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Cataclysm – Druid Build for Diablo 4 (Season 10)

Unleash the Cataclysm with this Ultimate Druid build!

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TheSteve

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Updated: A-Tier Build

CataclysmCyclone ArmorRavensWolvesMaulEarthen Bulwark


Build Introduction

Unleash the CataclysmCataclysm to drive your enemies before a storm of Lightning Bolts and Twisters! This is an Ultimate Skill build using the Druid’s CataclysmCataclysm.

For Season 10, this build is best as a Torment 4, Infernal Horde, Helltide, and other world content farming build. While not the highest Pit pusher, it excels as a low-action, lazy farmer that screenkills with little effort. This build is set up to make farming as convenient as possible and minimize worry about buffs or snapshotting!

Strengths and Weaknesses

Strengths
  • Large Area clearing
  • Best world content farmer
Weaknesses
  • Not the highest Pit pusher
  • Several Uniques required

Build Requirements

The following Unique Items are required for build functionality to get started on the Cataclysm Druid:

Required Uniques

You will also need Ultimate Efficiency —  DruidUltimate Efficiency —  Druid Temper Manual for Cataclysm Cooldown Reduction.

For smoothness of play, you will need enough CataclysmCataclysm duration and cooldown reduction to keep Cataclysm running. This means:

There’s more info on this in the Cataclysm Cooldown Management section, including extra options.

Quick Navigation

This guide covers everything necessary to get started on your CataclysmCataclysm adventure, including Skill Tree points, Paragon, Gearing, and Seasonal updates. Navigate straight to hot topics here:

Gearing, Gems, and RunesParagon Board
Rotation and PlaystyleSeason Updates

Skill Bar and Skill Tree Points

Suggested Skill Bar
CataclysmCataclysmCyclone ArmorCyclone ArmorRavensRavensWolvesWolvesMaulMaulEarthen BulwarkEarthen Bulwark

If you are missing skill points, complete Renown events in each zone. See how these Skills play in the Rotation and Playstyle section.


Druid Class Mechanic – Spirit Boons

Druids unlock powerful Spirit Boon passives, giving offerings to the animal spirits to receive their Blessing. Once fully unlocked, activate the final Boon by Spirit Bonding with one of the four animal spirits to take two passives from that row.

Boon NameAnimalEffect
Gift of the StagDeerGain 30 Maximum Spirit. You gain 10 Spirit every second.
Iron FeatherEagleGain 30% Maximum Life
Avian WrathEagleGain 40% Critical Strike Damage.
CalamityWolfExtend the duration of Ultimate Skills by 35%.
OverloadSnakeDealing Storm damage also applies an additional 20% Poisoning damage over 5 seconds. Lucky Hit: Dealing Poison damage has up to a 35% chance to summon a Lightning Bolt on the target dealing 120% damage.

Strong Cataclysm cooldown reduction and duration is essential for the build. Check the Cataclysm Cooldown Management for more info.

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Gear, Stats, Gems, and Runes

Check these sections for all important Cataclysm gearing considerations to improve the power of your character in the endgame.

Seasonal Players, please check out our Season 10 Mechanics Section for information on Chaos Armors and ideal Chaos Armor setups.

Legendary Aspects

Gear slots with multiple options are listed in recommended priority. Any slot with a non-required Mythic Unique or Unique Item will include a valid alternative legendary power to use while still leveling and gearing. Combine these with the right stat priorities.

SlotAspectUnique/Legendary Aspect Power
2 Handed MaceAspect of the Changeling's DebtAspect of the Changeling’s DebtYou deal 25-65% increased damage while hitting a Poisoned enemy as a Werebear or a Crowd Controlled enemy as a Werewolf.
HelmTempest RoarTempest RoarLucky Hit: Storm Skills have up to a 10-35% chance to grant 4 Spirit.
Your base Storm Skills are now also Werewolf Skills
ChestInsatiable FuryInsatiable FuryWerebear form is now your true form, and you gain 2-5 Ranks to all Werebear Skills.
GlovesRuneworker's Conduit AspectRuneworker’s Conduit Aspect
Vehement Brawler's AspectVehement Brawler’s Aspect
Critical Strikes with Storm Skills cause Lightning Bolts to periodically strike close enemies for 3 seconds, each dealing Lightning damage. Your Lightning Bolts deal 25-40% increased damage.
PantsAspect of Cyclonic ForceAspect of Cyclonic ForceCyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all Nearby Allies.
BootsRakanoth's WakeRakanoth’s Wake When you cast a Skill with a Cooldown, you explode, dealing [150 – 450] Fire damage.
AmuletAspect of Apogeic FurorAspect of Apogeic Furor
Aspect of Electrified ClawsAspect of Electrified Claws
Casting an Ultimate Skill increases your Ultimate damage by 6-10%, up to 60-100%. At 10 stacks, your Cooldowns and this bonus are reset.
Ring 1Airidah's Inexorable WillAiridah’s Inexorable WillWhen casting an Ultimate Skill and again 5 seconds after, you Pull in Distant enemies and deal Physical damage to them. This damage is increased by 10% per 1 point of Willpower you have.
Ring 2Mjölnic RyngMjölnic RyngWhile Cataclysm is active, you gain unlimited Spirit and deal  20-40% increased damage.

Cataclysm receives your Lightning Bolt benefits.

Insatiable FuryInsatiable Fury maintains Werebear form, which lets ProvocationProvocation ramp by itself without having to think about maintaining form or watching for the buff, so perfect for farming.

Aspect of Electrified ClawsAspect of Electrified Claws will be better average total damage, but the stun may be disruptive in push, making enemies not group for lightning bolt splash. Aspect of Apogeic FurorAspect of Apogeic Furor can be better in a push where you are reaching the boss at high stacks.

Vehement Brawler's AspectVehement Brawler’s Aspect can give needed Skill Ranks for Cooldown Reduction if necessary, but is a worse multiplier.

Use a 2-Handed Mace for Overpower Damage.

To see how this build compares to the other builds on our site, you can check out our build tier lists.

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Stat Priority and Tempering Affixes

Each line of affixes is listed in order of importance, and some alternatives are given. The bolded affixes are the most important targets for Masterworking upgrades.  Check the Tempering guide and Masterworking guide for more details about these topics.

SlotGearing AffixesTempering Affixes
Two-Handed MaceMaximum Life
Willpower
Overpower Damage
Critical Strike Damage
Lightning AugmentsLightning Augments – Chance for CataclysmCataclysm to deal double damage.
Worldly FinesseWorldly Finesse – Overpower Damage
Unique Helm –
Tempest RoarTempest Roar
Willpower%
Lightning Resistance
Maximum Spirit
Ranks to Wild ImpulsesWild Impulses
Chest – Unique
Insatiable FuryInsatiable Fury
Maximum Life
Ursine Strength’s Bonuses
Ranks to Iron FurIron Fur
Werebear Overpower Damage
Gloves – Legendary AspectMax Life
Willpower

Armor or All Resistances
Overpower Damage
Worldly FinesseWorldly Finesse – Overpower Damage
Worldly FortuneWorldly Fortune – Lucky Hit Chance
Pants – Legendary AspectWillpower
Max Life
Armor or All Resistances
Dodge Chance
Worldly EnduranceWorldly Endurance – Total Armor%
Worldly FortuneWorldly Fortune – Lucky Hit Chance
Boots – Unique
Rakanoth's WakeRakanoth’s Wake
Movement Speed
Cooldown Reduction
Resistance to All Elements
Non-Physical Damage
AmuletWillpower%
Ranks to EnvenomEnvenom

Movement Speed
Ranks to QuickshiftQuickshift
Ranks to ResonanceResonance
Druid MotionDruid Motion – Movement Speed
Ultimate Efficiency —  DruidUltimate Efficiency —  DruidCataclysmCataclysm Cooldown Reduction
Unique Ring Airidah's Inexorable WillAiridah’s Inexorable Will Willpower%
Damage to Close Enemies
Lucky Hit Chance
Ultimate Cooldown Reduction
Unique Ring
Mjölnic RyngMjölnic Ryng
Willpower
Critical Strike Chance
Movement Speed While Cataclysm is Active
Ranks to Endless TempestEndless Tempest
Worldly FinesseWorldly Finesse – Overpower Damage
Ultimate Efficiency —  DruidUltimate Efficiency —  DruidCataclysmCataclysm Cooldown Reduction

After gearing, look at progression systems like Paragon next.

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Uniques and Mythic Uniques

The following Unique Items are recommended for the Cataclysm Druid:

  • Insatiable FuryInsatiable Fury – This chest is usable as a convenience item, with useful gear affixes and keeping you in Werebear form, which is useful to not have to watch for ProvocationProvocation. Otherwise, you will have to periodically MaulMaul to maintain Werebear form.
  • Mjölnic RyngMjölnic Ryng gives a significant damage buff during Cataclysm; Cataclysm receives your Lightning Bolt benefits. This means all Lightning Bolt modifiers for damage, utility, and other effects. The ranks in Endless TempestEndless Tempest will be significant for Cataclysm and Hurricane uptime.
  • Airidah's Inexorable WillAiridah’s Inexorable Will has two important parts: it clusters enemies together and gives significant cooldown reduction on Ultimate Skills.
  • Rakanoth's WakeRakanoth’s Wake is a reliable source of Cooldown Reduction, and the resistances are a strong early gearing perk.

Check our Unique Item Target-farming guide for information on where to find everything you need.

Mythic Unique Items

These Mythic Unique items are recommended for the build:

Check our Unique Item Target-farming guide for information on where to find everything you need.

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Gems and Runewords

Use these recommended Gem and Runeword setups for the Cataclysm Druid:

Gems

Weapon GemsArmor GemsJewelry Gems
Grand RubyGrand Ruby for Overpower DamageGrand SapphireGrand Sapphire for WillpowerGrand SkullGrand Skull to Armor cap and then
Grand DiamondGrand Diamond for All Resistances

When using Seasonal Chaos Perk Brawn Over BrainsBrawn Over Brains, the functional armor cap becomes 795, and Resistance caps become 50%.

Runewords

Use these Runeword combinations for the Cataclysm Druid, placed in 2-Handed Weapon and Armor slots:

Runeword CombinationRuneword Effects
Nagu LumNaguNagu – Gain: 100 Offering. Maintain at least 1 active Summon for 5 seconds, gaining Offering for each up to 6 Summon.
LumLum – Requires: 5 Offering. Overflow: Increased Resource Restored. Cooldown: 1 seconds. Restore 3.5 Primary Resource.
Bac JahBacBac – Gives 50 Offering. Travel 5 Meters.
JahJah – Requires: 250 Offering. Overflow: Store Excess Offering. Cooldown: 2 seconds. Replace your next Evade with the Sorcerer’s Teleport Skill, blinking further, dealing damage, and becoming Unstoppable.

Runewords use a conditional Rune of Ritual to generate Offering. The Offering is consumed by the Rune of Invocation to trigger its effect. Runes replace Gems in gear with two sockets. Up to two sets of Runeword Pairs can be placed at a time.

This setup is with farming in mind. JahJah is periodic teleports, and LumLum keeps your OverabundanceOverabundance Chaos Perk capped with your RavensRavens and WolvesWolves companion count.

Other options over JahJah can include:

  • CataclysmCataclysm Cooldown – If you still need cooldown on Cataclysm, swap in ZecZec for Ultimate Cooldown Reduction.
  • Defense – In low movement content like Hordes, you can opt for a defensive flex like QueQue. Good triggers for this are NeoNeo or LithLith. However, you will need a Vasily's PrayerVasily’s Prayer for Que to maintain Werebear form! This can be slotted with either a Chaotic Tempest RoarTempest Roar, then placing the Vasily’s into the helm, or with a Chaotic Vasily's Prayer (Pants)Vasily’s Prayer (Pants).
  • While NaguNagu is an efficient trigger, others like IgniIgni or NeoNeo can be used while still gearing.
  • LumLum can be conditionally swapped out for Spirit Boon Energize to maintain the Chaos Perk OverabundanceOverabundance, replacing Iron Feather and opening up another Runeword. However, Energize is not as reliable for maintaining three stacks.

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Paragon Board

The following are the preferred Glyphs, Boards, and pathing recommended for making the most of the Cataclysm Druid.

The road to max Paragon is long. The above Paragon tabs show the following:

  • The BASE SETUP tab spends 50 fewer points than the max 328 points, taking a stricter pathing to take almost all Legendary, Rare, and Magic Nodes, and activates all Glyph Nodes with their secondary effects.
  • The FULL SETUP tab completes the paragon board in its final form, filling in the rest of the board to get the rest of the Magic and Rare Nodes and filling out Glyph additives.

Glyphs have two significant breakpoint increases. At Level 15, the glyph grows in radius and gains a special effect. At Level 46, the glyph grows to max radius and gains a strong conditional damage multiplier.

Glyphs are placed as if they are at least Level 15+ in radius. Total Boards placed are now limited to a max of 5; the Starter Board and four Class Boards. Rotate boards as necessary.

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Season 10 Mechanics

Chaos Perks

Chaos Perks are the latest flavor of seasonal power, offering a selection of one Unique and 3 other powers of any combination. Perks are acquired from Seasonal Reputation or from Bartuc in Infernal Hordes. Here is the recommended setup for the Cataclysm Druid:

PowerDescription
Brawn Over BrainsBrawn Over BrainsGain the following:
100-200% Maximum Life
+50-100% Healing Received
75-125% Overpower Damage
However, your Maximum Resistances are reduced by 25%, and your damage reduction from Armor is capped at 60%.
Purge the InfectedPurge the InfectedYour Core Skills also apply 100-200% of their Base damage as Poisoning over 4 seconds. Dealing direct damage to a Poisoned enemy spends 5 Spirit to be a guaranteed Critical Strike that deals 30-60% increase damage.
OverabundanceOverabundanceEvery 100 Spirit you generate above your Maximum increases your damage by 50-100% for 5 seconds. This bonus stacks up to 3 times, but does not refresh.
Wild TransformationsWild TransformationsShapeshifting into a new form uses a free Skill and grants an additional bonus for 5 seconds:
Werewolf uses Blood Howl, 10-20% Critical Strike Damage
Werebear uses Debilitating Roar, 10-20% Damage Reduction
Human uses Cyclone Armor, 10-20% Attack Speed

While not a Core Skill, the Critical Strike portion of Purge the InfectedPurge the Infected is for all Skills, including CataclysmCataclysm.

Chaos Armors

Chaos Armors are a selection of generic and class Unique Items that can drop as empowered versions in any Armor Slot besides their native slot. For example, a ChaoticFists of FateFists of Fate could drop as a helm, chest, pants, and boots. These items open many possibilities, but have a very large pool of items with low drop rates and are untradable, meaning a perfect setup may take a while, and many combinations will be effective in the meantime.

Notable Chaos Armors for the Cataclysm Druid are:

Slots available for Chaos Armors are:

  • Pants is the best and most available Slot.
  • Boots, but make sure your CataclysmCataclysm cooldown is sufficient without Rakanoth's WakeRakanoth’s Wake cooldown reduction.
  • Helm, after you have moved your Tempest RoarTempest Roar.

Please be aware that for farming in T4 content, none of the chaotic setup or armors are necessary to thrive, and you should be overkilling the content with just a base setup.


Mercenaries

Once unlocked, Mercenaries are followers that aid the Player in combat. A main mercenary is chosen to fight alongside you, granting strong buffs or perks, and a secondary Mercenary is chosen to periodically Reinforce you under a chosen Opportunity condition.

Main Mercenary – Subo, the Drunken Archer

Reinforcement – Raheir, the Shieldbearer

  • Reinforcement Ability – CraterCrater
  • Opportunity – MaulMaul

Subo’s Opening FireOpening Fire Critical Strike Damage debuff is a strong damage gain. The minimap target tracking is high-quality of life on top. Other Mercenaries are usable, such as if you need additional defenses like Armor or All Resistance from Raheir.

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Build Mechanics

Rotation and Playstyle

Farm Rotation

  1. Earthen BulwarkEarthen Bulwark into CataclysmCataclysm. Repeat 2-3 times a minute and enjoy.

ProvocationProvocation will automatically count up to 10 thanks to Insatiable FuryInsatiable Fury; you will maintain Werebear form without having to MaulMaul or other Werebear skills. Be careful not to press other skills that might consume your ProvocationProvocation before your Cataclysm can.

Either opt to wait for the first 10 stacks, or completely do not worry about that at all, and your next Cataclysm cast will pick up the Overpower anyway.

After some decent gear, the Overpower will not even need to be active to one-shot most T4 enemies.

Autocasting your CataclysmCataclysm

To make this build even simpler, you can autocast your CataclysmCataclysm in a couple of ways:

  • Assign a secondary hotkey to your Cataclysm and place your favorite paperweight on the keybind.
  • For PC, the Numlock trick from d3 still works for autocasting abilities
    • Have Numlock set to on.
    • Secondary Bind your skills to Numlock 1-4
    • Press and hold the skills you want to autocast, and turn Numlock off while still holding those skills
    • Release these keys, and the skills should autocast whenever they are off cooldown and you are out of town.
    • Tabbing away from the screen will reset this autocast, and you will need to redo the action.
  • Controllers can set Cataclysm to an L2/R2 keybind and position your controller to keep it pressed.

Push Rotation

  1. Stay in Werebear form for your 10 stacks of ProvocationProvocation. Give a small gap near max stacks so you do not accidentally spend your Provocation on anything else. When your stacks are capped:
  2. Maintain Werebear form between casts of CataclysmCataclysm for damage bonuses like Survival InstinctsSurvival Instincts:

Be careful about wasting a ProvocationProvocation on casts other than CataclysmCataclysm, as you want the Overpower buff for every Cataclysm.

Companion Skills are there for NaguNagu and are not actively used. In a push build that is actively attacking, replace NaguNagu with IgniIgni. This lets you replace companion skills for options like Primal PulverizePrimal Pulverize for damage reduction or Primal ShredPrimal Shred for mobility and Wild TransformationsWild Transformations.

Use Earthen BulwarkEarthen Bulwark as necessary for Barrier, Fortify, and Unstoppable.

Skills, Support, and Synergies

The Cataclysm Druid loads its power into its Ultimate Skill CataclysmCataclysm, stacking heavy multipliers and additives to send out Twisters and Lightning Bolts against enemies.

Cataclysm Damage

Lots of parts come together to make Cataclysm do massive damage. Here are the notable ones.

From Items:

From Paragon:

  • All used Paragon legendary nodes increase Cataclysm damage, but Ancestral GuidanceAncestral Guidance is especially potent, increasing damage based on Spirit when cast. Spirit is increased from a few sources to max this power, including paragon nodes and Gift of the Stag Spirit Boon. Because of Mjölnic RyngMjölnic Ryng, we are always at full Spirit.

From other Skill Passives:

CataclysmCataclysm has a short 0.5-second lockout for the Lightning Bolts to target the same enemy or area. This will slow down bossing somewhat, but it is manageable.

Poisoned Condition for EnvenomEnvenom is applied from Overload Spirit Boon, giving all Storm Damage a 5-second Poison for 20% of damage dealt.

Key Passive

The Key Passive for this build is Ursine StrengthUrsine Strength:

  • Gain 30% Maximum Life, 20% more damage, and a 100% Overpower bonus while in Werebear form and for 8 seconds after leaving it.

We maintain Werebear form with Insatiable FuryInsatiable Fury. If used, MaulMaul can force Werebear form.

Cataclysm Cooldown Management

Maintaining Cataclysm is essential for output. Having enough duration and cooldown reduction means being able to chain casts without significant downtime between casts.

We gain Cataclysm duration from:

  • Calamity Spirit Boon for 35% more Ultimate Duration.
  • Ranks in Endless TempestEndless Tempest.

To lower the cooldown on Cataclysm, we have:

  • Skill ranks in Cataclysm reduce cooldown. These are from Skill points and sources like Vehement Brawler's AspectVehement Brawler’s Aspect.
  • Ultimate Cooldown Reduction from Tempering on Jewelry.
  • ZecZec Rune gives Ultimate Cooldown Reduction every trigger.
  • Ultimate Cooldown Reduction from Airidah's Inexorable WillAiridah’s Inexorable Will. This is a good affix to target with Greater Affix, and as needed, Masterworking. After your duration and cooldown are sufficient, the masterworking can be moved onto the Willpower% Affix instead.
  • Rakanoth's WakeRakanoth’s Wake has general Cooldown Reduction.

There are a few very inefficient ways to additionally lower cooldown on Cataclysm. Try all the above before resorting to these:

  • Calm before the Storm Spirit Boon. Unfortunately, CataclysmCataclysm has a low total Lucky Hit – the tooltip’s high lucky hit is over its full duration, so misleading.
  • Other Unique Items that might have Cooldown Reduction, such as Harlequin CrestHarlequin Crest
  • Items with Skills ranks that would lower cooldown, like Mad Wolf's GleeMad Wolf’s Glee. Using this Unique would mean swapping from Insatiable FuryInsatiable Fury, so having to maintain werebear form with MaulMaul.

Snapshotting

For those who do not care about snapshots, great news. The Farm Rotation and its gear setup mitigates snaps, and you do not have to worry or think, or stress about them.

For those interested in mechanics (and what a great section to be reading!), here’s what is going on.

Snapshotting means preparing multipliers, buffs, or other effects into the entire length of the Skill; in this case, our CataclysmCataclysm. Since Season 8, recasts before duration runs out no longer keep buffs, so these buffs need to be loaded into every Cataclysm cast. Don’t worry, it’s a lot to read but not a lot to manage in-game.

What are we snapshotting into our Cataclysm:

PowerEffectTrigger
ProvocationProvocationGuaranteed OverpowerMax ProvocationProvocation stacks from being in Werebear form
ResonanceResonanceEarth Skills empower your next Storm SkillEarthen BulwarkEarthen Bulwark before each CataclysmCataclysm
  • ProvocationProvocation guarantees Overpower; you want max stacks before each cast of Cataclysm.
  • ResonanceResonance is a strong elemental multiplier. Earthen BulwarkEarthen Bulwark is the convenient Earth Skill trigger before each storm skill Cataclysm. Casts of Bulwark will not interfere with ProvocationProvocation.

Lots of multipliers are not snapshot into the cataclysm, but are instead dynamic or conditional checks, so they only give their bonuses when those conditions are met, such as:

So how’s this play? ProvocationProvocation takes 10 stacks to guarantee an Overpower. I will:

  • Cast Werebear skills to be in Werebear form to gain Provocation stacks.
  • *Wait* without hitting Skills, and watch Provocation stacks so the passive is not accidentally spent on something that is not Cataclysm.
  • When stacks hit 10, Earthen BulwarkEarthen Bulwark into CataclysmCataclysm.
  • Repeat each Cataclysm.

At this point, you should see Blue/Orange numbers indicating Cataclysm is overpowering. Not all Lightning Bolts will be Overpowered Cataclysm Bolts, as some are coming from other sources like Runeworker's Conduit AspectRuneworker’s Conduit Aspect, Charged AtmosphereCharged Atmosphere, and Overload Spirit Boon.

Provocation

ProvocationProvocation – After 10 seconds of Werebear form, your next non-Defensive Skill will Overpower and deal increased damage.

ProvocationProvocation is how we Overpower our Cataclysm for a large damage multiplier.

At least one point in ProvocationProvocation is required. Provocation takes 10 seconds in Werebear form to be ready to trigger. With Insatiable FuryInsatiable Fury, Werebear form is automatically maintained, so counting and buff watching becomes less necessary.

Sometimes the Provocation stack buff will be pushed off the buff bar because too many other active buffs…There is no solution to this other than keeping count or waiting a bit for the buffs to reappear.

Bug: Other Duration Skills like HurricaneHurricane can eat your ProvocationProvocation or prematurely end the Overpower on your Cataclysm!

How worth is Overpowering our Cataclysm? Willpower users like Druids get thousands in additive overpower damage. This is not the giga multiplier it used to be, but it is still substantial. However, at high gear and paragon, even un-Overpowered Cataclysm can kill T4 world content, so there is a point where it is overkill.

Elixirs, Incense, and Health Potions

The Alchemist offers helpful consumables at the cost of foraged materials found throughout Sanctuary.

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Season 10 Updates

Cataclysm is still around and the best screenkiller for world content, be it helltides, infernal hordes, or otherwise. It has dropped off as a Pit Pusher but would be acceptable for lower pit farming and glyph leveling. Seasonal players have lots of hefty multipliers thanks to Chaos Perks, so this build can still thrive in farming.

The following list details the important changes in the Season 10 Patch Updates that are specific to the Cataclysm Druid, as well as any Known Bugs. For general Season 10 information, check out our Season 10 Hub.

Itemization:

Skills and Stats:

  • N/A

Bug Fixes

  • N/A

Known Bugs:

  • Some additive lightning bolt damage sources, such as Lightning Bolt Tempers and ElectrocutionElectrocution, are not properly scaling Cataclysm damage.
    • The electrocution glyph is still taken for its working multipliers.
    • We will take Storm damage additive tempers over Lightning Bolt damage tempers. Non-seasonal players without access to Purge the InfectedPurge the Infected can take Storm Critical Strike Chance tempers
  • Using ProvocationProvocation on other duration Skills like HurricaneHurricane will cancel the active Overpower on CataclysmCataclysm.

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Changelog

  • 26 September, 2025: Revived the build and pointed its direction towards being an efficient world content farmer and speedfarmer. Updated for Patch 2.4 and Season 10.
  • 21 September, 2025: As part of trimming down total builds to focus on meta or stronger pages across the d4 site, the build is set to legacy and not maintained since season 9.
  • 27 June, 2025: Updated for Season 9. Paragon and some gearing have been updated to account for Runeworker's Conduit AspectRuneworker’s Conduit Aspect and Overpower changes.
  • 9 May, 2025: Variant Options section added with Speedfarming and Pit Pushing flex considerations. Main build is unchanged.
  • 1 May, 2025: Tempering Changes for offensive slots – Storm FinesseStorm Finesse for filling out Storm Critical Strike Chance. Further clarified how to Snapshot and use ProvocationProvocation. Added to Known Bugs
  • 24 April, 2025: Updated to the new unified format for Season 8 Patch 2.2 changes. Sections on using ProvocationProvocation introduced. Snapshotting section moved to Build Mechanics.
  • 3 March 2025: 2.1.3 updates – clarified some in cataclysm management and snapshotting based on findings.
  • 12 February 2025: 2.1.2 updates
    • Adjusted Witch Powers to adjust for the change to Decay AugmentationDecay Augmentation.
    • Adjusted Tempers to account for Known bugs involving Lightning Bolt additives not working with Cataclysm.
    • Clarified some sections.
  • 27 January 2025: Adjusted several sections:
    • Skill tree swapped Bad OmenBad Omen for CatastropheCatastrophe. Uptime better than expected.
    • Paragon changed pathing, replacing Earth and SkyEarth and Sky with HeadhunterHeadhunter for more Runeworker’s scaling.
    • Gearing options for the boot slot, and Aspect options for Pants.
    • Dedicated section to explaining Snapshotting.
    • Various cleanups of sections for clarity or (haha Steve) brevity.
  • 24 January 2025: Adjusted recommended witch powers, clarified applying Runes in both Rotation and Runeword Sections.
  • 16 January 2025: Build Created for Season 7 and Patch 2.1.
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