Build Introduction
This Poised Touch of Death endgame build focuses on turning the ability into a Core skill, with the Rod of Kepeleke making it free to cast and more powerful at maximum Vigor. Jaguar abilities enhance your damage output, while Scourge boosts Vigor regeneration, and Armored Hide ensures survivability. To manage the high resource demand from the Rod of Kepeleke Unique, the Ring of the Midnight Sun helps sustain your Vigor. This build excels in mobility, damage, and tankiness, making it a top contender for Spiritborn in Season 6 and a likely S-Tier Meta build.
This endgame guide assumes your Spiritborn is Level 60 and meets all the build requirements. If you are just starting out with a new Spiritborn character, we recommend heading over to the Quill Volley or Stinger Leveling Build and then switching to this endgame version when ready.
For information on Season 6, you can check out our Season Hub.
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Video Guide and Gameplay Footage
Strengths and Weaknesses
- Massive AoE and Single Target Damage
- Poison Over Time Damage
- Requires a lot of Uniques
- Reliant on Vigor Regeneration
To see how this build compares to the other builds on our site, you can check out our build tier lists.
Build Requirements
Skill Bar and Skill Tree Points
Follow the points allocated in the Skill Tree above for the completed build. If you are missing skill points, complete Renown Stages 1-4 in every zone to get the missing additional points.
Spirit Hall Choice
The Spirit Hall allows you to combine two different Spirit Guardians or stick with just one.
- Primary Spirit Guardian: Gorilla
- Casting a Gorilla Skill deals 100% Thorns to enemies you hit and grants a Barrier for 10% of Maximum Life, up to 40%, for 3 seconds. All Skills are now also Gorilla Skills. All skills are now also Gorilla skills.
- Secondary Spirit Guardian: Jaguar
- Maximum Ferocity is increased by 1. Gain 1 stack of Ferocity whenever you kill an enemy or damage a Boss.
For this endgame build, we use the Gorilla as the primary Spirit Guardian for extra survivability and because it provides a Barrier, which helps us to focus more on dealing damage and worry less about staying alive. Additionally, we pick the Jaguar as secondary Spirit Guardian for the increased Ferocity.
Paragon Board
Paragon unlocks after reaching Level 60, and is considered an endgame progression system. Leveling up your paragon greatly increases your character’s power! We recommend using the following Legendary nodes and Glyphs to improve the build even further as you grind through the endgame. Note that each Glyph’s information and radius listed below is for the Level 46 version.
Gear, Stats, Gems, Runes, and Elixirs
The following sections cover all systems that are important if you want to improve the power of your character in the endgame of Diablo 4.
Legendary Aspects
Each Aspect is listed with its matching gear slot. Do your best to keep each Aspect in the assigned slot. Remember to salvage Legendary Items with higher Aspect values to unlock them in the Codex of Power, and then imprint them onto gear pieces with the preferred affixes.
Additionally, if you are trying to farm a specific item, we recommend using your Obols to target farm them!
Gear Slot | Gems/Runes | Aspect / Unique | Legendary Aspect / Unique Power |
---|---|---|---|
Helm | Poc Que | Harmony of Ebewaka | According to your secondary Spirit hall choice, your skills are all additionally Jaguar, Eagle, Gorilla, or Centipede skills. Your skills deal x{x}% increased damage per Spirit type they have. |
Chest | Grand Emerald | Tyrael’s Might (Alternative: Juggernaut’s Aspect) | While at full Life, your Skills unleash a divine barrage dealing {x} damage. |
Gloves | Aspect of the Moonrise | Damaging an enemy with a Basic SKill grants you a 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gainin x{x}% Basic Skill damage and 15% Movement Speed for 10 seconds. | |
Pants | Tam Kry | Aspect of Interdiction | Gain {x}% Block Chance per Resolve stack. |
Boots | Rakanoth’s Wake (Alternative: Duelist’s Aspect) | When you cast a Skill with a Cooldown, you explode, dealing {x} Fire Damage. | |
Amulets(50% bonus) | Grand Skull | Insatiable Aspect | Kills extend the duration of your active Touch of Death swarms by 0.2 seconds. When a swarm is replaced early it bursts for {x}% of the damage it would have done. |
Ring | Grand Skull | Aspect of Redirected Force | Gain increased Critical Strike Damage equal {x}% of your Block Chance. Blocking doubles this bonus for 10 seconds. |
Ring | Grand Skull | Ring of the Midnight Sun | When you critically strike, you regain {x}% of the vigor you’ve spent in the last 2 seconds. Gain Counterattack’s passive effect. |
Weapon (200% bonus) | Grand Emerald | Rod of Kepeleke | Your core skills are now additionally basic skills, free to cast, and deal up to 30% less damage based on their vigor cost. When cast at maximum vigor, your core skills consume all vigor to return to full damage, cast at their largest Size, and become guaranteed critical strikes with x{x}% increased critical strike damage for each point of vigor spent this way. |
Stat Priority and Tempering Affixes
Affixes on the same line are considered to be equally important. Bolded affixes are the most important targets for Masterworking upgrades. To masterwork, you will need rare materials that only drop from Nightmare Dungeons. Be sure to check our Tempering and Masterworking guides, for more details about these topics.
Slot | Targeted Gear Affixes | Tempering Affixes |
---|---|---|
Helm | 1. All Stats 2. Movement Speed 3. Damage Reduction 4. Ranks to Velocity | N/A |
Chest | Damage Reduction Movement Speed Resistance to All Elements Maximum Resistance to All Elements | N/A |
Gloves | 1. Attack Speed 2. Ranks to Core Skills 3. Dexterity | Sharpened Finesse (Offensive): Basic Skill Damage Centipede Innovation (Utility): Touch of Death Swarm Duration |
Pants | 1. Ranks to Basic Skills 2. Maximum Life 3. Armor | Centipede Innovation (Utility): Touch of Death Swarm Duration Spiritborn Resolve (Defensive): Maximum Resolve Stacks |
Boots | 1. Movement Speed 2. Cooldown Reduction 3. Resistance to All Elements 4. Non-Physical Damage | N/A |
Amulet | 1. Dexterity 2. Total Armor 3. Ranks to Follow Through | Centipede Innovation (Utility): Touch of Death Swarm Duration Spiritborn Resolve (Defensive): Maximum Resolve Stacks |
Ring 1 | 1. Dexterity 2. Cooldown Reduction 3. Critical Strike Damage 4. Ranks to Mirage | N/A |
Ring 2 | 1. Maximum Life 2. Lucky Hit: Up to a {x} Chance to make enemies Vulnerable for 2 seconds 3. Dexterity | Sharpened Finesse (Offensive): Basic Skill Damage Worldly Stability (Resource): Resource Generation |
Weapon | 1. Critical Strike Damage 2. Maximum Resource 3. Ranks to Velocity 4. Change for Core Skills To Hit Twice | N/A |
The priority order of Resistances is Lightning > Poison > Fire > Cold > Shadow.
Make sure to get enough Armor, which is capped at 1,000. However, remember that in higher difficulties there will be a penalty to armor and resistance, so you will need a higher amount to compensate for the loss. Furthermore, builds that scale with armor (such as those that use the Aspect of Unyielding Hits) will want to focus on getting more armor than just the cap.
Gems and Runewords
Listed below are the recommended Gems and Runewords to socket into your gear.
Gems
Weapon Gems | Armor Gems | Jewelry Gems |
---|---|---|
Grand Emerald For increased Critical Strike Damage | Grand Emerald For more Dexterity. | Grand Skull For more Armor. |
For Jewelry Gems, simply use skulls or any gem that provides the resistance you lack the most.
Runewords
Runewords are unlocked during the Vessel of Hatred campaign and can be used to strengthen or fill a build’s weaknesses. Two Runewords have to be combined to create a new effect:
- A trigger Runeword of Ritual that provides Offerings when the condition is met
- An effect Runeword of Invocation that costs Offerings and triggers an action.
Once the Runeword of Ritual has generated enough Offerings, the Runeword of Invocation will trigger its effect. Some Runewords of Invocation will have overflow effects, meaning that extra Offerings that have been created will be used to empower the triggered effect. For more information on how Runewords work, take a look at our comprehensive Runeword Guide.
- Runewords replace Gems in gear.
- Only two Runeword pairs (4 Runes in total) can be equipped at a time.
The following are recommended Runeword combination options for the Centipede endgame build of the Spiritborn:
Runeword Combination | Runeword Effects |
---|---|
Poc Que | Poc – Gain: 5 Offering. Spend 5% of your Maximum Resource. Que – Requires: 300 Offering (Overflow: Increased Duration). Cooldown: 1 Second. Evoke the Druid’s Base Earthen Bulwark, granting yourself a Barrier. |
Tam Kry | Tam – Gain: 25 Offering. Cast a non-Channeled Core Skill. Kry – Requires: 600 Offering. Cooldown: 3 Seconds. Evoke the Spiritborn’s Vortex, dealing damage and Pulling In enemies. |
Which Elixirs Should You Use?
Visit the Alchemist and craft an Elixir providing any Resistance you need most, or the Assault Elixir to increase Attack Speed. Some Elixirs cannot be crafted and only drop from activities like Helltides or Nightmare Dungeons. Additionally, make sure to keep your health potion upgraded!
The following Elixirs are useful for most Spiritborn builds:
- Elixir of Precision provides the highest damage output increase.
- Elixir of Advantage increases your attack speed.
- Elixir of Resourcefulness helps with resource issues, if you struggle with resource management.
- Elixir of Fortitude for additional survivability.
Mercenaries
During the Vessel of Hatred campaign, you will unlock different NPC Mercenaries who join you on your travels. In the early endgame, you can generally pick any mercenary you like, as they will not play an essential role until you optimize your build in the endgame. However, if you would prefer to get a recommendation, we would advise selecting Aldkin as your main companion, and Raheir as Reinforcement.
Aldkin Skill Tree choices:
- Core Skill: Haunt
- Core Passive: Terrify
- Iconic Skill: Field of Languish
- Iconic Passive: Paranoia
Raheir Reinforcement choices:
Build Mechanics and Rotation
This build revolves around efficient Vigor management, letting you cast Touch of Death as often as possible. Thanks to the Rod of Kepeleke, you can use Touch of Death for free because Poised Touch of Death turns it into a core skill, with a high chance of critical strikes. Paired with the Ring of the Midnight Sun, this ensures you maintain Vigor, making your rotation feel smooth and efficient. Touch of Death also benefits from Insatiable Aspect, further boosting its damage.
For defense, Armored Hide provides solid protection, while the Ring of the Midnight Sun will also increase dodge chance by granting the Counterattack passive, allowing you to add Soar to the skill bar for extra mobility. Scourge further helps with crowd control and Vigor generation. And lastly, your Ultimate, The Hunter, amplifies your damage even more, rounding out this high-impact, powerful build.
Let’s see how this build will look in action:
- Soar to engage the enemy.
- Use Ravager to boost Ferocity and gain additional damage over 6 seconds.
- Armored Hide for increased protection.
- The Hunter Ultimate for even more damage.
- Scourge to benefit from the increased Vigor regeneration rate for 6 seconds.
- Spam Touch of Death as much as possible!
Another interesting interaction worth mentioning within this section comes from the Runewords we use in this build to trigger powerful effects. We use PocQue and TamKry in our Armor.
When you spend 5% of your Maximum Resource, you gain 5 Offering from Poc. Once you reach 300 Offering, Que automatically evokes the Druid’s Earthen Bulwark, granting a Barrier. Tam will trigger whenever you cast a non-channeled Core skill, grating 25 Offering, and Kry then evokes the Spiritborn’s Vortex at 600 Offering, pulling in enemies and dealing damage.
This combination lets you repeatedly pull in enemies to then poison them and deal damage with minimal effort.
Uniques and Mythic Uniques
Below you will find information on Uniques and Mythic Uniques that are useful and recommended for this build. Moreover, if you are interested in target farming Mythic Uniques, check out our How to Farm Mythic Uniques guide.
If a Unique or Mythic Unique is not listed here, it is NOT recommended and won’t benefit this specific build in any way.
Uniques
Listed below are the recommended and optional Unique Items for this build.
- Rod of Kepeleke (Required): Your core skills are now additionally basic skills, free to cast, and deal up to 30% less damage based on their vigor cost. When cast at maximum vigor, your core skills consume all vigor to return to full damage,, cast at their largest Size, and become guaranteed critical strikes with x{x}% increased critical strike damage for each point of vigor spent this way.
- Harmony of Ebewaka (Required): Your Skills are all additionally Jaguar, Eagle, Gorilla, or Centipede Skills based on your secondary Spirit Hall choice. Each Spirit type on a skill increases its damage by 50%.
- Ring of the Midnight Sun (Required): When you critically strike, you regain {x}% of the vigor you’ve spent in the last 2 seconds. Gain counterattack’s passive effect.
- Rakanoth’s Wake (Highly Recommended): When you cast a Skill with a Cooldown, you explode, dealing {x} Fire Damage.
The Unique Rakanoth’s Wake boots are great for early endgame, but as you progress and gear up, you can swap them out for the Duelist’s Aspect.
Mythic Uniques
- Tyrael’s Might (Highly Recommended): While at full Life, your Skills unleash a divine barrage dealing {x} damage.
The Mythic Unique Chest, Tyrael’s Might, is a great fit for this build, but Mythic Uniques are not as easy to come by. Until you obtain this item, you can use the Juggernaut’s Aspect as a substitute.
If you want to have a look at builds that focus on other items or spirit guardians, you can find all our Spiritborn builds listed on this page.
Obol Gambling
Obol gambling is a great way to potentially find item upgrades or items missing from your build. Similar to Kadala in Diablo 3, you can use Obol vendors in town to try and get any specific item that you are missing. When a Level 60 Character spends Obols, all gear from that vendor will be 750 item power, the highest non-Ancestral item power in the game, allowing you to fill out gear with the affixes or Legendary Aspects you need. There is also a small chance to receive an Ancestral piece with item power 800.
You can check out our Obol Gambling Tool Guide here!
Changelog
- October 13th, 2024: Added Video Guide.
- October 11, 2024: Updated Paragon Board and changed Runewords from Weapon to Armor.
- October 9th, 2024: Updated Skills, Paragon, Gear, and exchanged Xol for Tam Rune.
- October 5th, 2024: Guide theorycrafted and created for Vessel of Hatred, Season 6.