To find out more general information about leveling as a Spiritborn in Diablo 4, you can check out our main Spiritborn Leveling Guide. Or you can go to our Spiritborn Builds page for a list of other leveling builds to choose from. Once your character reaches Level 60 or is ready for Torment I Difficulty, pick one of our Endgame Builds to continue your Spiritborn journey.
This Eagle Quill Volley build is be the best-performing leveling build for the Spiritborn in Season 6 and a great pick for anyone looking for a leveling build that is fast, efficient, and fun!
Build Introduction
This Spiritborn leveling build revolves around more damage to Vulnerable targets and the Gorilla as the primary Spirit Guardian for a smoother leveling experience as you journey through Sanctuary. Quill Volley will be the main skill to damage big groups of enemies and works incredibly well with The Seeker Ultimate, the Aspect of Accursed Touch, and the Vital Strikes key passive. You will also be equipped with Measured Ravager and Soar for movement and several defense skills, such as Armored Hide, increasing your survivability.
For information on Season 6, you can check out our Season Hub.
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Video Guide and Gameplay Footage
Allocation of Skill Points
The table below outlines the recommended order for allocating your Skill Points. At Level 60, you will have a total of 59 points available and an additional 12 points can be obtained upon completing Renown in each zone, resulting in a total of 71 points.
Order | Skill | Cluster |
---|---|---|
1 | Rock Splitter | Basic Skill |
2 | Enhanced Rock Splitter | Basic Skill |
3 | Quill Volley | Core Skill |
4 | Enhanced Quill Volley | Core Skill |
5 | Advantageous Quill Volley | Core Skill |
6 | Quill Volley Rank 2 | Core Skill |
7 | Quill Volley Rank 3 | Core Skill |
8 | Quill Volley Rank 4 | Core Skill |
9 | Quill Volley Rank 5 | Core Skill |
10 | Soar | Focus Skill |
11 | Ravager | Focus Skill |
12 | Armored Hide | Defensive Skill |
13 | Enhanced Ravager | Focus Skill |
14 | Measured Ravager | Focus Skill |
15 | Enhanced Armored Hide | Defensive Skill |
16 | Reinforced Armored Hide | Defensive Skill |
17 | Vigorous | Core Passive |
18 | Vigorous Rank 2 | Core Passive |
19 | Vigorous Rank 3 | Core Passive |
20 | Balanced Exertion | Core Passive |
21 | Balanced Exertion Rank 2 | Core Passive |
22 | Balanced Exertion Rank 3 | Core Passive |
23 | Focal Point | Focus Passive |
24 | The Seeker | Ultimate Skill |
25 | Harmonious Seeker | Ultimate Skill |
26 | Exalted Seeker | Ultimate Skill |
27 | The Seeker Rank 2 | Ultimate Skill |
28 | The Seeker Rank 3 | Ultimate Skill |
29 | The Seeker Rank 4 | Ultimate Skill |
30 | The Seeker Rank 5 | Ultimate Skill |
31 | Apex | Focus Passive |
32 | Apex Rank 2 | Focus Passive |
33 | Apex Rank 3 | Focus Passive |
34 | Vital Strikes | Key Passive |
35 | Diminishment | Focus Passive |
36 | Diminishment Rank 2 | Focus Passive |
37 | Diminishment Rank 3 | Focus Passive |
38 | Mirage | Focus Passive |
39 | Unrestrained Power | Focus Passive |
40 | Unrestrained Power Rank 2 | Focus Passive |
41 | Unrestrained Power Rank 3 | Focus Passive |
42 | Brilliance | Potency Passive |
43 | Brilliance Rank 2 | Potency Passive |
44 | Brilliance Rank 3 | Potency Passive |
45 | Acceleration | Potency Passive |
46 | Acceleration Rank 2 | Potency Passive |
47 | Acceleration Rank 3 | Potency Passive |
48 | Endurance | Defensive Passive |
49 | Perseverance | Defensive Passive |
50 | Perseverance Rank 2 | Defensive Passive |
51 | Perseverance Rank 3 | Defensive Passive |
52 | Patient Guard | Defensive Passive |
53 | Auspicious | Defensive Passive |
54 | Auspicious Rank 2 | Defensive Passive |
55 | Resilient | Potency Passive |
56 | Resilient Rank 2 | Potency Passive |
57 | Resilient Rank 3 | Potency Passive |
58 | Dominant | Potency Passive |
59 | Enhanced Soar | Potency Passive |
60 | Replenishing Soar | Potency Passive |
61 | Armored Hide Rank 2 | Defensive Skill |
62 | Armored Hide Rank 3 | Defensive Skill |
63 | Armored Hide Rank 4 | Defensive Skill |
64 | Armored Hide Rank 5 | Defensive Skill |
65 | Resolution | Ultimate Passive |
66 | Resolution Rank 2 | Ultimate Passive |
67 | Resolution Rank 3 | Ultimate Passive |
68 | Spiritual Attunement | Ultimate Passive |
69 | Supremacy | Ultimate Passive |
70 | Supremacy Rank 2 | Ultimate Passive |
71 | Supremacy Rank 3 | Ultimate Passive |
These are the abilities you want on your skill bar:
Skill Tree
Here is the completed skill tree for the build:
Spirit Hall – Spiritborn Specialization
The Specialization of the Spiritborn Class becomes available at Level 15. It is recommended to complete the “Sacred Hunt“ questline in Kehjistan as soon as possible. The quest is given by Tarka.
The Spirit Hall system allows you to choose two animal spirits as protective guardians to receive powerful passive bonuses. The first, primary Spirit Guardian can be selected at Level 15, after completing the quest. Followed by the secondary Spirit Guardian at Level 30. Each Guardian has a different primary and secondary bonus ability, and you do not have to pick the same Guardian twice!
The Spirit Hall allows you to combine two different Spirit Guardians or stick with just one.
- Primary Spirit Guardian: Gorilla
- Casting a Gorilla Skill deals 100% Thorns to enemies you hit and grants a Barrier for 10% Maximum Life, up to 40%, for 3 seconds. All skills are now also Gorilla skills.
- Secondary Spirit Guardian: Jaguar
- Maximum Ferocity is increased by 1. Gain 1 stack of Ferocity whenever you kill an enemy or damage a Boss.
For this leveling build, select the Gorilla as the primary Spirit Guardian for extra survivability and because it provides a Barrier, which helps to focus more on dealing damage and worry less about staying alive. The secondary spirit will be the Jaguar, simply to increase Ferocity and because it synergizes greatly with the rest of the build by raising maximum Ferocity stacks by 1, resulting in more attack speed.
Keep in mind that if you select the Gorilla as your primary guardian, all of your skills will be considered Gorilla skills as well. This means that any + Rank to Gorilla skills on your gear or items will increase the rank of all your skills.
Mercenaries
During the Vessel of Hatred campaign, you will unlock different NPC Mercenaries who join you on your travels. As you level up, you can generally pick any mercenary you like, as they will not play an essential role until you optimize your build in the endgame. However, if you would prefer to get a recommendation, we would advise selecting Subo as your main companion, for extra movement speed and crowd control, and Raheir as Reinforcement.
Subo Skill Tree choices:
- Core Skill: Wire Trap
- Core Passive: Ready At Hand
- Iconic Skill: Trip Mines
- Iconic Passive: Loaded Munitions
Raheir Reinforcement choices:
- Opportunity Skill: Pick “Injured” as opportunity skill. (Injured will automatically trigger when you become Injured).
- Reinforcement Skill: Provoke
Mechanics and Playstyle
The primary damage-dealing skill in this build is Quill Volley, which is upgraded with the Rebounding Aspect. Quill Volley allows you to do massive AoE Damage while making enemies Vulnerable. The Vital Strikes key passive boosts damage to vulnerable targets while healing you, restoring Vigor, and removing the vulnerable effect after a direct hit. It pairs well with The Seeker Ultimate, which makes enemies Vulnerable again. When Seeker is on cooldown, the Aspect of Accursed Touch with the Vampiric Curse takes over, making enemies vulnerable as well. Combined, this creates a satisfying gameplay loop where you will rarely use Rock Splitter, except in cases when you want to use it as filler to restore Vigor.
On top of that, Measured Ravager will allow your Core Skills to dash to the target, providing more mobility while also increasing Vigor generation. Last but not least, Soar is a great skill to quickly get around during leveling, especially in combination with Acceleration, while Armored Hide provides more survivability.
Damage Rotation
- Soar into the enemy.
- Use The Seeker Ultimate for crowd control and to make enemies Vulnerable.
- Armored Hide for protection.
- Ravager to additional damage and increased Vigor generation.
- Spam Quill Volley!
- Use Rock Splitter as filler or to generate Vigor.
Gear, Gems, Elixirs, and Stats
When picking your gear, higher Item Power generally indicates stronger gear, but you should also consider the affixes and effects that are relevant to your class and build. When making gear decisions, keep an eye on both Item Power and the specific attributes that complement the build.
Legendary Aspects
For general information on how to unlock the Codex of Power, head to our dedicated Aspects and Codex of Power guide. You can imprint Aspects onto items by visiting the Occultist.
Listed below are all the Aspects that are important for this Quill Volley Spiritborn leveling build. You can equip any aspect from this list in the slot it drops for, as they are all useful while leveling.
If you want a recommendation regarding which Aspect to get first, the Rebounding Aspect will be the most useful while leveling because it helps with additional damage with Quill Volley. You can unlock this aspect by finding it naturally, as a random drop.
Last but not least, if possible, use a Polearm as your weapon for the increased Vulnerable damage.
Aspect Name | Legendary Aspect Power | Source |
---|---|---|
Rebounding Aspect | Quill Volley’s feathers explode at their apex and return to where they were cast, dealing {x}% of their normal damage both times. | Random Drop |
Aspect of Redirected Force | Gain increased critical strike damage equal {x}% of your block chance. Blocking doubles this bonus for 10 seconds. | Random Drop |
Aspect of Interdiction | Gain {x}% Block chance per resolve stack. | Random Drop |
Aspect of Endurance | Your Resolve has a {x}% chance to not be lost when you are hit for each stack of ferocity you have. | Random Drop |
Aspect of the Umbral | Restore {x} of your primary resource when you crowd control an enemy. | Champion’s demise, Dry steppes |
Aspect of Accursed Touch | Lucky hit: up to a x% chance for your skills to inflict Vampiric Curse on enemies. Enemies afflicted with Vampiric Curse are also Vulnerable. Vampiric curse’s stored souls deal x% increased damage. | Random Drop |
Duelist’s Aspect | Maximum Ferocity increased by 1-5. | Random Drop |
Aspect of Unyielding Hits | Casting a Gorilla skill adds {x}% of your Armor to all attacks for 3 seconds. | Random Drop |
Aspect of Forest Power | Lucky hit: Up to a 25% chance to create a Mystic Circle for 10 seconds. Casting a Gorilla Skill in Mystic Circles empowers them to periodically grant you a Barrier for 25% of your Maximum Life which increases your Armor and Maximum Resistances by {x}% while active. | Random Drop |
Stat Priority and Tempering Affixes
During your leveling journey, you may stumble across items with very good affixes. Tempering these items can provide you with a significant boost in character power, so make sure you understand how it works.
Tempering is only possible if you have already found a few Tempering Manuals while leveling!
Keep an eye out for the following stats and modifiers that are particularly beneficial for this build (listed in order of importance):
Gear Slot | Important Affixes (ranked by priority) | Tempering Recipes and Affixes |
---|---|---|
Helm | 1. Cooldown Reduction 2. Dexterity 3. Armor | Worldly Endurance (Defensive): Total Armor Natural Schemes (Utility): Barrier Generation |
Chest | 1. Ranks to Defensive Skills 2. Resistances 3. Dexterity | Worldly Endurance (Defensive): Total Armor Natural Schemes (Utility): Barrier Generation |
Gloves | 1. Ranks to Quill Volley 2. Critical Strike Damage 3. Attack Speed | Natural Schemes (Utility): Barrier Generation Eagle Finesse (Offensive): Eagle Damage |
Pants | 1. Dodge Chance 2. Armor 3. Resistances | Worldly Endurance (Defensive): Total Armor Natural Schemes (Utility): Barrier Generation |
Boots | 1. Dexterity 2. Movement Speed 3. Resistances | Natural Motion (Mobility): Movement Speed Worldly Fortune (Utility): Chance to Stun for 2 Seconds |
Amulet | 1. Attack Speed 2. Movement Speed 3. Critical Strike Chance | Worldly Stability (Resource): Lucky Hit: Up to a 15% Chance to Restore x% Primary Resource Eagle Finesse (Offensive): Eagle Damage |
Rings | 1. Critical Strike Damage 2. Vulnerable Damage 3. Resistance Needed | Worldly Stability (Resource): Lucky Hit: Up to a 15% Chance to Restore x% Primary Resource Eagle Finesse (Offensive): Eagle Damage |
Weapon (Polearm) | 1. Vulnerable Damage 2. Critical Strike Damage 3. Dexterity | Eagle Finesse (Offensive): Eagle Damage Eagle Augments (Weapon): Chance for Quill Volley Projectiles to cast Twice |
Gems and Runewords
Listed below are the best Gems to socket into gear for each item type.
Weapon Gems | Armor Gems | Jewelry Gems |
---|---|---|
Emerald For Critical Strike Damage | Emerald For more Dexterity | Skull For more Armor |
If you find one of the Runes listed below, you can equip them as a Runeword on your Chest or Pants.
Runeword Combination | Runeword Effects |
---|---|
Cem Gar | Cem – Gain: 50 Offering — Cast Evade. Gar – Requires: 25 Offering, Cooldown: 1 Second — Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. |
Yul Ohm | Yul – Gain: 50 Offering — Cast a Skill with a Cooldown. Ohm – Requires: 100 Offering, Cooldown: 2 Seconds — Evoke the Barbarian’s War Cry, increasing your Movement Speed and damage dealt. |
Which Elixirs Should You Use?
Head to the Alchemist in any main town and craft Elixirs to boost your stats and experience gain for 30 minutes! Remember to gather the necessary crafting materials by foraging plants (to get Bundled Herbs)
Listed below are Elixirs that will be useful for you while leveling as a Spiritborn:
- Elixir of Resourcefulness for better Resource Management.
- Elixir of Advantage to boost Attack Speed.
- Elixir of Iron Barbs or Elixir of Fortitude for a small defensive boost until other options become available.
Return to the Alchemist again when you reach Level 10, 20, 30, 40, 50, and 60, to upgrade your potion. The extra healing is essential to survival! You can upgrade your potion at Level 60 multiple times, depending on whether you have the required materials or not.
Season 6: Hatred Rising
For a complete overview of Season 6, its mechanics and theme, new game mode, and other changes coming with the Season of Hatred Rising, please take a look at our comprehensive season hub here.
What matters most for leveling are the Realmwalkers. Defeating the Realmwalker will open a portal to the Seeting Realm. Completing the dungeon within will reward you with various items, depending on the rewards you choose upon entering, as well as Seething opals, which are consumables you can use. They can be stacked with elixirs to increase experience gains even further. For more information on which different Opals are available, head to our Seething Opal section here.
Difficulty and Endgame
Once you hit Level 60 with this build, you will be ready to tackle harder difficulties as you transition into more challenging endgame content. Make sure to pick one of our recommended endgame builds to continue your journey! Additionally, keep your Obols until you reach maximum level (60), then spend them on a weapon to kickstart your preferred endgame build.
Changelog
- October 12th, 2024: Added Video Guide.
- October 8th, 2024: Changed primary Guardian to Gorilla, updated Skills, switched 2 Tempers.
- October 5th, 2024: Updated Skill Tree and Mercenary Skills, Switched some Temper Manuals, and added one Aspect.
- October 2nd, 2024: Guide created and theorycrafted for Season 6.