numerous ranks to all your skills for more power and survival.
- Heir of Perdition – The new helm on the block proves to be extremely powerful ,even more so than the famous “shako” above. If you acquire one equip it and enjoy the benefits it provides such as ranks to double swing, increased crit chance and lucky hit as well as a 60% damage multiplier that can go higher if you’re grouping with others wearing this item.
- Tyrael’s Might – The pound for pound best chest in the game returns to prominence in Vessel of Hatred. If you’re fortunate enough to run into this item, equip it over every other chest in the game. It’s massive toughness boost will allow you to push harder and harder content through sheer force of being able to survive whatever comes your way.
Season 6: Season of Hatred Rising
Like previous seasons, Season 6 comes with a new faction to gain reputation with the Zakarum Remnants. Additionally, throughout the world you will find regions afflicted with Mephito’s hatred. Within these regions are massive demons called ‘Realmwalkers’ which after spawning and charging up begins to walk in search of sacred ground. While walking in this phase the Realmwalker’s are invulnerable but fearsome Bloodbound Guardians spawn to protect it. Slay them to remove chunks of the Realmwalker’s health. Once it reaches its destination it will spawn Hatred Spires which you can kill to finally attack the Realmwalker itself. Once slain it leaves behind a portal to a Seething Realm.
Advanced Information
Below you will find every additional piece of information you need to know for a more in-depth look at this build.
Build Mechanics
This build rushes in and shouts to begin spamming Double Swing which will spawn a myriad of Dust Devils thanks to our aspects such as Windlasher Aspect, Devilish Aspect, Aspect of Fierce Winds , and our Tempered affixes. We use our Challenging Shout and Wrath of the Berserker as survival cooldowns and use War Cry to gain Unstoppable and avoid crowd control.
Additionally, for those wishing to truly optimize their weapon setup, a Two-Handed Axe is recommended for the Two-Handed Slashing Weapon slot due to its implicit “Damage to Healthy Enemies” so our Dust Devils will hit mobs for high initial damage and ideally one shot them fueling our Double Swings even further thanks to all of our Fury on Kill stats on our gear.
Paragon
We recommend using these Legendary Nodes and Glyphs to truly take this build into the endgame and further into The Pit. Note that each Glyph listed below is a max Level version.
Rare Glyphs and Legendary Nodes | Effect |
Exploit | – For every 5 Dexterity purchased within range, you deal + [2%] increased damage to Vulnerable targets. – Additional bonus unlocked after 25 Dexterity points are purchased in the glyph’s range: When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy. – Legendary Bonus: Increases your damage to Vulnerable targets by [X]% |
Twister | – For every 5 Strength purchased within range, your Dust Devils deal + [13.2%] increased damage. – Additional bonus unlocked after 40 Strength points are purchased in the glyph’s range: You deal x13% increased damage for 4 seconds after creating a Dust Devil – Legendary Bonus: Increases Dust Devil Damage by [X%] |
Marshal | – Grants + [25%] bonus to all Magic nodes within range. – Additional bonus unlocked after 40 Strength points are purchased in the glyph’s range: After casting a Shout Skill, the active Cooldown of every other non-Shout Skill is reduced by 2 seconds. – Legendary Bonus: Increases your damage by [X%] |
Challenger | – Grants + [30%] bonus to all normal nodes within range – Additional bonus unlocked after 40 Strength points are purchased in the glyph’s range: You deal 8% increased damage while wielding One-Handed Weapons – Legendary Bonus: Increases your damage to Elites by [X%] |
Ire | – For every 5 Strength purchased within range, you deal + [1.3%] increased damage while Berserking. – Additional bonus unlocked after 40 Strength points are purchased in the glyph’s range: While Berserking you take 10% reduced damage from Elites. – Legendary Bonus: You deal [X%] increased damage to Close Enemies |
Carnage | While Berserking, Critical Strikes increase your Attack Speed by +2% up to +16% for 6 seconds. |
Decimator | Each time you make an enemy Vulnerable, your damage is increased by 10% for 5 seconds. Overpowering a Vulnerable enemy grants an additional x10% bonus for 5 seconds. |
Blood Rage | Killing a Bleeding enemy has a 10% chance to grant Berserking for 5 seconds. Your damage is increased by x25% of your Damage While Berserking bonus. |
Flawless Technique | – Damaging enemies with One-Handed Weapons increases your Critical Strike chance by 1% for 4 seconds up to 8%. This can only happen once per skill cast, or twice per second while channeling Whirlwind |
Let’s break down each of these glyphs and nodes and where our Paragon Points are positioned in each of the boards we use. This part of the build is presented in order of importance. If you do not have enough Paragon Points for use in your Paragon Tree, just slowly work your way towards each step shown below.
Starting Board
- Start by heading up and right and grab Brawn and the surrounding magic nodes.
- Make a small detour from the beginning to the left and grab Tenacity and a few magic nodes nearby.
- Head up and unlock the glyph socket and slot in Exploit and then begin grabbing the nearby Dexterity nodes.
- Grab both rare nodes Iron Strength and Raw Power and some magic nodes nearby.
- Exit the board from the Iron Strength side and connect the Blood Rage board.
Blood Rage
- Rush up and unlock the glyph socket and slot in Marshal .
- Pick up only the necessary amount of Strength to unlock the secondary effects of Marshal and then exit right through Wrath.
- Swing up to the north and grab the Legendary Node Blood Rage.
- Head east and take a small detour to grab Restorative.
- Finally exit the board to the east and connect the Carnage board.
Carnage
- Begin by marching straight for the socket and slot in perhaps the most important glyph for our build Twister.
- Grab both nearby rare nodes Fierce and Berserker and as much strength as we can get.
- First head right and grab the legendary Carnage node and then swing a small detour to get Brash and a few rare nodes nearby.
- We connect two boards to this one, one north and one south. Start north and grab Enraged and the nearby magic node trio and then connect the Flawless Technique board to the north and the Decimator board to the south. We’ll start with Decimator.
Decimator
- Immediately head left and grab Brawn and some surrounding magic nodes.
- Continue south and right to the glyph socket and slot in Ire.
- Take a short trip to the left and grab the legendary Decimator node.
- Snap up as many Strength nodes in the glyph radius as you can manage as well as the rare nodes Demolish and Destroyer.
- Lastly take a short trip south west and pick up Pillage and some surrounding magic nodes. Then head to the Flawless Technique board north of the Carnage board.
Flawless Technique
- Start by heading up and left to grab Wild Force and unlock the glyph socket, slot in Challenger.
- Grab as much Strength as you can within the radius and some rare nodes such as Heavy Blows.
- Next head right and pick up Brash and some rare nodes nodes nearby
- Head up and grab Flawless Technique the Legendary node of this board and with that our journey comes to a close, sort of.
Concluding
You will be left with a significant amount of Paragon Points at this point in the journey. Grinding up to maximum paragon in Vessel of Hatred is an arduous journey that takes many many hours. This guide will serve to get you through each of your 5 boards and unlock the most potent versions of your Glyphs. For the remaining points, you’re free to spend them were you see fit if you’re one of the truly hardcore enough to grind out maximum paragon. We recommend spending them on main stat Strength nodes, and magic nodes and any rare nodes left that might help your build. Congratulations if you’ve made it to the highest levels of paragon!
Obol Gambling
A final point on acquiring gear in Season 6 and beyond is using your Obols to target farm specific slots instead of randomly spending them on random drops. Similar to Kadala in Diablo 3, you can use Obol vendors in town to try and get what you’re missing. With the expansion when a level 60 Character spends Obols, all gear from that vendor will be 750 item power, the highest non-ancestral power allowing you to fill out gear with the affixes or Legendary Aspects you need while also having a small chance to grant Ancestral item power 800 gear.
Check out our Obol Gambling Tool HERE
Changelog
- October 3rd 2024: Build updated for Season 6 and Vessel of Hatred
- August 2nd 2024: Guide updated for Season 5 and patch 1.5.0
- May 18th 2024: Updated weapon selection information in the advanced section, updated gem colors and stats on gear due to season 4 changes from PTR to Live servers.
- May 4th, 2024: Guide format updated, added season 4 changes and advanced information
- May 2nd, 2024: Updated recommended masterworking targets on specifc slots
- April 25th, 2024: Guide created