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d4EndgameGuidenecromancerMinionSeason 11 Season 11

Naz Mendeln Summoner – Necromancer Build for Diablo 4 (Season 11)

The most relaxed Necromancer build!

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GhazzyTV

WRITER

Minion Overlord

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Co-Authored

Garm Z

WRITER


Updated: A-Tier Build

Corpse TendrilsBone PrisonBlightRaise SkeletonReapSoulrift


Build Introduction

This solid Necromancer build controls a dozen of nearly immortal Raise SkeletonSkeletal Mages, summoned by The Hand of NazThe Hand of Naz Unique gloves and shielded by Aspect of Service and SacrificeAspect of Service and Sacrifice powers. The sheer amount and speed of Raise SkeletonSkeletal Arch-Mages chaining attacks, is perfect for triggering devastating explosions from Ring of MendelnRing of Mendeln, which is the true power behind this build. The build features excellent clearing speed and allows chill and relaxed gameplay at the cost of efficiency.

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Curious how this build fares in various content types? Take a look at our build tier lists.

Strengths and Weaknesses

Strengths
  • Outstanding clearing speed
  • High survivability
  • Allows to skip rotation and just wait
Weaknesses
  • No focus fire or targeting for Skeletal Mages
  • Minion AI hates crates and barrels in room corners

Build Requirements

Required Uniques

Blood Moon BreechesBlood Moon Breeches are not required, but strongly recommended as Best in Slot option by far.

Quick Navigation

Want to skip ahead? Use the table below to jump to the sections you are looking for.

BiS Gear, Gems, and RunesParagon Board
Rotation and PlaystyleSeason Updates

Skill Tree Points and Skill Bar

Suggested Skill Bar
Corpse TendrilsCorpse TendrilsBone PrisonBone PrisonBlightBlightRaise SkeletonRaise SkeletonReapReapSoulriftSoulrift

Follow the points allocated in the Skill Tree above for the complete 71-point build. 12 skill points are locked behind the Season Rank System.

Lowest priority skills to skip, until extra skill points acquired:

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Class Mechanic – Book of the Dead

This build is using only Raise SkeletonShadow Skeletal Mages to further boost Ring of MendelnRing of Mendeln damage – the rest of minions are sacrificed for The Hand of NazThe Hand of Naz.

  • if Critical Strike Chance < ~75%
    • then Raise SkeletonSkeletal Warriors: Skirmishers [Sacrifice] – Increased Critical Strike Chance.
    • else Raise SkeletonSkeletal Warriors: Defenders [Sacrifice] – Increased Resistance to All Elements.
  • Raise SkeletonSkeletal Mages: Shadow [Upgrade #1] – 3%[x] increased damage for each active Shadow Mage.
  • Golem (Iron)Golem: Iron [Sacrifice] – Increased Critical Strike Damage.

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Gear, Gems, Elixirs, and Stats

The following sections cover the important systems that are essential to improving the power of your character in the endgame of Diablo 4.

Legendary Aspects

Each aspect is listed with its matching gear slot. Do your best to keep each aspect in the assigned slot. Aspects placement is planned with potential Unique and Mythic Unique gear upgrades in mind for easiest and cheapest transition. Obol gambling is a great way to try to obtain specific slot Legendary Aspects and even Uniques early. For exact Runewords suggestions, see here.

Gear SlotGemsAspect / UniqueLegendary Aspect / Unique Power
HelmRoyal Diamond
Igni
Aspect of the Cursed AuraAspect of the Cursed AuraA dark aura surrounds you, inflicting DecrepifyDecrepify and Iron MaidenIron Maiden on enemies who touch it. Curses inflicted this way spread to surrounding targets every X seconds and last 4 seconds outside the aura.
ChestRoyal Diamond
Igni
Aspect of Hardened BonesAspect of Hardened BonesYou gain 30% [10 – 30]% increased Damage Reduction. (Necromancer Only)
Glovesn/aThe Hand of NazThe Hand of NazSacrificing both Raise SkeletonSkeletal Warriors and Golem (Blood)Golems grants an additional Raise SkeletonSkeletal Mage for each Minion sacrificed.
When a Raise SkeletonSkeletal Mage attacks enemies 25 times without dying it upgrades to a Raise SkeletonSkeletal Arch-Mage.
Raise SkeletonSkeletal Arch-Mages teleport to safety when attacked and their attacks occasionally shatter on impact dealing 100%[x] [50 – 100]% increased damage to the target and up to 3 additional targets.
PantsRoyal DiamondAspect of MightAspect of Might
or
Coldbringer's AspectColdbringer’s Aspect
Basic Skills grant 20.0% Damage Reduction for 10.0 seconds.

Every 4 seconds, your Raise SkeletonSkeletal Mages cast a blizzard that deals [701 – 935] Cold damage and continuously Chills enemies for 6% over 8 seconds. (Necromancer Only)
Bootsn/aAspect of Occult DominionAspect of Occult DominionYour maximum number of Raise SkeletonSkeletal Warriors and Raise SkeletonSkeletal Mages is increased by 2 [2]. (Necromancer Only)
Weapon 2H
(Scythe)
IgniAspect of Service and SacrificeAspect of Service and SacrificeRaise SkeletonSkeleton Warriors explode on death, dealing 5,964 [3,976 – 5,964] Physical damage to surrounding enemies. They lose 25% Life per second while in combat.
Raise SkeletonSkeleton Mages take 90% less damage and deal 200.0%[x] [100.0 – 200.0]% increased damage. (Necromancer Only)
Amulet (50% Scaling)Royal DiamondAspect of ReanimationAspect of ReanimationYour Minions gain increased damage while alive, up to 90%[x] [60 – 90]% after 10 seconds. (Necromancer Only)
RingRoyal Diamond
Royal Topaz
Aspect of Grasping VeinsAspect of Grasping VeinsGain 25%[+] [5 – 25]% increased Critical Strike Chance for 6 seconds when you cast Corpse TendrilsCorpse Tendrils. You deal 50%[x] [10 – 50]% bonus Critical Strike Damage to enemies for 6 seconds after they are damaged by Corpse TendrilsCorpse Tendrils. (Necromancer Only)
RingRoyal Diamond
Royal Ruby
Ring of MendelnRing of MendelnEvery 6th attack from each Minion is empowered, exploding for 8,946 [5,169 – 8,946] Physical damage.

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Affixes and Tempering Priority

  • Affixes on gear are sorted in priority descending order.
  • Bolded affixes are the most important targets for Masterworking upgrade. If multiple affixes marked – any selected is acceptable for case by case gear.
  • Affixes marked by multiple*” – indicate desirability of obtaining them as Greater Affix originally or with lucky Tempering.

Be sure to check our Tempering and Masterworking guides for more details about these topics.

SlotAffixesTempering Affixes
Helmet
Heir of PerditionHeir of Perdition
** 1. Critical Strike Chance
* 2. Lucky Hit Chance
n/a
Helmet* 1. Maximum Life
* 2. Intelligence
3. Cooldown Reduction
4. Armor / Resistance to All Elements
5. Essence per Second (once)
Decay InnovationDecay Innovation #% SoulriftSoulrift Duration
Worldly EnduranceWorldly Endurance # Maximum Life
Chest
Shroud of False DeathShroud of False Death
** 1. All Stats
* 2. Maximum Life
n/a
Chest** 1. Maximum Life
* 2. Intelligence

3. Armor / Resistance to All Elements
4. Essence per Second (once)
Decay InnovationDecay Innovation #% SoulriftSoulrift Duration
Profane InnovationProfane Innovation #% Corpse TendrilsCorpse Tendrils Size
Gloves
The Hand of NazThe Hand of Naz
*** 1. +Ranks to Skeletal Mage Mastery
* 2. Attack Speed
n/a
Pants
Blood Moon BreechesBlood Moon Breeches
*** 1. +Ranks to Hellbent Commander
* 2. Critical Strike Chance
n/a
Pants* 1. Maximum Life
* 2. Intelligence
3. Armor / Resistance to All Elements
4. Essence per Second (once)
Decay InnovationDecay Innovation #% SoulriftSoulrift Duration
Worldly EnduranceWorldly Endurance # Maximum Life
Boots* 1. Movement Speed
* 2. Maximum Life
* 3. Intelligence
4. Essence per Second (once)
5. Armor / Resistance to All Elements
Profane InnovationProfane Innovation #% Corpse TendrilsCorpse Tendrils Size
Natural MotionNatural Motion #% Movement Speed
Amulet*** 1. +Ranks to Hellbent Commander
*** 2. +Ranks to Coalesced Blood
** 3. Critical Strike Chance
* 4. Attack Speed
* 5. +Ranks to Amplify Damage
6. Intelligence

Worldly FinesseWorldly Finesse #% Critical Strike Damage
Worldly FinesseWorldly Finesse #% Vulnerable Damage
Minion FinesseMinion Finesse #% Raise SkeletonSkeleton Mage Damage
Ring** 1. Critical Strike Chance
* 2. Attack Speed
* 3. Intelligence
* 4. Maximum Life
5. Cooldown Reduction
Worldly FinesseWorldly Finesse #% Critical Strike Damage
Worldly FinesseWorldly Finesse #% Vulnerable Damage
Minion FinesseMinion Finesse #% Raise SkeletonSkeleton Mage Damage
Ring
Ring of MendelnRing of Mendeln
*** 1. +X to Skeletal Mastery,
Skeletal Mage Mastery, and Golem Mastery
* 2. Summon Attack Speed
* 3. Intelligence
n/a
Weapon 2H
(Scythe)
* 1. Maximum Life
* 2. Intelligence
3. Critical Strike Damage
4. Vulnerable Damage
5. Lucky Hit: Up to a 15%
Chance to Restore +X Primary Resource
** Dreadful AugmentsDreadful Augments # to Titan's FallTitan’s Fall

For the dedicated page on Gear Systems and Itemization Overview, check the guide here.

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Recommended Early Endgame Stats

Below you’ll find expected character stats to start engaging endgame content:

  • Ring of MendelnRing of Mendeln Aspect top or at least high roll
  • Attack Speed slightly above 40%, 60%, 80% or 100% (total in character stats sheet)
  • Critical Strike Chance near or at 100% with Corpse TendrilsCorpse Tendrils Aspect of Grasping VeinsAspect of Grasping Veins.
  • Movement Speed above 30%.
  • Maximum Life at least 5000.
  • Resistances / Armor above 65% (in Toughness tooltip)

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Ancestral and Mythic Uniques

See below for information on useful Uniques and how to integrate them into this build:

The Hand of NazThe Hand of Naz [Required]

Mandatory build-defining unique. Required to convert all Golem (Blood)Golems and Raise SkeletonSkeletal Warriors to Raise SkeletonSkeletal Arch-Mages.

Obtained from Duriel or Harbringer of Hatred Lair Bosses.

Ring of MendelnRing of Mendeln [Required]

Mandatory build-defining unique. Massive damage output, exceeding damage by auto-attacking minions themselves by far.

Obtained from Beast in the Ice Lair Boss.

Blood Moon BreechesBlood Moon Breeches [Best in Slot]

Extremely potent gear piece, contributing significant damage multiplier, passive skills ranks and doubled Critical Strike Chance amount. Straightforward Pants slot replacement.

Obtained from Duriel or Andariel Lair Bosses.

Heir of PerditionHeir of Perdition [Best in Slot]

Best in slot Mythic Unique Helmet for most Necromancer builds. Provides significant damage multiplier, massive amount of Critical Strike Chance, Lucky Hit to improve Cooldown Reduction engine and extra mobility. Requires to switch from Aspect of the Cursed AuraAspect of the Cursed Aura to IgniIgni WatWat runeword to maintain auto-curse, see here how, or rely only on curse chance from Blood Moon BreechesBlood Moon Breeches. Unless Sanctified Aspect of the Cursed AuraAspect of the Cursed Aura or Aspect of Occult DominionAspect of Occult Dominion obtained and another one is applied to the Boots.

If you are interested in target farming Mythic Uniques, check out our How to Farm Mythic Uniques guide.

Shroud of False DeathShroud of False Death [Best in Slot]

Best in slot Mythic Unique Chest for most Necromancer builds. It provides significant effective damage multiplier and utility improvements all across the board, via +1 All Passives bonus. Sizeable All Stats affix makes Rare Paragon Node bonus requirements easier to fulfill. Straightforward Chest slot replacement.

If you are interested in target farming Mythic Uniques, check out our How to Farm Mythic Uniques guide.

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Gems and Runewords

See below for a more detailed explanation of the best Gems and Runewords to socket into your gear.

Weapon GemsArmor GemsJewelry Gems
IgniRunewordIgniRunewordRoyal DiamondRoyal Diamond
Royal EmeraldRoyal EmeraldRoyal DiamondRoyal Diamond Royal TopazRoyal Topaz
Royal TopazRoyal TopazRoyal RubyRoyal Ruby
Increased damage.Increased All Stats or Intelligence.Resistances against buffed Lightning and Fire Elite Affixes.
Runeword CombinationEffect
AhuAhu QaxQaxGain: 15 Offering. Lucky Hit: Up to a 100% chance against non-Healthy enemies
Requires: 400 Offering. Cooldown 1 second. Casting a Skill other than a Basic or Defensive spends all your Primary Resource to increase your damage up to 100% for 1 second. (Overflow: Further Increased Damage).
Occasionaly consumes all essence to double the damage against non-Healthy enemies
IgniIgni ThulThulGain: 25 Offering. Stores Offering every 0.3 seconds. Cast a Non-Basic Skill to gain the stored Offering. (Up to 500 Offering).
Requires: 300 Offering. Invoke the Sorcerer’s Mystical Frost Nova Skill, inflicting Freeze and Vulnerable onto enemies.
(Overflow: Up to 100% Increased Size)
Provides occasional damage multiplier, Crowd Control and Vulnerable application.
IgniIgni WatWatGain: 25 Offering. Stores Offering every 0.3 seconds. Cast a Non-Basic Skill to gain the stored Offering. (Up to 500 Offering).
Requires: 100 Offering. Invoke the Necromancer’s Horrid DecrepifyHorrid Decrepify Skill, Slowing enemies, reducing their damage, and letting you Execute them. (Overflow: Increase duration).
[Optional]Replacing IgniIgni ThulThul and acts as substitute for Aspect of the Cursed AuraAspect of the Cursed Aura, allowing to apply curse more reliably and not only by chance from Blood Moon BreechesBlood Moon Breeches

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Paragon Board

Below you’ll find entire endgame paragon board with recommended glyphs, optimal pathing and both minimal and nearly maximum investments!

After acquiring max level Eliminator glyph and 280+ paragon points – Amplify glyph on Flesh-eater board is replaced by Eliminator.

It is imperative to level up all Glyphs to level 15 first and then to level 46 to increase activation radius second time and unlock secondary damage multiplier. More about paragon glyphs and how to level them, here.

Some paragon points are locked behind the Season Rank System.

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Season of Divine Intervention (Season 11)

Season 11 of Divine Intervention introduces very few very limited borrowed powers, but allows you to adjust the difficulty-to-reward ratio of certain content types and introduces new crafting mechanic, Sanctification.

Sanctification

Sanctification results are too unpredictable to be planned around, but this particular build benefits most from following:

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Divine Gifts

Corrupted gift slots grant increased specific content rewards, but increases difficulty of associated content – therefore should be activated only for target farming, when character can handle it.

Recommended Purified Divine Gifts for the build:

  • Essence of Shadows – Briefly become Unstoppable when Crowd Controlled every 12 seconds.
  • Essence of Screams – Gain 20%[+] increased Resistance.
  • Essence of Sin – Gain 20%[+] increased Armor.
  • Essence of Pain – Briefly gain maximum Barrier after becoming Injured, every 20 seconds.

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Mercenaries

During the Vessel of Hatred campaign, you will unlock Mercenaries to assist you. While you can choose freely early on, we recommend Raheir as your main merc:

For the reinforcement, stick with Aldkin, utilizing his Flame SurgeFlame Surge to trigger Abhorrent DecrepifyAbhorrent Decrepify when any Ability is being cast.

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Rotation and Build Mechanics

This builds purpose is just to stay alive, while Raise SkeletonSkeletal Arch-Mages melt enemies away. Grouping up enemies with Corpse TendrilsCorpse Tendrils, keeping Raise SkeletonRaise Skeleton buff and various debuffs up – is not mandatory for easier content, but always speeds up the process significantly.

Rotation and Playstyle

  1. Approach the pack to trigger Aspect of the Cursed AuraAspect of the Cursed Aura or IgniIgni WatWat runeword when SoulriftSoulrift used.
  2. Activate and recast SoulriftSoulrift on cooldown.
  3. If no Corpses are available, produce one with Acolyte's ReapAcolyte’s Reap.
  4. Use Corpse TendrilsCorpse Tendrils and lock in as many enemies as possible with Bone PrisonBone Prison.
  5. If Essence is available, throw a couple BlightBlights inside Bone PrisonBone Prison and enemy groups to increase damage and proc Lucky Hit Abhorrent DecrepifyAbhorrent Decrepify for Cooldown Reduction Engine.
  6. Make a few ReapReap swings to get Enhanced ReapEnhanced Reap and Damage Reduction buffs.
  7. As Raise SkeletonSkeletal Arch-Mages deal with the enemies, just stay alive while reactivating SoulriftSoulrift, re-grouping enemies with Corpse TendrilsCorpse Tendrils, re-applying BlightBlight to packs for Abhorrent DecrepifyAbhorrent Decrepify, and refreshing ReapReap for buffs and extra Essence.

Cooldown Reduction Engine

Cooldown Reduction engine is a set of abilities, upgrades and buffs that reduce active cooldowns by fulfilling certain conditions. This build rely on Lucky Hit against cursed by Abhorrent DecrepifyAbhorrent Decrepify, which is automatically applied by Blood Moon BreechesBlood Moon Breeches aspect and Aspect of the Cursed AuraAspect of the Cursed Aura or IgniIgni WatWat runeword.

List and properties of Lucky Hit triggers used:

Which Elixirs Should You Use?

Visit the Alchemist and craft an Elixir providing any Resistance you need most, Elixir of Precision IIElixir of Precision II, if you lack Critical Strike Chance, or the Elixir of Advantage IIElixir of Advantage II for increased Attack Speed. Recommended incenses are Reddamine BuzzReddamine Buzz, Soothing SpicesSoothing Spices, Sage's WhisperSage’s Whisper. Make sure to keep your Health Potion upgraded! 

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Season 11 Updates

For a complete overview of Season 11, mechanics and theme, new leveling activity, and other changes coming, please take a look at our comprehensive season hub here.

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Obol Gambling

Obol gambling is a great way to potentially find specific Legendary Aspects or specific slots Uniques missing from your build. Check out the new tool guide from Icy Veins for gambling Obols in the link below.

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Changelog

  • December 7th, 2025: Guide updated for Season 11, Divine Intervention
  • September 19th, 2025: Guide updated for Season 10. Minor utility changes, main changes comes from the new seasonal mechanic.
  • July 1st, 2025: Minor adjustments and improvements prior to launch.
  • June 29th, 2025: Guide updated for Season 9.
  • May 5th, 2025: Optimized and updated post launch for Season 8.
  • April 26th, 2025: Guide updated for Season 8.
  • February 24th, 2025: Mendeln bug fix seemingly fixed, removed disclaimer.
  • February 18th, 2025: Mendeln bug fix isn’t working, re-added disclaimer.
  • February 18th, 2025: Mendeln unique bug fix patched, removed disclaimer.
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