Build Introduction
The Rain of Arrows Rogue (RoA) hails down an endless stream of death. Rain of Arrows receives a bonus damage that scales from your Damage to Distant bonus, making this S-Tier build capable of clearing the highest Tiers of The Pit!
Season 10 Update (Patch 2.4.0): The power of this build is significantly increased by Chaos Perks, Chaos Armor, and buffs to Legendary Paragon nodes. Be sure to check the Season 10 Mechanics section for the best-in-slot setup.
The Rain of Arrows Rogue is a top-performing build for the endgame of Diablo 4 but requires strict gearing to function. Make sure you meet the Build Requirements before getting started. The Dance of Knives Rogue is recommended as a starter build to collect the gear.
Check the build tier lists to see how this build compares to others on Icy Veins.
Strengths and Weaknesses
- Massive damage output
- Area-of-Effect damage to clear groups of enemies
- Ranged playstyle
- Frequent Barrier generation for high survivability
- Strict gearing requirements
- Complex mechanics
- Difficult skill rotation
- Arrows have a delay before landing
Build Requirements
The Rain of Arrows Rogue is a specialized build that requires strict gearing to function. Obtain the following items before switching to this build.



- At least 150 Maximum Energy is required.
Beastfall Boots provide 51 Maximum Energy with a Greater Affix and 2 Masterworking bonuses.
Elixir of Resourcefulness II can be consumed if your Beastfall Boots are lacking Maximum Energy.
- The Cooldown of
Rain of Arrows needs to be reduced to 10.25 seconds or less.
Word of Hakan can easily reach the 75% cap for Rain of Arrows Cooldown Reduction to lower a Rank 5
Rain of Arrows Cooldown to 10.25 seconds.
Quick Navigation
Want to skip ahead? Use the table below to jump to sections.
Skill Bar and Skill Tree Points
The Skill Tree above shows the full allocation of 71 Skill Points for the RoA Rogue build. Make sure you obtain the 12 Skill Points available from Renown.
Wondering what comes after Level 60? Head to the Paragon Board section to power up the build even further. If you want to see how everything plays out in combat, check out the Rotation and Playstyle section for a quick breakdown.
Rogue Class Mechanic – Specialization
Preparation is the required Specialization for the Rain of Arrows Rogue. Barrage consumes 150 Energy through
Beastfall Boots to activate Preparation twice, reducing the Cooldown of
Rain of Arrows by 10 seconds.
Gear, Stats, Gems, and Runes
The following sections cover the important systems that are essential to improving the power of your character in the endgame of Diablo 4.
Legendary Aspects
Listed below are all the best-in-slot Aspects for the Rain of Arrows Rogue build. Salvage Legendary Items with higher Aspect values to unlock them in the Codex of Power, and then imprint them onto Legendary Items with the preferred affixes. For the best results, combine these Aspects with the ideal Stat Priorities.
For the best-in-slot gear setup in Season 10, check the Chaos Armor section of the guide.
Gear Slot | Name | Effect |
---|---|---|
Ranged Weapon | ![]() | The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume Precision casting a Skill, that Skill gains x [20 – 60%] increased Critical Strike Damage and you gain [30 – 60] Energy. |
Amulet | ![]() | Your Rain of Arrows is always Imbued with all Imbuements at once and receives your Arrow Storm benefits. |
Dual-Wielded Swords | ![]() | Lucky Hit: Your Marksman and Cutthroat Skills have up to a 25% chance to create an Arrow Storm at the enemy’s location, dealing Physical damage over 3 seconds. Your Arrow Storms deal [45 – 65%] increased damage. |
Dual-Wielded Swords | ![]() | Lucky Hit: Damaging a Vulnerable enemy has a 25% chance to create an Arrow Storm at the enemy’s location, dealing [X] Physical damage over 3 seconds. Your Arrow Storms deal x [45 – 65%] more damage. |
Gloves | ![]() | Casting an Ultimate Skill increases your damage by [10 – 30%] for 8 seconds. Gain 2 additional Ultimate Skill Ranks. |
Ring Slot #1 (replaced by ![]() | ![]() | Casting an Ultimate Skill increases your Ultimate damage by x [6 – 10%] , up to x [60 – 100%]. At 10 stacks, your Cooldowns and this bonus are reset. |
Ring Slot #2 (replaced by ![]() | ![]() | Distant enemies have a 10% chance to be Stunned for 2 seconds when they hit you. You deal [15 – 35%] increased damage to Stunned and Knocked Down enemies. |
Helm (replaced by ![]() ![]() | ![]() | Basic Skills grant 20% Damage Reduction for [2 – 10] seconds. |
Chest (replaced by ![]() | ![]() | You have [5 – 15%] increased Damage Reduction and +10% increased Movement Speed, doubled while below 50% Maximum Life. |
Pants | ![]() | Lucky Hit: Critical Strikes have up to a [45 – 65%] chance to grant a free Dark Shroud shadow. |
Boots | ![]() | When you cast an Ultimate Skill, your next Core Skill consumes all of your energy and deals [0.25 – 0.75%] increased damage per Energy consumed. Using a Cooldown restores 25 Energy. |
Stat Priority and Tempering Affixes
Listed below are the affixes to prioritize on gear for RoA Rogues, ranked by importance. Affixes on the same line have equal value, so attempt to obtain all affixes in each line before moving on to the next. Yellow affixes are the most important targets for Masterworking upgrades, while blue affixes are secondary options. For more details, check the Tempering and Masterworking guides.
Swords are equipped for the Critical Strike Damage implicit stat.
Prioritize capping Armor at 1,000 and all Resistances at 75%. Be aware of the increasing penalties to Armor and Resistances as you progress through Torment difficulties.
↑ Back to Legendary Gear Table
Slot | Gear Affixes | Tempering Affixes |
---|---|---|
Ranged Weapon | ![]() | Masterworking Priority: Chance for Marksman Projectiles to Cast Twice up to 100% cap and then Critical Strike Damage. |
Dual-Wielded Swords | 1. Critical Strike Damage 2. Dexterity, Maximum Life | 1. ![]() 2. ![]() |
Helm | 1. Any uncapped Resistances or Armor 2. Dexterity, Maximum Life | 1. ![]() 2. ![]() |
Chest | 1. Any uncapped Resistances or Armor 2. Dexterity, Maximum Life | 1. ![]() 2. ![]() |
Gloves | 1. Critical Strike Damage, Attack Speed 2. Any uncapped Resistances or Armor 3. Dexterity, Maximum Life | 1. ![]() 2. ![]() |
Pants | 1. Any uncapped Resistances or Armor 2. Dexterity, Maximum Life | 1. ![]() 2. ![]() |
Boots | ![]() | Masterworking Priority: Maximum Energy |
Amulet | ![]() | Masterworking Priority: Rain of Arrows Cooldown Reduction until 75% cap and then Ultimate Damage. |
Rings | 1. Critical Strike Damage 2. Attack Speed 3. Dexterity, Maximum Life | 1. ![]() 2. ![]() |
Uniques and Mythic Uniques
Listed below are the required, recommended, and optional Unique and Mythic Unique Items for the Rain of Arrows Rogue build. Each item description includes the most important affix to target for Masterworking upgrades. Check the Mythic Unique Items Guide for information on target-farming them.
Word of Hakan (required) caps Rain of Arrows Cooldown Reduction at 75% and grants Arrow Storm benefits.
- Masterworking Priority: Rain of Arrows Cooldown Reduction until 75% cap and then Ultimate Damage.
Beastfall Boots (required) is necessary to consume all Energy to activate Preparation.
- Masterworking Priority: Maximum Energy
Skyhunter (required) provides a high amount of Critical Strike Damage to scale
Precision and double cast for
Rain of Arrows.
- Masterworking Priority: Chance for Marksman Projectiles to Cast Twice up to 100% cap and then Critical Strike Damage.
Heir of Perdition (recommended) is a Mythic Unique Helm that provides the most damage in the slot.
- Masterworking Priority: Critical Strike Chance or Lucky Hit Chance
Cowl of the Nameless (recommended) is an alternative offensive option if you do not yet have
Heir of Perdition.
- Masterworking Priority: Movement Speed
Shroud of False Death (recommended) provides the highest damage increase in the slot due to the +1 Ranks to All Passives inherent affix.
- Masterworking Priority: Resource Generation or All Stats
Pitfighter’s Gull (recommended) provides a multiplier to Critical Strike Damage that double dips with
Precision. The Damage on Next Attack After Entering Stealth affix can be utilized by casting
Concealment immediately before
Rain of Arrows.
- Masterworking Priority: Damage on Next Attack After Entering Stealth
Ring of Starless Skies (optional) provides a highly valuable 1.5x multiplier.
- Masterworking Priority: Attack Speed
Gems and Runewords
Listed below are the recommended Gems and Runewords to socket into your gear.
Gems
Equip the corresponding Gems into your Weapon, Armor, and Jewelry slots.
Weapon Gems | Armor Gems | Jewelry Gems |
---|---|---|
![]() ![]() | ![]() | Any Resistance Gems needed or ![]() |
Runewords
Insert the following 2 Runewords, each consisting of a Rune of Ritual and a Rune of Invocation, into any equipped Helm, Chest, or Pants item. Add sockets to your equipment at the Jeweler if necessary. Check the Runewords Guide for more details.
Runewords | Effects |
---|---|
![]() ![]() | Gain: 150 Offering — Cast an Ultimate Skill. Requires: 600 Offering, Cooldown: 2 Seconds — Invoke the Barbarian’s War Cry, increasing your damage dealt by x15% for 6 seconds. |
![]() ![]() | Gain: 300 Offering — Cast 5 Skills then become exhausted for 3 seconds. Requires: 250 Offering, Cooldown: 2 Seconds —Replace your next Evade with the Sorcerer’s Teleport, blinking further, dealing damage, and becoming Unstoppable. |
Vex can replace
Jah for a maximum damage setup.
Paragon Board
Use the following Paragon Boards, Legendary Nodes, and Glyphs for the Rain of Arrows Rogue.
Season 10 Mechanics
Season 10: Infernal Chaos offers seasonal powers that can be utilized to enhance this build. Access Chaos Perks from the Powers tab in the character sheet, and equip Chaos Armor to create more powerful Unique Item combinations.
Chaos Perks
Progress through the Seasonal Reputation Board to unlock non-Unique Perks, and defeat Bartuc within the Infernal Hordes in Torment 1 or higher for a chance to unlock Unique Perks. Upgrade Chaos Perks by collecting Infernal Warp, earned by defeating Chaos Monsters. Equip the following Chaos Perk setup recommended for this build.
Power | Description |
---|---|
Unique Chaos Perk: ![]() | For every 10% Life you are missing, you gain x20% increased damage and 5% Damage Reduction. Spending Resources also drains a percentage of your Life equal to 30% the Resources spent, refunding those Resources. This cannot reduce you to below 10% Life. |
![]() | You can no longer be healed above 50% Life. You gain 10% Maximum Resistance to All Elements, x20% Armor, and 100% increased Barrier and Fortify Generation. |
![]() | Imbuements flow wildly, Imbuing every Basic Skill Cast with a random Imbuement. Imbued Skills deal x40% increased damage. |
![]() | Your Healing Potion is infused with the power of Chaos, granting you 100% Resource Cost Reduction, +80% increased Attack Speed and +80% increased Movement Speed for 5 seconds. Your Healing Potion has a 15 second Cooldown and you can drink it at full Life. Cooldown is affected by Cooldown Reduction. |
Chaos Armor
Enhanced versions of certain Unique Items can drop to fit in the Helm, Chest, Gloves, Pants, or Boots gear slots. Defeat Bartuc in Torment difficulties to target-farm Chaos Armor (guaranteed drop in Torment 3-4).
Equip the following best-in-slot gear setup that is optimized with Mythic Unique Items and Chaos Armor, if you happen to be lucky enough to find them. Greater Affix and Masterworking Bonuses for Unique Items and Chaos Armor are bolded/highlighted. Chaos Armor slots that are interchangeable are noted in the table.
Gear Slot | Name | Effect |
---|---|---|
Ranged Weapon | ![]() | • Chance for Rain of Arrows to Deal Double Damage up to 100% cap and then Damage to Distant Enemies Lucky Hit: Your Marksman and Cutthroat Skills have up to a 25% chance to create an Arrow Storm at the enemy’s location, dealing Physical damage over 3 seconds. Your Arrow Storms deal [45 – 65%] increased damage. |
Amulet | ![]() | ⁕ Ranks to Frigid Finesse, Unstable Elixirs, Exploit, Malice, or +% Dexterity Lucky Hit: Damaging a Vulnerable enemy has a 25% chance to create an Arrow Storm at the enemy’s location, dealing [X] Physical damage over 3 seconds. Your Arrow Storms deal x [45 – 65%] more damage. |
Dual-Wielded Swords | ![]() | Casting an Ultimate Skill increases your damage by [10 – 30%] for 8 seconds. Gain 2 additional Ultimate Skill Ranks. |
Dual-Wielded Swords | ![]() | Casting an Ultimate Skill increases your Ultimate damage by x [6 – 10%] , up to x [60 – 100%]. At 10 stacks, your Cooldowns and this bonus are reset. |
Ring Slot #1 | ![]() | ⁕ Attack Speed Spending your Primary Resource reduces the Resource cost of your Skills and increases your damage by x10% for 3 seconds, up to x50%. |
Ring Slot #2 | ![]() | ⁕ Damage on Next Attack After Entering Stealth Casting Smoke Grenade increases your Critical Strike Damage by x45% for [3 – 6] seconds and leaves behind a cloud of shadows. While within the cloud, you gain Stealth once per second. |
Helm | ![]() | ⁕ Movement Speed Succumb to hatred and earn Mother’s Favor, increasing your damage dealt by x60%. Slaughter enemies to briefly steal Mother’s Favor from surrounding allies. |
Chest | ![]() ![]() | ⁕ Resource Generation or All Stats +1 to All Passives ⁕ Attack Speed Your attacks randomly deal 1% to [200 – 300%] of their normal damage. |
Gloves or Pants | Chaos Armor: ![]() | ⁕ Maximum Energy When you cast an Ultimate Skill, your next Core Skill consumes all of your energy and deals [0.25 – 0.75%] increased damage per Energy consumed. Using a Cooldown restores 25 Energy. |
Gloves, Pants, or Boots | Chaos Armor: ![]() | ⁕ Rain of Arrows Cooldown Reduction until 75% cap and then Ultimate Damage Your Rain of Arrows is always Imbued with all Imbuements at once and receives your Arrow Storm benefits. |
Gloves, Pants, or Boots | Chaos Armor: ![]() | ⁕ Chance for Marksman Projectiles to Cast Twice up to 100% cap and then Critical Strike Damage The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume Precision casting a Skill, that Skill gains x [20 – 60%] increased Critical Strike Damage and you gain [30 – 60] Energy. |
Mercenaries
Once the Den is unlocked during the main questline in the Vessel of Hatred expansion, complete the key quests to acquire each Mercenary. Hire a Mercenary and enlist a Reinforcement in the following setup.
- Hired Mercenary: Raheir
- Skills:
Ground Slam,
Raheir’s Aegis,
Bastion,
Inspiration
- Skills:
- Reinforcement: Varyana
- Skill:
Bloodthirst
- Opportunity: Cast when the player casts any skill in combat.
- Skill:
Build Mechanics
The Rain of Arrows Rogue is a specialized build for the endgame of Diablo 4. The build excels at pushing the highest Tiers of The Pit. Although, the skill rotation is difficult and the playstyle has a slower pacing than other builds during speed-farming activities.
Rain of Arrows is rapidly cast by reducing its Cooldown. The cooldown cap of 75% can be obtained for Rain of Arrows solely through
Word of Hakan to lower a Rank 5 Rain of Arrows to 10.25 seconds. Preparation is activated twice by consuming 150 Energy with
Barrage and
Beastfall Boots to further reduce Rain of Arrows Cooldown by 10 seconds. The additional 50 Energy is granted by
Elixir of Resourcefulness II and/or
Beastfall Boots.
Any Core Skill can be used to consume Energy with Beastfall Boots, but
Barrage is ideal due to it having the lowest animation frames.
For survivability, Second Wind constantly generates Barrier due to the high Energy consumption. The ranged playstyle and Knock Downs provide additional layers of safety.
Mixed Cold Imbuement and
Mixed Shadow Imbuement are applied by
Rain of Arrows through
Word of Hakan.
Concealment is cast directly before
Rain of Arrows to apply Vulnerable with
Subverting Concealment, while activating
Danse Macabre and Damage on Next Attack After Entering Stealth affixes.
Resource Management
At least 150 Energy needs to be generated before each cast of Barrage to activate Preparation twice. Obtain the following sources of Energy generation.
Beastfall Boots restores 25 Energy when using a Cooldown, which is activated by casting
Rain of Arrows.
Aftermath refunds 35 Energy after casting
Rain of Arrows.
- The Chaos Perk available in Season 10,
A Beast Cornered, is highly recommended to start this build. The seasonal power refunds 45 Energy after casting
Rain of Arrows.
- Strength increases Resource Generation by about 10-13%.
- The remaining Energy should be generated by the temper,
Ultimate Efficiency — Rogue: Casting Ultimate Skills Restores Primary Resource. If you have 10% increased Resource Generation from Strength, 32 Resource (rounded up) needs to be restored from the temper in addition to the other sources listed above: (25 + 35 + 45 + 32) × 1.1 = 150.7
Shroud of False Death can also provide increased Resource Generation to reduce the amount needed from
Ultimate Efficiency — Rogue: Casting Ultimate Skills Restores Primary Resource.
Rotation and Playstyle
Use the following rotation to optimize damage output.
- Use a Potion every 10 seconds to activate the damage buff from
Unstable Elixirs.
- Against tough elites and bosses, cast
Caltrops to apply
Enhanced Caltrops for more damage.
- Cast
Smoke Grenade on enemies every 5 seconds to apply
Enhanced Smoke Grenade and activate
Pitfighter’s Gull.
- Cast
Concealment every 4 seconds to activate
Subverting Concealment and
Danse Macabre.
- Cast
Rain of Arrows to deal damage.
- Cast
Barrage to consume all your Energy for Preparation and gain 1 Precision stack.
- Cast
Heartseeker twice to gain the 2nd and 3rd Precision stack.
- Continue repeating the rotation
Rain of Arrows,
Barrage, and 2x
Heartseeker.
Elixirs and Incenses
Visit the Alchemist in any main town to craft helpful Elixirs, or find Elixirs by killing enemies or opening chests during various activities in Diablo 4. Listed below are the best Elixirs to consume for the Rain of Arrows Rogue, ranked by importance.
Elixir of Resourcefulness II is helpful to reach 150 Energy if you do not have proper
Beastfall Boots.
Elixir of Advantage II provides increased Attack Speed for more damage output.
Incense can also be crafted at the Alchemist. Queen’s Supreme (Core Stat),
Song of the Mountain (Defensive), and
Soothing Spices (Resistance) are recommended. These Incenses are categorized into three separate groups and can be active simultaneously. The added Armor and Resistances are especially helpful to reach their caps.
Season 10 Updates
A brief summary of the changes in Patch 2.4.0 that may pertain to this specific build is provided below. For a complete overview of Season 10, take a look at the comprehensive season guide.
Subverting Concealment
- Reworded the tooltip.
- Vulnerable duration increased to 4 seconds.
Aftermath: Energy refund is now always 35 (increased from 25) rather than scaling per rank.
Eldritch Bounty: Damage increased from 30%[x] to 50%[x].
Cheap Shot
- Previous: You deal 5%[x] increased damage for each Nearby enemy that is Crowd Controlled, up to 25%[x]. A Nearby Staggered Boss provides the maximum bonus.
- Now: Deal 30% increased damage, doubled against Crowd Controlled enemies.
No Witnesses
- Damage from ultimates increased from 20% to 30%.
- Damage cap increased from 40% to 60%.
Danse Macabre: Damage increased from 30% to 50%.
- Fixed an issue where Rain of Arrows could stop functioning.
Changelog
- September 21st, 2025: Guide updated for Season 10 (Patch 2.4.0).
- June 27th, 2025: Guide updated for Season 9 (Patch 2.3.0).
- April 26th, 2025: Guide updated for Season 8 (Patch 2.2.0).
- January 21st, 2025: Guide created for Season 7 (Patch 2.1.0).