Have a Lightning Ball: All Sorcerer Season 7 Class Changes

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The Season of the Witch starts today and we have a ton of Sorcerer changes to check out.

First off there’s the two new Uniques focusing on Ball Lighting, of course, as three of its upgrades also got some buffs, so it should be a pretty good build. Ice Blades now also affect your attack speed, while the Deep Freeze and Inferno ultimates get quite a few improvements, including the new 5-rank bonuses. Enchantments also caught some buffs and Legendary Aspects got a lot of changes, so let’s dive in.

You can check out our preliminary tier rankings for Sorcerer and other classes here.


New Items and Tuning

Strike of Stormhorn – Unique Focus

  • Affixes
    • Inherent: Replaces all Chance to Summon an Additional Ball lightning affixes with Chance to summon a Super Ball Lightning.
    • +1-2 Ranks to Ball Lightning
    • 187-250% Ball Lightning Projectile Speed
    • 67.5-108.5% Critical Strike Damage
    • 13-17.5% Chance for Ball Lightning Projectiles to Cast Twice is Converted to Chance to Cast a Super Ball Lightning.

Developer’s Note: The inherent affix replaces all sources of Chance to Cast additional ball lightnings with Chance to cast a Super Ball Lightning.

  • Power
    • Ball Lightning splashes on contact for 60-100%[x] increased damage and Stunning enemies for 1 second if it reaches its Maximum Range.
    • Super Ball Lightnings are larger, deal 100% 125% increased damage, have a higher Lucky Hit Chance, and its Stun duration is increased to 3 seconds.

Okun’s Catalyst – Unique Focus

  • Affixes
    • Inherent: Ball Lightning can be cast while moving.
    • After Casting a Defensive Skill, 0.5-1.5% Damage Reduction for each active Ball Lightning.
    • 23-35% Attack Speed for 5 seconds after casting a Defensive Skill
    • +1-2 Ranks to Ball Lightning
    • 13-17.5% Chance to Cast an additional Ball Lightning
  • Power
    • Ball Lightning orbits you creating a static field that damages all enemies within for 140-180% damage per active ball and granting Unhindered while the field is active.

Aspect of Mind’s Awakening – Utility Aspect

  • Casting a Pyromancy Skill Immobilizes enemies hit for 0.5-1 seconds.
  • Casting a Shock Skill grants a burst of 15-30% Movement Speed for 1 second.
  • Casting a Frost Skill grants a Barrier for 3-6% Maximum Life.
  • While Enlightened, each Skill grants all benefits.

Prismatic Augments Tempering Recipe

  • Chance for Ice Blade to cast twice (Note: this has been removed from the Conjuration Augments Tempering Recipe).
  • Chance for Inferno to deal Double damage (Note: this has been removed from the Pyromancy Augments Tempering Recipe).
  • +Ranks to Shocking Impact

Skills

Developer’s Note: All Sorcerers eventually use Burning and Conjuration builds. The focus behind all of these changes is to try and fix these outlying issues and open more build options. As always, we will continue to monitor the effect this has on Sorcerer’s power level.

Conjurations

  • All now show the max limit on the tooltip.

Enhanced Ball Lightning

  • Previous – Ball Lightning’s Attack Rate is increased by your Attack Speed Bonus, up to 25%.
  • Now – Your attack speed is increased by 5% for 3 seconds each time you cast Ball Lightning, up to 20%.

Wizard’s Ball Lightning

  • Previous – Hitting an enemy 4 times with one ball lightning spawns a Crackling Energy. 2 times per cast.
  • Now – Casting Ball Lightning spawns 2 Crackling Energies.

Mage’s Ball Lightning

  • Previous – After hitting Close enemies 50 times with Ball Lightning, your next cast stuns enemies for 1 second.
  • Now – Ball Lightning deals 30%[X] increased damage against Stunned enemies.

Unstable Currents

  • Rank 5: Casting Unstable Currents Stuns surrounding enemies for 3 seconds.

The following Skills Tree upgrades which directly dealt damage will now scale up their damage with increased Skill Ranks of the base skill.

  • Enhanced Spark
  • Enhanced Fireball
  • Enhanced Familiar

Ice Shards

  • Damage to Frozen enemies increased from 25% to 50%.

Mystical Frost Nova

  • Previous – Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses.
  • Now – Frost Nova makes enemies Vulnerable and increases the damage they take from you by 15%[x] for 4 seconds, increased to 8 seconds against Bosses.

Shimmering Frost Nova

  • Previous – Frost Nova grants 3%[+] Dodge Chance per enemy hit for 8 seconds, up to 15[+]. Dodging while this effect is active restores 20 Mana. Hitting a Boss with Frost Nova grants the maximum Dodge Chance Bonus.
  • Now – Casting Frost Nova grants 15%[+] Dodge Chance for 8 seconds and restores 10% of your Missing Mana for every enemy hit. Hitting a Boss with Frost Nova restores 100% of your Mana.

Invoked Ice Blades

  • Previous – Your Ice Blades gain 10% Attack Speed per active Ice Blade.
  • Now – You and your Ice Blades gain 10% Attack Speed per active Ice Blade.

Deep Freeze

  • Previous – Encase yourself in ice, becoming Immune for 4 seconds, continually dealing damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals an additional 183% damage.
  • Now – Encase yourself in ice and become Immune for 4 seconds, Chilling surrounding enemies for 14% and continuously dealing damage to them. When Deep Freeze ends, you explode for 183% more damage.
  • Additionally, the final explosion will now happen no matter how Deep Freeze ends.
  • Rank 5 Bonus: Vulnerable Damage scaling bonus reduced from 40 to 30%.

Supreme Deep Freeze

  • Previous – When Deep Freeze ends, surrounding enemies are made Vulnerable for 5 seconds and your Non-Ultimate Cooldowns are instantly reset.
  • Now – Deep Freeze’s initial hit makes surrounding enemies Vulnerable for 5 seconds. After it ends, your Non-Ultimate Cooldowns are instantly reset and your Frost Skills deal 25% increased damage for 5 seconds.

Prime Deep Freeze

  • Previous – When Deep Freeze ends, gain 10% of your Maximum Life as a Barrier for 6 seconds for each enemy you Froze while it was active.
  • Now – When Deep Freeze ends, gain 50% of your Maximum Life as a Barrier for 8 seconds.

Inferno

  • Rank 5 Bonus
  • Previous – Enemies within Inferno are Vulnerable.
  • Now – Enemies within Inferno are continually made Vulnerable for 5 seconds.

Supreme Inferno

  • Previous – While Inferno is active, your Pyromancy Skills cost no Mana.
  • Now – While Inferno is active, your Pyromancy Skills deal 50% increased damage and cost no Mana.

Passives

Devouring Blaze

  • Previous – You deal 7% Critical Strike damage against Burning Enemies. If they’re Crowd Controlled this increases to 10%.
  • Now – Your Pyromancy Skills deal an additional 10% increased Critical Strike Damage.

Shocking Impact

  • Previous – Every time you Stun an enemy, you deal X% Lightning Damage to them.
  • Now – Every time you Stun an enemy or attempt to Stun a Boss, you deal X% Lightning Damage to them.

Inner Flames

  • Previous – Your Pyromancy Skills deal 4/8/12% increased damage while you are Healthy.
  • Now – You deal 6/12/18% increased damage while Healthy.

Icy Touch

  • Previous – You deal 4% increased Cold damage to Vulnerable enemies.
  • Now – You deal 4% increased damage to Vulnerable enemies.

Conjuration Mastery

  • Renamed to Primordial Binding.
  • Previous – Gain a stacking bonus for each active Conjuration, up to 30 stacks. 1% damage, 1% movement speed, 2% Mana Regeneration.
  • Now – Gain a stacking bonus for each active Summon, up to 10 Summons. 2% Summoning damage, 2% movement speed, 4% Mana Regeneration.

Developer’s Note: The power of Conjuration mastery in the endgame limits all Sorcerer builds to become which build can summon the most conjurations possible. We are looking to redistribute the power boost gained from this passive into other parts of the Sorcerer kit.

Permafrost

  • Previous – Frost skills deal 5% increased damage to Elites.
  • Now – You deal 6% increased damage while a Frost skill is on your Action Bar.
  • Known issue: The tooltip for this incorrectly states that this bonus is only for frost skills, but it’s for all skills.

Elemental Synergies

  • The bonus is now doubled if all of your Skills are the same element.

Esu’s Ferocity

  • Critical Damage above 50% life increased from 25% to 50%.

Enlightenment

  • Charges gained per cast reduced from 15 to 8.

Enchantments

Fire Bolt Enchantment

  • Previous – Dealing damage has a 10% chance to heal you for 4% of your Maximum Life.
  • Now – Dealing Burning damage has a 10% chance to heal you for 4% of your Maximum Life and unleash a Fire Bolt at a nearby enemy.

Flame Shield

  • Previous – Flame Shield automatically activates after cumulatively taking 100% of your life. Can only happen once every 30 seconds.
  • Now – Taking 30% of your life within 2 seconds activates Flame Shield. Can only happen once every 30 seconds.

Spark

  • Chance to form Crackling Energy increased from 14% to 20%.

Legendary Aspects

Aspect of Tenuous Destruction

  • Damage increased from 25-45% up to 30-50%.

Aspect of Tenuous Agility

  • Bonus when not using Defensive skills has been increased from double to tripled.

Aspect of Recharging

  • Mana gained per bounce of Chain Lightning increased from 1.0-5.0 to 2.5-5.0.

Aspect of Searing Wards

  • Previous – After spending 125-65 Mana, your next Firewall is free to cast and will destroy incoming Small Missiles.
  • Now – Firewall slows enemies within by 60%. After spending 125-65 Mana your next Firewall is free to cast, destroys incoming Small Missiles, and Immobilizes anything hit with the initial Cast for 3 seconds.

Gravitational Aspect

  • Moved to Utility category.
  • Previous – Ball Lightning orbits around you and deal [10 – 30]%[x] increased damage. You may have up to 10 Ball Lightnings and casting more increases the damage of the existing ones by 10% each.

Developer’s Note: The previous version of this affix has been reworked into Okun’s Catalyst.

  • Now – After creating 7-2 Ball Lightnings, your next Ball Lightning implodes pulling in close enemies before dealing [90% weapon damage] damage in a small area. This damage scales with Ball Lightning.

Aspect Of Armageddon

  • Previous – A hail of Meteorites fall during Inferno dealing Fire damage on impact. Your Meteorites Immobilize enemies for 3 seconds.
  • Now – A hail of Meteorites fall during Inferno dealing Fire damage on impact. Your Meteorites Immobilize enemies for 3 seconds. While Inferno is active, your Meteorites deal 300% increased damage.

Aspect of Splintering Energy

  • Now an extension of Lightning Spear.
  • Previous – Critical Hits with Lightning Spear cause lightning to arc from it dealing 50-90% damage to its target and up to 5 other enemies. This damage is increased by 100% of your Critical Strike Damage Bonus.
  • Now – Critical Hits with Lightning Spear cause the spear to arc again to the target and up to 5 other enemies. This damage is increased by 100% 60-100% of your Critical Strike Damage Bonus.

Aspect of Frozen Memories

  • Previous – The Avalanche Key Passive now applies to 2 additional casts.
  • Now – The Avalanche Key Passive now applies to 2 additional casts and its damage to Vulnerable enemies is increased to 50-75%.

Aspect of Engulfing Flames

  • Damage increased for each second burning from 6% (30% max) to 9% (45% max).

Encased Aspect

  • Life and Mana gained per second increased from 15-35% to 25-45%.

Unique Items

Strike of Stormhorn

  • Bonus damage from Super Ball Lightnings increased from 100% to 125%.

Sidhe Bindings

  • Non-physical damage affix replaced with Ranks to Primordial Binding.

Paragon

General

  • Damage Reduction from Burning Enemies has been changed to Damage Reduction While Healthy.

Searing Heat Node

  • Previous – Your Pyromancy Skills have a 12% increased Critical Strike Chance and deal Direct Damage equal to 20% of your Damage with Fire bonus, up to 60%.
  • Now – Your Pyromancy Skills have a 12% increased Critical Strike Chance and deal Direct Damage equal to 10% of your Critical Strike Damage Bonus, up to 60%. Pyromancy Skills have a 12% increased Critical Strike chance and all of your Skills deal increased Direct damage equal to 10% of your Critical Strike Damage Bonus, up to 60%. Current Direct Damage Bonus: X%.

Burning Instinct Node

  • Previous – Your Burning damage is increased by 10% of your Critical Strike Damage Bonus, plus 2% for every 30 Intelligence you have, up to 90%.
  • Now – Your Burning damage is increased by 20% of your Damage with Fire bonus, plus 2% for every 30 Intelligence you have, up to 90%.

Ceaseless Conduit Node

  • Previous – Crackling Energy has a 25% chance to not consume a Charge when triggered. Crackling Energy’s damage is increased by 2% per 20 Intelligence you have up to 120%.
  • Now – While you have Crackling Energy charges, your Skills deal 10% increased damage. This amount increases by 4% per 20 Intelligence you have up to 60%. When you reach full charges, your Crackling Energy damage is increased by three times this amount until you run out of charges.

Static Surge Node

  • Previous – After spending 100 Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for 2 seconds and restores 10% of your Mana. This Mana cost requirement is reduced by Mana Cost Reduction bonuses.
  • Now – Hitting enemies at least 8 times in a second with Shock Skills restores 30% of your Maximum Mana and increases your damage by 40% 50% for 8 seconds. This cannot be refreshed while active.

Fundamental Release – Legendary Node

  • Previous – Every time you apply Vulnerable, Burning, or Critically Strike an enemy, they take 10% increased damage from you, up to 30%.
  • Now – Every time you apply Vulnerable, Burning, or Critically Strike an enemy, they take 10% increased damage from you, up to 30% 50%. Your Ultimate Skill damage is increased by 10% of your Non-Physical Damage bonus, up to 40%.

Conjurer Glyph

  • 20% Conjuration duration replaced with 15%[X] Conjuration Critical Hit Chance.

Tempering Recipes

  • Ice Blades cast twice removed from Conjuration Augments.
  • Inferno double damage removed from Pyromancy Augments.

Tactician Glyph

  • Damage increased from 10% to 15%.

Adept Glyph

  • Mastery skill area increased from 20 to 30%.
  • Damage increased from 2%[+] to 3%[+].
  • Scaling increased to match similar glyph’s that start at 3%.

Electrocute Glyph

  • Critical hit chance increased from 5% to 15%.

Static Surge

  • Damage increased from 40% to 50%.

Enchantment Master

  • Bonus increased from 20% to 30%.

Icefall

  • Previous – Your Frost Skills deal 25% increased damage to Vulnerable enemies. This bonus is doubled if the enemy is also Frozen.
  • Now – Your Frost Skills deal 25% increased damage. This bonus is doubled and applied to all of your damage against Frozen enemies and bosses.

Bug Fixes

  • Fixed an issue where Splintering Energy was not properly scaling with both Additive and Multiplicative Critical Damage sources.
  • Fixed an issue where Flame Shield Enchantment was not properly resetting damage taken.
  • Fixed an issue where Flame Shield Enchantment was activating too late.
  • Fixed an issue where the Flame Shield and Fire Blot Enchantments were receiving lower bonuses than intended from Enchantment Master.
  • Fixed an issue where Firebolt Enchantment was not overhealing.
  • Fixed an issue with Okun’s Catalyst that would cause it to not increase attack speed when casting a defensive skill.
  • Fixed an issue causing the damage from Okun’s Catalyst to deal half of its intended damage.
  • Fixed an issue where aspect of Mind’s Awakening was giving lower barrier than intended on its first hit.
  • Fixed an issue where Inferno was not gaining its chance to deal double damage effect.
  • Fixed an issue where the tooltip for the Combustion Key Passive stated it increased Damage to Burning instead of Damage with Burning.
  • Fixed an issue where Avalanche’s bonus damage to Vulnerable targets would only work on the initial target.
  • Fixed an issue where Enlightenment was not granting the proper additive and multiplicative damage bonuses.
  • Fixed an issue with Strike of Stormhorn where it wasn’t applying its bonuses at max range.
  • Fixed an issue with Strike of Stormhorn where it was dealing 50% less damage than intended.
  • Fixed an issue where automatic casts of Familiar were not always Lightning based if spawned by Unstable Currents.
  • Fixed an issue where the Sorcerer’s Familiar was not triggering the Shocking Impact passive.
  • Fixed an issue where Incinerate’s visuals could occasionally be incorrectly sized when using Flamethrower’s Aspect.
  • Fixed an issue where Meteor would occasionally stop recharging after changing zones while using Starfall Coronet.
  • Fixed an issue where Incinerate and its Enhancement were not stacking their damage on the same target.
  • Fixed an issue where the Aspect of Overheating would do more damage than intended when combined with Incinerates Enchantment.
  • Fixed an issue where Sidhe’s Bindings would be account-bound on pick up.
  • Fixed an issue where Familiar, Ice Blades, and Hydras’ Lucky Hit tempers did not give their bonuses.