Updated for Season 8
Strengths and Weaknesses
- Large zones of coverage to kill enemies in a wide area
- Top-end damage that kills bosses just as easily
- Lightning bolts can have unpredictable targeting
- Ramping and setup can be inconsistent
Build Introduction
Wielding thunderous power, the Lightning Storm Druid is a force of nature, commanding the elements to rain down a storm of destruction upon the enemies of Sanctuary! Use Lightning Storm and
Tempest Roar to become the Lightning Storm Werewolf, and lash out with luminous lightning!
Just starting on your druid adventure? Check our Druid Leveling Guide for options on how to level, and swap to this one at Level 60.
Build Requirements
The following Unique Items are required for build functionality to get started on the Lightning Storm Druid:



Get more info on the Unique items supporting this build in the Unique Items section.
Quick Navigation
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Skill Bar and Skill Tree Points
Use Key Passive Perfect Storm while leveling and gearing.
Raging Lightning Storm can be taken during farm.
Primal Lightning Storm can be taken for bossing to help Stagger the boss sooner.
If you are missing skill points, complete Renown events in each zone. See how these Skills play in the Rotation and Gameplay section.
Druid Class Mechanic – Spirit Boons
Druids unlock powerful Spirit Boon passives, giving offerings to the animal spirits to receive their Blessing. Once fully unlocked, activate the final Boon by Spirit Bonding with one of the four animal spirits to take two passives from that row.
Boon Name | Animal | Effect |
---|---|---|
Wariness | Deer | Take 15% reduced damage from Elites. |
Avian Wrath | Eagle | Gain 40% Critical Strike Damage. |
Calamity | Wolf | Extend the duration of Ultimate Skills by 35%. |
Overload | Snake | Dealing Storm damage also applies an additional 20% Poisoning damage over 5 seconds. Lucky Hit: Dealing Poison damage has up to a 35% chance to summon a Lightning Bolt on the target dealing 120% damage. |
Calm Before the Storm | Snake | Lucky Hit: Nature Magic Skills have up to a 10% chance to reduce the Cooldown of your Ultimate Skill by 2 seconds. |
While leveling and gearing, use the Energize and Gift of the Stag Spirit Boons, replacing Calamity and Wariness. This will help with Spirit Management.
Druid’s primary resource is Spirit. See the Spirit Management Section on how to keep casting!
Gear, Stats, Gems, and Runes
Check these sections for all important Lightning Storm gearing considerations to improve the power of your character in the endgame.
Legendary Aspects
Gear Slots with multiple options are listed in recommended priority. Any slot with an Optional Mythic Unique or Unique Item will include a valid alternative legendary power to use while still leveling and gearing.Combine these with the right stat priorities.
Slot | Gem | Aspect | Unique/Legendary Aspect Power |
---|---|---|---|
Staff | ![]() ![]() | ![]() | Your Core Skills deal up to 35-75% increased damage based on your amount of Fortify. |
Helm | ![]() ![]() | (Required Unique) ![]() | Lucky Hit: Storm Skills have up to a 15-35% chance to grant 4 Spirit. Your base Storm Skills are now also Werewolf Skills |
Chest | ![]() | (Recommended Mythic) ![]() (Recommended Unique) ![]() ![]() | If you haven’t attacked in the last 2 seconds, gain Stealth and 40% Movement Speed. |
Gloves | ![]() | Lightning Storm gains 1 additional strike each times it grows. Lightning Storm Critical Strikes cause lightning to strike twice, dealing 10-40% increased damage. | |
Pants | ![]() | ![]() | Gain 7.5-17.5% Damage Reduction while Shapeshifted into a Werewolf. |
Boots | (Recommended Unique) ![]() ![]() | Shapeshifting into a new animal form increases the value of your Bestial Rampage bonuses by 2-5%, up to 20-50%. This bonus decays by 2% per second. | |
Amulet | ![]() | ![]() | After Critically Striking an enemy with Shred, you gain 15 Spirit. While at 100 Spirit, your Werewolf Skills deal 20-40% increased damage until you go below 30 Spirit. |
Ring 1 | ![]() | (recommended Unique) ![]() ![]() | While Cataclysm is active, you gain unlimited Spirit and deal 40-100% increased damage. |
Ring 2 | ![]() | (Recommended Mythic) ![]() ![]() | Spending your Primary Resource reduces the Resource cost of your Skills and increases your damage by 10% for 3 seconds, up to 50%. |
Aspect of the Unsatiated damage buff is for any Werewolf Skill, which with
Tempest Roar, includes
Lightning Storm.
Staff is used over other 2-handed weapons for the faster attack speed. The Damage Over Time bonus will get some value from the Overload Boon.
To see how this build compares to the other builds on our site, you can check out our build tier lists.
Stat Priority and Tempering Affixes
Each line of affixes is listed in order of importance, and some alternatives are given. The bolded affixes are the most important targets for Masterworking upgrades. Unique Items cannot be Tempered, but can be Masterworked. Check the Tempering guide and Masterworking guide for more details about these topics.
Slot | Gearing Affixes | Tempering Affixes |
---|---|---|
Staff | Willpower Maximum Life Critical Strike Damage Chance on hit to restore Spirit | ![]() ![]() |
Helm – ![]() | Willpower% Maximum Resource Lightning Resistance Ranks to ![]() | |
Chest – ![]() | Max Life Werewolf Attack Speed Lupine Ferocity’s Damage Bonus Ranks to ![]() | |
Chest – Legendary Aspect | Willpower Max Life Spirit Per Second Armor | ![]() ![]() |
Gloves – ![]() | Damage to Distant Enemies Ranks to ![]() Critical Strike Chance Ranks to ![]() | |
Pants | Armor Willpower Max Life Dodge Chance | ![]() ![]() |
Boots – ![]() | Movement Speed Shapeshifting Attack Speed Cold Resistance Ranks to ![]() | |
Boots – Legendary Aspect | Impicit: Attacks Reduce Evade’s Cooldown By 1.5 Seconds Willpower Movement Speed Max Life Spirit Per Second | Druid Motion – Ranks to ![]() ![]() |
Amulet | Ranks to ![]() Attack Speed Critical Strike Chance Ranks to ![]() | Druid Motion – Ranks to ![]() ![]() |
Ring – (Recommended Unique) ![]() | Willpower Critical Strike Chance Movement Speed While ![]() Ranks to ![]() | |
Ring – (Recommended Mythic) ![]() | Attack Speed Critical Strike Chance Lucky Hit Chance Ranks to Core Skills | |
Rings – Legendary Aspect | Critical Strike Chance Maximum Life Resource Cost Reduction Critical Strike Damage | ![]() ![]() ![]() |
- Some Gear Affixes like Cost Reduction, Spirit on Kill or Spirit Per Second can be useful in early gearing or leveling, especially if not using the
Mjölnic Ryng with full
Cataclysm uptime.
- Daggers have the best attack speed and give Damage to Close which is a bonus for
Thunderstruck. The rest of the legendary node is covered by
Unsung Ascetic’s Wraps.
- Armor cap is 1000 for up to 85% Physical Damage Reduction. This is generally reached with either one Armor Gear Affix and one Total Armor% Temper, or using a
Juggernaut’s Aspect.
For the dedicated page for Gear Systems and Itemization Overview, check here.
After gearing, look at progression systems like Paragon next.
Uniques and Mythic Uniques
The following Unique Items are recommended for the Lightning Storm Druid.
- (Required)
Tempest Roar is required for the build to function, making
Lightning Storm a Werewolf Skill as well as providing significant Spirit Generation. This also allows Lightning Storm to benefit from Shapeshifting passives such as
Quickshift and synergize with other Unique Items
Mad Wolf’s Glee.
- (Required)
Unsung Ascetic’s Wraps gives extra Lightning Strikes and double-strikes on Critical Strike.
- (Recommended)
Mad Wolf’s Glee is an excellent offensive Unique Item, giving movement speed and Skill Ranks to all Werewolf Skills.
- (Optional for Resistances)
Tassets of the Dawning Sky is a valid item If pushing high and more elemental resistance is necessary. Mastercraft the Max Resists and Resistance affixes.
- (Recommended) –
Wildheart Hunger has gear affixes and grants a stacking bonus to
Bestial Rampage. For a boot slot, this is a strong offensive option. However, the stacks decay unless maintained by constant shifting. This bonus can be well worth maintaining by cycling between and to Werewolf or Werebear forms, but makes the rotation much more frenetic.
- (Recommended) The
Mjölnic Ryng grants a high damage multiplier during
Cataclysm and makes
Lightning Storm cost zero Spirit. See the Cataclysm and Spirit Management section for more information about
Cataclysm uptime.
Tempest Roar can be target-farmed from Duriel.
Unsung Ascetic’s Wraps can be target-farmed from The Beast in the Ice.
Mythic Unique Items
The following Mythic Unique Items are situational to the build:
- (Recommended)
Ring of Starless Skies is a powerful Resource Cost Reduction tool and damage multiplier with exellent Gear Affixes. Replaces
Aspect of the Unsatiated. The damage buff will stack even while using
Mjölnic Ryng.
- (Recommended)
Shroud of False Death gives +1 rank to all Skill Passives which means several bonuses to Damage Multipliers, Damage Reductions, Resistances, Fortify, Healing and Critical Strike Chance.
Gems and Runewords
The following are the recommended Gem and Runeword setups for the Lightning Storm Druid
Gems
Weapon Gems | Armor Gems | Jewelry Gems |
---|---|---|
![]() | ![]() | ![]() ![]() ![]() |
Poison and Lightning Resistance are covered by Paragon nodes.
Runewords
Use these Runeword combinations for the Lightning Storm Druid, placed in Armor slots:
Runeword Combination | Runeword Effects |
---|---|
Lith Wat | ![]() ![]() |
Xol Que | ![]() Evoke power from another Class. ![]() Evoke the Druid’s Earthen Bulwark, granting yourself a Barrier. |
Runewords use a conditional Rune of Ritual to generate Offering. The Offering is consumed by the Rune of Invocation to trigger its effect. Runes replace Gems in gear with two sockets. Up to two sets of Runeword Pairs can be placed at a time.
Horrid Decrepify is an efficient trigger for
Xol.
Que will constantly upkeep
Earthen Bulwark, granting Barrier, Unstoppable and Fortify. This is an effective defensive combination.
Options
- Other more offensive setups could trade
Que for options such as Kry for
Vortex,
Gar for Critical Strike Chance, or
Qax for occasional damage amps.
- Depending on the content, other Runes may give more Offering than
Lith or
Xol, such as
Bac for Travel.
Paragon Board
The following are the preferred Glyphs, Boards, and pathing recommended for making the most of the Lightning Storm Druid.
The road to max Paragon is long. The above Paragon tabs show the following:
- The BASE SETUP tab spends 50 fewer points than the max 328 points, taking stricter pathing to take all most all Legendary, Rare and Magic Nodes, and activates all Glyph Nodes with their secondary effects.
- The FULL SETUP tab completes the paragon board in its final form, filling in the rest of the board to get the rest of the Magic and Rare Nodes, as well as give additional additive bonuses especially within the Glyph areas.
Glyphs have two significant breakpoint increases. At level 15, the glyph grows in radius and gains a special effect. At level 46, the glyph grows to its max radius and gains a strong conditional damage multiplier.
Glyphs are placed as if they are at least level 15+ in radius. Total Boards placed are now limited to a max of 5; the Starter Board and four Class Boards. Rotate boards as necessary.
For a more defensive setup, exchange Fulminate for
Territorial.
Boss Powers (Season 8)
Season 8: Belial’s Return offers Boss Powers, equipped from the Boss Power tab of the character sheet. One Main Power is chosen, and three modifier powers boost the Main Power or offer smaller bonuses.
Here’s a general recommendation for the Lightning Storm Druid:
Main Power
- Wandering Death’s Chest Beam
Secondary Modifiers
- Lilith’s Wind of Hate
- Sinerat’s Flamw
- Hatred’s Embrace’s Haste
Many boss power combinations will work and several are only situationally useful. Feel free to adjust powers to your content. For example:
- For a defensive option, use Blackmailer’s Sabotage.
Mercenaries
Once unlocked, Mercenaries are followers that aid the Player in combat. A main mercenary is chosen to fight alongside you, granting strong buffs or perks, and a secondary Mercenary is chosen to periodically Reinforce you under a chosen Opportunity condition.
The following Mercenary options are recommended for the Lightning Storm Druid:
Main Mercenary – Varyana, the Berserker
- Skills:
Cleave,
Hysteria,
Bloodthirst,
Bloodlust
Reinforcement – Raheir, the Shieldbearer
- Reinforcement Ability –
Crater
- Opportunity –
Lightning Storm
Hysteria and Bloodlust will both give strong Attack Speed bonuses.
Build Mechanics
Rotation and Playstyle
Maul in place to activate Werebear Shapeshifting buffs like
Bestial Rampage.
Cataclysm as you engage enemies.
- Maintain
Preserving Blood Howl for Attack Speed bonuses.
- Channel and hold or Clickcast your
Lightning Storm to slay your foes.
Use Earthen Bulwark for Barrier and Unstoppable, as needed.
Maul does not need to hit a target for Werebear Shapeshifting buffs. Make sure you’re familiar with your Force Hold keybind to easily Maul in place.
Skills, Support and Synergies
The Lightning Storm Druid has simple execution as a build, but a lot of mechanics are coming together to make it work. Lightning Storm is our Core Skill and main ability. It is a Channeled Skill. While channeled:
- The storm grows, covering a larger area as the ability is held. This size is preserved for 6 seconds between channels. As the storm grows, the Lightning Bolts can grow more inaccurate.
Unsung Ascetic’s Wraps adds strikes and double-strikes on Critical Strike.
- Channeled abilities cannot Overpower.
- Lightning Storm now (mostly) scales with Attack Speed modifiers even while held Channeled. There is a still a slight increase to rate of fire by clicking rapidly over holding to channel.
Supporting Skills
Maul is Werebear buff maintenance Skill to help maintain Shapeshifting skills like
Quickshift,
Heightened Senses,
Bestial Rampage and Unique Item
Wildheart Hunger. This does not need to hit an enemy, it’s just the Form change that matters. Force Hold and swipe at the air before engaging enemies for the
Bestial Rampage buff. Alternatively, other Werebear abilities like
Innate Debilitating Roar or
Trample could be used to maintain Werebear buffs.
Cyclone Armor is largely just used for the passive effect, but the active knockback can be handy.
Earthen Bulwark is used for Unstoppable, and also provides strong Barrier and Damage Reduction from
Vigilance.
Blood Howl is maintained for the Attack Speed bonus and
Vigilance buff.
Ultimate and Key Passive
Cataclysm casts Lightning Bolts and Twisters frequently, applies Vulnerable. With
Mjölnic Ryng, Cataclysm provides a hefty 100% multiplier to all damage and makes
Lightning Storm cost zero Spirit. Cooldown Reduction Gear Affix,
Endless Tempest ranks, Calm Before the Storm and Calamity Spirit Boons help keep this Skill active. See the Cataclysm and Spirit Management section for more info on maintaining
Cataclysm.
Our Key Passive is Bestial Rampage for the high damage and attack speed multipliers. These are maintained easily with
Maul for Werebear and
Lightning Storm for Werewolf. While leveling and gearing, especially before full
Cataclysm uptime or you have gotten your
Mjölnic Ryng, use
Perfect Storm for better Spirit Generation.
Cataclysm and Spirit Management
With the new Unique Item Mjölnic Ryng, many Druid builds will play around
Cataclysm for the significant Damage Multiplier and full Spirit Cost Reduction while
Cataclysm is active. We make several choices on Spirit Generation and Spirit Boons that enable or make this choice shine. This also means downtime can be punishing, so we want to keep
Cataclysm up to avoid Spirit problems.
In order to maintain Cataclysm, we use:
- Calm Before the Storm for Ultimate Cooldown Reduction and Calamity Spirit Boon for Longer Ultimate duration.
- Ranks in
Endless Tempest extend the duration of Cataclysm.
- Ranks in
Cataclysm reduce Cataclysm cooldown.
Ultimate Efficiency — Cataclysm Cooldown Reduction on the 2nd ring slot if using a Legendary Aspect.
If this is not sufficient for uptime, we can optionally use:
- Target Cooldown Reductions or Lucky Hit Chance with Greater Affix or Mastercrafting.
Airidah’s Inexorable Will, mastercrafting the Ultimate Cooldown Reduction.
Spirit Management
In Early Gearing and Leveling, or before using the Mjölnic Ryng, consider doing the following for Spirit Generation and Management:
- Use Key Passive
Perfect Storm.
- Take the Wolf’s Energize Spirit Boon, replacing Calamity
- Take the Deer’s Gift of the Stag, replacing Wariness.
- Use
Tibault’s Will. Periodic casts of
Enhanced Earthen Bulwark from casting and Runewords will grant the Unstoppable for giving the Spirit.
- Use
Aspect of the Umbral for Spirit against Crowd Controlled enemies.
- Adjust Gear affixes: Resource Cost Reduction on Weapon, and Resource Generation on Rings. Spirit on Kill on weapon, or Spirit Per Second on Helm, Chest, or Boots can all be useful.
- Use the
Poc
Lum Runeword Setup.
- Use Rahair’s Iron Wolf’s Call Iconic Passive, with Varyana’s Bloodthirst with Lightning Storm Opportunity.
- Worst case, use
Maul as an attack to build Spirit.
Elixirs, Incense and Health Potions
The Alchemist offers helpful consumables at the cost of foraged materials found throughout Sanctuary.
- Craft the highest available
Elixir of Precision for Critical Strike Chance and Critical Strike Damage.
- One of each Incense Category can be used, for a total of three active Incenses at a time. In priority:
- Defensive –
Reddamine Buzz for Max Life, or
Song of the Mountain if you need the Armor, up to 1000 armor cap.
- Core Stat –
Blessed Guide for Willpower.
- Resistance –
Soothing Spices for All Resist, All Resist Maximum, and Armor.
- Defensive –
- Upgrade your Potion as you level, increasing the instant healing of the potion!
Season 8 Updates
Good damage boosts from Seasonal Powers like Wandering Death’s Chest Beam. Got a couple quality of life updates like less stack decay on Wildheart Hunger which is welcome.
The following list details the important changes in the Season 8 Patch Updates that are specific to the Lightning Storm Druid. For general Season 8 information, check out our Season 8 Hub.
Itemization:
Lum – Offering gained increased from 2.5% to 3.5%.
Qax –
- Previous: Your next non-Basic skill spends all your Primary Resource to deal up to 100% increased damage based on the percentage of Resource spent.
- Now: Casting a Skill other than a Basic or Defensive spends all your Primary Resource to increase your damage up to 100% for 1 second.
Worldly Fortune
- Lucky Hit: Chance to Apply Crowd Control affixes have been removed.
- New Affixes: Lucky Hit Chance, Impairment Reduction, Crowd Control Duration.
Wildheart Hunger – Decay rate reduced from 2% per second to 0.5% per second.
Skills and Stats:
Enhanced Blood Howl
- Previous: Kills reduce the cooldown of Blood Howl Blood Howl by 1 second.
- Now: Killing enemies reduce the Cooldown of Blood Howl by 1 second and hitting a Boss reduces its Cooldown by 0.3 seconds.
Cataclysm – New effect – Rank 5: Casting Cataclysm Slows surrounding enemies by 70% for 8 seconds.
- Overload Spirit Boon chance for Lightning Strikes increased to 35%.
- Gift of the Stag Spirit Boon
- Maximum Spirit reduced from 40 to 30.
- Spirit generation increased from 5 to 10.
Bug Fixes:
- Fixed an issue where the
Poc rune effect did not consistently trigger when using Unlimited Spirit granted by Mjölnic Ryng.
- Fixed an issue where the effect from Mjölnic Ryng could randomly stop functioning.
- Fixed an issue where Damage vs Distant Enemies did not consistently apply to bonus damage to Storm Skills from the
Thunderstruck Legendary Paragon Node.
Changelog
- 24 April, 2025: Updated to new unified format and for Season 8 Patch 2.2 changes.
- 16 January, 2025: Updated for Season 7 and Patch 2.1 updates. Two tab paragon board introduced.
- 15 October, 2024: Updated for new onsite Paragon Tool
- 29 September, 2024: Updated for Season 6. Changes to Paragon, Skill Tree, Skill Bar, and recommended Uniques.
- 7 August: 2024: Updated for post-launch of season 5. No Changes to Skills, Gearing or Paragon.
- 4 August, 2024: Significant changes to Skills and Paragon to adjust for season 5, the change to Shepherd’s Aspect and the introduction of the
Mjölnic Ryng.
- 17 June, 2024: Updated for mid-season patch 1.4.3.
- May 15, 2024: Small changes in gear affixes to adjust for season launch changes from PTR.
- 3 May, 2024: Guide reworked for the significant 1.4.0 changes to gearing and for season 4 speculative changes. Format changed to frontload basic build information and offer extra information and options afterwards.
14 March, 2024: Guide created, fully replacing previous guide.
- Ownership transferred.
- Adjusted Gear, Skills, and Paragon sections to hit defensive stats targets and improve overall damage output.
- Improved readability, explanations, and options.