Build Introduction
This endgame build for the Spiritborn focuses on
Quill Volley in combination with the Unique Charm
Rod of Kepeleke. This build is a good option to fight bosses and bigger groups of enemies. You benefit from the Gorilla’s
Armored Hide skill, giving you the survivability to withstand hits while also maintaining high damage output. This combination allows you to tackle tough challenges with speed.
Starting new? Begin with our Quill Volley Leveling Build and switch to this one at Level 70.
Have questions or feedback about this guide? Join Cashlarond’s livestream and ask him!
Strengths and Weaknesses
- Great Mobility
- Good AoE and Single Target Damage
- Powerful and Fast
- Somewhat Squishy
- Specific Vigor Breakpoints
Build Requirements
Want to know more about the Uniques supporting this setup? Jump to the Uniques section.
Quick Navigation
Want to skip ahead? Use the table below to jump to the sections you are looking for.
Skill Bar and Skill Tree Points
Wondering what comes after Level 70? Head to the Paragon Board section to power up the build even further.
And if you want to see how everything plays out in combat, check out the Rotation and Playstyle section for a quick breakdown. If you are missing skill points, complete Season Ranks on the Seasonal Realm.
Spiritborn Class Mechanic – Spirit Hall Choice
The Spirit Hall allows you to combine two different Spirit Guardians or stick with just one. For this build, we picked Jaguar as the primary and secondary Guardian for overall damage.
- Primary Spirit Guardian: Gorilla
- Attacking with a Gorilla Skill deals 150% Thorns to enemies you hit and grants a Barrier for 2.5% Maximum Life for 3 seconds. All Skills are now also Gorilla Skills.
- Secondary Spirit Guardian: Jaguar
- Maximum Ferocity is increased by 1. Gain 1 stack of Ferocity whenever you kill an enemy or damage a Boss.
Gear, Stats, Gems, and Runes
The following sections cover all systems that are important if you want to improve the power of your character in the endgame of Diablo 4.
Legendary Aspects
Each Aspect is listed with its matching gear slot. Do your best to keep each Aspect in the assigned slot. Remember to salvage Legendary Items with higher Aspect values to unlock them in the Codex of Power, and then imprint them onto gear pieces with the preferred affixes.
Additionally, if you are trying to farm a specific item, we recommend using your Obols to target farm them!
| Gear Slot | Gems/Runes | Aspect / Unique | Legendary Aspect / Unique Power |
|---|---|---|---|
| Helm | According to your secondary Spirit Hall choice, your Skills are all additionally Jaguar, Eagle, Gorilla, or Centipede Skills. Your Skills deal 20-40%(x) increased damage per Spirit type they have. | ||
| Chest | Aspect of Interdiction | If you haven’t dealt damage in the last 2 seconds, gain Stealth and 40% Movement Speed. | |
| Gloves | Aspect of Unyielding Hits | The Protector can be invoked at range and pulls inward with its smashes. Enemies in its area take 30-50%(x) increased damage from your Gorilla Skills, doubled while they are Knocked Down or a Boss. | |
| Pants | Aspect of Glynn’s Anvil | You deal 10-20%(x) increased damage while Unstopable and for 5 seconds after. When you become Unstoppable, gain 100 of your Primary Resource. | |
| Boots | Aspect of Tenacity | Every 4-12 meters you move, invoke a base Core Skill from your Primary Spirit Hall | |
| Amulets(50% bonus) | Gain increased Critical Strike Damage equal to 70%(x) of your Block Chance. Blocking doubles this bonus for 10 seconds. | ||
| Ring | Aspect of Adaptability | Basic Skills generate 5 additional Primary Resource, once per Skill. Basic Skills deal up to 0.60%[x] increased damage for each point of Primary Resource you have, up to 500 Resource. | |
| Ring | When you critically strike, you regain {x}% of the vigor you’ve spent in the last 2 seconds. Gain | ||
| Weapon (200% bonus) | Aspect of Redirected Force | Gain increased Critical Strike Damage equal to x [40 – 60%] of your Block Chance. Blocking doubles this bonus for 10 seconds. |
Curious how this build compares to other endgame options? Take a look at our Endgame Build Tier List.
Stat Priority and Tempering Affixes
Affixes on the same line are considered to be equally important. Bolded affixes are the most important targets for Greater Affix or Masterworking Capstone Bonus. Be sure to check our Tempering and Masterworking guides for more details about these topics. Want to jump back up to the gear table?
| Slot | Targeted Gear Affix | Tempering Affixes |
|---|---|---|
| Helm | 1. Dexterity 2. Armor 3. Maximum Life 4. Maximum Vigor | |
| Chest | 1. Dexterity 2. Maximum Life 3. Armor 4. Vigor Generation OR Maximum Vigor | |
| Gloves | 1. Dexterity 2. Attack Speed 3. Vulnerability Damage Multiplier 4. Critical Strike Damage Multiplier | |
| Pants | 1. Dexterity 2. Armor 3. Maximum Life 4. Resistance | |
| Boots | 1. Dexterity 2. Maximum Life 3. Move Speed 4. Armor | |
| Amulet | 1. Dexterity 2. Maximum Life 3. Vulnerability Damage Multiplier 4. Critical Strike Damage Multiplier | |
| Ring 1 | 1. Dexterity 2. Critical Strike Damage Multiplier 3. Vulnerability Damage Multiplier 4. Attack Speed | |
| Ring 2 | 1. Dexterity 2. Critical Strike Damage Multiplier 3. Vulnerability Damage Multiplier 4. Attack Speed | |
| Weapon | 1. Weapon Damage 2. Maximum Life 3. All Damage Multiplier 4. Critical Strike Damage Multiplier |
Looking for progression beyond gear? See our Paragon recommendations or Runewords Synergy next.
Uniques and Mythic Uniques
Below you will find information on Uniques and Mythic Uniques that are useful and recommended for this build. Moreover, if you are interested in target farming Mythic Uniques, check out our How to Farm Mythic Uniques guide.
If a Unique or Mythic Unique is not listed here, it is NOT recommended and won’t benefit this specific build in any way.
Uniques
Listed below are the recommended and optional Unique Items for this build.
Ring of the Midnight Sun (Required): When you critically strike, you regain {x}% of the vigor you’ve spent in the last 2 seconds. Gain
Counterattack’s passive effect.
Echo of Kwatli (Highly Recommended) – Provides a huge increase to damage against vulnerable targets, and generates additional Vigor and Heals you whenever you hit a vulnerable target, but removes the vulnerable effect.
Mythic Uniques
Currently, there are no specific required or recommended Mythic Uniques for this build, though further playtesting may change that.
If you are interested in target farming Mythic Uniques, check out our How to Farm Mythic Uniques guide. Or you can return to the Build Requirements.
Gems and Runewords
Listed below are the recommended Gems and Runewords to socket into your gear.
Gems
| Weapon Gems | Armor Gems | Jewelry Gems |
|---|---|---|
For more Critical Damage | For more Barrier Generation | Grand Gems For more Physical or Element Resistance |
Runewords
Runewords are unlocked during the Vessel of Hatred campaign and replace gems in gear. Improve your build by combining a trigger Rune of Ritual and an effect Rune of Invocation. You can equip up to two Runeword pairs (four Runes) at a time. For a detailed guide on Runewords, check out our Runewords Guide!
The following are recommended Runeword combination options for the Quill Volley endgame build of the Spiritborn:
| Runeword Combination | Runeword Effects |
|---|---|
| PocKry | |
| TamQue |
Paragon Board
Paragon unlocks at Level 70 and plays a big role in endgame progression. The following Legendary Nodes and Glyphs are recommended for this build. Keep in mind that each Glyph’s information and radius listed below is for the Level 100 version.
Once you can maintain the Vigor costs without using
Ring of the Midnight Sun, you can switch the
Menagerist Glyph to
Ritual Glyph, and use
Aspect of Plains Power on a regular Legendary ring, dropping the Ring of the Midnight Sun entirely. This is a sizeable damage increase but requires a great deal of Vigor generation.
Need a refresher on how the skills are set up? Click here to return to the Skill Tree section.
Season 13 Mechanics
Season 13 sees the launch of the long awaited Lord of Hatred Expansion. While there are no specific Seasonal Mechanics, there plenty of new systems to explore, including War Plans, Talismans, the Horadric Cube and more!
Talisman – Seals and Charms
One new addition with the Lord of Hatred Expansion is the addition of the Talisman system. This allows you to add a Seal and up to 6 Charms that provide powerful bonuses to your character. This includes adding additional Unique effects without having to wear a specific unique, or even to collect new Set Charms that grant more powerful bonuses as you socket more of the set. For a more detailed breakdown check out our General Talisman Guide here!
This build uses uses the Kwatli’s Grace Charm Set to provide a huge boost to your damage and movement speed, allowing you to fly around at breakneck speed by simply playing as you normally would. It also uses the
Rod of Kepeleke Unique Charm to make
Quill Volley a free Basic Skill that gets a massive boost to its damage whenever it is cast at maximum Vigor.
| Seal | 6 Charm Slots, Kwatli’s Grace Unique Effect |
| Charm Slot 1 | |
| Charm Slot 2 | |
| Charm Slot 3 | |
| Charm Slot 4 | |
| Charm Slot 5 | |
| Charm Slot 6 |
Seals and Charms also roll with random statistics, and while they are secondary to making sure you have the Set and Unique Charms, here is a list of powerful statistics you should keep an eye out for:
- Ranks to Eagle/Jaguar/Core/Basic Skills, Damage Multipliers, Attack Speed
- Movement Speed, Cooldown Reduction, Maximum Life
- Resistances, Armor
Mercenaries
During the Vessel of Hatred campaign, you will unlock Mercenaries to assist you. While you can choose freely early on, we recommend Raheir as your main companion, and Varyana as Reinforcement.
Raheir Skill Tree choices:
- Core Skill:
Ground Slam - Core Passive:
Raheir’s Aegis - Iconic Skill:
Bastion - Iconic Passive:
Inspiration
Varyana Reinforcement choices:
- Opportunity Skill:
Quill Volley - Reinforcement Skill:
Bloodthirst
Build Mechanics
Rotation and Playstyle
This build is straightforward and easy to play as you heavily focus on your primary damage-dealing skill
Quill Volley. The
Rod of Kepeleke Unique Charm allows your Quill Volley to count both as Core and Basic Skill, benefiting from a wider range of buffs. Quill Volley allows you to do massive Area of Effect Damage while making enemies Vulnerable.
Furthermore,
Ravager is a great offensive tool that helps with Vigor generation and Cooldown Reduction, while
Armored Hide provides more survivability. Finally,
The Seeker is a powerful area damage tool that amplifies your other damage.
- Use
Ravager on cooldown to deal additional damage and gain additional Cooldown Reduction. - Use
Armored Hide on cooldown to gain a large amount of Block Chance, and additional Resolve - Use
Scourge on cooldown to fear nearby enemies and gain additional Damage Reduction. - Use
Counterattack on cooldown to increase your Dodge Chance and reduce Damage over Time taken. - Use
The Seeker on cooldown for a large damage burst, and to gain additional ferocity - Spam
Quill Volley to deal damage. Attacking from point blank range will allow multiple feathers to hit at once, increasing your damage
Runeword Synergy
- PocKry – Spending Vigor by using
Quill Volley with the
Rod of Kepeleke Unique Charm will trigger the Spiritborn
Vortex skill without needing to add it to the Skill Bar, allowing you to passively group enemies up through your regular skill use. - TamQue – Consistently invokes
Earthen Bulwark when spamming your
Quill Volley skill, granting Barrier each time it activates for strong defensive sustain.
Season 13 Updates
For a full overview of what is new in Season 13, please take a look at our comprehensive season hub. Here is a quick overview of seasonal changes relevant to this build.
- Season 13 overhauls the Skill Tree and adds the new Talisman system, as well as adding several new core systems, such as the War Plans endgame system and the Horadric Cube.
Obol Gambling
Similar to Kadala in Diablo 3, the Purveyor of Curiosities lets you gamble your Obols for 850 item power gear at Level 70, making them a great way to fill in missing affixes, Aspects, or upgrades. There is also a small chance to receive an Ancestral piece with item power 900.
Changelog
- April 28th, 2026: Added Support for New Skill Tree
- April 26th, 2026: Preliminary Guide Update for Lord of Hatred Season 13
- March 8th, 2026: Updated Gear, Paragon, Skills, and Tempers for Season 12.
- February 2nd, 2026: Updated Stat Priority table for Helm and Amulet and fixed Aspect of Adaptability description.
- December 19th, 2025: Swapped Amulet Aspect (from Plains Power to Aspect of Adaptability).
- December 8th, 2025: Added Path of the Emissary Boots, Divine Gifts, and Sanctification information for Season 11.
- September 20th, 2025: Added Chaos Perks and Chaos Armor for Season 10.
- July 5th, 2025: Swapped active skill for the Catalyst from Quill Volley to The Hunter.
- June 15th, 2025: Updated Skills, Gear requirements, Paragon, Horadric Spell, and Jewels for Season 9.
- April 26th, 2025: Removed Overpower variant. Revamped build as Poison Quill Volley build for Season 8. Updated requirements, gear, skill tree, paragon, and added boss powers.
- January 18th, 2025: Updated Tempers and added Witchcraft Powers and Occult Gems for Season 7.



