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To find out more general information about leveling as a Spiritborn in Diablo 4, you can check out our main Spiritborn Leveling Guide. Or you can go to our Spiritborn Builds page for a list of other leveling builds to choose from. Once your character reaches Level 60 or is ready for Torment I Difficulty, pick one of our Endgame Builds to continue your Spiritborn journey.
Build Introduction
This Spiritborn leveling build focuses on using the Jaguar Spirit Guardian and its abilities, bringing high mobility and heavy damage together to create an efficient and fast-paced playstyle. Thrash allows you to dash to targets and slash through enemies with strong attacks like
Rake and
Rushing Claw. With the added
Soar Eagle movement ability and
The Hunter Ultimate, you will have enough movement and escape possibilities to take on larger groups of enemies and deal punishing damage.
For information on Season 7, you can check out our Season Hub.
Have questions or feedback about this guide? Join Ghazzy’s livestream and ask him!
Allocation of Skill Points
The table below outlines the recommended order for allocating your Skill Points. At Level 60, you will have a total of 59 points available and an additional 12 points can be obtained upon completing Renown in each zone, resulting in a total of 71 points.
Order | Skill | Cluster |
---|---|---|
1 | ![]() | Basic Skill |
2 | ![]() | Basic Skill |
3 | ![]() | Core Skill |
4 | ![]() | Core Skill |
5 | ![]() | Core Skill |
6 | ![]() | Core Skill |
7 | ![]() | Core Skill |
8 | ![]() | Core Skill |
9 | ![]() | Core Skill |
10 | ![]() | Basic Skill |
11 | ![]() | Focus Skill |
12 | ![]() | Focus Skill |
13 | ![]() | Focus Skill |
14 | ![]() | Focus Skill |
15 | ![]() | Core Passive |
16 | ![]() | Defensive Skill |
17 | ![]() | Defensive Skill |
18 | ![]() | Defensive Skill |
19 | ![]() | Core Passive |
20 | ![]() | Potency Skill |
21 | ![]() | Potency Skill |
22 | ![]() | Potency Skill |
23 | ![]() | Potency Skill |
24 | ![]() | Ultimate Skill |
25 | ![]() | Ultimate Skill |
26 | ![]() | Ultimate Skill |
27 | ![]() | Potency Skill |
28 | ![]() | Potency Skill |
29 | ![]() | Potency Skill |
30 | ![]() | Ultimate Skill |
31 | ![]() | Ultimate Skill |
32 | ![]() | Ultimate Skill |
33 | ![]() | Ultimate Skill |
34 | ![]() | Key Passive |
35 | ![]() | Core Passive |
36 | ![]() | Core Passive |
37 | ![]() | Core Passive |
38 | ![]() | Core Passive |
39 | ![]() | Focus Passive |
40 | ![]() | Focus Passive |
41 | ![]() | Focus Passive |
42 | ![]() | Focus Passive |
43 | ![]() | Focus Passive |
44 | ![]() | Focus Passive |
45 | ![]() | Focus Passive |
46 | ![]() | Focus Passive |
47 | ![]() | Focus Passive |
48 | ![]() | Potency Passive |
49 | ![]() | Potency Passive |
50 | ![]() | Potency Passive |
51 | ![]() | Potency Passive |
52 | ![]() | Potency Passive |
53 | ![]() | Potency Passive |
54 | ![]() | Defensive Passive |
55 | ![]() | Defensive Passive |
56 | ![]() | Defensive Passive |
57 | ![]() | Defensive Passive |
58 | ![]() | Defensive Passive |
59 | ![]() | Defensive Passive |
60 | ![]() | Potency Passive |
61 | ![]() | Potency Passive |
62 | ![]() | Potency Passive |
63 | ![]() | Ultimate Passive |
64 | ![]() | Ultimate Passive |
65 | ![]() | Ultimate Passive |
66 | ![]() | Ultimate Passive |
67 | ![]() | Ultimate Passive |
68 | ![]() | Ultimate Passive |
69 | ![]() | Ultimate Passive |
70 | ![]() | Ultimate Passive |
71 | ![]() | Ultimate Passive |
These are the abilities you want on your skill bar:
Skill Tree
Here is the completed skill tree for the build:
Spirit Hall – Spiritborn Specialization
The Specialization of the Spiritborn Class becomes available at Level 15. It is recommended to complete the “Sacred Hunt“ questline in Kehjistan as soon as possible. The quest is given by Tarka.
The Spirit Hall system allows you to choose two animal spirits as protective guardians to receive powerful passive bonuses. The first, primary Spirit Guardian can be selected at Level 15, after completing the quest. Followed by the secondary Spirit Guardian at Level 30. Each Guardian has a different primary and secondary bonus ability, and you do not have to pick the same Guardian twice!
The Spirit Hall allows you to combine two different Spirit Guardians or stick with just one.
- Primary Spirit Guardian: Gorilla
- Casting a Gorilla Skill deals 100% Thorns to enemies you hit and grants a Barrier for 10% of Maximum Life, up to 40%, for 3 seconds. All Skills are now also Gorilla Skills.
- Secondary Spirit Guardian: Jaguar
- Maximum Ferocity is increased by 1. Gain 1 stack of Ferocity whenever you kill an enemy or damage a Boss.
For this leveling build, we choose the Gorilla as the primary and Jaguar as secondary Spirit Guardian. The Gorilla as primary guardian is great for leveling, as it provides extra survivability as well as a Barrier. For our secondary guardian, we pick the Jaguar spirit to increase maximum Ferocity stacks by 1, which means even more attack speed.
Keep in mind that if you select the Gorilla as your primary guardian, all of your skills will be considered Gorilla skills as well. This means that any + Rank to Gorilla skills on your gear or items will increase the rank of all of your skills, which now also count as Gorilla skills.
Witchcraft Powers
During Season 7, you can equip and rank up 6 Witchcraft Powers as you progress. These powers can be acquired at the Coven’s Altars near the Tree of Whispers. To purchase them, you will need Restless Rot, a currency earned naturally through doing Headhunts.
These Witchcraft Powers provide unique ways to strengthen your build. As you progress through the above leveling journey, consider prioritizing the following powers:
Witchcraft Power & Type | Effect |
---|---|
![]() | Every 19 seconds, a Vengeful spirit servant appears for x seconds. While active, all damage taken is instead taken by the spirit. Vengeful Spirit Servant deals 750% damage. At Rank 5 and above: When the Vengeful Spirit’s Life is fully depleted, it rushes towards up to 8 enemies healing 2000 Shadow damage. |
![]() | Feed upon the life force of nearby enemies whenever you use a skill with a cooldown, increasing your primary stat by 3% per monster for x seconds. At Rank 9 and above: Soul Harvest does not lose duration so long as enemies are nearby. |
![]() | Enemies near you have a x% chance for their attacks to be interrupted. Does not work on bosses. At Rank 5 and above: Auro of Misfortune increases your Movement Speed by 5% and Slows enemies by 30%. |
![]() | Damage done by your Witchcraft Effects afflicts enemies with Hex of Shattering causing them to deal x% reduced damage for 5 seconds. At Rank 8 and above: When a Hex effect is applied to Headrotten, all damage will be guaranteed critical strikes for 5 seconds. |
![]() | Release a Wave of Woe when damaging an enemy with your skills. Wave of Woe deals an additional x Shadow damage and echoes this damage to all other nearby enemies of the same type. At Rank 5 and above: Damage is increased by 15% each time damage is echoed and is guaranteed to echo at least 5 times. May strike the same target multiple times. |
![]() | Lucky Hit: You have up to a x% chance to apply Hex of Flames. Hex of Flames deals 40% additional Fire damage each time you deal damage to the target. At Rank 7 and above: Hex of Flames explodes dealing damage to all nearby enemies when you land a critical strike. |
Mercenaries
During the Vessel of Hatred campaign, you will unlock different NPC Mercenaries who join you on your travels. As you level up, you can generally pick any mercenary you like, as they will not play an essential role until you optimize your build in the endgame. However, if you would prefer to get a recommendation, we would advise selecting Raheir as your main companion, for the added survivability he provides, and Varyana as Reinforcement.
Raheir Skill Tree choices:
- Core Skill:
Shield Charge
- Core Passive:
Raheir’s Guard
- Iconic Skill:
Crater
- Iconic Passive:
Iron Wolf’s Call
Varyana Reinforcement choices:
- Opportunity Skill:
Rake
- Reinforcement Skill:
Shockwave, then switch
Bloodthirst as soon as you unlock it, for increased Attack Speed.
Mechanics and Playstyle
The main skill of this build is Rake. It is important to build stacks of Ferocity in order to reduce the resource cost of Rake, allowing you to spam this skill as much as possible. Several things can help you with your stacks such as
Duelist’s Aspect and the ultimate
The Hunter. To increase Rake damage, we pair up the skill with the
Aspect of Wild Claws which will manifest an additional Jaguar guardian casting Rake to your target.
Thrash is present to support our damage, mobility, and vigor generation. In the same way, Rushing Claw is a great skill to reach your targets faster and inflict damage. Use
Armored Hide as a defensive to boost your survivability.
To get around quickly, we make use of 2 Eagle skills from the Focus cluster: Soar provides great mobility and makes your enemies Vulnerable, and when combined with the
Aspect of Turbulence, will automatically cast
Vortex, so no enemy can escape you! If you do not have this aspect yet, put Vortex on your skill bar instead of Soar, and use it whenever you want to group up enemies.
Damage Rotation
- Use
Soar to engage enemies and make them Vulnerable.
- With the
Aspect of Turbulence, you will automatically cast a
Vortex at the same time.
- With the
Armored Hide to protect yourself.
Rushing Claw to move through the enemy group and increase dodge chances.
- Cast
The Hunter for increased damage and additional stacks of Ferocity.
- Spam
Rake.
Thrash to recover Vigor.
Gear, Gems, Elixirs, and Stats
When picking your gear, higher Item Power generally indicates stronger gear, but you should also consider the affixes and effects that are relevant to your class and build. When making gear decisions, keep an eye on both Item Power and the specific attributes that complement the build.
Legendary Aspects
For general information on how to unlock the Codex of Power, head to our dedicated Aspects and Codex of Power guide. You can imprint Aspects onto items by visiting the Occultist.
Listed below are all the Aspects that are important for this Jaguar focused Rake Spiritborn leveling build. You can equip any aspect from this list in the slot it drops for, as they are all useful while leveling.
If you want a recommendation regarding which Aspect to get first, the Aspect of Wild Claws will be the most useful while leveling because it synergizes greatly with
Rake. You can unlock this aspect through finding it naturally, as a random drop.
Aspect Name | Legendary Aspect Power | Source |
---|---|---|
![]() | Lucky hit: up to 25% chance to create a Mystic Circle for 10 seconds. Casting a Jaguar skill in Mystic Circles empowers them to keep your Ferocity at maximum and increase your damage by x% per stack while you remain within. | Random Drop |
![]() | Soar casts Vortex at its landing location and deals x% increased damage | Ruined Wild, Nahantu |
![]() | Gain increased critical strike damage equal x% of your block chance. Blocking doubles this bonus for 10 seconds. | Random Drop |
![]() | Rake manifests a Spirit Jaguar which also casts Rake at a random enemy, dealing x% base damage. | Random Drop |
![]() | Critical strikes with core skills increase your attack speed by x% for 5 seconds. | Random Drop |
![]() | Gain x% Block chance per resolve stack | Random Drop |
![]() | Your Resolve has a x% chance to not be lost when you are hit for each stack of ferocity you have | Random Drop |
![]() | Every 5 seconds, your next core skill costs life instead of primary resource. Will only occur if you have at least 60% of your maximum life. Skills that spend life deal x% bonus damage. | Random Drop |
![]() | Maximum Ferocity increased by 1-5 | Random Drop |
Stat Priority and Tempering Affixes
During your leveling journey, you may stumble across items with very good affixes. Tempering these items can provide you with a significant boost in character power, so make sure you understand how it works.
Tempering is only possible if you have already found a few Tempering Manuals while leveling!
Keep an eye out for the following stats and modifiers that are particularly beneficial for this build (listed in order of importance):
Gear Slot | Important Affixes (ranked by priority) | Tempering Recipes and Affixes |
---|---|---|
Helm | 1. Ranks to Rushing Claw 2. Dexterity 3. Armor | ![]() ![]() |
Chest | 1. Ranks to Armored Hide 2. Resistances 3. Dexterity | ![]() ![]() |
Gloves | 1. Ranks to Rake 2. Critical Strike Damage 3. Attack Speed | ![]() ![]() |
Pants | 1. Dexterity 2. Ranks to Trash 3. Resistances | ![]() ![]() |
Boots | 1. Dexterity 2. Movement Speed 3. Ranks to Focus Skills | ![]() ![]() |
Amulet | 1. Attack Speed 2. Movement Speed 3. Critical Strike Chance | ![]() ![]() |
Rings | 1. Critical Strike Damage 2. Attack Speed 3. Resistance Needed | ![]() ![]() |
Weapon | 1. Damage 2. Critical Strike Damage 3. Dexterity | ![]() ![]() |
Gems and Runewords
Listed below are the best Gems to socket into gear for each item type.
Weapon Gems | Armor Gems | Jewelry Gems |
---|---|---|
![]() | ![]() | ![]() |
If you find one of the Runes listed below, you can equip them as a Runeword on your Chest or Pants.
Runeword Combination | Runeword Effects |
---|---|
Zan Tzic | ![]() ![]() ![]() |
Poc Wat | ![]() ![]() ![]() |
Occult Gems
For your Jewelry sockets, you can also equip Occult Gems in Season 7. Here are some recommended Occult Gems for this build:
Dust Stone: For each of your Auras and Hexes an enemy is afflicted by, they take 2.5% increased damage from you.
Killing Wind: While you have three or more Eldritch Witch Powers slotted, gain 25% Movement Speed and 15% Critical Strike Chance.
Which Elixirs Should You Use?
Head to the Alchemist in any main town and craft Elixirs to boost your stats and experience gain for 30 minutes! Remember to gather the necessary crafting materials by foraging plants (to get Bundled Herbs)
Listed below are Elixirs that will be useful for you while leveling as a Spiritborn:
Elixir of Resourcefulness for better Resource Management.
Elixir of Advantage to boost Attack Speed.
Elixir of Iron Barbs or
Elixir of Fortitude for a small defensive boost until other options become available.
Return to the Alchemist again when you reach Level 10, 20, 30, 40, 50, and 60, to upgrade your potion. The extra healing is essential to survival! You can upgrade your potion at Level 60 multiple times, depending on whether you have the required materials or not.
Season 7: Witchcraft
For a complete overview of Season 7, its mechanics and theme, new leveling activity, and other changes coming with the Season of Witchcraft, please take a look at our comprehensive season hub here.
Additionally, the Season of Witchcraft is the first season bringing changes to Spiritborn. Here are the changes related to this build.
Concussive Stomp: Damage increased from 40% to 50%.
Enhanced Concussive Stomp: Maximum Barrier increased from 30% to 40% of your Maximum Life.
Endurance: Vigor generated increased from 5/10/15 to 10/20/30.
Velocity:
- Previous – If you’ve dealt damage within the last 5 seconds and are moving, you generate 1/2/3 Vigor per second.
- Now – Generate 1/2/3 Vigor per second while moving.
The Hunter: Rank 5: The Hunter’s initial damage will Execute Injured Non-Boss enemies.
Runewords:
Tzic: Offering cost reduced from 250 to 200. Overflow: Increase damage by 1% per Offering.
Wat: Overflow: Increase duration.
Difficulty and Endgame
Once you hit Level 60 with this build, you will be ready to tackle harder difficulties as you transition into more challenging endgame content. Make sure to pick one of our recommended endgame builds to continue your journey! Additionally, keep your Obols until you reach maximum Level (60), then spend them on a weapon to kickstart your preferred endgame build.
Changelog
- January 23rd, 2025: Removed Lost Witchcraft Powers and replaced them with Vengeful Spirit and Hex of Shattering.
- January 18th, 2025: Added Witchcraft Powers and Occult Gems for Season 7.
- October 2nd, 2024: Guide created and theorycrafted for Season 6.