Diablo 4 Spiritborn
EndgameCentipedeGorillaSeason 8Spiritborn

Rushing Claw – Spiritborn Build for Diablo 4 (Season 8)

This Diablo 4 Spiritborn build is powerful, fast, and very easy to play!

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Neviriah

WRITER

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Co-Authored
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GhazzyTV

WRITER

Minion Overlord


Updated:

Rushing ClawArmored HideScourgeThe HunterRock SplitterCounterattack


Updated for Season 8


Strengths and Weaknesses

Strengths
  • Fast and powerful attacks
  • Great mobility
  • Good crowd control
Weaknesses
  • Weaker on single target

Build Introduction

This Rushing ClawRushing Claw Spiritborn build is a fast, powerful, and resilient pick, which is great for players looking for a reliable endgame speed farming option. This build does not require significant Uniques to be playable. Great for beginners or anyone farming until their best drops arrive.

Starting new? Begin with our Quill Volley Leveling Build and switch to this one at Level 60.
Have questions or feedback about this guide? Join Ghazzy’s livestream and ask him!

Build Requirements

Required Aspects

Want to know more about the Uniques supporting this setup? Jump to the Uniques section.

Quick Navigation

Want to skip ahead? Use the table below to jump to the sections you are looking for.

BiS Gear, Gems, and RunesParagon Board
Rotation and PlaystyleSeason Updates

Skill Bar and Skill Tree Points

Suggested Skill Bar
CounterattackCounterattackArmored HideArmored HideScourgeScourgeThe HunterThe HunterRock SplitterRock SplitterRushing ClawRushing Claw

Wondering what comes after Level 60? Head to the Paragon Board section to power up the build even further.

And if you want to see how everything plays out in combat, check out the Rotation and Playstyle section for a quick breakdown. If you are missing skill points, complete Renown Tier 1-3 in every zone.


Spiritborn Class Mechanic – Spirit Hall Choice

The Spirit Hall lets you combine two different Spirit Guardians or stick with one. For this build, we go with a mix of guardians that balance survivability and damage.

  • Primary Spirit Guardian: Centipede
    • Hitting an enemy with a Centipede Skill reduces their Damage by 2%, Slows them by 10%, and deals 70% Poisoning damage over 6 seconds, stacking up to a maximum of 8 times. All skills are now also Centipede Skills.
  • Secondary Spirit Guardian: Gorilla
    • Maximum Resolve increased by 2. When you have at least 5 stacks of Resolve, you are Unstoppable.

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Gear, Stats, Gems, and Runes

The following sections cover all systems that are important if you want to improve the power of your character in the endgame of Diablo 4. 

Legendary Aspects

Each Aspect is listed with its matching gear slot. Do your best to keep each Aspect in the assigned slot. Remember to salvage Legendary Items with higher Aspect values to unlock them in the Codex of Power, and then imprint them onto gear pieces with the preferred affixes. For best results, combine these Aspects with the right stat priorities.

Gear SlotGems/RunesAspect / UniqueLegendary Aspect / Unique Power
HelmIgniIgni
QaxQax
Aspect of Layered WardsAspect of Layered WardsYour Block Reduction is increased by x% while you have a Barrier.
ChestGrand AmethystGrand AmethystAspect of DisobedienceAspect of DisobedienceYou gain x%[+] increased Armor for 4 seconds when you deal any form of damage, stacking up to x%[+].
GlovesN/AVehement Brawler's AspectVehement Brawler’s AspectCasting an Ultimate Skill increases your damage by x% for 8 seconds. Gain 2 additional Ultimate Skill Ranks.
PantsGrand AmethystGrand Amethyst Aspect of InterdictionAspect of InterdictionGain [x%] Block Chance per Resolve stack.
BootsAspect of ApprehensionAspect of ApprehensionOnce an enemy is Slowed by at least 80%, they also become Feared for 3 seconds. You deal x x% increased damage to Feared enemies.
Amulets(50% bonus)Grand SkullGrand SkullRip and Tear AspectRip and Tear AspectRushing Claw deals x x% increased damage and is empowered based on how many Charges it has when you Cast it:
1. Heals for 15% of your Maximum Life.
2. Guaranteed to Overpower.
3. Guaranteed to Critically Strike.
4. Strikes an additional time
RingGrand SkullGrand SkullAspect of Potent ExchangeAspect of Potent ExchangeGain 1 Resolve when you Dodge an attack. Your Potency Skills consume 2 Resolve to deal x x% increased damage.
RingGrand SkullGrand SkullAspect of Unyielding HitsAspect of Unyielding HitsCasting a gorilla skill adds x% of your armor to all attacks for 3 seconds. Maximum 1500 bonus Weapon Damage.
Weapon (200% bonus)YulYul
QueQue
Aspect of Redirected ForceAspect of Redirected ForceGain increased Critical Strike Damage equal x% of Block Chance. Blocking doubles this bonus for 10 seconds.

You can swap out the Helm and Chest Aspects for the Mythic Uniques Shroud of False DeathShroud of False Death and Harlequin CrestHarlequin Crest. Both are direct upgrades and make for easy replacements if you are lucky enough to get them.

Curious how this build compares to other endgame options? Take a look at our Endgame Build Tier List.

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Stat Priority and Tempering Affixes

Affixes on the same line are considered to be equally important. Bolded affixes are the most important targets for Masterworking upgrades. Be sure to check our Tempering and Masterworking guides for more details about these topics. Want to jump back up to the gear table?

SlotTargeted Gear AffixTempering Affixes
Helm1. Armor
2. Maximum Life
3. Resistance to All Elements
Natural SchemesNatural Schemes (Utility): Barrier Generation
Spiritborn RecoverySpiritborn Recovery (Defensive): 1-2 to Resilent
Chest1. Armor
2. Maximum Life
3. Resistance to All Elements
Natural SchemesNatural Schemes (Utility): Barrier Generation
Spiritborn RecoverySpiritborn Recovery (Defensive): 1-2 to Resilent
Gloves1. Attack Speed
2. Dextirity
3. Critical Strike Chance
Natural SchemesNatural Schemes (Utility): Barrier Generation
Worldly FinesseWorldly Finesse (Offensive): Critical Strike Damage
Pants1. Armor
2. Maximum Life
3. Dextirity
Natural SchemesNatural Schemes (Utility): Barrier Generation
Spiritborn RecoverySpiritborn Recovery (Defensive): 1-2 to Resilent
Boots1. Attacks Reduce Evade’s Cooldown by 1.5 Seconds
2. Movmeent Speed
3. Maximum Life
4. Dexterity
Spiritborn MotionSpiritborn Motion (Mobility): 1-2 to Swift
Centipede InnovationCentipede Innovation (Utility): Scourge Size
Amulet1. Total Armor
2. Dexterity
3. Ranks to Furnace
Centipede EfficiencyCentipede Efficiency (Resource): Potency Cooldown Reduction
Spiritborn MotionSpiritborn Motion (Mobility): Rushing Claw Charges
Rings1. Critical Strike Chance
2. Attack Speed
3. Dexterity
Centipede EfficiencyCentipede Efficiency (Resource): Potency Cooldown Reduction
Worldly FinesseWorldly Finesse (Offensive): Critical Strike Damage
Weapon1. Quaterstaff: 45% Block Chance
2. Dexterity
3. Maximum Life
4. Damage Over Time
Worldly FinesseWorldly Finesse (Offensive): Critical Strike Damage
Plains AugmentsPlains Augments (Weapons): Chance for Rushing Claw to Deal Double Damage

Prioritize capping all of your Resistances, and make sure to reach the Armor Cap of 1,000. Certain builds that scale with armor may benefit from having more of it. For instance, those that make use of the Aspect of Unyielding HitsAspect of Unyielding Hits. Furthermore, in higher difficulties, there will be a penalty to armor and resistance, so you will need a higher amount to compensate for the loss.

Looking for progression beyond gear? See our Paragon recommendations or Runewords Synergy next.

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Uniques and Mythic Uniques

Below, you will find information on Uniques and Mythic Uniques that are useful and recommended for this build. If a Unique or Mythic Unique is not listed here, it is NOT recommended and won’t benefit this specific build in any way.

Uniques

This Rushing Claw Spiritborn build does not require any Uniques to work.

Mythic Uniques

This Rushing Claw Spiritborn Spiritborn build does not require any Mythic Uniques to work! However, you can swap out the Helm and Chest Aspects for the Mythic Uniques Shroud of False DeathShroud of False Death and Harlequin CrestHarlequin Crest. Both are direct upgrades and make for easy replacements if you are lucky enough to get them.

  • Shroud of False DeathShroud of False Death (Recommended): If you haven’t dealt damage in the last 2 seconds, gain Stealth and +40% Movement Speed.
  • Harlequin CrestHarlequin Crest (Recommended): Gain 20% Damage Reduction. In addition, gain +4 Ranks to all Skills

If you are interested in target farming Mythic Uniques, check out our How to Farm Mythic Uniques guide. Or you can return to the Build Requirements.

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Gems and Runewords

Listed below are the recommended Gems and Runewords to socket into your gear.

Gems

Weapon GemsArmor GemsJewelry Gems
Grand EmeraldGrand Emerald
For increased Critical Strike Damage
Grand AmethystGrand Amethyst
For more Barrier Generation
Grand SkullGrand Skull
For more Armor

Runewords

Runewords are unlocked during the Vessel of Hatred campaign and replace gems in gear. Improve your build by combining a trigger Rune of Ritual and an effect Rune of Invocation. You can equip up to two Runeword pairs (four Runes) at a time. For a detailed guide on Runewords, check out our Runewords Guide!

Here are the recommended Runeword combinations for the Rushing Claw Spiritborn endgame build:

Runeword CombinationRuneword Effects
Yul QueYulYul – Gain: 50 Offering. Cast a Skill with a Cooldown.
QueQue – Requires: 300 Offering (Overflow: Increased Duration). Cooldown: 1 Second. Invoke the Druid’s Earthen BulwarkEarthen Bulwark, granting yourself a Barrier.
Igni QaxIgniIgni – Gain: 25 Offering. Stores offering every 0.3 seconds. Cast a non-Basic Skill to gain the stored offering.
QaxQax – Requires: 400 Offering (Overflow: Further Increased Damage). Cooldown: 1 Second. Casting a Skill other than a Basic or Defensive spends all your Primary Resource to increase your damage up to 100% for 1 second.

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Paragon Board

Paragon unlocks at Level 60 and plays a big role in endgame progression. The following Legendary Nodes and Glyphs are recommended for this build. Keep in mind that each Glyph’s information and radius listed below is for the Level 46 version.

Need a refresher on how the skills are set up? Click here to return to the Skill Tree section.

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Boss Powers (Season 8)

During Season 8, you can unlock and rank up Boss Powers using Spectral Ash earned from Apparition Incursions, which provide powerful bonuses to support your build as you level.

SlotBoss Power & Drop LocationEffect
Main PowerLilith’s Wind of Hate (Lilith)When you Cast a skill, attack enemies with a wave of spikes that lasts 2 seconds and deals 1750% Physical damage. Enemies take x60% increased damage from Wind of Hate each time it hits them, up to x300%.
ModifierHarbinger of Hatred’s Volley (Harbinger of Hatred)Casting a Basic Skill while at Maximum Resource spends it all to make all Nearby enemies Vulnerable. Activating your Main Boss Power grants x30% increased Vulnerable Damage for 5 seconds.
ModifierSinerat’s Flames (Incursion)Gain x 5% increased damage to all Elements. For each 1% of an Element’s Resistance from bonuses, gain x0.2% increased damage for that Element, up to a maximum of x25%.
ModifierHatred’s Embrace’s Haste (Incursion)Gain +5% Critical Strike Chance, increased by +0.5% for each 1% of Shadow Resistance you have, up to a maximum of +70%.

Mercenaries

During the Vessel of Hatred campaign, you will unlock Mercenaries to assist you. While you can choose freely early on, we recommend Raheir as your main Merc, and Varyana as a Reinforcement once you reach endgame.

Raheir Skill Tree choices:

Varyana Reinforcement choices:

  • Opportunity Skill: Pick “Rushing Claw” as opportunity skill (it will automatically trigger when you use the skill).
  • Reinforcement Skill: WhirlwindWhirlwind

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Build Mechanics

Rotation and Playstyle

The Rushing ClawRushing Claw Spiritborn build is fast-paced and high-damage, perfect for speed farming. Your Spirit Guardians will keep you permanently Unstoppable and will allow you to take advantage of the Centipede Slow to scale your skills and aspects.

Your general combat flow looks like this:

  1. The HunterThe Hunter gives you more mobility and buffs your skills.
  2. Rushing ClawRushing Claw as your main damage and mobility skill.
  3. CounterattackCounterattack, keep this active at all times, to dodge incoming attacks whenever necessary.
  4. Armored HideArmored Hide, grants Unstoppable and solid defense, especially with Gorilla Guardian. (Unrestrained PowerUnrestrained Power).
  5. ScourgeScourge, use it on big packs to enable Fear and increase your damage.
  6. Rock SplitterRock Splitter for additional physical damage.

Runeword Synergy

Another interesting interaction worth mentioning within this section comes from the Runewords we use in this build to trigger powerful effects.

  • Yul/Que: This combo is all about quick, repeatable defense. YulYul gives you 50 Offering every time you use a cooldown-based skill. That Offering then fuels QueQue, which kicks in once you hit 300 Offering and gives you a free Earthen BulwarkEarthen Bulwark every second, providing a consistent Barrier for survivability.
  • Igni/Qax: This combo is a high-risk, high-reward setup. IgniIgni passively builds Offering over time, when you cast a non-Basic skill. That stored Offering pool can quickly stack up with frequent combat. Then QaxQax steps in. Once you hit 400 Offering, casting any non-Basic, non-Defensive skill (ie. Rushing ClawRushing Claw or The HunterThe Hunter) burns all your Primary Resource and turns it into a massive damage boost for one second. It’s all about timing: let Igni fill up, then explode with Qax for huge burst damage.

Which Elixirs Should You Use?

Visit the Alchemist to craft a Resistance Elixir based on what you need most, or pick from the recommended options below. Some Elixirs only drop from Helltides or Nightmare Dungeons. Also, do not forget to keep your health potion upgraded.

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Season 8 Updates

For a full overview of what is new in Season 8, please take a look at our comprehensive season hub.

Here is a quick overview of seasonal changes relevant to this build:

  • New Rip and Tear AspectRip and Tear Aspect (Offensive Aspect): Rushing Claw deals 10-30%[x] increased damage and is empowered based on how many Charges it has when you Cast it:
    • 1: Heals for 15% of your Maximum Life
    • 2: Guaranteed to Overpower
    • 3: Guaranteed to Critically Strike
    • 4+: Strikes an additional time
  • Rushing ClawRushing Claw: Base Damage increased from 50% to 60%.
  • Poised Rushing ClawPoised Rushing Claw:
    • Previous: When Rushing Claw hits an Elite enemy you gain 10% increased Dodge chance for 6 seconds.
    • Now: Rushing Claw now has 20 Maximum Charges. Casting it consumes all of its Charges to increase its damage by 25%[x] per Charge and it hits a larger area.
  • QaxQax:
    • Previous: Your next non-Basic skill spends all your Primary Resource to deal up to 100% increased damage based on the percentage of Resource spent.
    • Now: Casting a Skill other than a Basic or Defensive spends all your Primary Resource to increase your damage up to 100% for 1 second.
  • Fixed an issue that allowed for snapshotting of ResilientResilient.
  • Fixed an issue where Resource Generation stats for other classes would display in character stats for Spiritborn Players.
  • Fixed an issue where casting The HunterThe Hunter could cause the Wanderer to get partially stuck under the ground.
  • Fixed an issue where some of the text on the QueQue rune was displaying in the incorrect font style.

Obol Gambling

Similar to Kadala in Diablo 3, the Purveyor of Curiosities lets you gamble your Obols for 750 item power gear at Level 60, making them a great way to fill in missing affixes, Aspects, or upgrades. There is also a small chance to receive an Ancestral piece with item power 800.

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Changelog

  • April 26th, 2025: Build created for Season 8.
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