Build Introduction
This endgame build for the Spiritborn focuses on
Quill Volley in combination with the Unique
Rod of Kepeleke. This build is a good option to fight bosses and bigger groups of enemies. You benefit from the Gorilla’s
Armored Hide skill, giving you the survivability to withstand hits while also maintaining high damage output. This combination allows you to tackle tough challenges with speed.
Starting new? Begin with our Quill Volley Leveling Build and switch to this one at Level 70.
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Strengths and Weaknesses
- Great Mobility
- Good AoE and Single Target Damage
- Powerful and Fast
- Somewhat Squishy
- Specific Vigor Breakpoints
Build Requirements
Want to know more about the Uniques supporting this setup? Jump to the Uniques section.
Quick Navigation
Want to skip ahead? Use the table below to jump to the sections you are looking for.
Skill Bar and Skill Tree Points
Wondering what comes after Level 70? Head to the Paragon Board section to power up the build even further.
And if you want to see how everything plays out in combat, check out the Rotation and Playstyle section for a quick breakdown. If you are missing skill points, complete Season Ranks on the Seasonal Realm.
Spiritborn Class Mechanic – Spirit Hall Choice
The Spirit Hall allows you to combine two different Spirit Guardians or stick with just one. For this build, we picked Jaguar as the primary and secondary Guardian for overall damage.
- Primary Spirit Guardian: Gorilla
- Attacking with a Gorilla Skill deals 150% Thorns to enemies you hit and grants a Barrier for 2.5% Maximum Life for 3 seconds. All Skills are now also Gorilla Skills.
- Secondary Spirit Guardian: Jaguar
- Maximum Ferocity is increased by 1. Gain 1 stack of Ferocity whenever you kill an enemy or damage a Boss.
Gear, Stats, Gems, and Runes
The following sections cover all systems that are important if you want to improve the power of your character in the endgame of Diablo 4.
Legendary Aspects
Each Aspect is listed with its matching gear slot. Do your best to keep each Aspect in the assigned slot. Remember to salvage Legendary Items with higher Aspect values to unlock them in the Codex of Power, and then imprint them onto gear pieces with the preferred affixes.
With the addition of the Horadric Cube Crafting, and the Kullean Tuning Prism it is possible to add a second Aspect to your Amulet, even adding an Aspect to Uniques. While this can be attempted infinitely much like Masterworking or Tempering, it can take a lot of resource to reroll a very specific Aspect. Keep an eye out for any Aspect that has a large number for Offensive or Defensive scaling, as Aspects in the Amulet slot gain a 50% bonus to their potency.
| Gear Slot | Gems/Runes | Aspect / Unique | Legendary Aspect / Unique Power |
|---|---|---|---|
| Helm | According to your secondary Spirit Hall choice, your Skills are all additionally Jaguar, Eagle, Gorilla, or Centipede Skills. Your skills deal [20-40%](x) increased damage per Spirit type they have. | ||
| Chest | Aspect of Debilitating Toxins | You gain [20 – 30%] Damage Reduction, and Poisoned enemies deal 15% less damage to you. | |
| Gloves | Ferocious Aspect | Maximum Ferocity increased by [4 – 6]. | |
| Pants | Aspect of Glynn’s Anvil | Your maximum Resolve is increased by 2 and you gain [3 – 4%] Damage Reduction per Resolve. | |
| Boots | Aspect of Sky Power | Lucky Hit: Up to a +25% chance to create a Mystic Circles for 10 seconds. Casting an Eagle Skill in Mystic Circles empowers them to move with you and explode for [X – X] Lightning damage when you Evade. | |
| Amulets(50% bonus) | Aspect of Plains Power | Increases your damage against Vulnerable enemies by 100%. After making an enemy Vulnerable, your next direct damage restores 5% of your Life and 10 Vigor, and removes the Vulnerable effect. | |
| Ring | When you Critically Strike, you regain [20-50%] of the Vigor you’ve spent in the 2 seconds. Gain Counterattack’s Passive Effect. | ||
| Ring | Aspect of Supremacy | Enemies you kill while an Ultimate Skill is active grants a stack of Supremacy, each increasing your damage by x [6 – 9%] , up to x [60 – 90%]. When an Ultimate Skill ends, you gain 5 stacks of Supremacy, but you begin to lose one stack every second | |
| Weapon (200% bonus) | Your Core Skills are now additionally Basic Skills and free to cast. When cast at Maximum Vigor, your Core Skills Consume all Vigor to cast at their largest Size, and become guaranteed Critical Strikes, with x [0.85 – 1.05%] increased Critical Strike Damage for each point of Vigor spent this way. |
Curious how this build compares to other endgame options? Take a look at our Endgame Build Tier List.
Stat Priority and Tempering Affixes
Affixes on the same line are considered to be equally important. Bolded affixes are the most important targets for Greater Affix or Masterworking Capstone Bonus. Be sure to check our Tempering and Masterworking guides for more details about these topics. Want to jump back up to the gear table?
| Slot | Targeted Gear Affix | Tempering Affixes |
|---|---|---|
| Helm | 1. Dexterity 2. Armor 3. Maximum Life 4. Maximum Resource | |
| Chest | 1. Dexterity 2. Maximum Life 3. Armor 4. Maximum Resource | |
| Gloves | 1. Dexterity 2. Attack Speed 3. Vulnerability Damage Multiplier 4. Critical Damage Multiplier | |
| Pants | 1. Dexterity 2. Armor 3. Maximum Life 4. Resistance – Lightning | |
| Boots | 1. Dexterity 2. Maximum Life 3. Move Speed 4. Armor | |
| Amulet | 1. Dexterity 2. Maximum Life 3. Vulnerability Damage Multiplier 4.Critical Strike Damage Multiplier | |
| Ring | 1. Dexterity 2. Critical Strike Damage Multiplier 3. Vulnerability Damage Multiplier 4. Maximum Resource | |
| Ring | 1. Dexterity 2. Critical Strike Damage Multiplier 3. Vulnerability Damage Multiplier 4. Attack Speed | |
| Weapon | 1. Weapon Damage 2. Maximum Life 3. All Damage Multiplier 4. Critical Strike Damage Multiplier |
Looking for progression beyond gear? See our Paragon recommendations or Runewords Synergy next.
Uniques and Mythic Uniques
Below you will find information on Uniques and Mythic Uniques that are useful and recommended for this build. Moreover, if you are interested in target farming Mythic Uniques, check out our How to Farm Mythic Uniques guide.
If a Unique or Mythic Unique is not listed here, it is NOT recommended and won’t benefit this specific build in any way.
Uniques
Listed below are the recommended and optional Unique Items for this build.
Harmony of Ebewaka (Required): Makes all skills gain the Tag of your Secondary Spirit Hall, providing powerful bonuses when combined with your Rezoka’s Rage Charm Set.
Ring of the Midnight Sun (Required): When you critically strike, you regain {x}% of the vigor you’ve spent in the last 2 seconds. Gain
Counterattack’s passive effect.
Rod of Kepeleke (Required): Turns your core skills into Basic Skills, and makes them free to cast. This makes
Quill Volley a spammable skill usable regardless of current Vigor, and is core to the build.
Mythic Uniques
In Season 14, all Uniques can drop as Mythics, and can be crafted in the Horadric Cube. For obvious reasons, you will want to try and find Mythic versions of all your Uniques. You can also choose to upgrade a single Unique to a Mythic and wear it. For this build you will want to focus on getting your
Rod of Kepeleke upgraded to Mythic as soon as possible.
If you are interested in target farming Mythic Uniques, check out our How to Farm Mythic Uniques guide. Or you can return to the Build Requirements.
Gems and Runewords
Listed below are the recommended Gems and Runewords to socket into your gear.
Gems
| Weapon Gems | Armor Gems | Jewelry Gems |
|---|---|---|
For more Critical Damage | For more Barrier Generation | Grand Gems For more Physical or Element Resistance |
Runewords
Runewords are unlocked during the Vessel of Hatred campaign and replace gems in gear. Improve your build by combining a trigger Rune of Ritual and an effect Rune of Invocation. You can equip up to two Runeword pairs (four Runes) at a time. For a detailed guide on Runewords, check out our Runewords Guide!
The following are recommended Runeword combination options for the Quill Volley endgame build of the Spiritborn:
| Runeword Combination | Runeword Effects |
|---|---|
| YulTzic | |
| ZanKry |
Paragon Board
Paragon unlocks at Level 70 and plays a big role in endgame progression. The following Legendary Nodes and Glyphs are recommended for this build. Keep in mind that each Glyph’s information and radius listed below is for the Level 100 version.
Once you can maintain the Vigor costs without using
Ring of the Midnight Sun, you can switch the
Menagerist Glyph to
Ritual Glyph, and use
Aspect of Plains Power on a regular Legendary ring, dropping the Ring of the Midnight Sun entirely. This is a sizeable damage increase but requires a great deal of Vigor generation.
Need a refresher on how the skills are set up? Click here to return to the Skill Tree section.
Talisman – Seals and Charms
One new addition with the Lord of Hatred Expansion is the addition of the Talisman system. This allows you to add a Seal and up to 6 Charms that provide powerful bonuses to your character. This includes adding additional Unique effects without having to wear a specific unique, or even to collect new Set Charms that grant more powerful bonuses as you socket more of the set. For a more detailed breakdown check out our General Talisman Guide here!
This build leverages the powerful effects of the Rezoka’s Rage Charm Set for additional damage scaling and defensive power, with the 5-piece set bonus scaling the offensive and defensive effects of its Prowess buff even further. It also uses the
Rod of Kepeleke to make
Quill Volley a free Basic Skill that gets a massive boost to its damage whenever it is cast at maximum Vigor.
| Seal | 6 Charm Slots, Rezoka’s Rage Unique Effect |
| Charm Slot 1 | |
| Charm Slot 2 | |
| Charm Slot 3 | |
| Charm Slot 4 | |
| Charm Slot 5 | |
| Charm Slot 6 |
Seals and Charms also roll with random statistics, and while they are secondary to making sure you have the Set and Unique Charms, here is a list of powerful statistics you should keep an eye out for:
- Ranks to Eagle/Gorilla/Core Skills
- Maximum Resource
- Maximum Life, Resistances, Armor
Mercenaries
During the Vessel of Hatred campaign, you will unlock Mercenaries to assist you. While you can choose freely early on, we recommend Raheir as your main companion, and Varyana as Reinforcement.
Raheir Skill Tree choices:
- Core Skill:
Ground Slam - Core Passive:
Raheir’s Aegis - Iconic Skill:
Bastion - Iconic Passive:
Inspiration
Varyana Reinforcement choices:
- Opportunity Skill:
Quill Volley - Reinforcement Skill:
Bloodthirst
Build Mechanics
Rotation and Playstyle
This build is straightforward and easy to play as you heavily focus on your primary damage-dealing skill
Quill Volley. The
Rod of Kepeleke allows your Quill Volley to count both as a Core and Basic Skill, benefiting from a wider range of buffs. Quill Volley allows you to do massive Area of Effect Damage while making enemies Vulnerable.
Furthermore,
Ravager is a great offensive tool that helps with Vigor generation and Cooldown Reduction, while
Armored Hide provides more survivability. Finally,
The Seeker is a powerful area damage tool that amplifies your other damage.
- Use
Ravager on cooldown to deal additional damage and gain additional Cooldown Reduction. - Use
Armored Hide on cooldown to gain a large amount of Block Chance, and additional Resolve - Use
Scourge on cooldown to fear nearby enemies and gain additional Damage Reduction. - Use
Counterattack on cooldown to increase your Dodge Chance and reduce Damage over Time taken. - Use
The Seeker on cooldown for a large damage burst, and to gain additional Ferocity, as well as make enemies vulnerable. - Spam
Quill Volley to deal damage. Attacking from point blank range will allow multiple feathers to hit at once, increasing your damage
Runeword Synergy
- YulTzic – Casting any of your skills with a Cooldown will trigger a
Concussive Stomp to knock down enemies, keeping you safe while you are in the thick of combat. - ZanKry – Casting your
The Seeker Ultimate Skill will trigger
Vortex to group enemies in your ultimate.
Season 14 Updates
In the Death Awakening Season, a Death Cult is chasing you through Sanctuary! Defeat the Risen appearing through Ruptures to earn Seasonal Reputation and Rewards. In the Endgame, all Unique items can drop as Mythic Uniques, and can be crafted in the Horadric Cube, allowing more powerful and targeted affixes. You can also choose to upgrade a regular Unique to a Mythic, but can only wear a single Mythic crafted this way at a time. For this build, you will want to prioritise
Rod of Kepeleke as your first Mythic.
Obol Gambling
Similar to Kadala in Diablo 3, the Purveyor of Curiosities lets you gamble your Obols for 850 item power gear at Level 70, making them a great way to fill in missing affixes, Aspects, or upgrades. There is also a small chance to receive an Ancestral piece with item power 900.
Changelog
- June 26th, 2026: Updated for Season 14, Death Awakening
- April 28th, 2026: Added Support for New Skill Tree
- April 26th, 2026: Preliminary Guide Update for Lord of Hatred Season 13
- March 8th, 2026: Updated Gear, Paragon, Skills, and Tempers for Season 12.
- February 2nd, 2026: Updated Stat Priority table for Helm and Amulet and fixed Aspect of Adaptability description.
- December 19th, 2025: Swapped Amulet Aspect (from Plains Power to Aspect of Adaptability).
- December 8th, 2025: Added Path of the Emissary Boots, Divine Gifts, and Sanctification information for Season 11.
- September 20th, 2025: Added Chaos Perks and Chaos Armor for Season 10.
- July 5th, 2025: Swapped active skill for the Catalyst from Quill Volley to The Hunter.
- June 15th, 2025: Updated Skills, Gear requirements, Paragon, Horadric Spell, and Jewels for Season 9.
- April 26th, 2025: Removed Overpower variant. Revamped build as Poison Quill Volley build for Season 8. Updated requirements, gear, skill tree, paragon, and added boss powers.
- January 18th, 2025: Updated Tempers and added Witchcraft Powers and Occult Gems for Season 7.



