Build Introduction
The Ball Lightning Sorcerer has the option between equipping two different Unique Foci.
Strike of Stormhorn enables a ranged playstyle that explodes Super Ball Lightning projectiles.
Okun’s Catalyst allows orbiting Ball Lightning projectiles to be cast while moving, creating a static field to damage nearby enemies. This is a top-tier build guide that can efficiently blast through all endgame activities in Diablo 4.
Season 10 Update (Patch 2.4.0): Chaos Armor versions of Banished Lord’s Talisman and
Crown of Lucion can be combined to enable
Ball Lightning to Overpower on every cast, drastically boosting damage output. Chaos Perks, such as
Advanced Techniques and
Power Siphon, also provide massive damage multipliers. Be sure to check the Season 10 Mechanics section for the best-in-slot setup.
This endgame guide assumes your Sorcerer character is Level 60 and meets all the Build Requirements. Follow the Sorcerer Leveling Guide for help getting there.
Check the build tier lists to see how this build compares to others on Icy Veins.
Strengths and Weaknesses
- Insane damage potential.
- Endless Mana generation without a Basic Attack.
- Fast movement and dungeon clearing.
- Multiple Defensive Skills for survivability.
- Requires a Unique Focus.
- Requires proper Mana and cooldown management.
- Lacks survivability when Defensive Skills or Crowd Controls are inactive.
Build Requirements
Ball Lightning is not recommend as a main damage-dealing skill without either
Strike of Stormhorn or
Okun’s Catalyst to enhance its power. Begin a new Sorcerer character with the Chain Lightning Leveling Guide, and then transitioning to the Chain Lightning Endgame Guide to collect one of the required Unique Foci.


Quick Navigation
Want to skip ahead? Use the table below to jump to sections.
Skill Bar and Skill Tree Points
The Skill Tree above shows the full allocation of 71 Skill Points for the Ball Lightning Sorceress build. Make sure you obtain the 12 Skill Points available from Renown.
Wizard’s Ball Lightning generates Crackling Energy to restore Mana through
Invigorating Conduit when getting started with the build. Once you have the gearing to solve any Mana issues, switch to
Mage’s Ball Lightning for more damage.
Spark,
Charged Bolts, and
Lightning Spear are equipped on the Skill Bar to gain the full bonus of
Elemental Synergies and do not need to be manually cast.
Familiar is automatically triggered through
Unstable Currents.
Ice Blades is automatically triggered through its Enchantment slot.
Season 10 Alternative Setups
When Mana Shield is equipped as a Chaos Perk in Season 10, Barrier is no longer effective due to the reduced Maximum Life. Reallocate Skill Points from
Protection (3) and
Align the Elements (1) to
Icy Touch (2) and
Electrocution (2).
If you have trouble sustaining Mana due to Advanced Techniques,
Power Siphon, and
Mana-Infused Conjurations, replace
Charged Bolts with
Wizard’s Blizzard on the Skill Bar to cast for Mana Regeneration. For this setup, remove Skill Points from Charged Bolts (1) and
Electrocution (2). You can also swap Mana-Infused Conjurations to
Explosive Combinations to reduce Mana drain.
Wondering what comes after Level 60? Head to the Paragon Board section to power up the build even further. If you want to see how everything plays out in combat, check out the Rotation and Playstyle section for a quick breakdown.
Sorcerer Class Mechanic – Enchantments
Non-Ultimate Skills can be equipped in two available Enchantment Slots. A skill must have at least one skill point allocated to it in order to be used in the Enchantment Slot. Skill points that have been granted through gear work as well.
Select Teleport in the first Enchantment Slot to enable Evade Teleport for additional mobility.
Select Ice Blades in the second Enchantment Slot to automatically summon them, activating
Enhanced Ice Blades and
Roaring Ice Blades to cooldown your skills.
Gear, Stats, Gems, and Runes
The following sections cover the important systems that are essential to improving the power of your character in the endgame of Diablo 4.
Legendary Aspects
Listed below are all the best-in-slot Aspects for the Ball Lightning Sorcerer build. Salvage Legendary Items with higher Aspect values to unlock them in the Codex of Power, and then imprint them onto Legendary Items with the preferred affixes. For the best results, combine these Aspects with the ideal Stat Priorities.
If you do not mind a stationary playstyle, Aspect of Inner Calm can provide slightly more damage than most Offensive Aspects. Casting
Teleport does not count as moving, so it can be used to traverse while maintaining the damage bonus from Inner Calm. Use the Evade Teleport Speed-Farming Setup for this playstyle.
Aspect of Tenuous Destruction can provide slightly more damage than other Offensive Aspects, but it is generally not worth losing
Teleport on the Skill Bar.
For the best-in-slot gear setup in Season 10, check the Chaos Armor section of the guide.
Gear Slot | Name | Effect |
---|---|---|
Amulet | ![]() | Deal x [5 – 13%] increased damage. Triple this bonus after standing still for 3 seconds. |
Ring Slot #1 (replaced by ![]() | ![]() | You deal x [20 – 40%] more damage to Immobilized, Stunned, or Frozen enemies. |
Ring Slot #2 (replaced by ![]() | ![]() | Skills deal up to x [5 – 25%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. |
One-Handed Weapon | ![]() | Ice Blades’ chance to apply Vulnerable is increased by +20% and the Vulnerable duration is increased by 4 seconds. You gain x [15 – 25%] Vulnerable Damage. Note: Ice Blades are not required to gain the Vulnerable Damage. |
Focus | ![]() ![]() | Choose between orbiting balls or ranged explosion playstyles. |
Gloves (![]() | ![]() | Deal [15 – 30%] increased damage while you have a Barrier active. |
Chest (replaced by ![]() ![]() | ![]() | You gain [0.4 – 0.8%] increased Armor for 4 seconds when you deal any form of damage, stacking up to [25 – 40%]. |
Helm (replaced by ![]() ![]() | ![]() | You take [10 – 30%] less damage from Crowd Controlled or Vulnerable enemies. |
Pants (replaced by ![]() | ![]() | After creating [7 – 2] Ball Lightnings, your next Ball Lightning implodes pulling in close enemies before dealing X% damage in a small area. This damage scales with Ball Lightning. |
Boots (![]() | ![]() | Lucky Hit: Up to a [5 – 13%] Chance when you damage an enemy with a Skill to reduce the Cooldown of your Ultimate Skill by 2 seconds. Can only happen once per Skill cast. |
Stat Priority and Tempering Affixes
Listed below are the affixes to prioritize on gear for Ball Lightning Sorcerers, ranked by importance. Affixes on the same line have equal value, so attempt to obtain all affixes in each line before moving on to the next. Bolded affixes are the most important targets for Masterworking upgrades. For more details, check the Tempering and Masterworking guides.
A One-Handed Weapon and Focus setup is preferred due to the beneficial affixes available on a Focus. When choosing a One-Handed Weapon type, select a Wand or a Sword for the best implicit stats.
Prioritize capping Armor at 1,000 and all Resistances at 75%. Be aware of the increasing penalties to Armor and Resistances as you progress through Torment difficulties.
If you are using a speed setup with Teleport Enchantment, temper the Evade Cooldown Reduction affix from the Natural Motion Manual onto your Boots and Amulet. Otherwise, temper the Movement Speed or Teleport Cooldown Reduction affixes.
In Season 10, you do not need any Maximum Life or Barrier affixes once you obtain Mana Shield. Replace
Natural Schemes: Barrier Generation with
Sorcerer Innovation: Frost Nova Size (triggered by
Thul).
↑ Back to Legendary Gear Table
Slot | Gear Affixes | Tempering Affixes |
---|---|---|
One-Handed Weapon | 1. Intelligence, Maximum Life 2. Critical Strike Damage or Vulnerable Damage | Weapon — ![]() Offensive — ![]() |
Focus | 1. Critical Strike Chance, Cooldown Reduction 2. Intelligence, Maximum Life, Resource Cost Reduction | Weapon — ![]() Offensive — ![]() |
Helm | 1. Cooldown Reduction 2. Any uncapped Resistances or Armor 3. Intelligence, Maximum Life | Defensive — ![]() ![]() Utility — ![]() |
Chest | 1. Ranks to Teleport 2. Any uncapped Resistances or Armor 3. Intelligence, Maximum Life | Defensive — ![]() ![]() Utility — ![]() |
Gloves | 1. Ranks to all Core Skills 2. Critical Strike Chance, Attack Speed 3. Any uncapped Resistances or Armor 4. Intelligence, Maximum Life | Offensive — ![]() Utility — ![]() ![]() |
Pants | 1. Any uncapped Resistances or Armor 2. Intelligence, Maximum Life | Defensive — ![]() ![]() Utility — ![]() |
Boots | Implicit Stat: Attacks Reduce Evade’s Cooldown 1. Ranks to Ball Lightning 2. Any uncapped Resistances or Armor 3. Intelligence, Maximum Life | Mobility — ![]() Utility — ![]() ![]() |
Amulet | 1. Ranks to Glass Cannon or Inner Flames, +% Intelligence 2. Ranks to Hoarfrost, Icy Touch, or Elemental Dominance 3. Cooldown Reduction, Critical Strike Chance, Attack Speed | Mobility — ![]() Resource — ![]() |
Rings | 1. Critical Strike Chance, Attack Speed 2. Any uncapped Resistances 3. Intelligence, Maximum Life, Resource Cost Reduction | Offensive — ![]() Resource — ![]() |
Uniques and Mythic Uniques
Listed below are the recommended and optional Unique and Mythic Unique Items for the Ball Lightning Sorcerer build. Each item description includes the most important affix to target for Masterworking upgrades. Check the Mythic Unique Items Guide for information on target-farming them.
Strike of Stormhorn (required option #1) enables a ranged playstyle that explodes Super
Ball Lightning at a distance.
- Masterworking Priority: Chance for Ball Lightning Projectiles to Cast Twice
Okun’s Catalyst (required option #2) transforms
Ball Lightning to orbit the player to ramp up damage to nearby enemies.
- Masterworking Priority: Ranks to Ball Lightning or Chance for Ball Lightning Projectiles to Cast Twice
Harlequin Crest (recommended) is the best option for speed-farming activities due to the high-value Cooldown Reduction affix for rapid Teleports. Check the Evade Teleport Speed-Farming Setup for the most effective use of this item.
- Masterworking Priority: Cooldown Reduction
Heir of Perdition (recommended) is equipped to trade mobility from
Harlequin Crest for maximize damage output in Pit pushes.
- Masterworking Priority: Ranks to Core Skills
Raiment of the Infinite (recommended) enables the “Telestomp” playstyle to group and Stun enemies. This Unique Item is an easier-to-obtain alternative to
Shroud of False Death.
- Masterworking Priority: Ranks to Glass Cannon
Shroud of False Death (recommended) grants the highest damage output in the Chest slot due to the +1 to All Passives implicit stat.
- Masterworking Priority: All Stats
Tibault’s Will (recommended) grants 20% increased damage in a slot that normally does not provide it.
- Masterworking Priority: All Stats
Flickerstep (optional) provides an implicit effect of Attacks Reduce Evade’s Cooldown that has a higher 2.5 second value than the 1.5 second value available on Legendary Boots. The tradeoff is losing access to the Evade Cooldown Reduction temper.
- Masterworking Priority: Damage Reduction from Close Enemies
Galvanic Azurite (recommended) increases damage with Ranks to
Convulsions and its unique effect, while improving speed with Cooldown Reduction.
- Masterworking Priority: Cooldown Reduction or Ranks to Convulsions
Ring of Starless Skies (recommended) grants a unique effect that provides a 1.5x damage multiplier and solves any Mana issues.
- Masterworking Priority: Ranks to Core Skills
Fists of Fate (optional) increases overall damage by 50% with a perfect 300% value on the unique effect.
- Masterworking Priority: Attack Speed or Critical Strike Chance
Gems and Runewords
Listed below are the recommended Gems and Runewords to socket into your gear.
Gems
Equip the corresponding Gems into your Weapon, Armor, and Jewelry slots.
Weapon Gems | Armor Gems | Jewelry Gems |
---|---|---|
![]() | ![]() | Any Resistance Gems needed or ![]() |
Runewords
Insert the following 2 Runewords, consisting of a Rune of Ritual and a Rune of Invocation, into any equipped Helm, Chest, or Pants item. Add sockets to your equipment at the Jeweler if necessary. Check the Runewords Guide for more details.
Runewords | Effects |
---|---|
![]() ![]() | Gain: 100 Offering — Maintain at least 1 active Summon for 5 seconds, gaining offering for each up to 6 Summon. Requires: 100 Offering, Cooldown: 5 Second — Gain +1 to Skills for 10 seconds. |
![]() ![]() | Gain: 5 Offering — Inflict a Crowd Control. Gain double offering if it isn’t a Slow or a Chill. Requires: 300 Offering, Cooldown: 1 Second — Invoke the Sorcerer’s Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies. |
Cir and
Neo are alternative options if you do not have the Ritual Runes listed above.
Gar is helpful to gain Critical Hit Chance when starter gear is lacking early-on.
Paragon Board
Use the following Paragon Boards, Legendary Nodes, and Glyphs for the Ball Lightning Sorcerer.
Season 10 Mechanics
Season 10: Infernal Chaos offers seasonal powers that can be utilized to enhance this build. Access Chaos Perks from the Powers tab in the character sheet, and equip Chaos Armor to create more powerful Unique Item combinations.
Chaos Perks
Progress through the Seasonal Reputation Board to unlock non-Unique Perks, and defeat Bartuc within the Infernal Hordes in Torment 1 or higher for a chance to unlock Unique Perks. Upgrade Chaos Perks by collecting Infernal Warp, earned by defeating Chaos Monsters. Equip the following Chaos Perk setup recommended for this build.
Power | Description |
---|---|
Unique Chaos Perk: ![]() | You have 99% reduced Maximum Life but any damage you would take is dealt to your Mana before your Life. If you have not taken damage in the last 2 seconds, your Mana Regeneration is increased by +5,000%. You gain 400% increased Maximum Mana and each point of Intelligence increases your Maximum Mana by 1. |
![]() | Your base Core Skill ranks increase their Mana Cost or Cooldown by 10% and further increase their damage by x20%. |
![]() (Do not equip until you have ![]() | Your Core Skills deal 100% increased damage, but also reduce your Maximum Current Resource by 20 for 6 seconds. This reduction stacks but does not refresh. |
![]() | Your Conjurations are empowered and deal x30% increased damage but each one drains 5 Mana per second. Ice Blades attacks burst in an area around the target. Lightning Spear hits have a 10% chance to spawn static Ball Lightnings. Familiar leaves damaging ground after its attack. Hydra periodically creates Firewalls towards its target. |
![]() ![]() | Casting a Basic Skill increases your damage by x20% for 5 seconds up to 3 times. |
Chaos Armor
Enhanced versions of certain Unique Items can drop to fit in the Helm, Chest, Gloves, Pants, or Boots gear slots. Defeat Bartuc in Torment difficulties to target-farm Chaos Armor (guaranteed drop in Torment 3-4).
Equip the following best-in-slot gear setup that is optimized with Mythic Unique Items and Chaos Armor, if you happen to be lucky enough to find them. Greater Affix and Masterworking Bonuses for Unique Items and Chaos Armor are bolded/highlighted. Chaos Armor slots that are interchangeable are noted in the table.
In Season 10, Chaos Armor versions of Banished Lord’s Talisman and
Crown of Lucion can be combined to enable
Ball Lightning to Overpower on every cast, drastically boosting damage output.
Gear Slot | Name | Effect |
---|---|---|
Amulet | ![]() | Deal x [5 – 13%] increased damage. Triple this bonus after standing still for 3 seconds. |
Ring Slot #1 or #2 | ![]() | ⁕ Ranks to Core Skills Spending your Primary Resource reduces the Resource cost of your Skills and increases your damage by x10% for 3 seconds, up to x50%. |
Ring Slot #1 or #2 | ![]() | ⁕ Cooldown Reduction or Ranks to Convulsions Lightning damage leaves enemies magnetized for 4 seconds, causing them to emit Crackling Energy, and increase all Lightning damage they take from you by x [40 – 60%]. If two magnetized enemies hit each other with Crackling Energy they pull each other together. |
One-Handed Weapon | ![]() | You deal x [20 – 40%] more damage to Immobilized, Stunned, or Frozen enemies. |
Gloves | ![]() | ⁕ Ranks to Core Skills Ice Blades’ chance to apply Vulnerable is increased by +20% and the Vulnerable duration is increased by 4 seconds. You gain x [15 – 25%] Vulnerable Damage. Note: Ice Blades are not required to gain the Vulnerable Damage. |
Focus | ![]() ![]() | ⁕ Chance for Ball Lightning Projectiles to Cast Twice Choose between orbiting balls or ranged explosion playstyles. |
Helm for Speed-Farming | ![]() | ⁕ Cooldown Reduction Gain 20% Damage Reduction. In addition, gain +4 Ranks to all Skills. |
Helm for Pit Pushing | ![]() | ⁕ Ranks to Core Skills Succumb to hatred and earn Mother’s Favor, increasing your damage dealt by x60%. Slaughter enemies to briefly steal Mother’s Favor from surrounding allies. |
Chest for Speed Farming | Chaos Armor: ![]() | ⁕ Damage Reduction from Close Enemies Each enemy you Evade through reduces your active Ultimate Cooldown by [2.0 – 4.0] seconds, up to 10 seconds. |
Chest for Pit Pushing | ![]() ![]() | ⁕ All Stats +1 to All Passives ⁕ Critical Strike Chance or Attack Speed Your attacks randomly deal 1% to [200 – 300%] of their normal damage. |
Pants or Boots | Chaos Armor: ![]() | ⁕ Ranks to Core Skills After you spend 275 of your Primary Resource, your next Core Skill is guaranteed to Overpower. Your Critical Strikes that Overpower deal [20 – 60%] increased damage. |
Pants or Boots | Chaos Armor: ![]() | ⁕ Cooldown Reduction Each time you use a Skill with a Resource Cost, gain x [5 – 15%] increased damage and Resource Cost is increased by +30% for 4 seconds, stacking up to 5 times. |
Mercenaries
Once the Den is unlocked during the main questline in the Vessel of Hatred expansion, complete the key quests to acquire each Mercenary. Hire a Mercenary and enlist a Reinforcement in the following setup.
- Hired Mercenary: Raheir
- Skills:
Ground Slam,
Raheir’s Aegis,
Bastion,
Inspiration
- Skills:
- Reinforcement: Varyana
- Skill:
Bloodthirst
- Opportunity: Cast when the player casts any skill in combat.
- Skill:
Build Mechanics
The Ball Lightning Sorcerer requires management of resource with multiple cooldowns. Wizard’s Ball Lightning forms Crackling Energy to absorb for Mana gains with
Invigorating Conduit. Crackling Energy also activates
Overflowing Energy to reduce the cooldown of
Unstable Currents,
Teleport, and
Familiar.
Familiar provides a high amount of supplemental damage by Stunning enemies to activate
Shocking Impact and Charged Bolts Enchantment. The Telestomp build variant enhances this mechanic with
Raiment of the Infinite.
Vulnerable is applied by Lightning Spear auto-casted through
Unstable Currents.
Rotation and Playstyle
Use the following rotation to optimize damage.
- Keep
Unstable Currents active.
- Cast
Teleport and Evade Teleport to traverse.
- If Explosive Combinations is equipped as a Chaos Perk in Season 10, cast
Spark up to 3 times to stack the bonus damage.
- Spam
Ball Lightning to deal damage, making sure to collect Crackling Energy to restore Mana.
- You do not need to cast
Charged Bolts or
Lightning Spear.
Elixirs and Incenses
Visit the Alchemist in any main town to craft helpful Elixirs, or find Elixirs by killing enemies or opening chests during various activities in Diablo 4. Listed below are the best Elixirs to consume for the Ball Lightning Sorcerer, ranked by importance.
Elixir of Resourcefulness II helps with Mana issues, if you do not already have the appropriate Mana gear. This elixir is highly recommended for starting characters to maintain constant casts of
Ball Lightning.
Elixir of Precision II provides the highest damage output increase, if not already capped at 100% Critical Strike Chance.
Elixir of Advantage II increases damage output, if not already capped at 100% Attack Speed bonus from gear and Paragon.
Elixir of Fortitude II is the best general-purpose option for survivability.
Incense can also be crafted at the Alchemist. Sage’s Whisper (Core Stat),
Song of the Mountain (Defensive), and
Soothing Spices (Resistance) are recommended. These Incenses are categorized into three separate groups and can be active simultaneously. The added Armor and Resistances are especially helpful to reach their caps.
Evade Teleport Speed-Farming Setup
Teleport Enchantment enables an Evade Teleport, which is the primary Movement Skill used to traverse quickly while speed-farming. Evade Teleport becomes more readily available than the Teleport on the Skill Bar in this setup.
To get started with the Evade Teleport speed-farming setup, reduce the starting Cooldown of Evade Teleport to 3 seconds or less to refresh it after every two attacks with the proper implicit stat on Boots. Once you obtain Harlequin Crest, an Evade Cooldown of 1.5 seconds is possible to cast it after every Attack. Depending on your Attack Speed, 1.7 seconds on Evade Cooldown can still be optimal to account for a casting animation.
Follow the list below to optimize the Cooldown of Evade Teleport:
- Equip Boots with the implicit stat, Attacks Reduce Evade’s Coodown by 1.5 Seconds.
- Temper Evade Cooldown Reduction on your Boots (with Masterworking bonuses).
- Boost Cooldown Reduction affixes on gear with Greater Affix and Masterworking bonuses.
- Obtain
Enchantment Master in the Paragon setup to reduce the Cooldown of Evade Teleport.
- Invest 5 Skill Points into
Teleport to reduce the Cooldown of both versions.
Harlequin Crest, with a Greater Affix and/or Masterworking bonuses applied to its Cooldown Reduction affix, is required to reach the 1.5-second breakpoint on Evade Teleport.
Season 10 Updates
A brief summary of the changes in Patch 2.4.0 that may pertain to this specific build is provided below. For a complete overview of Season 10, take a look at the comprehensive season guide.
Ball Lightning: Damage reduced from 30% to 20%.
Mage’s Ball Lightning: Now also works against all bosses.
Galvanic Azurite, New Unique Ring
- Affixes
- Inherent: 12.5% Resistance to All Elements
- Inherent: 5% Resistance to All Elements
- +5.2-6% Critical Strike Chance
- +57-75% Lightning damage
- 8.1-8.8% Cooldown reduction
- +2-3 Ranks to Convulsions
- Unique Power
- Lightning damage leaves enemies magnetized for 4 seconds, causing them to emit Crackling Energy, and increase all Lightning damage they take from you by 40-60%. If two magnetized enemies hit each other with Crackling Energy they pull each other together.
- Associated Lair Bosses
- Andariel
- Harbinger of Hatred
- Affixes
Overflowing Energy
- Previous: Crackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill Cooldowns are reduced by 0.1 seconds, increased to 0.3 seconds against Elites.
- Now: You deal 85% increased Lightning Damage and Crackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill Cooldowns are reduced by 0.1 seconds, increased to 0.3 seconds against Elites.
Static Surge
- Previous: Hitting enemies at least 8 times in a second with Shock Skills grants 30% of your Max Mana and increases your damage by 50%[x] for 8 seconds.
- Now: Hitting enemies at least 8 times in a second with Shock Skills grants 30 Mana Regeneration and increases your damage by 50%[x] for 2 seconds.
Okun’s Catalyst: Damage increased from 140-180% of Ball Lightning’s damage to 210-250%.
Strike of Stormhorn: Damage increased from 175-225% of Ball Lightning’s damage to 260-300%.
- Fixed an issue where Ball Lightning would stop dealing damage when enough attack speed was gained.
- Fixed an issue where Okun’s Catalyst could maintain Overpower longer than intended in some cases.
- Fixed an issue where Ball Lightning’s enchantment effect did not trigger in certain, intended situations.
Changelog
- September 21st, 2025: Guide updated for Season 10 (Patch 2.4.0).
- June 27th, 2025: Guide updated for Season 9 (Patch 2.3.0).
- April 26th, 2025: Guide updated for Season 8 (Patch 2.2.0).
- January 19th, 2025: Guide updated for Season 7 (Patch 2.1.0).
- October 4th, 2024: Guide updated for Season 6 (Patch 2.0.2).
- August 6th, 2024: Guide updated for Season 5 (Patch 1.5.0).
- May 14th, 2024: Guide updated for Season 4 (Patch 1.4.0).
- January 22nd, 2024: Guide updated for Season 3 (Patch 1.3.0).
- October 17th, 2023: Guide updated for Season 2 (Patch 1.2.0).
- August 4th, 2023: Guide released for Patch 1.1.1.