Rogues get plenty of attention in today’s mid-season patch! Their buffs are focused on skills and passives, as many got their baseline damage significantly increased, including most Core skills! When you add all those multipliers to these baseline changes, the damage is going to ramp up fast. Uniques are also getting quite a bit of love, with a lot of direct damage increases.
Skills
Invigorating Strike
- Base damage increased from 35% to 45%.
Forceful Arrow
- Base damage increased from 22% to 33%.
Twisting Blades
- Base damage increased from 54% to 70%.
Penetrating Shot
- Base damage increased from 70% to 95%.
Advanced Penetrating Shot
- Previous: When cast with full Energy, Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds.
- Now: When cast with full Energy, Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will take 50%[x] increased damage and be Knocked Down for 1.5 seconds.
Developer’s Note: The Tooltip for Advanced Penetrating Shot in-game will soon be updated to show that Elite enemies take multiplicative damage.
Flurry
- Base damage increased from 130% to 150%.
Advanced Flurry
- Energy cost reduction increased from 10% to 15%.
Rapid Fire
- Base damage increased from 33% to 40%.
Enhanced Rapid Fire
- Critical Strike Chance per shot increased from 5% to 7.5%.
Dash
- Base damage increased from 40% to 65%.
Dance of Knives
- Added that its damage is increased by Attack Speed in the tooltip.
- Improved the distance tracking.
- Base damage increased from 64% to 86%. Note that these percentages relate to when a one-handed weapon is equipped.
Smoke Grenade
- Cooldown reduced from 13 to 10 seconds.
- Base damage increased from 45% to 90%.
Countering Concealment
- This skill now properly maintains the buff for 5 seconds after casting, regardless of whether you leave Stealth while it is active.
- Tooltip updated for clarity.
Shadow Imbuement
- Damage to single enemies when the infection expires increased from 40% to 60%.
Passives
Deadly Venom
- Damage increased from 3/6/9% to 6/12/18%.
Exploit
- Damage increased from 6/12/18% to 8/16/24%.
Victimize
- The explosion from Victimize can happen much more frequently than before.
- Damage scaling increased from 120% to 150%.
Alchemical Admixture
- Potency scaling increased from 20% to 40%.
- Fewer non-physical damage types are required to gain this benefit, reduced from 3 to 2.
Precision
- Damage scaling increased from 15% to 20%.
Close Quarters Combat
- Damage scaling increased from 15% to 25%.
Momentum
- Damage per stack increased from 5% to 6%.
Exposure
- Lucky Hit Chance increased from 25% to 40%.
- Stun grenade damage increased from 40% to 80%.
Paragon
Leyrana’s Instinct
- Damage cap while Inner Sight is full increased from 35% to 60%.
Legendary Aspects
Bladedancer’s
- Damage increased from 40-60% to 60-80%.
Unique Items
Windforce
- Damage bonus when activated increased from double to triple damage.
Condemnation
- Core damage increased from 20-40% to 50-70%.
Pitfighter’s Gull
- Critical damage increased from 33% to 45%.
Asheara’s Kanjar
- Damage cap increased from 20-40% to 30-50%.
Scoundrel’s Kiss
- Damage increased from 15-35% to 35-55%.
Bug Fixes
- Fixed an issue where imbuements would not update the damage type dealt with Shadowstep.
- Fixed an issue where the bonus from Countering Concealment was immediately removed after Stealth broke.