Updated for Season 8
Strengths and Weaknesses
- Massive damage output
- Area-of-Effect damage to clear groups of enemies
- Ranged playstyle
- Frequent Barrier generation for high survivability
- Strict gearing requirements
- Complex mechanics
- Difficult skill rotation
- Slow pace for speed-farming
Build Introduction
The Rain of Arrows Rogue (RoA) hails down an endless stream of death. Rain of Arrows receives a bonus damage that scales from your Damage to Distant bonus, making this S-Tier build capable of clearing the highest Tiers of The Pit!
The Rain of Arrows Rogue is a top-performing build for the endgame of Diablo 4 but requires strict gearing to function. Make sure you meet the Build Requirements before getting started. The Dance of Knives Rogue is recommended as a starter build to collect the gear.
Check the build tier lists to see how this build compares to others on Icy Veins.
Build Requirements
The Rain of Arrows Rogue is a specialized build that requires strict gearing to function. Obtain the following items before switching to this build.



- At least 150 Maximum Energy is required.
Beastfall Boots provides at least 30 Energy when fully masterworked, and then
Elixir of Resourcefulness II fulfills the remaining requirement.
- The Cooldown of
Rain of Arrows needs to be reduced to 10.25 seconds or less.
Word of Hakan can easily reach the 75% cap for Rain of Arrows Cooldown Reduction to lower a Rank 5
Rain of Arrows Cooldown to 10.25 seconds.
Quick Navigation
Want to skip ahead? Use the table below to jump to sections.
Skill Bar and Skill Tree Points
The Skill Tree above shows the full allocation of 71 Skill Points for the RoA Rogue build. Make sure you obtain the 12 Skill Points available from Renown.
Wondering what comes after Level 60? Head to the Paragon Board section to power up the build even further. If you want to see how everything plays out in combat, check out the Rotation and Playstyle section for a quick breakdown.
Rogue Class Mechanic – Specialization
Preparation is the required Rogue Specialization for the Rain of Arrows Rogue. Barrage consumes 150 Energy through
Beastfall Boots to activate Preparation twice, reducing the Cooldown of
Rain of Arrows by 10 seconds.
Gear, Stats, Gems, and Runes
The following sections cover the important systems that are essential to improving the power of your character in the endgame of Diablo 4.
Legendary Aspects
Listed below are all the best-in-slot Aspects for the Rain of Arrows Rogue build. Salvage Legendary Items with higher Aspect values to unlock them in the Codex of Power, and then imprint them onto Legendary Items with the preferred affixes. For the best results, combine these Aspects with the ideal Stat Priorities.
Gear Slot | Name | Effect |
---|---|---|
Ranged Weapon | ![]() | The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume Precision casting a Skill, that Skill gains x [20 – 60%] increased Critical Strike Damage and you gain [30 – 60] Energy. |
Amulet | ![]() | Your Rain of Arrows is always Imbued with all Imbuements at once and receives your Arrow Storm benefits. |
Dual-Wielded Swords | ![]() | Lucky Hit: Your Marksman and Cutthroat Skills have up to a 25% chance to create an Arrow Storm at the enemy’s location, dealing Physical damage over 3 seconds. Your Arrow Storms deal [45 – 65%] increased damage. |
Dual-Wielded Swords | ![]() | Lucky Hit: Damaging a Vulnerable enemy has a 25% chance to create an Arrow Storm at the enemy’s location, dealing [X] Physical damage over 3 seconds. Your Arrow Storms deal x [45 – 65%] more damage. |
Gloves | ![]() | Casting an Ultimate Skill increases your damage by [10 – 30%] for 8 seconds. Gain 2 additional Ultimate Skill Ranks. |
Ring Slot #1 (replaced by ![]() | ![]() | Casting an Ultimate Skill increases your Ultimate damage by x [6 – 10%] , up to x [60 – 100%]. At 10 stacks, your Cooldowns and this bonus are reset. |
Ring Slot #2 (replaced by ![]() | ![]() | Distant enemies have a 10% chance to be Stunned for 2 seconds when they hit you. You deal [15 – 35%] increased damage to Stunned and Knocked Down enemies. |
Helm (replaced by ![]() | ![]() | Basic Skills grant 20% Damage Reduction for [2 – 10] seconds. |
Chest (replaced by ![]() | ![]() | You take [10 – 30%] less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15% Movement Speed for 2 seconds. |
Pants | ![]() | Lucky Hit: Critical Strikes have up to a [45 – 65%] chance to grant a free Dark Shroud shadow. |
Boots | ![]() | When you cast an Ultimate Skill, your next Core Skill consumes all of your energy and deals [0.25 – 0.75%] increased damage per Energy consumed. Using a Cooldown restores 25 Energy. |
Stat Priority and Tempering Affixes
Listed below are the affixes to prioritize on gear for RoA Rogues, ranked by importance. Affixes on the same line have equal value, so attempt to obtain all affixes in each line before moving on to the next. Yellow affixes are the most important targets for Masterworking upgrades, while blue affixes are secondary options. For more details, check the Tempering and Masterworking guides.
Swords are equipped for the Critical Strike Damage implicit stat.
The priority order of Resistances is Lightning > Poison > Fire > Cold > Shadow. Maximum Resistance is 70% by default for each element and can be increased to 85% by various sources.
Armor is only needed until capped at 1,000.
↑ Back to Legendary Gear Table
Slot | Gear Affixes | Tempering Affixes |
---|---|---|
Ranged Weapon | ![]() | Masterworking Priority: Chance for Marksman Projectiles to Cast Twice up to 100% cap and then Critical Strike Damage. |
Dual-Wielded Swords | 1. Critical Strike Damage 2. Dexterity, Maximum Life | 1. ![]() 2. ![]() |
Helm | 1. Any uncapped Resistances or Armor 2. Dexterity, Maximum Life | 1. ![]() 2. ![]() |
Chest | 1. Any uncapped Resistances or Armor 2. Dexterity, Maximum Life | 1. ![]() 2. ![]() |
Gloves | 1. Critical Strike Damage, Attack Speed 2. Any uncapped Resistances or Armor 3. Dexterity, Maximum Life | 1. ![]() 2. ![]() |
Pants | 1. Any uncapped Resistances or Armor 2. Dexterity, Maximum Life | 1. ![]() 2. ![]() |
Boots | ![]() | Masterworking Priority: Movement Speed |
Amulet | ![]() | Masterworking Priority: Rain of Arrows Cooldown Reduction until 75% cap and then Ultimate Damage. |
Rings | 1. Critical Strike Damage 2. Attack Speed 3. Dexterity, Maximum Life | 1. ![]() 2. ![]() |
Uniques and Mythic Uniques
Listed below are the required, recommended, and optional Unique and Mythic Unique Items for the Rain of Arrows Rogue build. Each item description includes the most important affix to target for Masterworking upgrades. Check the Mythic Unique Items Guide for information on target-farming them.
Word of Hakan (required) caps Rain of Arrows Cooldown Reduction at 75% and grants Arrow Storm benefits.
- Masterworking Priority: Rain of Arrows Cooldown Reduction until 75% cap and then Ultimate Damage.
Beastfall Boots (required) is necessary to consume all Energy to activate Preparation.
- Masterworking Priority: Movement Speed
Skyhunter (highly recommended) provides a high amount of Critical Strike Damage to scale
Precision and double cast for
Rain of Arrows.
- Masterworking Priority: Chance for Marksman Projectiles to Cast Twice up to 100% cap and then Critical Strike Damage.
Cowl of the Nameless (highly recommended) grants Ranks to
Trick Attacks to scale
Precision.
- Masterworking Priority: Trick Attacks
Shroud of False Death (recommended) provides the highest damage increase in the slot due to the +1 Ranks to All Passives inherent affix.
- Masterworking Priority: All Stats or Damage on Next Attack After Entering Stealth
Pitfighter’s Gull (recommended) provides a multiplier to Critical Strike Damage that double dips with
Precision. The Damage on Next Attack After Entering Stealth affix is utilized by casting
Concealment immediately before
Rain of Arrows.
- Masterworking Priority: Damage on Next Attack After Entering Stealth
Ring of Starless Skies (optional) provides a highly valuable 1.5x multiplier.
- Masterworking Priority: Attack Speed
Gems and Runewords
Listed below are the recommended Gems and Runewords to socket into your gear.
Gems
Weapon Gems | Armor Gems | Jewelry Gems |
---|---|---|
![]() ![]() | ![]() | Any Resistance Gems needed or ![]() |
Runewords
Insert the following 2 Runewords, each consisting of a Rune of Offering and a Rune of Invocation, into any equipped Helm, Chest, or Pants item. Add sockets to your equipment at the Jeweler if necessary. Check the Runewords Guide for more details.
Runewords | Effects |
---|---|
![]() ![]() | Gain: 50 Offering — Cast a Skill with a Cooldown. Requires: 600 Offering, Cooldown: 2 Seconds — Invoke the Barbarian’s War Cry, increasing your damage dealt by x15% for 6 seconds. |
![]() ![]() | Gain: 150 Offering — Cast an Ultimate Skill. Requires: 150 Offering, Cooldown: 5 Seconds — Gain +1 to Skills for 10 seconds. |
Paragon Board
Use the following Paragon Boards, Legendary Nodes, and Glyphs for the Rain of Arrows Rogue.
Boss Powers (Season 8)
In the Season of Belial’s Return (Season 8), equip the following Boss Powers to enhance this build.
Main: Urivar’s Lobbed Bombs — After you Cast an Ultimate Skill, lob 4 bombs that deal [400%] Fire damage. Gain [15%] Cooldown Reduction.
Modifier:
- Liilth’s Wind of Hate: Hitting an Elite enemy with a Main Boss Power creates an inert Blister Clone with 10% of their Maximum Life for 15 seconds. Killing the Blister removes [2.1%] of the Elite’s Life. An Elite can have up to 1 Blister active at once, and a Boss can have up to 2 Blisters. Enemies with Resilience cannot spawn Blisters.
- Sinerat’s Flames: Gain x [5%] increased damage to all Elements. For each 1% of an Element’s Resistance from bonuses, gain x0.2% increased damage for that Element, up to a maximum of x [15.5%].
- Flesh Reaper’s Disruption: Gain x [5%] Vulnerable Damage, increased by x0.5% for each 1% of Crowd Control Duration Bonus you have, up to a maximum of x [10.5%].
Mercenaries
Once the Den is unlocked during the main questline in the Vessel of Hatred expansion for Diablo 4, complete Mercenary key quests to acquire them. Hire a Mercenary and enlist a Reinforcement in the following setup.
- Hired Mercenary: Raheir
- Skills:
Ground Slam,
Raheir’s Aegis,
Bastion,
Inspiration
- Skills:
- Reinforcement: Varyana
- Skill:
Bloodthirst
- Opportunity: Cast when the player casts any skill in combat
- Skill:
Build Mechanics
The Rain of Arrows Rogue is a specialized build for the endgame of Diablo 4. The build excels at pushing the highest Tiers of The Pit. Although, the skill rotation is difficult and the playstyle has a slower pacing than other builds during speed-farming activities.
Rain of Arrows is rapidly cast by reducing its Cooldown. The cooldown cap of 75% can be obtained for Rain of Arrows solely through
Word of Hakan to lower a Rank 5 Rain of Arrows to 10.25 seconds. Preparation is activated twice by consuming 150 Energy with
Barrage and
Beastfall Boots to further reduce Rain of Arrows Cooldown by 10 seconds. The additional 50 Energy is granted by Beastfall Boots and
Elixir of Resourcefulness II.
Any Core Skill can be used to consume Energy with Beastfall Boots, but
Barrage is ideal due to it having the lowest animation frames.
For survivability, Second Wind constantly generates Barrier due to the high Energy consumption. The ranged playstyle and Knock Downs provide additional layers of safety.
Mixed Cold Imbuement and
Mixed Shadow Imbuement are applied by
Rain of Arrows through
Word of Hakan.
Concealment is cast directly before
Rain of Arrows to apply Vulnerable with
Subverting Concealment, while activating
Danse Macabre and Damage on Next Attack After Entering Stealth affixes.
Resource Management
At least 150 Energy needs to be generated before each cast of Barrage to activate Preparation twice.
Aftermath Rank 3 grants 75 Energy,
Enhanced Concealment grants 40 Energy, and
Beastfall Boots restores 50 Energy to fulfill the resource requirements.
Rotation and Playstyle
Use the following rotation to optimize damage output.
- Use a Potion every 10 seconds to activate the damage buff from
Unstable Elixirs.
- Against tough elites and bosses, cast
Caltrops to apply
Enhanced Caltrops for more damage.
- Cast
Smoke Grenade on enemies every 5 seconds to apply
Enhanced Smoke Grenade and activate
Pitfighter’s Gull.
- Cast
Concealment to apply Vulnerable from
Subverting Concealment and activate
Danse Macabre.
- Cast
Rain of Arrows to deal damage.
- Cast
Barrage to consume all your Energy for Preparation and gain 1 Precision stack.
- Cast
Heartseeker twice to gain the 2nd and 3rd Precision stack.
- Continue repeating the rotation of
Concealment,
Rain of Arrows,
Barrage, and 2x
Heartseeker.
Elixirs
Visit the Alchemist in any main town to craft helpful Elixirs, or find Elixirs by killing enemies or opening chests during various activities in Diablo 4. Listed below are the best Elixirs to consume for the Rain of Arrows Rogue, ranked by importance.
Elixir of Resourcefulness II is required in this build to reach 150 Energy.
Season 8 Updates
A brief summary of the seasonal changes are provided below. For a complete overview of Season 8, take a look at the comprehensive season guide.
Fists of Fate no longer applies random crowd controls.
Worldly Fortune can no longer apply any crowd control tempers.
Aspect of Concussive Strikes no longer provides increased damage.
Frostbitten Aspect is now in the Offensive category.
Rain of Arrows: Rank 5 Bonus capped at 200%[x] damage increase.
Trick Attacks
- Previous: Dazing or Stunning an enemy increases your Critical Strike Chance by 2/4/6% and Critical Strike Damage by 2/4/6% for 5 seconds, up to 12/24/36%.
- Now: Attempting to Daze or Stun an enemy increases your Critical Strike Chance by 1/2/3% and Critical Strike Damage by 1/2/3% for 8 seconds, up to 5/10/15%.
Changelog
- April 26, 2025: Guide updated for Season 8 (Patch 2.2.0)
- January 24, 2025: Fixed errors in the Paragon setup.
- January 21, 2025: Guide created for Season 7 (Patch 2.1.0).