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To find out more general information about leveling as a Spiritborn in Diablo 4, you can check out our main Spiritborn Leveling Guide. Or you can go to our Spiritborn Builds page for a list of other leveling builds to choose from.
This build focuses on poison damage over time and can easily complete the campaign on Normal difficulty. However, once your character reaches Level 60, pick one of our Endgame Builds to continue your Spiritborn journey.
Build Introduction
This Spiritborn leveling build revolves around Stinger as the main skill and provides massive poison damage against large groups of enemies, while
Scourge serves as Vigor recovery together with
Withering Fist, and further boosts our damage.
Touch of Death will help with healing for more survivability, and when combined with
Armored Hide provides plenty of protection, since we are going to use the Gorilla as primary Spirit Guardian in this build. And for those very dangerous situations, we can summon
The Devourer to deal plenty of damage to Elites or Bosses.
For information on Season 7, you can check out our Season Hub.
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Allocation of Skill Points
The table below outlines the recommended order for allocating your Skill Points. At Level 60, you will have a total of 59 points available and an additional 12 points can be obtained upon completing Renown in each zone, resulting in a total of 71 points.
Order | Skill | Cluster |
---|---|---|
1 | ![]() | Basic Skill |
2 | ![]() | Basic Skill |
3 | ![]() | Core Skill |
4 | ![]() | Core Skill |
5 | ![]() | Core Skill |
6 | ![]() | Core Skill |
7 | ![]() | Core Skill |
8 | ![]() | Core Skill |
9 | ![]() | Core Skill |
10 | ![]() | Basic Skill |
11 | ![]() | Focus Passive |
12 | ![]() | Defensive Skill |
13 | ![]() | Defensive Skill |
14 | ![]() | Defensive Skill |
15 | ![]() | Defensive Skill |
16 | ![]() | Defensive Skill |
17 | ![]() | Defensive Skill |
18 | ![]() | Potency Skill |
19 | ![]() | Potency Skill |
20 | ![]() | Potency Skill |
21 | ![]() | Defensive Skill |
22 | ![]() | Defensive Skill |
23 | ![]() | Defensive Skill |
24 | ![]() | Ultimate Skill |
25 | ![]() | Ultimate Skill |
26 | ![]() | Ultimate Skill |
27 | ![]() | Ultimate Skill |
28 | ![]() | Ultimate Skill |
29 | ![]() | Ultimate Skill |
30 | ![]() | Ultimate Skill |
31 | ![]() | Defensive Skill |
32 | ![]() | Potency Skill |
33 | ![]() | Potency Skill |
34 | ![]() | Key Passive |
35 | ![]() | Defensive Passive |
36 | ![]() | Defensive Passive |
37 | ![]() | Defensive Passive |
38 | ![]() | Defensive Passive |
39 | ![]() | Potency Passive |
40 | ![]() | Potency Passive |
41 | ![]() | Potency Passive |
42 | ![]() | Potency Passive |
43 | ![]() | Potency Passive |
44 | ![]() | Potency Passive |
45 | ![]() | Potency Passive |
46 | ![]() | Potency Passive |
47 | ![]() | Potency Passive |
48 | ![]() | Potency Passive |
49 | ![]() | Potency Passive |
50 | ![]() | Ultimate Passive |
51 | ![]() | Ultimate Passive |
52 | ![]() | Ultimate Passive |
53 | ![]() | Ultimate Passive |
54 | ![]() | Ultimate Passive |
55 | ![]() | Ultimate Passive |
56 | ![]() | Ultimate Passive |
57 | ![]() | Ultimate Passive |
58 | ![]() | Ultimate Passive |
59 | ![]() | Ultimate Passive |
60 | ![]() | Ultimate Passive |
61 | ![]() | Ultimate Passive |
62 | ![]() | Ultimate Passive |
63 | ![]() | Ultimate Passive |
64 | ![]() | Focus Passive |
65 | ![]() | Focus Passive |
66 | ![]() | Focus Passive |
67 | ![]() | Defensive Passive |
68 | ![]() | Defensive Passive |
69 | ![]() | Defensive Passive |
70 | ![]() | Defensive Passive |
71 | ![]() | Defensive Passive |
These are the abilities you want on your skill bar:
Skill Tree
Here is the completed skill tree for the build:
Spirit Hall – Spiritborn Specialization
The Specialization of the Spiritborn Class becomes available at Level 15. It is recommended to complete the “Sacred Hunt“ questline, within the town of Gea Kul in Kehjistan, as soon as possible. The quest is given by Tarka.
The Spirit Hall system allows you to choose two animal spirits as protective guardians to receive powerful passive bonuses. The first, primary Spirit Guardian can be selected at Level 15, after completing the quest. Followed by the secondary Spirit Guardian at Level 30. You do not have to pick the same Guardian twice! Each Guardian has a different primary and secondary bonus ability, and you do not have to pick the same Guardian twice!
The Spirit Hall allows you to combine two different Spirit Guardians or stick with just one.
- Primary Spirit Guardian: Gorilla
- Casting a Gorilla Skill deals 100% Thorns to enemies you hit and grants a Barrier for 10% of Maximum Life, up to 40%, for 3 seconds. All Skills are now also Gorilla Skills.
- Secondary Spirit Guardian: Jaguar
- Maximum Ferocity is increased by 1. Gain 1 stack of Ferocity whenever you kill an enemy or damage a Boss.
For this build, we use the Gorilla as the primary Spirit Guardian for extra survivability during leveling and because it provides a Barrier, which helps us to deal more damage and worry less. Additionally, we pick the Jaguar as secondary Spirit Guardian for the increased Ferocity.
Witchcraft Powers
During Season 7, you can equip and rank up 6 Witchcraft Powers as you progress. These powers can be acquired at the Coven’s Altars near the Tree of Whispers. To purchase them, you’ll need Restless Rot, a currency earned naturally through doing Headhunts.
These Witchcraft Powers provide unique ways to strengthen your build. As you progress through the above leveling journey, consider prioritizing the following powers:
Witchcraft Power & Type | Effect |
---|---|
![]() | Every 19 seconds, a Vengeful spirit servant appears for x seconds. While active, all damage taken is instead taken by the spirit. Vengeful Spirit Servant deals 750% damage. At Rank 5 and above: When the Vengeful Spirit’s Life is fully depleted, it rushes towards up to 8 enemies healing 2000 Shadow damage. |
![]() | Feed upon the life force of nearby enemies whenever you use a skill with a cooldown, increasing your primary stat by 3% per monster for x seconds. At Rank 9 and above: Soul Harvest does not lose duration so long as enemies are nearby. |
![]() | Summon a Poison Frog servant that attacks and poisons enemies for 400% damage over 3 seconds. On death, the frog explodes violently, dealing x poison instantly damage to nearby enemies. This explosion will always critically strike. At Rank 5 and above: Poison Frog attacks will pull enemies towards itself and taunt enemies for 1 second. |
![]() | Your Witchcraft Effects deal x% of the damage dealt over 5 seconds. The damage type is based on your class. At Rank 10 and above: When your damage over time effect exceeds 85% of the target’s total life, they immediately die. |
![]() | Conjure an aura of decay that deals 80% poison damage to enemies every second. At Rank 10 and above: Each time Aura of Siphoning deals damage, you are healed for 1% of Maximum Life. |
![]() | Lucky Hit: You have up to a x% chance to apply Hex of Flames. Hex of Flames deals 40% additional Fire damage each time you deal damage to the target. At Rank 7 and above: Hex of Flames explodes dealing damage to all nearby enemies when you land a critical strike. |
Mercenaries
During the Vessel of Hatred campaign, you will unlock different NPC Mercenaries who join you on your travels. As you level up, you can generally pick any mercenary you like, as they will not play an essential role until you optimize your build in the endgame. However, if you would prefer to get a recommendation, we would advise selecting Subo as your main companion, and Raheir as Reinforcement.
Subo Skill Tree choices:
- Core Skill:
Wire Trap
- Core Passive:
Ready At Hand
- Iconic Skill:
Trip Mines
- Iconic Passive:
Loaded Munitions
Raheir Reinforcement choices:
- Opportunity Skill: Pick “Injured” as opportunity skill. (Injured will automatically trigger when you become Injured).
- Reinforcement Skill:
Provoke
Mechanics and Playstyle
The main damage-dealing skill in this build is Stinger, with
Touch of Death providing a bonus to boost our attacks. These two skills work especially well with the
Aspect of Infestation and
Aspect of Pestilence. On top of that,
Invasive Touch of Death amplifies our damage even further by applying additional poison damage to surrounding enemies for 6 seconds. The poisoned enemies will then be hit by
Stinger, dealing massive damage.
Scourge helps with crowd control, increases our damage, and improves Vigor recovery through
Reinforced Scourge.
Armored Hide in combination with the Gorilla as primary Spirit Guardian, will provide plenty of protection for increased survivability.
Last but not least, our ultimate skill, The Devourer, provides extra damage against Elites and Bosses whenever it is off cooldown, and is the most effective ultimate for maintaining
Supremacy stacks. Furthermore, because we make use of the
Intricacy node in this build, it is important to cast
Scourge before and again after using
The Devourer. This allows us to spam Scourge multiple times to gain lots of Vigor, which we can then use for our main damage ability,
Stinger.
Damage Rotation
Let’s see how this build will look in action:
- Start the fight by engaging with
Touch of Death to infect surrounding enemies.
Armored Hide for protection.
- Cast
Scourge for crowd control, Vigor generation, and to interact with
Intricacy.
- Use
The Devourer Ultimate to spread more poison damage.
Scourge again to benefit from the increased Vigor regeneration rate for 6 seconds.
- Spam
Stinger as much as possible.
- Make use of
Withering Fist whenever you need Vigor.
Gear, Gems, Elixirs, and Stats
When picking your gear, higher Item Power generally indicates stronger gear, but you should also consider the affixes and effects that are relevant to your class and build. When making gear decisions, keep an eye on both Item Power and the specific attributes that complement the build.
Legendary Aspects
For general information on how to unlock the Codex of Power, head to our dedicated Aspects and Codex of Power guide. You can imprint Apsects onto items by visiting the Occultist.
Listed below are all the Aspects that are important for this Centipede Spiritborn leveling build. You can equip any aspect from this list in the slot it drops for, as they are all useful while leveling. However, when placed in your Weapon slot, the Aspect of Infestation provides an insane damage boost of +100% effectiveness. All Aspects are listed in order of priority.
If you want a recommendation regarding which Aspect to get first, the Aspect of the Umbral would be a good priority as it will help with Vigor management. You can unlock this aspect either through finding it naturally, as a random drop, or by completing the Champion’s Demise Dungeon in Dry Steppes.
Aspect Name | Legendary Aspect Power | Source |
---|---|---|
![]() | Lucky hit: Centipede Skills have up to a 35% chance to spawn a Pestilent Swarm from the target which deals {x} poison damage per hit. Pestilent Swarms now also deal 100% of their Base Damage as Poisoning Damage over 6 seconds. | |
![]() | Restore {x} of your primary resource when you crowd control an enemy. | Champion’s demise, Dry steppes |
![]() | Stinger spawns a Pestilence swarm at its target location which deals x% of Stinger’s Base damage per hit. Pestilent swarms now last 50% longer and spiral outwards. | Hallowed Stones, Nahantu |
![]() | Maximum Ferocity increased by 1-5. | |
![]() | Your resolve has a x% chance to not be lost when you are hit for each stack of Ferocity you have. | |
![]() | Gain x% Block Chance per Resolve stack. | |
![]() | Casting a Gorilla skill adds x% of your Armor to all attacks for 3 seconds. | |
![]() | Every 5 seconds, your next Core skill costs {x} life instead of primary resource. This will only occur if you have at least 60% of your Maximum Life. Skills that spend life deal x% bonus damage. | |
![]() | You gain x% increased armor for 4 seconds when you deal any form of damage stacking up to x%. | Halls of the Damned, Kehjistan |
Stat Priority and Tempering Affixes
During your leveling journey, you may stumble across items with very good affixes. Tempering these items can provide you with a significant boost in character power, so make sure you understand how it works.
Tempering is only possible if you have already found a few Tempering Manuals while leveling!
Keep an eye out for the following stats and modifiers that are particularly beneficial for this build (listed in order of importance):
Gear Slot | Important Affixes (ranked by priority) | Tempering Recipes and Affixes |
---|---|---|
Helm | 1. Dexterity 2. Armor 3. Resistances | ![]() ![]() |
Chest | 1. Armor 2. Resistances 3. Maximum Life | ![]() ![]() |
Gloves | 1. Ranks to Stinger 2. Critical Strike Chance 3. Damage over Time | ![]() ![]() |
Pants | 1. Armor or Dexterity 2. Maximum Life 3. Resistances | ![]() ![]() |
Boots | 1. Vigor Per Second 2. Movement Speed 3. Resistances, Armor | ![]() ![]() |
Amulet | 1. Attack Speed 2. Ranks Ravenous 3. Resource Cost Reduction | ![]() ![]() |
Rings | 1. Resource Cost Reduction 2. Critical Strike Damage 3. Critical Strike Chance | ![]() ![]() |
Weapon (Polearm) | 1. Dexterity 2. Maximum Life 3. Damage Over Time | ![]() ![]() |
Gems and Runewords
Listed below are the best Gems to socket into gear for each item type.
Weapon Gems | Armor Gems | Jewelry Gems |
---|---|---|
![]() For increased Critical Strike Damage | ![]() For Dexterity | ![]() For more Armor |
If you find some of the Runes listed below, you can equip 4 of them as two Runewords on your Chest or Pants.
Runeword Combination | Runeword Effects |
---|---|
Cem Tal | ![]() ![]() |
Poc Wat | ![]() ![]() ![]() |
Occult Gems
For your Jewelry sockets, you can also equip Occult Gems in Season 7. Here are some recommended Occult Gems for this build:
Vulture Talon: While you have an Aura active, you deal Damage Over Time 50% faster.
Friend of the Bog: While you have three or more Growth & Decay Witch Powers slotted, you gain 10% primary stat, 10% Maximum Life and you are always Unhindered.
Moonlight Ward: For each rank in your slotted Unique Witchcraft Power, you gain 3% Damage Reduction and 0.5% Maximum Resistance to All Elements.
Which Elixirs Should You Use?
Head to the Alchemist in any main town and craft Elixirs to boost your stats and experience gain for 30 minutes! Remember to gather the necessary crafting materials by foraging plants (to get Bundled Herbs)
Listed below are Elixirs that will be useful for you while leveling as a Centipede focused Spiritborn:
Elixir of Resourcefulness for better Resource Management.
Elixir of Advantage to boost Attack Speed.
Elixir of Iron Barbs or
Elixir of Fortitude for a small defensive boost until other options become available.
Return to the Alchemist again when you reach Level 10, 20, 30, 40, 50, and 60, to upgrade your potion. The extra healing is essential to survival! You can upgrade your potion at Level 60 multiple times, depending on whether you have the required materials or not.
Season 7: Witchcraft
For a complete overview of Season 7, its mechanics and theme, new leveling activity, and other changes coming with the Season of Witchcraft, please take a look at our comprehensive season hub here.
Additionally, the Season of Witchcraft is the first season bringing changes to Spiritborn. Here are the changes related to this build.
Stinger: damage increased from 70% to 77%.
Enhanced Stinger: Damage increased from 50% to 60% of its Base damage.
Touch of Death: Touch of Death’s swarm now ignores Invulnerable enemies.
Endurance: Vigor generated increased from 5/10/15 to 10/20/30.
The Devourer: Rank 5: The Devourer’s damage is increased by 150% of your Healing Received bonus.
Aspect of Pestilence:
- Pestilent Swarm Duration increased from 1.5 to 3 seconds.
- Additional Swarm Duration reduced from 100% to 50%, increasing the Swarm Duration from 3 to 4.5 seconds.
Runewords:
Tal: Offering cost reduced from 100 to 30 offering. Now spawns one Pestilent Swarm.
Wat: Overflow: Increase duration.
Difficulty and Endgame
Once you hit Level 60 with this build, you will be ready to tackle harder difficulties as you transition into more challenging endgame content. Make sure to pick one of our recommended endgame builds to continue your journey! Additionally, keep your Obols until you reach maximum Level (60), then spend them on a weapon to kickstart your preferred endgame build.
Changelog
- January 23rd, 2025: Removed Lost Witchcraft Power and replaced it with Vengeful Spirit.
- January 18th, 2025: Updated Tempers, Runewords and added Witchcraft Powers and Occult Gems for Season 7.
- October 5th, 2024: Updated Skills, Rotation, Gameplay, and Mercenary Skills.
- October 2nd, 2024: Guide created and theorycrafted for Season 6.