Build Introduction
The
Landslide Druid leveling build crushes foes under the might of the Earth. The Landslide Druid excels at ranged attacks, targeted zone control, and strong defense to quickly and effectively level. This is set up as a Human Caster leveling build.
With the
Land Mine variation unlocked at level 32, Landslide becomes a powerhouse at focused damage, killing bosses and elites with ease.
After progressing through the Main Story and reaching level 70, continue your
Landslide adventure with the Landslide Druid Endgame Guide, or choose any of our Endgame Builds.
For general tips and information about leveling a Druid in Diablo 4, see our Druid Leveling Page.
Seasonal: Looking for the right Splinter Gems for the build? Check them out here.
Quick Navigation
This guide covers everything necessary to get started on the
Landslide Leveling Druid, including Skill Tree points, Paragon, Gearing, and Seasonal updates. Jump to the sections you’re looking for here:
Skill Bar and Skill Tree Points
This tree outlines the recommended Skill Point progression in your Leveling Path. Take note of when points are removed or Variations swapped. 69 Skill Points are gained from leveling. An extra 14 points are gained from completing Renown (Eternal) and Seasonal Journey (Seasonal), for a total of 83 Skill Points. Allocate the extra points to ranks in priority Skills, such as
Landslide.
The Build Mechanics section helps explain how these Skills play and interact. Head there after setting up your skill bar.
Druid Class Mechanic – Spirit Boons
Druids unlock powerful Spirit Boon passives, giving offerings to the animal spirits to receive their Blessing. Once fully unlocked, activate the final Boon by Spirit Bonding with one of the four animal spirits to take two passives from that row. To access Spirit Boons:
- Reach Level 15, accepting the quest chain beginning with Druid: Spirits of the Lost Grove.
- Clear the Túr Dúlra Stronghold scenario in Scosglen.
- Complete the quest chain to gain access to the Animal Spirits.
| Boon Name | Animal | Effect |
|---|---|---|
| Gift of the Stag | Deer | Gain 30 Maximum Spirit. You gain 5 Spirit every second. |
| Scythe Talons | Eagle | Gain 10% increased Critical Strike Chance and 15% increased Lucky Hit Chance. |
| Swooping Attack | Eagle | Gain 20% Attack Speed. |
| Energize | Wolf | Lucky Hit: Dealing damage has a 15% chance to restore 15 Spirit. |
| Obsidian Slam | Snake | Casting an Earth Skill grants 1 stack of Resolve. Gaining or losing Resolve increases the damage Earth Skills deal by 20%x for 4 seconds. |
Prioritize offerings to unlock Gift of the Stag first, increasing Spirit Generation to keep casting
Landslide.
Gear, Stats, Gems, and Runes
Check these sections for important Landslide gearing considerations to improve the power of your character while leveling.
Legendary Aspects
Salvaged Legendary Powers will update within your Codex of Power. Legendary Items with Aspect powers can be found across all content in Diablo 4. Randomly dropped Legendary Aspects can have a specific range of power on them. Salvaging a higher rank will improve the Aspect’s rank within your Codex from then on.
Aspects are mostly generic conditional multipliers, small utility, heavy defense, or quality of life improvements rather than strict requirements for a build to function.
Here are the high-value Legendary Aspects to look out for with the Landslide Leveling Druid:
Offensive Aspects
Crushing Aspect – While Fortified, you deal 45-65% increased damage.
Aspect of the Followed Path – Skills cast in the Base Shapeshift Form gain 45-60% increased damage. - Note: Human is the Base Form for Landslide.
Accelerating Aspect – Critical Strikes with Core Skills increase Attack Speed by 30-50% for 5 seconds.
Defensive Aspects
Aspect of Heavenly Strength – While wielding a 2-handed Weapon, gain 20-30% Damage Reduction. - Note: This bonus is not active while in a Shapeshift form like Werebear or Werewolf.
Aspect of Coagulation – Gain 30%+ increased Fortify Generation and 20% Damage Reduction while Fortifed.
Utility Aspects
Aspect of Anger Management – While above 50 Primary Resource, deal 15 – 20% increased damage and gain Berserking, but lose 3 Primary Resource Regeneration.
Shifter’s Aspect – Your Form Bonuses are increased by 60-80%. - Human Form bonuses increase Spirit Generation and Cooldown Reduction.
Mobility Aspects
Aspect of Slaughter – You gain 30-45% increased Movement Speed. Taking damage from Close enemies Slows you by 30% for 2 seconds.
Wind Striker Aspect – Critical Strikes grant 30-50% Movement Speed for 1 second, up to 6 seconds.
Resource Aspects
Resource Aspects trade an offensive jewelry aspect for easier play and better game flow. These are strong for leveling, but can be hard to find early on.
Vulpine’s Aspect – Gain 15 – 25 Primary Resource per second while you have a Barrier.
Aspect of the Orange Herald – Cast Core Skill damage reduces the Cooldown of one of your Skills by 0 – 1 second.
Aspect of Adaptability – Basic Skills generate 15-25 additional Primary Resource, once per Skill.
Druid can adjust to what drops or to playstyles they enjoy when they level. See what flex choices are available in the Druids Have Options! section
Stat Priority and Tempering Affixes
Below are the recommended Gear Affixes for each slot for the Landslide Leveling Build. Gear Affixes are listed by importance. Affixes in Bold are the most important for the build, and alternatives are added as well.
| Slot | Stats |
|---|---|
| 2-Handed Weapon | Weapon Damage Willpower Critical Strike Damage Multiplier Physical Damage Multiplier Maximum Life |
| Helm | Willpower Maximum Life Resource Generation Spirit Per Second |
| Chest | Willpower Maximum Life Ranks in Defensive Skills Spirit Per Second |
| Gloves | Ranks in Critical Strike Chance Attack Speed Critical Strike Damage Multiplier Physical Damage Multiplier |
| Pants | Willpower Maximum Life Armor Spirit Per Second |
| Boots | Movement Speed Willpower Maximum Life Spirit Per Second |
| Amulet | Movement Speed Ranks in Earth, Nature or Core Skills Critical Strike Chance Critical Strike Damage Multiplier |
| Rings | Critical Strike Chance Attack Speed Resource Generation Critical Strike Damage Multiplier |
- Spirit Per Second will go a long way to help us keep sending out waves of Landslides.
Tempering manuals are found across Sanctuary. The Blacksmith applies Tempering affixes on items. Manuals are divided by types; a Resource manual like
Worldly Stability has Resource type tempers, and can only be placed on rings and amulets.
When tempering, the item will select one of the affixes from the chosen Manual. Temper rerolls to get the desired affix are limited. Unique Items can also be tempered.
Here’s a list of Useful tempers to look out for, sorted by type.
| Manual Type | Manual Name | Manual Effect |
|---|---|---|
| Weapon | Critical Strike Chance | |
| Offensive | Earth Damage | |
| Defensive | Maximum Life | |
| Utility | Lucky Hit Chance | |
| Mobility | Movement Speed | |
| Resource | Resource Generation Chance to Restore Resource |
Defensive Tempers are strong while leveling, giving large amounts of Maximum Life.
Our endgame builds are designed for gameplay after level 70, including interactions and systems found in Torment difficulty and beyond. Check the Druid Builds page to progress your character further.
Uniques
Here are some Uniques for the Landslide Druid to look out for while leveling:
Earthbreaker has strong affixes for Landslide and creates Tectonic Spikes that when hit by further casts of
Landslide will spawn another Landslide.
Will of Stone gives
Earth Spike extra spikes on Cast and a damage boost. The extra spikes do not benefit from the Variation bonuses.
The Basilisk casts
Petrify on Healthy enemies, including extra effects like
Seismic Shift damage, but not side upgrades like the extra Spirit. Petrified enemies have a high chance to be Critically Struck.
Fractured Runestone gives Earth Skills extra Critical Strike Damage, increasing when you have at least 4 Overpower stacks, and passively gives Overpower stacks. We gain Overpower from casts of
Earth Spike thanks to the Side Upgrade.
Insight has incredible stats for leveling that can last through the midgame. Combine a Common Staff or Polearm with the runes Ral, Tir, Tal, Sol in the Horadric Cube to make it.
Gems and Runewords
See below for the best Gems and Runes to socket into your gear for each category.
Gems
- Weapon:
Skull for Physical Damage Multiplier - Armor:
Sapphire for Willpower. - Jewelry
Splinter of Anguish – Gain Critical Strike Chance and Attack Speed, but Primary Resource Costs are increased by 30%.
Splinter of the Black Soulstone – Killing enemies absorbs a soul for 15 seconds. Each soul increases your damage by 5%, but increases your damage taken by .5%. This effect stacks, but does not refresh.
Splinter of Lies – You gain 100% increased Gold Drop Rate, Crafting Material Drop Rate, and 25% Bonus Experience, but you are always Weakened and Vulnerable.
- If playing Eternal:
Diamond for All Resistance
Runewords
Runewords are a flexible power to help strengthen a build or fill its weaknesses. Two Runes combine for the total Runeword effect:
- A conditional trigger Rune of Ritual that supplies Offerings when the condition is met.
- An effect Rune of Invocation that costs Offerings.
Once the Rune of Ritual has supplied enough Offerings, the Rune of Invocation will trigger its effect. Runes of Invocation will have overflow effects, where excess Offerings will spill over to empower the triggered effect.
Runewords replace Gems in gear. Two sets of Runeword pairs can be placed at a time. Runeword combinations are placed within 2 sockets of the same item, e.g., Helm, Chest, Pants, or 2-handed Weapon.
The following are Runeword combinations for the Landslide Leveling Druid. These leveling recommendations are limited to Magic and Rare quality runes, and placed into Armor slots:
| Runeword Combination | Runeword Effects |
|---|---|
| Nagu Qua | Maintain at least 1 active Summon for 5 seconds, gaining Offering for each up to 5 Summon. |
| Poc Gar |
Qua will improve move speed, and
Gar will give a small amount of Critical Strike Chance. Other options such as
Que for defensiveness or
Kry to gather enemies in your Landslides can also work; adjust to what drops as you are leveling.
Paragon Starts at Level 70. Once you reach this level, switch to one of our Endgame Builds!
Season Mechanics
There are lots of seasonal powers to look out for in Season of Hell’s Legacy.
Splinters of Evil
Confront the Prime Evils in Waking Nightmares or the seasonal questline for a Splinter of Evil, unlocking a reputation track and upgrades to an Iconic Power.
Select the Splinter for the content you prefer doing or are working on rewards from, such as Diablo’s Splinter of Terror for Helltides and Infernal Hordes.
Soul Splinters
Soul Splinters are gems placed in Jewelry slots that grant power for a price. Here are the top ones to look out for while leveling:
Splinter of Anguish – Gain Critical Strike Chance and Attack Speed, but Primary Resource Costs are increased by 30%.
Splinter of the Black Soulstone – Killing enemies absorbs a soul for 15 seconds. Each soul increases your damage by 5%, but increases your damage taken by .5%. This effect stacks, but does not refresh.
Splinter of Lies – You gain 100% increased Gold Drop Rate, Crafting Material Drop Rate, and 25% Bonus Experience, but you are always Weakened and Vulnerable.
Be wary of other Splinters. They are strong, but their price can be heavy while leveling, such as Splinter of Pain’s high Damage Reduction, but at a Movement Speed cost. If you choose Splinter of Hellfire, adjust your gear around the Critical Strike Chance reduction. For example, no Critical Strike Chance means
Wolves cannot crit to give Attack Speed.
Legacy Uniques
This season introduces several useful Uniques from previous games, such as
The Furnace. While going through the seasonal campaign, you are guaranteed a
Stone of Jordan and
Leoric’s Crown; you get these at 850 item power if you complete the season quests at max level.
Runeword Items
A sneaky addition to the season is extra Runes and Runeword Items. Combine the right combination of Runes with a base Common item to make the Runeword Item. One of the very best while leveling and early gearing is
Insight with its high Attack Speed, Critical Strike, and massive Spirit Generation! Combine a common polearm or staff with
Ral
Tir
Sol and Tal in the Horadric Cube to create the Runeword item.
Talisman
Lord of Hatred introduces Talisman sets. The Talisman is a Seal and the Charms placed within. Charms have general affixes from a limited pool and can have Set bonuses, which grant significant power.
You will receive a Seal and Charm early in the Lord of Hatred Campaign. While leveling, magic, rare, and generic set charms can drop. After unlocking Torment levels, Druid Set Talismans and Ancestral level seals will begin to drop.
Seals and Charms come with some gear affixes, and seals also have a conditional bonus if you match their desired Set placement.
Some of the better affixes for the Seal, Seal Bonuses, and Charms include the following:
- Ranks to Nature, Core, or Earth Skills
- All Stats
- Armor or Max Life
- Critical Strike Chance
Feel free to mix and match whichever gives the largest bonuses while leveling, and look forward to the meaningful Druid set bonuses in the endgame! For Landslide, that is Song of the Old Mountain:
- Song of the Old Mountain Petrifies enemies, builds damage, and then explodes in showers of rock. This is excellent when content density is high.
Mercenaries
Once unlocked, Mercenaries are followers that aid the Player in combat. A main mercenary is chosen to fight alongside you, granting strong buffs or perks, and a secondary Mercenary is chosen to periodically reinforce you under a chosen Opportunity condition. As you build Rapport with your Mercenary, you gain more access to their Skills and Perks.
The following Mercenary options are recommended for the Landslide Leveling Druid:
Main Mercenary – Subo, The Drunken Archer
- Skills:
Wire Trap,
Ready At Hand,
Cover Fire,
Opening Fire
Reinforcement – Raheir, the Shieldbearer
Subo gives minimap tracking of enemies, a high quality of life feature while leveling.
Crater will occasionally help group enemies into your Landslides.
Build Mechanics
Rotation and Playstyle
- Maintain
Earthen Bulwark for Barrier and Fortify bonuses. - Cast
Petrify against Elites and Bosses to restore Spirit, Stun, apply a Critical Strike Damage debuff.
Landslide to crush your enemies.
Cyclone Armor with
Reversal to gather enemies in your Landslides.
Earth Spike as filler to restore Spirit.
Skills, Support and Synergies
Landslide is our primary damage. Summon pillars at the cast location that crush enemies between them.
There are three Variations for Landslide.
Land Mine is our main Variation, unlocking at level 32. Place landmines underneath enemies that detonate after a second, focusing heavy damage to enemies in the blast. This is the best variation for damage, especially against Bosses and Elites. With
Reversal Cyclone Armor, we can grip enemies into the landmines.
Before level 32, either of the other Variations can be used by preference:
Continental Shift summons extra pillars in a wider area, but may not be accurate.
Vengeance of Earth casts pillars directly under enemies near the Cast of landslide, dealing extra damage to those targets.
Supporting Skills
Earthen Bulwark provides Barrier, Fortify, and Unstoppable or Overpower. Fortify is useful for extra Critical Strike Chance on Landslides.
Wolves provide high Attack Speed on Critical Strike, and can tank a bit for you.
Cyclone Armor provides Resistance, and can be used to grip enemies into your Landslides with
Reversal.
Earth Spike is our filler Spirit Generator. With the
Seismic Shift Variation, you get a midrange line of spikes sent into enemies.
Ultimate Skill and Key Passive
Petrify is a Stun, Critical Strike Damage debuff on enemies, and Spirit Generator. Use this against Elites and Bosses to help take them down, or as a periodic cast to give back Spirit.
Buff Check
Here’s a breakdown of where we are getting what essential buffs!
| Power | Source |
|---|---|
| Barrier | |
| Berserking | Aspect of Anger Management, if used. |
| Crowd Control | |
| Ferocity | – |
| Fortify | |
| Poisoning | – |
| Resolve | Obsidian Slam Spirit Boon |
| Unstoppable | |
| Vulnerable | – |
| Weaken | – |
Druids Have Options!
Any of the Supporting Skills can be substituted for another desirable supporting Skill depending on looted Legendary Aspects, leveling content, or by playstyle preference. Some examples can include:
- Other Basic Skills are available by preference, and any can help generate Spirit. Try
Claw with the Dash Variation to improve mobility! - Want to try out other Earth Skills? Most options can be slotted over Landslide or along with it. Try Stone Burst or Boulder for some alternative earthen gameplay.
- Miss the Zoo? No worries, the rest of the Companions could give strong utility, like Ravens for Vulnerability, or Creeper for Poison and Fortify.
- Swap out a defensive like Cyclone Armor for a mobility like
Trample! - Want to try out other Ultimate Skills?
Cataclysm can be a strong Ultimate Skill alternative to
Petrify, guaranteeing Vulnerable and dealing good damage in early leveling.
Grizzly Rage is a powerhouse cooldown with an incredible multiplier. If you find an
Aspect of the Orange Herald, either of these Ultimates can be reasonable uptime. - Being Human is un*bear*able? At the cost of some Resource Generation, you can chonk up with Werebear Nodes on Landslide and Earth Spike, granting Damage Reduction and Max Life.
Season Updates
Landslide is back and looking strong as an endgame build, so I have revived the leveling build for smooth transition into the Landslide Endgame build.
The following list details the important changes in the Season 15 Patch Updates that are specific to the Landslide Leveling Druid. For general Season 15 information, check out our Season 15 Hub.
Skills and Stats:
- Willpower scalar increased from 1.25 to 1.625.
- Human Form now gives Resource Generation instead of Spirit Per Second.
- Human Form Nodes now give 10% increased damage.
Itemization:
- Song of the Old Mountain Talisman Set:
- 2-Piece Set Bonus:
- Damage no longer requires Earth skills.
Aspect of Heavenly Strength reduced to 20-30% Damage Reduction.
Bug Fixes:
- Fixed an issue where Song of the Old Mountain effects could stop functioning after defeating enemies with the set’s absorbed damage effect.
- Fixed an issue where Song of the Old Mountain could repeatedly crowd control enemies without properly building toward Unstoppable.
- Fixed multiple issues affecting Petrify interactions with Druid Talisman effects and bonuses.
Difficulty and Endgame
Choosing your World Tier: The fastest experience at the start of the run is Normal or Hard. Each additional difficulty step increases experience and rewards, but can cause a total speed loss if enemies live too long, extending the leveling process. If you find a high-value Unique Item like
Earthbreaker, try out higher difficulties!
Once you’re ready at level 70, or even sooner, it’s time to start those Endgame Activities.
After Level 70, you gain no more Skill Points and instead start progressing in the Paragon Board. Allocate Paragon Points into nodes along the path to gain further power. Rare Glyphs start at 3 Radius, growing by 1 Radius at level 25, and then at level 51. Level up your glyphs by running The Pit. Early investment for this build might prioritize Spirit Generation nodes from the
Ancestral Guidance board, and Earth Damage Multipliers from the
Earthen Devastation board.
This will get you ready for that transition to the Landslide Endgame Guide or other Endgame Druid Builds.
Thanks so much for reading and good luck on leveling!
Changelog
- 17 September, 2026: Updated with expanded information on seasonal mechanics, including runeword items. Updated Unique Recommendation to include Insight.
- 14 September, 2026: Revived this leveling build for a smooth transition to the Landslide Endgame build, which is initially looking meta in season 15. Updated for Season 15 and Patch 3.2.1.
- 21 September, 2025: As part of trimming down total builds to focus on meta or stronger pages across the d4 site, build is set to legacy and not maintained since season 9.
- 6 July, 2025: Updated Seasonal Arcana recommendations.
- 27 June, 2025: Updated for patch 2.3 and Season 9.
- 24 April, 2025: Updated to new unified format and for Season 8 Patch 2.2 changes.
- 22 January, 2025: Adjusted recommended Witch Powers. This accounts for Lost Powers and Occult Gems being hard to get while leveling
- 16 January, 2025: Updated for Season 7 (Patch 2.1)
- 17 November, 2024: Minor updates for patch 2.0.5.
- 17 October, 2024: Ownership of page transferred, replacing previous guide.
- Page restructured for improved readability, explanations and options.
- Changes to recommended Skill Bar and Skill Tree, Legendary Aspects, Gearing, and Mechanics.
- October 3rd, 2024: Updated for Season 6 (Patch 2.0.2)
- August 3rd, 2024: Updated for Season 5 (Patch 1.5.0)
- June 17th, 2024: Updated for Season 4 Midseason (Patch 1.4.3)
- May 10th, 2024: Updated for Season 4 (Patch 1.4.0)
- January 22nd, 2024: Updated for Season 3 (Patch 1.3.0)
- October 17th, 2023: Updated for Season 2 (Patch 1.2.0)
- July 18th, 2023: Guide updated for Season 1.

