Build Introduction
Unleash the Cataclysm to drive your enemies before a storm of Lightning Bolts and Twisters! This is an Ultimate Skill build using the Druid’s
Cataclysm.
For Season 10, this build is best as a Torment 4, Infernal Horde, Helltide, and other world content farming build. While not the highest Pit pusher, it excels as a low-action, lazy farmer that screenkills with little effort. This build is set up to make farming as convenient as possible and minimize worry about buffs or snapshotting!
Strengths and Weaknesses
- Large Area clearing
- Best world content farmer
- Not the highest Pit pusher
- Several Uniques required
Build Requirements
The following Unique Items are required for build functionality to get started on the Cataclysm Druid:





You will also need Ultimate Efficiency — Druid Temper Manual for Cataclysm Cooldown Reduction.
For smoothness of play, you will need enough Cataclysm duration and cooldown reduction to keep Cataclysm running. This means:
- Enough ranks in
Endless Tempest from sources like
Mjölnic Ryng.
- Enough Cooldown Reduction on your Ultimate Skills from sources like
Airidah’s Inexorable Will.
There’s more info on this in the Cataclysm Cooldown Management section, including extra options.
Quick Navigation
This guide covers everything necessary to get started on your Cataclysm adventure, including Skill Tree points, Paragon, Gearing, and Seasonal updates. Navigate straight to hot topics here:
Skill Bar and Skill Tree Points
- Ranks are placed into
Innate Debilitating Roar for
Wild Transformations Chaos Perk.
Ravens and
Wolves are for
Nagu to automatically maintain
Overabundance Chaos Perk. If Nagu is swapped for a more active rune like
Igni, then these skills can be swapped to other options like
Primal Shred for mobility,
Trample for mobility, or
Debilitating Roar for another active use Defensive.
If you are missing skill points, complete Renown events in each zone. See how these Skills play in the Rotation and Playstyle section.
Druid Class Mechanic – Spirit Boons
Druids unlock powerful Spirit Boon passives, giving offerings to the animal spirits to receive their Blessing. Once fully unlocked, activate the final Boon by Spirit Bonding with one of the four animal spirits to take two passives from that row.
Boon Name | Animal | Effect |
---|---|---|
Gift of the Stag | Deer | Gain 30 Maximum Spirit. You gain 10 Spirit every second. |
Iron Feather | Eagle | Gain 30% Maximum Life |
Avian Wrath | Eagle | Gain 40% Critical Strike Damage. |
Calamity | Wolf | Extend the duration of Ultimate Skills by 35%. |
Overload | Snake | Dealing Storm damage also applies an additional 20% Poisoning damage over 5 seconds. Lucky Hit: Dealing Poison damage has up to a 35% chance to summon a Lightning Bolt on the target dealing 120% damage. |
Strong Cataclysm cooldown reduction and duration is essential for the build. Check the Cataclysm Cooldown Management for more info.
Gear, Stats, Gems, and Runes
Check these sections for all important Cataclysm gearing considerations to improve the power of your character in the endgame.
Seasonal Players, please check out our Season 10 Mechanics Section for information on Chaos Armors and ideal Chaos Armor setups.
Legendary Aspects
Gear slots with multiple options are listed in recommended priority. Any slot with a non-required Mythic Unique or Unique Item will include a valid alternative legendary power to use while still leveling and gearing. Combine these with the right stat priorities.
Slot | Aspect | Unique/Legendary Aspect Power |
---|---|---|
2 Handed Mace | ![]() | You deal 25-65% increased damage while hitting a Poisoned enemy as a Werebear or a Crowd Controlled enemy as a Werewolf. |
Helm | ![]() | Lucky Hit: Storm Skills have up to a 10-35% chance to grant 4 Spirit. Your base Storm Skills are now also Werewolf Skills |
Chest | ![]() | Werebear form is now your true form, and you gain 2-5 Ranks to all Werebear Skills. |
Gloves | ![]() ![]() | Critical Strikes with Storm Skills cause Lightning Bolts to periodically strike close enemies for 3 seconds, each dealing Lightning damage. Your Lightning Bolts deal 25-40% increased damage. |
Pants | ![]() | Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all Nearby Allies. |
Boots | ![]() | When you cast a Skill with a Cooldown, you explode, dealing [150 – 450] Fire damage. |
Amulet | ![]() ![]() | Casting an Ultimate Skill increases your Ultimate damage by 6-10%, up to 60-100%. At 10 stacks, your Cooldowns and this bonus are reset. |
Ring 1 | ![]() | When casting an Ultimate Skill and again 5 seconds after, you Pull in Distant enemies and deal Physical damage to them. This damage is increased by 10% per 1 point of Willpower you have. |
Ring 2 | ![]() | While Cataclysm is active, you gain unlimited Spirit and deal 20-40% increased damage. Cataclysm receives your Lightning Bolt benefits. |
Insatiable Fury maintains Werebear form, which lets
Provocation ramp by itself without having to think about maintaining form or watching for the buff, so perfect for farming.
Aspect of Electrified Claws will be better average total damage, but the stun may be disruptive in push, making enemies not group for lightning bolt splash.
Aspect of Apogeic Furor can be better in a push where you are reaching the boss at high stacks.
Vehement Brawler’s Aspect can give needed Skill Ranks for Cooldown Reduction if necessary, but is a worse multiplier.
Use a 2-Handed Mace for Overpower Damage.
To see how this build compares to the other builds on our site, you can check out our build tier lists.
Stat Priority and Tempering Affixes
Each line of affixes is listed in order of importance, and some alternatives are given. The bolded affixes are the most important targets for Masterworking upgrades. Check the Tempering guide and Masterworking guide for more details about these topics.
Slot | Gearing Affixes | Tempering Affixes |
---|---|---|
Two-Handed Mace | Maximum Life Willpower Overpower Damage Critical Strike Damage | ![]() ![]() ![]() |
Unique Helm – ![]() | Willpower% Lightning Resistance Maximum Spirit Ranks to ![]() | |
Chest – Unique ![]() | Maximum Life Ursine Strength’s Bonuses Ranks to ![]() Werebear Overpower Damage | |
Gloves – Legendary Aspect | Max Life Willpower Armor or All Resistances Overpower Damage | ![]() ![]() |
Pants – Legendary Aspect | Willpower Max Life Armor or All Resistances Dodge Chance | ![]() ![]() |
Boots – Unique![]() | Movement Speed Cooldown Reduction Resistance to All Elements Non-Physical Damage | |
Amulet | Willpower% Ranks to ![]() Movement Speed Ranks to ![]() Ranks to ![]() | ![]() ![]() ![]() |
Unique Ring ![]() | Willpower% Damage to Close Enemies Lucky Hit Chance Ultimate Cooldown Reduction | |
Unique Ring![]() | Willpower Critical Strike Chance Movement Speed While Cataclysm is Active Ranks to ![]() | ![]() ![]() ![]() |
After gearing, look at progression systems like Paragon next.
Uniques and Mythic Uniques
The following Unique Items are recommended for the Cataclysm Druid:
Tempest Roar gives Storm spells, including
Cataclysm, the Werewolf tag, allowing them to benefit from multipliers like
Lust for Carnage.
Insatiable Fury – This chest is usable as a convenience item, with useful gear affixes and keeping you in Werebear form, which is useful to not have to watch for
Provocation. Otherwise, you will have to periodically
Maul to maintain Werebear form.
-
Mjölnic Ryng gives a significant damage buff during Cataclysm; Cataclysm receives your Lightning Bolt benefits. This means all Lightning Bolt modifiers for damage, utility, and other effects. The ranks in
Endless Tempest will be significant for Cataclysm and Hurricane uptime.
Airidah’s Inexorable Will has two important parts: it clusters enemies together and gives significant cooldown reduction on Ultimate Skills.
Rakanoth’s Wake is a reliable source of Cooldown Reduction, and the resistances are a strong early gearing perk.
Check our Unique Item Target-farming guide for information on where to find everything you need.
Mythic Unique Items
These Mythic Unique items are recommended for the build:
- Pit Push –
Shroud of False Death gives +1 to all Passives. This is a lot of damage multipliers, quality of life, and other benefits, and is generally strong to use. However, by replacing
Insatiable Fury, you will have to use
Maul to maintain Werebear form for
Provocation to stack up. You can instead opt to use a Chaotic
Vasily’s Prayer (Boots) with
Que to maintain Werebear instead.
Check our Unique Item Target-farming guide for information on where to find everything you need.
Gems and Runewords
Use these recommended Gem and Runeword setups for the Cataclysm Druid:
Gems
Weapon Gems | Armor Gems | Jewelry Gems |
---|---|---|
![]() | ![]() | ![]() ![]() |
When using Seasonal Chaos Perk Brawn Over Brains, the functional armor cap becomes 795, and Resistance caps become 50%.
Runewords
Use these Runeword combinations for the Cataclysm Druid, placed in 2-Handed Weapon and Armor slots:
Runeword Combination | Runeword Effects |
---|---|
Nagu Lum | ![]() ![]() |
Bac Jah | ![]() ![]() |
Runewords use a conditional Rune of Ritual to generate Offering. The Offering is consumed by the Rune of Invocation to trigger its effect. Runes replace Gems in gear with two sockets. Up to two sets of Runeword Pairs can be placed at a time.
This setup is with farming in mind. Jah is periodic teleports, and
Lum keeps your
Overabundance Chaos Perk capped with your
Ravens and
Wolves companion count.
Other options over Jah can include:
Cataclysm Cooldown – If you still need cooldown on Cataclysm, swap in
Zec for Ultimate Cooldown Reduction.
- Defense – In low movement content like Hordes, you can opt for a defensive flex like
Que. Good triggers for this are
Neo or
Lith. However, you will need a
Vasily’s Prayer for Que to maintain Werebear form! This can be slotted with either a Chaotic
Tempest Roar, then placing the Vasily’s into the helm, or with a Chaotic
Vasily’s Prayer (Pants).
- While
Nagu is an efficient trigger, others like
Igni or
Neo can be used while still gearing.
Lum can be conditionally swapped out for Spirit Boon Energize to maintain the Chaos Perk
Overabundance, replacing Iron Feather and opening up another Runeword. However, Energize is not as reliable for maintaining three stacks.
Paragon Board
The following are the preferred Glyphs, Boards, and pathing recommended for making the most of the Cataclysm Druid.
The road to max Paragon is long. The above Paragon tabs show the following:
- The BASE SETUP tab spends 50 fewer points than the max 328 points, taking a stricter pathing to take almost all Legendary, Rare, and Magic Nodes, and activates all Glyph Nodes with their secondary effects.
- The FULL SETUP tab completes the paragon board in its final form, filling in the rest of the board to get the rest of the Magic and Rare Nodes and filling out Glyph additives.
Glyphs have two significant breakpoint increases. At Level 15, the glyph grows in radius and gains a special effect. At Level 46, the glyph grows to max radius and gains a strong conditional damage multiplier.
Glyphs are placed as if they are at least Level 15+ in radius. Total Boards placed are now limited to a max of 5; the Starter Board and four Class Boards. Rotate boards as necessary.
Season 10 Mechanics
Chaos Perks
Chaos Perks are the latest flavor of seasonal power, offering a selection of one Unique and 3 other powers of any combination. Perks are acquired from Seasonal Reputation or from Bartuc in Infernal Hordes. Here is the recommended setup for the Cataclysm Druid:
Power | Description |
---|---|
![]() | Gain the following: 100-200% Maximum Life +50-100% Healing Received 75-125% Overpower Damage However, your Maximum Resistances are reduced by 25%, and your damage reduction from Armor is capped at 60%. |
![]() | Your Core Skills also apply 100-200% of their Base damage as Poisoning over 4 seconds. Dealing direct damage to a Poisoned enemy spends 5 Spirit to be a guaranteed Critical Strike that deals 30-60% increase damage. |
![]() | Every 100 Spirit you generate above your Maximum increases your damage by 50-100% for 5 seconds. This bonus stacks up to 3 times, but does not refresh. |
![]() | Shapeshifting into a new form uses a free Skill and grants an additional bonus for 5 seconds: Werewolf uses Blood Howl, 10-20% Critical Strike Damage Werebear uses Debilitating Roar, 10-20% Damage Reduction Human uses Cyclone Armor, 10-20% Attack Speed |
While not a Core Skill, the Critical Strike portion of Purge the Infected is for all Skills, including
Cataclysm.
Chaos Armors
Chaos Armors are a selection of generic and class Unique Items that can drop as empowered versions in any Armor Slot besides their native slot. For example, a ChaoticFists of Fate could drop as a helm, chest, pants, and boots. These items open many possibilities, but have a very large pool of items with low drop rates and are untradable, meaning a perfect setup may take a while, and many combinations will be effective in the meantime.
Notable Chaos Armors for the Cataclysm Druid are:
Tempest Roar (Pants) opens the helm slot for options like
Vasily’s Prayer or
Heir of Perdition.
Vasily’s Prayer allows the use of the
Que rune for extra defense and Unstoppable without breaking Werebear form.
- One of
Mjölnic Ryng (Boots) and
Airidah’s Inexorable Will (Boots) to open up a legendary ring for more Cataclysm Cooldown or
Ring of Starless Skies.
Malefic Crescent (Pants), which allows a Key Passive swap to
Lupine Ferocity for a larger multiplier over
Ursine Strength.
Slots available for Chaos Armors are:
- Pants is the best and most available Slot.
- Boots, but make sure your
Cataclysm cooldown is sufficient without
Rakanoth’s Wake cooldown reduction.
- Helm, after you have moved your
Tempest Roar.
Please be aware that for farming in T4 content, none of the chaotic setup or armors are necessary to thrive, and you should be overkilling the content with just a base setup.
Mercenaries
Once unlocked, Mercenaries are followers that aid the Player in combat. A main mercenary is chosen to fight alongside you, granting strong buffs or perks, and a secondary Mercenary is chosen to periodically Reinforce you under a chosen Opportunity condition.
Main Mercenary – Subo, the Drunken Archer
- Skills:
Wire Trap,
Ready At Hand,
Cover Fire,
Opening Fire
Reinforcement – Raheir, the Shieldbearer
Subo’s Opening Fire Critical Strike Damage debuff is a strong damage gain. The minimap target tracking is high-quality of life on top. Other Mercenaries are usable, such as if you need additional defenses like Armor or All Resistance from Raheir.
Build Mechanics
Rotation and Playstyle
Farm Rotation
Earthen Bulwark into
Cataclysm. Repeat 2-3 times a minute and enjoy.
Provocation will automatically count up to 10 thanks to
Insatiable Fury; you will maintain Werebear form without having to
Maul or other Werebear skills. Be careful not to press other skills that might consume your
Provocation before your Cataclysm can.
Either opt to wait for the first 10 stacks, or completely do not worry about that at all, and your next Cataclysm cast will pick up the Overpower anyway.
After some decent gear, the Overpower will not even need to be active to one-shot most T4 enemies.
Autocasting your
Cataclysm
To make this build even simpler, you can autocast your Cataclysm in a couple of ways:
- Assign a secondary hotkey to your Cataclysm and place your favorite paperweight on the keybind.
- For PC, the Numlock trick from d3 still works for autocasting abilities
- Have Numlock set to on.
- Secondary Bind your skills to Numlock 1-4
- Press and hold the skills you want to autocast, and turn Numlock off while still holding those skills
- Release these keys, and the skills should autocast whenever they are off cooldown and you are out of town.
- Tabbing away from the screen will reset this autocast, and you will need to redo the action.
- Controllers can set Cataclysm to an L2/R2 keybind and position your controller to keep it pressed.
Push Rotation
- Stay in Werebear form for your 10 stacks of
Provocation. Give a small gap near max stacks so you do not accidentally spend your Provocation on anything else. When your stacks are capped:
- Cast
Earthen Bulwark to prepare
Resonance for your Cataclysm.
- Cast your empowered
Cataclysm.
- Cast
- Maintain Werebear form between casts of
Cataclysm for damage bonuses like
Survival Instincts:
- Use
Debilitating Roar for the damage buff and damage reduction debuffs.
- If used,
Primal Pulverize for the damage reduction against important enemies and
Ancestral Guidance damage multiplier.
- Otherwise, use
Maul as filler and for Fortify.
- Use
Be careful about wasting a Provocation on casts other than
Cataclysm, as you want the Overpower buff for every Cataclysm.
Companion Skills are there for Nagu and are not actively used. In a push build that is actively attacking, replace
Nagu with
Igni. This lets you replace companion skills for options like
Primal Pulverize for damage reduction or
Primal Shred for mobility and
Wild Transformations.
Use Earthen Bulwark as necessary for Barrier, Fortify, and Unstoppable.
Skills, Support, and Synergies
The Cataclysm Druid loads its power into its Ultimate Skill Cataclysm, stacking heavy multipliers and additives to send out Twisters and Lightning Bolts against enemies.
Cataclysm Damage
Lots of parts come together to make Cataclysm do massive damage. Here are the notable ones.
From Items:
Tempest Roar makes Cataclysm a Werewolf Skill, benefitting from multipliers like
Lust for Carnage and other Shapeshifting bonuses.
Mjölnic Ryng increases all damage for the duration of Cataclysm and also makes Cataclysm be affected by modifiers to Lightning Bolt. These sources include:
Lightning Augments gives
Cataclysm a high chance to deal double damage.
From Paragon:
- All used Paragon legendary nodes increase Cataclysm damage, but
Ancestral Guidance is especially potent, increasing damage based on Spirit when cast. Spirit is increased from a few sources to max this power, including paragon nodes and Gift of the Stag Spirit Boon. Because of
Mjölnic Ryng, we are always at full Spirit.
From other Skill Passives:
Provocation guarantees Overpower for every cast.
Charged Atmosphere boosts lightning bolt damage
Cataclysm has a short 0.5-second lockout for the Lightning Bolts to target the same enemy or area. This will slow down bossing somewhat, but it is manageable.
Poisoned Condition for Envenom is applied from Overload Spirit Boon, giving all Storm Damage a 5-second Poison for 20% of damage dealt.
Key Passive
The Key Passive for this build is Ursine Strength:
- Gain 30% Maximum Life, 20% more damage, and a 100% Overpower bonus while in Werebear form and for 8 seconds after leaving it.
We maintain Werebear form with Insatiable Fury. If used,
Maul can force Werebear form.
Cataclysm Cooldown Management
Maintaining Cataclysm is essential for output. Having enough duration and cooldown reduction means being able to chain casts without significant downtime between casts.
We gain Cataclysm duration from:
- Calamity Spirit Boon for 35% more Ultimate Duration.
- Ranks in
Endless Tempest.
To lower the cooldown on Cataclysm, we have:
- Skill ranks in Cataclysm reduce cooldown. These are from Skill points and sources like
Vehement Brawler’s Aspect.
- Ultimate Cooldown Reduction from Tempering on Jewelry.
Zec Rune gives Ultimate Cooldown Reduction every trigger.
- Ultimate Cooldown Reduction from
Airidah’s Inexorable Will. This is a good affix to target with Greater Affix, and as needed, Masterworking. After your duration and cooldown are sufficient, the masterworking can be moved onto the Willpower% Affix instead.
Rakanoth’s Wake has general Cooldown Reduction.
There are a few very inefficient ways to additionally lower cooldown on Cataclysm. Try all the above before resorting to these:
- Calm before the Storm Spirit Boon. Unfortunately,
Cataclysm has a low total Lucky Hit – the tooltip’s high lucky hit is over its full duration, so misleading.
- Other Unique Items that might have Cooldown Reduction, such as
Harlequin Crest
- Items with Skills ranks that would lower cooldown, like
Mad Wolf’s Glee. Using this Unique would mean swapping from
Insatiable Fury, so having to maintain werebear form with
Maul.
Snapshotting
For those who do not care about snapshots, great news. The Farm Rotation and its gear setup mitigates snaps, and you do not have to worry or think, or stress about them.
For those interested in mechanics (and what a great section to be reading!), here’s what is going on.
Snapshotting means preparing multipliers, buffs, or other effects into the entire length of the Skill; in this case, our Cataclysm. Since Season 8, recasts before duration runs out no longer keep buffs, so these buffs need to be loaded into every Cataclysm cast. Don’t worry, it’s a lot to read but not a lot to manage in-game.
What are we snapshotting into our Cataclysm:
Power | Effect | Trigger |
---|---|---|
![]() | Guaranteed Overpower | Max ![]() |
![]() | Earth Skills empower your next Storm Skill | ![]() ![]() |
Provocation guarantees Overpower; you want max stacks before each cast of Cataclysm.
Resonance is a strong elemental multiplier.
Earthen Bulwark is the convenient Earth Skill trigger before each storm skill Cataclysm. Casts of Bulwark will not interfere with
Provocation.
Lots of multipliers are not snapshot into the cataclysm, but are instead dynamic or conditional checks, so they only give their bonuses when those conditions are met, such as:
- Form-based multipliers like
Ursine Strength,
Mending, or
Survival Instincts.
- Status condition Checks, like Poisoned for
Envenom.
- Dynamic checks like seasonal power Belial’s Eye Beam, which gives its buff after every Main Boss Power trigger.
- Dynamic buffs like
Backlash.
So how’s this play? Provocation takes 10 stacks to guarantee an Overpower. I will:
- Cast Werebear skills to be in Werebear form to gain Provocation stacks.
- *Wait* without hitting Skills, and watch Provocation stacks so the passive is not accidentally spent on something that is not Cataclysm.
- When stacks hit 10,
Earthen Bulwark into
Cataclysm.
- Repeat each Cataclysm.
At this point, you should see Blue/Orange numbers indicating Cataclysm is overpowering. Not all Lightning Bolts will be Overpowered Cataclysm Bolts, as some are coming from other sources like Runeworker’s Conduit Aspect,
Charged Atmosphere, and Overload Spirit Boon.
Provocation
Provocation – After 10 seconds of Werebear form, your next non-Defensive Skill will Overpower and deal increased damage.
Provocation is how we Overpower our Cataclysm for a large damage multiplier.
At least one point in Provocation is required. Provocation takes 10 seconds in Werebear form to be ready to trigger. With
Insatiable Fury, Werebear form is automatically maintained, so counting and buff watching becomes less necessary.
Sometimes the Provocation stack buff will be pushed off the buff bar because too many other active buffs…There is no solution to this other than keeping count or waiting a bit for the buffs to reappear.
Bug: Other Duration Skills like Hurricane can eat your
Provocation or prematurely end the Overpower on your Cataclysm!
How worth is Overpowering our Cataclysm? Willpower users like Druids get thousands in additive overpower damage. This is not the giga multiplier it used to be, but it is still substantial. However, at high gear and paragon, even un-Overpowered Cataclysm can kill T4 world content, so there is a point where it is overkill.
Elixirs, Incense, and Health Potions
The Alchemist offers helpful consumables at the cost of foraged materials found throughout Sanctuary.
- Craft one of these Elixirs
- (Damage)
Elixir of Resourcefulness II to scale
Ancestral Guidance.
- (Defense)
Elixir of Fortitude II for Max Life%.
- One of each Incense Category can be used, for a total of three active Incenses at a time. In priority:
- Defensive –
Reddamine Buzz for Max Life, or
Song of the Mountain if you need the Armor, up to 1000 armor cap.
- Core Stat –
Blessed Guide for Willpower.
- Resistance –
Soothing Spices for All Resist, All Resist Maximum, and Armor.
- Defensive –
- Upgrade your Potion as you level, increasing the instant healing of the potion!
Season 10 Updates
Cataclysm is still around and the best screenkiller for world content, be it helltides, infernal hordes, or otherwise. It has dropped off as a Pit Pusher but would be acceptable for lower pit farming and glyph leveling. Seasonal players have lots of hefty multipliers thanks to Chaos Perks, so this build can still thrive in farming.
The following list details the important changes in the Season 10 Patch Updates that are specific to the Cataclysm Druid, as well as any Known Bugs. For general Season 10 information, check out our Season 10 Hub.
Itemization:
Earth and Sky – Damage bonus increased from 10% to 18%.
Skills and Stats:
- N/A
Bug Fixes
- N/A
Known Bugs:
- Some additive lightning bolt damage sources, such as Lightning Bolt Tempers and
Electrocution, are not properly scaling Cataclysm damage.
- The electrocution glyph is still taken for its working multipliers.
- We will take Storm damage additive tempers over Lightning Bolt damage tempers. Non-seasonal players without access to
Purge the Infected can take Storm Critical Strike Chance tempers
- Using
Provocation on other duration Skills like
Hurricane will cancel the active Overpower on
Cataclysm.
Changelog
- 26 September, 2025: Revived the build and pointed its direction towards being an efficient world content farmer and speedfarmer. Updated for Patch 2.4 and Season 10.
- 21 September, 2025: As part of trimming down total builds to focus on meta or stronger pages across the d4 site,
the build is set to legacy and not maintained since season 9. - 27 June, 2025: Updated for Season 9. Paragon and some gearing have been updated to account for
Runeworker’s Conduit Aspect and Overpower changes.
- 9 May, 2025: Variant Options section added with Speedfarming and Pit Pushing flex considerations. Main build is unchanged.
- 1 May, 2025: Tempering Changes for offensive slots –
Storm Finesse for filling out Storm Critical Strike Chance. Further clarified how to Snapshot and use
Provocation. Added to Known Bugs
- 24 April, 2025: Updated to the new unified format for Season 8 Patch 2.2 changes. Sections on using
Provocation introduced. Snapshotting section moved to Build Mechanics.
- 3 March 2025: 2.1.3 updates – clarified some in cataclysm management and snapshotting based on findings.
- 12 February 2025: 2.1.2 updates
- Adjusted Witch Powers to adjust for the change to
Decay Augmentation.
- Adjusted Tempers to account for Known bugs involving Lightning Bolt additives not working with Cataclysm.
- Clarified some sections.
- Adjusted Witch Powers to adjust for the change to
- 27 January 2025: Adjusted several sections:
- Skill tree swapped
Bad Omen for
Catastrophe. Uptime better than expected.
- Paragon changed pathing, replacing
Earth and Sky with
Headhunter for more Runeworker’s scaling.
- Gearing options for the boot slot, and Aspect options for Pants.
- Dedicated section to explaining Snapshotting.
- Various cleanups of sections for clarity or (haha Steve) brevity.
- Skill tree swapped
- 24 January 2025: Adjusted recommended witch powers, clarified applying Runes in both Rotation and Runeword Sections.
- 16 January 2025: Build Created for Season 7 and Patch 2.1.