Updated for Season 8
Strengths and Weaknesses
- Semi-Ranged Playstyle
- Massive single target nuke with good AOE
- Strong defense and survival
- Requires Setup
- Reliance on a specific unique to function
- Another Triple Shout setup
Build Introduction
Welcome to the comprehensive guide for the Mighty Throw Barbarian for Diablo 4! As we move into Diablo 4’s first expansion each class gets a new skill, and
Mighty Throw steps up to the plate to be the new kid in town for Barbarian. If you miss the old Diablo game’s “Throwbarian” style builds, then this is the build for you. Thanks to some new unique items, big damage, and a semi-ranged playstyle, this build brings all the fun of tossing tons of weapons around and crushing demons all around you with the safety of not having to be totally in melee getting hit in return. With that, let’s take a look at how to set up this “Throwbarian” build!
Build Requirements






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Skill Bar and Skill Tree Points
Follow the points allocated in the image shown above for the complete 71 point build. The additional 12 skill points are completed using the Renown system.
Barbarian Class Mechanic – The Arsenal System
The Barbarian can wield four weapons simultaneously as well as choose a weapon expertise to use as their Technique allowing them to gain that weapon’s bonus even if they’re wielding another weapon type. Finally, the Barbarian can assign its skills to use different weapon types shuffling between Two-Handed Bludgeoning Weapons, Two-Handed Slashing Weapons, and Dual-Wield Weapons.
For the Mighty Throw build, we will be using the Two-Handed Axe in our Technique slot for the bonus damage against Vulnerable Damage.
We will want to assign our Mighty Throw skill to use our Two-Handed Bludgeoning Weapon so we can benefit from
Wallop
Whirlwind can be assigned to anything as we’re only using it to empower our
Mighty Throw
Gear, Stats, Gems, and Runes
The following sections will cover all systems that are critical if you want to improve the power of your character and move towards the highest difficulties in the endgame of Diablo 4.
Legendary Aspects
Below you will find all of the best-in-slot Aspects found on Legendary items that are important for this build. Remember that all Legendary powers can be added into your Codex of Power once you salvage or extract the item. You can still find some aspects through dungeons though they will always be at the minimum power level. To get the most out of this system, combine these Aspects with the right stats.
Gear Slot | Gems | Aspect / Unique | Aspect / Unique Power |
Helm | ![]() | ![]() | – Casting ![]() |
Chest | ![]() | ![]() | – ![]() |
Gloves | N/A | Bane of Ahjed-Den | – Every 12 seconds, your next ![]() |
Pants | ![]() | ![]() | – You deal [10-20%] increased damage while Unstoppable and for 5 seconds after. When you become Unstoppable, gain 50 of your Primary Resource |
Boots | N/A | ![]() | – Lucky Hit: Damaging an enemy with a Core Skill has up to a [15-35%] chance to extend the duration of Berserking by 2 seconds. Double this duration if it was a Critical Strike |
Amulet | ![]() | ![]() | – After spending 100 Fury, your next Weapon Mastery or Brawling Skill within 8 seconds deals x[50-80%] increased damage |
Ring 1 | ![]() | ![]() | – Whenever you cast a Shout Skill, its active Cooldown is reduced by [10-30%] per nearby enemy, up to a maximum of 50% |
Ring 2 | ![]() | ![]() | – You deal x[5-13%] increased damage. Triple this bonus after standing still for 3 seconds. |
Two-Handed Bludgeoning Weapon | ![]() ![]() OR ![]() | Aspect of Delayed Extinction | – ![]() ![]() |
Two-Handed Slashing Weapon | ![]() ![]() OR ![]() | ![]() | – ![]() |
Dual-Wield Weapon 1 | ![]() | ![]() | – Your Weapon Mastery skills are now also Core Skills that have 100% Cooldown Reduction but cost Fury, dealing [50-70%] of normal damage. (REQUIRED) |
Dual-Wield Weapon 2 | ![]() | ![]() | – Gain x[15-35%] increased damage to a set of damage types for 7 seconds. This effect alternates between 2 sets: Fire, Lightning & Physical OR Cold, Poison, & Shadow |
To see how this build compares to the others on our site, you can check out our Endgame Tier List.
Stat Priority and Tempering Affixes
Below are the affixes to prioritize on gear. Each line of affixes is listed in order of importance. Tempering Manuals and their recommended affixes are provided in the second column, and the bolded yellow affixes are the most important targets for Masterworking upgrades. Be sure to check our Tempering and Masterworking guides for more details about these topics.
Slot | Gear Affixes | Tempering Affixes |
Helm | 1. Cooldown Reduction 2. Strength 3. Maximum Life | 1. Mighty Throw Pulse Size ![]() 2. Maximum Life ![]() |
Chest | 1. Maximum Life 2. Strength 3. Armor | 1. Mighty Throw Pulse Size ![]() 2. Maximum Life ![]() |
Gloves | 1. Critical Strike Chance 2. Ranks to Core Skills 3. Attack Speed | 1. Critical Strike Damage ![]() 2. Mighty Throw Pulse Size ![]() |
Pants | 1. Maximum Life 2. Strength 3. Needed Resistance | 1. Mighty Throw Pulse Size ![]() 2. Maximum Life ![]() |
Boots | 1. Movement Speed 2. Strength 3. Ranks to ![]() | 1. Movement Speed ![]() 2. Mighty Throw Pulse Size ![]() |
Amulet | 1. Strength % 2. Ranks to ![]() 3. Ranks to ![]() | 1. Damage While Berserking ![]() 2. ![]() ![]() |
Rings | 1. Critical Strike Chance 2. Critical Strike Damage 3. Strength | 1. Damage While Berserking ![]() 2. ![]() ![]() |
Two-Handed Bludgeoning Weapon | 1. Strength 2. Maximum Life 3. Overpower Damage | 1. Chance for ![]() ![]() 2. Overpower Damage ![]() |
Two-Handed Slashing Weapon | 1. Strength 2. Maximum Life 3. Overpower Damage | 1. Chance for ![]() ![]() 2. Overpower Damage ![]() |
Dual-Wield Weapons | 1. Strength 2. Overpower Damage 3. Maximum Life | 1. Critical Strike Damage ![]() 2. Ranks to ![]() ![]() |
Uniques and Mythic Uniques
Below, you will find information about the various Uniques and Mythic Uniques that are useful to this build. Moreover, if you are interested in target farming Mythic Uniques, check out our How to Farm Mythic Uniques guide.
Uniques
Below you will find the useful uniques for this build.
The Third Blade (REQUIRED) – This unique one-handed sword essentially “turns on” this build and allows to spam
Mighty Throw with no cooldown, stopped only by our Fury. It is an absolute must have item and the first thing you should acquire before you consider this build.
Ugly Bastard Helm – This helm grants us a large damage bonus while we’re berserking and converts all of our direct damage to fire and then adds another multiplier to all fire damage dealt. This improves both Mighty Throw AND the effect of our new unique Bane.
Tibault’s Will – These unique pants are still strong today even though they are past their glory days of seasons 2 and 3. They are one of the only pants with a built in damage reduction, granting us some damage reduction while Unstoppable. Most importantly for this build however, they give us a great way to generate resources quickly to spam our throws
- Bane of Ahjed-Den – These new gloves turn out Mighty Throw into a powerhouse capable of one shotting some bosses and exploding whole screens. A new must have alongside The Third Blade.
Mythic Uniques
These are the chase rare items in Diablo 4. They have a very low drop rate from most content and a slightly higher drop rate from Tormented Bosses in Torment 1 and beyond. We will be listing only the ones useful to this build. If a mythic unique is not listed here, it is not useful to this build but may be useful to other setups. Let’s take a look.
Shroud of False Death – This powerful unique chest grants a ton of passive bonuses such as more overpower damage, more crit chance, more life, more damage reduction from elites, more movement speed and a whole list of others. This chest is a powerhouse and if you’re lucky enough to find it, drop your regular chest ASAP.
Ring of Starless Skies – The ring that “solves” Resource issues for most builds while also providing a massive 50% damage buff to them. The stats on it are also great for this build giving us both Critical Strike Chance and Attack Speed. If you manage to find one, drop
Aspect of Inner Calm from your rings and wear this instead.
The Grandfather – The most famous two-handed sword across the entire Diablo franchise is still extremely powerful in Diablo 4. Providing an enormous critical strike damage multiplier, tons of stats, maximum life, and another flat damage amp, if you get your hands on this legendary item, move
Aspect of Herculean Spectacle onto your one-handed weapon and drop
Aspect of Elements entirely.
Gems and Runewords
Listed below are the best gems to socket into gear for each slot type.
Gems
Weapon Gems | Armor Gems | Jewelry Gems |
![]() | ![]() | ![]() |
For your jewelry, it may be necessary to change the



Runes
Runewords return from Diablo 2 in Vessel of Hatred! You are limited to two Runewords across your gear and it requires two sockets in the same item. So this limits creating Runewords by combining two Runes to either Helm, Chest, Pants, or Two-Handed Weapons. We generally recommend them in both of your Two-Handed Weapons for Barbarian. Let’s jump in.
Rune Name | Rune Effects |
![]() | Gain 300 Offering: Cast 5 Skills then become Exhausted for 3 seconds. |
![]() | Requires 300 Offering: Cooldown, 3 seconds. Gain 20% Maximum Life for 6 seconds |
![]() | Gain 25 Offering: Stores offering every 0.3 seconds. Cast a Non-Basic Skill to gain the stored Offering |
![]() | Requires 400 Offering: Cooldown 1 second, Casting a skill other than a Basic or Defensive spends all of your primary resource and increases your damage by up to 100% for 1 second. |
Paragon Board
We recommend using the following Legendary Nodes and Glyphs to truly take this build into the endgame. Note that each glyph’s information and radius listed below is for the level 100 version. As a reminder, glyph’s reach their maximum radius at level 46 and unlock their Legendary Bonuses at level 45. Let’s take a look!
Boss Powers (Season 8)
Season 8 brings a slew of powers to equip similar to Season 2’s Vampiric Powers. You can equip a total of 4 powers. A single main power that will trigger its primary effect when certain conditions are met and three modifier powers that modify the main power and other skills for even more power. For this build we recommend the following combination:
Main Power
- Wandering Death’s Chest Beam – Since we’re channeling
Whirlwind while waiting on our
Mighty Throw buffs to line up this is the perfect power since it makes them take more damage from us allowing our throws to detonate them
Modifier Powers
- Sinerate’s Flames – Another damage buff this time to elemental damage which we do thanks to
Ugly Bastard Helm as long as we’re berserking
- Harbinger of Hatred’s Volley – This give us a huge bonus to vulnerable damage any time we activate our main boss power and since we activate it all the time through channeling this is an easy buff to gain and utilize
- Belial’s Eye Beams – Whenever we trigger our main boss power we gain Stealth and after entering stealth we gain a large bonus to Overpower damage for 2 seconds which will make our
Mighty Throw explosions crush whatever they hit
Mercenaries
As you play through the campaign in Vessel of Hatred, you will unlock various NPC Mercenaries who can join you on your quest to slay demons. Each Mercenary has their own small talent tree that will give them bonuses and skills to help you. Additionally, you can assign a Mercenary that you don’t take with you as a reinforcement to jump in when you activate certain skills. Let’s take a look at how we want to set this up for this build
We hire Raheir, the Shieldbearer
- Core Skill:
Ground Slam
- Core Skill Passive:
Raheir’s Aegis
- Iconic Skill:
Bastion
- Iconic Skill Passive:
Inspiration
Our Reinforcement Mercenary will be Varyana, The Berserker Crone
- Opportunity Skill:
War Cry
- Reinforcement Skill:
Bloodthirst
Build Mechanics
Rotation and Playstyle
This new Mighty Throw setup is all about one big throw that detonates whatever is in front of you thanks to the new unique, Bane of Ahjed-Den. We want to follow this rotation
- Maintain shouts and
Wrath of the Berserker
- Spin with
Whirlwind spend fury both for
Supreme Wrath of the Berserker and
Aspect of Encroaching Wrath
- Get the buff from
Tibault’s Will by giving yourself unstoppable and utilize the buffs from your boss powers and the
Qax rune
- Once all buffs are up unleash a
Mighty Throw which should absolutely annihilate anything it touches
- Once this sequence of buffs and throws is completed, start it all over again if something is still alive
While this is less spammy than the old throw setups that utilized fast attacks to throw tons of Mighty Throw‘s everywhere, this setup focuses on one powerful blast big enough to crush even bosses in one shot if properly set up and with the right uniques and mythics.
Runeword Synergy
Cir grants us a ton of offering for spamming through our shouts and whirlwind while we’re setting up our big throw.
Xal uses this massive offering to give us a life sustain buff allowing us to live to set up our huge nuke
Igni builds 25 offering every 0.3 seconds until we cast a non-basic skill. Lucky for us our Shouts and
Mighty Throw are all non-basic skills and this triggers constantly for us.
Qax spends our resources to allow our next
Mighty Throw to do huge damage
Which Elixir Should You Use?
Visit the Alchemist in any main town to craft helpful Elixirs that increase stats, and experience gain for 30 minutes. Make sure to forage plants and pick up the necessary crafting materials during your adventures; they randomly spawn around the world. Use an Elixir providing any Resistance you need most, or Crushing Elixir for the extra overpower damage to make your throws hit even harder.
Return to the Alchemist again every 5 to 10 levels to upgrade your potion. The extra healing is essential to survival.
Season 8 Updates
For a comprehensive look at what’s new in Season 8, its mechanics and theme, new leveling activities, and other changes, check out our comprehensive Season Hub.
Let’s take a closer look at what changed in Season 8 for this setup:
Enhanced Mighty Throw now grants 25% attack speed for 6 seconds
Fighter’s Mighty Throw now makes swapping weapons near any of your thrown weapons create additional pulses and generates 20% (up from 5) of your maximum life as barrier for 5 seconds
Warrior’s Mighty Throw damage bonus reduced from 200% to 50% (adjusted due to the below Bugfix)
- Fixed an issue where
Warrior’s Mighty Throw damage bonus was additive instead of multiplicative
- Added new unique Bane of Ahjad-Den
The Third Blade changed ,now grants 100% cooldown reduction instead of no cooldown to Weapon Mastery skills. Fury costs reduced by 5 baseline. This cooldown reduction can exceed the normal cap of 75%
Obol Gambling
A final point on acquiring gear is using your Obols to target farm specific slots instead of randomly spending them on random drops. Similar to Kadala in Diablo 3, you can use Obol vendors in town to try and get what you’re missing. With the expansion when a level 60 Character spends Obols, all gear from that vendor will be 750 item power, the highest non-ancestral power allowing you to fill out gear with the affixes or Legendary Aspects you need while also having a small chance to grant Ancestral item power 800 gear.
Check out our Obol Gambling Tool Guide HERE.
Changelog
- April 25th 2025: Reformatted and updated for Season 8
- March 25th 2025: Tooltip correction for some weapon tempers
- January 19th 2025: Tooltip updates and Seasonal section updated for Season 7
- January 13th 2025: Guide updated for Season 7
- October 2nd 2024: Guide created for Season 6 and Vessel of Hatred expansion