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DruidEndgameGuideStormseason 9

Cataclysm – Druid Build for Diablo 4 (Season 9)

Unleash the Cataclysm with this Ultimate Druid build!

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TheSteve

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Updated: B-Tier Build

MaulPulverizeDebilitating RoarEarthen BulwarkHurricaneCataclysm


Build Introduction

Unleash the CataclysmCataclysm to drive your enemies before a storm of Lightning Bolts and Twisters! This is an Ultimate Skill build using the Druid’s CataclysmCataclysm.

This Skill is a long-duration cast that can get large stacking layers of multipliers guaranteed throughout including:

This build can be played early, but has high requirements to function smoothly in the endgame. Be sure to check the Build Requirements before diving in. Gameplay will feel similar to the Hurricane Druid.

This video shows only the base build interactions and does not include Seasonal Powers.

Strengths and Weaknesses

Strengths
  • Large Area clearing
  • Straightward gameplay
Weaknesses
  • High gearing requirement
  • Has some buff watching and setup

Build Requirements

The following Legendary Aspects and Unique Items are required for build functionality to get started on the Cataclysm Druid:

Required Uniques
Required Aspects

Many Unique Items are beneficial for the build, but not required for function. Read up on which ones are useful in the Unique Items section.

You will also need these Temper Manuals:

For smoothness of play, you will need enough CataclysmCataclysm duration and cooldown reduction to keep Cataclysm running. This means:

There’s more info on this in the Cataclysm Cooldown Management section, including extra options.

Quick Navigation

This guide covers everything necessary to get started on your CataclysmCataclysm adventure, including Skill Tree points, Paragon, Gearing, and Seasonal updates. Navigate straight to hot topics here:

Gearing, Gems, and RunesParagon Board
Rotation and PlaystyleSeason Updates
How to Snapshot CataclysmCataclysm Cooldown Management

Skill Bar and Skill Tree Points

Suggested Skill Bar
MaulMaulPulverizePulverizeDebilitating RoarDebilitating RoarEarthen BulwarkEarthen BulwarkHurricaneHurricaneCataclysmCataclysm

There’s several flex options for Skilling that can change based on the content, like speedfarming or pit-pushing. Check the Variant Options section to optimize for your content.

Understanding ProvocationProvocation and aligning it with Cataclysm is essential. Read up on managing Provocation here.

If you are missing skill points, complete Renown events in each zone. See how these Skills play in the Rotation and Playstyle section.


Druid Class Mechanic – Spirit Boons

Druids unlock powerful Spirit Boon passives, giving offerings to the animal spirits to receive their Blessing. Once fully unlocked, activate the final Boon by Spirit Bonding with one of the four animal spirits to take two passives from that row.

Boon NameAnimalEffect
Gift of the StagDeerGain 30 Maximum Spirit. You gain 10 Spirit every second.
Avian WrathEagleGain 40% Critical Strike Damage.
CalamityWolfExtend the duration of Ultimate Skills by 35%.
OverloadSnakeDealing Storm damage also applies an additional 20% Poisoning damage over 5 seconds. Lucky Hit: Dealing Poison damage has up to a 35% chance to summon a Lightning Bolt on the target dealing 120% damage.
Calm Before The StormSnakeLucky Hit: Nature Magic Skills have up to a 10% chance to reduce the Cooldown of your Ultimate Skill by 2 seconds.

Strong Cataclysm cooldown reduction and duration is essential for the build. Check the Cataclysm Cooldown Management for more info.

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Gear, Stats, Gems, and Runes

Check these sections for all important Cataclysm gearing considerations to improve the power of your character in the endgame.

Legendary Aspects

Gear slots with multiple options are listed in recommended priority. Any slot with an non-required Mythic Unique or Unique Item will include a valid alternative legendary power to use while still leveling and gearing. Combine these with the right stat priorities.

SlotGemAspectUnique/Legendary Aspect Power
2 Handed MaceIgniIgni
ZecZec
Aspect of the Changeling's DebtAspect of the Changeling’s DebtYou deal 25-65% increased damage while hitting a Poisoned enemy as a Werebear or a Crowd Controlled enemy as a Werewolf.
HelmBacBac
GarGar
Tempest RoarTempest RoarLucky Hit: Storm Skills have up to a 10-35% chance to grant 4 Spirit.
Your base Storm Skills are now also Werewolf Skills
ChestGrand SapphireGrand SapphireShroud of False DeathShroud of False Death
Mad Wolf's GleeMad Wolf’s Glee
If you haven’t dealt damage in the last 2 seconds, gain Stealth and 40% Movement Speed.
GlovesN/ARuneworker's Conduit AspectRuneworker’s Conduit AspectCritical Strikes with Storm Skills cause Lightning Bolts to periodically strike close enemies for 3 seconds, each dealing Lightning damage. Your Lightning Bolts deal 25-40% increased damage.
PantsGrand SapphireGrand SapphireDamage/Cooldown –
Stormshifter's AspectStormshifter’s Aspect
Defensive
Aspect of Fevered MaulingAspect of Fevered Mauling
Armor –
Juggernaut's AspectJuggernaut’s Aspect
While Hurricane is active, gain +5 Ranks to your Shapeshifting Skills.
BootsN/A
Rakanoth's WakeRakanoth’s Wake
Stormshifter's AspectStormshifter’s Aspect
Wildbolt AspectWildbolt Aspect
When you cast a Skill with a Cooldown, you explode, dealing [150 – 450] Fire damage.
AmuletGrand AmethystGrand AmethystAspect of Apogeic FurorAspect of Apogeic Furor
Aspect of Electrified ClawsAspect of Electrified Claws
Casting an Ultimate Skill increases your Ultimate damage by 6-10%, up to 60-100%. At 10 stacks, your Cooldowns and this bonus are reset.
Ring 1Grand RubyGrand RubyAiridah's Inexorable WillAiridah’s Inexorable WillWhen casting an Ultimate Skill and again 5 seconds after, you Pull in Distant enemies and deal Physical damage to them. This damage is increased by 10% per 1 point of Willpower you have.
Ring 2Grand SapphireGrand SapphireMjölnic RyngMjölnic RyngWhile Cataclysm is active, you gain unlimited Spirit and deal  20-40% increased damage.

Cataclysm receives your Lightning Bolt benefits.

There’s a few valid setups for Offensive Aspect with this build:

  • Aspect of the Changeling's DebtAspect of the Changeling’s Debt is a reliable multiplier against Poisoned enemies. With the Overload Spirit Boon, the Poisoned condition is fully covered.
  • Aspect of Apogeic FurorAspect of Apogeic Furor is a stacking Ultimate Damage buff, which can have higher top-end than Changeling’s Debt but is lower on average, especially when considering the rampup necessary. It would be the better 2-handed choice in long duration Pit Push, but worse in most other content.
  • Aspect of Electrified ClawsAspect of Electrified Claws is a little weaker on damage but the Stun will be high quality of life, add survivability, stagger bosses faster, and easily activate bonuses like Bad OmenBad Omen and Natural DisasterNatural Disaster without relying on other sources of Crowd Control. However, these Stuns can disrupt gathering and stacking enemies so would not be preferred in high push content.
  • Runeworker's Conduit AspectRuneworker’s Conduit Aspect increases Lightning Bolt damage similarly to Electrified Claws, and periodically summon unempowered Lightning Bolts against Close enemies.

Boots is also a competitive slot, and can be played according to need:

  • Rakanoth's WakeRakanoth’s Wake covers early gearing resistances and cooldown for CataclysmCataclysm.
  • If this is not necessary, Legendary Boots giving high willpower will pull ahead.

Use a 2-Handed Mace for Overpower Damage. Really anything but a staff is fine since Staff has a faster attack speed, which does not scale Cataclysm damage.

To see how this build compares to the other builds on our site, you can check out our build tier lists.

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Stat Priority and Tempering Affixes

Each line of affixes is listed in order of importance, and some alternatives are given. The bolded affixes are the most important targets for Masterworking upgrades. Unique Items cannot be Tempered, but can be Masterworked.  Check the Tempering guide and Masterworking guide for more details about these topics.

SlotGearing AffixesTempering Affixes
Two-Handed MaceMaximum Life
Willpower
Overpower Damage
Critical Strike Damage
Lightning AugmentsLightning Augments – Chance for CataclysmCataclysm to deal double damage.
Storm FinesseStorm Finesse – Storm Critical Strike Chance
Unique Helm
Tempest RoarTempest Roar
Willpower%
Lightning Resistance
Maximum Spirit
Ranks to Wild ImpulsesWild Impulses
Mythic Chest
Shroud of False DeathShroud of False Death
All Stats
Damage on Next Attack After Entering Stealth
Maximum Life
Resource Generation
Unique Chest
Mad Wolf's GleeMad Wolf’s Glee
Maximum Life
Damage Bonus to Lupine FerocityLupine Ferocity
Werewolf Attack Speed
Ranks in Digitigrade GaitDigitigrade Gait
Werewolf form is now your true form, and you gain 4-7 Ranks to all Werewolf Skills.
GlovesMax Life
Willpower

Armor or All Resistances
Overpower Damage
Storm FinesseStorm Finesse – Storm Critical Strike Chance
Nature Magic InnovationNature Magic Innovation – Hurricane Duration
PantsWillpower
Max Life
Armor or All Resistances
Dodge Chance
Worldly EnduranceWorldly Endurance – Total Armor%
Nature Magic InnovationNature Magic Innovation – Hurricane Duration
Unique Boots
Rakanoth's WakeRakanoth’s Wake
Movement Speed
Cooldown Reduction
Resistance to All Elements
Non-Physical Damage
Legendary BootsMovement Speed
Max Life
Willpower

All Resistances
Armor
Natural MotionNatural Motion – Movement Speed
Worldly FortuneWorldly Fortune – Crowd Control Duration OR
Nature Magic InnovationNature Magic InnovationPetrifyPetrify Duration
AmuletWillpower%
Ranks to EnvenomEnvenom
Ranks to QuickshiftQuickshift
Ranks to ResonanceResonance
Critical Strike Chance
Storm FinesseStorm Finesse – Storm Critical Strike Chance
Ultimate Efficiency —  DruidUltimate Efficiency —  DruidCataclysmCataclysm Cooldown Reduction
Unique Ring Airidah's Inexorable WillAiridah’s Inexorable Will Willpower%
Damage to Close Enemies
Lucky Hit Chance
Ultimate Cooldown Reduction
Unique Ring
Mjölnic RyngMjölnic Ryng
Willpower
Critical Strike Chance
Movement Speed While Cataclysm is Active
Ranks to Endless TempestEndless Tempest

Make sure to have enough HurricaneHurricane duration Tempers to last through each cast of CataclysmCataclysm, so Stormshifter's AspectStormshifter’s Aspect can always be active.

After gearing, look at progression systems like Paragon next.

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Uniques and Mythic Uniques

The following Unique Items are required, recommended, or optional for the Cataclysm Druid:

  • (Optional) Mad Wolf's GleeMad Wolf’s Glee – The ranks in CataclysmCataclysm mean more damage and cooldown reduction on Cataclysm, making this Unique a good early investment.
  • (Optional) Insatiable FuryInsatiable Fury – This chest is usable as a convenience item, with useful gear affixes and keeping you in Werebear form, which is useful when watching for ProvocationProvocation. It is strictly worse than Shroud of False DeathShroud of False Death and needs more cooldown reduction on your cataclysm than Mad Wolf's GleeMad Wolf’s Glee. Mastercraft the Max Life%.
  • (Hardcore) TemerityTemerity is a notable option for dangerous push or in Hardcore, adding a layer of protection at the expense of some damage.
  • (Optional) Tibault's WillTibault’s Will has fantastic gear affixes for Cataclysm, and is justifiable with good rolls or Greater Affixes. This can be paired with the QueQue rune for good Unique effect uptime.
  • (Required) Mjölnic RyngMjölnic Ryng gives a significant damage buff during Cataclysm, Cataclysm receives your Lightning Bolt benefits. This means all Lightning Bolt modifiers for damage, utility and other effects. The ranks in Endless TempestEndless Tempest will be significant for Cataclysm and Hurricane uptime.
  • (Required) Airidah's Inexorable WillAiridah’s Inexorable Will has two important parts; it clusters enemies together, and gives significant cooldown reduction on Ultimate Skills.
  • (Early Gearing)Rakanoth's WakeRakanoth’s Wake is reliable source of Cooldown Reduction, and the resistances are a strong early gearing perk. Drops from Infernal Hordes.

Mythic Unique Items

These Mythic Unique items are recommended for the build:

  • (Recommended Mythic Unique) Shroud of False DeathShroud of False Death gives +1 to all Passives. This is a lot of damage multipliers, quality of life, and other benefits, and is generally great to use.

Check our Unique Item Target-farming guide for information on where to find everything you need.

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Gems and Runewords

Use these recommended Gem and Runeword setups for the Cataclysm Druid:

Gems

Weapon GemsArmor GemsJewelry Gems
Grand RubyGrand Ruby for Overpower DamageGrand SapphireGrand Sapphire for Willpower1 Grand AmethystGrand Amethyst for Shadow Resistance
1 Grand RubyGrand Ruby for Fire Resistance
1 Grand SapphireGrand Sapphire for Cold Resistance

Horadric Jewels

Seasonal Players can use these Horadric Jewels, placed in jewelry gear slots. Check out the Horadric Spell section for all available options.

JewelDescription
Scornful LightScornful LightYou deal 20% and take 10% more Elemental damage.
Idol From BelowIdol From BelowYou gain 6% primary stat, 6% maximum life and you are always Unhindered. However, you will be hunted in Sanctuary’s darkest places by Jewel Guardians who were entombed to protect this relic.
Elemental BrandElemental BrandYour Catalytic Skill deals 33% damage of your Infusion’s element over 3 seconds. Lucky Hit: Dealing damage of your Infusion’s element has up to a 33% chance to trigger its secondary effect.

Runewords

Use these Runeword combinations for the Cataclysm Druid, placed in 2-Handed Weapon and Armor slots:

Runeword CombinationRuneword Effects
Igni ZecIgniIgni – Gain 25 Offering. Stores offering every 0.3 seconds. Cast a non-Basic Skill to gain the stored offering.
ZecZec – Requires: 100 Offering (Overflow: Further Reduced Cooldown) Cooldown: 1 second. Reduce your active Ultimate Cooldown by 1 seconds.
Bac GarBacBac – Gives 50 Offering. Travel 5 Meters.
YomYom – Requires: 25 Offering. (Overflow: Gain Multiple Stacks). Cooldown: 1 second. Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%.

Runewords use a conditional Rune of Ritual to generate Offering. The Offering is consumed by the Rune of Invocation to trigger its effect. Runes replace Gems in gear with two sockets. Up to two sets of Runeword Pairs can be placed at a time.

ZecZec Reduces Cataclysm cooldown, which helps to align it with ProvocationProvocation.

GarGar provides an easy and low tradeoff source of Critical Strike Chance.

Other Rune setups will be usable over GarGar depending on the content and state of gearing. For example:

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Paragon Board

The following are the preferred Glyphs, Boards, and pathing recommended for making the most of the Cataclysm Druid.

The road to max Paragon is long. The above Paragon tabs show the following:

  • The BASE SETUP tab spends 50 fewer points than the max 328 points, taking stricter pathing to take all most all Legendary, Rare and Magic Nodes, and activates all Glyph Nodes with their secondary effects.
  • The FULL SETUP tab completes the paragon board in its final form, filling in the rest of the board to get the rest of the Magic and Rare Nodes and filling out Glyph additives.

Glyphs have two significant breakpoint increases. At Level 15, the glyph grows in radius and gains a special effect. At Level 46, the glyph grows to max radius and gains a strong conditional damage multiplier.

Glyphs are placed as if they are at least Level 15+ in radius. Total Boards placed are now limited to a max of 5; the Starter Board and four Class Boards. Rotate boards as necessary.

For a more defensive glyph setup:

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Horadric Spell (Season 9)

Season 9: Sins of the Horadrim offers seasonal Powers accessed from a Powers tab on the character Sheet and Horadric Jewels placed into Jewelry slots to augment these Powers.

The Horadric Catalyst is equipped to a Skill on the Skill Bar, triggered on the Skill’s use. One Infusion adds effects and modifies the damage type of the Catalyst, and three Arcana enhance the Catalyst or provide extra effects on Catalyst trigger.

Pushing

TypePowerDescription
Catalyst, Attached to PulverizePulverizeAstral PillarAstral PillarShape an Ethereal Column that Taunts for 3.0 seconds. Piercing waves flow from it and deal damage, until you create another one or move too far away.
InfusionCorrosive VaporCorrosive VaporYour Spell Catalyst now deals Poison and or Poisoning damage.
Bonus: Enemies damaged by it take Poisoning damage over 4 seconds. This effect can only happen on each enemy every 3 seconds. While equipped, your Poison Damage Bonus is equal to that of your highest Damage Type Bonus.
Rank 5: Deactivates monster Vampiric effects for 5 seconds.
ArcanaFractured CoreFractured CoreDenial – Your Catalyst deactivates monster Damage Resistance Aura effects for 2.5 seconds, but you take 10% more stacking damage for the same time (+0.5 each rank).
ArcanaPotent AlloyPotent AlloyDenial – Your Catalyst destroys enemy Barriers and Knocks them Down for 1.0 seconds after the removal (+0.8 each rank).
ArcanaBloody CharmBloody CharmDenial – Your Catalyst gains a specialized Execute effect for non-Boss enemies with 10% or less Life. (+2% each rank).
Astral Pillar: Will launch additional waves towards Executable non-Boss enemies to Execute them.

Most Catalysts are functional and can be played by preference. Other setups can work outside push content, such as:

Horadric Jewels

Use these Jewels, placed in jewelry gear slots, to enhance the Horadric Spell:

JewelDescription
Scornful LightScornful LightYou deal 20% and take 10% more Elemental damage.
Idol From BelowIdol From BelowYou gain 6% primary stat, 6% maximum life and you are always Unhindered. However, you will be hunted in Sanctuary’s darkest places by Jewel Guardians who were entombed to protect this relic.
Elemental BrandElemental BrandYour Catalytic Skill deals 33% damage of your Infusion’s element over 3 seconds. Lucky Hit: Dealing damage of your Infusion’s element has up to a 33% chance to trigger its secondary effect.

There are some situationally useful Jewels to consider:


Mercenaries

Once unlocked, Mercenaries are followers that aid the Player in combat. A main mercenary is chosen to fight alongside you, granting strong buffs or perks, and a secondary Mercenary is chosen to periodically Reinforce you under a chosen Opportunity condition.

Main Mercenary – Subo, the Drunken Archer

Reinforcement – Raheir, the Shieldbearer

  • Reinforcement Ability – CraterCrater
  • Opportunity – MaulMaul

Subo’s Opening FireOpening Fire Critical Strike Damage debuff is a strong damage gain. The minimap target tracking is high quality of life on top. Other Mercenaries are usable, such as if you need additional defenses like Armor or All Resistance from Raheir.

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Build Mechanics

Rotation and Playstyle

  1. Maintain HurricaneHurricane for Stormshifter's AspectStormshifter’s Aspect boost to Cataclysm. Cast before max stacks of ProvocationProvocation.
  2. Stay in Werebear form for your max stacks of ProvocationProvocation. Give a small gap near max stacks so you do not accidentally spend your Provocation on anything else. When your stacks are capped:
  3. Maintain Werebear form between casts of CataclysmCataclysm for damage bonuses like Survival InstinctsSurvival Instincts:

Be careful about wasting a ProvocationProvocation on casts other than CataclysmCataclysm, as you want the Overpower buff for every Cataclysm. Read more on this in the Provocation section.

Use Earthen BulwarkEarthen Bulwark as necessary for Barrier and Unstoppable.

Skills, Support and Synergies

The Cataclysm Druid loads its power into its Ultimate Skill CataclysmCataclysm, stacking heavy multipliers and additives to send out Twisters and Lightning Bolts against enemies.

Cataclysm Damage

Lots of parts come together to make Cataclysm do massive damage. Here’s the notable ones.

From Items:

From Paragon:

  • All used paragon legendary nodes increase Cataclysm damage, but Ancestral GuidanceAncestral Guidance is especially potent, increasing damage based on Spirit when cast. Spirit is increased from a few sources to max this power, including paragon nodes and Gift of the Stag Spirit Boon. Because of Mjölnic RyngMjölnic Ryng, we are always at full Spirit.

From other Skills:

  • HurricaneHurricane is maintained for Stormshifter's AspectStormshifter’s Aspect, which gives ranks to CataclysmCataclysm for more damage and more cooldown reduction. We get more duration on Hurricane from Endless TempestEndless Tempest and Hurricane Duration Tempers on gear. make sure you have Hurricane that lasts through an entire Cataclysm and Rune charging cycle.
  • ProvocationProvocation guaranteeds Overpower for every cast.

CataclysmCataclysm has a short 0.5 second lockout for the Lightning Bolts to target the same enemy or area. This will slow down bossing somewhat, but is manageable.

Poisoned Condition for EnvenomEnvenom is applied from Overload Spirit Boon, giving all Storm Damage a 5 second Poison for 20% of damage dealt.

Supporting Skills

The rest of the Skills are supporting skills:

You may find that in trivial content, these supporting abilities are surplus to requirement. You are right. Enjoy the game with fewer things to worry about. Eventually with strong gear, world content or nightmare dungeons or Hordes or bosses only need CataclysmCataclysm and a breezy walk through, murdering all things in your way.

Form checks like Heightened SensesHeightened Senses and QuickshiftQuickshift do not need the Skill to hit an enemy. You can even just Force Hold and MaulMaul in place.

Key Passive

The Key Passive for this build is Ursine StrengthUrsine Strength:

  • Gain 30% Maximum Life, 20% more damage, and a 100% Overpower bonus while in Werebear form and for 8 seconds after leaving it.

We maintain Werebear form with MaulMaul or PulverizePulverize.

Cataclysm Cooldown Management

Maintaining Cataclysm is essential for output. Having enough duration and cooldown reduction means being able to chain casts without significant downtime between casts.

We gain Cataclysm duration from:

  • Calamity Spirit Boon for 35% more Ultimate Duration.
  • Ranks in Endless TempestEndless Tempest.

To lower the cooldown on Cataclysm, we have:

  • Skill ranks in Cataclysm reduce cooldown. These are from Skill points and sources like Stormshifter's AspectStormshifter’s Aspect and if used, Mad Wolf's GleeMad Wolf’s Glee.
  • Ultimate Cooldown Reduction from Tempering on Jewelry.
  • ZecZec Rune gives Ultimate Cooldown Reduction every trigger.
  • Ultimate Cooldown Reduction from Airidah's Inexorable WillAiridah’s Inexorable Will. This is a good affix to target with Greater Affix, and as needed, Masterworking. After your duration and cooldown are sufficient, the masterworking can be moved onto the Willpower% Affix instead.
  • If used, Rakanoth's WakeRakanoth’s Wake has general Cooldown Reduction.
  • Calm Before the Storm Spirit Boon. Unfortunately Cataclysm has low Lucky Hit Chance so these triggers don’t happen often. The in game tooltip on Cataclysm indicates high Lucky Hit Chance, except it actually means that’s the chance over the entire duration of a very long Cataclysm cast.

There are a few very inefficient ways to additionally lower cooldown on Cataclysm. Try all the above before resorting to these:

  • Vehement Brawler's AspectVehement Brawler’s Aspect gives ranks in Ultimate Skills, which gives some cooldown reduction. However, the multiplier is short duration and weak.
  • FlickerstepFlickerstep can give some Ultimate Cooldown Reduction when evading through enemies. The trouble is being in content where things are dying slowly enough to actually get the evade off.

Snapshotting

Snapshotting means preparing multipliers, buffs or other effects into the entire length of the Skill; in this case, our CataclysmCataclysm. Since Season 8, recasts before duration runs out no longer keep buffs, so these buffs need loaded into every Cataclysm cast. Don’t worry, it’s a lot to read but not a lot to manage in game.

What are we snapshotting into our Cataclysm:

PowerEffectTrigger
ProvocationProvocationGuaranteed OverpowerMax ProvocationProvocation stacks from being in Werebear form
ResonanceResonanceEarth Skills empower your next Storm SkillEarthen BulwarkEarthen Bulwark before each CataclysmCataclysm
Stormshifter's AspectStormshifter’s AspectCataclysm Ranks and Cooldown Reduction from those RanksCasting HurricaneHurricane
  • ProvocationProvocation guarantees Overpower; you want max stacks before each cast of Cataclysm.
  • ResonanceResonance is a strong elemental multiplier. Earthen BulwarkEarthen Bulwark is the convenient Earth Skill trigger before each storm skill Cataclysm. Casts of Bulwark will not interfere with ProvocationProvocation.
  • Stormshifter's AspectStormshifter’s Aspect needs HurricaneHurricane to be active before the Cataclysm for the Cataclysm to recieve the cooldown reduction from the extra ranks. Cataclysm is a Shapeshifting Skill thanks to Tempest RoarTempest Roar. Casts of HurricaneHurricane can eat your ProvocationProvocation so prepare it ahead of hitting max Provocation stacks.

Lots of multipliers are not snapshot into the cataclysm, but are instead dynamic or conditional checks so only give their bonuses when those conditions are met, such as:

So how’s this play? ProvocationProvocation takes 10 stacks to guarantee an Overpower. I will:

  • Cast Werebear skills to be in Werebear form to gain Provocation stacks.
  • Around 8 stacks, refresh HurricaneHurricane.
  • Maul, Debilitating Roar or Pulverize to get back into Werebear form.
  • *Wait* without hitting Skills, and watch my Provocation stacks so I do not accidentally spend them on something that is not Cataclysm.
  • When stacks hit 10, Earthen BulwarkEarthen Bulwark into CataclysmCataclysm.
  • Repeat each Cataclysm.

At this point, you should see Blue/Orange numbers indicating Cataclysm is overpowering. Not all Lightning Bolts will be Overpowered Cataclysm Bolts, as some are coming from other sources like Runeworker's Conduit AspectRuneworker’s Conduit Aspect, Charged AtmosphereCharged Atmosphere and Overload Spirit Boon.

Provocation

ProvocationProvocation – After 10 seconds of Werebear form, your next non-Defensive Skill will Overpower and deal increased damage.

ProvocationProvocation is how we Overpower our Cataclysm for a large damage multiplier.

At least one point in ProvocationProvocation is required. Provocation takes 10 seconds in Werebear form to be ready to trigger.

Sometimes the Provocation stack buff will be pushed off the buff bar because too many other active buffs…There is no solution to this other than keeping count or waiting a bit for the buffs to reappear.

Bug: Other Skills can eat your ProvocationProvocation or prematurely end the Overpower on your cataclysm! This is why we want to match cooldown to stacks. This is why we take so many Cooldown choices; we want our Cataclysm to be ready about every Provocation.

Shroud of False DeathShroud of False Death will add one point in ProvocationProvocation. keep that in mind when allocating Skill Points.

Variant Options

Cataclysm has several options for gameplay, including Skill flexibility, Rune options, Boss Powers, and Unique Items. Here’s some considerations for both speedfarming, and for the highest Pit push:

Speedfarming

For speedfarming, try these options:

Pit Push

There’s a few optimizations with heavy gear requirements that can give an advantage in the Pit. These will be late season gearing on high paragon to become a meaningful difference. These will require strong Greater Affixes on the gear. Most of these optimizations are gratuitous or overkill in regular non-push play like world content, Hordes or Bossing.

Each part will give the variant option and what to exchange for it, and any of these or all in combination will give small advantages for a total push strength:

  • NaguNagu can be an excellent rune trigger for the easiest rate and overflow of your runes. To use this;
  • Tibault's WillTibault’s Will has incredible gear affixes for Cataclysm, when rolled well with strong Gear affixes.
    • Greater Affix the Max Resource.
    • Pair this with the IgniIgniQueQue Runeword for strong uptime on the Unstoppable multiplier.
    • Keep skill points in Enhanced Earthen BulwarkEnhanced Earthen Bulwark even if not on the Skill Bar so the rune will give the Unstoppable.

Any Defensive Skill can be conditionally swapped; adjust to your game state.

Good luck on your push!

Elixirs, Incense and Health Potions

The Alchemist offers helpful consumables at the cost of foraged materials found throughout Sanctuary.

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Season 9 Updates

This season sees nerfs to Mjölnic RyngMjölnic Ryng, Runeworker's Conduit AspectRuneworker’s Conduit Aspect and Overpower damage in general. While still viable and likely A-Tier, Cataclysm will not be the definitive push build for Druid anymore. As well, variants like Vasily’s Prayer – Stone Burst Cataclysm will be a little worse rather than a little better than Tempest Roar – Cataclysm.

The following list details the important changes in the Season 9 Patch Updates that are specific to the Cataclysm Druid as well as any Known Bugs. For general Season 9 information, check out our Season 9 Hub.

Itemization:

  • Runeworker's Conduit AspectRuneworker’s Conduit Aspect – Secondary effect changed.
    • Previously: Your Lightning Bolt damage is increased by 15% for every 100 Willpower you have.
    • Now: Your Lightning Bolts deal 25-40% increased damage.
  • Mjölnic RyngMjölnic Ryng – Damage bonus reduced from 40-100% to 20-40%.
  • Overpower bonus scaling is removed.
  • Overpower additive on gear affixes and tempers is reduced.

Skills and Stats:

  • MaulMaul – Damage increased from 26% to 80%.
  • PulverizePulverize – Damage increased from 92% to 110%.
  • Enhanced PulverizeEnhanced Pulverize
    • Previously: Your next Pulverize will Overpower every 12 seconds while you remain Healthy.
    • Now: Every 10 seconds, your next Pulverize will Overpower.
  • Enhanced Debilitating RoarEnhanced Debilitating Roar – Fortify amount increased from 22% to 30%.
  • Innate Debilitating RoarInnate Debilitating Roar – Damage bonus increased from 15% to 25%.
  • ProvocationProvocation
    • Previous: When you remain in Werebear form for at least 20/16/12 seconds, your next non-Defensive Skill will Overpower.
    • Now: After 10 seconds of Werebear form, your next non-Defensive Skill will Overpower and deal 5/10/15% increased damage.
  • VigilanceVigilance – Damage Reduction reduced from 7/14/21% to 5/10/15%.
  • Ursine StrengthUrsine Strength
    • Previously: Gain 30% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form. While Healthy, deal 15% increased damage, and 70% increased Overpower damage.
    • Now: Gain 30% Maximum Life, 20% more damage, and a 100% Overpower bonus while in Werebear form and for 5 seconds after leaving it.

Bug Fixes

  • Fixed an issue where the buff from Runeworker’s Conduit Aspect would not be removed when unequipping the item.
  • Fixed an issue where Shroud of False Death also granted bonuses to Spirit Boons.

Known Bugs:

  • Some additive lightning bolt damage sources such as Lightning Bolt Tempers and ElectrocutionElectrocution are not properly scaling Cataclysm damage.
    • Electrocution glyph is still taken for its working multipliers.
    • We are taking Storm Critical Strike Chance instead of Lightning Bolt additive on the Temper anyways.
  • Using ProvocationProvocation on other Skills will cancel any active overpower on other duration skills, including CataclysmCataclysm.

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Changelog

  • 27 June, 2025: Updated for Season 9. Paragon and some gearing updated to account for Runeworker's Conduit AspectRuneworker’s Conduit Aspect and Overpower changes.
  • 9 May, 2025: Variant Options section added with Speedfarming and Pit Pushing flex considerations. Main build is unchanged.
  • 1 May, 2025: Tempering Changes for offensive slots – Storm FinesseStorm Finesse for filling out Storm Critical Strike Chance. Further clarified how to Snapshot and use ProvocationProvocation. Added to Known Bugs
  • 24 April, 2025: Updated to new unified format and for Season 8 Patch 2.2 changes. Sections on using ProvocationProvocation introduced. Snapshotting section moved to Build Mechanics.
  • 3 March 2025: 2.1.3 updates – clarified some in cataclysm management and snapshotting based on findings.
  • 12 February 2025: 2.1.2 updates
    • Adjusted Witch Powers to adjust for the change to Decay AugmentationDecay Augmentation.
    • Adjusted Tempers to account for Known bugs involving Lightning Bolt additives not working with cataclysm.
    • Clarified some sections.
  • 27 January 2025: Adjusted several sections:
    • Skill tree swapped Bad OmenBad Omen for CatastropheCatastrophe. Uptime better than expected.
    • Paragon changed pathing, replacing Earth and SkyEarth and Sky for HeadhunterHeadhunter for more Runeworker’s scaling.
    • Gearing options for the boot slot, and Aspect options for Pants.
    • Dedicated section to explaining Snapshotting.
    • Various cleanups of sections for clarity or (haha steve) brevity.
  • 24 January 2025: Adjusted recommended witch powers, clarified applying Runes in both Rotation and Runeword Sections.
  • 16 January 2025: Build Created for Season 7 and Patch 2.1.
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