The Paladin class in Diablo 4 has access to 24 different skills in six categories. Additionally, most skills have an enhancement and two upgrades that improve them in a variety of ways.
The following section provides an overview of all Paladin skills, enhancements, and upgrades. For a detailed list of Paladin passives, refer to our Paladin Passive Talents page.
Holy Bolt becomes a Justice Skill with a 7 second Cooldown. Holy Bolt is hurled and smashes the ground, dealing X% damage and Stunning enemies in an area for 2 seconds.
Clash
Faith Generation
20
Oath Type
Juggernaut
Lucky Hit Chance
54%
Damage Type
Physical
Description
Strike an enemy with your weapon and shield, dealing X% damage.
Clash becomes a Zealot Skill and cleaves in an area for X% damage. Crusaders March no longer grants Block Chance or Resolve, instead granting 10% Critical Strike Chance up to 30%.
Advance becomes a Disciple Skill and has a 10 second cooldown. Advance becomes a dash that cuts through enemies, applying Vulnerable and dealing X% damage.
Core Skills
These are some of the most used Paladin skills in any build. However, while Core Skills have no cooldown, their biggest drawback is their Faith cost.
Zeal
Faith Cost
20
Oath Type
Zealot
Lucky Hit Chance
3%
Damage Type
Physical
Description
Strike enemies with blinding speed, dealing X damage followed immediately by 3 additional strikes dealing X damage each.
Zeal costs x10% Maximum Life instead of Faith and strikes around you in a circle. Whenever you lose Life, Zeal’s damage increases by 40% and Critical Strike Chance by 40% for 6 seconds.
Blessed Shield becomes a Juggernaut Skill. Blessed Shield travels straight without returning, pulsing your Thorns damage each second for 3 seconds before bursting for X% damage.
Blessed Shield detonates Judgement and ricochets 5 additional times. Whenever Blessed Shield detonates Judgement, it empowers your next throw to deal x40% increased damage, up to a maximum of 5 times.
Blessed Hammer
Faith Cost
10
Oath Type
Judicator
Lucky Hit Chance
26%
Damage Type
Holy
Description
Throw a Blessed Hammer that spirals out, dealing X damage.
Divine Lance flurries, stabbing 2 additional times and deals X% damage each. Killing Vulnerable enemies with Divine Lance increases its Attack Speed by 5% for 10 seconds, up to 30%.
Divine Lance becomes a Zealot Skill. Divine Lance now stabs with 2 additional spears in a wider area, dealing X% damage each and has a 10% increased Critical Strike Chance.
Throw Divine Lance, dealing X% damage to the first enemy hit and bursting for an additional X%. The first time an enemy is hit by a Divine Lance, they are impaled and dragged with it.
Shield Bash
Faith Cost
32
Oath Type
Juggernaut
Lucky Hit Chance
17%
Damage Type
Physical
Description
Charge at an enemy and bash in front of you, dealing X damage.
Whenever you have Resolve, Shield Bash increases impact size by X% and deals X% damage. Gain 1 Resolve per enemy hit.
Aura Skills
Aura Skills help to boost the defensive capabilities of the Paladin, as well as providing powerful offensive options.
Fanaticism Aura
Cooldown
9.15 seconds
Faith Cost
10
Oath Type
Zealot
Description
Passive: Spending Faith emanates power from you, granting you and your allies X% Attack Speed and X% Critical Strike Chance for X seconds up to a maximum of X times. Active: Weaken all Nearby enemies for X seconds.
Defiance Aura’s passive also Heals you and your allies for 2% of your Maximum Life per second. Healing allies grants 2 stacks of Resolve every 2 seconds.
Defiance Aura’s passive also grants 3 Thorns and increases all Thorns damage by X% for you and your allies. Defiance Aura’s active instead releases a nova dealing X% of your Thorns damage.
Holy Light Aura
Cooldown
15.25 seconds
Lucky Hit Chance
26.75%
Oath Type
Judicator
Description
Passive: You and your allies emanate the Light, dealing X damage every X seconds to X random Nearby enemies. Active: Unleash X pure bolts of light, dealing X Holy damage to the closest enemy and chaining up to 3 additional enemies before returning to you. When your first bolt of light returns, Heal for X% of your Maximum Life.”
Shield Charge becomes a Judicator Skill and consumes Judgement on impact, increasing its damage by X% for each Judgement consumed up to 100%. When Shield Charge ends you release a Holy nova, dealing X% damage and Stunning enemies for 3 seconds.
Shield Charge becomes a Core Skill that: Costs 20 Faith to Cast and additional 1 Faith per second; Hits count as Blocking; Deals 157% damage; Grants 10.0% Retribution Chance per second up to 50%.
Aegis
Cooldown
12.2 seconds
Oath Type
Juggernaut
Description
Surround yourself with shields of the Light, Taunting Close enemies and gaining 100% Block Chance for 4 seconds.
Consecration lasts 3 seconds, increasing its damage and Healing by 20% each second. Consecration detonates when it expires, dealing 39% damage to all enemies and Healing you and your allies for 15% of their Maximum Life.
Condemn
Cooldown
9.15 seconds
Oath Type
Disciple
Lucky Hit Chance
28%
Damage Type
Holy
Description
Harness the Light and Pull enemies in after 1.5 seconds, briefly Stunning them and dealing X% damage.
Condemn’s build up marks all enemies and drags them to your location after it Casts.
Spear of the Heavens
Cooldown
8.54 seconds
Oath Type
Judicator
Lucky Hit Chance
35.31%
Damage Type
Holy
Description
Rain down 4 heavenly spears from the sky, dealing X% damage and Knocking Down enemies for 1.5 seconds. After 1.5 seconds, the spears burst, dealing X damage.
Spear of the Heavens becomes a Core Skill and is now a pure Holy energy that crashes down from the sky. On impact, it deals X% damage and breaks into 5 projectiles, dealing X% additional damage to enemies in their path.
Ultimate Skills
Ultimate Skills are powerful skills that have a long cooldown. Ultimate Skills must be built around in order to be effective, and only one can be chosen at a time.
Heaven’s Fury
Cooldown
18.3 seconds
Oath Type
Judicator
Lucky Hit Chance
3%
Damage Type
Holy
Description
Grasp the Light, dealing X% damage around you per second before releasing it to seek Nearby enemies and dealing X% damage per hit for 7 seconds.
Heaven’s Fury can Cast anywhere, concentrating the Light as it grows and Pulls enemies in while dealing X% damage per second before erupting for X% damage. Heaven’s Fury’s Cooldown is increased by 10 seconds.
Heaven’s Fury splits into 3 beams, dealing X% damage each hit for 7 seconds.
Fortress
Cooldown
36.6 seconds
Oath Type
Juggernaut
Damage Type
Physical
Description
Make your stand, becoming Immune for 3.0 seconds and create a defensive area around you for 8.0 seconds. Standing in your Fortress grants you and your allies 2 Resolve stacks every 0.5 seconds.
Killing enemies inside of your Fortress extends its duration by 0.5 seconds up to 20 seconds. You may recast Fortress to move it to your current location.
Enemies inside Fortress are Slowed by 50% and take 500% of your Thorns damage per second.
Zenith
Cooldown
15.25 seconds
Lucky Hit Chance
29.96%
Damage Type
Physical
Description
Summon a divine sword that cleaves the battlefield for X% damage. Casting Zenith again cuts through the battlefield for X% damage and Knocks Down enemies for 2.0 seconds.
Zenith is now also a Mobility Skill that: Dashes to enemies, Weakens enemies, Gain X% Critical Strike Chance Killing Weakened enemies with either of Zenith’s strikes will reduce its cooldown by 2 seconds.
Zenith unleashes your wrath, dealing X% damage and can be cast indefinitely for 4 seconds before starting its Cooldown. Instead of Knocking down enemies, Zenith 2nd strike extends this duration by 1 second.
Zenith sunders a rift in the ground with a single strike, Knocking Down enemies and dealing X% damage. After 1 second, the rift detonates for X% damage.
Arbiter of Justice
Cooldown
73.2 seconds
Lucky Hit Chance
17%
Damage Type
Holy
Description
Ascend to the heavens and crash upon the battlefield as an Arbiter for 20 seconds, dealing X% damage upon landing.
Arbiter of Justice ascends for an additional 2 seconds and rains Blessed Spears on the battlefield. Upon landing, Arbiter of Justice bombards the battlefield with 10 additional Blessed Spears, making enemies Vulnerable for 4 seconds.
Arbiter form gains the following benefits: 100% Movement Speed Wing Strikes deal X% increased damage Makes Nearby enemies Vulnerable.
Dismount Skill
While mounted, the Paladin class has access to a unique Dismount Skill which causes them to jump off the mount, soaring through the air at a location where they land and do damage. Players that are struck by an enemy are automatically dismounted and are unable to use their Dismount Skill.