Build Introduction
Welcome to the comprehensive guide for the Flay Barbarian! A generator build that emerged thanks to Hooves of the Mountain God has proven to be a powerful endgame and pit boss killer. If you like damage over time based playstyles and ramping up massive bleeds, this build is for you. The previous season added a ton of power to this, making it even better. So without further delay, let’s dive right in!
Strengths and Weaknesses
- Powerful generator based gameplay
- Fast attack speed
- Extremely fast boss kill times
- Low AOE clearing power
- Ramp up time for damage-over-time effects
- Middle of the pack defensive power
Build Requirements









Quick Navigation
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Skill Bar and Skill Tree Points
Follow the points allocated in the image above for the complete 71-point build. The additional 10 skills are completed using the Renown system.
Barbarian Class Mechanic – The Arsenal System
The Barbarian can wield four weapons simultaneously as well as choose a weapon expertise to use as their Technique, allowing them to gain that weapon’s bonus even if they’re wielding another weapon type. Finally, the Barbarian can assign its skills to use different weapon types shuffling between Two-Handed Bludgeoning Weapons, Two-Handed Slashing Weapons, and Dual-Wield Weapons.
For this Flay build, we will be using Two-Handed Sword as our weapon technique for its bonus to bleed damage as this is our primary method for killing enemies. For both
Flay and
Rupture we’ll be assigning both skills to our Dual-Wield Weapons to benefit from
Ramaladni’s Magnum Opus
Gear, Stats, Gems, and Runes
The following sections will cover all systems that are critical if you want to improve the power of your character and move towards the highest difficulties in the endgame of Diablo 4.
Legendary Aspects
Below you will find all of the best-in-slot Aspects found on Legendary items that are important for this build. Remember that all Legendary powers can be added into your Codex of Power once you salvage the item. You can still find some aspects through dungeons though they will always be at the minimum power level. To get the most out of this system, combine these Aspects with the right stats.
Slot | Gems | Legendary Aspect / Unique Item | Aspect / Unique Power |
---|---|---|---|
Helm | ![]() | ![]() | – Casting ![]() ![]() |
Chest | ![]() | ![]() | – Lucky Hit: Inflicting Bleeding on an enemy has up to a [20-60%] chance to reduce the cooldowns of your skills by 1 second |
Gloves | N/A | ![]() | – Your attacks randomly deal 1% to [200-300%] of their normal damage |
Pants | ![]() | ![]() | – ![]() While standing in Earthquakes and for 4 seconds afterwards, you gain [10-30%] increased Damage Reduction. |
Boots | N/A | ![]() | – When reaching Maximum Fury, your Fury will rapidly drain until you run out and all your Basic Skills now cleave and deal x[70-100%] increased damage. |
Amulet | ![]() | ![]() | – Basic Skills generate 5 additional Primary Resource once per Skill cast. Basic Skills deal x[0.4-0.6%] increased damage for each point of Primary Resource you have, up to 500 Resource. |
Ring 1 | ![]() | ![]() | – Whenever you cast a Shout Skill its active cooldown is reduced by [10-30%] per nearby enemy up to a maximum of 50% |
Ring 2 | ![]() | ![]() | – Deal x[5-13%] increased damage. Triple this bonus after standing still for 3 seconds. |
Two-Handed Bludgeoning Weapon | ![]() ![]() ![]() | ![]() | – Damaging an enemy with a Basic Skill grants you 4% attack speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a vampiric bloodrage, gaining x [40-60%] basic skill damage and 15% movement speed for 10 seconds |
Two-Handed Slashing Weapon | ![]() ![]() ![]() | ![]() | – ![]() While standing in Earthquakes and for 4 seconds afterwards, you deal x[20-60%] increased damage. |
Dual Wield Weapon 1 | ![]() | ![]() | – Skills using this weapon deal [0.2-0.5%] increased damage per point of Fury you have, but 10 Fury drains per second |
Dual Wield Weapon 2 | ![]() | ![]() | – Basic Skills deal x [50-150%] increased damage but additionally cost 25 Primary Resource |
To see how this build compares to the other builds on our site, you can check out our build tier lists.
To see the Chaos Armor variants, click HERE!
Stat Priority and Tempering Affixes
Below are the affixes to prioritize on gear. Each line of affixes is listed in order of importance. Tempering Manuals and their recommended affixes are provided in the second column, and the bolded yellow affixes are the most important targets for Masterworking upgrades. Be sure to check our Tempering and Masterworking guides for more details about these topics.
Slot | Gems | Gear Affixes | Tempering Affixes |
Helm | ![]() | 1. Cooldown Reduction 2. Strength 3. Maximum Life | 1. Barrier Generation ![]() 2. ![]() ![]() |
Chest | ![]() | 1. Strength 2. Armor 3. Maximum Life | 1. Barrier Generation ![]() 2. ![]() ![]() |
Gloves | N/A | 1. Attack Speed 2. Strength 3. Lucky Hit Chance | 1. Damage While ![]() ![]() 2. Barrier Generation ![]() |
Pants | ![]() | 1. Ranks to Flay 2. Strength 3. Needed Resistance | 1. Barrier Generation ![]() 2. ![]() ![]() |
Boots | N/A | 1. Ranks to War Cry 2. Armor 3. Strength | 1. Movement Speed ![]() 2. Crowd Control Duration ![]() |
Amulet | ![]() | 1. Ranks of Cut to the Bone 2. Strength% 3. Ranks to Counteroffensive | 1. ![]() ![]() 2. Damage While ![]() ![]() |
Rings | ![]() | 1. Attack Speed 2. Strength 3. Resistance to All Elements (If needed) 4. Maximum Life | 1. ![]() ![]() 2. Damage While ![]() ![]() |
Bludgeoning Weapon | ![]() | 1. Strength 2. Vulnerable Damage 3. Maximum Life | 1. Flay Duration ![]() 2. Damage While ![]() ![]() |
Slashing Weapon | ![]() | 1. Strength 2. Vulnerable Damage 3. Maximum Life | 1. Flay Duration ![]() 2. Damage While ![]() ![]() |
Dual-Wield Weapon 1 | ![]() | 1. Strength 2. Maximum Life 3. Vulnerable Damage | 1. Flay Duration ![]() 2. Damage While ![]() ![]() |
Dual-Wield Weapon 2 | ![]() | 1. Strength 2. Maximum Life 3. Vulnerable Damage | 1. Flay Duration ![]() 2. Damage While ![]() ![]() |
Uniques and Mythic Uniques
Uniques received a large rework a few seasons ago. They can now roll much higher ranges and break all the traditional itemization rules for what stats can appear on which slots. Below, you will find the Uniques and Mythic Uniques useful to this build.
Hooves of the Mountain God – The new unique boots in town! This item finally allows the Barbarian to live the Basic Skill dream. These are REQUIRED to run this setup due to their powerful damage multiplier to basic skills, and ability to let your basic skills hit multiple targets cleaving all around you.
Rage of Harrogath – A powerful chest for Bleed based builds that was updated in patch 1.4 and maintains its potency in Season 5. Since we’re applying bleeds constantly through
Flay we’ll be resetting our Shouts and defensive cooldowns all the time.
Fists of Fate – What used to be a meme item or one recognized as not particularly powerful has received a large buff in Season 5. Now boasting up to a massive 51.8% Lucky Hit chance, this item can get us to trigger our various effects on nearly every cast of our skills. The damage bonus might look bad at first, seeing 1% but on average the item results in a 50% damage increase if you’re attacking fast enough and we aim to strike fast and hard with
Flay.
Shard of Verathiel – This turns basic skills in powerhouses that cost a bit of resource. As
Flay is a Basic Skill, the damage will be buffed by this new item significantly. Flay generates 15 Fury per swing and costing 25 means the net Fury loss is only 10, we can mitigate this through paragon nodes, rolls on our gear, and our tempers meaning this cost is largely negligible but the damage increase is massive. A must-have for any Basic Skill build.
Ramaladni’s Magnum Opus – A tried and true staple of some Barbarian setups in the past makes a return for this basic skill build. By using dual-wield on
Flay we’re able to benefit from this item’s huge bonus and add even more damage at the cost of some fury drain which is well worth it. This item is also why we like gearing for Max Fury as each point of fury adds more damage from this item’s effect.
Mythic Uniques
Mythic Uniques are extremely rare items that only drop from very end-game bosses such as Duriel and Andariel, as well as the Tormented versions of all bosses. Below, you will find a list of Mythic Uniques useful to this build. If a Mythic Unique isn’t listed, it isn’t useful to this setup.
Ring of Starless Skies – A powerful unique that’s been the cornerstone of a few builds in the game’s lifespan. it retains its killer potency in the current game. If you’re lucky enough to acquire one, you drop the
Bold Chieftain’s Aspect for it and it should provide you a nearly endless source of Fury from your
Flay despite the Shard of Verathiel’s cost.
Gems and Runewords
Listed below are the best gems to socket into your items for each slot type
Gems
Weapon Gems | Armor Gems | Jewelry Gems |
![]() | ![]() | ![]() |
For your jewelry, it may be necessary to change the Grand Diamond for another gem of a specific type such as
Grand Sapphire to ensure all of your resistances are capped at 70% and your armor is at 1000.
Runes
Runewords return from Diablo 2 in Vessel of Hatred! You are limited to two Runewords across your gear, and it requires two sockets in the same item. So this limits creating Runewords by combining two Runes to either Helm, Chest, Pants, or Two-Handed Weapons. We generally recommend them in both of your Two-Handed Weapons for Barbarian. Let’s jump in.
Runes | Rune Effects |
![]() | Gain 25 Offering: Stores Offering every 0.3 seconds. Cast a Non-Basic Skill to gain the stored offering |
![]() | Requires 50 Offering, Cooldown 1 Second: Invoke the Barbarian’s Earthquake, dealing damage to enemies within |
![]() | Gain 15 Offering: Lucky Hit: Up to a 100% chance against Non-Healthy Enemies |
![]() | Requires 400 Offering, Cooldown 1 Second: Casting a Skill other than a Basic Skill or Defensive spends all your Primary Resource to increase your damage by 100% for 1 second. |
Paragon Board
We recommend using the following Legendary nodes and Glyphs to truly take this build into the endgame. Note that each Glyph’s information and radius listed below is for the Level 100 version. As a note, Glyph’s reach their maximum radius and Legendary Bonuses at level 46. Let’s take a look!
Season 10 Mechanics
Chaos Perks
Season 10 brings a new set of perks that change how to gear and play your character. In addition to the perks, there are also ‘Chaos Armors’ armors that allow you to equip certain uniques in different slots. Let’s start with the perks that we’ll want for this build.
Perk | Description |
![]() | For every 10% Life you are missing, you gain x20% increased damage and 5% Damage Reduction. Spending Resources also drains a percentage of your Life equal to 30% of the Resources spent, refunding those resources. This cannot reduce you to below 10% Life |
![]() | You can no longer be healed above 50% Life. You gain 10% Maximum Resistance to All Elements, x20% Armor and 100% increased Barrier and Fortify generation |
![]() | Lucky Hit: Damaging an enemy has up to a 10% chance to trigger a Chaotic Burst on teh enemy, dealing 400% damage. Your Chaotic Burst that hit an enemy reduce a random active Cooldown by 0.5 seconds. |
![]() | Your Healing Potion is infused with the power of Chaos granting you 100% Resource Cost Reduction, +80% increased Attack Speed and +80% increased movement for 4 seconds. Your Healing Potion has a 15 second cooldown and is now affected by Cooldown Reduction, additionally you can drink it at full life. |
Chaos Armor
As hinted above, Chaos Armors are special drops of unique items that allow you to equip uniques in different slots than they would normally be available. All Chaos Armors are either: Helms, Chests, Gloves, Pants, or Boots. They do not appear on any other slot. Additionally, they cannot appear on the same slot as the item is originally. For example, a Fists of Fate Chaos Armor cannot be gloves because they are already gloves and it would drop as either a Helm, Chest, Pants, or Boots. Below you will find a quick table on the ideal Chaos Armor setup. Note that due to the nature of Chaos Armors, the slots aren’t exact and can be shifted around based on your available drops.
Chaos Armor Slot | Item |
Helm | ![]() |
Chest | ![]() |
Pants | ![]() |
Gloves | ![]() |
Boots | ![]() |
Mercenaries
As you play through the campaign in Vessel of Hatred, you will unlock various NPC Mercenaries who can join you on your quest to slay demons. Each Mercenary has their own small talent tree that will give them bonuses and skills to help you. Additionally, you can assign a Mercenary that you don’t take with you as a reinforcement to jump in when you activate certain skills. Let’s take a look at how we want to set this up for this build.
We hire Varyana, the Berserker Crone:
- Core Skill:
Cleave
- Core Skill Passive:
Hysteria
- Iconic Skill:
Bloodthirst
- Iconic Skill Passive:
Bloodlust
Our Reinforcement Mercenary will be Subo, The Drunken Archer:
- Opportunity Skill:
War Cry
- Reinforcement Skill:
Trip Mines
Build Mechanics
Rotation and Playstyle
This is a fairly straightforward DoT-based playstyle. We want to be spamming Flay as often as we can. It has an innately high Lucky Hit chance, 50%! This will trigger all kinds of things for us based on our gear. Once we’ve stacked Flay high enough, we can
Rupture to rip it all out and cause a huge burst of damage, perfect for killing bosses. Let’s quickly go over how each skill is used:
Flay our main attacking skill. We want to attack with this at all times.
Rupture is used once you’ve got enough Bleed on strong enemies such as Bosses or Elites to kill them.
Rallying Cry to generate some starting resources and get the build rolling
War Cry for Berserking and give us a large damage increase.
Challenging Shout for survival whenever you’re surrounded by large groups of enemies. Thanks to
Tactical Challenging Shout it will also help you keep your resources high to trigger
Hooves of the Mountain God
- Maintain as much uptime on
Wrath of the Berserker as possible. This will provide us with resources yes, but most importantly the huge damage amplification of
Ugly Bastard Helm which gives up to a 100% damage multiplier.
Runeword Synergy
Let’s take a moment to review our runes and how they interact with this build
Igni will build up resources passively as you play and since it only triggers on Non-Basic skills, you trigger it whenever you press a Shout, Rupture, or Wrath.
Tec spawns our Earthquakes for us through Igni whenever we shout or use cooldowns. Earthquakes aren’t the damage focus on this build, instead we stand in them to gain the damage multiplier from
Aspect of Earthquakes and the damage reduction from
Aspect of Bul-Kathos simultaneously.
Ahu gives us 15 offering whenever we lucky hit enemies with less than 80% HP or “Non-healthy Enemies” which should be all of them since we’re bleeding them and we’re attacking very fast and furthermore,
Flay has a very high lucky hit chance because it’s a Basic Skill. This should build up offering for us very quickly
Qax eats all of our fury in one go to provide a massive damage amp for 1 second. Since this only triggers when we use Non-Basic Skills this build is better poised to wait until we stack a lot of bleed up and then casting
Rupture will trigger this rune and deal a large amount of damage ideally killing our foe in one fell swoop. This will feel a bit odd on resources but thanks to
Hooves of the Mountain God‘s Fury Per Second line, we should be back in the action in no time.
Which Elixirs Should You Use?
When in town, you can visit the Alchemist to craft helpful elixirs, which will provide a special effect and increase your experience gain. Crafting has been simplified with Vessel of Hatred and there are fewer specific flowers to harvest; instead, almost all herbs in the world drop as Bundled Herbs, allowing you to craft the elixirs you want. Some elixirs cannot be crafted and can only drop from things like Helltide or Nightmare Dungeons.
For this build, we recommend Elixir of Resourcefulness II for the increased Fury so we can further increase the bonus from
Ramaladni’s Magnum Opus and gain even more damage than we would from other Elixir options.
Season 10 Updates
For a comprehensive look at what’s new in Season 10, please check out our Season Hub.
Here is a quick list of the changes this season that are relevant to this build:
Unconstrained now requires you to be not healthy (80%) instead of below 65%
- Two-Handed Sword Technique for Barbarians no longer requires you to kill an enemy to gain the 30%x damage to Bleeding damage
Hooves of the Mountain God now caps at 40 fury per second drained
Aspect of Adaptability now capped its damage bonus at 500 resources
Carnage changed now grants 15% attack and x30% increased Fire and Physical damage
Obol Gambling
A final point on acquiring gear is using your Obols to target farm specific slots instead of randomly spending them on random drops. Similar to Kadala from Diablo 3, you can use Obol vendors in town to try and get what you’re missing. With the expansion when a level 60 Character spends Obols, all gear from that vendor will be 750 item power, the highest non-ancestral power allowing you to fill out gear with the affixes or Legendary Aspects you need while also having a small chance to grant Ancestral item power 800 gear.
Check out our Obol Gambling Tool Guide HERE.
Changelog
- September 20th 2025: Skill tree updated, chaos armors expanded
- September 17th 2025: Build updated for Season 10
- June 28th 2025: Build updated for new unique and Season 9
- April 25th 2025: Reformatted and updated for Season 8
- March 31st 2025: Skill tree recommendations updated
- January 19th 2025: Tooltips and Seasonal section updated for Season 7
- January 14th, 2025: Build updated for Season 7.
- October 3rd, 2024: Build updated for Season 6 and Vessel of Hatred.
- August 5th, 2024: Guide created.