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Diablo 4 – Paladin Skills Guide (Season 11)

Active Paladin Skills List

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The Paladin class in Diablo 4 has access to 24 different skills in six categories. Additionally, most skills have an enhancement and two upgrades that improve them in a variety of ways.

The following section provides an overview of all Paladin skills, enhancements, and upgrades. For a detailed list of Paladin passives, refer to our Paladin Passive Talents page.

For more general information about the class, refer to our Paladin Guide.


Basic Skills

Basic Skills are spammable skills whose primary purpose is to regenerate Faith in order to be able to use more powerful skills from other categories.

Brandish

Faith Generation14
Oath TypeDisciple
Lucky Hit Chance21%
Damage TypeHoly
DescriptionBrandish the Light, unleashing an arc that deals X damage.
Enhanced BrandishBrandish now pierces.
Returning LightBrandish’s light returns to you, dealing X% damage on its return
Sword of MasteryWhile Healthy, Brandish deals X% damage and travels 100% faster.
Cross StrikeBrandish unleashes 2 additional arcs that deal X% damage and apply Vulnerable.

Holy Bolt

Faith Generation16
Oath TypeJudicator
Lucky Hit Chance47%
Damage TypeHoly
DescriptionThrow a Holy hammer, dealing X% damage.
Enhanced Holy BoltHoly Bolt now applies Judgement.
Ricocheting BoltHoly Bolt deals X% damage and ricochets 3 times.
Divine BoltHoly Bolt becomes a Disciple Skill. Holy Bolt pierces, deals X% damage, and applies Vulnerable.
Storm BoltHoly Bolt becomes a Justice Skill with a 7 second Cooldown. Holy Bolt is hurled and smashes the ground, dealing X% damage and Stunning enemies in an area for 2 seconds.

Clash

Faith Generation20
Oath TypeJuggernaut
Lucky Hit Chance54%
Damage TypePhysical
DescriptionStrike an enemy with your weapon and shield, dealing X% damage.
Enhanced ClashWhenever you cast Clash, gain Crusader’s March for 6 seconds. Crusader’s March grants you X% Block Chance and 2 stacks of Resolve.
PunishmentYou are emboldened during Crusader’s March, granting: 30% Retribution Chance, 3 Thorns, x20% Thorns Damage
SkirmishClash becomes a Zealot Skill and cleaves in an area for X% damage. Crusaders March no longer grants Block Chance or Resolve, instead granting 10% Critical Strike Chance up to 30%.
Seize ThemYour Resolve empowers Clash, dealing 8% increased damage per stack of Resolve. Every 3rd strike, enemies are Pulled in.

Advance

Faith Generation18
Oath TypeZealot
Lucky Hit Chance15%
Damage TypePhysical
DescriptionAdvance forward with your weapon, dealing X% damage.
Enhanced AdvanceCasting Advance grants you Unhindered for 2 seconds.
Vanguard’s RushAdvance rushes into enemies, granting 1 Fervor on each strike and deals an additional x25% damage per stack of Fervor you have.
Wave DashAdvance becomes a Juggernaut Skill. Advance’s impact waves out, dealing 136% damage and gains 1 Resolve for every 1 meter you dash.
Flash of the BladeAdvance becomes a Disciple Skill and has a 10 second cooldown. Advance becomes a dash that cuts through enemies, applying Vulnerable and dealing X% damage.

Core Skills

These are some of the most used Paladin skills in any build. However, while Core Skills have no cooldown, their biggest drawback is their Faith cost.

Zeal

Faith Cost20
Oath TypeZealot
Lucky Hit Chance3%
Damage TypePhysical
DescriptionStrike enemies with blinding speed, dealing X damage followed immediately by 3 additional strikes dealing X damage each.
Enhanced ZealZeal gains 2 additional strikes.
Zealot’s LegacyZeal extends its assault, randomly seeking surrounding enemies and striking 4 additional times.
Death or GloryZeal costs x10% Maximum Life instead of Faith and strikes around you in a circle. Whenever you lose Life, Zeal’s damage increases by 40% and Critical Strike Chance by 40% for 6 seconds.
Cull the WickedZeal’s cleave is larger, gains 2 additional strikes, and deals x25% increased damage to Weakened enemies.

Blessed Shield

Faith Cost28
Oath TypeJudicator
Lucky Hit Chance32%
Damage TypeHoly
DescriptionBless and hurl your shield with Holy energy, dealing X damage that ricochets up to 3 times.
Enhanced Blessed ShieldBlessed Shield deals 1% additional damage for each Armor on your shield.
Shield of RetributionBlessed Shield becomes a Juggernaut Skill. Blessed Shield travels straight without returning, pulsing your Thorns damage each second for 3 seconds before bursting for X% damage.
Shield of the RevenantBlessed Shield now boomerangs and pierces instead of ricocheting, dealing X% damage. When Blessed Shield hits a Crowd Controlled enemy, gain 5 Faith.
Shield of JusticeBlessed Shield detonates Judgement and ricochets 5 additional times. Whenever Blessed Shield detonates Judgement, it empowers your next throw to deal x40% increased damage, up to a maximum of 5 times.

Blessed Hammer

Faith Cost10
Oath TypeJudicator
Lucky Hit Chance26%
Damage TypeHoly
DescriptionThrow a Blessed Hammer that spirals out, dealing X damage.
Enhanced Blessed HammerBlessed Hammer now hits enemies multiple times.
Mortar CombatBlessed Hammer mortars 3 hammers to the ground, dealing X% damage in an area.
Disciple’s HaloBlessed Hammer becomes a Disciple Skill. Blessed Hammer follows and orbits around you, dealing X% damage and attacking 20% faster.
Shattering BlowBlessed Hammer deals X% and shatters into 3 small explosions on impact, dealing X% damage each.

Divine Lance

Faith Cost25
Oath TypeDisciple
Lucky Hit Chance6%
Damage TypeHoly
DescriptionImpale enemies with a heavenly lance, stabbing X times for X damage each.
Enhanced Divine LanceDivine Lance’s damage is increased by 30% of your Movement Speed bonus.
Tip of the SpearDivine Lance flurries, stabbing 2 additional times and deals X% damage each. Killing Vulnerable enemies with Divine Lance increases its Attack Speed by 5% for 10 seconds, up to 30%.
Zealous JoustDivine Lance becomes a Zealot Skill. Divine Lance now stabs with 2 additional spears in a wider area, dealing X% damage each and has a 10% increased Critical Strike Chance.
Divine JavelinThrow Divine Lance, dealing X% damage to the first enemy hit and bursting for an additional X%. The first time an enemy is hit by a Divine Lance, they are impaled and dragged with it.

Shield Bash

Faith Cost32
Oath TypeJuggernaut
Lucky Hit Chance17%
Damage TypePhysical
DescriptionCharge at an enemy and bash in front of you, dealing X damage.
Enhanced Shield BashHits with Shield Bash counts as Blocks. This effect can trigger once per Cast.
BreachHits with Shield Bash grant you 10% Retribution Chance for 5 seconds, stacking up to 5 times.
SmiteShield Bash smites the first enemy it hits, dealing X% damage, Stunning for 1 second, and knocking back enemies behind for X% damage.
Lay SiegeWhenever you have Resolve, Shield Bash increases impact size by X% and deals X% damage. Gain 1 Resolve per enemy hit.

Aura Skills

Aura Skills help to boost the defensive capabilities of the Paladin, as well as providing powerful offensive options.

Fanaticism Aura

Cooldown9.15 seconds
Faith Cost10
Oath TypeZealot
DescriptionPassive: Spending Faith emanates power from you, granting you and your allies X% Attack Speed and X% Critical Strike Chance for X seconds up to a maximum of X times.
Active: Weaken all Nearby enemies for X seconds.
Enhanced FanaticismFanaticism Aura’s passive also grants you and your allies 10% Maximum Resource.
Rite of VengeanceFanaticism Aura Passive increases Critical Strike Damage by X% for you and your allies. Critical Strikes trigger Fanaticism’s Passive.
Rite of HumilityFanaticism Aura’s active instead makes Nearby enemies Vulnerable for 4 seconds. Damaging Vulnerable enemies will also trigger Fanaticism’s Passive.
Rite of RedemptionWeakened enemies who die within Fanaticism Aura’s radius Heal you for 0.5% and Fortify for 1% of your Maximum Life.

Defiance Aura

Cooldown12.2 seconds
Faith Cost25
Oath TypeJuggernaut
DescriptionPassive: Your presence reinforces you and your allies, granting X Armor and X bonus on All Resistances.
Active: You become Unstoppable for X seconds.
Enhanced DefianceDefiance Aura’s passive also grants you and your allies 10% Maximum Life.
Rite of MightDefiance Aura increases your damage by X% for 4 seconds whenever you gain Resolve.
Rite of PrayerDefiance Aura’s passive also Heals you and your allies for 2% of your Maximum Life per second. Healing allies grants 2 stacks of Resolve every 2 seconds.
Rite of ThornsDefiance Aura’s passive also grants 3 Thorns and increases all Thorns damage by X% for you and your allies. Defiance Aura’s active instead releases a nova dealing X% of your Thorns damage.

Holy Light Aura

Cooldown15.25 seconds
Lucky Hit Chance26.75%
Oath TypeJudicator
DescriptionPassive: You and your allies emanate the Light, dealing X damage every X seconds to X random Nearby enemies.
Active: Unleash X pure bolts of light, dealing X Holy damage to the closest enemy and chaining up to 3 additional enemies before returning to you. When your first bolt of light returns, Heal for X% of your Maximum Life.”
Enhanced Holy LightHoly Light’s passive now targets 2 additional enemies.
Rite of SubmissionHoly Light’s active now Stuns enemies for 3 seconds and deals X% damage.
Rite of MercyHoly Light’s active chains 2 more times and Fortifies you and your allies for 4% of their Maximum Life.
Rite of JudgementHoly Light’s active instead Judges enemies and its Cooldown is reduced per rank.

Valor Skills

The Valor Skill category includes all Paladin skills that are used for Mobility, Faith Regeneration, and Defensive boost

Shield Charge

Cooldown6.1 seconds
Oath TypeJuggernaut
Lucky Hit Chance37%
Damage TypePhysical
DescriptionCharge with your shield and push enemies Back, granting X% Damage Reduction and dealing X% damage while Channeling.
Enhanced Shield ChargeShield Charge grants 1 Resolve whenever it hits an enemy.
Phalanx ChargeShield Charge surges forward in a wave of energy and Knocks enemies Back, dealing X% damage.
Virtuous ChargeShield Charge becomes a Judicator Skill and consumes Judgement on impact, increasing its damage by X% for each Judgement consumed up to 100%. When Shield Charge ends you release a Holy nova, dealing X% damage and Stunning enemies for 3 seconds.
Relentless ChargeShield Charge becomes a Core Skill that: Costs 20 Faith to Cast and additional 1 Faith per second; Hits count as Blocking; Deals 157% damage; Grants 10.0% Retribution Chance per second up to 50%.

Aegis

Cooldown12.2 seconds
Oath TypeJuggernaut
DescriptionSurround yourself with shields of the Light, Taunting Close enemies and gaining 100% Block Chance for 4 seconds.
Enhanced AegisCasting Aegis grants Unstoppable for 4 seconds.
ImpunityWhile Aegis is active, you gain 40% Thorns and Retribution Chance.
Faith Is My ShieldAegis now applies Judgement instead of Taunting enemies. Blocking while Aegis is active applies Judgement to the attacker.
Stay ResolutePassive: Gaining or spending Resolve has a 4% chance to trigger a free Aegis. Casting Aegis grants maximum stacks of Resolve.

Falling Star

Cooldown7.32 seconds
Oath TypeDisciple
Lucky Hit Chance26%
Damage TypeHoly
DescriptionSoar into the air with angelic wings and dive onto the battlefield, dealing X% damage on takeoff and X% damage on landing.
Enhanced Falling StarKilling a Vulnerable enemy reduces the cooldown of Falling Star by 1 second.
FreefallFalling Star has 1 additional Charge.
Fanatic DescentFalling Star becomes a Zealot skill, now dealing X% damage on landing and Weakening enemies hit for 4 seconds.
Faster Than LightFalling Star cuts through the battlefield, creating a fissure that deals X% damage to enemies before erupting for X% damage.

Rally

Cooldown9.76 seconds
Charges3
Oath TypeZealot
DescriptionRally forth, gaining 20% Movement Speed for 8 seconds and generate 22 Faith.
Enhanced RallyRally’s increases your Movement Speed by an additional X% and generates 5 additional Faith.
Words of SacrificeRally now costs 15% of your Maximum Life and can stack.
Words of InspirationRally spends all available Charges, reducing all active Justice Skill Cooldowns by 3 seconds per Charge.
Words of RejuvenationRally generates 20 more Faith and gains 1 additional Charge.

Justice Skills

With these skills, Paladins can control the battlefield with a variety of Crowd Control, Damaging, and Healing effects

Purify

Cooldown7.32 seconds
Oath TypeJudicator
DescriptionEnshroud your enemies in the Light, Dazing them for 2 seconds
Enhanced PurifyPurify generates 10 Faith for each enemy affected by Purify.
SentencePurify also Judges enemies and its cooldown is reduced by 4 seconds.
SurrenderInstead of Dazing enemies, Purify now Stuns for 4 seconds.
AbsolutionPurify now can be cast on enemies instead of Dazing them, dealing X% damage and Weakening them for 4 seconds.

Consecration

Cooldown10.98 seconds
Oath TypeJudicator
Lucky Hit Chance13%
Damage TypeHoly
DescriptionBathe in the Light for 6 seconds, Healing you and your allies for 4% Maximum Life per second and damaging enemies for X damage per second.
Enhanced ConsecrationWhile inside Consecration, you and your allies deal X% additional damage and consume X% less resource.
Hallowed GroundConsecration’s size is increased and lasts an additional 4 seconds. Enemies within Consecration are now Weakened.
BastionConsecration Immobilizes enemies and can be cast anywhere.
SanctifyConsecration lasts 3 seconds, increasing its damage and Healing by 20% each second. Consecration detonates when it expires, dealing 39% damage to all enemies and Healing you and your allies for 15% of their Maximum Life.

Condemn

Cooldown9.15 seconds
Oath TypeDisciple
Lucky Hit Chance28%
Damage TypeHoly
DescriptionHarness the Light and Pull enemies in after 1.5 seconds, briefly Stunning them and dealing X% damage.
Enhanced CondemnWhile Casting Condemn, become Unhindered for 1.5 seconds.
Gather the GuiltyCondemn now has 1 additional Charge and applies Vulnerable for 4 seconds.
AtonementCondemn Casts significantly faster instead of Pulling enemies in, dealing X% damage.
Shepherd the FlockCondemn’s build up marks all enemies and drags them to your location after it Casts.

Spear of the Heavens

Cooldown8.54 seconds
Oath TypeJudicator
Lucky Hit Chance35.31%
Damage TypeHoly
DescriptionRain down 4 heavenly spears from the sky, dealing X% damage and Knocking Down enemies for 1.5 seconds. After 1.5 seconds, the spears burst, dealing X damage.
Enhanced Spear of the HeavensConsuming Judgement reduces Spear of the Heavens active cooldown by 0.5 seconds.
Pronouncement of HeavenSpear of the Heaven’s first spear gains a permanent Judgement mark and remains on the battlefield, dealing X% damage per second for 8 seconds.
Part the HeavensSpear of the Heavens now drops 8 spears along the path toward your target.
Fist of the HeavensSpear of the Heavens becomes a Core Skill and is now a pure Holy energy that crashes down from the sky. On impact, it deals X% damage and breaks into 5 projectiles, dealing X% additional damage to enemies in their path.

Ultimate Skills

Ultimate Skills are powerful skills that have a long cooldown. Ultimate Skills must be built around in order to be effective, and only one can be chosen at a time.

Heaven’s Fury

Cooldown18.3 seconds
Oath TypeJudicator
Lucky Hit Chance3%
Damage TypeHoly
DescriptionGrasp the Light, dealing X% damage around you per second before releasing it to seek Nearby enemies and dealing X% damage per hit for 7 seconds.
Enhanced Heaven’s FuryHeaven’s Fury light Judges enemies.
Final JusticeHeaven’s Fury can Cast anywhere, concentrating the Light as it grows and Pulls enemies in while dealing X% damage per second before erupting for X% damage. Heaven’s Fury’s Cooldown is increased by 10 seconds.
Walk With The LightHeaven’s Fury splits into 5 orbiting beams, dealing X% damage each hit for 7 seconds.
TriplicateHeaven’s Fury splits into 3 beams, dealing X% damage each hit for 7 seconds.

Fortress

Cooldown36.6 seconds
Oath TypeJuggernaut
Damage TypePhysical
DescriptionMake your stand, becoming Immune for 3.0 seconds and create a defensive area around you for 8.0 seconds. Standing in your Fortress grants you and your allies 2 Resolve stacks every 0.5 seconds.
Enhanced FortressWhile inside of your Fortress your Skills are free to Cast and you gain X% damage per stack of Resolve.
EntrenchWhile inside of Fortress your Life cannot be reduced below 1.
BarricadeKilling enemies inside of your Fortress extends its duration by 0.5 seconds up to 20 seconds. You may recast Fortress to move it to your current location.
Rampart of ThornsEnemies inside Fortress are Slowed by 50% and take 500% of your Thorns damage per second.

Zenith

Cooldown15.25 seconds
Lucky Hit Chance29.96%
Damage TypePhysical
DescriptionSummon a divine sword that cleaves the battlefield for X% damage. Casting Zenith again cuts through the battlefield for X% damage and Knocks Down enemies for 2.0 seconds.
Enhanced ZenithWhile Zenith is active, you are Unstoppable.
Empyrean EdgeZenith is now also a Mobility Skill that: Dashes to enemies, Weakens enemies, Gain X% Critical Strike Chance Killing Weakened enemies with either of Zenith’s strikes will reduce its cooldown by 2 seconds.
Sermon of SteelZenith unleashes your wrath, dealing X% damage and can be cast indefinitely for 4 seconds before starting its Cooldown. Instead of Knocking down enemies, Zenith 2nd strike extends this duration by 1 second.
SunderZenith sunders a rift in the ground with a single strike, Knocking Down enemies and dealing X% damage. After 1 second, the rift detonates for X% damage.

Arbiter of Justice

Cooldown73.2 seconds
Lucky Hit Chance17%
Damage TypeHoly
DescriptionAscend to the heavens and crash upon the battlefield as an Arbiter for 20 seconds, dealing X% damage upon landing.
Divine InterventionArbiter of Justice ascends for an additional 2 seconds and rains Blessed Spears on the battlefield. Upon landing, Arbiter of Justice bombards the battlefield with 10 additional Blessed Spears, making enemies Vulnerable for 4 seconds.
Reach of the LawArbiter’s Wing Strikes now apply Judgement to enemies.
Sermon of SteelZenith unleashes your wrath, dealing X% damage and can be cast indefinitely for 4 seconds before starting its Cooldown. Instead of Knocking down enemies, Zenith 2nd strike extends this duration by 1 second.
Seraph’s WingsArbiter form gains the following benefits:
100% Movement Speed
Wing Strikes deal X% increased damage
Makes Nearby enemies Vulnerable.

Dismount Skill

While mounted, the Paladin class has access to a unique Dismount Skill which causes them to jump off the mount, soaring through the air at a location where they land and do damage. Players that are struck by an enemy are automatically dismounted and are unable to use their Dismount Skill.

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