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Fleshrender – Druid Build for Diablo 4 (Season 11)

Turn the Defensive into the Offensive with the Fleshrender Druid

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Updated: S-Tier Build

Earthen BulwarkCyclone ArmorDebilitating RoarBlood HowlPetrifyStorm Strike


Build introduction

The FleshrenderFleshrender Druid devastates Nearby Poisoned enemies by using Defensive Skills for a large burst of Poison damage. The Fleshrender Druid is an effective and high-damage build thanks to a few interactions.

  • The PetrifyPetrify Rank 5 effect resets the cooldown on all other skills, including the Defensive Skills that trigger the Fleshrender effect.
  • The XanXan Rune gives easy uptime to Critically Overpower all damage sources.
  • Nature's FuryNature’s Fury triggers of extra Defensive Skills will also trigger extra hits from Fleshrender.

The Fleshrender Druid is sometimes called the Singing, Roaring, or Shout Druid. This version of the Fleshrender Druid is less sing-y, and will primarily use Earthen BulwarkEarthen Bulwark and Cyclone ArmorCyclone Armor as its Defensive Skill triggers, with Debilitating RoarDebilitating Roar and Blood HowlBlood Howl as buff maintenance secondary skill triggers.

Strengths and Weaknesses

Strengths
  • Wide Area of Effect attack
  • Easy to manage Bossing
Weaknesses
  • Very Button Spam
  • High Gearing Requirement

Build Requirements

The following Unique Items are required for build functionality to get started on the Fleshrender Druid:

Required Uniques

Cooldown Requirements

This build uses Runewords as a key mechanism for significant damage output multipliers. The ZanZanXanXan combination gives high uptime on Critical Overpowers for all damage, including the damage triggers from FleshrenderFleshrender. Access to Runewords requires the Vessel of Hatred expansion. This is an Eternal-friendly build.

Quick Navigation

This guide covers everything necessary to get started on your Fleshrender Druid adventure, including Skill Tree points, Paragon, Gearing, and Seasonal updates. Navigate straight to hot topics here:

Gearing, Gems, and RunesParagon Board
Rotation and PlaystyleSeason Updates
Petrify Cooldown ManagementVariant Options

Skill Bar and Skill Tree Points

Suggested Skill Bar
Earthen BulwarkEarthen BulwarkCyclone ArmorCyclone ArmorDebilitating RoarDebilitating RoarBlood HowlBlood HowlPetrifyPetrifyStorm StrikeStorm Strike

There are several flex options for Skilling that can change based on the content, like speedfarming or pit-pushing. Check the Variant Options section to optimize for your content.

Eternal players complete Renown events in each zone for additional Skill Points, while Seasonal Players engage with the Season Journey and Rank for these Skill points.

See how these Skills play in the Rotation and Playstyle section.


Druid Class Mechanic – Spirit Boons

Druids unlock powerful Spirit Boon passives, giving offerings to the animal spirits to receive their Blessing. Once fully unlocked, activate the final Boon by Spirit Bonding with one of the four animal spirits to take two passives from that row.

Boon NameAnimalEffect
WarinessDeerTake 15% Reduced Damage from Elites.
Avian WrathEagleGain 40% Critical Strike Damage.
BolsterWolfFortify for 50% of your Maximum Life when you use a Defensive Skill.
OverloadSnakeDealing Storm damage also applies an additional 20% Poisoning damage over 5 seconds. Lucky Hit: Dealing Poison damage has up to a 35% chance to summon a Lightning Bolt on the target dealing 120% damage.
Calm Before the StormSnakeLucky Hit: Nature Magic Skills have up to a 10% chance to reduce the Cooldown of your Ultimate Skill by 2 seconds.

Check the Variant Options section for more ways to fit your preferred playstyle.

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Gear, Stats, Gems, and Runes

Check these sections for all important Fleshrender Druid gearing considerations to improve the power of your character in the endgame.

Legendary Aspects

Gear slots with multiple options are listed in recommended priority. Any slot with a non-required Mythic Unique or Unique Item will include a valid alternative legendary power to use while still leveling and gearing. Combine these with the right stat priorities.

SlotAspectUnique/Legendary Aspect Power
1 Handed MaceFleshrenderFleshrenderCasting a Defensive Skill deals damage to Nearby Poisoned enemies, increased by 50% for every 100 Willpower you have.
TotemAspect of the Rabid BearAspect of the Rabid BearDeal 40-80% more Poison Damage. While Shapeshifted, your direct damage is converted into Poison damage.
HelmVasily's PrayerVasily’s PrayerYour Earth Skills are now also Werebear Skills and Fortify you for .2-.5% of your Maximum Health.
ChestShroud of False DeathShroud of False Death
Insatiable FuryInsatiable Fury
If you haven’t dealt damage in the last 2 seconds, gain Stealth and 40% Movement Speed.
GlovesFists of FateFists of Fate
Aspect of Natural BalanceAspect of Creeping Death
Your attacks randomly deal 1% to 200-300% of their normal damage.
PantsSymbiotic AspectSymbiotic AspectWhen the Nature’s Fury Key Passive triggers a free Skill, your non-Ultimate Cooldowns of the opposite type are reduced by 2-6 seconds.
BootsKhassim SteppewalkersDamaging 150-100 Enemies with Nature Magic Skills grants Max Movement Speed and Unhindered for 4-8 seconds. Enemies you run through are Immobilized for 1 second.
AmuletAspect of Natural BalanceAspect of Natural BalanceCasting a Storm Skill grants your Earth Skills 50-70% Critical Strike Damage for 4 seconds.

Casting a Earth Skill increases the Critical Strike Chance of Storm Skills by 10-15% for 4 seconds.
Ring 1Airidah's Inexorable WillAiridah’s Inexorable WillCasting an Ultimate Skill Pulls in Distant enemies, dealing Physical damage to them and increasing by 10% for every 1 point of Willpower you have. This effect repeats once more 5 seconds later.
Ring 2Vehement Brawler's AspectVehement Brawler’s AspectCasting an Ultimate Skill increases your damage by 10-30% for 8 seconds. Gain 2 additional Ultimate Skill Ranks.

In early gearing, having your Symbiotic AspectSymbiotic Aspect on Amulet may be necessary for smoothness of play.

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Stat Priority and Tempering Affixes

Each line of affixes is listed in order of importance, with some alternatives given. The bolded affixes are the most important targets for Greater Affixes and Masterwork Critical Increases. Check the Tempering guide and Masterworking guide for more details about these topics.

SlotGear AffixesTempering Manual Affixes
Unique 1 Handed Mace
FleshrenderFleshrender
Willpower
Ranks to BacklashBacklash
Defensive Cooldown Reduction
Ranks to Defensive Skills
Totem – Legendary AspectCooldown Reduction
Willpower
Maximum Life
Luck Hit Chance
Worldly FinesseWorldly Finesse – Overpower Damage
Unique Helm
Vasily's PrayerVasily’s Prayer
Maximum Life
Willpower%
Ranks to Defensive PostureDefensive Posture
Armor
Mythic Chest
Shroud of False DeathShroud of False Death
All Stats
Maximum Life
Damage on Next Attack After Entering Stealth
Resource Generation
Unique Chest
Insatiable FuryInsatiable Fury
Maximum Life
Ursine Strength’s Bonuses
Ranks to Iron FurIron Fur
Werebear Overpower Damage
Unique Gloves
Fists of FateFists of Fate
Lucky Hit Chance
Critical Strike Chance
Attack Speed
Lucky Hit: Chance to Make Enemies Vulnerable for 3 Seconds
Gloves – Legendary AspectWillpower
Maximum Life
Attack Speed
Resistance to All Elements
Nature Magic InnovationNature Magic InnovationCyclone ArmorCyclone Armor Active Size
Pants – Legendary AspectWillpower
Armor
Maximum Life
Reistance to All Elements
Nature Magic WallNature Magic WallEarthen BulwarkEarthen Bulwark Cooldown Reduction
Unique Boots –
Khassim Steppewalkers
Inherent: Attacks Reduce Evade’s Cooldown by 0.5 Seconds
Ranks to Endless TempestEndless Tempest
Crowd Control Duration
Nature Magic Cooldown Reduction
Ranks to Bad OmenBad Omen
Amulet – Legendary AspectWillpower%
Ranks to EnvenomEnvenom
Ranks to Toxic ClawsToxic Claws
Ranks to QuickshiftQuickshift
Ultimate Efficiency —  DruidUltimate Efficiency —  DruidPetrifyPetrify Cooldown OR if Petrify is below 10s cooldown,
Nature Magic WallNature Magic WallCyclone ArmorCyclone Armor Cooldown Reduction
Unique Ring –
Airidah's Inexorable WillAiridah’s Inexorable Will
Willpower
Damage to Close Enemies
Lucky Hit Chance
Ultimate Skill Cooldown Reduction
Ring – Legendary AspectWillpower
Maximum Life
Attack Speed
Resistance to All Elements
Ultimate Efficiency —  DruidUltimate Efficiency —  DruidPetrifyPetrify Cooldown

Cooldown Reduction to PetrifyPetrify, Nature Skills and to Defensive Skills is high value. Try to target Greater Affix for these Cooldown Reductions on the Airidah's Inexorable WillAiridah’s Inexorable Will, Khassim Steppewalkers, and Fleshrender.

Mastercraft and Greater Affix as available until Petrify cooldown is below 10 seconds, and to get Earthen BulwarkEarthen Bulwark and Cyclone ArmorCyclone Armor below 6 seconds to make gameplay smooth with Symbiotic AspectSymbiotic Aspect.

Attack Speed is a minor gain in faster spell queueing for your Skills.

Critical Strike Chance is covered by the XanXan Runeword, so you will not need gear affix investment.

After gearing, look at progression systems like Paragon next.

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Uniques and Mythic Uniques

The following Unique Items are required, recommended, or optional for the Fleshrender Druid:

  • FleshrenderFleshrender is the primary source of damage for this build, doing a burst of damage to Poisoned Enemies after using a Defensive Skill.
  • (Before Mythic) Insatiable FuryInsatiable Fury has strong gearing affixes and gives Skill Ranks to all Werebear Skills. With Vasily's PrayerVasily’s Prayer, this includes Earth Skills as well.
  • Fists of FateFists of Fate gives easy Vulnerability application, a moderate damage multiplier average, and is a large source of Lucky Hit. Lucky Hit is a large boost for effects like Sinister TendrilsSinister Tendrils Poison application, and for Lucky Hits like Calm Before The Storm spirit boon.
    • Legendary Gloves are a valid choice as well with options like Aspect of Creeping DeathAspect of Creeping Death. If legendary gloves with high Greater Affixes and strong mastercraft to Willpower can be found, it can be better than Fists of FateFists of Fate.
  • Airidah's Inexorable WillAiridah’s Inexorable Will is the primary source of high Ultimate Cooldown Reduction% for PetrifyPetrify, and grips enemies on and after Ultimate cast. Getting a Greater Affix in the Ultimate Cooldown Reduction can be the biggest difference in function for this build.

Mythic Unique Items

  • Shroud of False DeathShroud of False Death – As with nearly all druid builds, Shroud is a strong Mythic Unique item, granting +1 in all Skill Passives and decent Gearing Affixes. The boost to Skill Passives means gains in damage multipliers, damage reduction, fortify, and various utilities.

Check our Unique Item Target-farming guide for information on where to find everything you need.

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Gems and Runewords

The following are the recommended Gem and Runeword setups for the Landslide Druid.

Gems

Weapon GemsArmor GemsJewelry Gems
Grand RubyGrand Ruby for Overpower DamageGrand SapphireGrand Sapphire
For increased Willpower
Grand DiamondGrand Diamond
For All Resistances

Runewords

Use these Runeword combinations for the Fleshrender Druid, placed into Armor Slots.

Runeword CombinationEffects
Zan XanZanZan – Gain: 150 Offering. Cast an Ultimate Skill.
XanXan – 300 Offering. Overflow: Increased Duration. Your next attack will cause your hits to be a guaranteed Critical Strike and Overpower for 0.35 seconds.
Yul QaxYulYul – Gain: 50 Offering. Cast a Skill with a Cooldown.
QaxQax – Requires: 400 offering. Overflow: Further Increased Damage. Cooldown: 1 second. Casting a Skill other than a Basic or Defensive spends all of your Primary Resource to increase your damage up to 100% for 1 second.

Runewords use a conditional Rune of Ritual to generate Offering. The Offering is consumed by the Rune of Invocation to trigger its effect. Runes replace Gems in gear with two sockets. Up to two sets of Runeword Pairs can be placed at a time.

XanXan will provide a high volume of periodic Critical Overpowers. QaxQax will give a strong periodic damage multiplier.

Situationally AhuAhu can be a better trigger than YulYul; it is better in groups of enemies where you can have multiple targets triggering the Lucky Hit effect, and worse against low amounts of enemies like during a single-target boss.

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Paragon Board


The following are the preferred Glyphs, Boards, and pathing recommended for making the most of the Fleshrender Druid.

The road to max Paragon is long. The above Paragon tabs show the following:

  • The BASE SETUP tab spends 50 fewer points than the max 328 points, taking a stricter pathing to take almost all Legendary, Rare, and Magic Nodes, and activates all Glyph Nodes with their secondary effects.
  • The FULL SETUP tab completes the paragon board in its final form, filling in the rest of the board to get the rest of the desired Magic and Rare Nodes, filling out Glyph additives, and then spending the rest of the points on Willpower to scale FleshrenderFleshrender.

Glyphs have two significant breakpoint increases. At Level 15, the glyph grows in radius and gains a special effect. At Level 46, the glyph grows to max radius and gains a strong conditional damage multiplier.

Glyphs are placed as if they are at least Level 15+ in radius. Total Boards placed are now limited to a max of 5; the Starter Board and four Class Boards. Rotate boards as necessary.

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Season 11 Mechanics

Divine Gifts

Earn Corrupted Essences by defeating the Lesser Evils in their associated content. These Essences can be transformed into Divine Gifts by Hadriel. Divine Gifts have three aspects:

  1. Increased reward in the associated content
  2. A purified effect
  3. A corrupted effect

Slotting an Essence into the Purified slot grants double drop rewards and a boon, while slotting an Essence into the Corrupted slot grants normal drop rewards and a curse. Upgrade these gifts by engaging with their content. Leveling these Gifts increases the drop rewards while the boon and curse stay the same.

Here is a general setup for Divine Gifts:

Helltides – Duriel

  • Purified: Essence of Pain – Briefly gain maximum Barrier after becoming Injured, every 20 seconds.
  • Corrupted: Essence of Squallor

World Bosses – Azmodan

  • Purified: Essence of Sin – Gain 20% increased Armor.
  • Corrupted: Essence of Hellfire

Kurast Undercity – Andariel

  • Purified: Essence of Anguish – Gain 30% Movement Speed.
  • Corrupted: Essence of Screams
  • Note: If you are already move speed capped or need extra defense, swap the Andariel Gifts for a 20% Resistance boost to defense.

Belial – The Pit

  • Purified: Essence of Lies – Fortify for 1% of your Maximum Life a second.
  • Corrupted: Essence of Shadows

These Gifts can be freely swapped based on desired rewards. For example, swap the Belial Gifts to earn more gold while in the Pit.

Sanctification

Hadriel offers a final gamble to empower items. Use the Heavenly Forge to Sanctify the item, imbuing the item with heavenly power.

Sanctifying is the final change for an item. After Sanctifying the item, it cannot be upgraded, masterworked, tempered, or otherwise altered, including its Aspect. Runes and Gems can still be swapped.

Options that can happen include:

  • Apply a bonus Legendary power
  • Improve an Affix into a Greater Affix
  • Add a bonus Affix from a pool of special Sanctification affixes
  • Replace an existing Affix with a random Sanctification affix
  • Add a random amount (5-25) of bonus Quality

Some of the jackpot desirable Sanctifications include +Ranks to All Skills, Useful Affixes like Critical Strike Chance or Attack Speed, or Offensive Generic Legendary Aspects. The potential Quality Increases will be especially strong on a weapon, increasing its DPS. Other options can ruin your item, such as replacing a necessary existing affix.


Mercenaries

Once unlocked, Mercenaries are followers that aid the Player in combat. A main mercenary is chosen to fight alongside you, granting strong buffs or perks, and a secondary Mercenary is chosen to periodically Reinforce you under a chosen Opportunity condition.

Main Mercenary – Subo, the Drunken Archer

Reinforcement – Raheir, the Shieldbearer

Subo’s Opening FireOpening Fire Critical Strike Damage debuff is a strong damage gain. The minimap target tracking is high-quality of life on top. Other Mercenaries are usable, such as if you need additional defenses like Armor from Raheir.

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Build Mechanics

Rotation and Playstyle

The primary damage cycle for the Fleshrender Druid is:

  1. PetrifyPetrify to Stun, apply the Critical Strike Damage debuff, and grip enemies with Airidah's Inexorable WillAiridah’s Inexorable Will.
  2. Cyclone ArmorCyclone Armor to debuff enemies, apply the Poison via Overload Boon, and trigger FleshrenderFleshrender.
  3. Earthen BulwarkEarthen Bulwark for Barrier, Unstoppable, and to Trigger FleshrenderFleshrender.

Buff Maintenance:

Debilitating RoarDebilitating Roar and Blood HowlBlood Howl are secondary Skills used for Buff Maintenance:

  • Debilitating RoarDebilitating Roar applies a damage-dealt buff on yourself and damage damage-taken debuff on enemies. Cycle this into your cast rotation at least every 4 seconds.
  • Blood HowlBlood Howl gives an attack speed bonus and a boost to Toxic ClawsToxic Claws. Cycle this in at least every 8 seconds.

Why Earthen Bulwark and Cyclone Armor over Debilitating Roar and Blood Howl?

Storm StrikeStorm Strike is the lowest filler, to apply the Poisoned condition to enemies or trigger Lucky Hits.

Skills, Support, and Synergies

FleshrenderFleshrender is the primary source of damage for this build. Defensive Skills used on Nearby Poisoned enemies trigger its damage. The Fleshrender damage is Poison type, and scales with generic modifiers, with Willpower, and with tags of the attached Defensive Skill. For example, Fleshrender bursts from Earthen BulwarkEarthen Bulwark will have the Earth Tag, and with Vasily's PrayerVasily’s Prayer, the Werebear tag as well. This makes the Fleshrender damage benefit from passives like ResonanceResonance.

The Defensive Skills used in the primary cycle are Earthen BulwarkEarthen Bulwark and Cyclone ArmorCyclone Armor:

Both of these skills have damage instances attached, which is useful for Lucky Hit triggers like Sinister Tendrils. They are also faster casts than Debilitating RoarDebilitating Roar, which makes them the preferred primary cycle Defensive Skills.

PetrifyPetrify is our Ultimate Skill. It stuns, grips enemies, grants Spirit, applies a Critical Strike Damage debuff, and resets all other Skills’ cooldowns. Its Rank 5 effect to reset other Skills is a significant enabler for the Fleshrender damage cycle.

What is Nearby

FleshrenderFleshrender deals Poison-type damage to Nearby Poisoned enemies. Unlike Close, which is melee range and a bit farther, Nearby is a much larger range that will be just about the radius of a standard monitor. You can get a feel for the distance at the training dummies if desired. It is about the distance from the dummies to the doorway of the training room.

Applying Poisoning

The Poisoned Condition is necessary for FleshrenderFleshrender to deal its damage against a target. How much Poisoning value is not important, just that the enemy is Poisoned. Not all Poison sources apply Poisoning damage over time. We apply Poisoning with:

  • Overload Spirit Boon causes our Storm-tagged damage, like from Cyclone ArmorCyclone Armor, to apply Poison.
  • Sinister Tendrils is a Lucky Hit chance to apply Poisoning damage over time to enemies.

Key Passive

The Key Passive for Fleshrender Druid is Nature's FuryNature’s Fury. Skills Autocast from sources like Nature’s Fury mean a high amount of extra triggers of the Fleshrender effect. Between high amounts of Cooldown Reduction, Petrify Cast resets on Skills, and Symbiotic AspectSymbiotic Aspect, the game flow should be pretty smooth once well geared.

Petrify Cooldown Management

PetrifyPetrify resets the cooldowns on our other skills at Rank 5. The more we can reset Petrify, the smoother our gameplay. We reduce the Cooldown in a few ways:

  • General Cooldown Reduction sources, like on Totem.
  • Nature Magic Cooldown Reduction like on Khassim Steppewalkers.
  • Skill ranks in Petrify reduce cooldown, such as from Skill Points or from Vehement Brawler's AspectVehement Brawler’s Aspect.
  • Kills on enemies affected by PetrifyPetrify reduce the cooldown by one second. In trivial content, this is notable, while in push, it is insignificant.
  • Hitting a Boss with Petrify reduces Petrify by 10 seconds.
  • Calm Before the Storm is a lucky hit, reducing Petrify cooldown.
  • Ultimate Cooldown Reduction from Airidah's Inexorable WillAiridah’s Inexorable Will. Greater Affixing this can be the largest source of Cooldown Reduction for Petrify.
  • Tempers for Cooldown Reduction – Petrify on Jewelry Slots

Variant Options

PetrifyPetrify, Cyclone ArmorCyclone Armor, and Innate Earthen BulwarkInnate Earthen Bulwark are locked in as part of your Primary Gameplay Cycle.

However, there are a few ways to play this to suit your playstyle preference or attack tempo.

Both passives of Cyclone ArmorCyclone Armor are valid to use. Preserving Cyclone ArmorPreserving Cyclone Armor pulls in enemies and gives a defensive boost, while Innate Cyclone ArmorInnate Cyclone Armor slows and applies a damage taken debuff. While Innate is taken by default, if you find it disruptive, then try out Preserving.

Debilitating RoarDebilitating Roar and Blood HowlBlood Howl are buff maintenance and redundancy skills when you miss or are working on a Petrify Reset. Debilitating Roar is also a tidy Damage Reduction to enemies and Damage Taken Debuff against enemies, and maintains Werebear form, so it is not a large loss to use. Blood HowlBlood Howl can provide attack speed, toxic claws boosts, and werewolf form boosts to things like Heightened SensesHeightened Senses.

The final Skill is fully flexible. Either it can just be ignored in favor of having more skill points to move around into damage multipliers or used as filler for various gameplay modifiers. You can try out the following Skills and their adjustments as you prefer for playstyle:

  • Storm StrikeStorm Strike can be a basic filler to help jumpstart poisoning and applying Vulnerable to enemies.

There’s also the option to take no non-essential skills and just play with the three locked-in skills in a three-button playstyle. Feel free to try it out; it can be the easier playstyle depending on the content and the level of your gear. Spare Skill Points can go to Defensive PostureDefensive Posture and VigilanceVigilance.

Some other small Spirit Boon flexes are available depending on the content. The Deer and Wolf boons are all relatively low value; you could, for example, take Prickleskin over Wariness for a bit more damage, or Advantageous Beast for speed farm. Then the Wolf could take Calamity for a bit more Petrify Duration when there is intermittent downtime in a run.

Speedfarming

For Speed Content, try out one or more of the following:

  • Replace QaxQax with JahJah for more Mobility.
  • Use Advantageous Beast Spirit Boon if movement speed is not capped.
  • Use Primal ShredPrimal Shred as your filler Skill for Mobility.

Managing Fleshrender APM

This build is a high actions per minute build. It is incredibly spammy both in Skill casts of your Petrify -> Cyclone Armor -> Earthen Bulwark cycle. This is a constant tempo of actions that lasts through the entire run of your content.

Repetitive Stress Injury and Carpal Tunnel are real, and this build may be demanding depending on how you play it. If there are any issues with hand pain, please consider some of the following.

  • Relook at your Skills on the Skill Bar and how they are placed. A 321 flow might be easier on your hands than another setup.
  • Relook at keybinds. Mouse Buttons, different triggers on the controller, or even the scroll wheel may be better binds.
  • For PC, the Numlock trick from Diablo 3 still works for autocasting abilities.
    • Secondary Bind your skills to Numlock 1-4
    • Have Numlock set to on.
    • Press and hold the skills you want to autocast, and turn Numlock off while still holding those skills
    • Release these keys, and the skills should autocast whenever they are off cooldown and you are out of town.
  • Controller users are more blessed; they can just hold down most skills for autocast as they are available.
  • Be wary, as other helpful tech like Mouse or Keyboard Macros to turbocast or sequence cast off one hotkey, or for Console, controller turbo settings, may violate TOS for gameplay automation. Definitely avoid those.

Elixirs, Incense, and Health Potions

The Alchemist offers helpful consumables at the cost of foraged materials found throughout Sanctuary.

  • For Elixirs, craft Elixir of Advantage IIElixir of Advantage II for Attack Speed and Lucky Hit Chance.
  • One of each Incense Category can be used, for a total of three active Incenses at a time. In priority:

Season 11 Updates

Note that there are lots of sweeping changes to defensive systems, gearing, masterworking, tempering, and season journey. The new Unique Boots Khassim Steppewalkers with the high Nature Magic Cooldown Reduction will be a welcome addition.

The following list details the important changes in the Season 11 Patch Updates that are specific to the Fleshrender Druid. For general Season 11 information, check out our Season 11 Hub.

Itemization:

  • Aspect of the Rabid BearAspect of the Rabid Bear (Bear)
    • Previous: While Grizzly Rage is active, your direct damage is converted into Poison damage, you deal 40-80% more Poison damage, and you passively spread Rabies.
    • Now: Deal 40-80% more Poison Damage. While Shapeshifted, your direct damage is converted into Poison damage.
  • Vasily's PrayerVasily’s Prayer – Fortify reduced from 2-5% to .2-.5% of Maximum Life.
  • New Item – Khassim Steppewalkers – Damaging 150-100 Enemies with Nature Magic Skills grants Max Movement Speed and Unhindered for 4-8 seconds. Enemies you run through are Immobilized for 1 second.

Skills and Stats:

  • Earthen Devastation:
    • Previous: Your Earth Skills deal 10% increased Critical Strike Damage, increased by 20% of your Damage vs Crowd Controlled bonus, up to 60%.
    • Now: Your Earth Skills deal 70% increased Critical Strike Damage.
  • Sinister Tendrils:
    • Previous: Nature Magic Skills deal 35% increased damage to Poisoned enemies. Lucky Hit: Nature Magic Skills have up to a 40% chance to Poison the enemy for 800% damage over 4 seconds.
    • Now: Deal 40% increased damage to Poisoned enemies. Lucky Hit: Nature Magic Skills have up to a 40% chance to Poison the enemy for 1000% damage over 4 seconds.

Bug Fixes:

  • Fixed an issue where the Movement Speed buff from Khasim Steppewalkers could be permanently granted when casting two defensive skills in a row.
  • Fixed an issue where the description for the buff from Khasim Steppewalkers displayed the wrong values.

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Changelog

  • 6 December, 2025: Updated for Patch 2.5 and Season 11.
  • 21 September, 2025: Updated for Patch 2.4 and Season 10. Seasonal Players please note that the Season 10 Mechanics section has setups that include the seasonal Chaos Armors.
  • 6 July, 2025: Updated speedfarm variant and horadric arcana options.
  • 27 June, 2025: Build created for Season 9 and Patch 2.3.
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