Build Introduction
The
Death Trap Rogue is a specialized build focusing on Ultimate Skill damage. Death Trap is rapidly cast through synergies with the Preparation specialization,
Beastfall Boots, and Cooldown Reduction.
Season 11 Update (Patch 2.5.0): The Death Trap Rogue remains a top build within its class. Cooldown Reduction affixes are added to Rings and Gloves, making the requirement of a 10-second
Death Trap Cooldown easier to reach.
This late-endgame guide assumes your character is Level 60 and fulfills the Build Requirements. If you are not ready for this build, follow the Rogue Leveling Guide to find a starter build.
Check the build tier lists to see how this build compares to others on Icy Veins.
Strengths and Weaknesses
- High sustained damage in an Area-of-Effect
- Good survivability with Barriers and Damage Reduction
- Multiple crowd controls to render entire groups of enemies helpless
- Extremely strict build requirements
- Complex mechanics and playstyle
Build Requirements
The Death Trap Rogue is an advanced endgame build with extremely strict requirements to function. Obtain the following list of items before attempting the build.
- A Maximum Energy of 150 is required.
Beastfall Boots provides a Maximum Resource affix.- The remaining Energy is obtained from an
Elixir of Resourcefulness II.
- 150 Energy needs to be restored after each cast of
Death Trap. - Two Legendary Rings with the Casting Ultimate Skills Restores Primary Resource temper from
Ultimate Efficiency — Rogue is required. One Ring restores 41 Energy with a Greater Affix temper and Capstone Masterworking bonus, while the other Ring restores 32 Energy with just a Greater Affix temper.
Beastfall Boots restores 25 Energy when using a Cooldown, which is activated by casting
Death Trap.
Aftermath refunds 35 Energy after casting
Death Trap.- At least 425 Strength to increase Resource Generation by 12.8%.
- Final Calculation: (41 +32 + 25 + 35) × 1.128 = 150
- Two Legendary Rings with the Casting Ultimate Skills Restores Primary Resource temper from
Death Trap cooldown needs to be reduced to 10 seconds or less by any necessary combination of the following sources:
Beastfall Boots with a Greater Affix and Capstone Masterworking bonus on Ultimate Cooldown Reduction.
- Death Trap Cooldown Reduction temper with Greater Affix and Capstone Masterworking bonus on a Legendary Amulet.
- Regular Cooldown Reduction affixes on Rings and Gloves.
- Additional Ranks to
Death Trap reduces its base Cooldown. Ranks to Core Skills applies to Death Trap when
Scoundrel’s Leathers is equipped, along with Ranks to Ultimate Skills. The additional ranks are available on Legendary Gloves,
Harlequin Crest,
Heir of Perdition,
Vehement Brawler’s Aspect, and
Vex .
Quick Navigation
Want to skip ahead? Use the table below to jump to sections.
Skill Bar and Skill Tree Points
The Skill Tree above shows the full allocation of 71 Skill Points for the Death Trap Rogue build. Leveling up grants 59 points. The remaining 12 points are gained from completing Renown for Eternal Players and Seasonal Rank/Journey for Seasonal Players.
Frigid Finesse is always active against Staggered Bosses since they count as being affected by all crowd controls.
Wondering what comes after Level 60? Head to the Paragon Board section to power up the build even further. If you want to see how everything plays out in combat, check out the Rotation and Playstyle section for a quick breakdown.
Rogue Class Mechanic – Specialization
Preparation is the required Specialization for the Death Trap Rogue. Consuming the 150 Maximum Energy in this build activates Preparation 2 times, reducing the Cooldown of
Death Trap by 10 seconds.
Gear, Stats, Gems, and Runes
The following sections cover the important systems that are essential to improving the power of your character in the endgame of Diablo 4.
Legendary Aspects
Listed below are all the best-in-slot Aspects for the Death Trap Rogue build. Salvage Legendary Items with higher Aspect values to unlock them in the Codex of Power, and then imprint them onto Legendary Items with the preferred affixes. For the best results, combine these Aspects with the ideal Stat Priorities.
Trickster’s Aspect applies the Stun Grenade Tag to
Death Trap, allowing it to receive Stun Grenade damage bonuses.
| Gear Slot | Name | Effect |
|---|---|---|
| Ranged Weapon (+100% bonus effect) | Aspect of Apogeic Furor | Casting an Ultimate Skill increases your Ultimate damage by x [6 – 10%] , up to x [60 – 100%]. At 10 stacks, your Cooldowns and this bonus are reset. |
| Amulet (+50% bonus effect) | Trickster’s Aspect | Caltrops, Smoke Grenade, and Death Trap receive your Stun Grenade benefits and throw Stun Grenades that deal [X] Physical damage and Stun enemies for 1 second. Your Stun Grenades deal x [25 – 45%] increased damage. |
| Ring Slot #1 | Vehement Brawler’s Aspect | Casting an Ultimate Skill increases your damage by [10 – 30%] for 8 seconds. Gain 2 additional Ultimate Skill Ranks. |
| Ring Slot #2 | Frostbitten Aspect | Enemies hit by your Grenade Skills have a chance equal to your Critical Strike Chance to be Frozen for 2 seconds. You deal x [10 – 30%] increased Critical Strike Damage against Frozen or Stunned enemies. |
| Dual-Wielded Weapons or Gloves | Aspect of Artful Initiative | When you spend 75 Energy you release a cluster of exploding Stun Grenades that deal [X] total Physical damage and Stun enemies for 1 second. Your Stun Grenades deal x [25 – 45%] increased damage. |
| Dual-Wielded Weapons or Gloves | Opportunist’s Aspect | When you enter or break Stealth, you drop a cluster of exploding Stun Grenades around you that deal [X] Physical damage and Stun enemies for 1 second. Your Stun Grenades deal x [25 – 45%] more damage. |
| Dual-Wielded Weapons or Gloves | Aspect of Surprise | When you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal [X] total Physical damage and Stun enemies for 1 second. Your Stun Grenades deal x [25 – 45%] more damage. |
| Helm (replaced by | Juggernaut’s Aspect | Gain [X] Armor, but your Evade has 100% increased Cooldown. |
| Chest | Your Trap Skills can be thrown and will spawn a Death Trap every 10 seconds when Cast, granting you x [10 – 30%] increased damage for 5 seconds. | |
| Pants | Death Trap deals x [40 – 60%] increased damage and will rearm itself after activating, once every 10 seconds. | |
| Boots | When you cast an Ultimate Skill, your next Core Skill consumes all of your energy and deals [0.25 – 0.75%] increased damage per Energy consumed. Using a Cooldown restores 25 Energy. |
Stat Priority and Tempering Affixes
Listed below are the affixes to prioritize on gear for Death Trap Rogues, ranked by importance. Affixes on the same line have equal value, so attempt to obtain all affixes in each line before moving on to the next.
Ensure you apply a Tempering affix to your endgame items. If you have a surplus of crafting materials, reroll Tempering affixes on your best items until they upgrade to a Greater Affix.
Bolded affixes are the most important targets for the Capstone Bonus from Masterworking. Capstone Bonuses are granted after Masterworking 25% Quality and can be re-rolled for a cost. For more details, check the Tempering and Masterworking guides.
Swords are preferred over Daggers for higher damage per hit and a better implicit stat. The choice of a Ranged Weapon between Bow and Crossbows does not matter.
↑ Back to Legendary Gear Table
| Slot | Gear Affixes | Tempering Affixes |
|---|---|---|
| Weapons | 1. Maximum Life, Dexterity, Vulnerable Damage or Critical Strike Damage | |
| Helm | 1. Cooldown Reduction 2. Maximum Resource 3. Maximum Life, Dexterity | |
| Chest | Masterworking Priority: Dexterity | |
| Gloves | 1. Ranks to Core Skills, Cooldown Reduction 2. Resistances or Armor 3. Attack Speed, Maximum Life, Dexterity | |
| Pants | Masterworking Priority: Maximum Life or Dexterity | |
| Boots | Masterworking Priority: ⁕Ultimate Cooldown Reduction | |
| Amulet | 1. Ranks to Frigid Finesse 2. Ranks to Unstable Elixirs, +% Dexterity 3. Ranks to Exploit or Malice | |
| Rings | 1. Cooldown Reduction 2. Resistances 3. Attack Speed, Maximum Life, Dexterity |
Uniques and Mythic Uniques
Listed below are the required and recommended Unique and Mythic Unique Items for the Death Trap Rogue build. Each item description includes the most important affix to target for Masterworking upgrades. Check the Mythic Unique Items Guide for information on target-farming them.
Scoundrel’s Leathers (required) applies the Core Skills tag to
Death Trap for the
Beastfall Boots interaction. - Masterworking Priority: Dexterity
Beastfall Boots (required) consume all of your Energy for multiple activations of the Preparation and a damage increase for
Death Trap. - Masterworking Priority: Maximum Resource or Ultimate Cooldown Reduction
Eyes in the Dark (required) provides a massive damage multiplier in its unique effect. - Masterworking Priority: Maximum Life or Dexterity
Heir of Perdition (highly recommended) is the best helm for damage output. - Masterworking Priority: Ranks to Core Skills
Cowl of the Nameless (recommended) is an alternative offensive option if you do not yet have
Heir of Perdition. - Masterworking Priority: Trick Attacks or Unstable Elixirs
Harlequin Crest (optional) can be equipped if additional Cooldown Reduction is needed for
Death Trap, but it is not the most optimal setup. - Masterworking Priority: Cooldown Reduction
Gems and Runewords
Listed below are the recommended Gems and Runewords to socket into your gear.
Gems
Equip the corresponding Gems into your Weapon, Armor, and Jewelry slots.
| Weapon Gems | Armor Gems | Jewelry Gems |
|---|---|---|
| Any Resistance Gem or |
Runewords
Equip the following 2 Runewords, each consisting of a Rune of Ritual and a Rune of Invocation. Insert the first Runeword into your Ranged Weapon, and then the second Runeword into any equipped Helm, Chest, or Pants item. Add sockets to your equipment at the Jeweler if necessary. Check the Runewords Guide for more details.
| Runewords | Effects |
|---|---|
(Ranged Weapon) | Gain: 150 Offering — Cast an Ultimate Skill. Requires: 300 Offering, Cooldown: 1 Second — Your next attack will cause your hits to be a guaranteed Critical Strike and Overpower for 0.35 seconds. |
(Armor) | Gain: 5 Offering — Spend 5% of your Maximum Resource. Requires: 250 Offering, Cooldown: 2 Seconds —Replace your next Evade with the Sorcerer’s Teleport, blinking further, dealing damage, and becoming Unstoppable. |
Cir
Vex can replace
Poc
Jah for a maximum damage setup.
Paragon Board
Use the following Paragon Boards, Legendary Nodes, and Glyphs for the Death Trap Rogue.
Death Trap receives the Stun Grenade tag from
Trickster’s Aspect to benefit from the damage multipliers from
Explosive. The additive increased damage [+] for Stun Grenades is bugged to not work. Only invest enough Dexterity to enable the Additional Bonus and Legendary Bonus.
Season 11 Mechanics
Season 11: Divine Intervention offers a seasonal theme that can be utilized to enhance this build. Access Divine Gifts from the tab in the character sheet, and apply Sanctification on your items for additional bonuses.
Divine Gifts
Obtain the Divine Gifts of Lesser Evil bosses by defeating them for the first time, and then level up equipped Divine Gifts by killing the associated Lesser Evil or any of their minions. Insert the following Divine Gifts setups into Purified sockets, unlocked by progressing through the Seasonal Reputation Board, to gain beneficial rewards for specific activities.
- Helltides – Duriel
- Purified: Essence of Pain – Briefly gain maximum Barrier after becoming Injured, every 20 seconds.
- Corrupted: Essence of Squallor
- World Bosses – Azmodan
- Purified: Essence of Sin – Gain 20% increased Armor.
- Corrupted: Essence of Hellfire
- Kurast Undercity – Andariel
- Purified: Essence of Anguish – Gain 30% Movement Speed.
- Corrupted: Essence of Screams
- Note: If you are already move speed capped or need extra defense, swap the Andariel Gifts for a 20% Resistance boost to defense.
- Belial – The Pit
- Purified: Essence of Lies – Fortify for 1% of your Maximum Life a second.
- Corrupted: Essence of Shadows
Sanctification
Use Heavenly Sigils to sanctify your items at the Heavenly Forge for a chance to apply one of the outcomes listed below. Sanctification makes the item unmodifiable, so ensure all other item crafting is finalized.
- Apply a bonus Legendary power
- Improve an Affix into a Greater Affix
- Add a bonus Affix from a pool of special Sanctification affixes
- Replace an existing Affix with a random Sanctification affix
- Add a random amount (5-25) of bonus Quality
Some of the jackpot desirable Sanctifications include +Ranks to All Skills, useful affixes like Critical Strike Chance or Attack Speed, or generic offensive Legendary Aspects. The potential Quality Increases will be especially strong on a weapon, increasing its DPS. Other options can ruin your item, such as replacing a necessary existing affix.
Mercenaries
Once the Den is unlocked during the main questline in the Vessel of Hatred expansion, complete the key quests to acquire each Mercenary. Hire a Mercenary and enlist a Reinforcement in the following setup.
- Hired Mercenary: Raheir
- Skills:
Ground Slam,
Raheir’s Aegis,
Bastion,
Inspiration
- Skills:
- Reinforcement: Varyana
- Skill:
Bloodthirst - Opportunity: Cast when the player casts any skill in combat.
- Skill:
Build Mechanics
The Death Trap Rogue is a specialized build that requires a high amount of Cooldown Reduction applied to
Death Trap and Maximum Energy to function. The cooldown of Death Trap must be reduced to 10 seconds or less through Cooldown Reduction affixes and Trap Cooldown Reduction tempers on gear.
The Preparation specialization is activated 2 times after consuming 150 Maximum Energy with
Beastfall Boots to reduce the remaining Cooldown of
Death Trap by 10 seconds. Refer to the Build Requirements for more information.
A total of 150 Energy needs to be restored for each cast of
Death Trap to activate Preparation twice. Ensure you have the following requirements to generate Energy. Refer to the Build Requirements for more information.
Concealment is cast every 4 seconds in the Damage Rotation to apply
Subverting Concealment for guaranteed Critical Strike and Vulnerable. The Subterfuge Skill also activates
Danse Macabre to increase Death Trap damage.
Fight from a Distant range to gain the damage increase from
Deadeye.
Defenses
Armor and Resistances are not as high in this build due to the require Unique Items. Do not worry, the build becomes tanky with high Maximum Life, multiple sources of damage reduction, and a rapidly refreshing barrier from
Second Wind.
Rotation and Playstyle
Use the following rotation to optimize damage output. Steps 1-5 can be executed before a boss spawns.
- Keep
Dark Shroud refreshed to maintain stacks for Damage Reduction and Damage per Dark Shroud Stacks. - Cast
Caltrops and
Smoke Grenade when more damage is desired against Bosses and tough Elites.
Dash to traverse or maintain a Distant range from enemies for the damage increase from
Deadeye.- Drink a Potion to activate
Unstable Elixirs. - Cast
Concealment every 4 seconds to activate
Subverting Concealment and
Danse Macabre. - Cast
Death Trap repeatedly to kill enemies.
Elixirs and Incenses
Visit the Alchemist in any main town to craft helpful Elixirs and Incense. Listed below are the best consumables for the Death Trap Rogue, ranked by importance.
Elixir of Resourcefulness II is required to reach the 150 Maximum Energy requirement in this build, along with the Maximum Resource affix on
Beastfall Boots.
Incense can also be crafted at the Alchemist.
Queen’s Supreme (Core Stat),
Song of the Mountain (Defensive), and
Soothing Spices (Resistance) are recommended. These Incenses are categorized into three separate groups and can be active simultaneously. The added Armor and Resistances are especially helpful to reduce incoming damage.
Season 11 Updates
A brief summary of the changes in Patch 2.5.0 that may pertain to this specific build is provided below. For a complete overview of Season 11, take a look at the comprehensive season guide.
- Damage scaling per 10 points of Dexterity increased from 1.1% to 1.25%.
Siphoning Strikes: Healing per Rank reduced from 1% to .5% of Maximum Health.
Tibault’s Will: - Maximum Life affix replaced with Critical Strike Chance affix.
- Damage Reduction while Unstoppable affix replaced with Attack Speed affix.
- Resource gain when becoming Unstoppable increased from 50 to 100.
Scoundrel’s Leathers: Damage Reduction from Trapped Enemies affix replaced with Dexterity.
Eyes in the Dark: Damage Reduction from Trapped Enemies affix replaced with Dexterity.
Changelog
- December 7th, 2025: Guide updated for Season 11 (Patch 2.5.0).
- September 21st, 2025: Guide updated for Season 10 (Patch 2.4.0).
- June 27th, 2025: Guide updated for Season 9 (Patch 2.3.0).
- April 26th, 2025: Guide updated for Season 8 (Patch 2.2.0).
- January 21st, 2025: Guide updated for Season 7 (Patch 2.1.0).
- October 4th, 2024: Guide updated for Season 6 (Patch 2.0.2).
- September 21st, 2024: Guide created.


