To find out more general information about leveling as a Spiritborn in Diablo 4, you can check out our main Spiritborn Leveling Guide. Or you can go to our Spiritborn Builds page for a list of other leveling builds to choose from.
This build focuses on poison damage over time and can easily complete the campaign on Normal difficulty. However, once your character reaches Level 60, pick one of our Endgame Builds to continue your Spiritborn journey.
Build Introduction
This Spiritborn leveling build revolves around Stinger as the main skill and provides massive poison damage against large groups of enemies, while Scourge serves as Vigor recovery together with Withering Fist, and further boosts our damage. Touch of Death will help with healing for more survivability, and when combined with Armored Hide provides plenty of protection, since we are going to use the Gorilla as primary Spirit Guardian in this build. And for those very dangerous situations, we can summon The Devourer to deal plenty of damage to Elites or Bosses.
For information on Season 6, you can check out our Season Hub.
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Allocation of Skill Points
The table below outlines the recommended order for allocating your Skill Points. At Level 60, you will have a total of 59 points available and an additional 12 points can be obtained upon completing Renown in each zone, resulting in a total of 71 points.
Order | Skill | Cluster |
---|---|---|
1 | Withering Fist | Basic Skill |
2 | Enhanced Withering Fist | Basic Skill |
3 | Stinger | Core Skill |
4 | Enhanced Stinger | Core Skill |
5 | Advantageous Stinger | Core Skill |
6 | Stinger Rank 2 | Core Skill |
7 | Stinger Rank 3 | Core Skill |
8 | Stinger Rank 4 | Core Skill |
9 | Stinger Rank 5 | Core Skill |
10 | Accelerated Withering Fist | Basic Skill |
11 | Focal Point | Focus Passive |
12 | Armored Hide | Defensive Skill |
13 | Enhanced Armored Hide | Defensive Skill |
14 | Reinforced Armored Hide | Defensive Skill |
15 | Scourge | Defensive Skill |
16 | Enhanced Scourge | Defensive Skill |
17 | Reinforced Scourge | Defensive Skill |
18 | Touch of Death | Potency Skill |
19 | Enhanced Touch of Death | Potency Skill |
20 | Invasive Touch of Death | Potency Skill |
21 | Scourge Rank 2 | Defensive Skill |
22 | Scourge Rank 3 | Defensive Skill |
23 | Scourge Rank 4 | Defensive Skill |
24 | The Devourer | Ultimate Skill |
25 | Harmonious Devourer | Ultimate Skill |
26 | Exalted Devourer | Ultimate Skill |
27 | The Devourer Rank 2 | Ultimate Skill |
28 | The Devourer Rank 3 | Ultimate Skill |
29 | The Devourer Rank 4 | Ultimate Skill |
30 | The Devourer Rank 5 | Ultimate Skill |
31 | Scourge Rank 5 | Defensive Skill |
32 | Touch of Death Rank 2 | Potency Skill |
33 | Touch of Death Rank 3 | Potency Skill |
34 | Noxious Resonance | Key Passive |
35 | Antivenom | Defensive Passive |
36 | Nourishment | Defensive Passive |
37 | Nourishment Rank 2 | Defensive Passive |
38 | Nourishment Rank 3 | Defensive Passive |
39 | Ravenous | Potency Passive |
40 | Ravenous Rank 2 | Potency Passive |
41 | Ravenous Rank 3 | Potency Passive |
42 | Oppressive | Potency Passive |
43 | Oppressive Rank 2 | Potency Passive |
44 | Oppressive Rank 3 | Potency Passive |
45 | Touch of Death Rank 4 | Potency Passive |
46 | Touch of Death Rank 5 | Potency Passive |
47 | Resilient | Potency Passive |
48 | Resilient Rank 2 | Potency Passive |
49 | Resilient Rank 3 | Potency Passive |
50 | Resolution | Ultimate Passive |
51 | Resolution Rank 2 | Ultimate Passive |
52 | Resolution Rank 3 | Ultimate Passive |
53 | Spiritual Attunement | Ultimate Passive |
54 | Supremacy | Ultimate Passive |
55 | Supremacy Rank 2 | Ultimate Passive |
56 | Supremacy Rank 3 | Ultimate Passive |
57 | Sustenance | Ultimate Passive |
58 | Initiative | Ultimate Passive |
59 | Initiative Rank 2 | Ultimate Passive |
60 | Initiative Rank 3 | Ultimate Passive |
61 | Intricacy | Ultimate Passive |
62 | Intricacy Rank 2 | Ultimate Passive |
63 | Intricacy Rank 3 | Ultimate Passive |
64 | Apex | Focus Passive |
65 | Apex Rank 2 | Focus Passive |
66 | Apex Rank 3 | Focus Passive |
67 | Endurance | Defensive Passive |
68 | Endurance Rank 2 | Defensive Passive |
69 | Endurance Rank 3 | Defensive Passive |
70 | Perseverance | Defensive Passive |
71 | Perseverance Rank 2 | Defensive Passive |
These are the abilities you want on your skill bar:
Skill Tree
Here is the completed skill tree for the build:
Spirit Hall – Spiritborn Specialization
The Specialization of the Spiritborn Class becomes available at Level 15. It is recommended to complete the “Sacred Hunt“ questline, within the town of Gea Kul in Kehjistan, as soon as possible. The quest is given by Tarka.
The Spirit Hall system allows you to choose two animal spirits as protective guardians to receive powerful passive bonuses. The first, primary Spirit Guardian can be selected at Level 15, after completing the quest. Followed by the secondary Spirit Guardian at Level 30. You do not have to pick the same Guardian twice! Each Guardian has a different primary and secondary bonus ability, and you do not have to pick the same Guardian twice!
The Spirit Hall allows you to combine two different Spirit Guardians or stick with just one.
- Primary Spirit Guardian: Gorilla
- Casting a Gorilla Skill deals 100% Thorns to enemies you hit and grants a Barrier for 10% of Maximum Life, up to 40%, for 3 seconds. All Skills are now also Gorilla Skills.
- Secondary Spirit Guardian: Jaguar
- Maximum Ferocity is increased by 1. Gain 1 stack of Ferocity whenever you kill an enemy or damage a Boss.
For this build, we use the Gorilla as the primary Spirit Guardian for extra survivability during leveling and because it provides a Barrier, which helps us to deal more damage and worry less. Additionally, we pick the Jaguar as secondary Spirit Guardian for the increased Ferocity.
Mercenaries
During the Vessel of Hatred campaign, you will unlock different NPC Mercenaries who join you on your travels. As you level up, you can generally pick any mercenary you like, as they will not play an essential role until you optimize your build in the endgame. However, if you would prefer to get a recommendation, we would advise selecting Subo as your main companion, and Raheir as Reinforcement.
Subo Skill Tree choices:
- Core Skill: Wire Trap
- Core Passive: Ready At Hand
- Iconic Skill: Trip Mines
- Iconic Passive: Loaded Munitions
Raheir Reinforcement choices:
- Opportunity Skill: Pick “Injured” as opportunity skill. (Injured will automatically trigger when you become Injured).
- Reinforcement Skill: Provoke
Mechanics and Playstyle
The main damage-dealing skill in this build is Stinger, with Touch of Death providing a bonus to boost our attacks. These two skills work especially well with the Aspect of Infestation and Aspect of Pestilence. On top of that, Invasive Touch of Death amplifies our damage even further by applying additional poison damage to surrounding enemies for 6 seconds. The poisoned enemies will then be hit by Stinger, dealing massive damage.
Scourge helps with crowd control, increases our damage, and improves Vigor recovery through Reinforced Scourge. Armored Hide in combination with the Gorilla as primary Spirit Guardian, will provide plenty of protection for increased survivability.
Last but not least, our ultimate skill, The Devourer, provides extra damage against Elites and Bosses whenever it is off cooldown, and is the most effective ultimate for maintaining Supremacy stacks. Furthermore, because we make use of the Intricacy node in this build, it is important to cast Scourge before and again after using The Devourer. This allows us to spam Scourge multiple times to gain lots of Vigor, which we can then use for our main damage ability, Stinger.
Damage Rotation
Let’s see how this build will look in action:
- Start the fight by engaging with Touch of Death to infect surrounding enemies.
- Armored Hide for protection.
- Cast Scourge for crowd control, Vigor generation, and to interact with Intricacy.
- Use The Devourer Ultimate to spread more poison damage.
- Scourge again to benefit from the increased Vigor regeneration rate for 6 seconds.
- Spam Stinger as much as possible.
- Make use of Withering Fist whenever you need Vigor.
Gear, Gems, Elixirs, and Stats
When picking your gear, higher Item Power generally indicates stronger gear, but you should also consider the affixes and effects that are relevant to your class and build. When making gear decisions, keep an eye on both Item Power and the specific attributes that complement the build.
Legendary Aspects
For general information on how to unlock the Codex of Power, head to our dedicated Aspects and Codex of Power guide. You can imprint Apsects onto items by visiting the Occultist.
Listed below are all the Aspects that are important for this Centipede Spiritborn leveling build. You can equip any aspect from this list in the slot it drops for, as they are all useful while leveling. However, when placed in your Weapon slot, the Aspect of Infestation provides an insane damage boost of +100% effectiveness. All Aspects are listed in order of priority.
If you want a recommendation regarding which Aspect to get first, the Aspect of the Umbral would be a good priority as it will help with Vigor management. You can unlock this aspect either through finding it naturally, as a random drop, or by completing the Champion’s Demise Dungeon in Dry Steppes.
Aspect Name | Legendary Aspect Power | Source |
---|---|---|
Aspect of Infestation | Lucky hit: Centipede Skills have up to a 35% chance to spawn a Pestilent Swarm from the target which deals {x} poison damage per hit. Pestilent Swarms now also deal 100% of their Base Damage as Poisoning Damage over 6 seconds. | |
Aspect of the Umbral | Restore {x} of your primary resource when you crowd control an enemy. | Champion’s demise, Dry steppes |
Aspect of Pestilence | Stinger spawns a Pestilence swarm at its target location which deals x% of Stinger’s Base damage per hit. Pestilent swarms now last 100% longer and spiral outwards. | Hallowed Stones, Nahantu |
Duelist’s Aspect | Maximum Ferocity increased by 1-5. | |
Aspect of Endurance | Your resolve has a x% chance to not be lost when you are hit for each stack of Ferocity you have. | |
Aspect of Interdiction | Gain x% Block Chance per Resolve stack. | |
Aspect of Unyielding Hits | Casting a Gorilla skill adds x% of your Armor to all attacks for 3 seconds. | |
Aspect of the Dark Dance | Every 5 seconds, your next Core skill costs {x} life instead of primary resource. This will only occur if you have at least 60% of your Maximum Life. Skills that spend life deal x% bonus damage. | |
Aspect of Disobedience | You gain x% increased armor for 4 seconds when you deal any form of damage stacking up to x%. | Halls of the Damned, Kehjistan |
Stat Priority and Tempering Affixes
During your leveling journey, you may stumble across items with very good affixes. Tempering these items can provide you with a significant boost in character power, so make sure you understand how it works.
Tempering is only possible if you have already found a few Tempering Manuals while leveling!
Keep an eye out for the following stats and modifiers that are particularly beneficial for this build (listed in order of importance):
Gear Slot | Important Affixes (ranked by priority) | Tempering Recipes and Affixes |
---|---|---|
Helm | 1. Dexterity 2. Armor 3. Resistances | Spiritborn Guard (Defensive): Armored Hide Active Duration Centipede Innovation (Utility): Stinger Size |
Chest | 1. Armor 2. Resistances 3. Maximum Life | Natural Schemes (Utility): Crowd Control Duration or Worldly Endurance (Defensive): Total Armor |
Gloves | 1. Ranks to Stinger 2. Critical Strike Chance 3. Damage over Time | Centipede Finesse (Offensive): Centipede Damage Centipede Innovation (Utility): Stinger Size |
Pants | 1. Armor or Dexterity 2. Maximum Life 3. Resistances | Natural Resistance (Defensive): Any Needed Resistance or Centipede Innovation (Utility): Stinger Size |
Boots | 1. Vigor Per Second 2. Movement Speed 3. Resistances, Armor | Natural Motion (Mobility): Movement Speed Increase or Centipede Innovation (Utility): Stinger Size |
Amulet | 1. Attack Speed 2. Ranks Ravenous 3. Resource Cost Reduction | Manual: Worldly Stability: Resource Cost Reduction / Resource Generation or Natural Finesse (Offensive): Damage / Damage to Crowd Controlled Enemies |
Rings | 1. Resource Cost Reduction 2. Critical Strike Damage 3. Critical Strike Chance | Manual: Worldly Stability (Resource): Resource Cost Reduction / Resource Generation or Centipede Finesse (Offensive): Centipede Damage |
Weapon (Polearm) | 1. Dexterity 2. Maximum Life 3. Damage Over Time | Centipede Finesse (Offensive): Centipede Damage or Centipede Augments (Weapon): Chance for Stinger to Extra Hit |
Gems and Runewords
Listed below are the best Gems to socket into gear for each item type.
Weapon Gems | Armor Gems | Jewelry Gems |
---|---|---|
Emerald For increased Critical Strike Damage | Emerald For Dexterity | Skull For more Armor |
If you find some of the Runes listed below, you can equip 4 of them as two Runewords on your Chest or Pants.
Runeword Combination | Runeword Effects |
---|---|
Cem Tal | Cem – Gain: 50 Offering — Cast Evade. Tal – Requires: 100 Offering, Cooldown: 1 Second — Evoke the Spiritborn‘s Pestilent Swarm, dealing damage to enemies. |
Poc Wat | Poc – Gain: 2 Offering — Spend 5% of your Maximum Resource. Wat – Requires: 100 Offering, Cooldown: 1 Second — Evoke the Necromancer’s Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them. |
Tam Gar | Tam – Gain: 25 Offering — Cast a non-channeled core skill. Gar – Requires: 25 Offering, Cooldown: 1 Second — Gain 2.5% critical strike chance for 5 seconds, up to 25%. |
Lith Ohm | Lith – Gain: 25 Offering — Stand still while fighting for 0.3 seconds. Ohm – Requires: 500 Offering, Cooldown: 2 Seconds — Evoke the Barbarian’s War Cry, increasing your Movement Speed and damage dealt. |
Which Elixirs Should You Use?
Head to the Alchemist in any main town and craft Elixirs to boost your stats and experience gain for 30 minutes! Remember to gather the necessary crafting materials by foraging plants (to get Bundled Herbs)
Listed below are Elixirs that will be useful for you while leveling as a Centipede focused Spiritborn:
- Elixir of Resourcefulness for better Resource Management.
- Elixir of Advantage to boost Attack Speed.
- Elixir of Iron Barbs or Elixir of Fortitude for a small defensive boost until other options become available.
Return to the Alchemist again when you reach Level 10, 20, 30, 40, 50, and 60, to upgrade your potion. The extra healing is essential to survival! You can upgrade your potion at Level 60 multiple times, depending on whether you have the required materials or not.
Season 6: Hatred Rising
For a complete overview of Season 6, its mechanics and theme, new game mode, and other changes coming with the Season of Hatred Rising, please take a look at our comprehensive season hub here.
What matters most for leveling are the Realmwalkers. Defeating the Realmwalker will open a portal to the Seeting Realm. Completing the dungeon within will reward you with various items, depending on the rewards you choose upon entering, as well as Seething opals, which are consumables you can use. They can be stacked with elixirs to increase experience gains even further. For more information on which different Opals are available, head to our Seething Opal section here.
Difficulty and Endgame
Once you hit Level 60 with this build, you will be ready to tackle harder difficulties as you transition into more challenging endgame content. Make sure to pick one of our recommended endgame builds to continue your journey! Additionally, keep your Obols until you reach maximum level (60), then spend them on a weapon to kickstart your preferred endgame build.
Changelog
- October 5th, 2024: Updated Skills, Rotation, Gameplay, and Mercenary Skills.
- October 2nd, 2024: Guide created and theorycrafted for Season 6.