Diablo 4 - Blizzard - Druid Art Official
DruidEndgameGuideCompanion Season 11

Ravens – Druid Build for Diablo 4 (Season 11)

Everyone is Ravin' for Ravens Druid!

TheSteveAvatar

TheSteve

WRITER


Updated: A-Tier Build

Cyclone ArmorDebilitating RoarClawGrizzly RageRavens


Build Introduction

The Ravens Druid is a pet playstyle, summoning swarms of Ravens to unkindly slay your enemies. With the new Kilt of BlackwingKilt of Blackwing Unique Item and Stormcrow's AspectStormcrow’s Aspect, Ravens are now a strong and viable playstyle.

  • Kilt of Blackwing – Ravens deal 60-100% increased damage and shapeshifting into a different form or activating a Companion Skill Summons a Raven that attacks nearby enemies. Summoning a Raven has a chance to call forth an Unkindness for 10 seconds, increasing the number of Ravens Summoned to three for the duration.

This is a Grizzly RageGrizzly Rage build that uses the Dire Werebear form for deadly effect. However, there are Variant ways to play around Ravens, including Dire Werewolf and Human Cataclysm.

If you are interested in other Companion skills, such as WolvesWolves, try out the Wolf Companion Druid.

Just starting on your Druid adventure? Try out the Companion Leveling Build and swap to this one at Level 60.

Strengths and Weaknesses

Strengths
  • Strong AoE and Crowd Control.
  • Reliable farmer and pusher.
Weaknesses
  • Pack Leader Spirit Boon reset gameplay.
  • Requires high Lucky Hit and Critical Strike Chance.

Build Requirements

Required Uniques
Required Aspects

This build relies on Pack Leader Spirit Boon resets. This requires high Lucky Hit and Critical Strike Chance for a smooth play experience.

Get more info on the Uniques supporting this build in the Uniques section.

Quick Navigation

This guide covers everything necessary to get started on the RavensRavens Druid, including Skill Tree points, Paragon, Gearing, and Seasonal updates. Jump to the sections you’re looking for here:

Gearing, Gems, and RunesParagon Board
Rotation and PlaystyleSeason Updates

Skill Bar and Skill Tree Points

Suggested Skill Bar
Cyclone Armor Cyclone Armor Debilitating Roar Debilitating Roar Claw Claw Grizzly Rage Grizzly Rage Ravens Ravens

The final Skill is fully flexible. You can choose to leave it empty or fill in another Skill, such as TrampleTrample for extra mobility or a filler spender like Primal PulverizePrimal Pulverize for damage reduction. This build can also situationally use Aspect of the WildrageAspect of the Wildrage, which would not want any other Companion on the Skill Bar.

Eternal players complete Renown events in each zone for additional Skill Points, while Seasonal Players engage with the Season Journey and Rank for these Skill points.


Druid Class Mechanic – Spirit Boons

Druids unlock powerful Spirit Boon passives, giving offerings to the animal spirits to receive their Blessing. Once fully unlocked, activate the final Boon by Spirit Bonding with one of the four animal spirits to take two passives from that row.

Boon NameAnimalEffect
WarinessDeerTake 15% reduced damage from Elites.
Avian WrathEagleGain 40% Critical Strike Damage.
Pack LeaderWolfLucky Hit: Critical Strikes have up to a 30% chance to reset the Cooldowns of your Companion Skills.
OverloadSnakeDealing damage with Storm Skills, Lightning Bolts, and Dancing Bolts also applies an additional 20% Poisoning damage over 5 seconds. Lucky Hit: Dealing Poison damage has an up to 35% chance to summon a Lightning Bolt on the target dealing 120% damage.
Calm Before the StormSnakeLucky Hit: Nature Magic Skills have up to a 10% chance to reduce the Cooldown of your Ultimate Skill by 2 seconds.

Overload is an easy way to apply Poisoned Condition and give some extra damage. Ravens have the Storm tag thanks to Stormcrow's AspectStormcrow’s Aspect.

Once geared with enough Lucky Hit for Sinister Tendrils paragon node, Overload can be swapped for another useful Spirit Boon like Swooping Attack or Iron Feather.

Check how the build plays in the Build Mechanics section.

Back to Quick Navigation


Gear, Stats, Gems, and Runes

Check the following sections for all important Ravens gearing considerations to improve the power of your character in the endgame.

Legendary Aspects

Gear Slots with multiple options are listed in recommended priority. Any slot with an Optional Mythic Unique or Unique Item will include valid alternative legendary powers to use while still leveling and gearing. Combine these with the right stat priorities.

SlotAspectUnique/Legendary Power
2 Handed PolearmShepherd's AspectShepherd’s AspectCompanion Skills deal an additional 5-13% damage per Companion you have.
HeadMythic Heir of PerditionHeir of Perdition
Juggernaut's AspectJuggernaut’s Aspect
Succumb to hatred and earn Mother’s Favor, increasing your damage dealt by 60%. Slaughter enemies to briefly steal Mother’s Favor from Nearby allies.
ChestMythicShroud of False DeathShroud of False Death
Spirit Bond AspectSpirit Bond Aspect
If you haven’t dealt damage in the last 2 seconds, gain Stealth and 40% Movement Speed.
GlovesFists of FateFists of Fate
Aspect of the WildrageAspect of the Wildrage
Your attacks randomly deal 1% to 200-300% of their normal damage.
PantsRequired Unique Kilt of BlackwingKilt of BlackwingRavens deal 60-100% increased damage and shapeshifting into a different form or activating a Companion Skill Summons a Raven that attacks nearby enemies. Summoning a Raven has a chance to call forth an Unkindness for 10 seconds, increasing the number of Ravens Summoned to 3 for the duration.
BootsKhassim Steppewalkers
Ghostwalker AspectGhostwalker Aspect
Damaging 150-100 Enemies with Nature Magic Skills grants Max Movement Speed and Unhindered for 4-8 seconds. Enemies you run through are Immobilized for 1 second.
AmuletStormcrow's AspectStormcrow’s AspectRavens now deal Lightning damage which is increased by 60-100%. Ravens Active deals its full damage in half the time, and enemies inside it are Stunned.
Ring 1Aspect of the Rampaging WerebeastAspect of the Rampaging WerebeastCritical Strikes while in Grizzly Rage increases your damage by 3% for 60 seconds, up to 120%.
Ring 2Aspect of the Rabid BearAspect of the Rabid BearDeal 40-80% more Poison Damage. While Shapeshifted, your direct damage is converted into Poison damage.

For more information on Legendary Aspects and the Codex of Power, check the guide here.

Back to Quick Navigation


Stat Priority and Tempering Affixes

Each line of affixes is listed in order of importance, with some alternatives given. The bolded affixes are the most important targets for Greater Affixes and Masterwork Critical Increases. Check the Tempering guide and Masterworking guide for more details about these topics.

SlotGearing AffixesTempering Affixes
2 Handed Polearm – Legendary AspectWillpower
Max Life
Critical Strike Damage
Overpower Damage
Chance to Heal
Companion AugmentsCompanion Augments – Chance for RavensRavens to deal Double Damage
Helm – Mythic
Heir of PerditionHeir of Perdition
Critical Strike Chance
Lucky Hit Chance
Movement Speed
Ranks to Core Skills
Helm – Legendary AspectRanks to RavensRavens
Cooldown Reduction
Willpower
All Resistances
Armor
Worldly EnduranceWorldly Endurance – Total Armor%
Chest – Mythic
Shroud of False DeathShroud of False Death
All Stats
Damage on Next Attack After Entering Stealth
Maximum Life
Resource Generation
Chest- Legendary AspectWillpower
Maximum Life
Armor
All Resistance
Companion InnovationCompanion Innovation – Ravens Active Size
Gloves – Unique
Fists of FateFists of Fate
Lucky Hit Chance
Critical Strike Chance
Attack Speed
Chance to Make Enemies Vulnerable for 3 Seconds
Gloves – Legendary AspectAttack Speed
Maximum Life
Willpower
Lucky Hit Chance
Companion InnovationCompanion Innovation – Ravens Active Size
Pants – Unique
Kilt of BlackwingKilt of Blackwing
Maximum Life
Ranks to Ravens
Ravens Cooldown Reduction
Chance for Ravens to Deal Double Damage
Boots – Unique
Khassim Steppewalkers
Ranks of Endless Tempest
Crowd Control Duration
Nature Magic Cooldown Reduction
Ranks to Bad Omen
Boots – Legendary AspectImplicit: Attacks Reduce Evade’s Cooldown
Movement Speed
Willpower
Armor
All Resistances
Druid MotionDruid Motion – Movement Speed
Amulet – Legendary AspectWillpower%
Ranks to Call of the WildCall of the Wild
Ranks to EnvenomEnvenom
Ranks to QuickshiftQuickshift
Critical Strike Chance
Armor%
Companion InnovationCompanion Innovation – Ravens Active Size
Ring – Legendary AspectAttack Speed
Critical Strike Chance

Willpower
Lucky Hit Chance
Chance on Hit to make Enemies Vulnerable
Shapeshifting FinesseShapeshifting Finesse – Grizzly Rage Duration OR
Ultimate Efficiency —  DruidUltimate Efficiency —  Druid – Grizzly Rage Cooldown Reduction

Max Active Size is 100% added between all tempers.

Between Kilt of BlackwingKilt of Blackwing and your Weapon Temper, you will want around a 100% Chance for Ravens to Deal Double Damage. Any % above that does nothing.

High Lucky Hit Chance is essential for Pack Leader Resets on your Raven Cooldown.

For the dedicated page on Gear Systems and Itemization Overview, check the guide here.

Back to Quick Navigation


Uniques and Mythic Uniques

The Ravens Druid can benefit from several Unique and Mythic Unique Items.

Uniques

  • Fists of FateFists of Fate is a potential source for high Lucky Hit Chance, which is essential for Pack Leader Spirit Boon resets. if you have high sources on all other gear, this could be swapped for a Legendary Gloves, which gives another Tempering slot for Ravens Size.
  • Khassim Steppewalkers are a convenient item for mobility and cooldown reduction during dry spells on Pack Leader resets. The Boots slot is otherwise flexible, and you could opt for Yen's BlessingYen’s Blessing for occasional extra casts of cooldown Skills, or a Legendary Boots with good gear affixes.

Mythic Uniques

  • Heir of PerditionHeir of Perdition is a strong multiplier with even stronger Gear Affixes. The Critical Strike and Lucky Hit chance both boost our chance for Pack Leader Resets.
  • Shroud of False DeathShroud of False Death, like for all builds, the +1 to all Skill Passives is powerful and the All Stats fills in many paragon secondary rare node bonuses.

Back to Quick Navigation


Gems and Runewords

The following are the recommended Gem and Runeword setups for the Ravens Druid.

Gems

Weapon GemsArmor GemsJewelry Gems
Grand EmeraldGrand Emerald for Critical Strike DamageGrand SapphireGrand Sapphire for WillpowerGrand SkullGrand Skull for Armor

Runewords

Use these Runeword combinations for the Ravens Druid, placed in the 2-Handed Weapon and into one Armor slot.

Runeword CombinationRuneword Effects
Ahu XanAhuAhu – Lucky Hit: Up to a 100% chance against non-Healthy enemies.
XanXan – 300 Offering. Overflow: Increased duration. Your next attack will cause your hits to be a guaranteed Critical Strike and Overpower for 0.35 seconds.
Nagu CehNaguNagu – Gain: 100 Offering. Maintain at least 1 active Summon for 5 seconds, gaining Offering for each up to 6 Summons.
CehCeh – Requires: 100 Offering, Overflow: Summon Multiple Wolves. Cooldown: 1 seconds. Summon a Spirit Wolf to attack enemies for 8 seconds.

Runewords use a conditional Rune of Ritual to generate Offering. The Offering is consumed by the Rune of Invocation to trigger its effect. Runes replace Gems in gear with two sockets. Up to two sets of Runeword Pairs can be placed at a time.

XanXan will offer periods where all direct damage events Critically Overpower.

CehCeh will periodically summon Spirit Wolves to assist you in combat, applying Chill, Vulnerable, and adding to Shepherd's AspectShepherd’s Aspect count. They are Unhindered, passing through enemies and the player. They won’t do high damage like your RavensRavens, but they’re good boys anyway.

YulYul may be a more efficient trigger than AhuAhu on low-target count content like Bossing.

Back to Quick Navigation


Paragon Board

The following are the preferred Glyphs, Boards, and pathing recommended for making the most of the Ravens Druid.

The road to max Paragon is long. The above Paragon tabs show the following:

  • The BASE SETUP tab spends 50 fewer points than the max 328 points, taking a stricter pathing to take almost all Legendary, Rare, and Magic Nodes, and activates all Glyph Nodes with their secondary effects.
  • The FULL SETUP tab completes the Paragon Board in its final form, filling in the rest of the board to give additional additive bonuses, especially within the Glyph areas.

Glyphs have two significant breakpoint increases. At level 15, the glyph grows in radius and gains a special effect. At level 46, the glyph grows to its max radius and gains a strong conditional damage multiplier.

Glyphs are placed as if they are at least Level 15+ in radius. Total Boards placed are now limited to a max of 5; the Starter Board and four Class Boards. Rotate boards as necessary.

Back to Quick Navigation


Season 11 Mechanics

Divine Gifts

Earn Corrupted Essences by defeating the Lesser Evils in their associated content. These Essences can be transformed into Divine Gifts by Hadriel. Divine Gifts have three aspects

  1. Increased reward in the associated content
  2. A purified effect
  3. A corrupted effect

Slotting an Essence into the Purified slot grants double drop rewards and a boon, while slotting an Essence into the Corrupted slot grants normal drop rewards and a curse. Upgrade these gifts by engaging with their content. Leveling these Gifts increases the drop rewards while the boon and curse stay the same.

Here is a general setup for Divine Gifts.

Helltides – Duriel

  • Purified: Essence of Pain – Briefly gain maximum Barrier after becoming Injured, every 20 seconds.
  • Corrupted: Essence of Squallor

World Bosses – Azmodan

  • Purified: Essence of Sin – Gain 20% increased Armor.
  • Corrupted: Essence of Hellfire

Kurast Undercity – Andariel

  • Purified: Essence of Anguish – Gain 30% Movement Speed.
  • Corrupted: Essence of Screams
  • Note: If you are already move speed capped or need extra defense, swap the Andariel Gifts for a 20% Resistance boost to defense.

Belial – The Pit

  • Purified: Essence of Lies – Fortify for 1% of your Maximum Life a second.
  • Corrupted: Essence of Shadows

These Gifts can be freely swapped based on desired rewards. For example, swap the Belial Gifts to earn more gold while in the Pit.

Sanctification

Hadriel offers a final gamble to empower items. Use the Heavenly Forge to Sanctify the item, imbuing the item with heavenly power.

Sanctifying is the final change for an item. After Sanctifying the item, it cannot be upgraded, masterworked, tempered, or otherwise altered, including its Aspect. Runes and Gems can still be swapped.

Options that can happen include:

  • Apply a bonus Legendary power
  • Improve an Affix into a Greater Affix
  • Add a bonus Affix from a pool of special Sanctification affixes
  • Replace an existing Affix with a random Sanctification affix
  • Add a random amount (5-25) of bonus Quality

Some of the jackpot desirable Sanctifications include +Ranks to All Skills, Useful Affixes like Critical Strike Chance or Attack Speed, or Offensive Generic Legendary Aspects. The potential Quality Increases will be especially strong on a weapon, increasing its DPS. Other options can ruin your item, such as replacing a necessary existing affix.


Mercenaries

Once unlocked, Mercenaries are followers that aid the Player in combat. A main mercenary is chosen to fight alongside you, granting strong buffs or perks, and a secondary Mercenary is chosen to periodically Reinforce you under a chosen Opportunity condition.

The following Mercenary options are recommended for the Ravens Druid:

Main Mercenary – Varyana, the Berserker

Reinforcement – Aldkin, the Cursed Child

Hysteria and Bloodlust will both give useful Attack Speed Bonuses. Other setups are viable, such as Subo’s Cover FireCover Fire for Critical Strike Damage and minimap marking quality of life, or Rahier for any needed extra Armor.

Back to Quick Navigation


Build Mechanics

Rotation

Cyclone ArmorCyclone Armor Active portion is not used. The passive defense is present even during Grizzly RageGrizzly Rage.

ClawClaw can be used as a Spirit Generator or, if used, to fish for Pack Leader resets during any downtime.

Skills, Support, and Synergies

The primary source of damage for the Ravens Druid is your swarms of Actively placed RavensRavens.

RavensRavens periodically and passively swoop down and peck at enemies. Their Active use places a zone of Ravens that deal damage over time within that area.

Summon Count and Modifiers

Base RavensRavens has one lonely Raven.

Stormcrow's AspectStormcrow’s Aspect gives Ravens the Storm Tag, deals lightning damage (Overridden by Aspect of the Rabid BearAspect of the Rabid Bear), deals the damage in the Raven Zone faster, and stuns enemies.

Kilt of BlackwingKilt of Blackwing summons extra ravens when shapeshifting or casting Ravens and boosts Raven Damage.

Companions inherit all your Stats. For example, your attack speed bonuses will improve your Companions’ attack speed. Likewise, for other stats like Critical Strike Chance and Lucky Hit Chance.

Attack Speed does not improve tick rate of placed Raven Zones. however, it increases passive Raven’s attack rate, Unkindness chance, and speed of cast. The speed of casting is still primarily reliant on Pack Leader resets, however.

Shepherd's AspectShepherd’s Aspect increases Companion damage for every active Companion. Because of One With NatureOne With Nature, WolvesWolves and Poison CreeperPoison Creeper do not need to be on your bars; they’re passively out and counting for Shepherd's AspectShepherd’s Aspect. If opting to use Aspect of the WildrageAspect of the Wildrage, it is better not to have the other Companions on your Skill Bar.

Spirit Wolves summoned from the CehCeh Rune also count for the total Shepherd's AspectShepherd’s Aspect. These are also Summons and will scale with some Companion modifiers.

Ravens Cooldown

Ravens rely on Spirit Boon Pack Leader with high Lucky Hit to reset our Ravens. Spirit Boon Pack Leader resets Companion Skills as a Lucky Hit on Critical Strikes.

  • We can guarantee Critical Strikes in late endgame just with masterworked Heir of PerditionHeir of Perdition and other Gear sources.
  • Lucky Hit comes from paragon nodes in Untamed or Sinister Tendrils, Gear Affixes, or Elixirs.

Enough sources of Critical Strike and Lucky Hit, and we all but guarantee resets before having to worry.

Ultimate and Key Passive

This build uses Grizzly RageGrizzly Rage as its Ultimate Skill. Grizzly Rage grants Unstoppable for its duration, grants Damage Reduction, and a large Damage multiplier. If using Dire Wolf's AspectDire Wolf’s Aspect, Grizzly Rage Grants Movement Speed and Aligns for Werewolf Skills and Tags.

Grizzly RageGrizzly Rage has a capped duration, but we gain or extend Grizzly Rage duration with:

Cooldown of Grizzly Rage can be reduced to minimize downtime with the following:

  • Rank 5 of Grizzly Rage reduces the cooldown by 10 seconds
  • Any generic Cooldown Reduction on gear
  • Calm Before the Storm Spirit Boon

Our Key Passive One With NatureOne With Nature gives the passive count and passive attacks of any pet, even if not on the Skill Bar. This is important for Shepherd's AspectShepherd’s Aspect and allows the use of other companions’ passives on top. This and the damage multiplier for Companions put this Key Passive ahead for this build.

Variant Play

This build is a Grizzly RageGrizzly Rage Werebear build. There are other options available to fit the need, situation, or playstyle preference.

Dire Werewolf

Dire Werewolf is a Wolf Commander thematic gameplay that offers better movement options. To play into this variant:

Cataclysm Stormcrows

We have room for a Chaotic Mjölnic RyngMjölnic Ryng if you wanted to play a CataclysmCataclysm style Human gameplay. This can cause less damage than other options, but will still be valid in Torment 4 content like Infernal Hordes. To play this style:


Which Elixirs Should You Use?

The Alchemist offers helpful consumables at the cost of foraged materials found throughout Sanctuary.

  • Craft the highest available Elixir of Advantage IIElixir of Advantage II for Lucky Hit and Attack Speed Bonuses.
  • One of each Incense Category can be used, for a total of three active Incenses at a time. In priority:

Season 11 Updates

Without SavagerySavagery, Ravens is played with a Pack Leader Spirit Boon-style gameplay. This means gearing will be stricter, requiring high Critical Strike Chance and Lucky Hit Chance for resets on your Ravens. It should push around the same strength, but be a little worse in a spammy farm setting, but still effective.

The change to Grizzly RageGrizzly Rage means it is stronger while up, but we have to deal with downtime. We still take it for the many benefits, including long-term Unstoppable, favorable aspects, the strong multiplier, and defensive bumps. The change to Rabid Beast makes the downtime a little more *bear*able.

The following list details the important changes in the Season 11 Patch Updates that are specific to the Ravens Druid. For general Season 11 information, check out our Season 11 Hub.

Itemization:

  • Aspect of the Rampaging WerebeastAspect of the Rampaging Werebeast
    • Previous: The duration of Grizzly Rage is increased by 3-10 seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by 10% for the duration, up to maximum of 200%.
    • Now: Critical Strikes while in Grizzly Rage increases your damage by 3% for 60 seconds, up to 120%.
  • Aspect of the Rabid BearAspect of the Rabid Bear (Bear)
    • Previous: While Grizzly Rage is active, your direct damage is converted into Poison damage, you deal 40-80% more Poison damage, and you passively spread Rabies.
    • Now: Deal 40-80% more Poison Damage. While Shapeshifted, your direct damage is converted into Poison damage.

Skills and Stats:

  • Enhanced Debilitating RoarEnhanced Debilitating Roar – Fortify reduced from 20% to 15% of Maximum Life.
  • Grizzly RageGrizzly Rage:
    • Stacking duration is no longer a part of the ability, and Cooldown doesn’t start until the ability ends.
    • Stacking Damage per second removed and Damage Bonus increased to 60%.
    • Skill Ranks of Grizzly Rage now grant bonus damage instead of reducing Cooldown.
    • Cooldown reduced from 50 to 35 seconds.
    • Duration increased from 10 to 12 seconds.
    • Damage Reduction increased from 20% to 30%.
    • Rank 5:
      • Previous: You gain 30%[+] increased Armor while Grizzly Rage is active.
      • Now: Cooldown reduced by 10 seconds.
  • Supreme Grizzly RageSupreme Grizzly Rage – Fortify per second reduced from 8% to 2% of Maximum Life.
  • Defensive PostureDefensive Posture:
    • Previous: Increases the amount of Fortify you gain from all sources by 5% and you gain 3% Damage Reduction while Fortified.
    • Now: Increases the amount of Fortify you gain from all sources by 5%.
  • Sinister Tendrils
    • Previous: Nature Magic Skills deal 35% increased damage to Poisoned enemies. Lucky Hit: Nature Magic Skills have up to a 40% chance to Poison the enemy for 800% damage over 4 seconds.
    • Now: Deal 40% increased damage to Poisoned enemies. Lucky Hit: Nature Magic Skills have up to a 40% chance to Poison the enemy for 1000% damage over 4 seconds.

Bug Fixes:

  • Fixed an issue where the description for Grizzly Rage didn’t properly display the damage increase for adding additional skill points.

Changelog

  • 6 December, 2025: Updated for Patch 2.5 and Season 11. Changed to a Pack Leader Spirit Boon playstyle.
  • October 1, 2025: Updated some recommendations for standard gearing and Chaotic setup, and added a section for Spirit Management.
  • September 21, 2025: Guide created for Season 10, Patch 2.4, and the introduction of Unique Item Kilt of BlackwingKilt of Blackwing, and several bug fixes to Ravens. Seasonal Players, please note that the Season 10 Mechanics section has setups that include the seasonal Chaos Armors.
ARPG Vault Logo

Have feedback or questions about our guides? Join our ARPG Discord community and let us know!