Diablo 4 Spiritborn
EndgameGorillaJaguarSeason 12Spiritborn

Quill Volley – Spiritborn Build for Diablo 4 (Season 12)

If you want a fast, fun, and easy-to-play endgame build, this is it!

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Cashlarond

WRITER


Updated: A-Tier Build

Quill VolleyCounterattackScourgeRavagerArmored HideThe Protector


Build Introduction

This endgame build for the Spiritborn focuses on Quill VolleyQuill Volley in combination with the Rod of KepelekeRod of Kepeleke. This build is a good option to fight bosses and bigger groups of enemies. You benefit from the Gorilla’s Armored HideArmored Hide skill, giving you the survivability to withstand hits while also maintaining high damage output. This combination allows you to tackle tough challenges with speed.

Starting new? Begin with our Quill Volley Leveling Build and switch to this one at Level 60.
Have questions or feedback about this guide? Join Cashlarond’s livestream and ask him!

Strengths and Weaknesses

Strengths
  • Great Mobility
  • Good AoE and Single Target Damage
  • Powerful and Fast
Weaknesses
  • Somewhat Squishy
  • Specific Vigor Breakpoints

Build Requirements

Required Uniques

Want to know more about the Uniques supporting this setup? Jump to the Uniques section.

Quick Navigation

Want to skip ahead? Use the table below to jump to the sections you are looking for.

BiS Gear, Gems, and RunesParagon Board
Rotation and PlaystyleSeason Updates

Skill Bar and Skill Tree Points

Suggested Skill Bar
Quill VolleyQuill VolleyThe ProtectorThe ProtectorArmored HideArmored HideScourgeScourgeRavagerRavagerCounterattackCounterattack

Wondering what comes after Level 60? Head to the Paragon Board section to power up the build even further.

And if you want to see how everything plays out in combat, check out the Rotation and Playstyle section for a quick breakdown. If you are missing skill points, complete Season Ranks on the Seasonal Realm.


Spiritborn Class Mechanic – Spirit Hall Choice

The Spirit Hall allows you to combine two different Spirit Guardians or stick with just one. For this build, we picked Jaguar as the primary and secondary Guardian for overall damage.

  • Primary Spirit Guardian: Gorilla
    • Attacking with a Gorilla Skill deals 150% Thorns to enemies you hit and grants a Barrier for 2.5% Maximum Life for 3 seconds. All Skills are now also Gorilla Skills.
  • Secondary Spirit Guardian: Jaguar
    • Maximum Ferocity is increased by 1. Gain 1 stack of Ferocity whenever you kill an enemy or damage a Boss.

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Gear, Stats, Gems, and Runes

The following sections cover all systems that are important if you want to improve the power of your character in the endgame of Diablo 4. 

Legendary Aspects

Each Aspect is listed with its matching gear slot. Do your best to keep each Aspect in the assigned slot. Remember to salvage Legendary Items with higher Aspect values to unlock them in the Codex of Power, and then imprint them onto gear pieces with the preferred affixes.

Additionally, if you are trying to farm a specific item, we recommend using your Obols to target farm them!

Gear SlotGems/RunesAspect / UniqueLegendary Aspect / Unique Power
HelmGrand EmeraldGrand EmeraldHarmony of EbewakaHarmony of EbewakaAccording to your secondary Spirit Hall choice, your Skills are all additionally Jaguar, Eagle, Gorilla, or Centipede Skills. Your Skills deal 20-40%(x) increased damage per Spirit type they have.
ChestPocPoc
XanXan
Shroud of False DeathShroud of False DeathIf you haven’t dealt damage in the last 2 seconds, gain Stealth and 40% Movement Speed.
GlovesHesha e KesungiHesha e KesungiThe Protector can be invoked at range and pulls inward with its smashes. Enemies in its area take 30-50%(x) increased damage from your Gorilla Skills, doubled while they are Knocked Down or a Boss.
PantsAhuAhu
KryKry
Tibault's WillTibault’s WillYou deal 10-20%(x) increased damage while Unstopable and for 5 seconds after. When you become Unstoppable, gain 100 of your Primary Resource.
BootsPath of the EmissaryPath of the EmissaryEvery 4-12 meters you move, invoke a base Core Skill from your Primary Spirit Hall
Amulets(50% bonus)Grand SkullGrand SkullAspect of Redirected ForceAspect of Redirected ForceGain increased Critical Strike Damage equal to 70%(x) of your Block Chance. Blocking doubles this bonus for 10 seconds.
RingGrand SkullGrand SkullAspect of AdaptabilityAspect of AdaptabilityBasic Skills generate 5 additional Primary Resource, once per Skill.
Basic Skills deal up to 0.60%[x] increased damage for each point of Primary Resource you have, up to 500 Resource.
RingGrand SkullGrand SkullRing of the Midnight SunRing of the Midnight SunWhen you critically strike, you regain {x}% of the vigor you’ve spent in the last 2 seconds. Gain CounterattackCounterattack’s passive effect.
Weapon (200% bonus)Grand EmeraldGrand EmeraldRod of KepelekeRod of KepelekeYour Core Skills are now additionally Basic Skills and free to cast. When cast at Maximum Vigor, your Core Skills consume all Vigor to return to full damage, cast at their largest Size, and become guaranteed Critical Strikes, with x{x}% increased Critical Strike Damage for each point of Vigor Consumed this way.

Curious how this build compares to other endgame options? Take a look at our Endgame Build Tier List.

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Stat Priority and Tempering Affixes

Affixes on the same line are considered to be equally important. Bolded affixes are the most important targets for Greater Affix or Masterworking Capstone Bonus. Be sure to check our Tempering and Masterworking guides for more details about these topics. Want to jump back up to the gear table?

SlotTargeted Gear AffixTempering Affixes
Helm1. All Stats
2. Movement Speed
3. Dexterity
4. Velocity
N/A
Chest1. All Stats
2. Damage After Entering Stealth
3. Maximum Life
4. Resource Generation
N/A
Gloves1. Attack Speed
2. Vulnerable Damage
3. Ultimate Cooldown Reduction
4. Gorilla Skills
N/A
Pants1. All Stats
2. Critical Strike Chance
3. Maximum Resource
4. Attack Speed
N/A
Boots1. Movement Speed
2. Ranks to Core Skills
3. Core Damage
4. Impairment Reduction
N/A
Amulet1. Ranks to Apex
2. Ranks to Brilliance
3. Maximum Resource
4. Attack Speed
Worldly StabilityWorldly Stability (Resource) – Resource Cost Reduction
Ring 11. Dexterity
2. Attack Speed
3. Maximum Life
4. Critical Strike Damage
Worldly StabilityWorldly Stability (Resource) – Resource Generation
Ring 21. Dexterity
2. Cooldown Reduction
3. Critical Strike Damage
4. Ranks to Mirage
N/A
Weapon1. Critical Strike Damage
2. Maximum Resource
3. Ranks to Vigorous
4. Chance for Core Skills to Hit Twice
N/A

Looking for progression beyond gear? See our Paragon recommendations or Runewords Synergy next.

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Uniques and Mythic Uniques

Below you will find information on Uniques and Mythic Uniques that are useful and recommended for this build. Moreover, if you are interested in target farming Mythic Uniques, check out our How to Farm Mythic Uniques guide.

If a Unique or Mythic Unique is not listed here, it is NOT recommended and won’t benefit this specific build in any way.

Uniques

Listed below are the recommended and optional Unique Items for this build.

  • Rod of KepelekeRod of Kepeleke (Required): Your Core Skills are now additionally Basic Skills and free to cast. When cast at Maximum Vigor, your Core Skills consume all Vigor to return to full damage, cast at their largest Size, and become guaranteed Critical Strikes, with x0.1-0.5% increased Critical Strike Damage for each point of Vigor Consumed this way.
  • Ring of the Midnight SunRing of the Midnight Sun (Required): When you critically strike, you regain {x}% of the vigor you’ve spent in the last 2 seconds. Gain CounterattackCounterattack’s passive effect.
  • Path of the EmissaryPath of the Emissary (Recommended): Every 12-4 meters you move, invoke a Core Skill from your primary Spirit Hall.

Mythic Uniques

Listed below are the recommended and optional Mythic Unique Items for this build.

  • Ring of Starless SkiesRing of Starless Skies (Optional): This can replace our standard Aspect ring for a damage increase; however, you may run into Vigor issues. If not, then it does perform better and is a sizeable boost offensively.

If you are interested in target farming Mythic Uniques, check out our How to Farm Mythic Uniques guide. Or you can return to the Build Requirements.

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Gems and Runewords

Listed below are the recommended Gems and Runewords to socket into your gear.

Gems

Weapon GemsArmor GemsJewelry Gems
Grand EmeraldGrand Emerald
For more Critical Damage
Grand AmethystGrand Amethyst
For more Barrier Generation
Grand SkullGrand Skull or Grand DiamondGrand Diamond
For more Physical or Element Resistance

Runewords

Runewords are unlocked during the Vessel of Hatred campaign and replace gems in gear. Improve your build by combining a trigger Rune of Ritual and an effect Rune of Invocation. You can equip up to two Runeword pairs (four Runes) at a time. For a detailed guide on Runewords, check out our Runewords Guide!

The following are recommended Runeword combination options for the Quill Volley endgame build of the Spiritborn:

Runeword CombinationRuneword Effects
Poc XanPocPoc – Gain: 5 Offering. Spend 5% of your Maximum Resource.
XanXan – Requires: 300 Offering (Overflow: Increased Duration). Cooldown: 1 Second. Your next attack will cause your hits to be a guaranteed Critical Strike and Overpower for 0.35 seconds.
Ahu KryAhuAhu – Gain: 15 Offering. Lucky hit: 100% when hitting a non-Healthy enemy.
KryKry – Invoke the Spiritborn’s Vortex, dealing damage and Pulling In enemies.

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Paragon Board

Paragon unlocks at Level 60 and plays a big role in endgame progression. The following Legendary Nodes and Glyphs are recommended for this build. Keep in mind that each Glyph’s information and radius listed below is for the Level 100 version.

Need a refresher on how the skills are set up? Click here to return to the Skill Tree section.

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Season 12 Mechanics

Bloodied Items

Season 12 adds Bloodied Items, adding an extra affix to dropped gear that allows for some extremely high-roll loot. These new items synergize with the returning Killstreak system, and can come with specific affixes that increase your overall power, or add bonuses such as gaining extra gold or obols.

Recommended Choices:

  • Armor (Rampage)
    • Resource Cost Reduction per Killstreak Tier.
  • Weapon (Feast)
    • Every (x) kills, gain Berserking for (x) seconds.
  • Jewelry (Hunger)
    • Increased chance for Runes during your Killstreak.

Since Bloodied Items’ effects stack, you’re able to use multiple pieces with the same power.

Armor: Resource Cost Reduction is a massive multiplicative boost for our damage when using Rod of KepelekeRod of Kepeleke, and there isn’t really a comparable alternative.

Weapon: Berserking is in the same boat as our Armor; the extra multiplicative damage increase is simply too valuable. Although Restore % Maximum Resource could be used early when we’re still having resource issues.

Jewelry: This is where choices can be made, and it highly depends on the player’s needs. As a generic choice, Runes tend to be the most valuable throughout the entire season. However, it really depends on what you’re lacking and are trying to target farm.

Please make sure to keep wearing all aspects and uniques listed in the build requirements.


Mercenaries

During the Vessel of Hatred campaign, you will unlock Mercenaries to assist you. While you can choose freely early on, we recommend Raheir as your main companion, and Varyana as Reinforcement.

Raheir Skill Tree choices:

Varyana Reinforcement choices:

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Build Mechanics

Rotation and Playstyle

This build is straightforward and easy to play as you heavily focus on your primary damage-dealing skill Quill VolleyQuill Volley. The Rod of KepelekeRod of Kepeleke allows your Quill Volley to count both as Core and Basic Skill, benefiting from a wider range of buffs. Quill Volley allows you to do massive AoE Damage while making enemies Vulnerable. On top of that, CounterattackCounterattack helps with your dodge chance, and increases your critical strike damage.

Furthermore, RavagerRavager is a great offensive tool that helps with Vigor generation, and ScourgeScourge contributes in the same fashion, while Armored HideArmored Hide provides more survivability. Last but not least, The ProtectorThe Protector is an amazing Ultimate that aids both defensively and offensively.

  1. Enter the fight with Armored HideArmored Hide
  2. Quill VolleyQuill Volley to begin dealing damage.
  3. ScourgeScourge for Vigor regeneration.
  4. RavagerRavager for extra damage and more Vigor Regeneration
  5. CounterattackCounterattack for more dodge chance if the survivability is needed.
  6. The ProtectorThe Protector can be used off-cooldown when facing Elites or for Bosses.
  7. Spam Quill VolleyQuill Volley!

Runeword Synergy

  • Poc Xan: This combo is a high-risk, high-reward Runeword that feeds off resource spending. PocPoc builds Offering by spending 5% of your max resource, and when you hit XanXan‘s 300 Offering requirement, your next attack will guarantee both a Critical Strike and Overpower, letting you spike down enemies with precise timing.
  • Ahu Kry: AhuAhu gains Offering when you trigger a Lucky Hit on non-Healthy enemies. KryKry will cast VortexVortex once we have enough Offering, pulling enemies together, making it easier to burst them down.

Which Elixirs Should You Use?

Visit the Alchemist and craft an Elixir providing any Resistance you need most, or the Assault Elixir to increase Attack Speed. Some Elixirs cannot be crafted and only drop from activities like Helltides or Nightmare Dungeons.

The following Elixirs and Incense are useful for most Spiritborn builds:

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Season Updates

For a full overview of what is new in Season 12, please take a look at our comprehensive season hub.

Here is a quick overview of seasonal changes relevant to this build:

  • Season 12 currently does not offer any changes for Quill Volley, however, expect to see changes coming in the new expansion, Lord of Hatred.

Obol Gambling

Similar to Kadala in Diablo 3, the Purveyor of Curiosities lets you gamble your Obols for 750 item power gear at Level 60, making them a great way to fill in missing affixes, Aspects, or upgrades. There is also a small chance to receive an Ancestral piece with item power 800.

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Changelog

  • March 8th, 2026: Updated Gear, Paragon, Skills, and Tempers for Season 12.
  • February 2nd, 2026: Updated Stat Priority table for Helm and Amulet and fixed Aspect of Adaptability description.
  • December 19th, 2025: Swapped Amulet Aspect (from Plains Power to Aspect of Adaptability).
  • December 8th, 2025: Added Path of the Emissary Boots, Divine Gifts, and Sanctification information for Season 11.
  • September 20th, 2025: Added Chaos Perks and Chaos Armor for Season 10.
  • July 5th, 2025: Swapped active skill for the Catalyst from Quill Volley to The Hunter.
  • June 15th, 2025: Updated Skills, Gear requirements, Paragon, Horadric Spell, and Jewels for Season 9.
  • April 26th, 2025: Removed Overpower variant. Revamped build as Poison Quill Volley build for Season 8. Updated requirements, gear, skill tree, paragon, and added boss powers.
  • January 18th, 2025: Updated Tempers and added Witchcraft Powers and Occult Gems for Season 7.
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