The Paladin class in Diablo 4 has access to 24 different skills in six categories. Additionally, most skills have an enhancement and two upgrades that improve them in a variety of ways.
The following section provides an overview of all Paladin skills, enhancements, and upgrades. For a detailed list of Paladin passives, refer to our Paladin Passive Talents page.
Basic Skills are spammable skills whose primary purpose is to regenerate Faith in order to be able to use more powerful skills from other categories.
Brandish
Faith Generation
14
Oath Type
Disciple
Lucky Hit Chance
21%
Damage Type
Holy
Description
Brandish the Light, unleashing an arc that deals X damage.
Enhanced Brandish
Brandish now pierces.
Returning Light
Brandish’s light returns to you, dealing X% damage on its return
Sword of Mastery
While Healthy, Brandish deals X% damage and travels 100% faster.
Cross Strike
Brandish unleashes 2 additional arcs that deal X% damage and apply Vulnerable.
Holy Bolt
Faith Generation
16
Oath Type
Judicator
Lucky Hit Chance
47%
Damage Type
Holy
Description
Throw a Holy hammer, dealing X% damage.
Enhanced Holy Bolt
Holy Bolt now applies Judgement.
Ricocheting Bolt
Holy Bolt deals X% damage and ricochets 3 times.
Divine Bolt
Holy Bolt becomes a Disciple Skill. Holy Bolt pierces, deals X% damage, and applies Vulnerable.
Storm Bolt
Holy Bolt becomes a Justice Skill with a 7 second Cooldown. Holy Bolt is hurled and smashes the ground, dealing X% damage and Stunning enemies in an area for 2 seconds.
Clash
Faith Generation
20
Oath Type
Juggernaut
Lucky Hit Chance
54%
Damage Type
Physical
Description
Strike an enemy with your weapon and shield, dealing X% damage.
Enhanced Clash
Whenever you cast Clash, gain Crusader’s March for 6 seconds. Crusader’s March grants you X% Block Chance and 2 stacks of Resolve.
Punishment
You are emboldened during Crusader’s March, granting: 30% Retribution Chance, 3 Thorns, x20% Thorns Damage
Skirmish
Clash becomes a Zealot Skill and cleaves in an area for X% damage. Crusaders March no longer grants Block Chance or Resolve, instead granting 10% Critical Strike Chance up to 30%.
Seize Them
Your Resolve empowers Clash, dealing 8% increased damage per stack of Resolve. Every 3rd strike, enemies are Pulled in.
Advance
Faith Generation
18
Oath Type
Zealot
Lucky Hit Chance
15%
Damage Type
Physical
Description
Advance forward with your weapon, dealing X% damage.
Enhanced Advance
Casting Advance grants you Unhindered for 2 seconds.
Vanguard’s Rush
Advance rushes into enemies, granting 1 Fervor on each strike and deals an additional x25% damage per stack of Fervor you have.
Wave Dash
Advance becomes a Juggernaut Skill. Advance’s impact waves out, dealing 136% damage and gains 1 Resolve for every 1 meter you dash.
Flash of the Blade
Advance becomes a Disciple Skill and has a 10 second cooldown. Advance becomes a dash that cuts through enemies, applying Vulnerable and dealing X% damage.
Core Skills
These are some of the most used Paladin skills in any build. However, while Core Skills have no cooldown, their biggest drawback is their Faith cost.
Zeal
Faith Cost
20
Oath Type
Zealot
Lucky Hit Chance
3%
Damage Type
Physical
Description
Strike enemies with blinding speed, dealing X damage followed immediately by 3 additional strikes dealing X damage each.
Enhanced Zeal
Zeal gains 2 additional strikes.
Zealot’s Legacy
Zeal extends its assault, randomly seeking surrounding enemies and striking 4 additional times.
Death or Glory
Zeal costs x10% Maximum Life instead of Faith and strikes around you in a circle. Whenever you lose Life, Zeal’s damage increases by 40% and Critical Strike Chance by 40% for 6 seconds.
Cull the Wicked
Zeal’s cleave is larger, gains 2 additional strikes, and deals x25% increased damage to Weakened enemies.
Blessed Shield
Faith Cost
28
Oath Type
Judicator
Lucky Hit Chance
32%
Damage Type
Holy
Description
Bless and hurl your shield with Holy energy, dealing X damage that ricochets up to 3 times.
Enhanced Blessed Shield
Blessed Shield deals 1% additional damage for each Armor on your shield.
Shield of Retribution
Blessed Shield becomes a Juggernaut Skill. Blessed Shield travels straight without returning, pulsing your Thorns damage each second for 3 seconds before bursting for X% damage.
Shield of the Revenant
Blessed Shield now boomerangs and pierces instead of ricocheting, dealing X% damage. When Blessed Shield hits a Crowd Controlled enemy, gain 5 Faith.
Shield of Justice
Blessed Shield detonates Judgement and ricochets 5 additional times. Whenever Blessed Shield detonates Judgement, it empowers your next throw to deal x40% increased damage, up to a maximum of 5 times.
Blessed Hammer
Faith Cost
10
Oath Type
Judicator
Lucky Hit Chance
26%
Damage Type
Holy
Description
Throw a Blessed Hammer that spirals out, dealing X damage.
Enhanced Blessed Hammer
Blessed Hammer now hits enemies multiple times.
Mortar Combat
Blessed Hammer mortars 3 hammers to the ground, dealing X% damage in an area.
Disciple’s Halo
Blessed Hammer becomes a Disciple Skill. Blessed Hammer follows and orbits around you, dealing X% damage and attacking 20% faster.
Shattering Blow
Blessed Hammer deals X% and shatters into 3 small explosions on impact, dealing X% damage each.
Divine Lance
Faith Cost
25
Oath Type
Disciple
Lucky Hit Chance
6%
Damage Type
Holy
Description
Impale enemies with a heavenly lance, stabbing X times for X damage each.
Enhanced Divine Lance
Divine Lance’s damage is increased by 30% of your Movement Speed bonus.
Tip of the Spear
Divine Lance flurries, stabbing 2 additional times and deals X% damage each. Killing Vulnerable enemies with Divine Lance increases its Attack Speed by 5% for 10 seconds, up to 30%.
Zealous Joust
Divine Lance becomes a Zealot Skill. Divine Lance now stabs with 2 additional spears in a wider area, dealing X% damage each and has a 10% increased Critical Strike Chance.
Divine Javelin
Throw Divine Lance, dealing X% damage to the first enemy hit and bursting for an additional X%. The first time an enemy is hit by a Divine Lance, they are impaled and dragged with it.
Shield Bash
Faith Cost
32
Oath Type
Juggernaut
Lucky Hit Chance
17%
Damage Type
Physical
Description
Charge at an enemy and bash in front of you, dealing X damage.
Enhanced Shield Bash
Hits with Shield Bash counts as Blocks. This effect can trigger once per Cast.
Breach
Hits with Shield Bash grant you 10% Retribution Chance for 5 seconds, stacking up to 5 times.
Smite
Shield Bash smites the first enemy it hits, dealing X% damage, Stunning for 1 second, and knocking back enemies behind for X% damage.
Lay Siege
Whenever you have Resolve, Shield Bash increases impact size by X% and deals X% damage. Gain 1 Resolve per enemy hit.
Aura Skills
Aura Skills help to boost the defensive capabilities of the Paladin, as well as providing powerful offensive options.
Fanaticism Aura
Cooldown
9.15 seconds
Faith Cost
10
Oath Type
Zealot
Description
Passive: Spending Faith emanates power from you, granting you and your allies X% Attack Speed and X% Critical Strike Chance for X seconds up to a maximum of X times. Active: Weaken all Nearby enemies for X seconds.
Enhanced Fanaticism
Fanaticism Aura’s passive also grants you and your allies 10% Maximum Resource.
Rite of Vengeance
Fanaticism Aura Passive increases Critical Strike Damage by X% for you and your allies. Critical Strikes trigger Fanaticism’s Passive.
Rite of Humility
Fanaticism Aura’s active instead makes Nearby enemies Vulnerable for 4 seconds. Damaging Vulnerable enemies will also trigger Fanaticism’s Passive.
Rite of Redemption
Weakened enemies who die within Fanaticism Aura’s radius Heal you for 0.5% and Fortify for 1% of your Maximum Life.
Defiance Aura
Cooldown
12.2 seconds
Faith Cost
25
Oath Type
Juggernaut
Description
Passive: Your presence reinforces you and your allies, granting X Armor and X bonus on All Resistances. Active: You become Unstoppable for X seconds.
Enhanced Defiance
Defiance Aura’s passive also grants you and your allies 10% Maximum Life.
Rite of Might
Defiance Aura increases your damage by X% for 4 seconds whenever you gain Resolve.
Rite of Prayer
Defiance Aura’s passive also Heals you and your allies for 2% of your Maximum Life per second. Healing allies grants 2 stacks of Resolve every 2 seconds.
Rite of Thorns
Defiance Aura’s passive also grants 3 Thorns and increases all Thorns damage by X% for you and your allies. Defiance Aura’s active instead releases a nova dealing X% of your Thorns damage.
Holy Light Aura
Cooldown
15.25 seconds
Lucky Hit Chance
26.75%
Oath Type
Judicator
Description
Passive: You and your allies emanate the Light, dealing X damage every X seconds to X random Nearby enemies. Active: Unleash X pure bolts of light, dealing X Holy damage to the closest enemy and chaining up to 3 additional enemies before returning to you. When your first bolt of light returns, Heal for X% of your Maximum Life.”
Enhanced Holy Light
Holy Light’s passive now targets 2 additional enemies.
Rite of Submission
Holy Light’s active now Stuns enemies for 3 seconds and deals X% damage.
Rite of Mercy
Holy Light’s active chains 2 more times and Fortifies you and your allies for 4% of their Maximum Life.
Rite of Judgement
Holy Light’s active instead Judges enemies and its Cooldown is reduced per rank.
Valor Skills
The Valor Skill category includes all Paladin skills that are used for Mobility, Faith Regeneration, and Defensive boost
Shield Charge
Cooldown
6.1 seconds
Oath Type
Juggernaut
Lucky Hit Chance
37%
Damage Type
Physical
Description
Charge with your shield and push enemies Back, granting X% Damage Reduction and dealing X% damage while Channeling.
Enhanced Shield Charge
Shield Charge grants 1 Resolve whenever it hits an enemy.
Phalanx Charge
Shield Charge surges forward in a wave of energy and Knocks enemies Back, dealing X% damage.
Virtuous Charge
Shield Charge becomes a Judicator Skill and consumes Judgement on impact, increasing its damage by X% for each Judgement consumed up to 100%. When Shield Charge ends you release a Holy nova, dealing X% damage and Stunning enemies for 3 seconds.
Relentless Charge
Shield Charge becomes a Core Skill that: Costs 20 Faith to Cast and additional 1 Faith per second; Hits count as Blocking; Deals 157% damage; Grants 10.0% Retribution Chance per second up to 50%.
Aegis
Cooldown
12.2 seconds
Oath Type
Juggernaut
Description
Surround yourself with shields of the Light, Taunting Close enemies and gaining 100% Block Chance for 4 seconds.
Enhanced Aegis
Casting Aegis grants Unstoppable for 4 seconds.
Impunity
While Aegis is active, you gain 40% Thorns and Retribution Chance.
Faith Is My Shield
Aegis now applies Judgement instead of Taunting enemies. Blocking while Aegis is active applies Judgement to the attacker.
Stay Resolute
Passive: Gaining or spending Resolve has a 4% chance to trigger a free Aegis. Casting Aegis grants maximum stacks of Resolve.
Falling Star
Cooldown
7.32 seconds
Oath Type
Disciple
Lucky Hit Chance
26%
Damage Type
Holy
Description
Soar into the air with angelic wings and dive onto the battlefield, dealing X% damage on takeoff and X% damage on landing.
Enhanced Falling Star
Killing a Vulnerable enemy reduces the cooldown of Falling Star by 1 second.
Freefall
Falling Star has 1 additional Charge.
Fanatic Descent
Falling Star becomes a Zealot skill, now dealing X% damage on landing and Weakening enemies hit for 4 seconds.
Faster Than Light
Falling Star cuts through the battlefield, creating a fissure that deals X% damage to enemies before erupting for X% damage.
Rally
Cooldown
9.76 seconds
Charges
3
Oath Type
Zealot
Description
Rally forth, gaining 20% Movement Speed for 8 seconds and generate 22 Faith.
Enhanced Rally
Rally’s increases your Movement Speed by an additional X% and generates 5 additional Faith.
Words of Sacrifice
Rally now costs 15% of your Maximum Life and can stack.
Words of Inspiration
Rally spends all available Charges, reducing all active Justice Skill Cooldowns by 3 seconds per Charge.
Words of Rejuvenation
Rally generates 20 more Faith and gains 1 additional Charge.
Justice Skills
With these skills, Paladins can control the battlefield with a variety of Crowd Control, Damaging, and Healing effects
Purify
Cooldown
7.32 seconds
Oath Type
Judicator
Description
Enshroud your enemies in the Light, Dazing them for 2 seconds
Enhanced Purify
Purify generates 10 Faith for each enemy affected by Purify.
Sentence
Purify also Judges enemies and its cooldown is reduced by 4 seconds.
Surrender
Instead of Dazing enemies, Purify now Stuns for 4 seconds.
Absolution
Purify now can be cast on enemies instead of Dazing them, dealing X% damage and Weakening them for 4 seconds.
Consecration
Cooldown
10.98 seconds
Oath Type
Judicator
Lucky Hit Chance
13%
Damage Type
Holy
Description
Bathe in the Light for 6 seconds, Healing you and your allies for 4% Maximum Life per second and damaging enemies for X damage per second.
Enhanced Consecration
While inside Consecration, you and your allies deal X% additional damage and consume X% less resource.
Hallowed Ground
Consecration’s size is increased and lasts an additional 4 seconds. Enemies within Consecration are now Weakened.
Bastion
Consecration Immobilizes enemies and can be cast anywhere.
Sanctify
Consecration lasts 3 seconds, increasing its damage and Healing by 20% each second. Consecration detonates when it expires, dealing 39% damage to all enemies and Healing you and your allies for 15% of their Maximum Life.
Condemn
Cooldown
9.15 seconds
Oath Type
Disciple
Lucky Hit Chance
28%
Damage Type
Holy
Description
Harness the Light and Pull enemies in after 1.5 seconds, briefly Stunning them and dealing X% damage.
Enhanced Condemn
While Casting Condemn, become Unhindered for 1.5 seconds.
Gather the Guilty
Condemn now has 1 additional Charge and applies Vulnerable for 4 seconds.
Atonement
Condemn Casts significantly faster instead of Pulling enemies in, dealing X% damage.
Shepherd the Flock
Condemn’s build up marks all enemies and drags them to your location after it Casts.
Spear of the Heavens
Cooldown
8.54 seconds
Oath Type
Judicator
Lucky Hit Chance
35.31%
Damage Type
Holy
Description
Rain down 4 heavenly spears from the sky, dealing X% damage and Knocking Down enemies for 1.5 seconds. After 1.5 seconds, the spears burst, dealing X damage.
Enhanced Spear of the Heavens
Consuming Judgement reduces Spear of the Heavens active cooldown by 0.5 seconds.
Pronouncement of Heaven
Spear of the Heaven’s first spear gains a permanent Judgement mark and remains on the battlefield, dealing X% damage per second for 8 seconds.
Part the Heavens
Spear of the Heavens now drops 8 spears along the path toward your target.
Fist of the Heavens
Spear of the Heavens becomes a Core Skill and is now a pure Holy energy that crashes down from the sky. On impact, it deals X% damage and breaks into 5 projectiles, dealing X% additional damage to enemies in their path.
Ultimate Skills
Ultimate Skills are powerful skills that have a long cooldown. Ultimate Skills must be built around in order to be effective, and only one can be chosen at a time.
Heaven’s Fury
Cooldown
18.3 seconds
Oath Type
Judicator
Lucky Hit Chance
3%
Damage Type
Holy
Description
Grasp the Light, dealing X% damage around you per second before releasing it to seek Nearby enemies and dealing X% damage per hit for 7 seconds.
Enhanced Heaven’s Fury
Heaven’s Fury light Judges enemies.
Final Justice
Heaven’s Fury can Cast anywhere, concentrating the Light as it grows and Pulls enemies in while dealing X% damage per second before erupting for X% damage. Heaven’s Fury’s Cooldown is increased by 10 seconds.
Walk With The Light
Heaven’s Fury splits into 5 orbiting beams, dealing X% damage each hit for 7 seconds.
Triplicate
Heaven’s Fury splits into 3 beams, dealing X% damage each hit for 7 seconds.
Fortress
Cooldown
36.6 seconds
Oath Type
Juggernaut
Damage Type
Physical
Description
Make your stand, becoming Immune for 3.0 seconds and create a defensive area around you for 8.0 seconds. Standing in your Fortress grants you and your allies 2 Resolve stacks every 0.5 seconds.
Enhanced Fortress
While inside of your Fortress your Skills are free to Cast and you gain X% damage per stack of Resolve.
Entrench
While inside of Fortress your Life cannot be reduced below 1.
Barricade
Killing enemies inside of your Fortress extends its duration by 0.5 seconds up to 20 seconds. You may recast Fortress to move it to your current location.
Rampart of Thorns
Enemies inside Fortress are Slowed by 50% and take 500% of your Thorns damage per second.
Zenith
Cooldown
15.25 seconds
Lucky Hit Chance
29.96%
Damage Type
Physical
Description
Summon a divine sword that cleaves the battlefield for X% damage. Casting Zenith again cuts through the battlefield for X% damage and Knocks Down enemies for 2.0 seconds.
Enhanced Zenith
While Zenith is active, you are Unstoppable.
Empyrean Edge
Zenith is now also a Mobility Skill that: Dashes to enemies, Weakens enemies, Gain X% Critical Strike Chance Killing Weakened enemies with either of Zenith’s strikes will reduce its cooldown by 2 seconds.
Sermon of Steel
Zenith unleashes your wrath, dealing X% damage and can be cast indefinitely for 4 seconds before starting its Cooldown. Instead of Knocking down enemies, Zenith 2nd strike extends this duration by 1 second.
Sunder
Zenith sunders a rift in the ground with a single strike, Knocking Down enemies and dealing X% damage. After 1 second, the rift detonates for X% damage.
Arbiter of Justice
Cooldown
73.2 seconds
Lucky Hit Chance
17%
Damage Type
Holy
Description
Ascend to the heavens and crash upon the battlefield as an Arbiter for 20 seconds, dealing X% damage upon landing.
Divine Intervention
Arbiter of Justice ascends for an additional 2 seconds and rains Blessed Spears on the battlefield. Upon landing, Arbiter of Justice bombards the battlefield with 10 additional Blessed Spears, making enemies Vulnerable for 4 seconds.
Reach of the Law
Arbiter’s Wing Strikes now apply Judgement to enemies.
Sermon of Steel
Zenith unleashes your wrath, dealing X% damage and can be cast indefinitely for 4 seconds before starting its Cooldown. Instead of Knocking down enemies, Zenith 2nd strike extends this duration by 1 second.
Seraph’s Wings
Arbiter form gains the following benefits: 100% Movement Speed Wing Strikes deal X% increased damage Makes Nearby enemies Vulnerable.
Dismount Skill
While mounted, the Paladin class has access to a unique Dismount Skill which causes them to jump off the mount, soaring through the air at a location where they land and do damage. Players that are struck by an enemy are automatically dismounted and are unable to use their Dismount Skill.