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The following sections cover all systems that are important if you want to improve the power of your character in the endgame of Diablo 4.
Legendary Aspects
Each Aspect is listed with its matching gear slot. Do your best to keep each Aspect in the assigned slot. Remember to salvage Legendary Items with higher Aspect values to unlock them in the Codex of Power, and then imprint them onto gear pieces with the preferred affixes.
| Slot | Gems | Legendary Aspect/Unique | Aspect / Unique Power |
| Helm | – Casting You deal x[40-60%] increased Fire damage. | ||
| Chest | Aspect of the Fortress | – For every 10% Life you are missing, gain [1-5%] Damage Reduction | |
| Gloves | N/A | – Your attacks randomly deal 1% to [200-300%] of their normal damage | |
| Pants | Relentless Berserker’s Aspect | – Lucky Hit: Damaging an enemy with a Core Skill has up to a [15-35%] chance to extend the duration of Berserking by 2 seconds. Double this duration if it was a Critical Strike. | |
| Boots | N/A | Ghostwalker Aspect | – While Unstoppable and for 4 seconds after, you gain [10-30%] increased Movement Speed and are Unhindered |
| Amulet | Aspect of Limitless Rage | – Each point of Fury you generate while at Maximum Fury grants your next Core Skill within 5 seconds x[1-3%] increased damage up to 15 times. | |
| Ring 1 | Bold Chieftain’s Aspect | – Whenever you cast a Shout Skill, its active cooldown is reduced by [10-30%] per nearby enemy up to 70% | |
| Ring 2 | – After spending 100 Fury within 5 seconds, your next non-channeled Core or Weapon Mastery Skill Cast within 5 seconds is a guaranteed Critical Strike and deals x[50-80%] bonus Critical Strike Bonus | ||
| Two-Handed Bludgeoning Weapon | Aspect of Ancestral Force | – | |
| Two-Handed Slashing Weapon | Aspect of Earthquakes | – | |
| Dual Wield Weapon 1 | Vehement Brawler’s Aspect | – Casting an Ultimate Skill increases your damage by [10-30%] for 8 seconds. Gain 2 additional Ultimate Skill Ranks | |
| Dual Wield Weapon 2 | Aspect of Inner Calm | – Deal x[5-13%] increased damage. Triple this bonus after standing still for 3 seconds. |
To see how this build compares to the other builds on our site, you can check out our build tier lists.
To see the Chaos Armor variants, click HERE!
Stat Priority and Tempering Affixes
Below are the affixes to prioritize on gear. Each line of affixes is listed in order of importance. Tempering Manuals and their recommended affixes are provided in the second column, and the bolded yellow affixes are the most important targets for Masterworking upgrades. Be sure to check our Tempering and Masterworking guides for more details about these topics.
| Slot | Gear Affixes | Tempering Affixes |
| Helm | 1. Cooldown Reduction 2. Maximum Life 3. Strength | 1. Earthquake Size 2. Ground Stomp Cooldown Reduction |
| Chest | 1. Strength 2. Maximum Life 3. Resistance to All Elements | 1. Earthquake Size 2. Ground Stomp Cooldown Reduction |
| Gloves | 1. Attack Speed 2. Strength 3. Ranks to | 1. Hammer of the Ancients Size 2. Critical Strike Damage |
| Pants | 1. Strength 2. Maximum Life 3. Needed Resistance | 1. Ground Stomp Cooldown Reduction 2. Earthquake Size |
| Boots | 1. Movement Speed 2. Maximum Life 3. Strength | 1. Movement Speed 2. Earthquake Size |
| Amulet | 1. % Strength 2. +Ranks to 3. + Ranks to | 1. Wrath of the Berserker Cooldown Reduction 2. Ground Stomp Cooldown Reduction |
| Ring 1 | 1. Attack Speed 2. Critical Strike Damage 3. Resistance to All Elements | 1. Wrath of the Berserker Cooldown Reduction 2. Damage While Wrath of the Berserker is Active |
| Ring 2 | 1. Resistance to All Elements 2. Critical Strike Damage 3. Attack Speed | 1. Wrath of the Berserker Cooldown Reduction 2. Damage While Wrath of the Berserker is Active |
| 2-Handed Bludgeoning Weapon | 1. Strength 2. Maximum Life 3. Critical Strike Damage | 1. Chance for Hammer of the Ancients to Deal Double Damage 2. Damage While Wrath of the Berserker is Active |
| 2-Handed Slashing Weapon | 1. Strength 2. Maximum Life 3. Critical Strike Damage | 1. Chance for Hammer of the Ancients to Deal Double Damage 2. Damage While Wrath of the Berserker is Active |
| Dual Wield Weapons | 1. Strength 2. Maximum Life 3. Critical Strike Damage | 1. +Ranks to 2. Damage While Wrath of the Berserker is Active |
Uniques and Mythic Uniques
Below you will find information on Unique Items and Mythic Unique Items that are useful and recommended for this setup. If a Mythic Unique is not listed here, it is NOT recommended and won’t benefit this specific build in any way.
Uniques
Ugly Bastard Helm This helm grant us a massive multiplier to all fire damage. Though changed to only convert damage into fire during
Wrath of the Berserker, we don’t actually need to worry about this as we run this particular ultimate and benefit from it as often as possible.
Fists of Fate even with its change in Season 8 to no longer trigger random Crowd Control effects, it still causes Vulnerable and helps our damage out by a lot. Make sure you’re wearing one that’s at least 250% or more on its Unique Power, this will make it on average, increase our damage by 25% and up to 50% with a maximum 300% roll. A powerful unique.
Ring of Red Furor This ring has been coming back into the limelight in the last few seasons as certain builds are able to take advantage of it. Thanks to changes Hammer is once more able to wield this to produce massive hammers and crush the demonic hoards.
Mythic Uniques
Shroud of False Death – An extremely powerful chest item that grants +1 rank to all passive skills we have. This provides everything from some movement speed, to life, to critical hit damage, fortify and everything in between. This also increases our resource generation letting us keep slamming hammers down.
Harlequin Crest – The infamous Shako. With a huge armor bonus, 20% damage reduction, huge cooldown reduction and +4 ranks to all skills, this item is still extremely powerful providing us full uptime on shouts and our ultimate skill
Wrath of the Berserker as well as granting a bit more damage through the ranks to hammer itself which give it even more crushing power.
Gems and Runes
Below you will find the details about why we’re using the gems we are as well as which runes we want to combine for runewords in Vessel of Hatred. Let’s jump in.
Gems
| Weapon Gems | Armor Gems | Jewelry Gems |
Make sure you are maintaining 70% in all resistances and 1000 armor. If you have enough armor but are lacking a resistance, consider dropping a
Grand Skull for another gem of whatever resistance you are lacking such as
Grand Sapphire for cold resist.
Runes
Runewords return from Diablo 2 in Vessel of Hatred! You are limited to two Runewords across your gear, and it requires two sockets in the same item. So, this limits creating Runewords by combining two Runes to either Helm, Chest, Pants, or Two-Handed Weapons. We generally recommend them in both of your Two-Handed Weapons for Barbarian. Let’s jump in.
| Rune | Rune Effect |
| Gain 25 Offering: Stores offering every 0.3 seconds. Cast a non-basic skill to gain the stored offering. | |
| Requires 5 Offering: Cooldown 1 second, Restore 3.5 Primary Resource | |
| Gain 15 Offering; Lucky Hit: Up to a 100% chance against non-healthy enemies | |
| Requires 400 Offering; Cooldown 1 second, Casting a Skill other than a Basic or Defensive Skill spends all of your Primary Resource to increase your damage up to 100% for 1 second. |
Obol Gambling
A final point on acquiring gear is using your Obols to target farm specific slots instead of randomly spending them on random drops. Similar to Kadala in Diablo 3, you can use Obol vendors in town to try and get what you’re missing. When a level 60 Character spends Obols, all gear from that vendor will be 750 item power, the highest non-Ancestral in the game, allowing you to fill out gear with the affixes or Legendary Aspects you need.
Check out our Obol Gambling Tool Guide HERE.
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