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Diablo 4 – Paladin Skills Guide (Season 11)

Active Paladin Skills List

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The Paladin class in Diablo 4 has access to 24 different skills in six categories. Additionally, most skills have an enhancement and two upgrades that improve them in a variety of ways.

The following section provides an overview of all Paladin skills, enhancements, and upgrades. For a detailed list of Paladin passives, refer to our Paladin Passive Talents page.

For more general information about the class, refer to our Paladin Guide.


Basic Skills

Basic Skills are spammable skills whose primary purpose is to regenerate Faith in order to be able to use more powerful skills from other categories.

Brandish

Faith Generation14
Oath TypeDisciple
Lucky Hit Chance21%
Damage TypeHoly
DescriptionBrandish the Light, unleashing an arc that deals X damage.
Enhanced BrandishEnhanced BrandishBrandish now pierces.
Returning LightReturning LightBrandish’s light returns to you, dealing X% damage on its return
Sword of MasterySword of MasteryWhile Healthy, Brandish deals X% damage and travels 100% faster.
Cross StrikeCross StrikeBrandish unleashes 2 additional arcs that deal X% damage and apply Vulnerable.

Holy Bolt

Faith Generation16
Oath TypeJudicator
Lucky Hit Chance47%
Damage TypeHoly
DescriptionThrow a Holy hammer, dealing X% damage.
Enhanced Holy BoltEnhanced Holy BoltHoly Bolt now applies Judgement.
Ricocheting BoltRicocheting BoltHoly Bolt deals X% damage and ricochets 3 times.
Divine BoltDivine BoltHoly Bolt becomes a Disciple Skill. Holy Bolt pierces, deals X% damage, and applies Vulnerable.
Storm BoltStorm BoltHoly Bolt becomes a Justice Skill with a 7 second Cooldown. Holy Bolt is hurled and smashes the ground, dealing X% damage and Stunning enemies in an area for 2 seconds.

Clash

Faith Generation20
Oath TypeJuggernaut
Lucky Hit Chance54%
Damage TypePhysical
DescriptionStrike an enemy with your weapon and shield, dealing X% damage.
Enhanced ClashEnhanced ClashWhenever you cast Clash, gain Crusader’s March for 6 seconds. Crusader’s March grants you X% Block Chance and 2 stacks of Resolve.
PunishmentPunishmentYou are emboldened during Crusader’s March, granting: 30% Retribution Chance, 3 Thorns, x20% Thorns Damage
SkirmishSkirmishClash becomes a Zealot Skill and cleaves in an area for X% damage. Crusaders March no longer grants Block Chance or Resolve, instead granting 10% Critical Strike Chance up to 30%.
Seize ThemSeize ThemYour Resolve empowers Clash, dealing 8% increased damage per stack of Resolve. Every 3rd strike, enemies are Pulled in.

Advance

Faith Generation18
Oath TypeZealot
Lucky Hit Chance15%
Damage TypePhysical
DescriptionAdvance forward with your weapon, dealing X% damage.
Enhanced AdvanceEnhanced AdvanceCasting Advance grants you Unhindered for 2 seconds.
Vanguard's RushVanguard’s RushAdvance rushes into enemies, granting 1 Fervor on each strike and deals an additional x25% damage per stack of Fervor you have.
Wave DashWave DashAdvance becomes a Juggernaut Skill. Advance’s impact waves out, dealing 136% damage and gains 1 Resolve for every 1 meter you dash.
Flash of the BladeFlash of the BladeAdvance becomes a Disciple Skill and has a 10 second cooldown. Advance becomes a dash that cuts through enemies, applying Vulnerable and dealing X% damage.

Core Skills

These are some of the most used Paladin skills in any build. However, while Core Skills have no cooldown, their biggest drawback is their Faith cost.

Zeal

Faith Cost20
Oath TypeZealot
Lucky Hit Chance3%
Damage TypePhysical
DescriptionStrike enemies with blinding speed, dealing X damage followed immediately by 3 additional strikes dealing X damage each.
Enhanced ZealEnhanced ZealZeal gains 2 additional strikes.
Zealot's LegacyZealot’s LegacyZeal extends its assault, randomly seeking surrounding enemies and striking 4 additional times.
Death or GloryDeath or GloryZeal costs x10% Maximum Life instead of Faith and strikes around you in a circle. Whenever you lose Life, Zeal’s damage increases by 40% and Critical Strike Chance by 40% for 6 seconds.
Cull the WickedCull the WickedZeal’s cleave is larger, gains 2 additional strikes, and deals x25% increased damage to Weakened enemies.

Blessed Shield

Faith Cost28
Oath TypeJudicator
Lucky Hit Chance32%
Damage TypeHoly
DescriptionBless and hurl your shield with Holy energy, dealing X damage that ricochets up to 3 times.
Enhanced Blessed ShieldEnhanced Blessed ShieldBlessed Shield deals 1% additional damage for each Armor on your shield.
Shield of RetributionShield of RetributionBlessed Shield becomes a Juggernaut Skill. Blessed Shield travels straight without returning, pulsing your Thorns damage each second for 3 seconds before bursting for X% damage.
Shield of the RevenantShield of the RevenantBlessed Shield now boomerangs and pierces instead of ricocheting, dealing X% damage. When Blessed Shield hits a Crowd Controlled enemy, gain 5 Faith.
Shield of JusticeShield of JusticeBlessed Shield detonates Judgement and ricochets 5 additional times. Whenever Blessed Shield detonates Judgement, it empowers your next throw to deal x40% increased damage, up to a maximum of 5 times.

Blessed Hammer

Faith Cost10
Oath TypeJudicator
Lucky Hit Chance26%
Damage TypeHoly
DescriptionThrow a Blessed Hammer that spirals out, dealing X damage.
Enhanced Blessed HammerEnhanced Blessed HammerBlessed Hammer now hits enemies multiple times.
Mortar CombatMortar CombatBlessed Hammer mortars 3 hammers to the ground, dealing X% damage in an area.
Disciple's HaloDisciple’s HaloBlessed Hammer becomes a Disciple Skill. Blessed Hammer follows and orbits around you, dealing X% damage and attacking 20% faster.
Shattering BlowShattering BlowBlessed Hammer deals X% and shatters into 3 small explosions on impact, dealing X% damage each.

Divine Lance

Faith Cost25
Oath TypeDisciple
Lucky Hit Chance6%
Damage TypeHoly
DescriptionImpale enemies with a heavenly lance, stabbing X times for X damage each.
Enhanced Divine LanceEnhanced Divine LanceDivine Lance’s damage is increased by 30% of your Movement Speed bonus.
Tip of the SpearTip of the SpearDivine Lance flurries, stabbing 2 additional times and deals X% damage each. Killing Vulnerable enemies with Divine Lance increases its Attack Speed by 5% for 10 seconds, up to 30%.
Zealous JoustZealous JoustDivine Lance becomes a Zealot Skill. Divine Lance now stabs with 2 additional spears in a wider area, dealing X% damage each and has a 10% increased Critical Strike Chance.
Divine JavelinDivine JavelinThrow Divine Lance, dealing X% damage to the first enemy hit and bursting for an additional X%. The first time an enemy is hit by a Divine Lance, they are impaled and dragged with it.

Shield Bash

Faith Cost32
Oath TypeJuggernaut
Lucky Hit Chance17%
Damage TypePhysical
DescriptionCharge at an enemy and bash in front of you, dealing X damage.
Enhanced Shield BashEnhanced Shield BashHits with Shield Bash counts as Blocks. This effect can trigger once per Cast.
BreachBreachHits with Shield Bash grant you 10% Retribution Chance for 5 seconds, stacking up to 5 times.
SmiteSmiteShield Bash smites the first enemy it hits, dealing X% damage, Stunning for 1 second, and knocking back enemies behind for X% damage.
Lay SiegeLay SiegeWhenever you have Resolve, Shield Bash increases impact size by X% and deals X% damage. Gain 1 Resolve per enemy hit.

Aura Skills

Aura Skills help to boost the defensive capabilities of the Paladin, as well as providing powerful offensive options.

Fanaticism Aura

Cooldown9.15 seconds
Faith Cost10
Oath TypeZealot
DescriptionPassive: Spending Faith emanates power from you, granting you and your allies X% Attack Speed and X% Critical Strike Chance for X seconds up to a maximum of X times.
Active: Weaken all Nearby enemies for X seconds.
Enhanced FanaticismEnhanced FanaticismFanaticism Aura’s passive also grants you and your allies 10% Maximum Resource.
Rite of VengeanceRite of VengeanceFanaticism Aura Passive increases Critical Strike Damage by X% for you and your allies. Critical Strikes trigger Fanaticism’s Passive.
Rite of HumilityRite of HumilityFanaticism Aura’s active instead makes Nearby enemies Vulnerable for 4 seconds. Damaging Vulnerable enemies will also trigger Fanaticism’s Passive.
Rite of RedemptionRite of RedemptionWeakened enemies who die within Fanaticism Aura’s radius Heal you for 0.5% and Fortify for 1% of your Maximum Life.

Defiance Aura

Cooldown12.2 seconds
Faith Cost25
Oath TypeJuggernaut
DescriptionPassive: Your presence reinforces you and your allies, granting X Armor and X bonus on All Resistances.
Active: You become Unstoppable for X seconds.
Enhanced DefianceEnhanced DefianceDefiance Aura’s passive also grants you and your allies 10% Maximum Life.
Rite of MightRite of MightDefiance Aura increases your damage by X% for 4 seconds whenever you gain Resolve.
Rite of PrayerRite of PrayerDefiance Aura’s passive also Heals you and your allies for 2% of your Maximum Life per second. Healing allies grants 2 stacks of Resolve every 2 seconds.
Rite of ThornsRite of ThornsDefiance Aura’s passive also grants 3 Thorns and increases all Thorns damage by X% for you and your allies. Defiance Aura’s active instead releases a nova dealing X% of your Thorns damage.

Holy Light Aura

Cooldown15.25 seconds
Lucky Hit Chance26.75%
Oath TypeJudicator
DescriptionPassive: You and your allies emanate the Light, dealing X damage every X seconds to X random Nearby enemies.
Active: Unleash X pure bolts of light, dealing X Holy damage to the closest enemy and chaining up to 3 additional enemies before returning to you. When your first bolt of light returns, Heal for X% of your Maximum Life.”
Enhanced Holy LightEnhanced Holy LightHoly Light’s passive now targets 2 additional enemies.
Rite of SubmissionRite of SubmissionHoly Light’s active now Stuns enemies for 3 seconds and deals X% damage.
Rite of MercyRite of MercyHoly Light’s active chains 2 more times and Fortifies you and your allies for 4% of their Maximum Life.
Rite of JudgementRite of JudgementHoly Light’s active instead Judges enemies and its Cooldown is reduced per rank.

Valor Skills

The Valor Skill category includes all Paladin skills that are used for Mobility, Faith Regeneration, and Defensive boost

Shield Charge

Cooldown6.1 seconds
Oath TypeJuggernaut
Lucky Hit Chance37%
Damage TypePhysical
DescriptionCharge with your shield and push enemies Back, granting X% Damage Reduction and dealing X% damage while Channeling.
Enhanced Shield ChargeEnhanced Shield ChargeShield Charge grants 1 Resolve whenever it hits an enemy.
Phalanx ChargePhalanx ChargeShield Charge surges forward in a wave of energy and Knocks enemies Back, dealing X% damage.
Virtuous ChargeVirtuous ChargeShield Charge becomes a Judicator Skill and consumes Judgement on impact, increasing its damage by X% for each Judgement consumed up to 100%. When Shield Charge ends you release a Holy nova, dealing X% damage and Stunning enemies for 3 seconds.
Relentless ChargeRelentless ChargeShield Charge becomes a Core Skill that: Costs 20 Faith to Cast and additional 1 Faith per second; Hits count as Blocking; Deals 157% damage; Grants 10.0% Retribution Chance per second up to 50%.

Aegis

Cooldown12.2 seconds
Oath TypeJuggernaut
DescriptionSurround yourself with shields of the Light, Taunting Close enemies and gaining 100% Block Chance for 4 seconds.
Enhanced AegisEnhanced AegisCasting Aegis grants Unstoppable for 4 seconds.
ImpunityImpunityWhile Aegis is active, you gain 40% Thorns and Retribution Chance.
Faith Is My ShieldFaith Is My ShieldAegis now applies Judgement instead of Taunting enemies. Blocking while Aegis is active applies Judgement to the attacker.
Stay ResoluteStay ResolutePassive: Gaining or spending Resolve has a 4% chance to trigger a free Aegis. Casting Aegis grants maximum stacks of Resolve.

Falling Star

Cooldown7.32 seconds
Oath TypeDisciple
Lucky Hit Chance26%
Damage TypeHoly
DescriptionSoar into the air with angelic wings and dive onto the battlefield, dealing X% damage on takeoff and X% damage on landing.
Enhanced Falling StarEnhanced Falling StarKilling a Vulnerable enemy reduces the cooldown of Falling Star by 1 second.
FreefallFreefallFalling Star has 1 additional Charge.
Fanatic DescentFanatic DescentFalling Star becomes a Zealot skill, now dealing X% damage on landing and Weakening enemies hit for 4 seconds.
Faster Than LightFaster Than LightFalling Star cuts through the battlefield, creating a fissure that deals X% damage to enemies before erupting for X% damage.

Rally

Cooldown9.76 seconds
Charges3
Oath TypeZealot
DescriptionRally forth, gaining 20% Movement Speed for 8 seconds and generate 22 Faith.
Enhanced RallyEnhanced RallyRally’s increases your Movement Speed by an additional X% and generates 5 additional Faith.
Words of SacrificeWords of SacrificeRally now costs 15% of your Maximum Life and can stack.
Words of InspirationWords of InspirationRally spends all available Charges, reducing all active Justice Skill Cooldowns by 3 seconds per Charge.
Words of RejuvenationWords of RejuvenationRally generates 20 more Faith and gains 1 additional Charge.

Justice Skills

With these skills, Paladins can control the battlefield with a variety of Crowd Control, Damaging, and Healing effects

Purify

Cooldown7.32 seconds
Oath TypeJudicator
DescriptionEnshroud your enemies in the Light, Dazing them for 2 seconds
Enhanced PurifyEnhanced PurifyPurify generates 10 Faith for each enemy affected by Purify.
SentenceSentencePurify also Judges enemies and its cooldown is reduced by 4 seconds.
SurrenderSurrenderInstead of Dazing enemies, Purify now Stuns for 4 seconds.
AbsolutionAbsolutionPurify now can be cast on enemies instead of Dazing them, dealing X% damage and Weakening them for 4 seconds.

Consecration

Cooldown10.98 seconds
Oath TypeJudicator
Lucky Hit Chance13%
Damage TypeHoly
DescriptionBathe in the Light for 6 seconds, Healing you and your allies for 4% Maximum Life per second and damaging enemies for X damage per second.
Enhanced ConsecrationEnhanced ConsecrationWhile inside Consecration, you and your allies deal X% additional damage and consume X% less resource.
Hallowed GroundHallowed GroundConsecration’s size is increased and lasts an additional 4 seconds. Enemies within Consecration are now Weakened.
BastionBastionConsecration Immobilizes enemies and can be cast anywhere.
SanctifySanctifyConsecration lasts 3 seconds, increasing its damage and Healing by 20% each second. Consecration detonates when it expires, dealing 39% damage to all enemies and Healing you and your allies for 15% of their Maximum Life.

Condemn

Cooldown9.15 seconds
Oath TypeDisciple
Lucky Hit Chance28%
Damage TypeHoly
DescriptionHarness the Light and Pull enemies in after 1.5 seconds, briefly Stunning them and dealing X% damage.
Enhanced CondemnEnhanced CondemnWhile Casting Condemn, become Unhindered for 1.5 seconds.
Gather the GuiltyGather the GuiltyCondemn now has 1 additional Charge and applies Vulnerable for 4 seconds.
AtonementAtonementCondemn Casts significantly faster instead of Pulling enemies in, dealing X% damage.
Shepherd the FlockShepherd the FlockCondemn’s build up marks all enemies and drags them to your location after it Casts.

Spear of the Heavens

Cooldown8.54 seconds
Oath TypeJudicator
Lucky Hit Chance35.31%
Damage TypeHoly
DescriptionRain down 4 heavenly spears from the sky, dealing X% damage and Knocking Down enemies for 1.5 seconds. After 1.5 seconds, the spears burst, dealing X damage.
Enhanced Spear of the HeavensEnhanced Spear of the HeavensConsuming Judgement reduces Spear of the Heavens active cooldown by 0.5 seconds.
Pronouncement of HeavenPronouncement of HeavenSpear of the Heaven’s first spear gains a permanent Judgement mark and remains on the battlefield, dealing X% damage per second for 8 seconds.
Part the HeavensPart the HeavensSpear of the Heavens now drops 8 spears along the path toward your target.
Fist of the HeavensFist of the HeavensSpear of the Heavens becomes a Core Skill and is now a pure Holy energy that crashes down from the sky. On impact, it deals X% damage and breaks into 5 projectiles, dealing X% additional damage to enemies in their path.

Ultimate Skills

Ultimate Skills are powerful skills that have a long cooldown. Ultimate Skills must be built around in order to be effective, and only one can be chosen at a time.

Heaven’s Fury

Cooldown18.3 seconds
Oath TypeJudicator
Lucky Hit Chance3%
Damage TypeHoly
DescriptionGrasp the Light, dealing X% damage around you per second before releasing it to seek Nearby enemies and dealing X% damage per hit for 7 seconds.
Enhanced Heaven's FuryEnhanced Heaven’s FuryHeaven’s Fury light Judges enemies.
Final JusticeFinal JusticeHeaven’s Fury can Cast anywhere, concentrating the Light as it grows and Pulls enemies in while dealing X% damage per second before erupting for X% damage. Heaven’s Fury’s Cooldown is increased by 10 seconds.
Walk With The LightWalk With The LightHeaven’s Fury splits into 5 orbiting beams, dealing X% damage each hit for 7 seconds.
TriplicateTriplicateHeaven’s Fury splits into 3 beams, dealing X% damage each hit for 7 seconds.

Fortress

Cooldown36.6 seconds
Oath TypeJuggernaut
Damage TypePhysical
DescriptionMake your stand, becoming Immune for 3.0 seconds and create a defensive area around you for 8.0 seconds. Standing in your Fortress grants you and your allies 2 Resolve stacks every 0.5 seconds.
Enhanced FortressEnhanced FortressWhile inside of your Fortress your Skills are free to Cast and you gain X% damage per stack of Resolve.
EntrenchEntrenchWhile inside of Fortress your Life cannot be reduced below 1.
BarricadeBarricadeKilling enemies inside of your Fortress extends its duration by 0.5 seconds up to 20 seconds. You may recast Fortress to move it to your current location.
Rampart of ThornsRampart of ThornsEnemies inside Fortress are Slowed by 50% and take 500% of your Thorns damage per second.

Zenith

Cooldown15.25 seconds
Lucky Hit Chance29.96%
Damage TypePhysical
DescriptionSummon a divine sword that cleaves the battlefield for X% damage. Casting Zenith again cuts through the battlefield for X% damage and Knocks Down enemies for 2.0 seconds.
Enhanced ZenithEnhanced ZenithWhile Zenith is active, you are Unstoppable.
Empyrean EdgeEmpyrean EdgeZenith is now also a Mobility Skill that: Dashes to enemies, Weakens enemies, Gain X% Critical Strike Chance Killing Weakened enemies with either of Zenith’s strikes will reduce its cooldown by 2 seconds.
Sermon of SteelSermon of SteelZenith unleashes your wrath, dealing X% damage and can be cast indefinitely for 4 seconds before starting its Cooldown. Instead of Knocking down enemies, Zenith 2nd strike extends this duration by 1 second.
SunderSunderZenith sunders a rift in the ground with a single strike, Knocking Down enemies and dealing X% damage. After 1 second, the rift detonates for X% damage.

Arbiter of Justice

Cooldown73.2 seconds
Lucky Hit Chance17%
Damage TypeHoly
DescriptionAscend to the heavens and crash upon the battlefield as an Arbiter for 20 seconds, dealing X% damage upon landing.
Enhanced Arbiter of JusticeEnhanced Arbiter of JusticeArbiter form’s Wing Strikes recast time is reduced by 0.5 seconds.
Reach of the LawReach of the LawArbiter’s Wing Strikes now apply Judgement to enemies.
Divine InterventionDivine InterventionArbiter of Justice ascends for an additional 2 seconds and rains Blessed Spears on the battlefield. Upon landing, Arbiter of Justice bombards the battlefield with 10 additional Blessed Spears, making enemies Vulnerable for 4 seconds.
Seraph's WingsSeraph’s WingsArbiter form gains the following benefits:
100% Movement Speed
Wing Strikes deal X% increased damage
Makes Nearby enemies Vulnerable.

Dismount Skill

While mounted, the Paladin class has access to a unique Dismount Skill which causes them to jump off the mount, soaring through the air at a location where they land and do damage. Players that are struck by an enemy are automatically dismounted and are unable to use their Dismount Skill.

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