Build Introduction
Welcome to the comprehensive guide for the Mighty Throw Barbarian for Diablo 4! If you miss the old Diablo game’s “Throwbarian” style builds, then this is the build for you. Thanks to some new unique items, big damage, and a semi-ranged playstyle, this build brings all the fun of tossing tons of weapons around and crushing demons all around you with the safety of not having to be totally in melee, getting hit in return. With that, let’s take a look at how to set up this “Throwbarian” build!
Strengths and Weaknesses
- Semi-Ranged Playstyle
- Massive single target nuke with good AOE
- Strong defense and survival
- Requires setup rotation for maximum damage
- Reliance on specific uniques and aspects to function
- Resource intensive
Build Requirements






Quick Navigation
Want to skip ahead? Use the table below to jump to the sections you are looking for.
Skill Bar and Skill Tree Points
Follow the points allocated in the image shown above for the complete 71 point build. The additional 12 skill points are completed using the Renown system.
Barbarian Class Mechanic – The Arsenal System
The Barbarian can wield four weapons simultaneously as well as choose a weapon expertise to use as their Technique allowing them to gain that weapon’s bonus even if they’re wielding another weapon type. Finally, the Barbarian can assign its skills to use different weapon types shuffling between Two-Handed Bludgeoning Weapons, Two-Handed Slashing Weapons, and Dual-Wield Weapons.
For the Mighty Throw build, we will be using the Two-Handed Axe in our Technique slot for the bonus damage against Vulnerable Damage.
We will want to assign our Mighty Throw skill to use our Two-Handed Bludgeoning Weapon so we can benefit from
Wallop
Whirlwind can be assigned to anything as we’re only using it to empower our
Mighty Throw
Hammer of the Ancients can only use a Bludgeoning Weapon so we have no choice here
Gear, Stats, Gems, and Runes
The following sections will cover all systems that are critical if you want to improve the power of your character and move towards the highest difficulties in the endgame of Diablo 4.
Legendary Aspects
Below you will find all of the best-in-slot Aspects found on Legendary items that are important for this build. Remember that all Legendary powers can be added into your Codex of Power once you salvage the items. You can still find some aspects through dungeons though they will always be at the minimum power level. To get the most out of this system, combine these Aspects with the right stats.
Gear Slot | Gems | Aspect / Unique | Aspect / Unique Power |
Helm | ![]() | ![]() | – Casting ![]() ![]() |
Chest | ![]() | ![]() | – ![]() |
Gloves | N/A | ![]() | – Every 12 seconds, your next ![]() |
Pants | ![]() | ![]() | – You deal [10-20%] increased damage while Unstoppable and for 5 seconds after. When you become Unstoppable, gain 50 of your Primary Resource |
Boots | N/A | ![]() | – Lucky Hit: Damaging an enemy with a Core Skill has up to a [15-35%] chance to extend the duration of Berserking by 2 seconds. Double this duration if it was a Critical Strike |
Amulet | ![]() | ![]() | – After spending 100 Fury, your next Weapon Mastery or Brawling Skill within 8 seconds deals x[40-80%] increased damage |
Ring 1 | ![]() | ![]() | – Whenever you cast a Shout Skill, its active Cooldown is reduced by [10-30%] per nearby enemy, up to a maximum of 70% |
Ring 2 | ![]() | ![]() | – After spending 100 Fury within 5 seconds, your next Non-Channeled Core or Weapon Mastery skill cast within 5 seconds is a guaranteed Critical Strike and deals x[50-80%] increased bonus Critical Strike Damage. |
Two-Handed Bludgeoning Weapon | ![]() ![]() OR ![]() | ![]() | – ![]() ![]() |
Two-Handed Slashing Weapon | ![]() ![]() OR ![]() | ![]() | – ![]() |
Dual-Wield Weapon 1 | ![]() | ![]() | – Your Weapon Mastery skills are now also Core Skills that have 100% Cooldown Reduction but cost Fury, dealing [50-70%] of normal damage. |
Dual-Wield Weapon 2 | ![]() | ![]() | – ![]() |
To see how this build compares to the others on our site, you can check out our Endgame Tier List.
To see the Chaos Armor variants for this build, click HERE!
Stat Priority and Tempering Affixes
Below are the affixes to prioritize on gear. Each line of affixes is listed in order of importance. Tempering Manuals and their recommended affixes are provided in the second column, and the bolded yellow affixes are the most important targets for Masterworking upgrades. Be sure to check our Tempering and Masterworking guides for more details about these topics.
Slot | Gear Affixes | Tempering Affixes |
Helm | 1. Cooldown Reduction 2. Strength 3. Maximum Life | 1. Mighty Throw Pulse Size ![]() 2. Maximum Life ![]() |
Chest | 1. Maximum Life 2. Strength 3. Resistance to All Elements | 1. Mighty Throw Pulse Size ![]() 2. Maximum Life ![]() |
Gloves | 1. Overpower Damage 2. Ranks to Core Skills 3. Attack Speed | 1. Critical Strike Damage ![]() 2. Mighty Throw Pulse Size ![]() |
Pants | 1. Maximum Life 2. Strength 3. Needed Resistance | 1. Mighty Throw Pulse Size ![]() 2. Maximum Life ![]() |
Boots | 1. Movement Speed 2. Strength 3. Ranks to ![]() | 1. Movement Speed ![]() 2. Mighty Throw Pulse Size ![]() |
Amulet | 1. Strength % 2. Ranks to ![]() 3. Ranks to ![]() | 1. Weapon Mastery Cooldown Reduction ![]() 2. Mighty Throw Pulse Size ![]() |
Rings | 1. Resistance to All Elements 2. Critical Strike Damage 3. Strength | 1. Damage While Berserking ![]() 2. ![]() ![]() |
Two-Handed Bludgeoning Weapon | 1. Strength 2. Maximum Life 3. Overpower Damage | 1. Chance for ![]() ![]() 2. Overpower Damage ![]() |
Two-Handed Slashing Weapon | 1. Strength 2. Maximum Life 3. Overpower Damage | 1. Chance for ![]() ![]() 2. Overpower Damage ![]() |
Dual-Wield Weapons | 1. Strength 2. Overpower Damage 3. Maximum Life | 1. Critical Strike Damage ![]() 2. Ranks to ![]() ![]() |
Uniques and Mythic Uniques
Below, you will find information about the various Uniques and Mythic Uniques that are useful to this build. Moreover, if you are interested in target farming Mythic Uniques, check out our How to Farm Mythic Uniques guide.
Uniques
Below you will find the useful uniques for this build.
The Third Blade – This unique one-handed sword essentially “turns on” this build and normally allows you to spam
Mighty Throw with no cooldown, stopped only by our Fury. Due to
Aspect of Delayed Extinction that won’t quite be the case, as you will be forced to wait the cooldown of 12 seconds no matter what, but you gain an absolutely massive amount of power for doing so.
Bane of Ahjad-Den – This causes your
Mighty Throw to detonate all of its pulses instantly every 12 seconds for up to 600% more damage. Since we must wait 12 seconds because of
Aspect of Delayed Extinction this lines up perfectly. Every throw will trigger Bane’s explosion.
Ugly Bastard Helm – This helm grants us a large damage bonus while we’re berserking and converts all of our direct damage to fire and then adds another multiplier to all fire damage dealt. This improves both Mighty Throw AND the effect of our new unique Bane.
Tibault’s Will – These unique pants are still strong today even though they are past their glory days of seasons 2 and 3. They are one of the only pants with a built in damage reduction, granting us some damage reduction while Unstoppable. Most importantly for this build however, they give us a great way to generate resources quickly to spam our throws
Ring of Red Furor – This ring has been powerful since its introduction but has been coming back into the limelight with recent seasons. This build takes advantage of its guaranteed critical strike and overpower to make sure those land on absolutely massive mighty throws buffed by Bane and Delayed Extinction.
Mythic Uniques
These are the chase rare items in Diablo 4. They have a very low drop rate from most content and a slightly higher drop rate from Tormented Bosses in Torment 1 and beyond. We will be listing only the ones useful to this build. If a mythic unique is not listed here, it is not useful to this build but may be useful to other setups. Let’s take a look.
Harlequin Crest – The infamous “Shako” helm. For this build its additional ranks of skills, armor, and cooldown reduction provides more than any other helm. The cooldown reduction helps with Shouts and
Wrath of the Berserker. However notably, this doesn’t affect
Mighty Throw ‘s cooldown because of
Aspect of Delayed Extinction but it will add to its damage multiplier in a big way.
Ring of Starless Skies – The ring that “solves” Resource issues for most builds while also providing a massive 50% damage buff to them. The stats on it are also great for this build giving us both Critical Strike Chance and Attack Speed. If you manage to find one, drop the
Bold Chieftain’s Aspect ring and wear this and
Ring of Red Furor together
Gems and Runewords
Listed below are the best gems to socket into gear for each slot type.
Gems
Weapon Gems | Armor Gems | Jewelry Gems |
![]() | ![]() | ![]() |
For your jewelry, it may be necessary to change the



Runes
Runewords return from Diablo 2 in Vessel of Hatred! You are limited to two Runewords across your gear and it requires two sockets in the same item. So this limits creating Runewords by combining two Runes to either Helm, Chest, Pants, or Two-Handed Weapons. We generally recommend them in both of your Two-Handed Weapons for Barbarian. Let’s jump in.
Rune Name | Rune Effects |
![]() | Gain 300 Offering: Cast 5 Skills then become Exhausted for 3 seconds. |
![]() | Requires 300 Offering: Cooldown, 3 seconds. Gain 20% Maximum Life for 6 seconds |
![]() | Gain 25 Offering: Stores offering every 0.3 seconds. Cast a Non-Basic Skill to gain the stored Offering |
![]() | Requires 400 Offering: Cooldown 1 second, Casting a skill other than a Basic or Defensive spends all of your primary resource and increases your damage by up to 100% for 1 second. |
Paragon Board
We recommend using the following Legendary Nodes and Glyphs to truly take this build into the endgame. Note that each glyph’s information and radius listed below is for the level 100 version. As a reminder, glyph’s reach their maximum radius at level 46 and unlock their Legendary Bonuses at level 45. Let’s take a look!
Season 10 Mechanics
Chaos Perks
Season 10 brings a new set of perks that change how to gear and play your character. In addition to the perks, there are also ‘Chaos Armors’ that allow you to equip certain uniques in different slots. Let’s start with the perks that we’ll want for this build.
Perk | Description |
![]() | You gain the following: x200% Maximum Life, +100% Healing Received, x100% Overpower Damage. However, your Maximum Resources are reduced by 25% and your damage reduction from Armor is capped at 60% |
![]() | Casting a Core Skill empowers your next Non-Channeled Cast of a different Core Skill, refunding 50% of its resource cost and increasing its damage by x60% |
![]() | Your Core Skills deal 100% increased damage, but also reduce your Maximum Current Resource by 20 for 6 seconds. This reduction stacks but does not refresh |
![]() | Lucky Hit: Damaging an enemy has up to a 10% chance to trigger a Chaotic Burst on the enemy dealing 400% damage. Your Chaotic Bursts that hit an enemy reduce a random active Cooldown by 0.5 seconds. |
Chaos Armor
As hinted above, Chaos Armors are special drops of unique items that allow you to equip uniques in different slots than they would normally be available. All Chaos Armors are either: Helms, Chests, Gloves, Pants, or Boots. They do not appear on any other slot. Additionally, they cannot appear on the same slot as the item is originally. For example, a Fists of Fate Chaos Armor cannot be gloves because they are already gloves and it would drop as either a Helm, Chest, Pants, or Boots. Below you will find a quick table on the ideal Chaos Armor setup. Note that due to the nature of Chaos Armors, the slots aren’t exact and can be shifted around based on your available drops.
Chaos Armor Slot | Item |
Helm | ![]() ![]() |
Chest | ![]() |
Pants | ![]() |
Gloves | NONE we must wear ![]() |
Boots | ![]() ![]() ![]() |
Mercenaries
As you play through the campaign in Vessel of Hatred, you will unlock various NPC Mercenaries who can join you on your quest to slay demons. Each Mercenary has their own small talent tree that will give them bonuses and skills to help you. Additionally, you can assign a Mercenary that you don’t take with you as a reinforcement to jump in when you activate certain skills. Let’s take a look at how we want to set this up for this build
We hire Raheir, the Shieldbearer
- Core Skill:
Ground Slam
- Core Skill Passive:
Raheir’s Aegis
- Iconic Skill:
Bastion
- Iconic Skill Passive:
Inspiration
Our Reinforcement Mercenary will be Varyana, The Berserker Crone
- Opportunity Skill:
War Cry
- Reinforcement Skill:
Bloodthirst
Build Mechanics
Rotation and Playstyle
This new Mighty Throw setup is all about one big throw that detonates whatever is in front of you thanks to the new unique,
Bane of Ahjad-Den We want to follow this rotation:
- Maintain
Wrath of the Berserker with as much uptime as possible for its damage buffs and berserking
- Move through packs with
Whirlwind and to spend Fury for
Ring of Red Furor and
Aspect of Encroaching Wrath as well as trigger
Violent Whirlwind
- Use
Hammer of the Ancients on big groups to spend Fury and trigger
Ring of Red Furor and
Aspect of Encroaching Wrath and to trigger
Violent Hammer of the Ancients
- Keep your
War Cry up right before you’re able to throw for its damage amplification
- Every 12 seconds with the buffs from
Ring of Red Furor,
Banished Lord’s Talisman,
Violent Whirlwind, and
Violent Hammer of the Ancients unleash a
Mighty Throw that will nuke the whole screen
Runeword Synergy
Cir grants us a ton of offering for spamming through our shouts and whirlwind while we’re setting up our big throw.
Xal uses this massive offering to give us a life sustain buff allowing us to live to set up our huge nuke
Igni builds 25 offering every 0.3 seconds until we cast a non-basic skill. Lucky for us our Shouts and
Mighty Throw are all non-basic skills and this triggers constantly for us.
Qax spends our resources to allow our next
Mighty Throw to do huge damage
Which Elixir Should You Use?
Visit the Alchemist in any main town to craft helpful Elixirs that increase stats, and experience gain for 30 minutes. Make sure to forage plants and pick up the necessary crafting materials during your adventures; they randomly spawn around the world. Use an Elixir providing any Resistance you need most, or Elixir of Destruction II for the extra overpower damage to make your throws hit even harder.
Return to the Alchemist again every 5 to 10 levels to upgrade your potion. The extra healing is essential to survival.
Season 10 Updates
For a comprehensive look at what’s new in Season 10, its mechanics and theme, new leveling activities, and other changes, check out our comprehensive Season Hub.
Let’s take a closer look at what changed in Season 10 for this setup:
Aspect of Delayed Extinction changed. Now grants x25% damage and an additional 15-35%x rather than x125-150
Obol Gambling
A final point on acquiring gear is using your Obols to target farm specific slots instead of randomly spending them on random drops. Similar to Kadala in Diablo 3, you can use Obol vendors in town to try and get what you’re missing. With the expansion when a level 60 Character spends Obols, all gear from that vendor will be 750 item power, the highest non-ancestral power allowing you to fill out gear with the affixes or Legendary Aspects you need while also having a small chance to grant Ancestral item power 800 gear.
Check out our Obol Gambling Tool Guide HERE.
Changelog
- September 20th 2025: Chaos Armors updated
- September 17th 2025: Updated for Season 10
- June 28th 2025: Updated for Season 9
- May 2nd 2025: Updated rune recommendations
- April 25th 2025: Reformatted and updated for Season 8
- March 25th 2025: Tooltip correction for some weapon tempers
- January 19th 2025: Tooltip updates and Seasonal section updated for Season 7
- January 13th 2025: Guide updated for Season 7
- October 2nd 2024: Guide created for Season 6 and Vessel of Hatred expansion