Build Introduction
This endgame build for the Spiritborn is all about boosting the Jaguar’s
Rake skill through our Spirit Hall choices in combination with the required Uniques
Harmony of Ebewaka and
Rod of Kepeleke. Resulting in massive single target and AoE damage from Rake. Additionally, the
Ravager adds even more damage, while also helping with mobility and Vigor generation, creating a fast-paced and fierce playstyle.
Starting new? Begin with our Quill Volley Leveling Build and switch to this one at Level 60.
Have questions or feedback about this guide? Join Ghazzy’s livestream and ask him!
Strengths and Weaknesses
- Great mobility.
- Good survivability.
- Good AoE and single-target damage.
- Gear reliant.
- Requires Unique Helmet.
Build Requirements
Aspect of Wild Claws
Duelist’s AspectWant to know more about the Uniques supporting this setup? Jump to the Uniques section.
Quick Navigation
Want to skip ahead? Use the table below to jump to the sections you are looking for.
Skill Bar and Skill Tree Points
Wondering what comes after Level 60? Head to the Paragon Board section to power up the build even further.
And if you want to see how everything plays out in combat, check out the Rotation and Playstyle section for a quick breakdown. If you are missing skill points, complete Renown Tier 1-3 in every zone on the Eternal Realm, or Season Ranks 1-3 on the Seasonal Realm.
Spiritborn Class Mechanic – Spirit Hall Choice
The Spirit Hall allows you to combine two different Spirit Guardians or stick with just one.
- Primary Spirit Guardian: Eagle
- Casting an Eagle Skill or Evading shoots 6 Storm Feathers, each dealing 140% Lightning damage and applying Vulnerable for 5 seconds. The Storm Feathers Movement Speed bonus is doubled and always active. All Skills are now also Eagle Skills.
- Secondary Spirit Guardian: Centipede
- Heal for 1% of your Maximum Life, for every Nearby enemy you’ve poisoned in the last 3 seconds, up to 5%
Gear, Stats, Gems, and Runes
The following sections cover all systems that are important if you want to improve the power of your character in the endgame of Diablo 4.
Legendary Aspects
Each Aspect is listed with its matching gear slot. Do your best to keep each Aspect in the assigned slot. Remember to salvage Legendary Items with higher Aspect values to unlock them in the Codex of Power, and then imprint them onto gear pieces with the preferred affixes. For best results, combine these Aspects with the right stat priorities.
| Gear Slot | Gems/Runes | Aspect / Unique | Legendary Aspect / Unique Power |
|---|---|---|---|
| Helm | According to your secondary spirit hall choice, your skills are all additionally jaguar, eagle, gorilla, or centipede skills. Your skills deal x10-30% increased damage per spirit type they have. | ||
| Chest | Hectic Aspect | After casting 5 Basic Skills, one of your active cooldodwns is reduced by 1-2.5 seconds. | |
| Gloves | Aspect of Redirected Force | Gain increase critical strike damage equal x% of your Block chance. Blocking doubles this bonus for 10 seconds. | |
| Pants | Duelist’s Aspect | Maximum Ferocity increased by 1-5. | |
| Boots | Path of the Emissary | Every 12-4 meters you move, invoke a Core Skill from your primary Spirit Hall. | |
| Amulets(50% bonus) | Aspect of Unyielding Hits | Casting a Gorilla Skill adds x% of your Armor to all attacks for 3 seconds. | |
| Ring | When you Critically Strike, you regain x% of the Vigor you’ve spent in the last 2 seconds. Gain Counterattack’s Passive Effect. | ||
| Ring | Aspect of Wild Claws | Rake manifests a Spirit Jaguar which also casts Rake at a random enemy, dealing x% Base damage. | |
| Weapon (200% bonus) | Your Core skills are now additionally Basic skills and free to cast. When cast at maximum vigor, your core skills consume all vigor to return to full damage, cast at their largest size, and become guaranteed critical strikes, with x0.1-0.5% increased critical strike damage for each point of vigor spent this way. |
Curious how this build compares to other endgame options? Take a look at our Endgame Build Tier List.
Stat Priority and Tempering Affixes
Affixes on the same line are considered to be equally important. Bolded affixes are the most important targets for Greater Affix or Masterworking Capstone Bonus. Be sure to check our Tempering and Masterworking guides for more details about these topics. Want to jump back up to the gear table?
| Slot | Targeted Gear Affix | Tempering Affixes |
|---|---|---|
| Helm | All Stats Movement Speed Damage Reduction Ranks to Velocity | N/A |
| Chest | 1. Dexterity 2. Maximum Life 3. Armor | |
| Gloves | 1. Ranks to Rake 2. Attack Speed 3. Maximum Life | |
| Pants | 1. Ranks to Basic Skills 2. Maximum Life 3. Armor | |
| Boots | Movement Speed Core Skill Damage Core Skills Impairment Reduction | N/A |
| Amulet | 1. Ranks to Potent 2. Total Armor 3. %Dexterity | |
| Rings | 1. Attack Speed 2. Maximum Life 3. Lucky Hit: Chance to Make Enemies Vulnerable | |
| Weapon (Quarterstaff) | Critical Strike Damage Maximum Resource Ranks to Vigorous Change for Core Skills to Hit Twice | N/A |
Looking for progression beyond gear? See our Paragon recommendations or Runewords Synergy next.
Uniques and Mythic Uniques
Below, you will find information on Uniques and Mythic Uniques that are useful and recommended for this build. If a Unique or Mythic Unique is not listed here, it is NOT recommended and won’t benefit this specific build in any way.
Uniques
Listed below are the recommended and optional Unique Items for this build.
Ring of the Midnight Sun (Required): When you Critically Strike, you regain x% of the Vigor you’ve spent in the last 2 seconds. Gain Counterattack’s Passive Effect.
Harmony of Ebewaka (Required): According to your secondary Spirit Hall choice, your skills are all additionally Jaguar, Eagle, Gorilla, or Centipede skills. Your skills deal x10-30% increased damage per Spirit type they have.
Rod of Kepeleke (Required): Your Core skills are now additionally Basic skills and free to cast. When cast at maximum Vigor, your core skills consume all vigor to return to full damage, cast at their largest size, and become guaranteed critical strikes, with x0.1-0.5% increased critical strike damage for each point of Vigor spent this way.- Path of the Emissary Boots (Recommended): Every 12-4 meters you move, invoke a Core Skill from your primary Spirit Hall.
Mythic Uniques
This Rake build does not require any specific Mythic Uniques.
If you are interested in target farming Mythic Uniques, check out our How to Farm Mythic Uniques guide. Or you can return to the Build Requirements.
Gems and Runewords
Listed below are the recommended Gems and Runewords to socket into your gear.
Gems
| Weapon Gems | Armor Gems | Jewelry Gems |
|---|---|---|
For increased Critical Strike Damage | For more Dexterity | For more Armor |
Runewords
Runewords are unlocked during the Vessel of Hatred campaign and replace gems in gear. Improve your build by combining a trigger Rune of Ritual and an effect Rune of Invocation. You can equip up to two Runeword pairs (four Runes) at a time. For a detailed guide on Runewords, check out our Runewords Guide!
The following are recommended Runeword combination options for the Rake endgame build of the Spiritborn:
| Runeword Combination | Runeword Effects |
|---|---|
| Xol Jah | |
| Poc Que |
Paragon Board
Paragon unlocks at Level 60 and plays a big role in endgame progression. The following Legendary Nodes and Glyphs are recommended for this build. Keep in mind that each Glyph’s information and radius listed below is for the Level 46 version.
Need a refresher on how the skills are set up? Click here to return to the Skill Tree section.
Season 11 Mechanics
Divine Gifts
Divine Gifts are made up of three parts: your base Reward, a Corrupted gift, and a Purified gift. Each Gift can be placed into either an outer slot to activate its Corrupted effect or an inner slot to activate its Purified effect. No matter where you place it, slotting a Gift always grants its Reward bonus for the linked activity, though Corrupted Gifts make that activity more challenging while still providing the base bonus. Purified Gifts, on the other hand, remove the penalty, add a beneficial effect, and double the Reward. All Corrupted slots are available immediately at the start of the Season, but Purified slots have to be unlocked through the Seasonal Reputation track.
Sanctification
Sanctification gives you one final chance to upgrade an item at the Heavenly Forge. Using a Heavenly Sigil triggers a single random outcome, and once the item is Sanctified, it cannot be modified any further, so make sure all other crafting is done first. Sanctifying an item can result in:
- A bonus Legendary power
- An affix upgraded into a Greater Affix
- A bonus affix from the Sanctification pool
- An existing affix replaced with a random Sanctification affix
- A random amount of bonus Quality
Since sanctification decides the final state of your item, it is worth knowing which results are strong for your class, so you can evaluate if the item did indeed turn into a great piece of gear or not. Below, we will list the Sanctifications that are especially good for this build:
- Your amulet is usually the best place to use Sanctification on most Spiritborn builds, since extra ranks on your passive skills translate into a noticeable damage increase. Just make sure you have a second amulet ready, in case the roll replaces something you needed.
- Your weapon is another good option if you want something more predictable. Extra Quality or a simple damage increase always adds value to your setup, no matter which skills you run.
Mercenaries
During the Vessel of Hatred campaign, you will unlock Mercenaries to assist you. While you can choose freely early on, we recommend Raheir as your main companion, and Varyana as Reinforcement.
Raheir Skill Tree choices:
- Core Skill:
Ground Slam - Core Passive:
Raheir’s Aegis - Iconic Skill:
Bastion - Iconic Passive:
Inspiration
Varyana Reinforcement choices:
- Opportunity Skill: Skill Cast
- Reinforcement Skill:
Bloodthirst
Build Mechanics
Rotation and Playstyle
Similar to other endgame builds for the Spiritborn, this one is mechanically straightforward and should be easy to learn and play, making it ideal for those times when you just want to grind the endgame without worrying about perfecting your gameplay. The main mechanic of this build is to boost
Rake‘s damage as much as possible as you use Varshan’s Boss Power to inflict extra damage everytime you use
The Hunter.
Furthermore, Rake’s damage gets another extra boost from the
Aspect of Redirected Force, which increases Critical Strike Damage based on your block chance. Using Gorilla-tagged skills helps raise that block chance even more.
Vortex in order to gather your enemies around you.
Scourge to slow and poison them.
Rushing Claw to slash through enemies and to get close.
Armored Hide for survivability.- Use
The Hunter Ultimate to gain Ferocity and increase your damage to Injured enemies, as well as trigger
Urivar’s Lobbed Bombs and the modifier of
Varshan’s Life Steal power.
Ravager for additional damage.- Spam
Rake!
Runewords Synergy
- Poc Que: This combo rewards spending resource.
Poc grants you 5 Offering every time you spend 5% of your maximum resource, which should stack up when you use
Rake, thanks to the
Rod of Kepeleke which makes it spend all your resource. Once you hit 300 Offering,
Que automatically triggers
Earthen Bulwark, giving you a strong Barrier to absorb hits. Thanks to Overflow, the more Offering you stack up, the longer your Barrier lasts, making you tankier the harder you go on offense. - Xol Jah: This setup focuses on quick Offering generation and big impact.
Xol grants you 100 Offering every time you evoke a power from another class (ie. everytime your first runeword triggers). Once you reach 250 Offering,
Jah triggers the next time your evade, making you
Teleport like the Sorcerer. This gives you additional mobility and grants you Unstoppable.
Which Elixirs Should You Use?
Visit the Alchemist and craft an Elixir providing any Resistance you need most, or the Assault Elixir to increase Attack Speed. Some Elixirs cannot be crafted and only drop from activities like Helltides or Nightmare Dungeons.
The following Elixirs are useful for the Rake Spiritborn build:
Elixir of Precision provides the highest damage output increase.
Elixir of Advantage increases your attack speed
Elixir of Fortitude for additional survivability
Season 11 Updates
For a full overview of what is new in Season 11, please take a look at our comprehensive season hub.
Here is a quick overview of seasonal changes relevant to this build:
Rushing Claw: Damage increased from 80% to 160%
Fueled - Previous: Gain Life On Kill equal to 5% of your Maximum Life while you have at least 4 stacks of Ferocity.
- Now: Gain 1-181 (depending on level) Life On Hit while you have at least 4 stacks of Ferocity.
Potent: - Previous: Hitting enemies with Jaguar Skills increases the Damage they take from you by 0.1-0.3% up to 10-30%.
- Now: Jaguar Skills deal 6/12/18%[x] increased direct damage to up to 3 of the Closest enemies to you.
Harmony of Ebewaka: Damage Reduction affix replaced with Dexterity affix.
Obol Gambling
Similar to Kadala in Diablo 3, the Purveyor of Curiosities lets you gamble your Obols for 750 item power gear at Level 60, making them a great way to fill in missing affixes, Aspects, or upgrades. There is also a small chance to receive an Ancestral piece with item power 800.
Changelog
- December 8th, 2025: Added Path of the Emissary Boots, Divine Gifts, and Sanctification for Season 11.
- September 20th, 2025: Changed Spirit Hall choices. Added Chaos Perks and Chaos Armor for Season 10.
- June 28th, 2025: Added Horadric Spell and Jewels for Season 9.
- May 14th, 2025: Adjusted the build with a new Skill Tree and Paragon boards. Uniques, Gear requirements, Runewords and Boss Powers were updated.
- April 26th, 2025: Updated for Season 8. Added Boss Powers.
- January 18th, 2025: Updated Tempers and added Witchcraft Powers and Occult Gems for Season 7.

