Diablo 4 Barbarian Official Artwork
EndgameSmash Season 11melee

Hammer of the Ancients – Barbarian Build for Diablo 4 (Season 11)

A crazed warrior with a mighty hammer!

MathrisAvatar

Mathris

WRITER


Updated: A-Tier Build

Hammer of the AncientsChallenging ShoutRallying CryWar CryWrath of the BerserkerGround Stomp


Build Introduction

Welcome to the comprehensive guide for the Hammer of the AncientsHammer of the Ancients Barbarian at endgame, utilizing insane overpowers and powerful slams to annihilate anything in your way. Bosses? No problem. Nightmare Dungeons? Easy. The Pit? Trivial. With the new Runewords, new Paragon Glyph Levels, New Uniques, and the power of more skill points, this Vessel of Hatred version of a beloved Barbarian build has little problem turning demons in front of them into paste. Let’s dive in!

Strengths and Weaknesses

Strengths
  • Strong AoE damage style
  • Huge damage numbers
  • Easily stuns enemies
  • Tons of Unstoppable uptime for escaping crowd control
Weaknesses
  • Requires managing weapon swaps
  • Requires cooldown management
  • Stationary and little mobility
  • Getting the biggest numbers requires some endgame uniques

Build Requirements

Required Uniques
Required Aspects (Non-codex)

Want to know more about the Uniques supporting this build? Jump to the Uniques Section.

Quick Navigation

Use the table below to jump to the sections you are looking for.

BiS Gear, Gems, and RunesParagon Board
Rotation and PlaystyleSeason Updates

Skill Bar and Skill Tree Points

Skill Bar Setup for HotA Barbarian (order does not matter)
Hammer of the Ancients Hammer of the Ancients Rallying Cry Rallying Cry War Cry War Cry Challenging Shout Challenging Shout Wrath of the Berserker Wrath of the Berserker Ground Stomp Ground Stomp

Wondering what to do after Level 60? Head to the Paragon Board section to power up the build even further.

Follow the points allocated in the image above for the complete build. The additional skill points are completed using the Renown system.


Barbarian Class Mechanic – The Arsenal System

The Barbarian can wield four weapons simultaneously as well as choose a weapon expertise to use as their Technique allowing them to gain that weapon’s bonus even if they’re wielding another weapon type. Finally, the Barbarian can assign its skills to use different weapon types shuffling between Two-Handed Bludgeoning Weapons, Two-Handed Slashing Weapons, and Dual-Wield Weapons.

For Hammer of the AncientsHammer of the Ancients it requires that we use our Two-Handed Bludgeoning Weapon so we don’t get to customize our weapon selection as much as other builds.

For our Weapon Technique Slot, we will be choosing Polearm for its damage bonus while healthy (above 80% life) for more consistent damage.

Back to Navigation Table


Gear, Stats, Gems, and Runes

The following sections cover all systems that are important if you want to improve the power of your character in the endgame of Diablo 4.

Legendary Aspects

Each Aspect is listed with its matching gear slot. Do your best to keep each Aspect in the assigned slot. Remember to salvage Legendary Items with higher Aspect values to unlock them in the Codex of Power, and then imprint them onto gear pieces with the preferred affixes.

SlotGemsLegendary Aspect/UniqueAspect / Unique Power
HelmGrand RubyGrand RubyUgly Bastard HelmUgly Bastard Helm– Casting Wrath of the BerserkerWrath of the Berserker causes you to explode dealing [X] Fire damage. While Wrath of the BerserkerWrath of the Berserker is active your direct damage dealt is converted into Fire (We do NOT care about this line)
You deal x[40-60%] increased Fire damage.
ChestGrand RubyGrand RubyAspect of the FortressAspect of the Fortress– For every 10% Life you are missing, gain [1-5%] Damage Reduction
GlovesN/AFists of FateFists of Fate– Your attacks randomly deal 1% to [200-300%] of their normal damage
PantsGrand RubyGrand RubyRelentless Berserker's AspectRelentless Berserker’s Aspect– Lucky Hit: Damaging an enemy with a Core Skill has up to a [15-35%] chance to extend the duration of Berserking by 2 seconds. Double this duration if it was a Critical Strike.
BootsN/AGhostwalker AspectGhostwalker Aspect– While Unstoppable and for 4 seconds after, you gain 25% + [10-30%] increased Movement Speed and are Unhindered
AmuletGrand DiamondGrand DiamondAspect of Limitless RageAspect of Limitless Rage– Each point of Fury you generate while at Maximum Fury grants your next Core Skill within 5 seconds x[1-3%] increased damage up to 15 times.
Ring 1Grand DiamondGrand DiamondBold Chieftain's AspectBold Chieftain’s Aspect– Whenever you cast a Shout Skill, its active cooldown is reduced by [10-30%] per nearby enemy up to 70%
Ring 2Grand DiamondGrand DiamondRing of Red FurorRing of Red Furor– After spending 100 Fury within 5 seconds, your next non-channeled Core or Weapon Mastery Skill Cast within 5 seconds is a guaranteed Critical Strike and deals x[50-80%] bonus Critical Strike Bonus
Two-Handed Bludgeoning WeaponIgniIgni and LumLum Runes or Grand RubyGrand RubyAspect of Ancestral ForceAspect of Ancestral ForceHammer of the AncientsHammer of the Ancients quakes outward for x[30-60%] increased damage. This bonus is doubled against bosses
Two-Handed Slashing WeaponAhuAhu and QaxQax Runes or Grand RubyGrand RubyAspect of EarthquakesAspect of EarthquakesGround StompGround Stomp causes an Earthquake that deals [X] Physical damage over 4 seconds. While standing in Earthquakes and for 4 seconds afterwards, you deal x[20-60%] increased damage. Your Earthquakes deal x[20-60%] increased damage
Dual Wield Weapon 1Grand RubyGrand RubyVehement Brawler's AspectVehement Brawler’s Aspect– Casting an Ultimate Skill increases your damage by [10-30%] for 8 seconds. Gain 2 additional Ultimate Skill Ranks
Dual Wield Weapon 2Grand RubyGrand RubyAspect of Anger ManagementAspect of Anger Management– While above 50 Fury, deal x[10-30%] increased damage and gain Berserking, but 3 Fury drains per second.

To see how this build compares to the other builds on our site, you can check out our build tier lists.

Back to Navigation Table


Stat Priority and Tempering Affixes

Below are the affixes to prioritize on gear. Each line of affixes is listed in order of importance. Tempering Manuals and their recommended affixes are provided in the second column, and the bolded yellow affixes are the most important targets for Masterworking upgrades. Be sure to check our Tempering and Masterworking guides for more details about these topics.

SlotGear AffixesTempering Affixes
Helm1. Cooldown Reduction
2. Maximum Life
3. Strength
4. Resistance to All Elements
Earthquake Size Barbarian InnovationBarbarian Innovation
Chest1. Strength
2. Maximum Life
3. Resistance to All Elements
4. Armor
Earthquake Size Barbarian InnovationBarbarian Innovation
Gloves1. Attack Speed
2. Strength
3. Ranks to Hammer of the AncientsHammer of the Ancients
4. Overpower Damage
Hammer of the Ancients Size Brute InnovationBrute Innovation
Pants1. Strength
2. Maximum Life
3. Resistance to All Elements
4. Armor
Ground Stomp Cooldown Reduction Barbarian StrategyBarbarian Strategy
Boots1. Movement Speed
2. Maximum Life
3. Strength
4. Fury Per Second
Movement Speed Natural MotionNatural Motion
Amulet1. % Strength
2. +Ranks to Brute ForceBrute Force
3. + Ranks to Heavy HandedHeavy Handed
4. Attack Speed
Wrath of the Berserker Cooldown Reduction Ultimate Efficiency — BarbarianUltimate Efficiency — Barbarian
Ring 11. Attack Speed
2. Critical Strike Damage
3. Resistance to All Elements
4. Strength
Wrath of the Berserker Cooldown Reduction Ultimate Efficiency — BarbarianUltimate Efficiency — Barbarian
Ring 21. Resistance to All Elements
2. Critical Strike Damage
3. Attack Speed
4. Strength
Wrath of the Berserker Cooldown Reduction Ultimate Efficiency — BarbarianUltimate Efficiency — Barbarian
2-Handed Bludgeoning Weapon1. Strength
2. Maximum Life
3. Critical Strike Damage
4. Fury On Kill
Chance for Hammer of the Ancients to Deal Double Damage Core Augments — BarbarianCore Augments — Barbarian
2-Handed Slashing Weapon1. Strength
2. Maximum Life
3. Critical Strike Damage
4. Fury On Kill
Chance for Hammer of the Ancients to Deal Double Damage Core Augments — BarbarianCore Augments — Barbarian
Dual Wield Weapons1. Strength
2. Maximum Life
3. Critical Strike Damage
4. Overpower Damage
+Ranks to WallopWallop Vehement AugmentsVehement Augments

Back to Navigation Table


Uniques and Mythic Uniques

Below you will find information on Unique Items and Mythic Unique Items that are useful and recommended for this setup. If a Mythic Unique is not listed here, it is NOT recommended and won’t benefit this specific build in any way.

Uniques

  • Ugly Bastard HelmUgly Bastard Helm This helm grant us a massive multiplier to all fire damage. Though changed to only convert damage into fire during Wrath of the BerserkerWrath of the Berserker, we don’t actually need to worry about this as we run this particular ultimate and benefit from it as often as possible.
  • Fists of FateFists of Fate even with its change in Season 8 to no longer trigger random Crowd Control effects, it still causes Vulnerable and helps our damage out by a lot. Make sure you’re wearing one that’s at least 250% or more on its Unique Power, this will make it on average, increase our damage by 25% and up to 50% with a maximum 300% roll. A powerful unique.
  • Ring of Red FurorRing of Red Furor This ring has been coming back into the limelight in the last few seasons as certain builds are able to take advantage of it. Thanks to changes Hammer is once more able to wield this to produce massive hammers and crush the demonic hoards.

Mythic Uniques

  • Shroud of False DeathShroud of False Death – An extremely powerful chest item that grants +1 rank to all passive skills we have. This provides everything from some movement speed, to life, to critical hit damage, fortify and everything in between. This also increases our resource generation letting us keep slamming hammers down.
  • Harlequin CrestHarlequin Crest – The infamous Shako. With a huge armor bonus, 20% damage reduction, huge cooldown reduction and +4 ranks to all skills, this item is still extremely powerful providing us full uptime on shouts and our ultimate skill Wrath of the BerserkerWrath of the Berserker as well as granting a bit more damage through the ranks to hammer itself which give it even more crushing power.

Back to Navigation Table


Gems and Runes

Below you will find the details about why we’re using the gems we are as well as which runes we want to combine for runewords in Vessel of Hatred. Let’s jump in.

Gems

Weapon GemsArmor GemsJewelry Gems
Grand EmeraldGrand Emerald for increased Critical Strike DamageGrand RubyGrand Ruby for increased Strength statGrand DiamondGrand Diamond for increased Resistances OR Grand SkullGrand Skull for increased Armor

For your jewelry, you can freely swap between Diamonds and Skulls based on your needs. Armor and Resistances no longer have hard caps you need to hit to reach your defensive potential. Instead you can now freely swap the gems between them depending on what you need the most. Are you dying to physical strikes? Use Skulls for more armor. Are you dying to elemental abilities light lightning damage or poison pools? Use Diamonds for more resistances. Always be sure to check your Toughness stat and use what works best for you!

Runes

Runewords return from Diablo 2 in Vessel of Hatred! You are limited to two Runewords across your gear, and it requires two sockets in the same item. So, this limits creating Runewords by combining two Runes to either Helm, Chest, Pants, or Two-Handed Weapons. We generally recommend them in both of your Two-Handed Weapons for Barbarian. Let’s jump in.

RuneRune Effect
IgniIgniGain 25 Offering: Stores offering every 0.3 seconds. Cast a non-basic skill to gain the stored offering.
LumLumRequires 5 Offering: Cooldown 1 second, Restore 3.5 Primary Resource
AhuAhuGain 15 Offering; Lucky Hit: Up to a 100% chance against non-healthy enemies
QaxQaxRequires 400 Offering; Cooldown 1 second, Casting a Skill other than a Basic or Defensive Skill spends all of your Primary Resource to increase your damage up to 100% for 1 second.

Back to Navigation Table


Paragon Boards

Paragon unlocks at Level 60 and plays a big role in endgame progression and character power. The following Legendary Nodes and Glyphs are recommended for this build. Keep in mind each Glyph’s information and radius listed below is for the level 46 version.

Back to Navigation Table


Season 11 Mechanics

Divine Gifts

As you complete the season journey and fight across Sanctuary you will earn the ire of the lesser evils. Defeating them will grant you corrupted essences which you can then purify into Divine Gifts. There are 8 of these in total and you will have four Purified and four Corrupted allowing you to modify various content and get different boons and reward as a result. For this build our recommended setup is below:

Purified

  • Essence of Lies
  • Essence of Pain
  • Essence of Screams
  • Essence of Sin

Corrupted

  • Essence of Squalor
  • Essence of Shadows
  • Essence of Anguish
  • Essence of Hellfire

Sanctification

Season 11 brings a new way to “Finish” an item called Sanctification. Any item of item power 750 or higher can be Sanctified, but BE WARNED: Sanctification will make it so that you cannot alter the item any further so it should always be the final step in the crafting process! It provides many powerful options to enhance your builds. While there are no bad outcomes with all Sanctification bonuses providing some power, there are some options that provide larger bonuses than others, so we recommend the follow options if you’re fortunate enough to acquire them:

  • Cooldown Reduction
  • %Strength
  • Attack Speed
  • Physical Damage
  • +Ranks to Core Skills

Back to Navigation Table


Mercenaries

As you play through the campaign in Vessel of Hatred, you will unlock various NPC Mercenaries who can join you on your quest to slay demons. Each Mercenary has their own small talent tree that will give them bonuses and skills to help you. Additionally, you can assign a Mercenary that you don’t take with you as a reinforcement to jump in when you activate certain skills. Let’s take a look at how we want to set this up for this build.

We hire Raheir, the Shieldbearer

Our Reinforcement Mercenary will be Varyana, The Berserker Crone

Back to Navigation Table


Build Mechanics

In this section, we will detail how to play this build, what the various skills and passives are used for and what your damage rotation should be to get the full benefit of this setup to smash the most demons and bosses. Let’s get started!

Playstyle

This build has come back to the old style of HotA that we all know and love. Big hammers dealing big damage. No more Earthquakes doing all of the damage or blowing them up via the new uniques. This is just straight forward raw Hammer of the AncientsHammer of the Ancients damage thanks to the new systems and items in place that allow for some pretty wild combinations. Let’s take a deeper look!

Rotation

We want to build resources via our Shout skills and then begin hammering. We can use Ground StompGround Stomp to stun demons and reduce the cooldown of our ultimate skill Wrath of the BerserkerWrath of the Berserker. Each Hammer we cast will spend more and more fury refunding more and more as well giving us plenty of resources to keep casting. We’ll be triggering Ring of Red FurorRing of Red Furor frequently as well giving us guaranteed critical hits and overpowers for even bigger damage numbers.

Skill Use

  • Hammer of the AncientsHammer of the Ancients – The bread and butter of the build. We want to be spamming this as often as our resources allow.
  • Ground StompGround Stomp – We use this powerful crowd control both for its CC but also for its built in ultimate cooldown reduction via Strategic Ground StompStrategic Ground Stomp. Its relatively short cooldown means we should be casting this quite frequently giving us some safety from the hordes but also incredibly high uptime on our next skill.
  • Wrath of the BerserkerWrath of the Berserker – Our Ultimate of choice. We want this up as often as we can. This gives us everything from damage to berserking and makes our damage go through the roof. We’re also considered Unstoppable during this skill so we can ignore crowd control effects and can continue to keep blasting and smashing.
  • War CryWar Cry – One our main methods to enter the Berserking state, it grants a large multiplier to our damage for even bigger Hammer of the AncientsHammer of the Ancients hits. You’ll want to cast this often especially during bossing and elite packs.
  • Rallying CryRallying Cry – This shout grants us movement speed, resource generation (the important bit), another source of Unstoppable and some basic resources to get started. We want to press this basically on cooldown.
  • Challenging ShoutChallenging Shout – Lastly this skill provides our main defensive option while doing harder content granting us a large 40% damage reduction and bonuses to maximum life while active. We want to cast this whenever we’re engaging with more difficult enemies such as elite packs and bosses or if we ever find ourselves surrounded by many many demons.

Runeword Synergy

Let’s take a quick look at the runewords we will be using for this setup and explain the interactions that help this build work.

  • IgniIgni is our first ritual rune granting us 25 offering every 0.3 seconds. This is about 75 every second and to trigger it we simply need to cast a non-basic skill to gain the stored up offering so every Hammer should trigger this rune.
  • LumLum is our invocation rune paired with igni. It gives us back 3.5 resources per 5 offering. So with 75 offering every second from Ignire, this is roughly 263 Fury. A gargantuan amount but we’ll need that much to keep chugging through our hammers
  • AhuAhu is our second ritual rune, granting us 15 offering every time we lucky hit an enemy that isn’t healthy. In Diablo 4, Healthy means above 80% HP. So once a monster drops below 80%, it’s considered not healthy, so basically this rune should give us offering every time we finish something off when paired with Hammer of the AncientsHammer of the Ancients‘s very high lucky hit chance.
  • QaxQax is our second invocation rune paired with Ahu. This sometimes drains all of your fury (but don’t worry, our Igni+Lum combo will get it back fast) but gives you a massive 100% damage boost for 1 second for your next Hammer which should make it really destroy whatever it’s aiming for.

Which Elixirs Should You Use?

When in town you can visit the Alchemist to craft helpful elixirs which will provide a special effect and increase your experience gain. Crafting has been simplified and there are fewer specific flowers to harvest; instead, almost all herbs in the world drop as Bundles of Dried Herbs, allowing you to craft the elixirs you want. Some elixirs cannot be crafted and can only drop from things like Helltide or Nightmare Dungeons.

For this build we recommend Elixir of Resourcefulness IIElixir of Resourcefulness II for the increased Fury and Fury cost reduction. The increased Fury helps us gain some bonuses from various items and the cost reduction helps keep the rotation feeling smooth. Always have an Elixir active if you can for the increased experience gain which will help you gain Paragon levels faster at endgame.

Back to Navigation Table


Season 11 Updates

For a complete overview of Season 11, its mechanics and theme, new leveling activities, and other changes coming with the Season of Divine Intervention, please take a look at our comprehensive season hub here.

Here is a quick overview of the seasonal changes relevant to this build:

  • Damage per 10 points of Strength increased from 1% to 1.1%.
  • Carnage damage increased from 30% to 45%.
  • Blood Rage damage increased from 45% to 60%.
  • Weapons Master damage increased from 30% to 45%.
  • Decimator damage increased from 20% to 25%.
  • Aspect of Anger ManagementAspect of Anger Management now grants 10-30% increased damage and Berserking while above 50 Fury instead of only granting Berserking.

Back to Navigation Table


Obol Gambling

A final point on acquiring gear is using your Obols to target farm specific slots instead of randomly spending them on random drops. Similar to Kadala in Diablo 3, you can use Obol vendors in town to try and get what you’re missing. With Patch 2.0 when a level 60 Character spends Obols, all gear from that vendor will be 750 item power, the highest non-Ancestral in the game, allowing you to fill out gear with the affixes or Legendary Aspects you need.

Check out our Obol Gambling Tool Guide HERE.

Back to Navigation Table


Changelog

  • December 5th 2025: Updated for Season 11
  • September 17th 2025: Updated for Season 10
  • June 28 2025: Updated for Season 9
  • April 25th 2025: Reformatted and updated for Season 8
  • March 31st 2025: Updated skill tree recommendations
  • January 21st 2025: Added section detailing Earthquake spawns and provided Leap variant information.
  • January 19th 2025: Tooltips and Seasonal section updated for Season 7
  • January 17th 2025: Build updated for Season 7.
ARPG Vault Logo

Have feedback or questions about our guides? Join our ARPG Discord community and let us know!