Diablo 4 Spiritborn
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Rake – Spiritborn Build for Diablo 4 (Season 10)

Rake, Claw, and Rush through enemies with the Hunter by your side!

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Neviriah

WRITER

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Co-Authored
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GhazzyTV

WRITER

Minion Overlord


Updated: A-Tier Build

RakeVortexThe HunterArmored HideRavagerScourge


Build Introduction

This endgame build for the Spiritborn is all about boosting the Jaguar’s RakeRake skill through our Spirit Hall choices in combination with the required Uniques Harmony of EbewakaHarmony of Ebewaka and Rod of KepelekeRod of Kepeleke. Resulting in massive single target and AoE damage from Rake. Additionally, the RavagerRavager adds even more damage, while also helping with mobility and Vigor generation, creating a fast-paced and fierce playstyle.

Starting new? Begin with our Quill Volley Leveling Build and switch to this one at Level 60.
Have questions or feedback about this guide? Join Ghazzy’s livestream and ask him!

Strengths and Weaknesses

Strengths
  • Great mobility.
  • Good survivability.
  • Good AoE and single-target damage.
Weaknesses
  • Gear reliant.
  • Requires Unique Helmet.

Build Requirements

Required Uniques
Required Aspects (Non-codex)

Want to know more about the Uniques supporting this setup? Jump to the Uniques section.

Quick Navigation

Want to skip ahead? Use the table below to jump to the sections you are looking for.

BiS Gear, Gems, and RunesParagon Board
Rotation and PlaystyleSeason Updates

Skill Bar and Skill Tree Points

Suggested Skill Bar
ScourgeScourgeVortexVortexThe HunterThe HunterArmored HideArmored HideRavagerRavagerRakeRake

Wondering what comes after Level 60? Head to the Paragon Board section to power up the build even further.

And if you want to see how everything plays out in combat, check out the Rotation and Playstyle section for a quick breakdown. If you are missing skill points, complete Renown Tier 1-3 in every zone.


Spiritborn Class Mechanic – Spirit Hall Choice

The Spirit Hall allows you to combine two different Spirit Guardians or stick with just one.

  • Primary Spirit Guardian: Eagle
    • Casting an Eagle Skill or Evading shoots 6 Storm Feathers, each dealing 140% Lightning damage and applying Vulnerable for 5 seconds. The Storm Feathers Movement Speed bonus is doubled and always active. All Skills are now also Eagle Skills.
  • Secondary Spirit Guardian: Centipede
    • Heal for 1% of your Maximum Life, for every Nearby enemy you’ve poisoned in the last 3 seconds, up to 5%

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Gear, Stats, Gems, and Runes

The following sections cover all systems that are important if you want to improve the power of your character in the endgame of Diablo 4. 

Legendary Aspects

Each Aspect is listed with its matching gear slot. Do your best to keep each Aspect in the assigned slot. Remember to salvage Legendary Items with higher Aspect values to unlock them in the Codex of Power, and then imprint them onto gear pieces with the preferred affixes. For best results, combine these Aspects with the right stat priorities.

Gear SlotGems/RunesAspect / UniqueLegendary Aspect / Unique Power
HelmXolXol
JahJah
Harmony of EbewakaHarmony of EbewakaAccording to your secondary spirit hall choice, your skills are all additionally jaguar, eagle, gorilla, or centipede skills. Your skills deal x10-30% increased damage per spirit type they have.
ChestGrand EmeraldGrand EmeraldHectic AspectHectic AspectAfter casting 5 Basic Skills, one of your active cooldodwns is reduced by 1-2.5 seconds.
GlovesAspect of Redirected ForceAspect of Redirected ForceGain increase critical strike damage equal x% of your Block chance. Blocking doubles this bonus for 10 seconds.
PantsGrand EmeraldGrand EmeraldDuelist's AspectDuelist’s AspectMaximum Ferocity increased by 1-5.
BootsYen's BlessingYen’s BlessingCasting a skill has a 40-60% chance to cast a non-mobility, non-ultimate skill that is currently on cooldown. Can only occur once every 8 seconds.
Amulets(50% bonus)Grand SkullGrand Skull Aspect of Unyielding HitsAspect of Unyielding HitsCasting a Gorilla Skill adds x% of your Armor to all attacks for 3 seconds.
RingGrand SkullGrand Skull Ring of the Midnight SunRing of the Midnight SunWhen you Critically Strike, you regain x% of the Vigor you’ve spent in the last 2 seconds. Gain Counterattack’s Passive Effect.
RingGrand SkullGrand SkullAspect of Wild ClawsAspect of Wild ClawsRake manifests a Spirit Jaguar which also casts Rake at a random enemy, dealing x% Base damage.
Weapon (200% bonus)PocPoc
QueQue
Rod of KepelekeRod of KepelekeYour Core skills are now additionally Basic skills and free to cast. When cast at maximum vigor, your core skills consume all vigor to return to full damage, cast at their largest size, and become guaranteed critical strikes, with x0.1-0.5% increased critical strike damage for each point of vigor spent this way.

If you get lucky and find Chaos Armor, make sure to check the Season 10 section below with our list of recommended Chaos Uniques.

Curious how this build compares to other endgame options? Take a look at our Endgame Build Tier List.

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Stat Priority and Tempering Affixes

Affixes on the same line are considered to be equally important. Bolded affixes are the most important targets for Masterworking upgrades. Be sure to check our Tempering and Masterworking guides for more details about these topics. Want to jump back up to the gear table?

SlotTargeted Gear AffixTempering Affixes
HelmAll Stats
Movement Speed
Damage Reduction
Ranks to Velocity
N/A
Chest1. Dexterity
2. Maximum Life
3. Armor
Spiritborn GuardSpiritborn Guard (Defensive): Armored Hide Active Duration
Jaguar InnovationJaguar Innovation (Utility): Rake Size
Gloves1. Ranks to Rake
2. Attack Speed
3. Maximum Life
Sharpened FinesseSharpened Finesse (Offensive): Basic Skill Damage
Eagle InnovationEagle Innovation (Utility): Vortex Size
Pants1. Ranks to Basic Skills
2. Maximum Life
3. Armor
Spiritborn ResolveSpiritborn Resolve (Defensive): Total Armor
Eagle InnovationEagle Innovation (Utility): Vortex Size
BootsMovement Speed
All Stats
Resource Generation
Resistance to All Elements
N/A
Amulet1. Ranks to Potent
2. Total Armor
3. %Dexterity
Spiritborn ResolveSpiritborn Resolve (Defensive): Total Armor
Worldly StabilityWorldly Stability (Resource): Resource Cost Reduction
Rings1. Attack Speed
2. Maximum Life
3. Lucky Hit: Chance to Make Enemies Vulnerable
Worldly StabilityWorldly Stability (Resource): Resource Cost Reduction
Sharpened FinesseSharpened Finesse (Offensive): Basic Skill Damage
Weapon (Quarterstaff)Critical Strike Damage
Maximum Resource
Ranks to Vigorous
Change for Core Skills to Hit Twice
N/A

The priority order of Resistances is Lightning > Poison > Fire > Cold > Shadow.

Make sure to reach the Armor Cap of 1,000. Certain builds that scale with armor may benefit from having more of it. For instance, those that make use of the Aspect of Unyielding HitsAspect of Unyielding Hits. Furthermore, in higher difficulties, there will be a penalty to armor and resistance, so you will need a higher amount to compensate for the loss.

Looking for progression beyond gear? See our Paragon recommendations or Runewords Synergy next.

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Uniques and Mythic Uniques

Below, you will find information on Uniques and Mythic Uniques that are useful and recommended for this build. If a Unique or Mythic Unique is not listed here, it is NOT recommended and won’t benefit this specific build in any way.

Uniques

Listed below are the recommended and optional Unique Items for this build.

  • Ring of the Midnight SunRing of the Midnight Sun (Required): When you Critically Strike, you regain x% of the Vigor you’ve spent in the last 2 seconds. Gain Counterattack’s Passive Effect.
  • Harmony of EbewakaHarmony of Ebewaka (Required): According to your secondary Spirit Hall choice, your skills are all additionally Jaguar, Eagle, Gorilla, or Centipede skills. Your skills deal x10-30% increased damage per Spirit type they have.
  • Rod of KepelekeRod of Kepeleke (Required): Your Core skills are now additionally Basic skills and free to cast. When cast at maximum Vigor, your core skills consume all vigor to return to full damage, cast at their largest size, and become guaranteed critical strikes, with x0.1-0.5% increased critical strike damage for each point of Vigor spent this way.
  • Yen's BlessingYen’s Blessing (Recommended): Casting a skill has a 40-60% chance to cast a non-mobility, non-ultimate skill that is currently on cooldown. Can only occur once every 8 seconds.

Mythic Uniques

This Rake build does not require any specific Mythic Uniques.

If you are interested in target farming Mythic Uniques, check out our How to Farm Mythic Uniques guide. Or you can return to the Build Requirements.

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Gems and Runewords

Listed below are the recommended Gems and Runewords to socket into your gear.

Gems

Weapon GemsArmor GemsJewelry Gems
Grand EmeraldGrand Emerald
For increased Critical Strike Damage
Grand EmeraldGrand Emerald
For more Dexterity
Grand SkullGrand Skull
For more Armor

Runewords

Runewords are unlocked during the Vessel of Hatred campaign and replace gems in gear. Improve your build by combining a trigger Rune of Ritual and an effect Rune of Invocation. You can equip up to two Runeword pairs (four Runes) at a time. For a detailed guide on Runewords, check out our Runewords Guide!

The following are recommended Runeword combination options for the Rake endgame build of the Spiritborn:

Runeword CombinationRuneword Effects
Xol JahXolXol – Gain: 150 Offering. Invoke power from another class.
JahJah – Requires: 250 Offering (Overflow: Store Excess Offering). Cooldown: 2 Second. Replace your next evade with the sorcerer’s teleport, blinking further, dealing damage, and becoming unstoppable.
Poc QuePocPoc – Gain: 5 Offering. Spend 5% of your maximum resource.
QueQue – Requires: 300 Offering (Overflow: Increased Duration). Cooldown: 1 Second. Evoke the Druid’s Base Earthen Bulwark, granting yourself a Barrier.

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Paragon Board

Paragon unlocks at Level 60 and plays a big role in endgame progression. The following Legendary Nodes and Glyphs are recommended for this build. Keep in mind that each Glyph’s information and radius listed below is for the Level 46 version.

Need a refresher on how the skills are set up? Click here to return to the Skill Tree section.

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Season 10 Mechanics

Chaos Perks

Season 10 replaces the seasonal powers with Chaos Perks, which alter how your skills work by giving strong bonuses balanced by drawbacks. You can equip three non-Unique perks plus one Unique. Most perks are unlocked via the Seasonal Reputation board, but Unique perks become available only after defeating Bartuc in Infernal Hordes on Torment I or higher. You can upgrade your Chaos Perks with the seasonal currency Infernal Warps, increasing its impact on your build.

PowerEffect
A Beast CorneredA Beast CorneredFor every 10% Life you are missing, you gain 10-20% [x] increased damage and 5% damage reduction.
Spending Resources also drains a percentage of your Life equal to 30% the Resources spent, refunding those Resources. This cannot reduce you to below 10% Life.
Crazy BrewCrazy BrewYour Healing Potion is infused with the power of Chaos, granting you 100% Resource Cost Reduction, 40-80%[+] increased Attack Speed and 40-80[+] increased Movement Speed for 4 seconds. Your Healing Potion has a 15 second Cooldown and you can drink it at full Life. Cooldown is now affects by Cooldown Reduction.
Marred GuardMarred GuardYou can no longer be healed above 50% Life. You gain 5-10% Maximum Resistance to All Elements, +10-20% Armor, and 50-100% increased Barrier and Fortify Generation.
AlacrityAlacrityYour Basic Skills gain 10-30%[+] increased Attack Speed, their dash range is increased by 50% and their 3rd attack now happens every 2nd attack.

The key perk in this setup is Crazy BrewCrazy Brew, which is extremely powerful but requires using your Life Flask actively as a damage tool. For players with less gear or those who feel unsafe, Crazy Brew can be swapped out for Accelerating ChaosAccelerating Chaos to gain passive cooldown reduction, or Back Off!Back Off! for more reliable damage without relying on flask usage.

Chaos Armor

Chaos Amor is a new type of Unique in Season 10. These items are more powerful versions of existing Uniques, breaking normal slot restrictions and opening up completely new ways to build your character.

We recommend looking for the following Chaos Uniques during endgame (these are example items! Slot does not matter):

Please make sure to keep wearing all aspects and uniques listed in the build requirements.


Mercenaries

During the Vessel of Hatred campaign, you will unlock Mercenaries to assist you. While you can choose freely early on, we recommend Raheir as your main companion, and Varyana as Reinforcement.

Raheir Skill Tree choices:

Varyana Reinforcement choices:

  • Opportunity Skill: Skill Cast
  • Reinforcement Skill: BloodthirstBloodthirst

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Build Mechanics

Rotation and Playstyle

Similar to other endgame builds for the Spiritborn, this one is mechanically straightforward and should be easy to learn and play, making it ideal for those times when you just want to grind the endgame without worrying about perfecting your gameplay. The main mechanic of this build is to boost RakeRake‘s damage as much as possible as you use Varshan’s Boss Power to inflict extra damage everytime you use The HunterThe Hunter.

Furthermore, Rake’s damage gets another extra boost from the Aspect of Redirected ForceAspect of Redirected Force, which increases Critical Strike Damage based on your block chance. Using Gorilla-tagged skills helps raise that block chance even more.

  1. VortexVortex in order to gather your enemies around you.
  2. ScourgeScourge to slow and poison them.
  3. Rushing ClawRushing Claw to slash through enemies and to get close.
  4. Armored HideArmored Hide for survivability.
  5. Use The HunterThe Hunter Ultimate to gain Ferocity and increase your damage to Injured enemies, as well as trigger Urivar's Lobbed BombsUrivar’s Lobbed Bombs and the modifier ofVarshan's Life StealVarshan’s Life Steal power.
  6. RavagerRavager for additional damage.
  7. Spam RakeRake!

Runewords Synergy

  • Poc Que: This combo rewards spending resource. PocPoc grants you 5 Offering every time you spend 5% of your maximum resource, which should stack up when you use RakeRake, thanks to the Rod of KepelekeRod of Kepeleke which makes it spend all your resource. Once you hit 300 Offering, QueQue automatically triggers Earthen BulwarkEarthen Bulwark, giving you a strong Barrier to absorb hits. Thanks to Overflow, the more Offering you stack up, the longer your Barrier lasts, making you tankier the harder you go on offense.
  • Xol Jah: This setup focuses on quick Offering generation and big impact. XolXol grants you 100 Offering every time you evoke a power from another class (ie. everytime your first runeword triggers). Once you reach 250 Offering, JahJah triggers the next time your evade, making you TeleportTeleport like the Sorcerer. This gives you additional mobility and grants you Unstoppable.

Which Elixirs Should You Use?

Visit the Alchemist and craft an Elixir providing any Resistance you need most, or the Assault Elixir to increase Attack Speed. Some Elixirs cannot be crafted and only drop from activities like Helltides or Nightmare Dungeons. Additionally, make sure to keep your health potion upgraded! 

The following Elixirs are useful for the Rake Spiritborn build:

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Season 10 Updates

For a full overview of what is new in Season 10, please take a look at our comprehensive season hub.

Here is a quick overview of seasonal changes relevant to this build:

  • Primary Eagle Hall
    • Previous: Casting an Eagle Skill grants 4 seconds of the Storm Feathers Movement Speed bonus. When you Evade, fling up to 8 Storm Feathers for every remaining second, each dealing 125% Lightning damage and making targets Vulnerable for 5 seconds. All Skills are now also Eagle Skills.
    • Now: Casting an Eagle Skill or Evading shoots 6 Storm Feathers, each dealing 140% Lightning damage and applying Vulnerable for 5 seconds. The Storm Feathers Movement Speed bonus is doubled and always active. All Skills are now also Eagle Skills.
  • RakeRake: Initial damage increased from 30% to 40%. Second hit damage increased from 45% to 60%.
  • The HunterThe Hunter Rank 5 Bonus:
    • Previous: The Hunter’s initial damage will Execute Injured Non-Boss enemies.
    • Now: After The Hunter pounces, your first hits have a 10% chance to Execute non-Boss enemies for 8 seconds.
  • ResilientResilient:
    • Previous: Casting a Gorilla Skill grants 5/10/15% increased Maximum Life for 10 seconds.
    • Now: For each Base Gorilla Skill on your Action Bar, gain 1.5/3/4.5% Maximum Life, Knock Down Duration, and Barrier Generation.
  • Aspect of Wild ClawsAspect of Wild Claws: Additional Rake damage increased from 65-85% to 100-120%.
  • Rod of KepelekeRod of Kepeleke: Damage bonus per point of Vigor increased from 0.10-0.50% to 0.15-0.75%.
  • Harmony of EbewakaHarmony of Ebewaka: Damage per Spirit type increased from 10-30% to 20-40%.

Obol Gambling

Similar to Kadala in Diablo 3, the Purveyor of Curiosities lets you gamble your Obols for 750 item power gear at Level 60, making them a great way to fill in missing affixes, Aspects, or upgrades. There is also a small chance to receive an Ancestral piece with item power 800.

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Changelog

  • September 20th, 2025: Changed Spirit Hall choices. Added Chaos Perks and Chaos Armor for Season 10.
  • June 28th, 2025: Added Horadric Spell and Jewels for Season 9.
  • May 14th, 2025: Adjusted the build with a new Skill Tree and Paragon boards. Uniques, Gear requirements, Runewords and Boss Powers were updated.
  • April 26th, 2025: Updated for Season 8. Added Boss Powers.
  • January 18th, 2025: Updated Tempers and added Witchcraft Powers and Occult Gems for Season 7.
  • October 13th, 2024: Updated Runewords and Skill Tree:
  • October 3rd, 2024: Guide theorycrafted and created for Vessel of Hatred, Season 6.
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