Build Introduction
Smash through the enemies of Sanctuary with the Pulverize Druid: Puddle Edition! This is your guide for the balanced and dependable
Pulverize Druid. This is a poisonous
Grizzly Rage build leveraging the Unique Item
Rotting Lightbringer, splashing and attacking with a high volume of Overpowered puddles.
Just starting on your Druid adventure? Try out the Pulverize Leveling Build and swap to this one at Level 60.
Strengths and Weaknesses
- Simple smashy gameplay.
- Leveling friendly, low requirements.
- Grizzly Rage cooldown management.
- Has some resource management to balance.
Build Requirements
The following Legendary Aspects are required for build functionality to get started on the Pulverize Druid.
Aspect of the Ursine HorrorSeveral Unique Items enhance the build’s gameplay but are not required for its function. Check out the Uniques section for more information.
This is a
Grizzly Rage build! Read up on managing your Ultimate Skill here.
Quick Navigation
This guide covers everything necessary to get started on the
Pulverize Druid, including Skill Tree points, Paragon, Gearing, and Seasonal updates. Jump to the sections you’re looking for here.
Skill Bar and Skill Tree Points
Eternal players complete Renown events in each zone for additional Skill Points, while Seasonal Players engage with the Season Journey and Rank for these Skill points.
See how these Skills play in the Rotation and Gameplay section.
Druid Class Mechanic – Spirit Boons
Druids unlock powerful Spirit Boon passives, giving offerings to the animal spirits to receive their blessing. Once fully unlocked, you can activate the final boon by Spirit Bonding with one of the four animal spirits to take two passives from that row.
| Boon Name | Animal | Effect |
|---|---|---|
| Gift of the Stag | Deer | Gain 30 Spirit. Gain 10 Spirit Per Second. |
| Swooping Attack | Eagle | Gain 20% Attack Speed. |
| Avian Wrath | Eagle | Gain x40% Critical Strike damage. |
| Energize | Wolf | Lucky Hit: Dealing damage has up to a 15% chance to restore 100 Spirit. |
| Calm Before the Storm | Snake | Lucky Hit: Nature Magic Skills have up to a 10% chance to reduce the Cooldown of your Ultimate Skill by 2 seconds. |
Druid’s primary resource is Spirit. See the Spirit Management Section on how to keep casting!
Gear, Stats, Gems, and Runes
Check these sections for all important Pulverize gearing considerations to improve the power of your character in the endgame.
Legendary Aspects
Gear Slots with multiple options are listed in recommended priority. Any slot with an Optional Mythic Unique or Unique Item will include a valid alternative legendary power to use while still leveling and gearing. Combine these with the right stat priorities.
| Slot | Aspect | Unique/Legendary Power |
|---|---|---|
| 2 Handed Mace | Unique – | If no puddle is around you, Pulverize forms a puddle that guarantees its own Overpowers and deals 200-600% of its normal damage as Poisoning over 7 seconds. Pulverize causes all close puddles to splash 20-60% of their total damage within their areas and around them. Pulverize radius increase will affect the size of the puddle and its splashes. |
| Helm | Mythic – Unique – | Give in to hatred and earn Lilith’s Favor, increasing your damage dealt by 60%. Slaughter enemies to briefly steal Lilith’s Favor from Nearby allies. |
| Chest | Mythic – | If you haven’t attacked in the last 2 seconds, gain Stealth and 40% Movement Speed. |
| Gloves | Shockwave Aspect | Pulverize creates a shockwave that travels forward, dealing 80-120% of its damage to targets in the path. |
| Pants | Defense – Offense – | Effects that Heal you beyond 100% Life grant you a Barrier up to 40-100% of your Maximum Life that lasts for 8 seconds. You may now drink your Healing Potion while at full Life. |
| Boots | Aspect of the Ursine Horror | Pulverize is now also an Earth Skill. After it Overpowers, your Earth Skill Cooldowns are reduced by 0.5-1.5 seconds. |
| Amulet | Aspect of the Rabid Bear | Deal 40-80% more Poison Damage. While Shapeshifted, your direct damage is converted into Poison damage. |
| Ring 1 | Aspect of the Rampaging Werebeast | Critical Strikes while in Grizzly Rage increases your damage by 3% for 60 seconds, up to 120%. |
| Ring 2 | Mythic – Aspect of the Changeling’s Debt | Spending your Primary Resource reduces the Resource cost of your Skills and increases your damage by 10% for 3 seconds, up to 50%. |
See how this build compares to the rest at our Endgame Build Tier List.
Stat Priority and Tempering Affixes
Each line of affixes is listed in order of importance, with some alternatives given. The bolded affixes are the most important targets for Greater Affixes and Masterwork Critical Increases. Check the Tempering guide and Masterworking guide for more details about these topics.
| Slot | Gearing Affixes | Tempering Affixes |
|---|---|---|
| 2 Handed Mace – | Willpower% Poison Damage Chance for Cast Pulverize Twice Resource Cost Reduction | |
| Helm – | Critical Strike Chance Lucky Hit Chance Movement Speed Ranks to Core Skills | |
| Helm – | Maximum Life Willpower% Ranks in Defensive Posture Armor | |
| Chest – | All Stats Maximum Life Damage on Next Attack After Entering Stealth Resource Generation | |
| Chest – | Max Life Werebear Overpower Damage Ursine Strength’s Bonuses Ranks to | |
| Gloves – Legendary Aspect | Ranks to Attack Speed Critical Strike Chance Willpower Lucky Hit: Chance to make enemies Vulnerable | |
| Pants – | Lucky Hit: Up to a 15% Chance to Heal Healing Received Maximum Life Armor | |
| Pants – | All Stats Critical Strike Chance Maximum Resource Attack Speed | |
| Boots – Legendary Aspect | Movement Speed Willpower Max Life Armor All Resistance | |
| Amulet | Willpower% Ranks to Ranks to Ranks to Armor% | |
| Ring – | Attack Speed Critical Strike Chance Lucky Hit Chance Ranks to Core Skills | |
| Rings – Legendary Aspect | Critical Strike Chance Willpower Attack Speed Maximum Life Resource Cost Reduction |
Max Size Temper increases are capped at 100% total.
For information on Legendary Aspects and the updated Codex of Power, see here.
After gearing, look at progression systems like Paragon next.
Uniques and Mythic Uniques
The following Unique items are recommended for the Pulverize Druid.
Rotting Lightbringer places puddles that deal Poisoning damage over time, lasting 7 seconds each. Subsequent Casts of Pulverize will send Splashes from Puddles, dealing high damage. - More than one puddle can be active at a time, just not overlapped.
- There are two kinds of splashes—Puddle Splashes that resonate from the puddle on Pulverize cast, and Splash Projectiles that are sent out from the center of the puddle to impact near the edge of the puddle.
- Puddles and their Splashes increase with Pulverize Size temper.
- The damage of the base puddle is not significant (Normal Damage).
- Splashes will be the highest damage for the build. Splashes always Overpower.
- The initial hit that triggers a puddle will have a standard Overpower chance. Options like
Provocation are still taken to help fill these gaps. - Pulverize hits inside the puddle will always Overpower, but have normal Critical Strike Chance.
- General Strategy for using
Rotting Lightbringer: - In farm, keep smashing and moving. Puddles behind will send out splashes as you Pulverize, so most things will die as you go.
- In Push, gather multiple packs, place several puddles nearby, and smash until enemies are dead.
- Vs bosses, place puddles nearby with the boss generally centralized around them, maximizing the number of potential splashes and projectiles to hit them. It will look like you are circling them.
- (Before Mythic)
Insatiable Fury gives Skill ranks to all Werebear Skills, including
Pulverize, and the ranks to
Iron Fur are a welcome defensive boost.
- (Defensive)
Temerity offers a welcome boost to defense with a large Barrier, Life, Healing and Armor. The Barrier is strong, but we are the Bear-iest.
- (Offensive)
Tibault’s Will offers strong offensive gear affixes and a reasonable multiplier. The multiplier will be active during
Grizzly Rage.
Mythic Unique Items
Heir of Perdition has Strong Gear Affixes and a steady damage multiplier. The multiplier can be stolen from others who also use this helm.
Shroud of False Death gives +1 rank to all Skill Passives, which means several bonuses to Damage Multipliers, Damage Reductions, Resistances, Fortify, Healing, and Critical Strike Chance. The high category for All Stats helps activate Paragon Rare Node bonuses.
Ring of Starless Skies is a powerful Resource Cost Reduction tool and damage multiplier with strong Gear Affixes.
Check our Unique Item Target-farming guide for information on where to find everything you need.
Gems and Runewords
The following are the recommended Gem and Runeword setups for the Pulverize Druid.
Gems
| Weapon Gems | Armor Gems | Jewelry Gems |
|---|---|---|
Runewords
Use these Runeword combinations, placed in a 2-Handed Weapon and one Armor slot.
| Runeword Combination | Runeword Effects |
|---|---|
| Ahu Qax | |
| Igni Zec |
Runewords use a conditional Rune of Ritual to generate Offering. The Offering is consumed by the Rune of Invocation to trigger its effect. Runes replace Gems in gear with two sockets. Up to two sets of Runeword Pairs can be placed at a time.
Zec will help lower downtime between casts of
Grizzly Rage alongside Calm Before the Storm Spirit Boon.
Qax is for top-end damage in push content. Only use this rune if your Spirit is solved. If there are any gaps in your Spirit Generation, this can be a disruptive and negative rune choice. See the Spirit Management Section on taking care of your Spirit.
Other combinations also work; adjust to the content you are running.
- Speedfarming –
Bac
Jah for Teleport is useful when farming. - Spirit Management – If you have any spirit issues, use
Lum. - Early Gearing – While leveling and gearing before legendary Runes become accessible, many Magic and Rare runewords, such as
Gar for Critical Strike Chance, will be viable.
Paragon Board
The following are the preferred Glyphs, Boards, and pathing recommended for making the most of the Pulverize Druid.
The road to max Paragon level is long. The above Paragon tabs show the following:
- The BASE SETUP tab spends 50 fewer points than the max 328 points, taking a stricter pathing to take almost all Legendary, Rare, and Magic Nodes, and activates all Glyph Nodes with their secondary effects.
- The FULL SETUP tab completes the paragon board in its final form, filling in the rest of the board to give additional additive bonuses, especially within the Glyph areas.
Glyphs have two breakpoint increases. At level 15, the glyph grows in radius and gains a special effect. At level 46, the glyph grows to max radius and gains an additional damage multiplier.
In general, for Toughness priority, take Max Life > Armor > Resistance nodes. For a more defensive setup, swap
Headhunter for
Werebear.
Glyphs are placed as if they are at least level 15+ in radius. Rotate boards as necessary.
Season 11 Mechanics
Divine Gifts
Earn Corrupted Essences by defeating the Lesser Evils in their associated content. These Essences can be transformed into Divine Gifts by Hadriel. Divine Gifts have three aspects.
- Increased reward in the associated content
- A purified effect
- A corrupted effect
Slotting an Essence into the Purified slot grants double drop rewards and a boon, while slotting an Essence into the Corrupted slot grants normal drop rewards and a curse. Upgrade these gifts by engaging with their content. Leveling these Gifts increases the drop rewards while the boon and curse stay the same.
Here is a general setup for Divine Gifts.
Helltides – Duriel
- Purified: Essence of Pain – Briefly gain maximum Barrier after becoming Injured, every 20 seconds.
- Corrupted: Essence of Squallor
World Bosses – Azmodan
- Purified: Essence of Sin – Gain 20% increased Armor.
- Corrupted: Essence of Hellfire
Kurast Undercity – Andariel
- Purified: Essence of Anguish – Gain 30% Movement Speed.
- Corrupted: Essence of Screams
- Note: If you are already move speed capped or need extra defense, swap the Andariel Gifts for a 20% Resistance boost to defense.
Belial – The Pit
- Purified: Essence of Lies – Fortify for 1% of your Maximum Life a second.
- Corrupted: Essence of Shadows
These Gifts can be freely swapped based on desired rewards. For example, swap the Belial Gifts to earn more gold while in the Pit.
Sanctification
Hadriel offers a final gamble to empower items. Use the Heavenly Forge to Sanctify the item, imbuing the item with heavenly power.
Sanctifying is the final change for an item. After Sanctifying the item, it cannot be upgraded, masterworked, tempered, or otherwise altered, including its Aspect. Runes and Gems can still be swapped.
Options that can happen include:
- Apply a bonus Legendary power
- Improve an Affix into a Greater Affix
- Add a bonus Affix from a pool of special Sanctification affixes
- Replace an existing Affix with a random Sanctification affix
- Add a random amount (5-25) of bonus Quality
Some of the jackpot desirable Sanctifications include +Ranks to All Skills, Useful Affixes like Critical Strike Chance or Attack Speed, or Offensive Generic Legendary Aspects. The potential Quality Increases will be especially strong on a weapon, increasing its DPS. Other options can ruin your item, such as replacing a necessary existing affix.
Mercenaries
Main Mercenary – Varyana, the Berserker
- Skills:
Cleave,
Hysteria,
Bloodthirst,
Bloodlust
Reinforcement – Raheir, the Shieldbearer
Once unlocked, Mercenaries are followers that aid the Player in combat. A main mercenary is chosen to fight alongside you, granting strong buffs or perks, and a secondary Mercenary is chosen to periodically Reinforce you under a chosen Opportunity condition.
Hysteria and Bloodlust will both give strong Attack Speed bonuses. Crater will help group enemies. Other mercenary options are valid, such as using Subo for the minimap tracking, or Raheir for an Armor boost.
Build Mechanics
Rotation and Playstyle
The Pulverize Druid is straightforward gameplay with minor buff maintenance.
- Prebuild stacks of
Quickshift by casting
Claw and
Pulverize. - Cast
Grizzly Rage to activate your Werebeast form.
Pulverize your enemies. Place one or more Puddles nearby with your
Rotting Lightbringer and Pulverize to resonate splashes from each.
Use
Debilitating Roar Defensively as needed, or proactively for the
Innate Debilitating Roar damage buff.
Cyclone Armor is for passive defense and unavailable for Active Use during
Grizzly Rage. You still keep the passive defensive benefits.
Poison Creeper passively applies poison, and the Active Use can be used to Immobilize as necessary.
Claw and
Maul during
Grizzly Rage can be used as filler to gain Spirit as necessary.
Skills, Support, and Synergies
Pulverize is our primary, high-damage Skill. Two Legendary Aspects modify the Skill:
Shockwave Aspect creates a damaging wave along the path of the Pulverize. There is an overlap between the initial
Pulverize and its shockwave, so enemies can be double-hit by each Pulverize. Shockwave’s range is useful for gathering and speeding through content. Shockwave does increase the total splash volume of close Puddles.
Aspect of the Ursine Horror makes
Pulverize an Earth Skill. Earth Skills are also Nature Skills, and this allows Pulverize to benefit from Nature-based modifiers such as
Defiance or
Crushing Earth.
Pulverize damage type becomes Poison, from Physical, thanks to
Aspect of the Rabid Bear.
Rotting Lightbringer places pools of Poisoning damage, which scales off your Overpowered Pulverize damage. More than one puddle can be placed at a time, just not overlapped. Subsequent casts of
Pulverize will cause puddles to send out Splashes for serious damage.
Is
Shockwave Aspect or
Aspect of Retaliation better?
- Shockwave sends extra splashes from puddles, so wherever you are actively pulverizing, this will be better. As well, Shockwave makes gathering easier with the distant hits.
- Retaliation can boost the base damage of your Pulverize and puddle splashes and may be better in high push.
Shockwave will generally be the better pick. There is some unreliability, given how many bugs there are with
Rotting Lightbringer. Feel free to try out either and adjust to your own gameplay.
With
Aspect of the Rabid Bear, our damage type for all attacks becomes Poison, which helps unify several multipliers. We apply Poisoning Condition for
Envenom with Sinister Tendrils and
Poison Creeper.
Overpower
Overpowered attacks will deal extra damage to enemies. We get Overpowers from several sources:
Rotting Lightbringer guarantees Overpower from hits inside the puddle and from splashes sent out from the puddle.
Enhanced Pulverize grants an Overpower every 10 seconds.
Provocation gives Overpowers as you remain in Bear Form. Some uptime is lost while casting any non-Werebear skills. This is a buff to watch, as it can be triggered on any damaging non-defensive Skill like Maul. Try to only use it on
Pulverize. - A natural 3% chance for any non-channeled Skill to Overpower.
There are several damage multipliers to Overpower, including Survival Instincts,
Raging Pulverize, and
Rotting Lightbringer scales its splashes from Critical Strike and Overpower.
Ultimate Skill
This build uses
Grizzly Rage as its Ultimate Skill. Grizzly Rage grants Unstoppable for its duration, grants Damage Reduction and a large Damage multiplier that increases with Skill Ranks.
Grizzly Rage’s cooldown cannot be reduced while Grizzly Rage is active. We use
Zec and Calm Before the Storm Spirit Boon to minimize Grizzly Rage downtime.
Any Skill not tuned to Grizzly Rage, such as Storm or Wolf Skills, will be unavailable while Grizzly Rage is active. Certain Skills like
Cyclone Armor will still grant the Passive effect, but the Skill will be unavailable for Active Use.
Grizzly Rage has a capped duration, but we gain or extend Grizzly Rage duration with:
- Offensive Tempers on gear give more duration.
- If used, Calamity Spirit Boon can extend the duration. You will need high Spirit Cost Reductions on your gear to use this.
Cooldown of Grizzly Rage can be reduced to minimize downtime with the following:
- Rank 5 of Grizzly Rage reduces the cooldown by 10 seconds
- Any generic Cooldown Reduction on gear
- If used,
Zec Rune - Calm Before the Storm Spirit Boon
Key Passive
Ursine Strength is our Key Passive, offering some health, damage, and Overpower multiplier.
Spirit Management
Maintaining Spirit is essential to keep smashing out your
Pulverizes. Spirit is managed from a variety of sources.
- Resource Cost Reduction on 2-handed weapon and
Ring of Starless Skies. - Gift of the Stag Spirit Boon.
- The Wolf’s Spirit Boon Energize.
- Intelligence stat for greater Resource Generation.
This is generally sufficient in the Endgame to maintain Spirit. However, if these are insufficient sources while leveling and gearing, consider using one or more of the following options.
- Use the Spirit Management Runeword Setup
Poc
Lum. - Spirit Per Second on Boots, Chest, and Helm, or Resource Cost Reduction on Jewelry affix and Tempers.
- Use
Aspect of Quicksand with
Aspect of the Umbral. - Remove points from
Wild Impulses, placing them in
Abundance, and use your Basic Skill as a Spirit Builder.
Speed Variant
For world or mid-tier farming, a
Bestial Rampage setup can play smoother, especially in earlier gearing. Make the following changes for a speedfarm setup:
- Use
Wildheart Hunger on boots. - Use Legendary Pants, with
Aspect of the Ursine Horror. - Swap
Ursine Strength for
Bestial Rampage. - Use
Bac
Jah for Teleports and
Igni
Que for frequent casts of
Earthen Bulwark, forcing form changes to upkeep Wildheart Hunger stacks. - Note: You cannot use
Vasily’s Prayer with this setup, as you need your
Que to not be bear-aligned; instead, forcing rune triggers to change to human form to upkeep
Wildheart Hunger.
Elixirs, Incense, and Health Potions
The Alchemist offers helpful consumables at the cost of foraged materials found throughout Sanctuary.
- Craft your Elixir:
Elixir of Advantage II for Attack Speed and Lucky Hit bonuses.
- One of each Incense Category can be used, for a total of three active Incenses at a time. In priority:
- Defensive –
Reddamine Buzz for Max Life - Core Stat –
Blessed Guide for Willpower. - Resistance –
Soothing Spices for All Resist, All Resist Maximum, and Armor.
- Defensive –
Season 11 Updates
Note that there are lots of sweeping changes to defensive systems, gearing, masterworking, tempering, and season journey. Don’t be afraid to take a couple of extra defensive choices over previous seasons to keep things smooth. Based on PTR, defense was lacking for all classes, so I’ve added
Temerity as a potential option over
Tibault’s Will. Will reassess once the Season goes live, if necessary.
The change to
Grizzly Rage means it is stronger while up, but we have to deal with downtime. We still take it for the many benefits, including long-term Unstoppable, favorable aspects, the strong multiplier, and defensive bumps. The change to Rabid Beast makes the downtime a little more *bear*able.
The
Rotting Lightbringer bugs are all still there. See below.
The following are important changes in the Season 11 Patch Updates that are specific to the Pulverize Druid. For general Season 11 information, check out our Season 11 Hub.
Itemization
Aspect of the Rampaging Werebeast - Previous: The duration of Grizzly Rage is increased by 3-10 seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by 10% for the duration, up to maximum of 200%.
- Now: Critical Strikes while in Grizzly Rage increases your damage by 3% for 60 seconds, up to 120%.
Aspect of the Rabid Bear (Bear) - Previous: While Grizzly Rage is active, your direct damage is converted into Poison damage, you deal 40-80% more Poison damage, and you passively spread Rabies.
- Now: Deal 40-80% more Poison Damage. While Shapeshifted, your direct damage is converted into Poison damage.
Vasily’s Prayer – Fortify reduced from 2-5% to .2-.5% of Maximum Life.
Skills and Stats
- Energize Spirit Boon now restores 100 Spirit instead of fully restoring Spirit.
Enhanced Maul – Fortify reduced from 8% to 2% of Maximum Life.
Enhanced Debilitating Roar – Fortify reduced from 20% to 15% of Maximum Life.
Preserving Earthen Bulwark – Fortify reduced from 18% to 10% of Maximum Life.
Grizzly Rage: - Stacking duration is no longer a part of the ability, and Cooldown doesn’t start until the ability ends.
- Stacking Damage per second removed and Damage Bonus increased to 60%.
- Skill Ranks of Grizzly Rage now grant bonus damage instead of reducing Cooldown.
- Cooldown reduced from 50 to 35 seconds.
- Duration increased from 10 to 12 seconds.
- Damage Reduction increased from 20% to 30%.
- Rank 5:
- Previous: You gain 30%[+] increased Armor while Grizzly Rage is active.
- Now: Cooldown reduced by 10 seconds.
Supreme Grizzly Rage – Fortify per second reduced from 8% to 2% of Maximum Life.
Defensive Posture: - Previous: Increases the amount of Fortify you gain from all sources by 5% and you gain 3% Damage Reduction while Fortified.
- Now: Increases the amount of Fortify you gain from all sources by 5%.
Safeguard – Fortify reduced from 3% to .1% of Maximum Life.
Stone Guard: - Previous: While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal 4% increased damage.
- Now: While Fortified, your Earth Skills deal 4% increased damage.
- Earthen Devastation:
- Previous: Your Earth Skills deal 10% increased Critical Strike Damage, increased by 20% of your Damage vs Crowd Controlled bonus, up to 60%.
- Now: Your Earth Skills deal 70% increased Critical Strike Damage.
- Sinister Tendrils:
- Previous: Nature Magic Skills deal 35% increased damage to Poisoned enemies. Lucky Hit: Nature Magic Skills have up to a 40% chance to Poison the enemy for 800% damage over 4 seconds.
- Now: Deal 40% increased damage to Poisoned enemies. Lucky Hit: Nature Magic Skills have up to a 40% chance to Poison the enemy for 1000% damage over 4 seconds.
Bug Fixes
- Fixed an issue where the description for Grizzly Rage didn’t properly display the damage increase for adding additional skill points.
Known Bugs with
Rotting Lightbringer
- This weapon is often unreliable about whether puddles splash, depending on the terrain. This is related to the type of terrain or tile-set, where some are much less likely to have functioning puddles that properly splash. If a new puddle is not sending out splashes, move and try again with the next puddle (fixed in 2.4.0, but then returned in 2.4.1).
- Sometimes puddles can overlap, but it seems to only be when a puddle is broken and not splashing. Note: Spinning around in a circle after pulverizing lets you place another puddle in the same spot. Why? Shrug.
- There is sometimes a lockout cooldown on how often you can place puddles, but this is not on a reliable timer.
- Splash Projectiles always Overpower, but they may not Critically Strike if they land outside an active puddle.
- Splash Projectile volume is not improved by Chance to Cast Pulverize Twice.
- While using
Shockwave Aspect, more splash projectiles will be shown, but it is the same number of impacts, with the extra Projectiles being visual errors.
Tracker does not improve the duration of puddles.
Bane does not amp puddle damage or related splash damage.
Changelog
- 6 December, 2025: Updated for Season 11 and Patch 2.5. Adjusted Skill Points, Gearing and information on
Grizzly Rage. Variant for speedrunning re-added. - 6 October, 2025: Adjusted offensive tempers in the gearing section to better account for seasonal powers. Added addenda in Other Chaotic Considerations for high pit push options. Added more Known Bugs.
- 26 September, 2025: Minor updates to suggested Chaotic Setup.
- 21 September, 2025: Updated for Patch 2.4 and Season 10. Seasonal Players, please note that the Season 10 Mechanics section has setups that include the seasonal Chaos Armors.
- 21 July, 2025:
Rotting Lightbringer is even buggier. Moved all Bugs from the Unique section to the Known Bugs section. Consolidated some sections’ info, and added a dedicated Pit Push section. Adjusted recommended Aspects and Masterworks. - 15 July, 2025: Patch 2.3.1 buffs to Pulverize. Added option in Key Passives section for flexing to
Ursine Strength over
Bestial Rampage, which can be a slightly slower but higher defense option in high Pit push. - 8 July, 2025: More info on
Rotting Lightbringer, and added options for Offensive tempers. - 6 July, 2025: Further clarified behavior, known bugs, and pull strategy for
Rotting Lightbringer in the Unique Items section. Added some options for Runes, Unique Items, and Horadric Arcanas. - 2 July, 2025: Based on testing with updated
Rotting Lightbringer and unposted changes to
Grizzly Rage cooldown, there are some updates to the skill tree, runes, and gearing. See the Uniques section for full Rotting Lightbringer behavior and use. - 27 June, 2025: Significant Updates for Patch 2.3 Season 9. Changes to Skill Tree, Ultimate, Gearing, Boons, Paragon, and a new Unique Item
Rotting Lightbringer. - April 24, 2025: Updated to the new unified format for Season 8 Patch 2.2 changes.
- 3 March, 2025: Minor updates for 2.1.3.

