Build Introduction
The Summoner Necromancer is one of the best leveling builds Necromancer has to offer. Minions inherit all the Summoner’s stats, whether that be Armor or Resistances, Attack Speed or Critical Strike Chance. It allows to focus on Summoner’s defences without compromising Minions and combine offensive potential of both.
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Quick Navigation
Want to skip ahead? Use the table below to jump to the selections you are looking for.
Allocation of Skill Points
| Order | Skill | Cluster |
|---|---|---|
| 1 | Basic Skill | |
| 2 | Core Skill | |
| 3 | Corpse & Macabre Passive | |
| 4 | Corpse & Macabre Passive | |
| 5 | Corpse & Macabre Passive | |
| 6 | Corpse & Macabre Skill | |
| 7 | Core Skill | |
| 8 | Core Skill | |
| 9 | Corpse & Macabre Skill | |
| 10 | Corpse & Macabre Skill | |
| 11 | Corpse & Macabre Passive | |
| 12 | Curse Skill | |
| 13 | Curse Skill | |
| 14 | Basic Skill | |
| 15 | Basic Skill | |
| 16 | Basic Skill | |
| 17 | Corpse & Macabre Skill | |
| 18 | Corpse & Macabre Skill | |
| 19 | Corpse & Macabre Skill | |
| 20 | Corpse & Macabre Skill | |
| 21 | Curse Passive | |
| 22 | Curse Passive | |
| 23 | Curse Passive | |
| 24 | Ultimate Passive | |
| 25 | Ultimate Passive | |
| 26 | Ultimate Passive | |
| 27 | Ultimate Passive | |
| 28 | Ultimate Skill | |
| 29 | Ultimate Skill | |
| 30 | Ultimate Skill | |
| 31 | Ultimate Skill | |
| 32 | Ultimate Skill | |
| 33 | Ultimate Skill | |
| 34 | Key Passive | |
| 35 | Ultimate Skill | |
| 36 | Curse Passive | |
| 37 | Curse Passive | |
| 38 | Curse Passive | |
| 39 | Curse Passive | |
| 40 | Curse Passive | |
| 41 | Curse Passive | |
| 42 | Corpse & Macabre Passive | |
| 43 | Corpse & Macabre Passive | |
| 44 | Corpse & Macabre Passive | |
| 45 | Corpse & Macabre Passive | |
| 46 | Corpse & Macabre Passive | |
| 47 | Corpse & Macabre Passive | |
| 48 | Corpse & Macabre Passive | |
| 49 | Corpse & Macabre Passive | |
| 50 | Corpse & Macabre Passive | |
| 51 | Corpse & Macabre Passive | |
| 52 | Curse Skill | |
| 53 | Curse Skill | |
| 54 | Curse Skill | |
| 55 | Corpse & Macabre Passive | |
| 56 | Corpse & Macabre Passive | |
| 57 | Corpse & Macabre Passive | |
| 58 | Ultimate Passive | |
| 59 | Ultimate Passive | |
| 60 | Ultimate Passive | |
| 61 | Corpse & Macabre Passive | |
| 62 | Corpse & Macabre Passive | |
| 63 | Corpse & Macabre Passive | |
| 64 | Corpse & Macabre Passive | |
| 65 | Core Passive | |
| 66 | Core Passive | |
| 67 | Corpse & Macabre Passive | |
| 68 | Corpse & Macabre Passive | |
| 69 | Corpse & Macabre Passive | |
| 70 | Corpse & Macabre Passive | |
| 71 | Corpse & Macabre Passive |
Skill Tree and Skill Tree Points
We don’t use
Decrepify on skill bar – it is leveled for the sake of
Abhorrent Decrepify upgrade for
Aspect of the Cursed Aura only.
To prepare yourself for what happens after level 60 when you get access to your Paragon Board, head over to our Necromancer Builds page and choose your weapon!
Necromancer Class Mechanic – Book of the Dead
Necromancer’s class-specific ability is the Book of the Dead, which provides three different types of minions at different levels. This build is designed around using all types of your minions.
Before you reset your skills and sacrifice your minions, we’ll use the following:
- if there are no issues with
Skeletal Warriors survivability - then
Skeletal Warriors: Reapers [Upgrade #1] – Reaper’s wind-up attacks now reduce one of your active Cooldowns by 3 seconds.
- else
Skeletal Warriors: Defenders [Upgrade #2] – Skeletal Defenders take 99% reduced damage.
- then
Skeletal Mages: Shadow Mages [Upgrade #1] – 3%[x] increased damage for each active Shadow Mage.
Golem: Blood [Upgrade #2] – While your Blood Golem is Healthy, they gain 25% Damage Reduction and 50%[x] increased damage.
Gear, Stats, Gems and Runes
Always prioritize higher base damage when it comes to your weapon upgrades. We always want to be wielding a 2-handed Scythe with this build, unless other weapon have significantly better damage.
Make sure you keep an eye for the Legendary Aspects to research. We have a dedicated in-depth Aspect and Codex of Power guide that you can check out for more information on gear enchanting. It is possible to participate in Obols Gambling at Purveyor of Curiosities, to gamble for ones you need.
Imprinting Aspects costs
Veiled Crystals, which are easily acquired in Helltides or from salvaging rare gear and above. Prioritize salvaging gear for materials and Aspects over selling it during leveling.
The table below lists the important Legendary powers you should prioritize:
| Aspect Name | Legendary Aspect Power | Source |
Aspect of Occult Dominion (Utility) | Your maximum number of Skeletal Warriors and Skeletal Mages is increased by 2. | Random Drop |
Aspect of Hardened Bones(Defensive) | You and your Minions gain 10-30% increased Damage Reduction | Random Drop |
Aspect of the Unholy Tether (Mobility) | Casting Golem’s active Skill creates a bond between you for 5 seconds. While the bond is active, both of you are Unstoppable and gain 45.0% Movement Speed. | Random Drop |
Aspect of Creeping Cadaver (Mobility) | Consuming a Corpse increases your Movement Speed by + [20 – 40%] for 8 seconds. | Random Drop |
Aspect of the Cursed Aura (Utility) | A dark aura surrounds you, inflicting Decrepify and Iron Maiden on enemies who touch it. Curses inflicted this way spread to surrounding targets every x seconds and last 4 seconds outside the aura. | Random Drop |
Aspect of Frenzied Dead (Offensive) | Each time one of your Minions damages an enemy, they gain 18.0%[+] [10.0 – 18.0]% Attack Speed for 3 seconds, up to 54.0%[+] [30.0 – 54.0]%. (Necromancer Only) | Random Drop |
Aspect of Reanimation (Offensive) | Your Minions gain increased damage while alive, up to 60%[x] after 10 seconds. | Aldurwood in Scosglen |
Aspect of Grasping Veins (Offensive) | Gain 25%[+] [5 – 25]% increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal 50%[x] [10 – 50]% bonus Critical Strike Damage to enemies for 6 seconds after they are damaged by Corpse Tendrils. (Necromancer Only) | Corrupted Grotto in Kehjistan |
Blood Getter’s Aspect (Utility) | Your Skeletal Priests now also empower you at 75% [55 – 75]% effectiveness. (Necromancer Only) | Random Drop |
Aspect of the Damned | You deal x [35 – 55%] increased Shadow damage to enemies afflicted by any Curse. | Uldur’s Cave in Kehjistan |
The priority order of Aspects on your 2-handed Weapon and Amulet:
Aspect of Reanimation
Aspect of the Damned
Aspect of Grasping Veins
Aspect of the Great Feast
Aspect of Occult Dominion
We have a dedicated in-depth Aspect and Codex of Power guide that you can check out for more information.
Stats Priority and Tempering Affixes
Keep in mind, that Tempering Affixes are unlocked by Tempering Manuals you find as you progress. Be sure to check our Tempering guide for more details about this topic.
One of the regular affixes on gear piece can be re-rolled repeatedly until desired outcome. This is covered in our Occultist guide for more details.
There are not many modifiers worth bothering with during the leveling stage, but for this particular build:
-
Minion Finesse +#% Summon Damage - +Ranks to Skeletal Warrior / Skeletal Mages / Golem Mastery
- +Ranks to Hellbent Commander
Enchanting or tempering those affixes will bring out the most from this build.
Generally you will be looking for the following Best in Slot Uniques or stats in descending priority:
| Slot | Gear Affixes | Tempering Affixes |
| 2H Weapon (Scythe preferably) | 1. + Ranks to Skeletal Warrior Mastery 2. Maximum Life, Intelligence 3. Vulnerable Damage | |
| Helm | 1. + Ranks to Skeletal Warrior Mastery 2. Cooldown Reduction 3. Resistance to all Elements, Maximum Life, Armor 4. Essence per Second, Intelligence | |
| Chest | 1. + Ranks to Golem Mastery 2. Resistance to all Elements, Maximum Life, Armor 3. Life on Hit, Intelligence | |
| Gloves | 1. + Ranks to Skeletal Mages Mastery 2. Attack Speed 3. Chance to make enemies Vulnerable on hit 4. Critical Strike Chance | |
| Gloves (Best in Slot) | n/a | |
| Pants | 1. + Ranks to Skeletal Mages Mastery 2. Resistance to all Elements, Maximum Life, Armor 3. Life on Hit, Intelligence | |
| Pants (Best in Slot) | n/a | |
| Boots | 1. + Ranks to Skeletal Warrior Mastery 2. Movement Speed 3. Resistance to all Elements, Maximum Life, Armor 4. Essence per Second | |
| Amulet | 1. + Ranks to Hellbent Commander 2.+ Ranks to Coalesced Blood 3. Attack Speed 4. Critical Strike Chance, Cooldown Reduction | |
| Rings | 1. Attack Speed 2. Critical Strike Chance 3. Cooldown Reduction 4. Intelligence | |
| Ring (Best in Slot) | n/a |
Gems and Runewords
We don’t recommend socketing items until level 45+ due to material cost and the fact that you’ll be replacing your gear too frequently, especially weapon.
If socket exists in gear already, you’ll use the following recommended gems:
- Weapon:
Sapphire for increased Damage to Vulnerable. - Armor:
Topaz for increased Intelligence. - Jewelry:
Diamond for Elemental Resistances.
When it comes to Runewords, there are a couple that this build could utilize well. The most attractive combinations are:
Igni +
Wat – automates curse casting, until
Aspect of the Cursed Aura found
Feo +
Ner – If you become Injured or Crowd Controlled you invoke the Rogue’s
Countering Concealment – gain Dodge Chance, Movement Speed, Unstoppable and Stealth.
Make sure you slot these in your Pants or Chest, since you will be replacing your weapon very frequently. You get runes back for free when salvaging item.
Season of Infernal Chaos (Season 11)
Season 11 of Divine Intervention introduces very few and very limited borrowed powers, mostly to adjust difficulty to reward ratio of certain content types. New type of gear enchantment was introduced – Sanctification.
Sanctification
This mechanic won’t be engaged with during leveling, but if it occurs with low chance, it won’t have any meaningful impact until endgame. Gear is replaced far too frequently.
Divine Gifts
Corrupted gift slots grant increased rewards for specific content, but increase the difficulty. You should avoid activating corrupted slots except for target farming or when character can handle it.
Recommended Purified Divine Gifts for the build:
- Essence of Shadows – Briefly become Unstoppable when Crowd Controlled every 12 seconds.
- Essence of Screams – Gain 20%[+] increased Resistance.
- Essence of Sin – Gain 20%[+] increased Armor.
- Essence of Pain – Briefly gain maximum Barrier after becoming Injured, every 20 seconds.
Mercenaries
The mercenaries are a nice addition to the game, and whichever one you choose to run is up to you. The recommendation for this build will be to run Raheir, mostly because of extra Resistances. We also recommend using the Reinforcement slot to level up all your mercenaries to get access to the caches for extra loot.
Below you’ll find the recommended skill set-up for Raheir:
Build Mechanics
Rotation and Playstyle
- If you are in danger, stuck in enemy pack, stunned, or heavily poisoned, use
Blood Mist and move out of the danger. All negative effects from yourself will be removed and Unstoppable.
Blood Mist can be ended early by pressing same button again. - Approach enemy pack at range of
Aspect of the Cursed Aura or
Igni
Wat runeword cast range. - Start sending
Golem (Blood) into pack of enemies on cooldown - Ensure that there is
Blight under targeted enemy pack for extra Corpse generation and cooldown reset via
Abhorrent Decrepify. - When Corpse is available – use
Corpse Tendrils and
Raise Skeleton on the Corpse to pull the enemies and buff your minions. - Activate
Soulrift for extra damage and essence gain if needed. - Repeat from Step 1.
Which Elixirs Should You Use?
To gain an edge in your adventures, head to the Alchemist in any major town, and craft any cheapest Elixirs that enhance your stats but more importantly experience gain for 30 minutes. Remember to gather the necessary crafting materials by foraging plants outdoors.
Return to the Alchemist again around every 10 levels to upgrade your potion. We have much less potions now, so extra healing is essential to survival.
Obol Gambling
Obol gambling is a great way to potentially find specific Legendary Aspects or specific slots Uniques missing from your build. Check out the new tool guide from Icy Veins for gambling Obols in the link below.
Season 11 Updates
For a complete overview of Season 11, mechanics and theme, new leveling activity, and other changes coming, please take a look at our comprehensive season hub here.
There are no notable changes for this build. It replaces Season 10
Reap Skeletons build completely.
Difficulty and Endgame
This guide is designed to get you to level 60 in a smooth and enjoyable way. Once there, you’ll want to look at a proper endgame-designed build guide. Make sure you pick one of our recommended ones!
Changelog
- December 11th, 2025: Reworked leveling build for Season 11, Divine Intervention
- October 5th, 2025: General visual improvements on the guide.
- September 27th, 2025: Reworked leveling build in to current Season 10 meta leveling using Chaos perks.
- September 23rd, 2025: Adjust seasonal powers and Book of the Dead for optimal speed.
- September 18th, 2025: Guide updated for Season 10.
- July 3rd, 2025: Optimized minor tweaks in the guide.
- June 29th, 2025: Guide updated for Season 9.
- May 5th, 2025: Optimized and updated post launch for Season 8.
- April 21st, 2025: Guide updated for Season 8.
- January 20th, 2025: Added recommended Runewords.
- January 18th, 2025: Updated for Season 7.



