Build Introduction
The Crushing Hand build offers great mobility and tankiness, with solid damage output. Its simple playstyle revolves around using skills as they come off cooldown, making it a good choice for speed farming endgame content like Helltides or Pit runs.
Starting new? Begin with our Quill Volley Leveling Build and switch to this one at Level 60.
Have questions or feedback about this guide? Join Ghazzy’s livestream and ask him!
Strengths and Weaknesses
- Tanky
- Good Mobility
- Good Damage
- Heavy Gear and Tempering requirements
- Needs 100% Vigor Regeneration
- Cannot push High Pit Tiers
Build Requirements






Additionally, it is recommended to use Heir of Perdition Helm,
Shroud of False Death, and
Ring of Starless Skies, once you have access to Mythic Uniques.
Want to know more about the Uniques supporting this setup? Jump to the Uniques section.
Quick Navigation
Want to skip ahead? Use the table below to jump to the sections you are looking for.
Skill Bar and Skill Tree Points
Wondering what comes after Level 60? Head to the Paragon Board section to power up the build even further.
And if you want to see how everything plays out in combat, check out the Rotation and Playstyle section for a quick breakdown. If you are missing skill points, complete Renown Tier 1-3 in every zone.
Spiritborn Class Mechanic – Spirit Hall Choice
The Spirit Hall allows you to combine two different Spirit Guardians or stick with just one.
- Primary Spirit Guardian: Centipede
- Hitting an enemy with a Centipede Skill reduces their Damage by 2%, Slows them by 10%, and deals 70% Poisoning damage over 6 seconds, stacking up to a maximum of 8 times. All Skills are now also Centipede Skills.
- Secondary Spirit Guardian: Jaguar
- Maximum Ferocity is increased by 1. Gain 1 stack of Ferocity whenever you kill an enemy or damage a Boss.
Gear, Stats, Gems, and Runes
The following sections cover all systems that are important if you want to improve the power of your character in the endgame of Diablo 4.
Legendary Aspects
Each Aspect is listed with its matching gear slot. Do your best to keep each Aspect in the assigned slot. Remember to salvage Legendary Items with higher Aspect values to unlock them in the Codex of Power, and then imprint them onto gear pieces with the preferred affixes. For best results, combine these Aspects with the right stat priorities.
Gear Slot | Gems/Runes | Aspect / Unique | Legendary Aspect / Unique Power |
---|---|---|---|
Helm | ![]() ![]() | ![]() ![]() | According to your secondary Spirit Hall choice, your skills are all additionally Jaguar, Eagle, Gorilla, or centipede skills. Your skills deal x{x}% increased damage per spirit type they have. |
Chest | ![]() ![]() | ![]() ![]() | Your Block Reduction is increased by {x}% while you have a Barrier. |
Gloves | ![]() | Casting a Gorilla SKill increases your Weapon Damage by {x}% of your Armor for 3 seconds. Maximum 1500 bonus Weapon Damage. | |
Pants | ![]() | ![]() | Maximum Ferocity increased by 1-5. |
Boots | ![]() | Casting a Skill has a {x}% chance to cast a Non-Mobility, Non-Ultimate skill that is currently on cooldown. Can only occur once every 8 seconds. | |
Amulets(50% bonus) | ![]() | ![]() | Gain increased critical strike damage equal {x}% of your block chance. Blocking doubles this bonus for 10 seconds. |
Ring | ![]() | ![]() | Damaging an enemy with a Basic Skill grants you +4 Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining x{x}% Basic Skill damage and 15% Movement Speed for 10 seconds. |
Ring | ![]() | ![]() ![]() | When you Critically Strike, you regain +{x}% of the Vigor you’ve spent in the last 2 seconds. Gain Counterattack’s Passive Effect. |
Weapon (200% bonus) | ![]() | ![]() | Your Core Skill are now additionally Basic Skills and free to cast. When cast at Maximum Vigor, your Core Skills Consume all Vigor to return to full damage, cast at their largest Size, and become guaranteed Critical Strikes, with x{x}% increased Critical Strike Damage for each point of Vigor Consumed this way. |
If you get lucky and find Chaos Armor, make sure to check the Season 10 section below with our list of recommended Chaos Uniques.
Curious how this build compares to other endgame options? Take a look at our Endgame Build Tier List.
Stat Priority and Tempering Affixes
Affixes on the same line are considered to be equally important. Bolded affixes are the most important targets for Masterworking upgrades. Be sure to check our Tempering and Masterworking guides for more details about these topics. Want to jump back up to the gear table?
Slot | Targeted Gear Affix | Tempering Affixes |
---|---|---|
Helm | All Stats Movement Speed Damage Reduction Ranks to Velocity | N/A |
Chest | 1. Armor 2. Dexterity 3. Maximum Life | ![]() ![]() |
Gloves | 1. Ranks to Crushing Hand 2. Attack Speed 3. Maximum Life | ![]() ![]() |
Pants | 1. Ranks to Basic Skills 2. Armor 3. Maximum Life | ![]() ![]() |
Boots | Movement Speed All Stats Resource Generation Resistance to All Elements | N/A |
Amulet | 1. Total Armor 2. Ranks to Potent 3. % Dexterity | ![]() ![]() |
Ring | 1. Lucky Hit: Up to a chance to make enemies vulnerable for 2 seconds 2. Attack Speed 3. Maximum Life | ![]() ![]() |
Ring | Dexterity Cooldown Reduction Critical Strike Damage Ranks to Mirage | N/A |
Weapon | Critical Strike Damage Maximum Resource Ranks to Vigorous Chance for Core Skills to hit Twice | N/A |
Prioritize capping all of your Resistances, and make sure to reach the Armor Cap of 1,000. However, certain builds that scale with armor, such as this one, benefit from having more armor in general. Furthermore, in higher difficulties, there will be a penalty to armor and resistance, so you will need a higher amount to compensate for the loss.
Looking for progression beyond gear? See our Paragon recommendations or Runewords Synergy next.
Uniques and Mythic Uniques
Below, you will find information on Uniques and Mythic Uniques that are useful and recommended for this build. If a Unique or Mythic Unique is not listed here, it is NOT recommended and won’t benefit this specific build in any way.
Uniques
Listed below are the recommended and optional Unique Items for this build.
Harmony of Ebewaka (Required): According to your secondary Spirit Hall choice, your skills are all additionally Jaguar, Eagle, Gorilla, or centipede skills. Your skills deal x{x}% increased damage per spirit type they have.
Yen’s Blessing (Required): Casting a Skill has a {x}% chance to cast a Non-Mobility, Non-Ultimate skill that is currently on cooldown. Can only occur once every 8 seconds.
Ring of the Midnight Sun (Required): When you Critically Strike, you regain {x}% of Vigor you’ve spent in the last 2 seconds. Gain Counterattack’s Passive Effect.
Rod of Kepeleke (Required): Your Core Skill are now additionally Basic Skills and free to cast. When cast at Maximum Vigor, your Core Skills Consume all Vigor to return to full damage, cast at their largest Size, and become guaranteed Critical Strikes, with x{x}% increased Critical Strike Damage for each point of Vigor Consumed this way.
Mythic Uniques
In this Crushing Hand Spiritborn build, we strongly recommend using at least two Mythic Uniques. You can probably play without, but it will be much smoother with the Mythic Uniques.
Heir of Perdition (Recommended): Succumb to hatred and earn Mother’s Favor, increasing your damage dealt by 60%[x]. Slaughter enemies to briefly steal Mother’s Favor from Nearby allies.
Ring of Starless Skies (Recommended): Spending your Primary Resource reduces the Resource cost of your Skills and increases your damage by 10%[x] for 3 seconds, up to 50%[x].
Shroud of False Death (Recommended): If you haven’t dealt damage in the last 2 seconds, gain stealth and +40% Movement Speed.
If you are interested in target farming Mythic Uniques, check out our How to Farm Mythic Uniques guide. Or you can return to the Build Requirements.
Gems and Runewords
Listed below are the recommended Gems and Runewords to socket into your gear.
Gems
Weapon Gems | Armor Gems | Jewelry Gems |
---|---|---|
![]() For more Basic Skill Damage | ![]() For more Dexterity | ![]() ![]() |
Runewords
Runewords are unlocked during the Vessel of Hatred campaign and replace gems in gear. Improve your build by combining a trigger Rune of Ritual and an effect Rune of Invocation. You can equip up to two Runeword pairs (four Runes) at a time. For a detailed guide on Runewords, check out our Runewords Guide!
The following are recommended Runeword combination options for the Crushing Hand endgame build of the Spiritborn.
Runeword Combination | Runeword Effects |
---|---|
Poc Xan | ![]() ![]() |
Neo Jah | ![]() ![]() ![]() |
Paragon Board
Paragon unlocks at Level 60 and plays a big role in endgame progression. The following Legendary Nodes and Glyphs are recommended for this build. Keep in mind that each Glyph’s information and radius listed below is for the Level 46 version.
Need a refresher on how the skills are set up? Click here to return to the Skill Tree section.
Season 10 Mechanics
Chaos Perks
Season 10 replaces the seasonal powers with Chaos Perks, which alter how your skills work by giving strong bonuses balanced by drawbacks. You can equip three non-Unique perks plus one Unique. Most perks are unlocked via the Seasonal Reputation board, but Unique perks become available only after defeating Bartuc in Infernal Hordes on Torment I or higher. You can upgrade your Chaos Perks with the seasonal currency Infernal Warps, increasing its impact on your build.
Power | Effect |
---|---|
![]() | For every 10% Life you are missing, you gain 10-20% [x] increased damage and 5% damage reduction. Spending Resources also drains a percentage of your Life equal to 30% the Resources spent, refunding those Resources. This cannot reduce you to below 10% Life. |
![]() | Your Healing Potion is infused with the power of Chaos, granting you 100% Resource Cost Reduction, 40-80%[+] increased Attack Speed and 40-80[+] increased Movement Speed for 4 seconds. Your Healing Potion has a 15 second Cooldown and you can drink it at full Life. Cooldown is now affects by Cooldown Reduction. |
![]() | You can no longer be healed above 50% Life. You gain 5-10% Maximum Resistance to All Elements, +10-20% Armor, and 50-100% increased Barrier and Fortify Generation. |
![]() | Your Basic Skills gain 10-30%[+] increased Attack Speed, their dash range is increased by 50% and their 3rd attack now happens every 2nd attack. |
The key perk in this setup is Crazy Brew, which is extremely powerful but requires using your Life Flask actively as a damage tool. For players with less gear or those who feel unsafe, Crazy Brew can be swapped out for
Accelerating Chaos to gain passive cooldown reduction, or
Back Off! for more reliable damage without relying on flask usage.
Chaos Armor
Chaos Amor is a new type of Unique in Season 10. These items are more powerful versions of existing Uniques, breaking normal slot restrictions and opening up completely new ways to build your character.
We recommend looking for the following Chaos Uniques during endgame (these are example items! Slot does not matter):
Rod of Kepeleke (Boots): Once you acquire Rod of Kepeleke Chaos Armor (for any slot), replace your weapon with a Polearm (Dexterity, Overpower Damage, Resource Cost Reduction, Overpower Damage, and Chance for Crushing Hand to extra hit) and
Aspect of Redirected Force.
Harmony of Ebewaka (Gloves)
Banished Lord’s Talisman (Pants)
Sepazontec (Helm)
Please make sure to keep wearing all aspects and uniques listed in the build requirements.
Mercenaries
During the Vessel of Hatred campaign, you will unlock Mercenaries to assist you. While you can choose freely early on, we recommend Raheir as your main companion, for the added survivability he provides, and Varyana as Reinforcement.
Raheir Skill Tree choices:
- Core Skill:
Ground Slam
- Core Passive:
Raheir’s Aegis
- Iconic Skill:
Bastion
- Iconic Passive:
Inspiration
Varyana Reinforcement choices:
- Opportunity Skill:
Scourge
- Reinforcement Skill:
Shockwave, then switch
Bloodthirst as soon as you unlock it, for increased Attack Speed.
Build Mechanics
Rotation and Playstyle
This build is all about stacking Poison damage and triggering it through Critical Strikes. Your Crushing Hand skill itself is not what is doing the heavy lifting, it is the poison damage that follow. Many of your other skills and gear will increase your Crushing Hand damage like
Enhanced Vortex and
Rod of Kepeleke. Therefore, stacking Poison damage with
Scourge, and then hitting
Crushing Hand will give you the best damage.
Start fights with Ravager to build Vigor and ramp up your damage. Keep
Armored Hide up for block and defense, especially in melee-heavy fights. Activate
The Hunter right before spamming
Crushing Hand to push your burst even further.
In essence, the build works on maintaining high uptime on mobility, damage, and survivability through simple, fast-paced rotation:
Ravager, keep Ravager up at all times for increased damage.
Scourge to poison your enemies.
Armored Hide for increased survivability.
The Hunter for additional damage.
Vortex to gather enemies before your Crushing Hand attack, boosting its damage.
- Spam
Crushing Hand
Runeword Synergy
- Poc Xan: This combo is built for great openers.
Poc lets you steadily build Offering by spending a portion of your resource, and once you have stacked up to 300,
Xan gives your next attack guaranteed Critical Strike and Overpower for a short burst window (0.35s). Use it to take down elites or burn through priority targets right at the beginning.
- Neo Jah: This pair rewards clean movement and smart positioning.
Neo charges up as long as you don not take damage. Once you have 250 Offering,
Jah turns your next Evade into a Sorcerer’s
Teleport. This will help you with movement speed outside of fights, and jumping between packs.
Which Elixirs Should You Use?
Visit the Alchemist and craft an Elixir providing any Resistance you need most, or the Assault Elixir to increase Attack Speed. Some Elixirs cannot be crafted and only drop from activities like Helltides or Nightmare Dungeons. Additionally, make sure to keep your health potion upgraded!
The following Elixirs are useful for the Crushing Hand Spiritborn build:
Elixir of Advantage increases your attack speed
Elixir of Fortitude for additional survivability
Season 10 Updates
For a complete overview of Season 10, its mechanics and theme, new leveling activity, and other changes coming with this season, please take a look at our comprehensive season hub here.
Here is a quick overview of seasonal changes relevant to this build:
- Primary Centipede Hall: Damage reduction now capped at 80%.
Crushing Hand: Damage increased from 50% to 100%.
Rampant Crushing Hand: Damage bonus increased from 3% to 5%, up to 40% from 24%.
The Hunter Rank 5 Bonus:
- Previous: The Hunter’s initial damage will Execute Injured Non-Boss enemies.
- Now: After The Hunter pounces, your first hits have a 10% chance to Execute non-Boss enemies for 8 seconds.
Dominant:
- Previous: Gorilla Skills deal 5/10/15% increased damage to Knocked Down enemies and their first hits have a 5% chance to Execute non-Boss enemies.
- Now: Attempting to Knock Down an enemy increases your Gorilla Skill damage by 5/10/15% for 10 seconds.
Resilient:
- Previous: Casting a Gorilla Skill grants 5/10/15% increased Maximum Life for 10 seconds.
- Now: For each Base Gorilla Skill on your Action Bar, gain 1.5/3/4.5% Maximum Life, Knock Down Duration, and Barrier Generation.
Harmony of Ebewaka: Damage per Spirit type increased from 10-30% to 20-40%.
Rod of Kepeleke: Damage bonus per point of Vigor increased from 0.10-0.50% to 0.15-0.75%.
Obol Gambling
Similar to Kadala in Diablo 3, the Purveyor of Curiosities lets you gamble your Obols for 750 item power gear at Level 60, making them a great way to fill in missing affixes, Aspects, or upgrades. There is also a small chance to receive an Ancestral piece with item power 800.
Changelog
- September 20th, 2025: Added Chaos Perks and Chaos Armor for Season 10.
- June 28th, 2025: Skill and Skill Tree, Gear and Runewords were updated for Season 9. Also added Horadric Spells and Jewels to the build.
- April 25th, 2025: Skills and Skill Tree, Gear, Runewords, Paragon Board, Mercenaries and Rotation were updated for Season 8. Also added Boss Powers.
- January 18th, 2025: Updated Tempers and added Witchcraft Powers and Occult Gems for Season 7.
- October 22nd, 2024: Guide created for Vessel of Hatred, Season 6.