Diablo 4 Barbarian Official Artwork
EndgameSmashmeleerangedSeason 8

Mighty Throw – Barbarian Build for Diablo 4 (Season 8)

A ruthless berserker tossing out pain from afar

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Mathris

WRITER


Updated:

Mighty ThrowRallying CryWar CryChallenging ShoutWrath of the BerserkerWhirlwind


Updated for Season 8


Strengths and Weaknesses

Strengths
  • Semi-Ranged Playstyle
  • Massive single target nuke with good AOE
  • Strong defense and survival
Weaknesses
  • Requires Setup
  • Reliance on a specific unique to function
  • Another Triple Shout setup

Build Introduction

Welcome to the comprehensive guide for the Mighty ThrowMighty Throw Barbarian for Diablo 4! As we move into Diablo 4’s first expansion each class gets a new skill, and Mighty ThrowMighty Throw steps up to the plate to be the new kid in town for Barbarian. If you miss the old Diablo game’s “Throwbarian” style builds, then this is the build for you. Thanks to some new unique items, big damage, and a semi-ranged playstyle, this build brings all the fun of tossing tons of weapons around and crushing demons all around you with the safety of not having to be totally in melee getting hit in return. With that, let’s take a look at how to set up this “Throwbarian” build!

Build Requirements

Required Uniques
Required Aspects (Non-codex)

Quick Navigation

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Gear, Gems, and RunesParagon Boards
Rotation and PlaystyleSeason Updates

Skill Bar and Skill Tree Points

Suggested Skill Bar
Mighty ThrowMighty ThrowChallenging ShoutChallenging ShoutRallying CryRallying CryWar CryWar CryWrath of the BerserkerWrath of the BerserkerWhirlwindWhirlwind

Follow the points allocated in the image shown above for the complete 71 point build. The additional 12 skill points are completed using the Renown system.


Barbarian Class Mechanic – The Arsenal System

The Barbarian can wield four weapons simultaneously as well as choose a weapon expertise to use as their Technique allowing them to gain that weapon’s bonus even if they’re wielding another weapon type. Finally, the Barbarian can assign its skills to use different weapon types shuffling between Two-Handed Bludgeoning Weapons, Two-Handed Slashing Weapons, and Dual-Wield Weapons.

For the Mighty Throw build, we will be using the Two-Handed Axe in our Technique slot for the bonus damage against Vulnerable Damage.

We will want to assign our Mighty ThrowMighty Throw skill to use our Two-Handed Bludgeoning Weapon so we can benefit from WallopWallop

WhirlwindWhirlwind can be assigned to anything as we’re only using it to empower our Mighty ThrowMighty Throw

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Gear, Stats, Gems, and Runes

The following sections will cover all systems that are critical if you want to improve the power of your character and move towards the highest difficulties in the endgame of Diablo 4.

Legendary Aspects

Below you will find all of the best-in-slot Aspects found on Legendary items that are important for this build. Remember that all Legendary powers can be added into your Codex of Power once you salvage or extract the item. You can still find some aspects through dungeons though they will always be at the minimum power level. To get the most out of this system, combine these Aspects with the right stats.

Gear SlotGemsAspect / Unique Aspect / Unique Power
HelmGrand RubyGrand RubyUgly Bastard HelmUgly Bastard Helm– Casting Wrath of the BerserkerWrath of the Berserker causes you to explode dealing [X]Fire damage. While Berserking your direct damage is converted into Fire. You deal x[80-100%] increased Fire damage
ChestGrand RubyGrand RubyAspect of Grasping WhirlwindAspect of Grasping WhirlwindWhirlwindWhirlwind pulls enemies to you every [6-3] seconds
GlovesN/ABane of Ahjed-Den– Every 12 seconds, your next Mighty ThrowMighty Throw detonates its pulses instantly as fire damage and deals [400-600%] increased damage
PantsGrand RubyGrand RubyTibault's WillTibault’s Will– You deal [10-20%] increased damage while Unstoppable and for 5 seconds after. When you become Unstoppable, gain 50 of your Primary Resource
BootsN/ARelentless Berserker's AspectRelentless Berserker’s Aspect– Lucky Hit: Damaging an enemy with a Core Skill has up to a [15-35%] chance to extend the duration of Berserking by 2 seconds. Double this duration if it was a Critical Strike
AmuletGrand DiamondGrand DiamondAspect of Encroaching WrathAspect of Encroaching Wrath– After spending 100 Fury, your next Weapon Mastery or Brawling Skill within 8 seconds deals x[50-80%] increased damage
Ring 1Grand DiamondGrand DiamondBold Chieftain's AspectBold Chieftain’s Aspect– Whenever you cast a Shout Skill, its active Cooldown is reduced by [10-30%] per nearby enemy, up to a maximum of 50%
Ring 2Grand DiamondGrand DiamondAspect of Inner CalmAspect of Inner Calm– You deal x[5-13%] increased damage. Triple this bonus after standing still for 3 seconds.
Two-Handed Bludgeoning WeaponLithLith and YomYom Runes
OR
Grand EmeraldGrand Emerald
Aspect of Delayed ExtinctionMighty ThrowMighty Throw and Steel GraspSteel Grasp now gain multiplicative damage instead of Cooldown from Cooldown Reduction and their damage is increased by x[125-250%]
Two-Handed Slashing WeaponXolXol and WatWat Runes
OR
Grand EmeraldGrand Emerald
Aspect of Herculean SpectacleAspect of Herculean SpectacleMighty ThrowMighty Throw deals x[25-45%] increased damage and hurls an additional 2 weapons
Dual-Wield Weapon 1Grand EmeraldGrand EmeraldThe Third BladeThe Third Blade– Your Weapon Mastery skills are now also Core Skills that have 100% Cooldown Reduction but cost Fury, dealing [50-70%] of normal damage. (REQUIRED)
Dual-Wield Weapon 2Grand EmeraldGrand EmeraldAspect of ElementsAspect of Elements– Gain x[15-35%] increased damage to a set of damage types for 7 seconds. This effect alternates between 2 sets: Fire, Lightning & Physical OR Cold, Poison, & Shadow

To see how this build compares to the others on our site, you can check out our Endgame Tier List.

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Stat Priority and Tempering Affixes

Below are the affixes to prioritize on gear. Each line of affixes is listed in order of importance. Tempering Manuals and their recommended affixes are provided in the second column, and the bolded yellow affixes are the most important targets for Masterworking upgrades. Be sure to check our Tempering and Masterworking guides for more details about these topics.

SlotGear AffixesTempering Affixes
Helm1. Cooldown Reduction
2. Strength
3. Maximum Life
1. Mighty Throw Pulse Size Brute InnovationBrute Innovation
2. Maximum Life Worldly EnduranceWorldly Endurance
Chest1. Maximum Life
2. Strength
3. Armor
1. Mighty Throw Pulse Size Brute InnovationBrute Innovation
2. Maximum Life Worldly EnduranceWorldly Endurance
Gloves1. Critical Strike Chance
2. Ranks to Core Skills
3. Attack Speed
1. Critical Strike Damage Worldly FinesseWorldly Finesse
2. Mighty Throw Pulse Size Brute InnovationBrute Innovation
Pants1. Maximum Life
2. Strength
3. Needed Resistance
1. Mighty Throw Pulse Size Brute InnovationBrute Innovation
2. Maximum Life Worldly EnduranceWorldly Endurance
Boots1. Movement Speed
2. Strength
3. Ranks to War CryWar Cry
1. Movement Speed Natural MotionNatural Motion
2. Mighty Throw Pulse Size Brute InnovationBrute Innovation
Amulet1. Strength %
2. Ranks to Heavy HandedHeavy Handed
3. Ranks to Brute ForceBrute Force
1. Damage While Berserking Berserking FinesseBerserking Finesse
2. Wrath of the BerserkerWrath of the Berserker cooldown reduction Ultimate Efficiency — BarbarianUltimate Efficiency — Barbarian
Rings1. Critical Strike Chance
2. Critical Strike Damage
3. Strength
1. Damage While Berserking Berserking FinesseBerserking Finesse
2. Wrath of the BerserkerWrath of the Berserker cooldown reduction Ultimate Efficiency — BarbarianUltimate Efficiency — Barbarian
Two-Handed Bludgeoning Weapon1. Strength
2. Maximum Life
3. Overpower Damage
1. Chance for Mighty ThrowMighty Throw to deal double damage Weapon AugmentsWeapon Augments
2. Overpower Damage Worldly FinesseWorldly Finesse
Two-Handed Slashing Weapon1. Strength
2. Maximum Life
3. Overpower Damage
1. Chance for Mighty ThrowMighty Throw to deal double damage Weapon AugmentsWeapon Augments
2. Overpower Damage Worldly FinesseWorldly Finesse
Dual-Wield Weapons1. Strength
2. Overpower Damage
3. Maximum Life
1. Critical Strike Damage Worldly FinesseWorldly Finesse
2. Ranks to WarpathWarpath Vehement AugmentsVehement Augments

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Uniques and Mythic Uniques

Below, you will find information about the various Uniques and Mythic Uniques that are useful to this build. Moreover, if you are interested in target farming Mythic Uniques, check out our How to Farm Mythic Uniques guide.

Uniques

Below you will find the useful uniques for this build.

  • The Third BladeThe Third Blade (REQUIRED) – This unique one-handed sword essentially “turns on” this build and allows to spam Mighty ThrowMighty Throw with no cooldown, stopped only by our Fury. It is an absolute must have item and the first thing you should acquire before you consider this build.
  • Ugly Bastard HelmUgly Bastard Helm – This helm grants us a large damage bonus while we’re berserking and converts all of our direct damage to fire and then adds another multiplier to all fire damage dealt. This improves both Mighty Throw AND the effect of our new unique Bane.
  • Tibault's WillTibault’s Will – These unique pants are still strong today even though they are past their glory days of seasons 2 and 3. They are one of the only pants with a built in damage reduction, granting us some damage reduction while Unstoppable. Most importantly for this build however, they give us a great way to generate resources quickly to spam our throws
  • Bane of Ahjed-Den – These new gloves turn out Mighty Throw into a powerhouse capable of one shotting some bosses and exploding whole screens. A new must have alongside The Third Blade.

Mythic Uniques

These are the chase rare items in Diablo 4. They have a very low drop rate from most content and a slightly higher drop rate from Tormented Bosses in Torment 1 and beyond. We will be listing only the ones useful to this build. If a mythic unique is not listed here, it is not useful to this build but may be useful to other setups. Let’s take a look.

  • Shroud of False DeathShroud of False Death – This powerful unique chest grants a ton of passive bonuses such as more overpower damage, more crit chance, more life, more damage reduction from elites, more movement speed and a whole list of others. This chest is a powerhouse and if you’re lucky enough to find it, drop your regular chest ASAP.
  • Ring of Starless SkiesRing of Starless Skies – The ring that “solves” Resource issues for most builds while also providing a massive 50% damage buff to them. The stats on it are also great for this build giving us both Critical Strike Chance and Attack Speed. If you manage to find one, drop Aspect of Inner CalmAspect of Inner Calm from your rings and wear this instead.
  • The GrandfatherThe Grandfather – The most famous two-handed sword across the entire Diablo franchise is still extremely powerful in Diablo 4. Providing an enormous critical strike damage multiplier, tons of stats, maximum life, and another flat damage amp, if you get your hands on this legendary item, move Aspect of Herculean SpectacleAspect of Herculean Spectacle onto your one-handed weapon and drop Aspect of ElementsAspect of Elements entirely.

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Gems and Runewords

Listed below are the best gems to socket into gear for each slot type.

Gems

Weapon GemsArmor GemsJewelry Gems
Grand RubyGrand Ruby for increased Overpower DamageGrand RubyGrand Ruby for increased StrengthGrand DiamondGrand Diamond for increased All Resistances

For your jewelry, it may be necessary to change the Grand DiamondGrand Diamond for another gem of a specific type such as Grand SapphireGrand Sapphire or to a Grand SkullGrand Skull to ensure that all of your resistances are capped at 70% and your Armor is 1000 or more.

Runes

Runewords return from Diablo 2 in Vessel of Hatred! You are limited to two Runewords across your gear and it requires two sockets in the same item. So this limits creating Runewords by combining two Runes to either Helm, Chest, Pants, or Two-Handed Weapons. We generally recommend them in both of your Two-Handed Weapons for Barbarian. Let’s jump in.

Rune NameRune Effects
CirCirGain 300 Offering: Cast 5 Skills then become Exhausted for 3 seconds.
XalXalRequires 300 Offering: Cooldown, 3 seconds. Gain 20% Maximum Life for 6 seconds
IgniIgniGain 25 Offering: Stores offering every 0.3 seconds. Cast a Non-Basic Skill to gain the stored Offering
QaxQaxRequires 400 Offering: Cooldown 1 second, Casting a skill other than a Basic or Defensive spends all of your primary resource and increases your damage by up to 100% for 1 second.

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Paragon Board

We recommend using the following Legendary Nodes and Glyphs to truly take this build into the endgame. Note that each glyph’s information and radius listed below is for the level 100 version. As a reminder, glyph’s reach their maximum radius at level 46 and unlock their Legendary Bonuses at level 45. Let’s take a look!

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Boss Powers (Season 8)

Season 8 brings a slew of powers to equip similar to Season 2’s Vampiric Powers. You can equip a total of 4 powers. A single main power that will trigger its primary effect when certain conditions are met and three modifier powers that modify the main power and other skills for even more power. For this build we recommend the following combination:

Main Power

  • Wandering Death’s Chest Beam – Since we’re channeling WhirlwindWhirlwind while waiting on our Mighty ThrowMighty Throw buffs to line up this is the perfect power since it makes them take more damage from us allowing our throws to detonate them

Modifier Powers

  • Sinerate’s Flames – Another damage buff this time to elemental damage which we do thanks to Ugly Bastard HelmUgly Bastard Helm as long as we’re berserking
  • Harbinger of Hatred’s Volley – This give us a huge bonus to vulnerable damage any time we activate our main boss power and since we activate it all the time through channeling this is an easy buff to gain and utilize
  • Belial’s Eye Beams – Whenever we trigger our main boss power we gain Stealth and after entering stealth we gain a large bonus to Overpower damage for 2 seconds which will make our Mighty ThrowMighty Throw explosions crush whatever they hit

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Mercenaries

As you play through the campaign in Vessel of Hatred, you will unlock various NPC Mercenaries who can join you on your quest to slay demons. Each Mercenary has their own small talent tree that will give them bonuses and skills to help you. Additionally, you can assign a Mercenary that you don’t take with you as a reinforcement to jump in when you activate certain skills. Let’s take a look at how we want to set this up for this build

We hire Raheir, the Shieldbearer

Our Reinforcement Mercenary will be Varyana, The Berserker Crone

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Build Mechanics

Rotation and Playstyle

This new Mighty ThrowMighty Throw setup is all about one big throw that detonates whatever is in front of you thanks to the new unique, Bane of Ahjed-Den. We want to follow this rotation

While this is less spammy than the old throw setups that utilized fast attacks to throw tons of Mighty ThrowMighty Throw‘s everywhere, this setup focuses on one powerful blast big enough to crush even bosses in one shot if properly set up and with the right uniques and mythics.

Runeword Synergy

  • CirCir grants us a ton of offering for spamming through our shouts and whirlwind while we’re setting up our big throw.
  • XalXal uses this massive offering to give us a life sustain buff allowing us to live to set up our huge nuke
  • IgniIgni builds 25 offering every 0.3 seconds until we cast a non-basic skill. Lucky for us our Shouts and Mighty ThrowMighty Throw are all non-basic skills and this triggers constantly for us.
  • QaxQax spends our resources to allow our next Mighty ThrowMighty Throw to do huge damage

Which Elixir Should You Use?

Visit the Alchemist in any main town to craft helpful Elixirs that increase stats, and experience gain for 30 minutes. Make sure to forage plants and pick up the necessary crafting materials during your adventures; they randomly spawn around the world. Use an Elixir providing any Resistance you need most, or Crushing ElixirCrushing Elixir for the extra overpower damage to make your throws hit even harder.

Return to the Alchemist again every 5 to 10 levels to upgrade your potion. The extra healing is essential to survival.

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Season 8 Updates

For a comprehensive look at what’s new in Season 8, its mechanics and theme, new leveling activities, and other changes, check out our comprehensive Season Hub.

Let’s take a closer look at what changed in Season 8 for this setup:

  • Enhanced Mighty ThrowEnhanced Mighty Throw now grants 25% attack speed for 6 seconds
  • Fighter's Mighty ThrowFighter’s Mighty Throw now makes swapping weapons near any of your thrown weapons create additional pulses and generates 20% (up from 5) of your maximum life as barrier for 5 seconds
  • Warrior's Mighty ThrowWarrior’s Mighty Throw damage bonus reduced from 200% to 50% (adjusted due to the below Bugfix)
  • Fixed an issue where Warrior's Mighty ThrowWarrior’s Mighty Throw damage bonus was additive instead of multiplicative
  • Added new unique Bane of Ahjad-Den
  • The Third BladeThe Third Blade changed ,now grants 100% cooldown reduction instead of no cooldown to Weapon Mastery skills. Fury costs reduced by 5 baseline. This cooldown reduction can exceed the normal cap of 75%

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Obol Gambling

A final point on acquiring gear is using your Obols to target farm specific slots instead of randomly spending them on random drops. Similar to Kadala in Diablo 3, you can use Obol vendors in town to try and get what you’re missing. With the expansion when a level 60 Character spends Obols, all gear from that vendor will be 750 item power, the highest non-ancestral power allowing you to fill out gear with the affixes or Legendary Aspects you need while also having a small chance to grant Ancestral item power 800 gear.

Check out our Obol Gambling Tool Guide HERE.


Changelog

  • April 25th 2025: Reformatted and updated for Season 8
  • March 25th 2025: Tooltip correction for some weapon tempers
  • January 19th 2025: Tooltip updates and Seasonal section updated for Season 7
  • January 13th 2025: Guide updated for Season 7
  • October 2nd 2024: Guide created for Season 6 and Vessel of Hatred expansion
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