Build Introduction
The Flurry Overpower Rogue rapidly stabs every foe in range with guaranteed Critical Overpower damage. Flurry deals massive damage in a large area around the player while instantly dashing to targets with
Improved Flurry. This Area-of-Effect build is the fastest speed-farming setup to clear Torment 4 activities and is powerful enough to push past Tier 100 in The Pit.
The Flurry Overpower Rogue is a top-performing build for the endgame of Diablo 4 but requires strict gearing to function. Make sure you meet the Build Requirements before getting started. The Dance of Knives Rogue is recommended as a starter build to collect gear for Flurry Overpower.
Check the build tier lists to see how this build compares to others on Icy Veins.
Strengths and Weaknesses
- Massive damage output from Critical Overpower
- Area-of-Effect damage to clear groups of enemies
- The fastest mobility for speed-farming activities
- Essentially immortal
- Extremely strict gearing requirements
- Complex mechanics
- Requires melee range
Build Requirements
The Flurry Overpower Rogue is a specialized build that requires strict gearing to function. Obtain the following items before switching to this build.


Harlequin Crest
- At least 275 Maximum Energy is required. 87 Maximum Energy is necessary on gear, while the remaining is obtained through
Elixir of Resourcefulness II and the 1.30x Energy multiplier from
Momentum. Obtain 87 Maximum Energy from the following sources, ranked by priority.
- Maximum Resource affixes from
Harlequin Crest and
Beastfall Boots, preferably with Greater Affixes and Masterworking bonuses.
Galvanized Slasher’s Aspect provides up to 35 Maximum Energy, at the cost of up to 25% damage from replacing an Offensive Aspect. This option is a last resort if you cannot obtain 87 Maximum Energy from
Harlequin Crest and
Beastfall Boots.
Tibault’s Will provides a Maximum Energy affix but is not recommended due to the inconsistency with resource gains (see Resource Management).
- Maximum Resource affixes from
- The Cooldown of
Death Trap needs to be reduced to 15.25 seconds or less by any combination of the following sources.
- Cooldown Reduction from
Harlequin Crest and Ultimate Cooldown Reduction from
Beastfall Boots, preferably with Greater Affixes and Masterworking bonuses.
- Death Trap Cooldown Reduction tempers from
Ultimate Efficiency — Rogue on 2 Legendary Rings with Masterworking bonuses.
- Cooldown Reduction from
Quick Navigation
Want to skip ahead? Use the table below to jump to sections.
Skill Bar and Skill Tree Points
The Skill Tree above shows the full allocation of 71 Skill Points for the Overpower Flurry Rogue build. Make sure you obtain the 12 Skill Points available from Renown.
Puncture is not equipped on the Skill Bar, and it is only allocated as a prerequisite to unlock the next skill cluster.
Wondering what comes after Level 60? Head to the Paragon Board section to power up the build even further. If you want to see how everything plays out in combat, check out the Rotation and Playstyle section for a quick breakdown.
Rogue Class Mechanic – Specialization
Preparation is the required Rogue Specialization for the Flurry Overpower Rogue. Flurry with
Beastfall Boots consumes all Energy to activate Preparation 3 times, reducing the Cooldown of
Death Trap by 15 seconds.
Gear, Stats, Gems, and Runes
The following sections cover the important systems that are essential to improving the power of your character in the endgame of Diablo 4.
Legendary Aspects
Listed below are all the best-in-slot Aspects for the Flurry Overpower Rogue build. Salvage Legendary Items with higher Aspect values to unlock them in the Codex of Power, and then imprint them onto Legendary Items with the preferred affixes. For the best results, combine these Aspects with the ideal Stat Priorities.
Galvanized Slasher’s Aspect is optional if 87 Maximum Energy cannot be obtained from
Harlequin Crest and
Beastfall Boots. For this setup, remove
Conceited Aspect.
Gear Slot | Name | Effect |
---|---|---|
Ranged Weapon (+100% bonus effect) | ![]() | ![]() |
Amulet | ![]() | After you spend 275 of your Primary Resource, your next Core Skill is guaranteed to Overpower. Your Critical Strikes that Overpower deal [20 – 60%] increased damage. |
Dual-Wielded Weapon Slot #1 (replaced by ![]() | ![]() | Distant enemies have a 10% chance to be Stunned for 2 seconds when they hit you. You deal [15 – 35%] increased damage to Stunned and Knocked Down enemies. |
Dual-Wielded Weapon Slot #2 (replaced by ![]() | ![]() | Skills deal up to [5 – 25%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. |
Gloves | ![]() | Deal x [10 – 30%] increased damage while you have a Barrier active. |
Ring Slot #1 (![]() | ![]() | Flurry deals [25-45%] increased damage and has a 20% chance to Stun enemies for 3 seconds with each hit. |
Ring Slot #2 | ![]() | While at maximum stacks of the Momentum Key Passive, your Cutthroat Skills deal [30 – 50%] increased damage and you become Unstoppable for 3 seconds every 8 seconds. |
Helm | ![]() | Gain 20% Damage Reduction. In addition, gain +4 Ranks to all Skills. |
Chest (replaced by ![]() | ![]() | You take [10 – 30%] less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15% Movement Speed for 2 seconds. |
Pants (![]() | ![]() | Lucky Hit: Critical Strikes have up to a [45 – 65%] chance to grant a free Dark Shroud shadow. |
Boots | ![]() | When you cast an Ultimate Skill, your next Core Skill consumes all of your energy and deals [0.25 – 0.75%] increased damage per Energy consumed. Using a Cooldown restores 25 Energy. |
Stat Priority and Tempering Affixes
Listed below are the affixes to prioritize on gear for Flurry Overpower Rogues, ranked by importance. Affixes on the same line have equal value, so attempt to obtain all affixes in each line before moving on to the next. Yellow affixes are the most important targets for Masterworking upgrades, while blue affixes are secondary options. For more details, check the Tempering and Masterworking guides.
Daggers are equipped for higher spike damage with Weapon Mastery, while Swords provide a more consistent damage output. The ranged weapon type does not matter much. Crossbows provide a higher value for the Vulnerable damage implicit stat than Bows, although the damage difference is not noticeable with all the additive Overpower damage.
Maximum Life has a high priority due to it increasing Overpower damage.
The priority order of Resistances is Lightning > Poison > Fire > Cold > Shadow. Maximum Resistance is 70% by default for each element and can be increased to 85% by various sources.
Armor is only needed until capped at 1,000.
↑ Back to Legendary Gear Table
Slot | Gear Affixes | Tempering Affixes |
---|---|---|
Ranged Weapon | 1. Maximum Life 2. Dexterity 3. Overpower Damage | ![]() ![]() |
Dual-Wielded Weapons | 1. Maximum Life 2. Dexterity 3. Overpower Damage | ![]() ![]() |
Helm | ![]() | Masterworking Priority: Maximum Resource or Cooldown Reduction |
Chest | 1. Maximum Life, Ranks to Dark Shroud 2. Any uncapped Resistances or Armor 3. Dexterity | ![]() ![]() |
Gloves | 1. Ranks to Flurry, Maximum Life, Attack Speed 2. Any uncapped Resistances or Armor | ![]() ![]() |
Pants | 1. Maximum Life, Dexterity 2. Any uncapped Resistances or Armor | ![]() ![]() |
Boots | ![]() | Masterworking Priority: Maximum Resource or Ultimate Cooldown Reduction |
Amulet | ![]() | Masterworking Priority: Ranks to Core Skills |
Rings | 1. Maximum Life, Attack Speed 2. Any uncapped Resistances 3. Dexterity | ![]() ![]() |
Uniques and Mythic Uniques
Listed below are the required, recommended, and optional Unique and Mythic Unique Items for the Flurry Overpower Rogue build. Each item description includes the most important affix to target for Masterworking upgrades. Check the Mythic Unique Items Guide for information on target-farming them.
Harlequin Crest (required) provides the essential Maximum Resource and Cooldown Reduction required for this build.
- Masterworking Priority: Maximum Resource or Cooldown Reduction
Banished Lord’s Talisman (required) is the focus of this Overpower-based build.
- Masterworking Priority: Ranks to Core Skills
Beastfall Boots (required) is necessary to consume all Energy for increased damage and activation of
Banished Lord’s Talisman.
- Masterworking Priority: Maximum Resource or Ultimate Cooldown Reduction
Shroud of False Death (recommended) provides the highest damage increase in the slot due to the +1 Ranks to All Passives inherent affix.
- Masterworking Priority: Maximum Life
Doombringer (recommended) provides a massive percentage of Maximum Life to scale Overpower damage.
- Masterworking Priority: Maximum Life
Asheara’s Khanjar (recommended) is the best option for damage output if Ranks to
Weapon Mastery has a Greater Affix and Masterworking bonuses.
- Masterworking Priority: Ranks to Weapon Mastery
Tibault’s Will (optional) is beneficial if you have not already obtained 275 Maximum Energy from other sources (see Resource Management).
- Masterworking Priority: Maximum Resource
Ring of Starless Skies (optional) provides a highly valuable 1.5x multiplier and Ranks to Core Skills. Only equip Ring of Starless Skies if you do not need the Death Trap Cooldown Reduction temper from a Legendary Ring. For this setup, keep
Breakneck Bandit’s Aspect for the Stun or
Aspect of Stolen Vigor if you are using
Tibault’s Will for the Unstoppable status.
- Masterworking Priority: Ranks to Core Skills
Gems and Runewords
Listed below are the recommended Gems and Runewords to socket into your gear.
Gems
Weapon Gems | Armor Gems | Jewelry Gems |
---|---|---|
![]() ![]() | ![]() | Any Resistance Gems needed or ![]() |
Runewords
Insert the following 2 Runewords, each consisting of a Rune of Offering and a Rune of Invocation, into any equipped Helm, Chest, or Pants item. Add sockets to your equipment at the Jeweler if necessary. Check the Runewords Guide for more details.
Runewords | Effects |
---|---|
![]() ![]() | Gain: 50 Offering — Cast a Skill with a Cooldown. Requires: 200 Offering, Cooldown: 1 Second — Gain 20% Maximum Life for 6 seconds. |
![]() ![]() | Gain: 150 Offering — Cast an Ultimate Skill. Requires: 400 Offering, Cooldown: 1 Second — Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage. |
Paragon Board
Use the following Paragon Boards, Legendary Nodes, and Glyphs for the Flurry Overpower Rogue.
Boss Powers (Season 8)
In the Season of Belial’s Return (Season 8), equip the following Boss Powers to enhance this build.
Main: Blackmailer’s Sabotage — Casting a Core Skill while you have a Barrier Knocks Down Close enemies for [1.1] seconds. This cannot occur on the same enemy more than once every 5 seconds.
Modifier:
- Liilth’s Wind of Hate: Hitting an Elite enemy with a Main Boss Power creates an inert Blister Clone with 10% of their Maximum Life for 15 seconds. Killing the Blister removes [2.1%] of the Elite’s Life. An Elite can have up to 1 Blister active at once, and a Boss can have up to 2 Blisters. Enemies with Resilience cannot spawn Blisters.
- Sinerat’s Flames: Gain x [5%] increased damage to all Elements. For each 1% of an Element’s Resistance from bonuses, gain x0.2% increased damage for that Element, up to a maximum of x [15.5%].
- Flesh Reaper’s Disruption: Gain x [5%] Vulnerable Damage, increased by x0.5% for each 1% of Crowd Control Duration Bonus you have, up to a maximum of x [10.5%].
Mercenaries
Once the Den is unlocked during the main questline in the Vessel of Hatred expansion for Diablo 4, complete Mercenary key quests to acquire them. Hire a Mercenary and enlist a Reinforcement in the following setup.
- Hired Mercenary: Raheir
- Skills:
Shield Charge,
Raheir’s Guard,
Provoke,
Mocking Lure
- Skills:
- Reinforcement: Varyana
- Skill:
Bloodthirst
- Opportunity: Cast when the player casts any skill in combat
- Skill:
Build Mechanics
The Flurry Overpower Rogue is a specialized build for the endgame of Diablo 4. Every cast of Flurry is guaranteed to Overpower through
Banished Lord’s Talisman. A Maximum Energy of 275 is required for
Beastfall Boots to consume in a single cast of
Flurry. The Preparation specialization for Rogue is activated 3 times from the Energy consumption to reduce the Cooldown of
Death Trap by 15 seconds. Therefore, the base Cooldown of Death Trap needs to be lowered to at least 15.25 seconds (0.25 seconds added for cast times) for a seamless rotation.
Overpower damage is scaled by Maximum Life and Fortify. Maximum Life is one of the most important stats to obtain from gear and Paragon. Fortify is granted by Shield Charge from Raheir and should be kept at 100% of Maximum Life.
Second Wind makes the Flurry Overpower Rogue almost immortal due to the rapid energy consumption and high maximum Life.
Cold Imbuement is the optimal choice for single-target damage output due to the benefits of
Mixed Cold Imbuement and
Frigid Finesse. A highly-optimized character can swap to
Shadow Imbuement to kill multiple enemies with more range during Torment 4 activities. For this setup, take Skill points out of Cold Imbuement nodes (3),
Sturdy (3), and
Dark Shroud (1) to obtain Shadow Imbuement Rank 5,
Enhanced Shadow Imbuement, and
Mixed Shadow Imbuement.
Danse Macabre is not included in the Paragon setup, despite it potentially dealing more damage than other options.
Dark Shroud needs to be cast right before each
Flurry to benefit from Danse Macabre. This execution is more difficult than the Button Holding Technique and is not recommended for general use.
Resource Management
At least 275 Energy needs to be generated before each cast of Flurry to chain together activations of
Banished Lord’s Talisman. The math for calculating Resource Generation from gear affixes and Strength seems to be bugged, providing a higher gain than expected. All Stat affixes from
Shroud of False Death and
Doombringer are beneficial to increase the Resource Generation from Strength.
The most ideal setup obtains Aftermath Rank 7 through 3 Skill Points, +1 Ranks to All Passives from
Shroud of False Death, and a +3 Ranks to
Aftermath temper on Legendary Pants. This setup should completely fill Energy.
Check that the Banished Lord’s Talisman buff icon stays at 275 to make sure you have enough Energy generation. If you see a number around 200-274 on the buff icon, you need more Resource generation from Strength or Ranks to Aftermath. A low number of 25 or under means you skipped a Death Trap in the rotation and double-casted
Flurry.
Tibault’s Will is not recommended due to inconsistencies.
Death Trap,
Cold Imbuement, and
Dark Shroud should generate 75 Energy in each rotation from the unique effect on
Beastfall Boots, but the full generation does not always work when multiple cooldown skills are activated. Legendary Pants with the Ranks to
Aftermath temper are more reliable for consistent Energy generation.
Rotation and Playstyle
Use the following rotation to optimize damage output.
- Use a Potion every 10 seconds to activate the damage buff from
Unstable Elixirs.
- Against tough elites and bosses, cast
Caltrops to apply
Enhanced Caltrops for more damage.
- (Optional) Cast
Smoke Grenade on enemies every 5 seconds to apply
Enhanced Smoke Grenade.
- Cast
Death Trap to generate Energy through
Aftermath, activate
Beastfall Boots, and echo your casts of
Flurry .
- Cast
Cold Imbuement.
- Cast
Dark Shroud.
- Cast
Flurry.
- Continue repeating the rotation of
Death Trap,
Cold Imbuement,
Dark Shroud, and
Flurry.
Button Holding Technique
On a keyboard, the easiest method to execute the damage rotation is to hold down the buttons for Death Trap,
Cold Imbuement, and
Dark Shroud, while tapping the button for
Flurry after every Shadow Clone is cast. Make sure you release any movement buttons to allow the held-down Skills to cast. The rate at which Flurry can be cast depends on your Attack Speed. Spamming Flurry too fast can cause Shadow Clone to be skipped.
Only 2 buttons work when held down on a controller. Players using a controller can hold down buttons for Cold Imbuement and
Dark Shroud, while alternating the button-tapping for
Death Trap and
Flurry.
Elixirs and Incense
Visit the Alchemist in any main town to craft helpful Elixirs, or find Elixirs by killing enemies or opening chests during various activities in Diablo 4. Listed below are the best Elixirs to consume for the Overpower Flurry Rogue, ranked by importance.
Elixir of Resourcefulness II greatly assists in reaching the 275 Maximum Energy required for this build.
Elixir of Fortitude II provides the highest increase for Overpower damage, if you already have at least 275 Maximum Energy without
Elixir of Resourcefulness II.
Reddamine Buzz is a notable Incense for Maximum Life to increase Overpower damage.
Pit Pushing Build Variant
The Pit Pushing Build Variant for the Flurry Overpower Rogue is designed to clear the highest possible Tiers of The Pit. This setup can clear 10-15 Pit Tiers higher than the original version of the build but is not recommended for any other activities due to the higher difficulty of execution.
The Button Holding Technique does not generate Energy consistently with the inclusion of Tibault’s Will. The skill rotation must be executed manually with
Concealment cast immediately before every
Flurry to generate Energy and activate
Danse Macabre. Timing must be accurate, as spamming skills too fast result in a failed rotation.
Make the following changes to the original version of the build for this setup.
- Reallocate 3 Skill Points invested into
Dash to obtain
Subverting Smoke Grenade.
Enhanced Smoke Grenade is applied to enemies for more damage. The poison damage from
Subverting Smoke Grenade also activates
Alchemical Advantage for increased Attack Speed (Cap #2). Reallocate Skill Points from
Stutter Step or
Sturdy for this setup.
- Reallocate 3 Skill Points invested into
Dark Shroud to obtain
Subverting Concealment, and equip
Concealment on the Skill Bar.
- Replace the
Deadly Ambush board with the
Danse Macabre board and obtain its Legendary Node.
- Equip
Tibault’s Will. Its additional Maximum Resource affix allows for more focus on the Cooldown Reduction affix on
Harlequin Crest. This setup makes it easier to incorporate
Ring of Starless Skies into the build.
- A Legendary Dagger/Sword is preferred over
Asheara’s Khanjar for Pit Pushing.
- If you have 112 Maximum Resource from gear,
Elixir of Fortitude II can be used instead of
Elixir of Resourcefulness II.
Season 8 Updates
A brief summary of the seasonal changes are provided below. For a complete overview of Season 8, take a look at the comprehensive season guide.
Fists of Fate no longer applies random crowd controls.
Worldly Fortune can no longer apply any crowd control tempers.
Aspect of Concussive Strikes no longer provides increased damage.
Frostbitten Aspect is now in the Offensive category.
Trick Attacks
- Previous: Dazing or Stunning an enemy increases your Critical Strike Chance by 2/4/6% and Critical Strike Damage by 2/4/6% for 5 seconds, up to 12/24/36%.
- Now: Attempting to Daze or Stun an enemy increases your Critical Strike Chance by 1/2/3% and Critical Strike Damage by 1/2/3% for 8 seconds, up to 5/10/15%.
Changelog
- April 26, 2025: Guide updated for Season 8 (Patch 2.2.0)
- January 21, 2025: Guide updated for Season 7 (Patch 2.1.0).
- October 25, 2024: Guide created.