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Death Trap – Rogue Build for Diablo 4 (Season 11)

The Ultimate Trap build for Rogue!

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Lexyu

WRITER

Theorycraft Build Maker and Content Creator


Updated: S-Tier Build

Death TrapConcealmentDashDark ShroudSmoke GrenadeCaltrops


Build Introduction

The Death TrapDeath Trap Rogue is a specialized build focusing on Ultimate Skill damage. Death Trap is rapidly cast through synergies with the Preparation specialization, Beastfall BootsBeastfall Boots, and Cooldown Reduction.

Season 11 Update (Patch 2.5.0): The Death Trap Rogue remains a top build within its class. Cooldown Reduction affixes are added to Rings and Gloves, making the requirement of a 10-second Death TrapDeath Trap Cooldown easier to reach.

This late-endgame guide assumes your character is Level 60 and fulfills the Build Requirements. If you are not ready for this build, follow the Rogue Leveling Guide to find a starter build.

Check the build tier lists to see how this build compares to others on Icy Veins.

Strengths and Weaknesses

Strengths
  • High sustained damage in an Area-of-Effect
  • Good survivability with Barriers and Damage Reduction
  • Multiple crowd controls to render entire groups of enemies helpless
Weaknesses
  • Extremely strict build requirements
  • Complex mechanics and playstyle

Build Requirements

The Death Trap Rogue is an advanced endgame build with extremely strict requirements to function. Obtain the following list of items before attempting the build.

Required Uniques
  • A Maximum Energy of 150 is required.
  • 150 Energy needs to be restored after each cast of Death TrapDeath Trap.
    • Two Legendary Rings with the Casting Ultimate Skills Restores Primary Resource temper from Ultimate Efficiency — RogueUltimate Efficiency — Rogue is required. One Ring restores 41 Energy with a Greater Affix temper and Capstone Masterworking bonus, while the other Ring restores 32 Energy with just a Greater Affix temper.
    • Beastfall BootsBeastfall Boots restores 25 Energy when using a Cooldown, which is activated by casting Death TrapDeath Trap.
    • AftermathAftermath refunds 35 Energy after casting Death TrapDeath Trap.
    • At least 425 Strength to increase Resource Generation by 12.8%.
    • Final Calculation: (41 +32 + 25 + 35) × 1.128 = 150
  • Death TrapDeath Trap cooldown needs to be reduced to 10 seconds or less by any necessary combination of the following sources:
    • Beastfall BootsBeastfall Boots with a Greater Affix and Capstone Masterworking bonus on Ultimate Cooldown Reduction.
    • Death Trap Cooldown Reduction temper with Greater Affix and Capstone Masterworking bonus on a Legendary Amulet.
    • Regular Cooldown Reduction affixes on Rings and Gloves.
    • Additional Ranks to Death TrapDeath Trap reduces its base Cooldown. Ranks to Core Skills applies to Death Trap when Scoundrel's LeathersScoundrel’s Leathers is equipped, along with Ranks to Ultimate Skills. The additional ranks are available on Legendary Gloves, Harlequin CrestHarlequin Crest, Heir of PerditionHeir of Perdition, Vehement Brawler's AspectVehement Brawler’s Aspect, and VexVex .

Quick Navigation

Want to skip ahead? Use the table below to jump to sections.

BiS Gear, Gems, and RunesParagon Board
Rotation and PlaystyleSeason Updates

Skill Bar and Skill Tree Points

Skill Bar Setup for the Death Trap Rogue (order does not matter)
Death TrapDeath TrapConcealmentConcealmentDashDashDark ShroudDark ShroudSmoke GrenadeSmoke GrenadeCaltropsCaltrops

The Skill Tree above shows the full allocation of 71 Skill Points for the Death Trap Rogue build. Leveling up grants 59 points. The remaining 12 points are gained from completing Renown for Eternal Players and Seasonal Rank/Journey for Seasonal Players.

Frigid FinesseFrigid Finesse is always active against Staggered Bosses since they count as being affected by all crowd controls.

Wondering what comes after Level 60? Head to the Paragon Board section to power up the build even further. If you want to see how everything plays out in combat, check out the Rotation and Playstyle section for a quick breakdown.


Rogue Class Mechanic – Specialization

Preparation is the required Specialization for the Death Trap Rogue. Consuming the 150 Maximum Energy in this build activates Preparation 2 times, reducing the Cooldown of Death TrapDeath Trap by 10 seconds.

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Gear, Stats, Gems, and Runes

The following sections cover the important systems that are essential to improving the power of your character in the endgame of Diablo 4.

Legendary Aspects

Listed below are all the best-in-slot Aspects for the Death Trap Rogue build. Salvage Legendary Items with higher Aspect values to unlock them in the Codex of Power, and then imprint them onto Legendary Items with the preferred affixes. For the best results, combine these Aspects with the ideal Stat Priorities.

Trickster's AspectTrickster’s Aspect applies the Stun Grenade Tag to Death TrapDeath Trap, allowing it to receive Stun Grenade damage bonuses.

Gear SlotNameEffect
Ranged Weapon (+100% bonus effect)Aspect of Apogeic FurorAspect of Apogeic FurorCasting an Ultimate Skill increases your Ultimate damage by x [6 – 10%] , up to x [60 – 100%]. At 10 stacks, your Cooldowns and this bonus are reset.
Amulet (+50% bonus effect)Trickster's AspectTrickster’s AspectCaltrops, Smoke Grenade, and Death Trap receive your Stun Grenade benefits and throw Stun Grenades that deal [X] Physical damage and Stun enemies for 1 second. Your Stun Grenades deal x [25 – 45%] increased damage.
Ring Slot #1Vehement Brawler's AspectVehement Brawler’s AspectCasting an Ultimate Skill increases your damage by [10 – 30%] for 8 seconds. Gain 2 additional Ultimate Skill Ranks.
Ring Slot #2Frostbitten AspectFrostbitten AspectEnemies hit by your Grenade Skills have a chance equal to your Critical Strike Chance to be Frozen for 2 seconds. You deal x [10 – 30%] increased Critical Strike Damage against Frozen or Stunned enemies.
Dual-Wielded Weapons or GlovesAspect of Artful InitiativeAspect of Artful InitiativeWhen you spend 75 Energy you release a cluster of exploding Stun Grenades that deal [X] total Physical damage and Stun enemies for 1 second. Your Stun Grenades deal x [25 – 45%] increased damage.
Dual-Wielded Weapons or GlovesOpportunist's AspectOpportunist’s AspectWhen you enter or break Stealth, you drop a cluster of exploding Stun Grenades around you that deal [X] Physical damage and Stun enemies for 1 second. Your Stun Grenades deal x [25 – 45%] more damage.
Dual-Wielded Weapons or GlovesAspect of SurpriseAspect of SurpriseWhen you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal [X] total Physical damage and Stun enemies for 1 second. Your Stun Grenades deal x [25 – 45%] more damage.
Helm (replaced by Heir of PerditionHeir of Perdition or Cowl of the NamelessCowl of the Nameless)Juggernaut's AspectJuggernaut’s AspectGain [X] Armor, but your Evade has 100% increased Cooldown.
ChestScoundrel's LeathersScoundrel’s LeathersYour Trap Skills can be thrown and will spawn a Death Trap every 10 seconds when Cast, granting you x [10 – 30%] increased damage for 5 seconds.
PantsEyes in the DarkEyes in the DarkDeath Trap deals x [40 – 60%] increased damage and will rearm itself after activating, once every 10 seconds.
BootsBeastfall BootsBeastfall BootsWhen you cast an Ultimate Skill, your next Core Skill consumes all of your energy and deals [0.25 – 0.75%] increased damage per Energy consumed. Using a Cooldown restores 25 Energy.

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Stat Priority and Tempering Affixes

Listed below are the affixes to prioritize on gear for Death Trap Rogues, ranked by importance. Affixes on the same line have equal value, so attempt to obtain all affixes in each line before moving on to the next.

Ensure you apply a Tempering affix to your endgame items. If you have a surplus of crafting materials, reroll Tempering affixes on your best items until they upgrade to a Greater Affix.

Bolded affixes are the most important targets for the Capstone Bonus from Masterworking. Capstone Bonuses are granted after Masterworking 25% Quality and can be re-rolled for a cost. For more details, check the Tempering and Masterworking guides.

Swords are preferred over Daggers for higher damage per hit and a better implicit stat. The choice of a Ranged Weapon between Bow and Crossbows does not matter.

↑ Back to Legendary Gear Table

SlotGear AffixesTempering Affixes
Weapons1. Maximum Life, Dexterity, Vulnerable Damage or Critical Strike DamageTrap AugmentsTrap Augments (Weapon): Chance for Death Trap to Deal Double Damage
Helm1. Cooldown Reduction
2. Maximum Resource
3. Maximum Life, Dexterity
Daze ControlDaze Control (Utility): Lucky Hit Chance to Daze
ChestScoundrel's LeathersScoundrel’s LeathersMasterworking Priority: Dexterity
Gloves1. Ranks to Core Skills, Cooldown Reduction
2. Resistances or Armor
3. Attack Speed, Maximum Life, Dexterity
Trap ExpertiseTrap Expertise (Utility): Caltrops Duration
PantsEyes in the DarkEyes in the DarkMasterworking Priority: Maximum Life or Dexterity
BootsBeastfall BootsBeastfall BootsMasterworking Priority: Ultimate Cooldown Reduction
Amulet1. Ranks to Frigid Finesse
2. Ranks to Unstable Elixirs, +% Dexterity
3. Ranks to Exploit or Malice
Ultimate Efficiency — RogueUltimate Efficiency — Rogue (Resource): ⁕Death Trap Cooldown Reduction
Rings1. Cooldown Reduction
2. Resistances
3. Attack Speed, Maximum Life, Dexterity
Ultimate Efficiency — RogueUltimate Efficiency — Rogue (Resource): Casting Ultimate Skills Restores Primary Resource

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Uniques and Mythic Uniques

Listed below are the required and recommended Unique and Mythic Unique Items for the Death Trap Rogue build. Each item description includes the most important affix to target for Masterworking upgrades. Check the Mythic Unique Items Guide for information on target-farming them.

  • Scoundrel's LeathersScoundrel’s Leathers (required) applies the Core Skills tag to Death TrapDeath Trap for the Beastfall BootsBeastfall Boots interaction.
    • Masterworking Priority: Dexterity
  • Beastfall BootsBeastfall Boots (required) consume all of your Energy for multiple activations of the Preparation and a damage increase for Death TrapDeath Trap.
    • Masterworking Priority: Maximum Resource or Ultimate Cooldown Reduction
  • Eyes in the DarkEyes in the Dark (required) provides a massive damage multiplier in its unique effect.
    • Masterworking Priority: Maximum Life or Dexterity
  • Heir of PerditionHeir of Perdition (highly recommended) is the best helm for damage output.
    • Masterworking Priority: Ranks to Core Skills
  • Cowl of the NamelessCowl of the Nameless (recommended) is an alternative offensive option if you do not yet have Heir of PerditionHeir of Perdition.
    • Masterworking Priority: Trick Attacks or Unstable Elixirs
  • Harlequin CrestHarlequin Crest (optional) can be equipped if additional Cooldown Reduction is needed for Death TrapDeath Trap, but it is not the most optimal setup.
    • Masterworking Priority: Cooldown Reduction

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Gems and Runewords

Listed below are the recommended Gems and Runewords to socket into your gear.

Gems

Equip the corresponding Gems into your Weapon, Armor, and Jewelry slots.

Weapon GemsArmor GemsJewelry Gems
Grand DiamondGrand Diamond for Ultimate damage.Grand EmeraldGrand Emerald for Dexterity.Any Resistance Gem or Grand SkullGrand Skull for Armor.

Runewords

Equip the following 2 Runewords, each consisting of a Rune of Ritual and a Rune of Invocation. Insert the first Runeword into your Ranged Weapon, and then the second Runeword into any equipped Helm, Chest, or Pants item. Add sockets to your equipment at the Jeweler if necessary. Check the Runewords Guide for more details.

RunewordsEffects
ZanZan
XanXan
(Ranged Weapon)
Gain: 150 Offering — Cast an Ultimate Skill.
Requires: 300 Offering, Cooldown: 1 Second — Your next attack will cause your hits to be a guaranteed Critical Strike and Overpower for 0.35 seconds.
PocPoc
JahJah
(Armor)
Gain: 5 Offering — Spend 5% of your Maximum Resource.
Requires: 250 Offering, Cooldown: 2 Seconds —Replace your next Evade with the Sorcerer’s Teleport, blinking further, dealing damage, and becoming Unstoppable.

CirCir VexVex can replace PocPoc JahJah for a maximum damage setup.

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Paragon Board

Use the following Paragon Boards, Legendary Nodes, and Glyphs for the Death Trap Rogue.

Death TrapDeath Trap receives the Stun Grenade tag from Trickster's AspectTrickster’s Aspect to benefit from the damage multipliers from ExplosiveExplosive. The additive increased damage [+] for Stun Grenades is bugged to not work. Only invest enough Dexterity to enable the Additional Bonus and Legendary Bonus.

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Season 11 Mechanics

Season 11: Divine Intervention offers a seasonal theme that can be utilized to enhance this build. Access Divine Gifts from the tab in the character sheet, and apply Sanctification on your items for additional bonuses.

Divine Gifts

Obtain the Divine Gifts of Lesser Evil bosses by defeating them for the first time, and then level up equipped Divine Gifts by killing the associated Lesser Evil or any of their minions. Insert the following Divine Gifts setups into Purified sockets, unlocked by progressing through the Seasonal Reputation Board, to gain beneficial rewards for specific activities.

  • Helltides – Duriel
    • Purified: Essence of Pain – Briefly gain maximum Barrier after becoming Injured, every 20 seconds.
    • Corrupted: Essence of Squallor
  • World Bosses – Azmodan
    • Purified: Essence of Sin – Gain 20% increased Armor.
    • Corrupted: Essence of Hellfire
  • Kurast Undercity – Andariel
    • Purified: Essence of Anguish – Gain 30% Movement Speed.
    • Corrupted: Essence of Screams
    • Note: If you are already move speed capped or need extra defense, swap the Andariel Gifts for a 20% Resistance boost to defense.
  • Belial – The Pit
    • Purified: Essence of Lies – Fortify for 1% of your Maximum Life a second.
    • Corrupted: Essence of Shadows

Sanctification

Use Heavenly Sigils to sanctify your items at the Heavenly Forge for a chance to apply one of the outcomes listed below. Sanctification makes the item unmodifiable, so ensure all other item crafting is finalized.

  • Apply a bonus Legendary power
  • Improve an Affix into a Greater Affix
  • Add a bonus Affix from a pool of special Sanctification affixes
  • Replace an existing Affix with a random Sanctification affix
  • Add a random amount (5-25) of bonus Quality

Some of the jackpot desirable Sanctifications include +Ranks to All Skills, useful affixes like Critical Strike Chance or Attack Speed, or generic offensive Legendary Aspects. The potential Quality Increases will be especially strong on a weapon, increasing its DPS. Other options can ruin your item, such as replacing a necessary existing affix.


Mercenaries

Once the Den is unlocked during the main questline in the Vessel of Hatred expansion, complete the key quests to acquire each Mercenary. Hire a Mercenary and enlist a Reinforcement in the following setup.

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Build Mechanics

The Death Trap Rogue is a specialized build that requires a high amount of Cooldown Reduction applied to Death TrapDeath Trap and Maximum Energy to function. The cooldown of Death Trap must be reduced to 10 seconds or less through Cooldown Reduction affixes and Trap Cooldown Reduction tempers on gear.

The Preparation specialization is activated 2 times after consuming 150 Maximum Energy with Beastfall BootsBeastfall Boots to reduce the remaining Cooldown of Death TrapDeath Trap by 10 seconds. Refer to the Build Requirements for more information.

A total of 150 Energy needs to be restored for each cast of Death TrapDeath Trap to activate Preparation twice. Ensure you have the following requirements to generate Energy. Refer to the Build Requirements for more information.

ConcealmentConcealment is cast every 4 seconds in the Damage Rotation to apply Subverting ConcealmentSubverting Concealment for guaranteed Critical Strike and Vulnerable. The Subterfuge Skill also activates Danse MacabreDanse Macabre to increase Death Trap damage.

Fight from a Distant range to gain the damage increase from DeadeyeDeadeye.

Defenses

Armor and Resistances are not as high in this build due to the require Unique Items. Do not worry, the build becomes tanky with high Maximum Life, multiple sources of damage reduction, and a rapidly refreshing barrier from Second WindSecond Wind.

Rotation and Playstyle

Use the following rotation to optimize damage output. Steps 1-5 can be executed before a boss spawns.

  1. Keep Dark ShroudDark Shroud refreshed to maintain stacks for Damage Reduction and Damage per Dark Shroud Stacks.
  2. Cast CaltropsCaltrops and Smoke GrenadeSmoke Grenade when more damage is desired against Bosses and tough Elites.
  3. DashDash to traverse or maintain a Distant range from enemies for the damage increase from DeadeyeDeadeye.
  4. Drink a Potion to activate Unstable ElixirsUnstable Elixirs.
  5. Cast ConcealmentConcealment every 4 seconds to activate Subverting ConcealmentSubverting Concealment and Danse MacabreDanse Macabre.
  6. Cast Death TrapDeath Trap repeatedly to kill enemies.

Elixirs and Incenses

Visit the Alchemist in any main town to craft helpful Elixirs and Incense. Listed below are the best consumables for the Death Trap Rogue, ranked by importance.

  1. Elixir of Resourcefulness IIElixir of Resourcefulness II is required to reach the 150 Maximum Energy requirement in this build, along with the Maximum Resource affix on Beastfall BootsBeastfall Boots.

Incense can also be crafted at the Alchemist. Queen's SupremeQueen’s Supreme (Core Stat), Song of the MountainSong of the Mountain (Defensive), and Soothing SpicesSoothing Spices (Resistance) are recommended. These Incenses are categorized into three separate groups and can be active simultaneously. The added Armor and Resistances are especially helpful to reduce incoming damage.


Season 11 Updates

A brief summary of the changes in Patch 2.5.0 that may pertain to this specific build is provided below. For a complete overview of Season 11, take a look at the comprehensive season guide.

  • Damage scaling per 10 points of Dexterity increased from 1.1% to 1.25%.
  • Siphoning StrikesSiphoning Strikes: Healing per Rank reduced from 1% to .5% of Maximum Health.
  • Tibault's WillTibault’s Will:
    • Maximum Life affix replaced with Critical Strike Chance affix.
    • Damage Reduction while Unstoppable affix replaced with Attack Speed affix.
    • Resource gain when becoming Unstoppable increased from 50 to 100.
  • Scoundrel's LeathersScoundrel’s Leathers: Damage Reduction from Trapped Enemies affix replaced with Dexterity.
  • Eyes in the DarkEyes in the Dark: Damage Reduction from Trapped Enemies affix replaced with Dexterity.

Changelog

  • December 7th, 2025: Guide updated for Season 11 (Patch 2.5.0).
  • September 21st, 2025: Guide updated for Season 10 (Patch 2.4.0).
  • June 27th, 2025: Guide updated for Season 9 (Patch 2.3.0).
  • April 26th, 2025: Guide updated for Season 8 (Patch 2.2.0).
  • January 21st, 2025: Guide updated for Season 7 (Patch 2.1.0).
  • October 4th, 2024: Guide updated for Season 6 (Patch 2.0.2).
  • September 21st, 2024: Guide created.
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