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GuidelevelingPyromancyRangedSeason 9sorcerer

Firewall Hydra – Sorcerer Leveling Build for Diablo 4 (Season 9)

Burn foes to a crisp with this fiery leveling build.

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Lexyu

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Theorycraft Build Maker and Content Creator


Updated: S-Tier Build

FirewallHydraInfernoFamiliarTeleportFrost Nova


Build Introduction

The Firewall Hydra Sorcerer deals Burning Damage to melt enemies. This build utilizes a “fire and forget” playstyle, casting FirewallFirewall, HydraHydra, and FamiliarFamiliar to kill enemies as you run through them. This is one of the best builds, along with the Incinerate Hydra Sorcerer, to level a new character in Season 9.

Check the Sorcerer Leveling Guide Overview for a comparison of all the starter builds on Icy Veins.

Once your character reaches Level 60, switch to the Endgame Build Guide for the Hydra Sorcerer.

Quick Navigation

Want to skip ahead? Use the table below to jump to sections.

Gear, Gems, and RunesSkill Tree
Rotation and PlaystyleSeason Updates

Allocation of Skill Points

The following table shows the order in which to allocate your Skill Points while leveling with the Firewall Hydra Sorcerer build. You gain 59 points at Level 60 and 12 points from Renown, for a total of 71.

OrderSkillCluster
1Fire BoltFire Bolt Rank 1
(Equip on Skill Bar until you get InfernoInferno)
Basic SkillBasic Skill
2Enhanced Fire BoltEnhanced Fire BoltBasic SkillBasic Skill
3FireballFireball
(Equip on Skill Bar to cast for damage until you get FirewallFirewall)
Core SkillCore Skill
4Elemental DominanceElemental Dominance Rank 1Core SkillCore Skill
5Elemental DominanceElemental Dominance Rank 2Core SkillCore Skill
6Elemental DominanceElemental Dominance Rank 3Core SkillCore Skill
7TeleportTeleport Rank 1Defensive SkillDefensive Skill
8Frost NovaFrost Nova Rank 1Defensive SkillDefensive Skill
9Enhanced Frost NovaEnhanced Frost NovaDefensive SkillDefensive Skill
10Mystical Frost NovaMystical Frost NovaDefensive SkillDefensive Skill
11Glass CannonGlass Cannon Rank 1Defensive SkillDefensive Skill
12HydraHydra Rank 1Conjuration SkillConjuration Skill
13Enhanced HydraEnhanced HydraConjuration SkillConjuration Skill
14Roaring HydraRoaring HydraConjuration SkillConjuration Skill
15FamiliarFamiliar Rank 1Conjuration SkillConjuration Skill
16Enhanced FamiliarEnhanced FamiliarConjuration SkillConjuration Skill
17FirewallFirewall Rank 1
(replace FireballFireball on the Skill Bar)
Mastery SkillMastery Skill
18Enhanced FirewallEnhanced FirewallMastery SkillMastery Skill
19Mage's FirewallMage’s FirewallMastery SkillMastery Skill
20Invoked FamiliarInvoked FamiliarConjuration SkillConjuration Skill
21Primordial BindingPrimordial Binding Rank 1Conjuration SkillConjuration Skill
22Primordial BindingPrimordial Binding Rank 2Conjuration SkillConjuration Skill
23Primordial BindingPrimordial Binding Rank 3Conjuration SkillConjuration Skill
24InfernoInferno Rank 1Ultimate SkillUltimate Skill
25Prime InfernoPrime InfernoUltimate SkillUltimate Skill
26Supreme InfernoSupreme InfernoUltimate SkillUltimate Skill
27Glass CannonGlass Cannon Rank 2Defensive SkillDefensive Skill
28Glass CannonGlass Cannon Rank 3Defensive SkillDefensive Skill
29Inner FlamesInner Flames Rank 1Mastery SkillMastery Skill
30Inner FlamesInner Flames Rank 2Mastery SkillMastery Skill
31Inner FlamesInner Flames Rank 3Mastery SkillMastery Skill
32PermafrostPermafrost Rank 1Ultimate SkillUltimate Skill
33PermafrostPermafrost Rank 2Ultimate SkillUltimate Skill
34CombustionCombustionCapstone SkillCapstone Skill
35PermafrostPermafrost Rank 3Ultimate SkillUltimate Skill
36Endless PyreEndless Pyre Rank 1Ultimate SkillUltimate Skill
37Endless PyreEndless Pyre Rank 2Ultimate SkillUltimate Skill
38Endless PyreEndless Pyre Rank 3Ultimate SkillUltimate Skill
39Elemental SynergiesElemental Synergies Rank 1Ultimate SkillUltimate Skill
40Elemental SynergiesElemental Synergies Rank 2Ultimate SkillUltimate Skill
41Elemental SynergiesElemental Synergies Rank 3Ultimate SkillUltimate Skill
42Fiery SurgeFiery Surge Rank 1Ultimate SkillUltimate Skill
43SoulfireSoulfire Rank 1Ultimate SkillUltimate Skill
44SoulfireSoulfire Rank 2Ultimate SkillUltimate Skill
45SoulfireSoulfire Rank 3Ultimate SkillUltimate Skill
46HoarfrostHoarfrost Rank 1Ultimate SkillUltimate Skill
47HoarfrostHoarfrost Rank 2Ultimate SkillUltimate Skill
48HoarfrostHoarfrost Rank 3Ultimate SkillUltimate Skill
49Icy TouchIcy Touch Rank 1Ultimate SkillUltimate Skill
50Icy TouchIcy Touch Rank 2Ultimate SkillUltimate Skill
51Icy TouchIcy Touch Rank 3Ultimate SkillUltimate Skill
52EvocationEvocation Rank 1Ultimate SkillUltimate Skill
53EvocationEvocation Rank 2Ultimate SkillUltimate Skill
54EvocationEvocation Rank 3Ultimate SkillUltimate Skill
55HydraHydra Rank 2Conjuration SkillConjuration Skill
56HydraHydra Rank 3Conjuration SkillConjuration Skill
57HydraHydra Rank 4Conjuration SkillConjuration Skill
58HydraHydra Rank 5Conjuration SkillConjuration Skill
59FirewallFirewall Rank 2Mastery SkillMastery Skill
60FirewallFirewall Rank 3Mastery SkillMastery Skill
61FirewallFirewall Rank 4Mastery SkillMastery Skill
62FirewallFirewall Rank 5Mastery SkillMastery Skill
63Align the ElementsAlign the Elements Rank 1Conjuration SkillConjuration Skill
64ProtectionProtection Rank 1Conjuration SkillConjuration Skill
65ProtectionProtection Rank 2Conjuration SkillConjuration Skill
66ProtectionProtection Rank 3Conjuration SkillConjuration Skill
67Mana ShieldMana Shield Rank 1Conjuration SkillConjuration Skill
68Mana ShieldMana Shield Rank 2Conjuration SkillConjuration Skill
69Mana ShieldMana Shield Rank 3Conjuration SkillConjuration Skill
70Enhanced TeleportEnhanced TeleportDefensive SkillDefensive Skill
71Shimmering TeleportShimmering TeleportDefensive SkillDefensive Skill

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Skill Bar and Skill Tree Points

Skill Bar Setup for the Firewall Hydra Sorcerer (order does not matter)
FirewallFirewallHydraHydraInfernoInfernoFamiliarFamiliarTeleportTeleportFrost NovaFrost Nova

If you are unsure on how to use these Skills, read the Build Mechanics Section after setting up your Skill Bar.

Wondering what comes after Level 60 or which Paragon boards to pick? Head to the Sorcerer Builds Page and choose an endgame build to continue your character progression.

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Sorcerer Class Mechanic — Enchantments

The Specialization of the Sorcerer can be unlocked at Level 15. Complete the Legacy of the Magi questline as soon as possible to gain access to your first Enchantment Slot, and then assign FireballFireball for group clearing. Once you unlock the second slot at Level 30, assign HydraHydra to it.

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Gear, Stats, Gems, and Runes

The following sections cover the important systems that are essential to improving the power of your character during the leveling process. Higher Item Power generally indicates stronger gear, but you should also consider the affixes and effects that are relevant to your class and build.

Legendary Aspects

Higher Tier Aspects with more potent effects can be found on dropped Legendary Items. Salvage unwanted Legendary Items at the Blacksmith to unlock these Aspects in the Codex of Power, and then imprint them onto well-rolled Rare or Legendary Items. Check the in-depth Aspect and Codex of Power guide for more information.

Listed below are the Aspects found on Legendary Items that are beneficial for the build while leveling, in order of importance. Check the Endgame Build Guide for the Hydra Sorcerer for the best-in-slot Aspect setup.

Aspect NameLegendary Aspect PowerSource
Serpentine AspectSerpentine AspectHydras deals x [0.5 – 1.50%] increased damage per Mana you had when Summoned. Casting Hydra Consumes all of your Mana.Random Drop
Aspect of Engulfing FlamesAspect of Engulfing FlamesYou deal x6% increased Burning damage to enemies for each second they remain Burning, up to x30% after 5 seconds. Additionally, you deal x [10 – 30%] increased Burning damage to enemies that are not Healthy.Random Drop
Aspect of Creeping DeathAspect of Creeping DeathYou deal x [5 – 20%] increased damage over time to enemies for each different Crowd Control effect they’re afflicted by. Unstoppable enemies and Staggered Bosses take x [10 – 40%] increased damage over time from you instead.Random Drop
Edgemaster's AspectEdgemaster’s AspectSkills deal up to [10 – 20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.Oldstones, Scosglen
Conceited AspectConceited AspectDeal [15 – 25%] increased damage while you have a Barrier active.Random Drop
Aspect of ControlAspect of ControlYou deal x [20 – 35%] more damage to Immobilized, Stunned, or Frozen enemies.Sunken Library, Kehjistan
Battle Caster's AspectBattle Caster’s AspectLucky Hit: When your Conjuration Skills hit you have up to a [25 – 45%] chance to gain +1 Rank to your Conjuration skills for 12 seconds. This can stack up to 10 times.Random Drop
Flamewalker’s AspectFlamewalker’s AspectComing in contact with your Firewall grants you + [15 – 25%] Movement Speed for 6 seconds.Cultist Refuge, Fractured Peaks
Aspect of the Bounding ConduitAspect of the Bounding ConduitGain [25 – 30%] Movement Speed for 3 seconds after Teleporting.Komdor Temple, Dry Steppes

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Stat Priority and Tempering Affixes

Listed below are the affixes to prioritize on gear for Firewall Hydra Sorcerers during the early leveling process, ranked by importance. Affixes on the same line have equal value, so attempt to obtain all affixes in each line before moving on to the next.

When comparing weapons with similar item levels, Two-Handed Staves are preferred over One-Handed Weapons for higher damage per hit while leveling.

The most beneficial tempering affixes while leveling are included below. The best-in-slot tempering affixes are available in the Endgame Build Guide for the Hydra Sorcerer. Check the Tempering Guide for more information on this system.

SlotGear AffixesTempering Affixes
Weapon1. Damage Over Damage
2. Maximum Life, Dexterity
1. Weapon — Conjuration AugmentsConjuration Augments: Casted Hydras Have Additional Heads, or Pyromancy Augments — FieryPyromancy Augments — Fiery: Chance for Firewall to do Double Damage
2. Offensive — Conjuration FinesseConjuration Finesse: Hydra Damage, or Pyromancy FinessePyromancy Finesse: Fire Damage
Focus (optional)1. Cooldown Reduction, Resource Cost Reduction
2. Maximum Life, Intelligence
1. Weapon — Conjuration AugmentsConjuration Augments: Casted Hydras Have Additional Heads, or Pyromancy Augments — FieryPyromancy Augments — Fiery: Chance for Firewall to do Double Damage
2. Offensive — Conjuration FinesseConjuration Finesse: Hydra Damage, or Pyromancy FinessePyromancy Finesse: Fire Damage
Helm1. Mana per Second, Cooldown Reduction
2. Resistances, Armor
3. Lucky Hit Chance, Maximum Life, Intelligence
1. Worldly EnduranceWorldly Endurance (Defensive): Armor
Chest1. Mana per Second, Ranks to Defensive Skills
2. Resistances, Armor
3. Maximum Life, Intelligence
1. Worldly EnduranceWorldly Endurance (Defensive): Armor
Gloves1. Attack Speed, Resource Cost Reduction
2. Resistances, Armor
3. Damage, Over Time, Maximum Life, Intelligence
1. Offensive — Conjuration FinesseConjuration Finesse: Hydra Damage, or Pyromancy FinessePyromancy Finesse: Fire Damage
Pants1. Resistances, Armor
2. Maximum Life, Intelligence
1. Worldly EnduranceWorldly Endurance (Defensive): Armor
Boots1. Ranks to Firewall, Mana per Second, Movement Speed
2. Resistances, Armor
3. Maximum Life, Intelligence
1. Natural MotionNatural Motion (Mobility): Movement Speed, or any available Movement Speed temper
Amulet1. Ranks to Primordial Binding, Endless Pyre, Hoarfrost, and Inner Flames
2. Cooldown Reduction, Resource Cost Reduction, Attack Speed, Movement Speed
3. Resistances, Armor
1. Worldly StabilityWorldly Stability (Resource): Resource Generation or Resource Cost Reduction
2. Offensive — Conjuration FinesseConjuration Finesse: Hydra Damage, or Pyromancy FinessePyromancy Finesse: Fire Damage
Rings1. Attack Speed, Resource Cost Reduction
2. Maximum Life, Intelligence, Damage Over Time, Vulnerable Damage, Critical Strike Damage
1. Worldly StabilityWorldly Stability (Resource): Resource Generation or Resource Cost Reduction
2. Offensive — Conjuration FinesseConjuration Finesse: Hydra Damage, or Pyromancy FinessePyromancy Finesse: Fire Damage

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Gems and Runewords

Listed below are the best Gems and Runes to socket into gear for each item type.

Gems

Weapon GemsArmor GemsJewelry Gems
AmethystAmethyst for increased Damage Over Time.TopazTopaz for Intelligence.Any Resistance Gems needed or SkullSkull for Armor (up to the 1,000 Armor cap).

Runewords

Runes are drop after unlocking them during the Vessel of Hatred campaign. A Rune of Offering and a Rune of Invocation can be combined by inserting them into equipment with 2 available sockets, creating a Runeword. A limit of 2 Runewords can be equipped.

Listed below are the best Runewords utilizing Magic and Rare Runes that are beneficial for this build. The best-in-slot Runewords utilizing Legendary Runes are in the Endgame Build Guide for the Hydra Sorcerer.

RunewordsEffects
NeoNeo
CehCeh
Gain: 200 Offering — Deal damage after not taking any within 2 seconds. (Resets if Invulnerable.)
Requires: 100 Offering, Cooldown: 1 Second — Summon a Spirit Wolf to attack enemies for 8 seconds.
CirCir
QuaQua
Gain: 300 Offering — Cast 5 Skills then become exhausted for 3 seconds.
Requires: 50 Offering, Cooldown: 1 Second — Gain 10% Movement Speed for 5 seconds, up to 50%.

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Horadric Spells and Jewels (Season 9)

Season 9: Sins of the Horadrim offers seasonal powers that can be utilized to enhance this build. Access Horadic Spells from the Powers tab in the character sheet, and place Horadic Jewels into Jewelry slots.

Unlocking specific powers for a build is challenging due to their random appearance, so utilize any that provide the most damage. Check the Endgame Guide for the Hydra Sorcerer for the best-in-slot setup.


Mercenaries

Once the Den is unlocked during the main questline in the Vessel of Hatred expansion for Diablo 4, complete the Mercenary key quests to acquire them. Hire a Mercenary and enlist a Reinforcement in the following setup.

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Build Mechanics

The Firewall Hydra Sorcerer is a hybrid build utilizing multiple Skills to apply Burning damage. FirewallFirewall, HydraHydra, and FamiliarFamiliar can kill enemies while you run ahead.

Primordial BindingPrimordial Binding gains stacks through casts of HydraHydra and FamiliarFamiliar, and CehCeh if you happen to have it.

Rotation and Playstyle

Optimize DPS with the following rotation.

  1. Cast FamiliarFamiliar every 8 seconds. Ensure that the previous Skill cast was a Pyromancy Skill to summon a Fire Familiar. All 3 charges of Familiar can be cast against bosses and tough elites.
  2. Cast HydraHydra up to 2 times to spit fire at enemies.
  3. Cast FamiliarFamiliar to auto-seek enemies for additional damage output.
  4. Cast Frost NovaFrost Nova near enemies to apply Vulnerable from Mystical Frost NovaMystical Frost Nova.
  5. Cast InfernoInferno to Pull groups of enemies together.
  6. Cast FirewallFirewall underneath enemies.

Elixirs

Visit the Alchemist in any main town to craft helpful Elixirs that increase stats and experience gain for 30 minutes. Make sure to forage plants for Bundled HerbsBundled Herbs during your adventures; they randomly spawn around the world. Elixirs can also drop randomly from enemies and chests during many activities in Diablo 4.

Listed below are the best Elixirs to consume while leveling the Firewall Sorcerer, ranked by importance.

  1. Elixir of ResourceElixir of Resource helps with Mana issues, if you do not already have the appropriate Mana gear. This elixir is highly recommended for starting characters to maintain constant casts of FirewallFirewall.
  2. Elixir of AdvantageElixir of Advantage provides the highest damage increase for HydraHydra.

Return to the Alchemist every 10 Levels to upgrade your potion. The extra healing is essential to survival.

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Season 9 Updates

A brief summary of the seasonal changes is provided below. For a complete overview of Season 9, take a look at the comprehensive season guide.

  • FirewallFirewall: Base damage increased from 230% to 300%.
  • HydraHydra
    • No longer has a Mana cost.
    • Damage increased from 23% to 35%.
    • Lucky Hit Chance increased from 2.5% to 5%.
  • InfernoInferno: Damage increased from 354% to 425%.
  • CombustionCombustion
    • Previously: Your Burning effects deal 60%[x] increased damage, and an additional 25%[x] of your Burning Damage and Damage to Burning target bonuses.
    • Now: Your Burning effects deal 50%[x] increased damage, and an additional 20%[x] of your Burning Damage and Damage to Burning target bonuses, up to 100%[x].
  • Serpentine AspectSerpentine Aspect
    • Previously: You may have 1 additional Hydra active, and Hydra’s duration is increased by 10-30%.
    • Now: Casting Hydra Consumes all your Mana to increase its damage by 0.5-2.5% per Mana spent.
  • Battle Caster's AspectBattle Caster’s Aspect: Maximum stacks increased from 5 to 10.

Difficulty and Endgame

Once you hit Level 60 with this build, tackle harder difficulties and more challenging endgame content. Make sure to pick one of our recommended endgame builds for Sorcerer to continue your journey! The endgame builds also cover the Paragon setup unlocked at Level 60.

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Changelog

  • June 27, 2025: Guide updated for Season 9 (Patch 2.3.0)
  • April 26, 2025: Guide updated for Season 8 (Patch 2.2.0).
  • January 21, 2025: Guide updated for Season 7 (Patch 2.1.0).
  • October 4, 2024: Guide updated for Season 6 (Patch 2.0.2).
  • August 6, 2024: Guide updated for Season 5 (Patch 1.5.0).
  • May 14, 2024: Guide updated for Season 4 (Patch 1.4.0).
  • January 22, 2024: Guide updated for Season 3 (Patch 1.3.0).
  • October 17, 2023: Guide created for Season 2 (Patch 1.2.0)
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