Build Introduction
This endgame build for the Spiritborn is all about boosting the Jaguar’s Rake skill through our Spirit Hall choices in combination with the required Uniques
Harmony of Ebewaka and
Rod of Kepeleke. Resulting in massive single target and AoE damage from Rake. Additionally, the
Ravager adds even more damage, while also helping with mobility and Vigor generation, creating a fast-paced and fierce playstyle.
Starting new? Begin with our Quill Volley Leveling Build and switch to this one at Level 60.
Have questions or feedback about this guide? Join Ghazzy’s livestream and ask him!
Strengths and Weaknesses
- Great mobility.
- Good survivability.
- Good AoE and single-target damage.
- Gear reliant.
- Requires Unique Helmet.
Build Requirements





Want to know more about the Uniques supporting this setup? Jump to the Uniques section.
Quick Navigation
Want to skip ahead? Use the table below to jump to the sections you are looking for.
Skill Bar and Skill Tree Points
Wondering what comes after Level 60? Head to the Paragon Board section to power up the build even further.
And if you want to see how everything plays out in combat, check out the Rotation and Playstyle section for a quick breakdown. If you are missing skill points, complete Renown Tier 1-3 in every zone.
Spiritborn Class Mechanic – Spirit Hall Choice
The Spirit Hall allows you to combine two different Spirit Guardians or stick with just one.
- Primary Spirit Guardian: Eagle
- Casting an Eagle Skill or Evading shoots 6 Storm Feathers, each dealing 140% Lightning damage and applying Vulnerable for 5 seconds. The Storm Feathers Movement Speed bonus is doubled and always active. All Skills are now also Eagle Skills.
- Secondary Spirit Guardian: Centipede
- Heal for 1% of your Maximum Life, for every Nearby enemy you’ve poisoned in the last 3 seconds, up to 5%
Gear, Stats, Gems, and Runes
The following sections cover all systems that are important if you want to improve the power of your character in the endgame of Diablo 4.
Legendary Aspects
Each Aspect is listed with its matching gear slot. Do your best to keep each Aspect in the assigned slot. Remember to salvage Legendary Items with higher Aspect values to unlock them in the Codex of Power, and then imprint them onto gear pieces with the preferred affixes. For best results, combine these Aspects with the right stat priorities.
Gear Slot | Gems/Runes | Aspect / Unique | Legendary Aspect / Unique Power |
---|---|---|---|
Helm | ![]() ![]() | ![]() | According to your secondary spirit hall choice, your skills are all additionally jaguar, eagle, gorilla, or centipede skills. Your skills deal x10-30% increased damage per spirit type they have. |
Chest | ![]() | ![]() | After casting 5 Basic Skills, one of your active cooldodwns is reduced by 1-2.5 seconds. |
Gloves | ![]() | Gain increase critical strike damage equal x% of your Block chance. Blocking doubles this bonus for 10 seconds. | |
Pants | ![]() | ![]() | Maximum Ferocity increased by 1-5. |
Boots | ![]() | Casting a skill has a 40-60% chance to cast a non-mobility, non-ultimate skill that is currently on cooldown. Can only occur once every 8 seconds. | |
Amulets(50% bonus) | ![]() | ![]() | Casting a Gorilla Skill adds x% of your Armor to all attacks for 3 seconds. |
Ring | ![]() | ![]() | When you Critically Strike, you regain x% of the Vigor you’ve spent in the last 2 seconds. Gain Counterattack’s Passive Effect. |
Ring | ![]() | ![]() | Rake manifests a Spirit Jaguar which also casts Rake at a random enemy, dealing x% Base damage. |
Weapon (200% bonus) | ![]() ![]() | ![]() | Your Core skills are now additionally Basic skills and free to cast. When cast at maximum vigor, your core skills consume all vigor to return to full damage, cast at their largest size, and become guaranteed critical strikes, with x0.1-0.5% increased critical strike damage for each point of vigor spent this way. |
If you get lucky and find Chaos Armor, make sure to check the Season 10 section below with our list of recommended Chaos Uniques.
Curious how this build compares to other endgame options? Take a look at our Endgame Build Tier List.
Stat Priority and Tempering Affixes
Affixes on the same line are considered to be equally important. Bolded affixes are the most important targets for Masterworking upgrades. Be sure to check our Tempering and Masterworking guides for more details about these topics. Want to jump back up to the gear table?
Slot | Targeted Gear Affix | Tempering Affixes |
---|---|---|
Helm | All Stats Movement Speed Damage Reduction Ranks to Velocity | N/A |
Chest | 1. Dexterity 2. Maximum Life 3. Armor | ![]() ![]() |
Gloves | 1. Ranks to Rake 2. Attack Speed 3. Maximum Life | ![]() ![]() |
Pants | 1. Ranks to Basic Skills 2. Maximum Life 3. Armor | ![]() ![]() |
Boots | Movement Speed All Stats Resource Generation Resistance to All Elements | N/A |
Amulet | 1. Ranks to Potent 2. Total Armor 3. %Dexterity | ![]() ![]() |
Rings | 1. Attack Speed 2. Maximum Life 3. Lucky Hit: Chance to Make Enemies Vulnerable | ![]() ![]() |
Weapon (Quarterstaff) | Critical Strike Damage Maximum Resource Ranks to Vigorous Change for Core Skills to Hit Twice | N/A |
The priority order of Resistances is Lightning > Poison > Fire > Cold > Shadow.
Make sure to reach the Armor Cap of 1,000. Certain builds that scale with armor may benefit from having more of it. For instance, those that make use of the Aspect of Unyielding Hits. Furthermore, in higher difficulties, there will be a penalty to armor and resistance, so you will need a higher amount to compensate for the loss.
Looking for progression beyond gear? See our Paragon recommendations or Runewords Synergy next.
Uniques and Mythic Uniques
Below, you will find information on Uniques and Mythic Uniques that are useful and recommended for this build. If a Unique or Mythic Unique is not listed here, it is NOT recommended and won’t benefit this specific build in any way.
Uniques
Listed below are the recommended and optional Unique Items for this build.
Ring of the Midnight Sun (Required): When you Critically Strike, you regain x% of the Vigor you’ve spent in the last 2 seconds. Gain Counterattack’s Passive Effect.
Harmony of Ebewaka (Required): According to your secondary Spirit Hall choice, your skills are all additionally Jaguar, Eagle, Gorilla, or Centipede skills. Your skills deal x10-30% increased damage per Spirit type they have.
Rod of Kepeleke (Required): Your Core skills are now additionally Basic skills and free to cast. When cast at maximum Vigor, your core skills consume all vigor to return to full damage, cast at their largest size, and become guaranteed critical strikes, with x0.1-0.5% increased critical strike damage for each point of Vigor spent this way.
Yen’s Blessing (Recommended): Casting a skill has a 40-60% chance to cast a non-mobility, non-ultimate skill that is currently on cooldown. Can only occur once every 8 seconds.
Mythic Uniques
This Rake build does not require any specific Mythic Uniques.
If you are interested in target farming Mythic Uniques, check out our How to Farm Mythic Uniques guide. Or you can return to the Build Requirements.
Gems and Runewords
Listed below are the recommended Gems and Runewords to socket into your gear.
Gems
Weapon Gems | Armor Gems | Jewelry Gems |
---|---|---|
![]() For increased Critical Strike Damage | ![]() For more Dexterity | ![]() For more Armor |
Runewords
Runewords are unlocked during the Vessel of Hatred campaign and replace gems in gear. Improve your build by combining a trigger Rune of Ritual and an effect Rune of Invocation. You can equip up to two Runeword pairs (four Runes) at a time. For a detailed guide on Runewords, check out our Runewords Guide!
The following are recommended Runeword combination options for the Rake endgame build of the Spiritborn:
Runeword Combination | Runeword Effects |
---|---|
Xol Jah | ![]() ![]() |
Poc Que | ![]() ![]() |
Paragon Board
Paragon unlocks at Level 60 and plays a big role in endgame progression. The following Legendary Nodes and Glyphs are recommended for this build. Keep in mind that each Glyph’s information and radius listed below is for the Level 46 version.
Need a refresher on how the skills are set up? Click here to return to the Skill Tree section.
Season 10 Mechanics
Chaos Perks
Season 10 replaces the seasonal powers with Chaos Perks, which alter how your skills work by giving strong bonuses balanced by drawbacks. You can equip three non-Unique perks plus one Unique. Most perks are unlocked via the Seasonal Reputation board, but Unique perks become available only after defeating Bartuc in Infernal Hordes on Torment I or higher. You can upgrade your Chaos Perks with the seasonal currency Infernal Warps, increasing its impact on your build.
Power | Effect |
---|---|
![]() | For every 10% Life you are missing, you gain 10-20% [x] increased damage and 5% damage reduction. Spending Resources also drains a percentage of your Life equal to 30% the Resources spent, refunding those Resources. This cannot reduce you to below 10% Life. |
![]() | Your Healing Potion is infused with the power of Chaos, granting you 100% Resource Cost Reduction, 40-80%[+] increased Attack Speed and 40-80[+] increased Movement Speed for 4 seconds. Your Healing Potion has a 15 second Cooldown and you can drink it at full Life. Cooldown is now affects by Cooldown Reduction. |
![]() | You can no longer be healed above 50% Life. You gain 5-10% Maximum Resistance to All Elements, +10-20% Armor, and 50-100% increased Barrier and Fortify Generation. |
![]() | Your Basic Skills gain 10-30%[+] increased Attack Speed, their dash range is increased by 50% and their 3rd attack now happens every 2nd attack. |
The key perk in this setup is Crazy Brew, which is extremely powerful but requires using your Life Flask actively as a damage tool. For players with less gear or those who feel unsafe, Crazy Brew can be swapped out for
Accelerating Chaos to gain passive cooldown reduction, or
Back Off! for more reliable damage without relying on flask usage.
Chaos Armor
Chaos Amor is a new type of Unique in Season 10. These items are more powerful versions of existing Uniques, breaking normal slot restrictions and opening up completely new ways to build your character.
We recommend looking for the following Chaos Uniques during endgame (these are example items! Slot does not matter):
Rod of Kepeleke (Boots): Once you acquire Rod of Kepeleke Chaos Armor (for any slot), replace your weapon with a Polearm (Overpower Damage, Dexterity, Chance for Rake to extra hit, Resource Cost Reduction) and
Aspect of Redirected Force.
Sepazontec (Chest Armor)
Banished Lord’s Talisman (Pants)
Harmony of Ebewaka (Gloves)
Locran’s Talisman (Helm)
Please make sure to keep wearing all aspects and uniques listed in the build requirements.
Mercenaries
During the Vessel of Hatred campaign, you will unlock Mercenaries to assist you. While you can choose freely early on, we recommend Raheir as your main companion, and Varyana as Reinforcement.
Raheir Skill Tree choices:
- Core Skill:
Ground Slam
- Core Passive:
Raheir’s Aegis
- Iconic Skill:
Bastion
- Iconic Passive:
Inspiration
Varyana Reinforcement choices:
- Opportunity Skill: Skill Cast
- Reinforcement Skill:
Bloodthirst
Build Mechanics
Rotation and Playstyle
Similar to other endgame builds for the Spiritborn, this one is mechanically straightforward and should be easy to learn and play, making it ideal for those times when you just want to grind the endgame without worrying about perfecting your gameplay. The main mechanic of this build is to boost Rake‘s damage as much as possible as you use Varshan’s Boss Power to inflict extra damage everytime you use
The Hunter.
Furthermore, Rake’s damage gets another extra boost from the Aspect of Redirected Force, which increases Critical Strike Damage based on your block chance. Using Gorilla-tagged skills helps raise that block chance even more.
Vortex in order to gather your enemies around you.
Scourge to slow and poison them.
Rushing Claw to slash through enemies and to get close.
Armored Hide for survivability.
- Use
The Hunter Ultimate to gain Ferocity and increase your damage to Injured enemies, as well as trigger
Urivar’s Lobbed Bombs and the modifier of
Varshan’s Life Steal power.
Ravager for additional damage.
- Spam
Rake!
Runewords Synergy
- Poc Que: This combo rewards spending resource.
Poc grants you 5 Offering every time you spend 5% of your maximum resource, which should stack up when you use
Rake, thanks to the
Rod of Kepeleke which makes it spend all your resource. Once you hit 300 Offering,
Que automatically triggers
Earthen Bulwark, giving you a strong Barrier to absorb hits. Thanks to Overflow, the more Offering you stack up, the longer your Barrier lasts, making you tankier the harder you go on offense.
- Xol Jah: This setup focuses on quick Offering generation and big impact.
Xol grants you 100 Offering every time you evoke a power from another class (ie. everytime your first runeword triggers). Once you reach 250 Offering,
Jah triggers the next time your evade, making you
Teleport like the Sorcerer. This gives you additional mobility and grants you Unstoppable.
Which Elixirs Should You Use?
Visit the Alchemist and craft an Elixir providing any Resistance you need most, or the Assault Elixir to increase Attack Speed. Some Elixirs cannot be crafted and only drop from activities like Helltides or Nightmare Dungeons. Additionally, make sure to keep your health potion upgraded!
The following Elixirs are useful for the Rake Spiritborn build:
Elixir of Precision provides the highest damage output increase.
Elixir of Advantage increases your attack speed
Elixir of Fortitude for additional survivability
Season 10 Updates
For a full overview of what is new in Season 10, please take a look at our comprehensive season hub.
Here is a quick overview of seasonal changes relevant to this build:
- Primary Eagle Hall
- Previous: Casting an Eagle Skill grants 4 seconds of the Storm Feathers Movement Speed bonus. When you Evade, fling up to 8 Storm Feathers for every remaining second, each dealing 125% Lightning damage and making targets Vulnerable for 5 seconds. All Skills are now also Eagle Skills.
- Now: Casting an Eagle Skill or Evading shoots 6 Storm Feathers, each dealing 140% Lightning damage and applying Vulnerable for 5 seconds. The Storm Feathers Movement Speed bonus is doubled and always active. All Skills are now also Eagle Skills.
Rake: Initial damage increased from 30% to 40%. Second hit damage increased from 45% to 60%.
The Hunter Rank 5 Bonus:
- Previous: The Hunter’s initial damage will Execute Injured Non-Boss enemies.
- Now: After The Hunter pounces, your first hits have a 10% chance to Execute non-Boss enemies for 8 seconds.
Resilient:
- Previous: Casting a Gorilla Skill grants 5/10/15% increased Maximum Life for 10 seconds.
- Now: For each Base Gorilla Skill on your Action Bar, gain 1.5/3/4.5% Maximum Life, Knock Down Duration, and Barrier Generation.
Aspect of Wild Claws: Additional Rake damage increased from 65-85% to 100-120%.
Rod of Kepeleke: Damage bonus per point of Vigor increased from 0.10-0.50% to 0.15-0.75%.
Harmony of Ebewaka: Damage per Spirit type increased from 10-30% to 20-40%.
Obol Gambling
Similar to Kadala in Diablo 3, the Purveyor of Curiosities lets you gamble your Obols for 750 item power gear at Level 60, making them a great way to fill in missing affixes, Aspects, or upgrades. There is also a small chance to receive an Ancestral piece with item power 800.
Changelog
- September 20th, 2025: Changed Spirit Hall choices. Added Chaos Perks and Chaos Armor for Season 10.
- June 28th, 2025: Added Horadric Spell and Jewels for Season 9.
- May 14th, 2025: Adjusted the build with a new Skill Tree and Paragon boards. Uniques, Gear requirements, Runewords and Boss Powers were updated.
- April 26th, 2025: Updated for Season 8. Added Boss Powers.
- January 18th, 2025: Updated Tempers and added Witchcraft Powers and Occult Gems for Season 7.
- October 13th, 2024: Updated Runewords and Skill Tree:
- Removed 1 point from
Dominant and
Armored Hide. Added
Concussive Stomp and
Enhanced Concussive Stomp instead.
- Removed 1 point from
- October 3rd, 2024: Guide theorycrafted and created for Vessel of Hatred, Season 6.