This is the BiS and Gear page of the HotA Barbarian Build. To navigate to the other pages of this build, you can use the buttons below.
Legendary Aspects
In this section of our guide, we’ll go through the Best In Slot Legendary Aspects and Uniques you will need to run this build to crush the endgame in Diablo 4’s first expansion, Vessel of Hatred.
Slot | Gems | Legendary Aspect/Unique | Aspect / Unique Power |
Helm | Grand Ruby | Ugly Bastard Helm | – Casting Wrath of the Berserker causes you to explode dealing [X] Fire damage. (We do not care about this line) While Berserking, your direct damage dealt is converted into Fire. You deal x[80-100%] increased Fire damage |
Chest | Grand Ruby | Mantle of Mountain’s Fury | – Hammer of the Ancients also forms a seismic line that deals its damage and slows enemies hit by [60-80%] for 4 seconds. Earthquakes it passes through explode for their total damage and are consumed |
Gloves | N/A | Fists of Fate | – Your attacks randomly deal 1% to [200-300%] of their normal damage |
Pants | Grand Ruby | Aspect of Bul-Kathos | – Leap creates an Earthquake that deals [X] Physical damage over 4 seconds. (We do not care about this line) While standing in Earthquakes and for 4 seconds afterwards, you gain [10-25%] increased Damage Reduction. Your Earthquakes deal x[20-60%] increased damage. |
Boots | N/A | Aspect of Concussive Strikes | – Lucky Hit: Damaging an enemy has up to a 20% chance to Daze them for 2 seconds. You deal x[5-25%] increased damage to Dazed enemies |
Amulet | Grand Skull | Vehement Brawler’s Aspect | – Casting an Ultimate Skill increases your damage by [10-30%] for 8 seconds. Gain 2 additional Ultimate Skill ranks. |
Ring 1 | Grand Skull | Bold Chieftain’s Aspect | – Whenever you cast a Shout Skill, its active Cooldown is reduced by [10-30%] per nearby enemy up to a maximum of 70% |
Ring 2 | Grand Skull | Aspect of Vocalized Empowerment | – Your Shout Skills generate [5-12] Primary Resource per second while active |
Two-Handed Bludgeoning Weapon | Yul & Tec OR Grand Emerald | Aspect of Earthquakes | – Ground Stomp creates an Earthquake that deals [X] Physical damage over 4 seconds. While standing in Earthquakes and for 4 seconds afterwards, you deal x[10-25%] increased damage. Your earthquakes deal x[20-60%] increased damage |
Two-Handed Slashing Weapon | Tam & Gar OR Grand Emerald | Aspect of Incendiary Fissures | – Your Earthquakes deal x[40-60%] increased damage and their damage is converted into Fire |
Dual Wield Weapon 1 | Grand Emerald | Aspect of Elements | – Gain x [15-35%] increased damage to a set of damage types for 7 seconds. This effect alternates between 2 sets: Fire, Lightning and Physical; Cold, Poison and Shadow. |
Dual Wield Weapon 2 | Grand Emerald | Executioner’s Aspect | – Your Overpowers will spawn an Earthquake every 4 seconds that deals [X] Physical damage over 4 seconds. Your Earthquake damage is increased by 15% for every 100 Strength you have |
Gems & Runes
Below you will find the details about why we’re using the gems we are as well as which runes we want to combine for runewords in Vessel of Hatred. Let’s jump in.
Weapon Gems | Armor Gems | Jewelry Gems |
Grand Emerald for increased Critical Strike Damage | Grand Ruby for increased Strength stat | Grand Skull for increased Armor |
Due to Season 7’s new Occult Gems, it is recommended for Jewelry to use these new Occult Gems instead of Grand Diamonds and/or Grand Skulls. See the Season 7 section for more details regarding these Occult Gems!
Runewords:
Rune | Rune Effect |
Tam | Gain 25 Offering: Cast a Non-Channeled Core Skill |
Gar | Requires 25 Offering: Cooldown 1 second, Gain 2.5% Critical Strike Chance for 5 seconds, up to 25% |
Yul | Gain 50 Offering; Cast a skill with a Cooldown |
Tec | Requires 50 Offering; Cooldown 1 second, Evoke the Barbarian’s Earthquake, dealing damage to enemies within |
We want to create the YulTec runeword in one piece of gear and TamGar runeword in another. The earthquakes from YulTec will spawn whenever we use any skill with a Cooldown and will help us benefit from our paragon boards and Aspect of Earthquakes legendary power and enable our new unique Mantle of Mountain’s Fury. TamGar will help us deal massive crits to enemies by giving us a massive amount of critical strike chance ensuring our quake explosions absolutely delete screens.
Which Elixir Should You Use?
Visit the Alchemist in any main town to craft helpful Elixirs that increase stats, and experience gain for 30 minutes. Make sure to forage plants and pick up the necessary crafting materials during your adventures; they randomly spawn around the world. Use an Elixir providing any Resistance you need most, or the new Elixir of Precision II for more Critical Strike Chance further enhancing this build’s damage.
Return to the Alchemist again every 5 to 10 levels to upgrade your potion. The extra healing is essential to survival.
Mythic Uniques
If you are fortunate enough to acquire the items listed below, use them to further increase your character’s power. Let’s review
- Ring of Starless Skies – This amazing ring helps rid us of our need to really worry about resources and lets us spam cast Hammer as much as we want while also providing a large damage increase for doing so. If you’re lucky enough to grab this must have ring, replace your Aspect of Vocalized Empowerment ring with it as you won’t have any issues with resources after equipping it.
- Harlequin Crest – The infamous Shako. While this setup prefers the new Heir of Perdition over this old mythic, it would be remiss of us not to mention the power of this item. With a huge armor bonus, 20% damage reduction, huge cooldown reduction and +4 ranks to all skills, this item is still extremely powerful. If you acquire one before you acquire Heir of Perdition feel free to replace your Tuskhelm with it.
- The Grandfather – The most powerful 2-Handed Sword in Diablo 4. While it can be used by moving Aspect of Incendiary Fissures to your one-handed weapon and replacing Aspect of Elements it is less potent than in the past for this specific build. Our aspects provide large amounts of power and Earthquake damage so we don’t want to forgo any of them. That said the Grandfather’s reputation stands unmatched
Stats and Tempering
Below you will find the affixes and tempering we prefer on our gear. Tempering Manuals and their recommended affixes are provided in the second column, and the bolded yellow affixes are the most important targets for Masterworking upgrades. As a reminder, you can only temper Ancestral Items twice. Any item other than an Ancestral from Torment 1 or higher difficulty can only be tempered once. We will list the most important temper first in each section so that if you only one temper, you’re applying the most powerful one for this build. Finally, we will be listing stats for every slot so that if you do not have a unique in that slot, you will know what to look for until you find the unique items listed under the Gear section above.
Slot | Gear Affixes | Tempering Affixes |
Helm | 1. Cooldown Reduction 2. Maximum Life 3. Strength | 1. Earthquake Size Barbarian Innovation 2. Ground Stomp Cooldown Reduction Barbarian Strategy |
Chest | 1. Strength 2. Maximum Life 3. Armor | 1. Earthquake Size Barbarian Innovation 2. Ground Stomp Cooldown Reduction Barbarian Strategy (Note: Mantle of Mountain’s Fury is a build enabling unique, you need this item to make this build work. We are listing the stats and tempers here while you work to acquire it. Replace your chest with it ASAP) |
Gloves | 1. Attack Speed 2. Strength 3. Ranks to Hammer of the Ancients | 1. Hammer of the Ancients Size Brute Innovation 2. Critical Strike Damage Worldly Finesse |
Pants | 1. Strength 2. Maximum Life 3. Needed Resistance | 1. Ground Stomp Cooldown Reduction Barbarian Strategy 2. Earthquake Size Barbarian Innovation |
Boots | 1. Movement Speed 2. Maximum Life 3. Strength | 1. Movement Speed Natural Motion 2. Earthquake Size Barbarian Innovation |
Amulet | 1. % Strength 2. +Ranks to Counteroffensive 3. + Ranks to Heavy Handed | 1. Ground Stomp Cooldown Reduction Barbarian Strategy 2. Damage While Berserking Berserking Finesse |
Ring 1 | 1. Critical Strike Chance 2. Critical Strike Damage 3. Lucky Hit: Up to a [X%] chance to make enemies Vulnerable for 2 seconds | 1. Damage to Close Enemies Natural Finesse 2. Call of the Ancients Cooldown Reduction Ultimate Efficiency — Barbarian |
Ring 2 | 1. Critical Strike Chance 2. Critical Strike Damage 3. Attack Speed | 1. Damage While Berserking Berserking Finesse 2. Call of the Ancients Cooldown Reduction Ultimate Efficiency — Barbarian |
2-Handed Bludgeoning Weapon | 1. Strength 2. Maximum Life 3. Critical Strike Damage | 1. Chance for Earthquakes to Cast Twice Wasteland Augments 2. Damage While Berserking Berserking Finesse |
2-Handed Slashing Weapon | 1. Strength 2. Maximum Life 3. Critical Strike Damage | 1. Damage to Close Enemies Natural Finesse 2. + Ranks to Heavy Hitter Vehement Augments |
Dual Wield Weapons | 1. Strength 2. Maximum Life 3. Critical Strike Damage | 1. Damage to Close Enemies Natural Finesse 2. + Ranks to Heavy Hitter Vehement Augments |
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