Fire Away: All Sorcerer 2.0.5 Mid-Season 6 Patch Changes

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Sorcerers aren’t getting as many changes as some of their fellow classes, but there’s still plenty of buffs to go around. Meteor and Incinerate get baseline damage buffs, with three passives also getting enhanced. Sorc also got the least love in the itemization department, with only three Aspects and one Unique getting some love. They did, however, get a few Glyphs buffed, which the other classes did not!


Skills

Meteor

  • Increased damage from 96% to 120%.

Enhanced Meteor

  • Previous: If a cast of Meteor hits 3 or more enemies, there is a 30% chance an additional Meteor falls on the same location.
  • Now: If a cast of Meteor hits 3 or more enemies, an additional Meteor falls on the same location.

Enhanced Hydra

  • Previous: While Healthy, your casts of Hydra gain 1 additional head.
  • Now: While Healthy, your casts of Hydra gain 1 additional head and deal 50%[x] increased damage.

Familiar

  • Damage increased from 40% to 70%.

Incinerate

  • Damage per second increased from 101% to 120% up to 136% to 162%.

Passives

Vyr’s Mastery

  • Increased damage from 250% to 500%.

Combustion

  • Previous: Your Burning effects deal 60%[x] increased damage, and an additional 4%[x] per unique source of Burning you have applied to the enemy.
  • Now: Your Burning effects deal 60%[x] increased damage, and an additional 25%[x] of your Bonus Damage to Burning Enemies.

Avalanche

  • Increased Lucky Hit Chance from 10% to 30%.
  • Removed double chance for Avalanche to activate against Vulnerable enemies, instead damage is now increased by an additional 25%[x] against Vulnerable enemies.

Legendary Aspects

Aspect of Charged Flash

  • Now deals critical surge damage from Enhanced Charged Bolts instead of critical flat damage.

Aspect of Overheating

  • Previous: After channeling Incinerate for 3 seconds it deals X Critical Fire damage per second for 5 seconds. Casting Incinerate refreshes and maintains this bonus.
  • Now: After channeling Incinerate for 2 seconds it deals 75-100% increased damage for 5 seconds. Casting Incinerate refreshes and maintains this bonus.

Aspect of Piercing Cold

  • Previous: Ice Shards pierce 3-19 times, dealing 25-5% less damage per subsequent enemy hit.
  • Now: Ice Shards pierce 10 times, dealing 4-10% more damage per subsequent enemy hit.

Unique Items

Starfall Coronet

  • Reduced minimum cooldown from 4 seconds to 3 seconds and increased the number of charges from 2 to 3.

Paragon

Stalagmite Glyph

  • Increased Ice Spikes bonus from 16.7%[+] to 18.8%[+].

Torch Glyph

  • Increased the additional bonus cap from 12.5%[x] to 25%[x].

Pyromaniac Glyph

  • Increased the additional bonus rate from 2% to 3% and cap from 10%[x] to 18%[x].

Bug Fixes

  • Fixed some issues where Familiar didn’t properly interact with Enlightenment when combined with Sidhe Bindings.