Complete overview of all Rogue Skills, Enhancements, and Upgrades.
Neviriah
WRITER
Updated: Posted:
The Rogue in Diablo 4 has access to 23 different skills in six categories. Additionally, certain skills also have a “combo effect” if the Rogue uses the Combo Points Specialization, as well as two upgrades that improve the skills in a variety of ways.
For a detailed list of Rogue passives, refer to our Rogue Passive Talents page.
Basic Skills are spammable skills that only deal a small amount of damage, and are used to apply debuffs or to regenerate Energy. For Rogues who want to make good use of the Combo Points Specialization, using Basic Skills is the only way to generate said Combo Points.
Blade Shift
Lucky Hit Chance
50%
Damage Type
Physical
Description
Quickly stab your victim for {#}% damage and shift, making you Unhindered for 4 seconds.
Puncture now throws three blades in a spread, each dealing {#}% of its base damage. Hitting an enemy with at least two blades at once makes them Vulnerable for {#} seconds.
Despite costing a lot of Energy, Core Skills deal much more damage than Basic Skills and are more AoE (area of effect) based. These skills become especially powerful in combination with the Combo Points Specialization.
Twisting Blades
Energy Cost
30
Lucky Hit Chance
33%
Damage Type
Physical
Weapon Type
Requires Dual-Wielded Weapons
Description
Impale an enemy with your blades, dealing {#}% damage and making them take x{#}% increased damage while impaled. After {#} seconds the blades return to you, piercing enemies for {#}% damage.
Combo Points Effect
Combo Points increase damage and grant a Movement Speed bonus. 1 Point: {#}% Damage, {#}% bonus. 2 Points: {#}% Damage, {#}% bonus. 3 Points: {#}% Damage, {#}% bonus.
Each time Flurry damages an enemy, it has a {#}% chance to apply Vulnerable for {#} seconds and deals {#}% increased damage for {#} seconds after hitting a Vulnerable enemy, up to a total of {#}%.
When cast with full Energy, Penetrating Shot will Slow all enemies it hits by {#}% for {#} seconds. Elite enemies will take {#}%[x] increased damage and be Knocked Down for {#} seconds.
Rapid Fire
Energy Cost
25
Lucky Hit Chance
20%
Damage Type
Physical
Weapon Type
Ranged Weapon
Description
Rapidly fire {#} arrows, each dealing {#}% damage.
Rapid Fire deals x{#}% increased Critical Strike Damage for {#} seconds after you Evade.
Barrage
Energy Cost
30
Lucky Hit Chance
16%
Damage Type
Physical
Weapon Type
Ranged Weapon
Description
Unleash a barrage of {#} arrows that expands outwards, each dealing {#}% damage. Each arrow has a {#}% chance to ricochet off an enemy up to {#} time. Ricochets deal {#}% of the arrow’s base damage.
Whenever a single cast of Barrage ricochets at least {#} times, your next cast gains +{#}% increased Critical Strike Chance.
Rogue Agility Skills
Agility Skills allow the Rogue to move swiftly and develop a strategy for repositioning and engaging enemies. Dash is especially useful for fast-paced combat, and should be included in almost every Rogue build.
Shadow Step
Cooldown
9 seconds
Lucky Hit Chance
100%
Damage Type
Physical
Description
Become Unstoppable and quickly move through the shadows to stab your victim from behind for {#}% damage. Gain {#}% increased Movement Speed for {#} seconds afterwards.
When you stop Channeling Dance of Knives, drop up to 12 Stun Grenades, each dealing 20% Weapon damage. The Channeled duration determines how many are dropped.
Dance of Knives Slows enemies hit by 25% for 3 seconds. Each Knife has a 20% chance to pierce the enemy.
Rogue Subterfuge Skills
Subterfuge skills are a good addition to support any build, as they allow the Rogue to use various traps and tricks to escape even large groups of enemies.
Dark Shroud
Cooldown
20 seconds
Description
Surround yourself with up to {#} protective shadows. Gain +{#}% Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed. You can only lose 1 Dark Shroud shadow every 1.5 seconds.
Hitting an Elite or Boss with Smoke Grenade reduces its Cooldown by {#} seconds.
Poison Trap
Cooldown
10 seconds
Lucky Hit Chance
20%
Damage Type
Poison
Description
Place a trap that arms after {#} seconds. It activates when an enemy moves within range, applying {#}% Poisoning damage over {#} seconds to enemies in the area. You can have 4 armed traps out at once.
Poison Trap has a {#}% chance to reset your Imbuement Skill Cooldowns when activated.
Concealment
Cooldown
20 seconds
Description
Vanish from sight, gaining Stealth and Unhindered for {#} seconds. During Concealment you additionally become Unstoppable, gain +{#}% Movement Speed, and can move through enemies freely. Using an attack Skill during Concealment will break Concealment.
Casting Concealment grants 10% Dodge Chance and increases the Movement Speed bonus to 60%[+] for 5 seconds.
Rogue Imbuement Skills
Imbuement Skills add an extra effect to the next two weapon attacks of the Rogue. Imbuement Skills each have a cooldown and therefore work well with slower-paced playstyles, such as the Combo Points Specialization.
Poison Imbuement
Cooldown
13 seconds
Lucky Hit Chance
33%
Damage Type
Poison
Description
Imbue your weapons with lethal poison. The next {#} Imbueable Skills deal Poison damage and apply up to {#}% Poison damage over {#} seconds.
Imbue your weapons with festering shadows. The next {#} Imbueable Skills deal Shadow damage and infect enemies for {#} seconds. Infected enemies explode on death, dealing {#}% damage to all surrounding enemies. If the infection expires before the enemy dies, it will deal {#}% damage to only that enemy.
Imbue your weapons with frigid energies. Your next {#} Imbueable Skills deal Cold damage and Chill enemies for up to {#}%. Cold Imbued skills deal x{#}% damage to Crowd Controlled enemies.
Lucky Hit: Cold Imbued Skills have up to a {#}% chance to instantly Freeze enemies for {#} seconds.
Rogue Ultimate Skills
Ultimate Skills are powerful skills with an especially long cooldown. Ultimate Skills must be built around in order to be effective, and only one Ultimate Skill can be chosen at a time.
Shadow Clone
Cooldown
60 seconds
Damage Type
Physical
Description
Summons a Shadow Clone that mimics the Rogue’s actions for {#} seconds. The shadow deals {#}% of the Rogue’s damage
Your Shadow Clone deals an additional 20% of your damage.
Death Trap
Cooldown
50 seconds
Lucky Hit Chance
4%
Damage Type
Shadow
Description
Place a trap that arms after {#} seconds. It activates when an enemy moves within range, dealing {#}% damage to enemies in the area. If Death Trap kills an enemy, its cooldown is reduced by 10 seconds.
Rain of Arrows deals 60%[x] increased damage to Crowd Controlled enemies.
Rogue Dismount Skill
While mounted, the Rogue has access to a unique Dismount Skill that causes them to leap off their mount and shoot a rain of arrows in midair. Players that are struck by an enemy are automatically dismounted and are unable to use their Dismount Skill.