Diablo 4 Barbarian Official Artwork
EndgameSmashmeleerangedSeason 10

Mighty Throw – Barbarian Build for Diablo 4 (Season 10)

A ruthless berserker tossing out pain from afar

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Mathris

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Updated: A-Tier Build

Mighty ThrowWhirlwindWar CryHammer of the AncientsWrath of the BerserkerGround Stomp


Build Introduction

Welcome to the comprehensive guide for the Mighty ThrowMighty Throw Barbarian for Diablo 4! If you miss the old Diablo game’s “Throwbarian” style builds, then this is the build for you. Thanks to some new unique items, big damage, and a semi-ranged playstyle, this build brings all the fun of tossing tons of weapons around and crushing demons all around you with the safety of not having to be totally in melee, getting hit in return. With that, let’s take a look at how to set up this “Throwbarian” build!

Strengths and Weaknesses

Strengths
  • Semi-Ranged Playstyle
  • Massive single target nuke with good AOE
  • Strong defense and survival
Weaknesses
  • Requires setup rotation for maximum damage
  • Reliance on specific uniques and aspects to function
  • Resource intensive

Build Requirements

Required Uniques
Required Aspects (Non-codex)

Quick Navigation

Want to skip ahead? Use the table below to jump to the sections you are looking for.

Gear, Gems, and RunesParagon Boards
Rotation and PlaystyleSeason Updates

Skill Bar and Skill Tree Points

Suggested Skill Bar
Mighty ThrowMighty ThrowHammer of the AncientsHammer of the AncientsWhirlwindWhirlwindWrath of the BerserkerWrath of the BerserkerGround StompGround StompWar CryWar Cry

Follow the points allocated in the image shown above for the complete 71 point build. The additional 12 skill points are completed using the Renown system.


Barbarian Class Mechanic – The Arsenal System

The Barbarian can wield four weapons simultaneously as well as choose a weapon expertise to use as their Technique allowing them to gain that weapon’s bonus even if they’re wielding another weapon type. Finally, the Barbarian can assign its skills to use different weapon types shuffling between Two-Handed Bludgeoning Weapons, Two-Handed Slashing Weapons, and Dual-Wield Weapons.

For the Mighty Throw build, we will be using the Two-Handed Axe in our Technique slot for the bonus damage against Vulnerable Damage.

We will want to assign our Mighty ThrowMighty Throw skill to use our Two-Handed Bludgeoning Weapon so we can benefit from WallopWallop

WhirlwindWhirlwind can be assigned to anything as we’re only using it to empower our Mighty ThrowMighty Throw

Hammer of the AncientsHammer of the Ancients can only use a Bludgeoning Weapon so we have no choice here

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Gear, Stats, Gems, and Runes

The following sections will cover all systems that are critical if you want to improve the power of your character and move towards the highest difficulties in the endgame of Diablo 4.

Legendary Aspects

Below you will find all of the best-in-slot Aspects found on Legendary items that are important for this build. Remember that all Legendary powers can be added into your Codex of Power once you salvage the items. You can still find some aspects through dungeons though they will always be at the minimum power level. To get the most out of this system, combine these Aspects with the right stats.

Gear SlotGemsAspect / Unique Aspect / Unique Power
HelmGrand RubyGrand RubyUgly Bastard HelmUgly Bastard Helm– Casting Wrath of the BerserkerWrath of the Berserker causes you to explode dealing [X]Fire damage. While Wrath of the BerserkerWrath of the Berserker is active your direct damage is converted into Fire. You deal x[40-60%] increased Fire damage
ChestGrand RubyGrand RubyAspect of Grasping WhirlwindAspect of Grasping WhirlwindWhirlwindWhirlwind pulls enemies to you every [6-3] seconds
GlovesN/ABane of Ahjad-DenBane of Ahjad-Den– Every 12 seconds, your next Mighty ThrowMighty Throw detonates its pulses instantly as fire damage and deals [400-600%] increased damage
PantsGrand RubyGrand RubyTibault's WillTibault’s Will– You deal [10-20%] increased damage while Unstoppable and for 5 seconds after. When you become Unstoppable, gain 50 of your Primary Resource
BootsN/ARelentless Berserker's AspectRelentless Berserker’s Aspect– Lucky Hit: Damaging an enemy with a Core Skill has up to a [15-35%] chance to extend the duration of Berserking by 2 seconds. Double this duration if it was a Critical Strike
AmuletGrand DiamondGrand DiamondAspect of Encroaching WrathAspect of Encroaching Wrath– After spending 100 Fury, your next Weapon Mastery or Brawling Skill within 8 seconds deals x[40-80%] increased damage
Ring 1Grand DiamondGrand DiamondBold Chieftain's AspectBold Chieftain’s Aspect– Whenever you cast a Shout Skill, its active Cooldown is reduced by [10-30%] per nearby enemy, up to a maximum of 70%
Ring 2Grand DiamondGrand DiamondRing of Red FurorRing of Red Furor– After spending 100 Fury within 5 seconds, your next Non-Channeled Core or Weapon Mastery skill cast within 5 seconds is a guaranteed Critical Strike and deals x[50-80%] increased bonus Critical Strike Damage.
Two-Handed Bludgeoning WeaponIgniIgni and QaxQax Runes
OR
Grand EmeraldGrand Emerald
Aspect of Delayed ExtinctionAspect of Delayed ExtinctionMighty ThrowMighty Throw and Steel GraspSteel Grasp now gain multiplicative damage instead of Cooldown from Cooldown Reduction and their damage is increased by another x25%. Additionally, Weapon Mastery skills gain [15-35%]x bonus damage.
Two-Handed Slashing WeaponCirCir and XalXal Runes
OR
Grand EmeraldGrand Emerald
Aspect of Herculean SpectacleAspect of Herculean SpectacleMighty ThrowMighty Throw deals x[25-45%] increased damage and hurls an additional 2 weapons
Dual-Wield Weapon 1Grand EmeraldGrand EmeraldThe Third BladeThe Third Blade– Your Weapon Mastery skills are now also Core Skills that have 100% Cooldown Reduction but cost Fury, dealing [50-70%] of normal damage.
Dual-Wield Weapon 2Grand EmeraldGrand EmeraldAspect of EarthquakesAspect of EarthquakesGround StompGround Stomp causes an Earthquake that deals [X] Physical damage over 4 seconds. While standing in Earthquakes and for 4 seconds afterwards, you deal x[20-60%] increased damage. Your Earthquakes deal x[20-60%] increased damage.

To see how this build compares to the others on our site, you can check out our Endgame Tier List.

To see the Chaos Armor variants for this build, click HERE!

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Stat Priority and Tempering Affixes

Below are the affixes to prioritize on gear. Each line of affixes is listed in order of importance. Tempering Manuals and their recommended affixes are provided in the second column, and the bolded yellow affixes are the most important targets for Masterworking upgrades. Be sure to check our Tempering and Masterworking guides for more details about these topics.

SlotGear AffixesTempering Affixes
Helm1. Cooldown Reduction
2. Strength
3. Maximum Life
1. Mighty Throw Pulse Size Brute InnovationBrute Innovation
2. Maximum Life Worldly EnduranceWorldly Endurance
Chest1. Maximum Life
2. Strength
3. Resistance to All Elements
1. Mighty Throw Pulse Size Brute InnovationBrute Innovation
2. Maximum Life Worldly EnduranceWorldly Endurance
Gloves1. Overpower Damage
2. Ranks to Core Skills
3. Attack Speed
1. Critical Strike Damage Worldly FinesseWorldly Finesse
2. Mighty Throw Pulse Size Brute InnovationBrute Innovation
Pants1. Maximum Life
2. Strength
3. Needed Resistance
1. Mighty Throw Pulse Size Brute InnovationBrute Innovation
2. Maximum Life Worldly EnduranceWorldly Endurance
Boots1. Movement Speed
2. Strength
3. Ranks to War CryWar Cry
1. Movement Speed Natural MotionNatural Motion
2. Mighty Throw Pulse Size Brute InnovationBrute Innovation
Amulet1. Strength %
2. Ranks to Heavy HandedHeavy Handed
3. Ranks to Brute ForceBrute Force
1. Weapon Mastery Cooldown Reduction Weapon Mastery EfficiencyWeapon Mastery Efficiency
2. Mighty Throw Pulse Size Brute InnovationBrute Innovation
Rings1. Resistance to All Elements
2. Critical Strike Damage
3. Strength
1. Damage While Berserking Berserking FinesseBerserking Finesse
2. Wrath of the BerserkerWrath of the Berserker cooldown reduction Ultimate Efficiency — BarbarianUltimate Efficiency — Barbarian
Two-Handed Bludgeoning Weapon1. Strength
2. Maximum Life
3. Overpower Damage
1. Chance for Mighty ThrowMighty Throw to deal double damage Weapon AugmentsWeapon Augments
2. Overpower Damage Worldly FinesseWorldly Finesse
Two-Handed Slashing Weapon1. Strength
2. Maximum Life
3. Overpower Damage
1. Chance for Mighty ThrowMighty Throw to deal double damage Weapon AugmentsWeapon Augments
2. Overpower Damage Worldly FinesseWorldly Finesse
Dual-Wield Weapons1. Strength
2. Overpower Damage
3. Maximum Life
1. Critical Strike Damage Worldly FinesseWorldly Finesse
2. Ranks to WallopWallop Vehement AugmentsVehement Augments

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Uniques and Mythic Uniques

Below, you will find information about the various Uniques and Mythic Uniques that are useful to this build. Moreover, if you are interested in target farming Mythic Uniques, check out our How to Farm Mythic Uniques guide.

Uniques

Below you will find the useful uniques for this build.

  • The Third BladeThe Third Blade – This unique one-handed sword essentially “turns on” this build and normally allows you to spam Mighty ThrowMighty Throw with no cooldown, stopped only by our Fury. Due to Aspect of Delayed ExtinctionAspect of Delayed Extinction that won’t quite be the case, as you will be forced to wait the cooldown of 12 seconds no matter what, but you gain an absolutely massive amount of power for doing so.
  • Bane of Ahjad-DenBane of Ahjad-Den – This causes your Mighty ThrowMighty Throw to detonate all of its pulses instantly every 12 seconds for up to 600% more damage. Since we must wait 12 seconds because of Aspect of Delayed ExtinctionAspect of Delayed Extinction this lines up perfectly. Every throw will trigger Bane’s explosion.
  • Ugly Bastard HelmUgly Bastard Helm – This helm grants us a large damage bonus while we’re berserking and converts all of our direct damage to fire and then adds another multiplier to all fire damage dealt. This improves both Mighty Throw AND the effect of our new unique Bane.
  • Tibault's WillTibault’s Will – These unique pants are still strong today even though they are past their glory days of seasons 2 and 3. They are one of the only pants with a built in damage reduction, granting us some damage reduction while Unstoppable. Most importantly for this build however, they give us a great way to generate resources quickly to spam our throws
  • Ring of Red FurorRing of Red Furor – This ring has been powerful since its introduction but has been coming back into the limelight with recent seasons. This build takes advantage of its guaranteed critical strike and overpower to make sure those land on absolutely massive mighty throws buffed by Bane and Delayed Extinction.

Mythic Uniques

These are the chase rare items in Diablo 4. They have a very low drop rate from most content and a slightly higher drop rate from Tormented Bosses in Torment 1 and beyond. We will be listing only the ones useful to this build. If a mythic unique is not listed here, it is not useful to this build but may be useful to other setups. Let’s take a look.

  • Harlequin CrestHarlequin Crest – The infamous “Shako” helm. For this build its additional ranks of skills, armor, and cooldown reduction provides more than any other helm. The cooldown reduction helps with Shouts and Wrath of the BerserkerWrath of the Berserker. However notably, this doesn’t affect Mighty ThrowMighty Throw ‘s cooldown because of Aspect of Delayed ExtinctionAspect of Delayed Extinction but it will add to its damage multiplier in a big way.
  • Ring of Starless SkiesRing of Starless Skies – The ring that “solves” Resource issues for most builds while also providing a massive 50% damage buff to them. The stats on it are also great for this build giving us both Critical Strike Chance and Attack Speed. If you manage to find one, drop the Bold Chieftain's AspectBold Chieftain’s Aspect ring and wear this and Ring of Red FurorRing of Red Furor together

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Gems and Runewords

Listed below are the best gems to socket into gear for each slot type.

Gems

Weapon GemsArmor GemsJewelry Gems
Grand RubyGrand Ruby for increased Overpower DamageGrand RubyGrand Ruby for increased StrengthGrand DiamondGrand Diamond for increased All Resistances

For your jewelry, it may be necessary to change the Grand DiamondGrand Diamond for another gem of a specific type such as Grand SapphireGrand Sapphire or to a Grand SkullGrand Skull to ensure that all of your resistances are capped at 75% and your Armor is 1000 or more.

Runes

Runewords return from Diablo 2 in Vessel of Hatred! You are limited to two Runewords across your gear and it requires two sockets in the same item. So this limits creating Runewords by combining two Runes to either Helm, Chest, Pants, or Two-Handed Weapons. We generally recommend them in both of your Two-Handed Weapons for Barbarian. Let’s jump in.

Rune NameRune Effects
CirCirGain 300 Offering: Cast 5 Skills then become Exhausted for 3 seconds.
XalXalRequires 300 Offering: Cooldown, 3 seconds. Gain 20% Maximum Life for 6 seconds
IgniIgniGain 25 Offering: Stores offering every 0.3 seconds. Cast a Non-Basic Skill to gain the stored Offering
QaxQaxRequires 400 Offering: Cooldown 1 second, Casting a skill other than a Basic or Defensive spends all of your primary resource and increases your damage by up to 100% for 1 second.

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Paragon Board

We recommend using the following Legendary Nodes and Glyphs to truly take this build into the endgame. Note that each glyph’s information and radius listed below is for the level 100 version. As a reminder, glyph’s reach their maximum radius at level 46 and unlock their Legendary Bonuses at level 45. Let’s take a look!

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Season 10 Mechanics

Chaos Perks

Season 10 brings a new set of perks that change how to gear and play your character. In addition to the perks, there are also ‘Chaos Armors’ that allow you to equip certain uniques in different slots. Let’s start with the perks that we’ll want for this build.

PerkDescription
Brawn Over BrainsBrawn Over BrainsYou gain the following: x200% Maximum Life, +100% Healing Received, x100% Overpower Damage. However, your Maximum Resources are reduced by 25% and your damage reduction from Armor is capped at 60%
Alternating AlterationsAlternating AlterationsCasting a Core Skill empowers your next Non-Channeled Cast of a different Core Skill, refunding 50% of its resource cost and increasing its damage by x60%
Power SiphonPower SiphonYour Core Skills deal 100% increased damage, but also reduce your Maximum Current Resource by 20 for 6 seconds. This reduction stacks but does not refresh
Accelerating ChaosAccelerating ChaosLucky Hit: Damaging an enemy has up to a 10% chance to trigger a Chaotic Burst on the enemy dealing 400% damage. Your Chaotic Bursts that hit an enemy reduce a random active Cooldown by 0.5 seconds.

Chaos Armor

As hinted above, Chaos Armors are special drops of unique items that allow you to equip uniques in different slots than they would normally be available. All Chaos Armors are either: Helms, Chests, Gloves, Pants, or Boots. They do not appear on any other slot. Additionally, they cannot appear on the same slot as the item is originally. For example, a Fists of FateFists of Fate Chaos Armor cannot be gloves because they are already gloves and it would drop as either a Helm, Chest, Pants, or Boots. Below you will find a quick table on the ideal Chaos Armor setup. Note that due to the nature of Chaos Armors, the slots aren’t exact and can be shifted around based on your available drops.

Chaos Armor SlotItem
HelmBanished Lord's Talisman (Helm)Banished Lord’s Talisman (Helm) until acquiring a Harlequin CrestHarlequin Crest
ChestRamaladni's Magnum Opus (Chest Armor)Ramaladni’s Magnum Opus (Chest Armor)
PantsBattle Trance (Pants)Battle Trance (Pants)
GlovesNONE we must wear Bane of Ahjad-DenBane of Ahjad-Den
BootsUgly Bastard Helm (Boots)Ugly Bastard Helm (Boots) until acquiring a Harlequin CrestHarlequin Crest then swap this to Banished Lord's Talisman (Boots)Banished Lord’s Talisman (Boots)

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Mercenaries

As you play through the campaign in Vessel of Hatred, you will unlock various NPC Mercenaries who can join you on your quest to slay demons. Each Mercenary has their own small talent tree that will give them bonuses and skills to help you. Additionally, you can assign a Mercenary that you don’t take with you as a reinforcement to jump in when you activate certain skills. Let’s take a look at how we want to set this up for this build

We hire Raheir, the Shieldbearer

Our Reinforcement Mercenary will be Varyana, The Berserker Crone

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Build Mechanics

Rotation and Playstyle

This new Mighty ThrowMighty Throw setup is all about one big throw that detonates whatever is in front of you thanks to the new unique, Bane of Ahjad-DenBane of Ahjad-Den We want to follow this rotation:

Runeword Synergy

  • CirCir grants us a ton of offering for spamming through our shouts and whirlwind while we’re setting up our big throw.
  • XalXal uses this massive offering to give us a life sustain buff allowing us to live to set up our huge nuke
  • IgniIgni builds 25 offering every 0.3 seconds until we cast a non-basic skill. Lucky for us our Shouts and Mighty ThrowMighty Throw are all non-basic skills and this triggers constantly for us.
  • QaxQax spends our resources to allow our next Mighty ThrowMighty Throw to do huge damage

Which Elixir Should You Use?

Visit the Alchemist in any main town to craft helpful Elixirs that increase stats, and experience gain for 30 minutes. Make sure to forage plants and pick up the necessary crafting materials during your adventures; they randomly spawn around the world. Use an Elixir providing any Resistance you need most, or Elixir of Destruction IIElixir of Destruction II for the extra overpower damage to make your throws hit even harder.

Return to the Alchemist again every 5 to 10 levels to upgrade your potion. The extra healing is essential to survival.

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Season 10 Updates

For a comprehensive look at what’s new in Season 10, its mechanics and theme, new leveling activities, and other changes, check out our comprehensive Season Hub.

Let’s take a closer look at what changed in Season 10 for this setup:

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Obol Gambling

A final point on acquiring gear is using your Obols to target farm specific slots instead of randomly spending them on random drops. Similar to Kadala in Diablo 3, you can use Obol vendors in town to try and get what you’re missing. With the expansion when a level 60 Character spends Obols, all gear from that vendor will be 750 item power, the highest non-ancestral power allowing you to fill out gear with the affixes or Legendary Aspects you need while also having a small chance to grant Ancestral item power 800 gear.

Check out our Obol Gambling Tool Guide HERE.


Changelog

  • September 20th 2025: Chaos Armors updated
  • September 17th 2025: Updated for Season 10
  • June 28th 2025: Updated for Season 9
  • May 2nd 2025: Updated rune recommendations
  • April 25th 2025: Reformatted and updated for Season 8
  • March 25th 2025: Tooltip correction for some weapon tempers
  • January 19th 2025: Tooltip updates and Seasonal section updated for Season 7
  • January 13th 2025: Guide updated for Season 7
  • October 2nd 2024: Guide created for Season 6 and Vessel of Hatred expansion
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