Build Introduction
This meta Necromancer build allows to control not one, but three
Golems with the power of the Gravebloom unique mace. It features high survivability, mostly Unstoppable state and focused area damage from
Golems (Blood) ability spam. High performance comes at the cost of slower gameplay and need for “setup” skill rotation in the endgame.
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Curious how this build fares in various content types? Take a look at our build tier lists.
Strengths and Weaknesses
- High survivability + Unstoppable
- High damage output
- Only Minion build with mouse targeting
- Reasonable gear budget
- Small AoE range (often needs Corpse Tendrils setup)
- Golems can be quite slow
- Can’t be transitioned into organically
Build Requirements
Gravebloom
Blood Moon Breeches are not required, but strongly recommended as Best in Slot option by far.
- Cooldown Reduction effects (the more, the better), see Gear Suggestions.
- “Cooldown Reduction engine”, see Rotation and Playstyle.
Quick Navigation
Want to skip ahead? Use the table below to jump to the sections you are looking for.
Skill Tree Points and Skill Bar
Follow the points allocated in the Skill Tree above for the complete 71-point build. 12 skill points are locked behind the Season Rank System.
Lowest priority skills to skip, until extra skill points acquired:
Class Mechanic – Book of the Dead
This build is not using any skeletons for Hulking Monstrosity paragon, partial
Stand Alone and Book of the Dead sacrifice bonuses.
- If Critical Strike Chance < 75%
- then
Skeletal Warriors: Skirmishers [Sacrifice] – Increased Critical Strike Chance.
- else
Skeletal Warriors: Defenders [Sacrifice] – Increased Resistance to All Elements.
- then
Skeletal Mages: Cold [Sacrifice] – Increased damage to Vulnerable.
Golem: Blood [Upgrade #2] – While your Blood Golem is Healthy, they gain 25% Damage Reduction and 50%[x] increased damage.
Gear, Gems, Elixirs and Stats
The following sections cover the important systems that are essential to improving the power of your character in the endgame of Diablo 4.
Legendary Aspects
Each aspect is listed with its matching gear slot. Do your best to keep each aspect in the assigned slot. Aspects placement is planned with potential Unique and Mythic Unique gear upgrades in mind for easiest and cheapest transition. Obol gambling is a great way to try to obtain specific slot Legendary Aspects and even Uniques early. For exact Runewords suggestions, see here.
| Gear Slot | Gems | Aspect / Unique | Legendary Aspect / Unique Power |
|---|---|---|---|
| Helm | Aspect of the Cursed Aura | A dark aura surrounds you, inflicting | |
| Chest | Aspect of Hardened Bones | You gain 30% [10 – 30]% increased Damage Reduction. (Necromancer Only) | |
| Gloves | n/a | Aspect of Grasping Veins | Gain 25%[+] [5 – 25]% increased Critical Strike Chance for 6 seconds when you cast |
| Pants | Aspect of Might | Basic Skills grant 20.0% Damage Reduction for 10.0 seconds. | |
| Boots | n/a | Aspect of the Unholy Tether | Casting |
| Weapon 1H | Gravebloom | You raise 3 smaller | |
| Offhand (Focus) | Aspect of the Great Feast | While you have active Minions, your Summons deal 55%[x] [35 – 55]% increased damage, but each Minion Drains 2 [2] Essence from you per second. While you have no active Minions, you deal 55%[x] [35 – 55]% increased damage, but 14 Essence Drains per second. (Necromancer Only) | |
| Amulet (50% Scaling) | Aspect of Reanimation | Your Minions gain increased damage while alive, up to 90%[x] [60 – 90]% after 10 seconds. (Necromancer Only) | |
| Ring | Aspect of Fel Gluttony | Your Your | |
| Ring | Sacrificial Aspect | Your Sacrifice bonuses are increased by 55% [35 – 55]%. (Necromancer Only) |
Affixes and Tempering Priority
- Affixes on gear are sorted in priority descending order.
- Bolded affixes are the most important targets for Masterworking upgrade. If multiple affixes marked – any selected is acceptable for case by case gear.
- Affixes marked by multiple “*” – indicate desirability of obtaining them as Greater Affix originally or with lucky Tempering.
Be sure to check our Tempering and Masterworking guides for more details about these topics.
| Slot | Affixes | Tempering Affixes |
|---|---|---|
| Helmet | * 1. Critical Strike Chance * 2. Lucky Hit Chance | n/a |
| Helmet | * 1. Maximum Life * 2. Intelligence 3. Cooldown Reduction 4. Armor / Resistance to All Elements 5. Essence per Second (once) | |
| Chest | ** 1. All Stats * 2. Maximum Life | n/a |
| Chest | *** 1. +Ranks to Golem Mastery ** 2. Maximum Life * 3. Intelligence 4. Armor / Resistance to All Elements 5. Essence per Second (once) | |
| Gloves | *** 1. Lucky Hit Chance * 2. Critical Strike Chance * 3. Attack Speed | n/a |
| Gloves | ** 1. Attack Speed 2. Critical Strike Chance * 3. Intelligence * 4. Maximum Life 5. Cooldown Reduction | |
| Pants | *** 1. +Ranks to Hellbent Commander *** 2. +Ranks to Golem Mastery * 3. Critical Strike Chance | n/a |
| Pants | * 1. Maximum Life * 2. Intelligence 3. Armor / Resistance to All Elements 4. Essence per Second (once) | |
| Boots | * 1. Movement Speed * 2. Maximum Life * 3. Intelligence 4. Essence per Second (once) 5. Armor / Resistance to All Elements | |
| Amulet | *** 1. +Ranks to Hellbent Commander *** 2. +Ranks to Coalesced Blood ** 3. +Ranks to Amplify Damage 4. Cooldown Reduction * 5. Attack Speed * 6. Intelligence * 7. Maximum Life | ** |
| 2 x Ring | ** 1. Attack Speed 2. Critical Strike Chance * 3. Intelligence 4. Cooldown Reduction * 5. Maximum Life | ** |
| Weapon 1H Gravebloom | ** 1. Chance for Golem to Hit Twice ** 2. +Ranks to Golem Mastery * 3. Maximum Life * 4. Intelligence | n/a |
| Offhand (Focus) | 1. Cooldown Reduction 2. Critical Strike Chance * 3. Maximum Life * 4. Intelligence 5. Lucky Hit: Up to a 15% Chance to Restore +X Primary Resource |
For the dedicated page on Gear Systems and Itemization Overview, check the guide here.
Recommended Early Endgame Stats
Below you’ll find expected character stats to start engaging endgame content:
- Golem Active Cooldown Reduction as much as possible
- Attack Speed slightly above 40%, 60%, 80% or 100% (not reaching +20% increments irrelevant)
- Critical Strike Chance at or near 100% with
Corpse Tendrils
Aspect of Grasping Veins. - Cooldown Reduction at or above 30%
- Movement Speed above 30%
- Maximum Life at least 5000
- Resistances / Armor above 65% (in Toughness tooltip)
Ancestral and Mythic Uniques
See below for information on useful Uniques and how to integrate them into this build:
Gravebloom [Required]
Mandatory build-defining unique. Required to summon multiple
Golems.
Obtained from Beast in the Ice Lair Boss.
Blood Moon Breeches [Best in Slot]
Extremely potent gear piece, contributing significant damage multiplier, two passive skills ranks and doubled Critical Strike Chance amount. Straightforward Pants slot replacement.
Obtained from Duriel or Andariel Lair Bosses.
Heir of Perdition [Best in Slot]
Best in slot Mythic Unique Helmet for most Necromancer builds. Provides significant damage multiplier, massive amount of Critical Strike Chance, Lucky Hit to improve Cooldown Reduction engine and extra mobility. Requires to switch from
Aspect of the Cursed Aura to
Igni
Wat runeword to maintain auto-curse, see here how. Unless Sanctified
Aspect of the Cursed Aura or
Aspect of the Unholy Tether obtained and another one is applied to the Boots.
If you are interested in target farming Mythic Uniques, check out our How to Farm Mythic Uniques guide.
Shroud of False Death [Best in Slot]
Best in slot Mythic Unique Chest for most Necromancer builds. It provides significant effective damage multiplier and utility improvements all across the board, via +1 All Passives bonus. Sizeable All Stats affix makes Rare Paragon Node bonus requirements easier to fulfill. Straightforward Chest slot replacement.
If you are interested in target farming Mythic Uniques, check out our How to Farm Mythic Uniques guide.
Fists of Fate [Optional]
Situational Unique, which with proper Greater Affixes or lucky extra aspect / quality Sanctification – outperforms Legendary alternative. Straightforward Gloves slot replacement.
Obtained from Beast in the Ice Lair Boss.
Gems and Runewords
See below for a more detailed explanation of the best Gems and Runewords to socket into your gear.
| Weapon Gems | Armor Gems | Jewelry Gems |
|---|---|---|
| – | ||
| – | ||
| Increased damage. | Increased All Stats or Intelligence. | Resistances against buffed Lightning and Fire Elite Affixes. |
| Runeword Combination | Effect |
| Gain: 15 Offering. Lucky Hit: Up to a 100% chance against non-Healthy enemies Requires: 400 Offering. Cooldown 1 second. Casting a Skill other than a Basic or Defensive spends all your Primary Resource to increase your damage up to 100% for 1 second. (Overflow: Further Increased Damage). | |
| Occasionaly consumes all essence to double the damage against non-Healthy enemies | |
| Gain: 50 Offering. Cast a Skill with a Cooldown. Requires: 300 Offering. Your next attack will cause your hits to be a guaranteed Critical Strike and Overpower for 0.35 seconds. (Overflow: Increase Duration). | |
| Enables occasional Overpower procs in density. | |
| Gain: 25 Offering. Stores Offering every 0.3 seconds. Cast a Non-Basic Skill to gain the stored Offering. (Up to 500 Offering). Requires: 100 Offering. Invoke the Necromancer’s | |
| [Optional] | Replacing Aspect of the Cursed Aura, allowing to keep Aspect of the Unholy Tether for extra mobility instead, at the cost of occasional Overpower procs. |
Paragon Board
Below you’ll find entire endgame paragon board with recommended glyphs, optimal pathing and both minimal and nearly maximum investments!
Board attachment order and pathways:
- Hulking Monstrosity – Glyph Slot
- Hulking Monstrosity
- Cult Leader
- Flesh-eater
- Flesh-eater – Glyph Slot
- Frailty
- Frailty – Glyph Slot
- Cult Leader – Glyph Slot
It is imperative to level up all Glyphs to level 15 first and then to level 46 to increase activation radius second time and unlock secondary damage multiplier. More about paragon glyphs and how to level them, here.
Some paragon points are locked behind the Season Rank System.
Season of Divine Intervention (Season 11)
Season 11 of Divine Intervention introduces very few very limited borrowed powers, but allows you to adjust the difficulty-to-reward ratio of certain content types and introduces new crafting mechanic, Sanctification.
Sanctification
Sanctification results are too unpredictable to be planned around, but this particular build benefits most from following:
- #%[x] Physical Damage
- 50/25 bonus Quality on Weapon
- #% Intelligence
- Offensive Aspect with damage multiplier
Aspect of Hardened Bones
Aspect of Disobedience
Aspect of the Cursed Aura
Divine Gifts
Corrupted gift slots grant increased specific content rewards, but increases difficulty of associated content – therefore should be activated only for target farming, when character can handle it.
Recommended Purified Divine Gifts for the build:
- Essence of Shadows – Briefly become Unstoppable when Crowd Controlled every 12 seconds.
- Essence of Screams – Gain 20%[+] increased Resistance.
- Essence of Sin – Gain 20%[+] increased Armor.
- Essence of Pain – Briefly gain maximum Barrier after becoming Injured, every 20 seconds.
Mercenaries
During the Vessel of Hatred campaign, you will unlock Mercenaries to assist you. While you can choose freely early on, we recommend Raheir as your main merc:
For the reinforcement, stick with Aldkin, utilizing his
Flame Surge to trigger
Abhorrent Decrepify when
Golem (Blood) Active Ability is being cast.
Rotation and Build Mechanics
This is build is designed around chain casting
Golem (Blood) ability by
Golem trio, summoned by Gravebloom.
Rotation and Playstyle
- Initiate fight by sending
Golem (Blood) with Active Ability into the enemy pack, acquiring Unstoppable state from
Aspect of the Unholy Tether. - Approach the pack to trigger
Aspect of the Cursed Aura or
Igni
Wat runeword when
Soulrift used. - Activate and recast
Soulrift on cooldown. - If no Corpses available, produce one with
Acolyte’s Reap. - Use
Corpse Tendrils and lock in as many enemies as possible with
Bone Prison. - If essence available, throw couple
Blights inside
Bone Prison and enemy groups to increase damage and proc Lucky Hit
Abhorrent Decrepify for Cooldown Reduction Engine. - Make few
Reap swings to get
Enhanced Reap and Damage Reduction buffs - Focus fire enemy groups with
Golem (Blood) ability non-stop, which will keep refreshing Unstoppable aswell. - Between
Golem (Blood) casts, reactivate
Soulrift, keep re-grouping enemies with
Corpse Tendrils, re-applying
Blight to packs for
Abhorrent Decrepify and refreshing
Reap for buffs and extra essence.
Cooldown Reduction Engine
Cooldown Reduction engine is a set of abilities, upgrades and buffs that reduce active cooldowns by fulfilling certain conditions. This build rely on Lucky Hit against cursed by
Abhorrent Decrepify, which is automatically applied by
Aspect of the Cursed Aura or
Igni
Wat runeword.
List and properties of Lucky Hit triggers used:
- Aldkin mercenary
Flame Surge (damage over time, AoE)
Blight (damage over time, AoE, high base Lucky Hit)
Soulrift (damage over time, AoE, high attack speed)
Corpse Tendrils,
Golem (Blood),
Reap (AoE / multi-target attacks)
Which Elixirs Should You Use?
Visit the Alchemist and craft an Elixir providing any Resistance you need most,
Elixir of Precision II, if you lack Critical Strike Chance, or the
Elixir of Fortitude II to increase overall Toughness. Recommended incenses are
Reddamine Buzz,
Soothing Spices,
Sage’s Whisper. Make sure to keep your Health Potion upgraded!
Season 11 Updates
For a complete overview of Season 11, mechanics and theme, new leveling activity, and other changes coming, please take a look at our comprehensive season hub here.
- Gravebloom Unique introduction, allowing summoning multiple
Golems.
Hellbent Commander applies to any amount of minions.- Abundance of
Golem Active Cooldown Reduction sources.
Obol Gambling
Obol gambling is a great way to potentially find specific Legendary Aspects or specific slots Uniques missing from your build. Check out the new tool guide from Icy Veins for gambling Obols in the link below.
Changelog
- December 6th, 2025: Guide rewritten for Season 11, Divine Intervention.

