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DruidEndgameGuideEarth Season 11

Earth Spike – Druid Build for Diablo 4 (Season 11)

Smash through foes with Earth Spike and become an unstoppable Dire Werebear

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TheSteve

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Updated: B-Tier Build

Earth SpikeDebilitating RoarCyclone ArmorPoison CreeperClawGrizzly Rage


Build Introduction

The Earth Spike Druid is a Basic Skill brawler, sending out lines of Earth SpikeEarth Spike with Seismic-shift AspectSeismic-shift Aspect. This is a Grizzly RageGrizzly Rage Dire Werebear build that tanks as well as it kills.

Just starting on your Druid adventure? Try out any of our Druid Leveling Guides and swap to this one at Level 60.

Strengths and Weaknesses

Strengths
  • Basic Skill gameplay
  • Simple management
Weaknesses
  • Somewhat limited range
  • Requires some aiming

Build Requirements

The following Legendary Aspects and Unique Items are required for build functionality to get started on the Earth Spike Druid.

Required Uniques
Required Aspects

Several Unique Items enhance the build’s gameplay but are not required for its function. Check out the Uniques section for more information.

This is a Grizzly RageGrizzly Rage build! Read up on managing your Ultimate Skill here.

Quick Navigation

This guide covers everything necessary to get started on the Earth SpikeEarth Spike Druid, including Skill Tree points, Paragon, Gearing, and Seasonal updates. Jump to the sections you’re looking for here.

Gearing, Gems, and RunesParagon Board
Rotation and PlaystyleSeason Updates

Skill Bar and Skill Tree Points

Suggested Skill Bar
Grizzly RageGrizzly RageDebilitating RoarDebilitating RoarCyclone ArmorCyclone ArmorPoison CreeperPoison CreeperClawClawEarth SpikeEarth Spike

Eternal players complete Renown events in each zone for additional Skill Points, while Seasonal Players engage with the Season Journey and Rank for these Skill points.

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Druid Class Mechanic – Spirit Boons

Druids unlock powerful Spirit Boon passives, giving offerings to the animal spirits to receive their blessing. Once fully unlocked, you can activate the final boon by Spirit Bonding with one of the four animal spirits to take two passives from that row.

Boon NameAnimalEffect
Gift of the StagDeerGain 30 Maximum Spirit. Gain 10 Spirit Per Second.
Swooping AttackEagleGain 20% Attack Speed.
Avian WrathEagleGain x40% Critical Strike damage.
EnergizeWolfLucky Hit: Dealing damage has up to a 15% chance to restore 100 Spirit.
Obsidian SlamSnakeEvery 6th attack cast will cause your next Earth Skill to Overpower.

Druid’s primary resource is Spirit. Check the Spirit Management Section on how to keep casting even with Shard of VerathielShard of Verathiel!

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Gear, Stats, Gems, and Runes

Check these sections for all important Earth Spike gearing considerations to improve the power of your character in the endgame.

Legendary Aspects

Gear Slots with multiple options are listed in recommended priority. Any slot with an Optional Mythic Unique or Unique Item will include a valid alternative legendary power to use while still leveling and gearing. Combine these with the right stat priorities.

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SlotAspectUnique/Legendary Power
1 Handed SwordShard of VerathielShard of VerathielBasic Skills deal 50-200% increased damage but additionally cost 25 Primary Resource.
Totem
Seismic-shift AspectSeismic-shift AspectEarth Spike deals 50-70% increased damage and launches 2 rows of spikes in a line.
HelmVasily's PrayerVasily’s PrayerYour Earth Skills are now also Werebear skills and Fortify you for .2-.5% of your Maximum Health.
ChestMythic-Shroud of False DeathShroud of False Death
Unique
Insatiable FuryInsatiable Fury
Juggernaut's AspectJuggernaut’s Aspect
If you haven’t attacked in the last 2 seconds, gain Stealth and 40% Movement Speed.
GlovesAspect of the Rabid BearAspect of the Rabid BearDeal 40-80% more Poison Damage. While Shapeshifted, your direct damage is converted into Poison damage.
PantsUnique
Tibault's WillTibault’s Will
You deal 10-20% increased damage while Unstoppable and for 5 seconds after. When you become Unstoppable, gain 50 of your Primary Resource.
BootsDefensive/Push –
Hectic AspectHectic Aspect
Offensive/Farm –
Ballistic AspectBallistic Aspect
After casting 5 Basic Skills, one of your active Cooldowns is reduced by 1-2.5 seconds.
AmuletAspect of AdaptabilityAspect of AdaptabilityBasic Skills generate 5 additional Primary Resource, once per Skill.

Basic Skills deal 0.4-0.6% increased damage for each point of Primary Resource you have.
Ring 1Aspect of the Rampaging WerebeastAspect of the Rampaging WerebeastCritical Strikes while in Grizzly Rage increases your damage by 3% for 60 seconds, up to 120%.
Ring 2MythicRing of Starless SkiesRing of Starless Skies
Aspect of the Changeling's DebtAspect of the Changeling’s Debt
Spending your Primary Resource reduces the Resource cost of your Skills and increases your damage by 10% for 3 seconds, up to 50%.

See how this build compares to the rest at our Endgame Build Tier List.

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Stat Priority and Tempering Affixes

Each line of affixes is listed in order of importance, with some alternatives given. The bolded affixes are the most important targets for Greater Affixes and Masterwork Critical Increases. Check the Tempering guide and Masterworking guide for more details about these topics.

SlotGearing AffixesTempering Affixes
1 Handed Sword –
Shard of VerathielShard of Verathiel
All Stats
Ranks to Basic Skills
Basic Attack Speed
Maximum Resource
Totem – Legendary AspectCooldown Reduction
Willpower
Critical Strike Chance
Maximum Life
Resource Cost Reduction
Earth AugmentsEarth Augments – Chance for Earth SpikeEarth Spike Projectiles to Cast Twice
Helm –
Vasily's PrayerVasily’s Prayer
Max Life
Willpower%
Ranks to Defensive PostureDefensive Posture
Armor
Chest –
Shroud of False DeathShroud of False Death
All Stats
Maximum Life
Damage on Next Attack After Entering Stealth
Resource Generation
Chest –
Insatiable FuryInsatiable Fury
Max Life
Werebear Overpower Damage
Ursine Strength’s Bonuses
Ranks to
Iron FurIron Fur
Chest – Legendary AspectWillpower
Max Life
Armor
All Resistances
Spirit Per Second
Worldly EnduranceWorldly Endurance – Total Armor%
Gloves – Legendary AspectWillpower
Attack Speed
Critical Strike Chance
Max Life
All Resistances
Shapeshifting FinesseShapeshifting Finesse – Grizzly Rage Duration
Pants –
Tibault's WillTibault’s Will
All Stats
Maximum Life
Maximum Resource
Damage Reduction While Unstoppable
Pants – Legendary AspectWillpower
Ranks in Earth SpikeEarth Spike
Ranks in Basic Skills
All Resistances
Max Life
Worldly EnduranceWorldly Endurance – Total Armor
Boots – Legendary AspectWillpower
Maximum Life
Movement Speed
Armor
All Resistances
Amulet – Legendary AspectWillpower%
Ranks to EnvenomEnvenom
Ranks to Toxic ClawsToxic Claws
Ranks to QuickshiftQuickshift
Shapeshifting FinesseShapeshifting Finesse – Grizzly Rage Duration OR
Ultimate Efficiency —  DruidUltimate Efficiency —  Druid – Grizzly Rage Cooldown Reduction
Ring –
Ring of Starless SkiesRing of Starless Skies
Attack Speed
Critical Strike Chance
Lucky Hit Chance
Ranks to Core Skills
Ring – Legendary AspectCritical Strike Chance
Attack Speed
Chance to Apply Vulnerable
Maximum Life
Resource Cost Reduction
Shapeshifting FinesseShapeshifting Finesse – Grizzly Rage Duration OR
Ultimate Efficiency —  DruidUltimate Efficiency —  Druid – Grizzly Rage Cooldown Reduction

For information on Legendary Aspects and the updated Codex of Power, see here.

After gearing, look at progression systems like Paragon next.

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Uniques and Mythic Uniques

These Unique Items are useful for the Earth Spike Druid:

  • Shard of VerathielShard of Verathiel is a hefty multiplier for Basic Skills, including Earth SpikeEarth Spike. This Unique Item adds a 25 Spirit cost to Earth Spike, but this is mitigated with Spirit Generators or Cost Reductions.

Mythic Unique Items

  • Shroud of False DeathShroud of False Death gives +1 rank to all Skill Passives, which means several bonuses to Damage Multipliers, Damage Reductions, Resistances, Fortify, Healing, and Critical Strike Chance.
  • Ring of Starless SkiesRing of Starless Skies is a powerful Resource Cost Reduction tool and damage multiplier, with strong Gear Affixes.

Check our Unique Item Target-farming guide for information on where to find everything you need.

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Gems and Runewords

The following are the recommended Gem and Runeword setups for the Earth Spike Druid.

Gems

Weapon GemsArmor GemsJewelry Gems
Grand EmeraldGrand Emerald for Critical Strike DamageGrand SapphireGrand Sapphire for WillpowerGrand DiamondGrand Diamond for Resistance to all Elements

Runewords

Use these Runeword combinations, placed in a 2-Handed Weapon and one Armor slot:

Runeword CombinationRuneword Effects
Ahu XanAhuAhu – Gain: 15 Offering
Lucky Hit: Up to a 100% chance against non-Healthy enemies.
XanXan – 300 Offering. Overflow: Increased duration. Your next attack will cause your hits to be a guaranteed Critical Strike and Overpower for 0.35 seconds.
Cir ZecCirCir – Gain: 300 Offering
Cast 5 Skills then become exhausted for 3 seconds.
ZecZec – Requires: 100 Offering. Overflow: Further Reduced Cooldown. Cooldown: 1 seconds. Reduce your active Ultimate Cooldown by 1 seconds.

Runewords use a conditional Rune of Ritual to generate Offering. The Offering is consumed by the Rune of Invocation to trigger its effect. Runes replace Gems in gear with two sockets. Up to two sets of Runeword Pairs can be placed at a time.

XanXan will provide a high volume of periodic Critical Overpowers. ZecZec will help reduce Grizzly RageGrizzly Rage downtime.

Other options are available depending on the level of gearing and content:

  • Farm KryKry would be helpful for gathering.
  • Early GearingLumLum could help with Spirit Management in early gearing, as necessary.

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Paragon Board

The following are the preferred Glyphs, Boards, and pathing recommended for making the most of the Earth Spike Druid.

The road to max Paragon level is long. The above Paragon tabs show the following:

  • The BASE SETUP tab spends 50 fewer points than the max 328 points, taking a stricter pathing to take almost all Legendary, Rare, and Magic Nodes, and activates all Glyph Nodes with their secondary effects.
  • The FULL SETUP tab completes the Paragon Board in its final form, filling in the rest of the board to give additional additive bonuses, especially within the Glyph areas.

Glyphs have two significant breakpoint increases. At level 15, the glyph grows in radius and gains a special effect. At level 46, the glyph grows to its max radius and gains a strong conditional damage multiplier.

Glyphs are placed as if they are at least level 15+ in radius. Total Boards placed are now limited to a max of 5; the Starter Board and four Class Boards. Rotate boards as necessary.

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Season 11 Mechanics

Divine Gifts

Earn Corrupted Essences by defeating the Lesser Evils in their associated content. These Essences can be transformed into Divine Gifts by Hadriel. Divine Gifts have three aspects.

  1. Increased reward in the associated content
  2. A purified effect
  3. A corrupted effect

Slotting an Essence into the Purified slot grants double drop rewards and a boon, while slotting an Essence into the Corrupted slot grants normal drop rewards and a curse. Upgrade these gifts by engaging with their content. Leveling these Gifts increases the drop rewards while the boon and curse stay the same.

Here is a general setup for Divine Gifts:

Helltides – Duriel

  • Purified: Essence of Pain – Briefly gain maximum Barrier after becoming Injured, every 20 seconds.
  • Corrupted: Essence of Squallor

World Bosses – Azmodan

  • Purified: Essence of Sin – Gain 20% increased Armor.
  • Corrupted: Essence of Hellfire

Kurast Undercity – Andariel

  • Purified: Essence of Anguish – Gain 30% Movement Speed.
  • Corrupted: Essence of Screams
  • Note: If you are already move speed capped or need extra defense, swap the Andariel Gifts for a 20% Resistance boost to defense.

Belial – The Pit

  • Purified: Essence of Lies – Fortify for 1% of your Maximum Life a second.
  • Corrupted: Essence of Shadows

These Gifts can be freely swapped based on desired rewards. For example, swap the Belial Gifts to earn more gold while in the Pit.

Sanctification

Hadriel offers a final gamble to empower items. Use the Heavenly Forge to Sanctify the item, imbuing the item with heavenly power.

Sanctifying is the final change for an item. After Sanctifying the item, it cannot be upgraded, masterworked, tempered, or otherwise altered, including its Aspect. Runes and Gems can still be swapped.

Options that can happen include:

  • Apply a bonus Legendary power
  • Improve an Affix into a Greater Affix
  • Add a bonus Affix from a pool of special Sanctification affixes
  • Replace an existing Affix with a random Sanctification affix
  • Add a random amount (5-25) of bonus Quality

Some of the jackpot desirable Sanctifications include +Ranks to All Skills, Useful Affixes like Critical Strike Chance or Attack Speed, or Offensive Generic Legendary Aspects. The potential Quality Increases will be especially strong on a weapon, increasing its DPS. Other options can ruin your item, such as replacing a necessary existing affix.


Mercenaries

Main Mercenary – Varyana, the Berserker

Reinforcement – Raheir, the Shieldbearer

Once unlocked, Mercenaries are followers that aid the Player in combat. A main mercenary is chosen to fight alongside you, granting strong buffs or perks, and a secondary Mercenary is chosen to periodically Reinforce you under a chosen Opportunity condition.

Hysteria and Bloodlust will both give strong Attack Speed bonuses. Crater will help group enemies.

Other Mercenary Setups are viable, such as Subo’s Cover FireCover Fire and minimap tracking, or Rahier if you still need Armor.

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Build Mechanics

Rotation and Playstyle

The Earth Spike Druid is a simple Basic Skill build with minor buff maintenance.

  1. Prebuild stacks of QuickshiftQuickshift with ClawClaw and Earth SpikeEarth Spike.
  2. Enter Grizzly RageGrizzly Rage and become the Dire Werebear.
  3. Debilitating RoarDebilitating Roar for a damage gain and to apply a damage taken debuff on enemies.
  4. Line up your enemies and immobilize them with Poison CreeperPoison Creeper.
  5. Send waves of Earth SpikeEarth Spikes to kill your foes.

Cyclone ArmorCyclone Armor‘s Active use will not be available during Grizzly RageGrizzly Rage, but you will still receive its passive defense.

Skills, Support, and Synergies

The primary damage for this build is Earth SpikeEarth Spike.

With Seismic-shift AspectSeismic-shift Aspect, two waves of Earth SpikeEarth Spike will be sent out in a medium range from the player. There are a few modifiers to this:

  • Enhanced Earth SpikeEnhanced Earth Spike gives a small chance to Stun enemies.
  • Wild Earth SpikeWild Earth Spike summons another Spike when hitting Stunned or Immobilized Enemies.
    • Other sources of Immobilize or Stun can include Skills like Poison CreeperPoison Creeper.
  • Earth AugmentsEarth Augments gives a chance for Earth Spike to Cast Twice. With the two waves from Seismic already, that can be 4 lines per cast!

Shard of VerathielShard of Verathiel adds a 25 Spirit Cost to Earth SpikeEarth Spike. Not hitting a target can mean no Spirit Generation, but still costs Spirit. Try not to get into an Out of Spirit situation. Read more on Spirit Management below.

Thanks to Hectic AspectHectic Aspect, we have strong uptime on Debilitating RoarDebilitating Roar for the defense and damage boost.

Lining Up The Shot

The line of Earth Spikes sent out can be narrow. In push, you will often find the easiest way to hit lots of enemies is Orbwalking; moving ahead of enemies and then moving or aiming back to attack behind as they trail you. This also leverages being slightly Distant from enemies for the Nature's ReachNature’s Reach extra multiplier.

Grizzly Rage

This build uses Grizzly RageGrizzly Rage as its Ultimate Skill. Grizzly Rage grants Unstoppable for its duration, grants Damage Reduction, and a large Damage multiplier.

Grizzly Rage’s cooldown cannot be reduced while Grizzly Rage is active.

Any Skill not tuned to Grizzly Rage, such as Storm or Wolf Skills, will be unavailable while Grizzly Rage is active. Certain Skills like Cyclone ArmorCyclone Armor will still grant the Passive effect, but the Skill will be unavailable for Active Use.

Grizzly RageGrizzly Rage has a capped duration, but we gain or extend Grizzly Rage duration with:

  • Offensive Tempers on gear give more duration.

Cooldown of Grizzly Rage can be reduced to minimize downtime with the following:

  • Rank 5 of Grizzly Rage reduces the cooldown by 10 seconds.
  • Any generic Cooldown Reduction on gear like Totem.
  • If used, ZecZec Rune.

Key Passive

Our Key Passive is Ursine StrengthUrsine Strength. This is a consistent multiplier and boost to max life. Between all our sources of Overpower, the additional Overpower bonus will be active often.

Earthen MightEarthen Might is a valid alternative for Key Passive, giving a lucky hit chance for guaranteed Critical Strikes, Critical Strike Damage, and restoring Spirit. It could be used in earlier gearing to help with Spirit Generation.

Spirit Management

With Shard of VerathielShard of Verathiel, Basic Skills cost 25 Spirit to cast, including Earth SpikeEarth Spike.

We gain Spirit from several sources:

  • Gift of the Stag gives 10 Spirit Per Second
  • Casting Earth SpikeEarth Spike generates Spirit, natively and +5 from Aspect of AdaptabilityAspect of Adaptability.
  • Intelligence stat scales Resource Generation.
  • Gear Affixes with Resource Cost Reduction, Resource Generation, or Chance to Restore Spirit.
  • Tibault's WillTibault’s Will gives Spirit on gaining Unstoppable. Since we are perma-Unstoppable with Grizzly RageGrizzly Rage, this will not be that useful.

If this is not sufficient while leveling and gearing, consider one or more of the following:


Elixirs, Incense, and Health Potions

The Alchemist offers helpful consumables at the cost of foraged materials found throughout Sanctuary.

  • Craft your Elixir: Elixir of Advantage IIElixir of Advantage II for Attack Speed and Lucky Hit bonuses.
  • One of each Incense Category can be used, for a total of three active Incenses at a time. In priority:

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Season 11 Updates

Note that there are lots of sweeping changes to defensive systems, gearing, masterworking, tempering, and season journey. Don’t be afraid to take a couple of extra defensive choices over previous seasons to keep things smooth.

The change to Grizzly RageGrizzly Rage means it is stronger while up, but we have to deal with downtime. We still take it for the many benefits, including long-term Unstoppable, favorable aspects, the strong multiplier, and defensive bumps. The change to Rabid Beast makes the downtime a little more *bear*able.

The following are important changes in the Season 11 Patch Updates that are specific to the Earth Spike Druid. For general Season 11 information, check out our Season 11 Hub.

Itemization:

  • Aspect of the Rampaging WerebeastAspect of the Rampaging Werebeast
    • Previous: The duration of Grizzly Rage is increased by 3-10 seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by 10% for the duration, up to maximum of 200%.
    • Now: Critical Strikes while in Grizzly Rage increases your damage by 3% for 60 seconds, up to 120%.
  • Aspect of the Rabid BearAspect of the Rabid Bear (Bear)
    • Previous: While Grizzly Rage is active, your direct damage is converted into Poison damage, you deal 40-80% more Poison damage, and you passively spread Rabies.
    • Now: Deal 40-80% more Poison Damage. While Shapeshifted, your direct damage is converted into Poison damage.
  • Vasily's PrayerVasily’s Prayer – Fortify reduced from 2-5% to .2-.5% of Maximum Life.

Skills and Stats:

  • Energize Spirit Boon now restores 100 spirit instead of fully restoring Spirit.
  • Enhanced MaulEnhanced Maul – Fortify reduced from 8% to 2% of Maximum Life.
  • Enhanced Debilitating RoarEnhanced Debilitating Roar – Fortify reduced from 20% to 15% of Maximum Life.
  • Grizzly RageGrizzly Rage:
    • Stacking duration is no longer a part of the ability, and Cooldown doesn’t start until the ability ends.
    • Stacking Damage per second removed and Damage Bonus increased to 60%.
    • Skill Ranks of Grizzly Rage now grant bonus damage instead of reducing Cooldown.
    • Cooldown reduced from 50 to 35 seconds.
    • Duration increased from 10 to 12 seconds.
    • Damage Reduction increased from 20% to 30%.
    • Rank 5:
      • Previous: You gain 30%[+] increased Armor while Grizzly Rage is active.
      • Now: Cooldown reduced by 10 seconds.
  • Supreme Grizzly RageSupreme Grizzly Rage – Fortify per second reduced from 8% to 2% of Maximum Life.
  • Defensive PostureDefensive Posture:
    • Previous: Increases the amount of Fortify you gain from all sources by 5% and you gain 3% Damage Reduction while Fortified.
    • Now: Increases the amount of Fortify you gain from all sources by 5%.
  • SafeguardSafeguard – Fortify reduced from 3% to .1% of Maximum Life.
  • Stone GuardStone Guard:
    • Previous: While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal 4% increased damage.
    • Now: While Fortified, your Earth Skills deal 4% increased damage.
  • Earthen Devastation:
    • Previous: Your Earth Skills deal 10% increased Critical Strike Damage, increased by 20% of your Damage vs Crowd Controlled bonus, up to 60%.
    • Now: Your Earth Skills deal 70% increased Critical Strike Damage.
  • Sinister Tendrils:
    • Previous: Nature Magic Skills deal 35% increased damage to Poisoned enemies. Lucky Hit: Nature Magic Skills have up to a 40% chance to Poison the enemy for 800% damage over 4 seconds.
    • Now: Deal 40% increased damage to Poisoned enemies. Lucky Hit: Nature Magic Skills have up to a 40% chance to Poison the enemy for 1000% damage over 4 seconds.

Bug Fixes:

  • Fixed an issue where the description for Grizzly Rage didn’t properly display the damage increase for adding additional skill points.

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Changelog

  • 6 December, 2025: Updated for Patch 2.5 and Season 11.
  • 21 September, 2025: Updated for Patch 2.4 and Season 10. Seasonal Players, please note that the Season 10 Mechanics section has setups that include the seasonal Chaos Armors.
  • 15 July, 2025: Minor updates to Legendary Aspect recommendations for boot slot. Added options for Key Passives.
  • 6 July, 2025: Updated recommendations for optional Arcana, optional Runes, and updated information based on the change to how Grizzly Rage can now progress cooldown while active.
  • 27 June, 2025: Build created for Season 9 and Patch 2.3.
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