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Lightning Storm – Druid Build for Diablo 4 (Season 15)

Strike in a flash of lightning!

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TheSteve

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Updated: S-Tier Build

Cyclone ArmorGrizzly RageDebilitating RoarHurricaneStorm StrikeLightning Storm


Build Introduction

The Lightning StormLightning Storm Druid lashes out with Luminous Lightning! This is a Grizzly Rage Dire Werewolf Lightning Storm build. Hero of the StormHero of the Storm gameplay kills enemies in a wide area while Storm StrikeStorm Strike takes care of priority targets.

Please note the two setup tabs in the build planner: Standard and Mythic:

  • Standard: The general-purpose setup for progressing through endgame, clearing Torment 12+, and farming, including Splinter of LiesSplinter of Lies for extra Materials and Experience.
  • Mythic: The high-end Push setup, using Mythic Quality gear and high Greater Affix levels, with the Song of the Old Mountain Talisman set and Stone BurstStone Burst for maximum Pit and Tower performance.

Druids unlock powerful Spirit Boon passives by giving Offerings to the animal spirits. Once fully unlocked, Bond with one animal spirit to select two passives from its row.

The following Spirit Boons should be used for the Lightning Storm Druid.

  • Gift of the Stag (Deer) – Gain 30 Maximum Spirit. Gain 5 Spirit Per Second.
  • Avian Wrath (Eagle) – Gain 20% Critical Strike Damage.
  • Calamity (Wolf) – Extend the duration of Ultimate Skills by 35%.
  • Overload (Snake) – Lucky Hit: Storm Skills have up to a 20% chance to grant 1 stack of Ferocity.
    Storm Skills gain 15% increased Cast Speed while you have Ferocity.
  • Calm Before the Storm (Snake) – Lucky Hit: Nature Magic Skills have up to a 10% chance to reduce the cooldown of your Ultimate Skill by 2 seconds.

Just starting on your druid adventure? Check our Lightning Storm Leveling Build or the Druid Leveling Guide for options on how to level, and swap to this one at Level 70.

Strengths and Weaknesses

Strengths
  • Large zones of coverage to kill enemies in a wide area
  • High damage for Push Content
Weaknesses
  • Unique and Talisman Reliant
  • Optional Snapshot tech

Skill Tree Points

Earthen BulwarkEarthen Bulwark is triggered with QueQue rune and does not need to be on your Skill Bar.

Before unlocking Legendary Paragon Node Constricting TendrilsConstricting Tendrils, it can be useful to use Poison CreeperPoison Creeper over HurricaneHurricane for your Defensive Legendary Aspects.

The Mythic Setup incorporates Living StonesLiving Stones Stone BurstStone Burst as your Earth Skill trigger for the Song of the Old Mountain Talisman set.

Eternal players complete Renown events in each zone for additional Skill Points, while Seasonal Players engage with the Season Journey and Rank for these Skill points.


Gear, Stats, Gems, and Runes

Check these sections for important Lightning Storm gearing considerations to improve the power of your character in the endgame.

Legendary Aspects

Gear Slots with multiple options are listed in recommended priority. Any slot with a Mythic Unique will include a valid alternative to use while still leveling and gearing. Combine these with the right stat priorities.

SlotAspectUnique/Legendary Aspect Power
One Handed WeaponUnique
Shard of VerathielShard of Verathiel
Basic Skills deal [70 – 100]%[x] increased damage but additionally cost 25 Primary Resource.
TotemUnique –
Ifeh's Dire TotemIfeh’s Dire Totem
Grizzly Rage is now a Werewolf Skill and Shapeshifts you into a Dire Werewolf. Dire Werewolves gain 100-125% Critical Strike Damage, 100-125% bonus Poisoning damage and Spirit Cost Reduction instead of Armor. In addition, kills Heal you for 5% of your Maximum Life.
HelmUnique –
Leoric's CrownLeoric’s Crown
This item counts as Jewelry and increases the effect of any gem socketed into the helm by 35-50%.
ChestRuneword –
EnigmaEnigma
Your Evade is now Sorcerer’s TeleportTeleport and costs 33 Primary Resource.
GlovesDark HowlDark HowlDebilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar increases your damage by 60-80% while in Werewolf form for the duration.
PantsAspect of Debilitating ToxinsAspect of Debilitating ToxinsYou gain 30% Damage Reduction, and Poisoned enemies deal 15% less damage to you.
BootsGreat Storm AspectGreat Storm Aspect
Mythic Setup–
Exploiter's AspectExploiter’s Aspect
When you Crowd Control an enemy or apply any Stagger to a Boss, gain 1 Ferocity and 10-15% Damage Reduction for 4 seconds.
AmuletCrushing AspectCrushing Aspect
Kulle Transfiguration – Overcharged AspectOvercharged Aspect
While Fortified, you deal 45-65% increased damage.
Ring 1Unique –
Airidah's Inexorable WillAiridah’s Inexorable Will
Storm StrikeStorm Strike chains to twice as many targets and gains a 30-45% damage bonus.
Ring 2Unique – Offensive
Dirge of AiridahDirge of Airidah
Unique – Defensive
Stone of JordanStone of Jordan1
Storm Skills that you cast grant 1 Spirit and deal 25-35% bonus damage. These bonuses are doubled when damaging a Vulnerable, Immobilized or Slowed enemy.
Unique CharmThundergod's BlessingThundergod’s BlessingLightning damage against Close enemies has a 25% chance to grant Resolve and deal 250-300% increased damage.
1 If using Stone of Jordan, make sure Lightning Resistance is your highest resistance. This can be done with Lightning Resistance on Charms.

Before obtaining the Kulle Utility Aspect on the amulet, place Overcharged AspectOvercharged Aspect on Pants.

To see how this build compares to the other builds on our site, you can check out our build tier lists.


Stat Priority and Tempering Affixes

Each line of affixes is listed in order of importance. The bolded affixes are the most important targets for Masterworking upgrades. Unique Items cannot be Tempered, but can be Masterworked.  Check the Tempering guide and Masterworking guide for more details about these topics.

SlotGearing AffixesTempering Affixes
1-H Weapon – Unique
Shard of VerathielShard of Verathiel
Weapon Damage
Willpower
Critical Strike Damage Multiplier
Lightning Damage Multiplier
Maximum Life
Weapon – Critical Strike Chance
Totem Weapon Damage
Critical Strike Chance
Willpower
Critical Strike Damage Multiplier
Weapon – Critical Strike Chance
Helm – Unique
Leoric's CrownLeoric’s Crown
Willpower
Maximum Life
Resource Generation
Attack Speed
Defensive – Maximum Life
Chest – Runeword
EnigmaEnigma
Maximum Life
Movement Speed
Damage reduction
Ranks to All Skills
Willpower
Defensive – Maximum Life
Gloves – Unique
Dark HowlDark Howl
Critical Strike Chance
Critical Strike Damage Multiplier
Willpower
Vulnerable Damage Multiplier
Offensive – Crowd Control Duration
Pants Willpower
Maximum Life
Armor
Spirit Regeneration
Defensive – Maximum Life
BootsMaximum Evade Charges
Willpower
Maximum Life
Movement Speed
Mobility – Movement Speed
Amulet Critical Strike Damage Multiplier
Critical Strike Chance
Vulnerable Damage Multiplier
Lightning Damage Multiplier
Resource – Cooldown Reduction
Rings – Unique
Dirge of AiridahDirge of Airidah
Vulnerable Damage Multiplier
Critical Strike Chance
Critical Strike Damage Multiplier
Willpower
Resource – Cooldown Reduction
Rings – Unique
Airidah's Inexorable WillAiridah’s Inexorable Will
Vulnerable Damage Multiplier
Critical Strike Chance
Critical Strike Damage Multiplier
Ranks to Storm StrikeStorm Strike
Resource – Cooldown Reduction

Remember to fully Socket, Temper, Enchant, Aspect, and Masterwork (STEAM) your item before Transfiguring it in the Horadric Cube!

Max Evade Charges on boots greatly help reduce any delay between EnigmaEnigma Teleports.

For the dedicated page for Gear Systems and Itemization Overview, check here.

After gearing, look at progression systems like Paragon next.


Uniques and Mythic Uniques

The following Unique Items are recommended for the Lightning Storm Druid.

  • Shard of VerathielShard of Verathiel boosts Basic Skills, including Storm StrikeStorm Strike to give our build a strong single-target presence to complement our aoe from Lightning StormLightning Storm. There is no boss drop source for this weapon; use the Horadric Cube to upgrade a Common One handed Sword into Unique.
  • Leoric's CrownLeoric’s Crown counts as Jewelry and boosts the gems inside it. For Season 15, this means we can afford to place extra Duplicitous Soul Splinters, which is a large power gain. Drops from Pinnacle seasonal dungeons from the Prime Evils.
  • EnigmaEnigma is a rediculous item with strong affixes and a power that breaks the movement economy of the game. Combine an Uncommon Chestpiece with JahJah IthIth BerBer in the Horadric Cube.
  • Dirge of AiridahDirge of Airidah grants Spirit on Storm Skill, damage to Storm Skills, and extra damage when the enemy is Vulnerable. We apply Vulnerable with Overcharged AspectOvercharged Aspect. Drops from Astaroth in Escalating Nightmare Dungeons.
  • Thundergod's BlessingThundergod’s Blessing – This builds Resolve fast, which can be useful, and has slightly better average damage than Dirge of AiridahDirge of Airidah. Between the two, you would wear the one with better total Gear Affixes. This item has no boss source, so the best way to get this is through the Cube’s Common to Unique. However, there are 16 possible ring combinations, so this item is unfortunately hard to loot.

How is RainRain? This chest is a solid contender in damage, with Nature Magic ranks and a high volume of extra Tornadoes. However, the mobility and strong affixes of EnigmaEnigma are superior in most situations.


Gems and Runewords

The following are the recommended Gem and Runeword setups for the Lightning Storm Druid:

Gems

Weapon GemsArmor GemsJewelry Gems
Flawless Horadric TopazFlawless Horadric Topaz for Lightning Damage MultiplierFlawless Horadric SapphireFlawless Horadric Sapphire for WillpowerIn Leoric’s Crown:
Abyssal Splinter of AnguishAbyssal Splinter of Anguish
Abyssal Splinter of the Black SoulstoneAbyssal Splinter of the Black Soulstone
In Rings/Amulet:
Abyssal Splinter of LiesAbyssal Splinter of Lies
Abyssal Splinter of SinAbyssal Splinter of Sin
Abyssal Splinter of PainAbyssal Splinter of Pain

In Push content, trade your Splinter of Lies for a Flawless Horadric TopazFlawless Horadric Topaz if using Stone of Jordan, or Flawless Horadric RubyFlawless Horadric Ruby otherwise.

Lesser Splinters can be combined into stronger splinters, all the way to Unique Quality Abyssal Splinters.

Use the Horadric Cube to combine Grand Gems into -> Horadric Gems -> Flawless Horadric Gems.

Runewords

Use these Runeword combinations for the Lightning Storm Druid, placed in Armor slots:

Runeword CombinationRuneword Effects
Cir GarCirCir – Gain: 300 Offering. Cast 5 Skills then become exhausted for 3 seconds.
GarGar – Requires: 25 Offering. Overflow: Gain Multiple Stacks. Cooldown: 1 seconds. Gain 2% Critical Strike Chance for 5 seconds, up to 10%.
Poc QuePocPoc – Gain: 5 Offering. Spend 5% of your Maximum Resource.
QueQue – Requires: 300 Offering. Overflow: Increased Duration. Cooldown: 1 second.
Evoke the Druid’s Earthen BulwarkEarthen Bulwark, granting yourself a Barrier.

The Mythic Setup trades GarGar for BerBer for more damage. Swap when you have 90%+ Critical Strike Chance.

Runewords use a conditional Rune of Ritual to generate Offering. The Rune of Invocation consumes the Offerings to trigger its effect. Runes replace Gems in gear with two sockets. Up to two sets of Runeword Pairs can be placed at a time.

Using QueQue allows us to benefit from our Skill Point investments into Earthen BulwarkEarthen Bulwark without needing it on the Skill Bar. GarGar will provide a small amount of Critical Strike Chance. BerBer adds Crushing Blow chance, dealing a direct percentage of damage to non-Injured enemies.

Other options may be useful such as:

  • NeoNeo as adequate trigger runes while still gearing.

Paragon Board

The following are the preferred Glyphs, Boards, and pathing recommended for making the most of the Lightning Storm Druid.

Use the slider on the tool to see progression by points. In general, pathing will prioritize getting major Legendary Nodes, activating your Glyphs, then filling in the rest.

At Level 25, the glyph grows in radius and gains a special effect. At Level 51, the glyph grows to its max radius and gains a strong conditional damage multiplier.

Total Boards placed are now limited to a max of 5; the Starter Board and four Class Boards. Rotate boards as necessary.


Season Mechanics

The Season of Hell’s Legacy has a few seasonal Powers to consider.

Choose a Splinter of Evil that matches the content you are focusing on, such as Diablo’s Splinter of Terror for Helltides and Infernal Hordes.

Duplicitous Soul Shards are placed into Jewelry slots for great power at a price. For this build, we use the following Shards:


Talisman

Lord of Hatred introduces Talisman sets. The Talisman is a Seal and the Charms placed within. Charms have general affixes from a limited pool and can have Set bonuses, which grant significant power.

The Standard setup uses an Ancestral Seal with +1 charm slots, or, when found from World Bosses, an AnnihilusAnnihilus.

The Storm Shepherd’s Call spends Spirit to build a multiplier, grants Cyclone Armor and triggers it when attacked, and gives a gamble chance for extra casts with higher damage.

Optionally, the Rush of the Red Wolf Moon 5/5 set can be used to add a Dash and extra movement speed to your Storm StrikeStorm Strike. This is less damage but fantastic mobility.

The Mythic setup for a Mythic Seal is the following:

  • Seal of the Diamond MindSeal of the Diamond Mind to reduce the number of Charms needed for Set bonuses by 1.
  • 4/4 Song of the Old Mountain and 2/2 Storm Shepherd’s Call.
  • A Hellfire TorchHellfire Torch can replace any charm; just make sure it matches the set bonus. For example, it would need +1 to Storm Shepherd to replace a Storm Shepherd charm.

The Mythic Setup takes Living StonesLiving Stones Stone BurstStone Burst to trigger Song of the Old Mountain, building Fossilize stacks until they are Petrified. Damage loaded into the Petrify will then explode for massive damage.

Desired affixes for the Seal, Seal Bonuses, and Charms include the following in order of priority:

  • Ranks to Nature Magic or Shapeshifting Skills. Nature Magic ranks scale Lightning Storm, Cyclone Armor, and Earthen Bulwark, so has the most impactful coverage. Werewolf, Core, or Storm Ranks are acceptable backups.
  • If you’re using Stone of JordanStone of Jordan, you will need more Lightning Resistance than other Resistances. Obtain this from Charm bonuses.

Mercenaries

Mercenaries are followers who aid the Player. A main mercenary is chosen to fight alongside you, granting strong buffs or perks, and a secondary Mercenary is chosen to periodically Reinforce you.

The Standard setup uses Subo for his minimap tracking; a handy addition while farming! We path towards Cover FireCover Fire for some extra Critical Strike Damage.

The Mythic setup instead recommends Raheir’s Mocking LureMocking Lure for his Taunt and Damage Reduction against enemies.

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Build Mechanics

Rotation and Playstyle

  1. Toggle your HurricaneHurricane on.
  2. Toggle your Hero of the StormHero of the Storm Lightning StormLightning Storm. Recast when you have max Ferocity stacks.
  3. Upkeep your Debilitating RoarDebilitating Roar for damage bonuses from Dark HowlDark Howl and damage reduction against enemies.
  4. Enter Grizzly RageGrizzly Rage for damage bonuses.
  5. Mythic Setup – maintain a Stone BurstStone Burst Living StonesLiving Stones under gathered enemies for your Old Mountain Talisman Set.
  6. Use Storm StrikeStorm Strike as a filler attack to gain Spirit for your Talisman 2-set to consume.

Hero of the StormHero of the Storm snapshots Attack Speed. Build your Ferocity stacks first, then toggle or retoggle Lightning Storm for full effect.

Skills, Support and Synergies

Lightning StormLightning Storm is ordinarily a Channeled Skill. However, with the Hero of the StormHero of the Storm variant, it loses the Channeled Tag and becomes a toggled Skill we turn on. It will maintain itself so long as we have Spirit for it. Or, after getting the Storm Shepherd Talisman 2-set, it will maintain itself indefinitely.

Supporting Skills

Cyclone ArmorCyclone Armor is available even without being on the Skill Bar thanks to the Storm Shepherd’s Call 3-set, but I have included it just in case you would rather farm with the Rush of the Red Wolf Moon set, which is less damage but more mobile.

HurricaneHurricane with the Derecho variation becomes a toggled Skill and is always active. It places Weaken on targets and helps with total damage events to trigger essential Lucky Hits like Spirit Boons or Constricting TendrilsConstricting Tendrils.

Debilitating RoarDebilitating Roar provides Damage Reduction against enemies and gives a small Maximum Life boost to you and allies.

Storm StrikeStorm Strike is our filler ability to generate extra Spirit for our Talisman 2-Set and for extra damage events for bonuses like Calm Before the Storm Spirit Boon. With Focused StrikeFocused Strike, we will always benefit from the Spirit boost side upgrade.

Earthen BulwarkEarthen Bulwark provides Fortify, periodic Unstoppable, Barrier, and Resolve. Extra casts from QueQue will help maintain the Barrier.

Grizzly RageGrizzly Rage is our Ultimate Skill. We enter Dire Werewolf form thanks to Ifeh's Dire TotemIfeh’s Dire Totem, and quickly build a large damage multiplier.

With the Mythic Setup, Living StonesLiving Stones Stone BurstStone Burst is placed under enemies to help trigger the Old Mountain Talisman Set.

Buff Check

Here’s a breakdown of where we are getting what essential buffs!

PowerSource
BarrierEarthen BulwarkEarthen Bulwark
BerserkingGrizzly RageGrizzly Rage
Crowd ControlCyclone ArmorCyclone Armor Reversal
FerocityOverload Spirit Boon
Great Storm AspectGreat Storm Aspect
FortifyEarthen BulwarkEarthen Bulwark – Fortify and Healing
PoisoningConstricting TendrilsConstricting Tendrils
ResolveEarthen BulwarkEarthen Bulwark – Travertine Bulwark
Thundergod's BlessingThundergod’s Blessing, if used.
UnstoppableEarthen BulwarkEarthen Bulwark – Unstoppable
VulnerableOvercharged AspectOvercharged Aspect
WeakenHurricaneHurricane – Weaken

Spirit Management

We use the Storm Shepherd’s Call Talisman Set, which makes Storm Skills freely castable. However, we still want to generate Spirit to get stacked damage multipliers from the Talisman 2-set.

  • Gift of the Stag Spirit Boon gives 5 Spirit Per Second.
  • Dirge of AiridahDirge of Airidah gives Spirit on Storm Skill Cast.
  • Lust for CarnageLust for Carnage gives Critical Strike Chance on cast.
  • Any Gear affixes or paragon for Resource Generation.
  • Storm StrikeStorm Strike as our Filler Basic Skill.

Before obtaining the Talisman 2-set, Storm StrikeStorm Strike is generally sufficient to maintain Lightning Storm as long as you have targets. Do not use HurricaneHurricane before obtaining the Talisman 2-set.


Season Updates

Lightning StormLightning Storm should be as reliable as ever, just not our highest push build. The change to Might of the UrsineMight of the Ursine means Lightning Storm cannot be boosted by it, as there is no way to give Lightning Storm the Werebear tag, so I have changed the build to be full Werewolf. This means changes to paragon and other considerations. Storm StrikeStorm Strike is getting a little more focus in the build to help with priority targets.

The Lightning Storm Leveling Build is still one of the best ways to level, with wide Hero of the StormHero of the Storm damage coverage while dashing around with ClawClaw.

For a full explanation of what has changed for the gameplay, check out the Build Mechanics section!

As ever, thanks for being here; you’re great!

See the following for relevant changes to the Lightning Storm Druid. For general Season 15 information, check out our Season 15 Hub.

Skills and Stats:

  • Willpower stat scalar increased from 1.25 to 1.625.
  • Grizzly RageGrizzly Rage – Baked Cornered Beast into the base skill at a maximum of 150% bonus damage. Cornered BeastCornered Beast now increases that maximum to 200%.
  • Lightning StormLightning Storm Is no longer forced to land if the space is confined.
    • Note: One strategy to focus damage on enemies was to confine them into small spaces or corners, forcing extra bolts to land in that smaller space. This appears to nullify that strategy.

Itemization:

  • Storm Shepherd’s Call Talisman Set
    • 2-Piece Set Bonus:
      • Damage per consumed Spirit decreased from 0.5% to 0.25%.
      • Maximum damage bonus increased from 60% to 80%.
      • No longer stacks more than once, but can be refreshed.
      • Duration increased from 2 to 4 seconds.
    • 5-Piece Set Bonus:
      • Added a 100% damage multiplier.
      • Double and Triple Casts damage reduced from 500% to 350%.
  • Rush of the Red Wolf Moon Talisman Set
    • Feral Rage now requires a target to Dash.
    • 2-Piece Set Bonus:
      • Bonus damage increased from 50%[x] to 60%[x].
      • Bonus damage applies to all targets instead of only marked targets.
      • Bonus damage no longer falls off when Blood Hunt is removed.
    • 5-Piece Set Bonus:
      • Now also has 25%[x] Movement Speed and Cast Speed.
  • Gathlen's BirthrightGathlen’s Birthright – Damage Reduction now only applies in Human Form.
    • Note: this means we will not be using it anymore lol.
  • AzurewrathAzurewrath no longer splashes, but damage is increased to 120-150%
  • Might of the UrsineMight of the Ursine – Damage bonus reduced from 10-13% to 7-9% and now only applies to Werebear skills.
    • Note: this means Lightning Storm cannot benefit from it anymore.
  • Tibault's WillTibault’s Will Resource Regeneration reduced from 50 to 25.

Known Bugs:

  • Werewolf Form gives 20% Attack Speed, 5 more than the 15 indicated on the Form Nodes.
  • The 2-piece set of Red Wolf Moon Talisman has a limited duration of 2 seconds, unless the 5-piece set is also equipped lol.
  • Grizzly RageGrizzly Rage can overstack multipliers from damage taken events. Enjoy.
  • AzurewrathAzurewrath is bugged and not triggering at all.
  • According to this post, there are ways to exploit getting an extra unique charm alongside a talisman 5-set and hellfire torch. I didn’t include this in the guide.

Changelog

  • 1 October, 2026: Blessed day, we have a planner and widgets for that planner, and I’m so happy. With that in mind, I’ve separated the build into a Standard and Mythic setup, each with its own tabs in each portion of the planner. Major changes to gearing, skills, runes, talismans, and basically everything for better information presentation and build strength. Sorry ^.^ Some of the planner’s gear affix values may be off, but the affixes themselves are the recommended ones!
  • 30 September, 2026: Azurewrath is bugged and not triggering at all (see known bug list). Updated the build for Shard of Verathiel and Airidah’s Inexorable Will gameplay. Noted in talisman section for Old Mountain potential gameplay. Adjusted Tier.
  • 18 September, 2026: Updated Skill tree to account for Rain runeword chestpiece. Added some tooltips and info on Unique Items. Adjusted Stat recommendation based on Leoric Crown values.
  • 16 September, 2026: Based on launch changes to splinter values and leoric’s crown values, swapped out the splinter of anguish for other options. Fixed error on form node for storm strike, properly to werewolf.
  • 14 September, 2026: Updated for Patch 3.2 and Season 15. With the Change to Might of the Ursine, this is now a Werewolf build instead of Werebear.
  • 15 July, 2026: Updated for patch 3.1.1 and the change to Storm Shepherd’s Call, partially fixing the snapshot issues for Hero of the Storm lightning storm.
  • 7 July, 2026: Updated Snapshot section for clarity. Updated Known Bugs with discovered info.
  • 4 July, 2026: Fixed some tooltip errors, clarified some aspects of uniques and rotation sections, made small adjustments to Stat Priorities, lowering Skill Ranks vs Resistance on helm, chest. Adjusted amulet Aspect.
  • 3 July, 2026: Updated build for Azurewrath setup. Weapon, Weapon Temper, Totem, Ring, and Charm affix information updated. Added information to Uniques section. Cleaned up Snapshot section.
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