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Hurricane – Druid Build for Diablo 4 (Season 9)

Hurricane Werebear is storming through Sanctuary!

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TheSteve

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Updated: C-Tier Build

RavensPoison CreeperWolvesCataclysmMaulHurricane


Build Introduction

HurricaneHurricane is a wide, persistent spell surrounding the player for its duration, periodically ticking damage to enemies. Set up a giant storm of damage with:

  • Guaranteed Overpower from ProvocationProvocation.
  • High Critical Strike Chance from ClarityClarity.
  • Aspect of the TempestAspect of the Tempest stacks ramps Hurricane to incredible damage.
  • Utility tempers for Hurricane Size and Duration, and a Weapon temper for Hurricane to deal double damage.

Just starting on your druid adventure? Check our Druid Leveling Guide and swap to this one once you meet the Build Requirements.

Strengths and Weaknesses

Strengths
  • Large Area of Effect clearing
  • Chill Gameplay
Weaknesses
  • Requires buff watching
  • Has some minor setup and snapshots

Build Requirements

The following Legendary Aspects are required for build functionality to get started on the Hurricane Druid:

Required Aspects

You will also need access to the Nature Magic InnovationNature Magic Innovation Utility Manual for Tempering HurricaneHurricane Duration.

Many Unique Items are beneficial for the build, but not required for function. Read up on which ones are useful in the Unique Items section.

Quick Navigation

This guide covers everything necessary to get started on the HurricaneHurricane Druid, including Skill Tree points, Paragon, Gearing, and Seasonal updates. Jump to the sections you’re looking for here:

Gearing, Gems, and RunesParagon Board
Rotation and PlaystyleSeason Updates

Skill Bar and Skill Tree Points

Skill Bar for Hurricane Druid
Ravens Ravens Wolves Wolves Poison Creeper Poison Creeper Cataclysm Cataclysm Maul Maul Hurricane Hurricane

If you are missing skill points, complete Renown events in each zone. See how these Skills play in the Rotation and Playstyle section.


Druid Class Mechanic – Spirit Boons

Druids unlock powerful Spirit Boon passives, giving offerings to the animal spirits to receive their Blessing. Once fully unlocked, activate the final Boon by Spirit Bonding with one of the four animal spirits to take two passives from that row.

Boon NameAnimalEffect
WarinessDeerTake 15% reduced damage from Elites.
Iron FeatherEagleGain 30% Maximum Life.
Avian WrathEagleGain 40% Critical Strike Damage.
CalamityWolfExtend the duration of Ultimate Skills by 35%.
OverloadSnakeDealing Storm damage also applies an additional 20% Poisoning damage over 5 seconds. Lucky Hit: Dealing Poison damage has up to a 35% chance to summon a Lightning Bolt on the target dealing 120% damage.

In early gearing before Hurricane has high duration, Pack Leader can be used over Calamity to make sure Companion Active Skills are available to empower each Hurricane with ClarityClarity.

This build heavily relies on cooldown management for Companions and Hurricane. Check out how to balance your casts in the Build Mechanics section.

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Gear, Stats, Gems, and Runes

Check these sections for all important Hurricane gearing considerations to improve the power of your character in the endgame.

Legendary Aspects

Gear Slots with multiple options are listed in recommended priority. Any slot with an Optional Mythic Unique or Unique Item will include a valid alternative legendary power to use while still leveling and gearing. Combine these with the right stat priorities.

SlotGemAspectUnique/Legendary Aspect Power
2 Handed MaceNaguNagu
XalXal
Aspect of the TempestAspect of the TempestHurricane damage is increased by 15-25% each second while active.
HelmIgniIgni
KryKry
(Recommended Unique) Tempest RoarTempest Roar
Aspect of Fevered MaulingAspect of Fevered Mauling
Lucky Hit: Storm Skills have up to a 10-35% chance to grant 4 Spirit.
Your base Storm Skills are now also Werewolf Skills
ChestGrand SapphireGrand Sapphire(Recommended Unique) Insatiable FuryInsatiable Fury
(Recommended Mythic)
Shroud of False DeathShroud of False Death
Aspect of the Crowded SageAspect of the Crowded Sage
Werebear form is now your true form, and you gain +2-5 Ranks to all Werebear Skills.
GlovesN/AEdgemaster's AspectEdgemaster’s Aspect OR
Aspect of Inner CalmAspect of Inner Calm
Skills deal up to 5-20% increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.
PantsGrand SapphireGrand SapphireSkinwalker's AspectSkinwalker’s AspectBasic Skills grant 20.0% Damage Reduction for 2-10 seconds.
BootsN/A(Offensive) Stormshifter's AspectStormshifter’s Aspect
(Unstoppable) Aspect of MetamorphosisAspect of Metamorphosis
Lucky Hit: Damaging an enemy has up to a 20% chance to Daze them for 2 seconds. You deal 5-25% increased damage to Dazed enemies.
AmuletGrand AmethystGrand AmethystAspect of the Changeling's DebtAspect of the Changeling’s DebtYou deal 25-65% increased damage while hitting a Poisoned enemy as a Werebear or a Crowd Controlled enemy as a Werewolf.
Ring 1Grand RubyGrand RubyAspect of the UnsatiatedAspect of the Unsatiated
Aspect of Inner Calm Aspect of Decisive Resolution
After killing an enemy with Shred, you gain 20 Spirit. Your Werewolf Skills deal 20-40% increased damage when cast above 50 Spirit.
Note: with Tempest RoarTempest Roar, this multiplier will include casts of HurricaneHurricane.
Ring 2Grand SapphireGrand Sapphire(Recommended) Mjölnic RyngMjölnic Ryng
Aspect of Inner CalmAspect of Inner Calm
While Cataclysm is active, you gain unlimited Spirit and deal 40-100% increased damage.

Use a 2-Handed Mace for Overpower Damage.

For information on Legendary Aspects and the updated Codex of Power, see here.

To see how this build compares to the other builds on our site, you can check out our build tier lists.

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Stat Priority and Tempering Affixes

Each line of affixes is listed in order of importance. The bolded affixes are the most important targets for Masterworking upgrades. Unique Items cannot be Tempered, but can be Masterworked.  Check the Tempering guide and Masterworking guide for more details about these topics.

Any slot with an Optional Mythic Unique or Unique Item will include a valid alternative legendary power to use while still leveling and gearing.

SlotGearing AffixesTempering Affixes
Two-Handed MaceMaximum Life
Willpower
Overpower Damage
Critical Strike Damage
Storm AugmentsStorm Augments – Chance for HurricaneHurricane to deal double damage
Natural FinesseNatural Finesse – Damage to Close Enemies
Helm – (Recommended Unique)Tempest RoarTempest Roar Willpower%
Lightning Resistance
Maximum Spirit
Ranks to Wild ImpulsesWild Impulses
Helm – Legendary AspectWillpower
Cooldown Reduction
Max Life
Resistance to all Elements
Nature Magic InnovationNature Magic Innovation – Hurricane Duration
Worldly EnduranceWorldly Endurance – Max Life
Chest – (Recommended Mythic)
Shroud of False DeathShroud of False Death
All Stats
Maximum Life
Damage on Next Attack After Entering Stealth
Resource Generation
Chest – (Recommended Unique) Insatiable FuryInsatiable Fury Maximum Life
Werebear Overpower Damage
Ursine Strength Bonuses
Ranks to Iron FurIron Fur
Chest – Legendary AspectMax Life
Willpower

Armor
All Resistances
Worldly EnduranceWorldly Endurance – Max Life
Nature Magic InnovationNature Magic Innovation – Hurricane Duration
GlovesMax Life
Willpower
Overpower Damage
Natural FinesseNatural Finesse– Damage to Close Enemies
Nature Magic InnovationNature Magic Innovation – Hurricane Duration
PantsArmor
Willpower
Max Life
Dodge Chance
Worldly EnduranceWorldly Endurance – Total Armor%
Nature Magic InnovationNature Magic Innovation – Hurricane Duration
BootsImplicit: Attacks reduce Evade Cooldown
Ranks to HurricaneHurricane
Movement Speed
Willpower
Dodge Chance
Natural MotionNatural Motion – Movement Speed
Nature Magic InnovationNature Magic Innovation – Hurricane Size
AmuletWillpower%
Ranks to ClarityClarity
Ranks to EnvenomEnvenom
Movement Speed
Ranks to QuickshiftQuickshift
Natural FinesseNatural Finesse– Damage to Close Enemies
Nature Magic InnovationNature Magic Innovation – Hurricane Duration
Ring – (Recommended Unique) Mjölnic RyngMjölnic RyngWillpower
Critical Strike Chance
Movement Speed While Cataclysm is Active
Ranks to Endless TempestEndless Tempest
Rings – Legendary AspectMaximum Life
Lucky Hit Chance
Willpower
Critical Strike Damage
Overpower Damage

Natural FinesseNatural Finesse– Damage to Close Enemies
Ultimate Efficiency —  DruidUltimate Efficiency —  Druid – Cataclysm Cooldown Reduction
  • Hurricane Duration means higher stacks of Aspect of the TempestAspect of the Tempest. Mastercraft quality increases will push this build much further. Hurricane Duration can be placed on Helm, Chest, Gloves, Pants, Boots and Amulet.
  • Hurricane Size Temper is capped at 100%. Since the Utility slot competes with Hurricane Duration, use only one at most.
  • The Temper for Damage to Close Enemies is taken for ThunderstruckThunderstruck, up to its cap of 60%.
  • Armor cap is 1000 for up to 85% Physical Damage Reduction. This is generally reached with either one Armor Gear Affix and one Total Armor% Temper, or using a Juggernaut’s Aspect.
  • Attack Speed does not improve HurricaneHurricane tick rate.
  • Ranks to ClarityClarity means no other source for Critical Strike Chance will be necessary.

For the dedicated page for Gear Systems and Itemization Overview, check here.

After gearing, look at progression systems like Paragon next.

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Uniques and Mythic Uniques

The following Unique Items are required, recommended, or optional for the Hurricane Druid.

  • (Recommended Unique) Tempest RoarTempest Roar makes HurricaneHurricane a Werewolf Skill, which allows it to benefit from multipliers like Lust for CarnageLust for Carnage and contribute to other Shapeshifting benefits like QuickshiftQuickshift and Heightened SensesHeightened Senses. The multiplier from Lust for Carnage will help offset losing a potential Legendary Aspect item with Hurricane Duration temper on it.
  • (Recommended, Convenience) Insatiable FuryInsatiable Fury is a quality-of-life improvement for the build, helping to keep you in Werebear form to keep ProvocationProvocation ticking. This is not only a convenient Unique, but gives strong defensive benefit with the ranks to Iron FurIron Fur and boost to Ursine StrengthUrsine Strength. However, this is another slot that will compete with Hurricane Duration temper on a Legendary Chest, so can be a damage loss. With the boost to Ursine StrengthUrsine Strength however, it is not as much of a loss to use.
  • (Recommended) Mjölnic RyngMjölnic Ryng is a moderate damage multiplier while CataclysmCataclysm is active. The ranks in Endless TempestEndless Tempest are also welcome for a Hurricane-centric build.

Mythic Unique Items

  • Shroud of False DeathShroud of False Death is a strong Mythic Item, giving +1 to all passives, which includes several offensive multipliers, defensive increases, and quality of life additions. Note this will chance your ProvocationProvocation duration so adjust accordingly.

Check our Unique Item Target-farming guide for information on where to find everything you need.

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Gems and Runewords

The following are the recommended Gem and Runeword setups for the Hurricane Druid:

Gems

Weapon GemsArmor GemsJewelry Gems
Grand RubyGrand Ruby for Overpower DamageGrand SapphireGrand Sapphire for Willpower1 Grand AmethystGrand Amethyst for Shadow Resistance
1 Grand RubyGrand Ruby for Fire Resistance
1 Grand SapphireGrand Sapphire for Cold Resistance

Paragon will give Poison and Lightning Resistance.

Horadric Jewels

Seasonal Players can use these Horadric Jewels, placed in jewelry gear slots. Check out the Horadric Spell section for all available options.

JewelDescription
WillbreakerPhysical damage you deal shatters enemies’ spirits, causing them to take 40%[x] more Physical damage for 6 seconds. This effect applies when first damaging a Boss or Elite, or when they are affected by Crowd Control.
Idol From BelowIdol From BelowYou gain 6% primary stat, 6% maximum life and you are always Unhindered. However, you will be hunted in Sanctuary’s darkest places by Jewel Guardians who were entombed to protect this relic.
Elemental BrandElemental BrandYour Catalytic Skill deals 33% damage of your Infusion’s element over 3 seconds. Lucky Hit: Dealing damage of your Infusion’s element has up to a 33% chance to trigger its secondary effect.

Runewords

Use these Runeword combinations for the Hurricane Druid, placed in 2-Handed Weapon and Armor slots:

Runeword CombinationRuneword Effects
Nagu XalNaguNagu – Maintain at least 1 summon for 6 seconds gaining 100 offering per Summon, up to 600 max.
XalXal – Requires: 200 Offering. Gain 20% Maximum Life for 6 seconds. Overflow: Increased duration. Cooldown: 1 second
Igni KryIgniIgni – Gain: 25 Offering. Stores Offering every 0.3 seconds. Cast a Non-Basic Skill to gain the stored Offering
KryKry – Invoke the Spiritborn’s Vortex, dealing damage and Pulling in enemies. Overflow: Up to 50% increased pull radius. Cooldown: 3 seconds

Runewords use a conditional Rune of Ritual to generate Offering. The Offering is consumed by the Rune of Invocation to trigger its effect. Runes replace Gems in gear with two sockets. Up to two sets of Runeword Pairs can be placed at a time.

With the Companion Setup, NaguNagu will keep the XalXal Max Life active persistently, which is a strong addition to defense. Periodic casts of VortexVortex will keep enemies grouped and in range of the Hurricane.

Other options can situationally replace XalXal or KryKry, such as

Some triggers may be more efficient than Igni, such as BacBac for Movement.

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Paragon Board

The following are the preferred Glyphs, Boards, and pathing recommended for making the most of the Hurricane Druid.

The road to max Paragon is long. The above Paragon tabs show the following:

  • The BASE SETUP tab spends 50 fewer points than the max 328 points, taking stricter pathing to take all most all Legendary, Rare and Magic Nodes, and activates all Glyph Nodes with their secondary effects.
  • The FULL SETUP tab completes the paragon board in its final form, filling in the rest of the board to get the rest of the Magic and Rare Nodes, as well as give additional additive bonuses especially within the Glyph areas.

Glyphs have two significant breakpoint increases. At level 15, the glyph grows in radius and gains a special effect. At level 46, the glyph grows to its max radius and gains a strong conditional damage multiplier.

Glyphs are placed as if they are at least level 15+ in radius. Total Boards placed are now limited to a max of 5; the Starter Board and four Class Boards. Rotate boards as necessary.

For a more defensive glyph setup:

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Horadric Spell (Season 9)

Season 9: Sins of the Horadrim offers seasonal Powers accessed from a Powers tab on the character Sheet and Horadric Jewels placed into Jewelry slots to augment these Powers.

The Horadric Catalyst is equipped to a Skill on the Skill Bar, triggered on the Skill’s use. One Infusion adds effects and modifies the damage type of the Catalyst, and three Arcana enhance the Catalyst or provide extra effects on Catalyst trigger.

Pushing

TypePowerDescription
Catalyst, Attached to MaulMaulAstral PillarAstral PillarShape an Ethereal Column that Taunts for 3.0 seconds. Piercing waves flow from it and deal damage, until you create another one or move too far away.
InfusionCorrosive VaporCorrosive VaporYour Spell Catalyst now deals Poison and or Poisoning damage.
Bonus: Enemies damaged by it take 150% Poisoning damage over 4 seconds. This effect can only happen on each enemy every 3 seconds. While equipped, your Poison Damage Bonus is equal to that of your highest Damage Type Bonus.
Rank 5: Deactivates monster Vampiric effects for 5 seconds.
ArcanaFractured CoreFractured CoreDenial – Your Catalyst deactivates monster Damage Resistance Aura effects for 2.5 seconds, but you take 10% more stacking damage for the same time (+0.5 each rank).
ArcanaPotent AlloyPotent AlloyDenial – Your Catalyst destroys enemy Barriers and Knocks them Down for 1.0 seconds after the removal (+0.8 each rank).
ArcanaBloody CharmBloody CharmDenial – Your Catalyst gains a specialized Execute effect for non-Boss enemies with 10% or less Life. (+2% each rank).
Astral Pillar: Will launch additional waves towards Executable non-Boss enemies to Execute them.

Most Catalysts are functional and can be played by preference. Other setups can work outside push content, such as:

Horadric Jewels

Use these Jewels, placed in jewelry gear slots, to enhance the Horadric Spell:

JewelDescription
WillbreakerPhysical damage you deal shatters enemies’ spirits, causing them to take 40%[x] more Physical damage for 6 seconds. This effect applies when first damaging a Boss or Elite, or when they are affected by Crowd Control.
Idol From BelowIdol From BelowYou gain 6% primary stat, 6% maximum life and you are always Unhindered. However, you will be hunted in Sanctuary’s darkest places by Jewel Guardians who were entombed to protect this relic.
Elemental BrandElemental BrandYour Catalytic Skill deals 33% damage of your Infusion’s element over 3 seconds. Lucky Hit: Dealing damage of your Infusion’s element has up to a 33% chance to trigger its secondary effect.

There are some situationally useful Jewels to consider:

  • (Qol) While Idol From BelowIdol From Below is powerful, If the Jeweled Guardians are bothersome, replace it with another.

Mercenaries

Once unlocked, Mercenaries are followers that aid the Player in combat. A main mercenary is chosen to fight alongside you, granting strong buffs or perks, and a secondary Mercenary is chosen to periodically Reinforce you under a chosen Opportunity condition.

The following Mercenary options are recommended for the Hurricane Druid:

Main Mercenary – Subo, the Drunken Archer

Reinforcement – Raheir, the Shieldbearer

  • Reinforcement Ability – CraterCrater
  • Opportunity – MaulMaul

Subo’s Opening FireOpening Fire Critical Strike Damage debuff is a strong damage gain. The minimap target tracking is high quality of life on top. Other Mercenaries are usable, such as if you need additional defenses like Armor or All Resistance from Raheir.

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Build Mechanics

Rotation and Playstyle

The Hurricane Druid has some setup to Critically Overpower your Hurricane, but then is low effort after each setup.

  1. Prep your HurricaneHurricane:
  2. Cast HurricaneHurricane with ProvocationProvocation and max ClarityClarity stacks.
  3. Maintain CataclysmCataclysm while engaged with enemies.
  4. MaulMaul as filler and for Fortify. Be careful not to consume ProvocationProvocation with Maul. Staying in Werebear Form will give the Survival InstinctsSurvival Instincts multipliers.

Skills, Support and Synergies

The Hurricane Druid is an effective and tanky build with high damage that speeds through content. Our primary Skill is HurricaneHurricane, which benefits from several interactions from Skill Passives, Legendary Powers, Gearing, and supporting Skills. There is some important set-up to making this damage work.

Storm skills, including HurricaneHurricane, will benefit heavily from multipliers like ThunderstruckThunderstruck. This is why Damage to Close is tempered onto gear.

There are no native sources of Unstoppable for this build. Use Aspect of MetamorphosisAspect of Metamorphosis and Boot Impicit Affix for Attacks to reduce Evade Cooldown if desired.

Poison for EnvenomEnvenom is applied with:

Despite being a Storm spell, HurricaneHurricane deals Physical Damage.

Companions

The active skill use of Companions stack up ClarityClarity for more Critical Strike Chance and Damage multiplier to the entire HurricaneHurricane cast. This benefits HurricaneHurricane for its entire duration.

(Important) The active skill use of Ravens and Wolves can Overpower their attacks. Poison Creeper cannot. This means Ravens and Wolves may need to be cast for ClarityClarity stacks before ProvocationProvocation reaches max stacks.

After enough ranks in ClarityClarity on Amulet, you can guarantee full Critical Strike Chance on the HurricaneHurricane with just two Companions. At a damage loss, RavensRavens can be replaced with a defensive benefit like Innate Debilitating RoarInnate Debilitating Roar or Preserving Earthen BulwarkPreserving Earthen Bulwark.

Ultimate and Key Passives

CataclysmCataclysm is our Ultimate ability. With the Mjölnic RyngMjölnic Ryng, it will provide up to a 100% damage multiplier while active. We use ranks in Endless TempestEndless Tempest and Calamity Spirit Boon to extend the duration. Ranks in CataclysmCataclysm lower the cooldown of Cataclysm, including sources like Stormshifter's AspectStormshifter’s Aspect.

Ursine StrengthUrsine Strength is a steady Damage, Life and Overpower multiplier. The bonuses persist for up to 5 seconds from leaving Werebear form. We are generally in Werebear form to benefit from several other Werebear multipliers and buffs including Survival InstinctsSurvival Instincts and ProvocationProvocation so this Key Passive is constantly active.

Provocation

ProvocationProvocation is how we guarantee HurricaneHurricane to Overpower. This Overpower works for the entire duration of the cast Hurricane. MaulMaul and if used, Insatiable FuryInsatiable Fury help keep us in Werebear form to keep ProvocationProvocation stacks ticking.

ProvocationProvocation will guarantee an Overpower after 10 seconds in Werebear form. Aspect of the TempestAspect of the Tempest meanwhile builds damage every second, so we want to refresh our HurricaneHurricane as late as possible.

This means lining our HurricaneHurricane cast to about a multiple of 10 seconds. If our Hurricane lasts 30 seconds thanks to tempers and Endless TempestEndless Tempest, we would spend our Provocation on Hurricane every third Provocation. Consume them with Maul in the meantime.

Elixirs, Incense and Health Potions

The Alchemist offers helpful consumables at the cost of foraged materials found throughout Sanctuary.

  • Craft the highest available Elixir of FortitudeElixir of Fortitude for Maximum Life%.
  • One of each Incense Category can be used, for a total of three active Incenses at a time. In priority:
  • Upgrade your Potion as you level, increasing the instant healing of the potion!

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Season 9 Updates

With the nerfs to both Mjölnic RyngMjölnic Ryng and Overpower bonus scaling, the Hurricane Druid will suffer a bit this season. However, gameplay should still be similar.

The change to ProvocationProvocation becoming 10 seconds may end up being problematic; as consuming Provocation while another duration skill is overpowered by Provocation can sometimes de-overpower the other skills. If that is the case, best bet will be to equip Insatiable FuryInsatiable Fury to stay in werebear form and then just hands off keyboard to let Hurricane and Aspect of the TempestAspect of the Tempest do its work after Provocation is fully stacked, until you’re ready to recast Hurricane.

The following list details the important changes in the Season 9 Patch Updates that are specific to the Hurricane Druid. For general Season 9 information, check out our Season 9 Hub.

Itemization:

  • Mjölnic RyngMjölnic Ryng – Damage bonus reduced from 40-100% to 20-40%.
  • Overpower bonus scaling is removed.
  • Overpower additive on gear affixes and tempers is reduced.

Skills and Stats:

  • MaulMaul – Damage increased from 26% to 80%.
  • VigilanceVigilance – Damage Reduction reduced from 7/14/21% to 5/10/15%.
  • ProvocationProvocation
    • Previous: When you remain in Werebear form for at least 20/16/12 seconds, your next non-Defensive Skill will Overpower.
    • Now: After 10 seconds of Werebear form, your next non-Defensive Skill will Overpower and deal 5/10/15% increased damage.
  • Ursine StrengthUrsine Strength
    • Previously: Gain 30% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form. While Healthy, deal 15% increased damage, and 70% increased Overpower damage.
    • Now: Gain 30% Maximum Life, 20% more damage, and a 100% Overpower bonus while in Werebear form and for 8 seconds after leaving it.

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Changelog

  • 27 June, 2025: Updated for Patch 2.3 and Season 9.
  • 24 April, 2025: Updated to new unified format and for Season 8 Patch 2.2 changes.
  • 19 January, 2025: Updated for Season 7 and Patch 2.1 updates. Two tab paragon board introduced.
  • 17 November, 2024: Minor Updates for patch 2.0.5.
  • 15 October, 2024: Updated guide for new onsite Paragon tool.
  • 28 September, 2024: Updated for Season 6. Changes to Paragon, Tempers, Skill Tree, and recommended Uniques.
  • 7 August, 2024: Updated for post-launch of season 5. No Changes to Skills, Gearing or Paragon.
  • 2 August 2024: Updated for patch 1.5.0 and Season of the Infernal Hordes.
  • 17 June, 2024: Updated for mid-season patch 1.4.3.
  • May 15, 2024: Small changes in gear affixes to adjust for season launch changes from PTR.
  • 10 May, 2024: Guide Created.
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