Updated for Season 7
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The following sections cover all systems that are important if you want to improve the power of your character in the endgame of Diablo 4.
Legendary Aspects
Each Aspect is listed with its matching gear slot. Do your best to keep each Aspect in the assigned slot. Remember to salvage Legendary Items with higher Aspect values to unlock them in the Codex of Power, and then imprint them onto gear pieces with the preferred affixes. For best results, combine these Aspects with the right stat priorities.
Gear Slot | Gems/Runes | Aspect / Unique | Legendary Aspect / Unique Power |
---|---|---|---|
Helm | ![]() ![]() | ![]() | According to your secondary Spirit hall choice, your skills are all additionally Jaguar, Eagle, Gorilla, or Centipede skills. Your skills deal x{x}% increased damage per Spirit type they have. |
Chest | ![]() | ![]() ![]() ![]() | If you haven’t dealt damage in the last 2 seconds, gain Stealth and +40% Movement Speed. |
Gloves | ![]() | Damaging an enemy with a Basic SKill grants you a 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gainin x{x}% Basic Skill damage and 15% Movement Speed for 10 seconds. | |
Pants | ![]() | ![]() | Gain {x}% Block Chance per Resolve stack. |
Boots | ![]() ![]() | When you cast a Skill with a Cooldown, you explode, dealing {x} Fire Damage. | |
Amulets(50% bonus) | ![]() | ![]() | Kills extend the duration of your active ![]() |
Ring | ![]() | ![]() | Lucky hit: Centipede Skills have up to a 35% chance to spawn a Pestilent Swarm from the target which deals {x} Poison damage per hit. Pestilent Swarms now also deal 100% of their Base damage as Poisoning damage over 6 seconds. |
Ring | ![]() | ![]() | When you critically strike, you regain {x}% of the vigor you’ve spent in the last 2 seconds. Gain ![]() |
Weapon (200% bonus) | ![]() ![]() | ![]() | Your core skills are now additionally basic skills, free to cast. When cast at maximum vigor, your core skills consume all vigor to return to full damage, cast at their largest Size, and become guaranteed critical strikes with x{x}% increased critical strike damage for each point of vigor spent this way. |
If you are already using Duelist’s Aspect on your Boots instead of wearing
Rakanoth’s Wake, you can use
Aspect of Binding Morass on your Chest piece.
Curious how this build compares to other endgame options? Take a look at our Endgame Build Tier List.
Stat Priority and Tempering Affixes
Affixes on the same line are considered to be equally important. Bolded affixes are the most important targets for Masterworking upgrades. Be sure to check our Tempering and Masterworking guides for more details about these topics. Want to jump back up to the gear table?
Slot | Targeted Gear Affixes | Tempering Affixes |
---|---|---|
Helm | 1. All Stats 2. Movement Speed 3. Damage Reduction 4. Ranks to Velocity | N/A |
Chest | All Stats Damage on Next Attack After Entering Stealth Maximum Life Resource Generation | N/A |
Gloves | 1. Attack Speed 2. Ranks to Core Skills 3. Dexterity | ![]() ![]() |
Pants | 1. Ranks to Basic Skills 2. Maximum Life 3. Armor | ![]() ![]() |
Boots | 1. Movement Speed 2. Cooldown Reduction 3. Resistance to All Elements 4. Non-Physical Damage | N/A |
Amulet | 1. Dexterity 2. Total Armor 3. Attack Speed or Ranks to Follow Through | ![]() ![]() |
Ring 1 | 1. Dexterity 2. Cooldown Reduction 3. Critical Strike Damage 4. Ranks to Mirage | N/A |
Ring 2 | 1. Maximum Life 2. Lucky Hit: Up to a {x} Chance to make enemies Vulnerable for 2 seconds 3. Attack Speed | ![]() ![]() |
Weapon | 1. Critical Strike Damage 2. Maximum Resource 3. Ranks to Vigorous 4. Change for Core Skills To Hit Twice | N/A |
The priority order of Resistances is Lightning > Poison > Fire > Cold > Shadow.
Make sure to get enough Armor, which is capped at 1,000. However, remember that in higher difficulties there will be a penalty to armor and resistance, so you will need a higher amount to compensate for the loss. Furthermore, builds that scale with armor (such as those that use the Aspect of Unyielding Hits) will want to focus on getting more armor than just the cap.
Looking for progression beyond gear? See our Paragon recommendations or Runewords Synergy next.
Uniques and Mythic Uniques
Below you will find information on Uniques and Mythic Uniques that are useful and recommended for this build. If a Unique or Mythic Unique is not listed here, it is NOT recommended and won’t benefit this specific build in any way.
Uniques
Rod of Kepeleke (Required): Your core skills are now additionally basic skills, free to cast, and deal up to 30% less damage based on their vigor cost. When cast at maximum vigor, your core skills consume all vigor to return to full damage,, cast at their largest Size, and become guaranteed critical strikes with x{x}% increased critical strike damage for each point of vigor spent this way.
Harmony of Ebewaka (Required): Your Skills are all additionally Jaguar, Eagle, Gorilla, or Centipede Skills based on your secondary Spirit Hall choice. Each Spirit type on a skill increases its damage by 50%.
Ring of the Midnight Sun (Required): When you critically strike, you regain {x}% of the vigor you’ve spent in the last 2 seconds. Gain counterattack’s passive effect.
Rakanoth’s Wake (Highly Recommended): When you cast a Skill with a Cooldown, you explode, dealing {x} Fire Damage.
The Unique Rakanoth’s Wake boots are great for early endgame, but as you progress and gear up, you can swap them out for the
Duelist’s Aspect.
Mythic Uniques
Shroud of False Death (Highly Recommended): If you haven’t dealt damage in the last 2 seconds, gain Stealth and +40% Movement Speed.
The Mythic Unique Chest, Shroud of False Death, is a great fit for this build, but Mythic Uniques are not as easy to come by. Until you obtain this item, you can use the
Duelist’s Aspect or
Aspect of Binding Morass as a substitute.
If you are interested in target farming Mythic Uniques, check out our How to Farm Mythic Uniques guide. Or you can return to the Build Requirements.
Gems and Runewords
Listed below are the recommended Gems and Runewords to socket into your gear.
Gems
Weapon Gems | Armor Gems | Jewelry Gems |
---|---|---|
![]() For increased Critical Strike Damage | ![]() For more Barrier Generation. | ![]() For more Armor/Resistance. |
Occult Gems
For your Jewelry sockets, you can also equip Occult Gems in Season 7. Here are some recommended Occult Gems for this build:
Cornucopia: While you have three or more Growth and Decay Witch Powers slotted, you generate 30% more Barrier, gain 30% more Fortify and have 30% more Thorns.
Vulture Talon: While you have an Aura active, you deal Damage Over Time 50% faster.
Friend of the Bog: While you have three or more Growth & Decay Witch Powers slotted, you gain 10% primary stat, 10% Maximum Life and you are always Unhindered.
Hungering Void: While you have an Aura active, pull Nearby enemies toward you every 8 seconds.
Moonlight Ward: For each rank in your slotted Unique Witchcraft Power, you gain 3% Damage Reduction and 0.5% Maximum Resistance to All Elements.
Runewords
Runewords are unlocked during the Vessel of Hatred campaign and replace gems in gear. Improve your build by combining a trigger Rune of Ritual and an effect Rune of Invocation. You can equip up to two Runeword pairs (four Runes) at a time. For a detailed guide on Runewords, check out our Runewords Guide!
Here are the recommended Runeword combination options for this endgame build of the Spiritborn:
Runeword Combination | Runeword Effects |
---|---|
Poc Que | ![]() ![]() |
Xol Tal | ![]() ![]() |
Obol Gambling
Similar to Kadala in Diablo 3, the Purveyor of Curiosities lets you gamble your Obols for 750 item power gear at Level 60, making them a great way to fill in missing affixes, Aspects, or upgrades. There is also a small chance to receive an Ancestral piece with item power 800.
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