Build Introduction
This
Stinger-focused Spiritborn endgame build will melt down any enemy by spreading massive poison damage. With the
Aspect of Infestation, Stinger will spawn Pestilent Swarms, which deal additional poison damage to multiple enemies. The Gorilla as primary Guardian will provide plenty of protection, while the
Ring of Writhing Moon and
Ring of the Midday Hunt will increase our poison damage even further.
Starting new? Begin with our Stinger Leveling Build and switch to this one at Level 60.
Have questions or feedback about this guide? Join Ghazzy’s livestream and ask him!
Strengths and Weaknesses
- High damage-over-time.
- Massive AoE damage.
- Good survivability.
- Requires good resource management.
- Damage heavily relies on Poison DoT.
Build Requirements
Aspect of Infestation
Aspect of PestilenceWant to know more about the Uniques supporting this setup? Jump to the Uniques section.
Quick Navigation
Want to skip ahead? Use the table below to jump to the sections you are looking for.
Skill Bar and Skill Tree Points
Wondering what comes after Level 60? Head to the Paragon Board section to power up the build even further.
And if you want to see how everything plays out in combat, check out the Rotation and Playstyle section for a quick breakdown. If you are missing skill points, complete Renown Tier 1-3 in every zone on the Eternal Realm, or Season Ranks 1-3 on the Seasonal Realm.
Spiritborn Class Mechanic – Spirit Hall Choice
The Spirit Hall allows you to combine two different Spirit Guardians or stick with just one. For this build, we go with a mix of guardians that balance survivability and damage.
- Primary Spirit Guardian: Gorilla
- Gorilla Skill deals 150% Thorns to enemies you hit and grants a Barrier for 2.5% of Maximum Life, for 3 seconds. All Skills are now also Gorilla Skills.
- Secondary Spirit Guardian: Jaguar
- Maximum Ferocity is increased by 1. Gain 1 stack of Ferocity whenever you kill an enemy or damage a Boss.
Gear, Stats, Gems, and Runes
The following sections cover all systems that are important if you want to improve the power of your character in the endgame of Diablo 4.
Legendary Aspects
Each Aspect is listed with its matching gear slot. Do your best to keep each Aspect in the assigned slot. Remember to salvage Legendary Items with higher Aspect values to unlock them in the Codex of Power, and then imprint them onto gear pieces with the preferred affixes. For best results, combine these Aspects with the right stat priorities.
| Gear Slot | Gems/Runes | Aspect / Unique | Legendary Aspect / Unique Power |
|---|---|---|---|
| Helm | Your Skills are all additionally Jaguar, Eagle, Gorilla, or Centipede Skills based on your secondary Spirit Hall choice. Each Spirit type on a skill increases its damage by 50%. | ||
| Chest | Spending Vigor heals you for x% of your Maximum Life. Every second, your active cooldowns now drain 10% of your Maximum Life to reduce their duration by 2 seconds. | ||
| Gloves | Conceited Aspect | Deal x% Increased Damage while you have a Barrier active. | |
| Pants | Effects that heal you beyond 100% life grant you a Barrier up to x% of your Maximum Life that lasts for 8 seconds. You may now drink your healing potion while at full life. | ||
| Boots | Duelist’s Aspect replace with Path of the Emissary boots | Aspect: Maximum Ferocity increased by 1-5. Unique: Every 12-4 meters you move, invoke a Core Skill from your primary Spirit Hall. | |
| Amulets(50% bonus) | Aspect of Infestation | Lucky Hit: Centipede skills have up to a 35% chance to spawn a pestilent swarm from the target which deals {x} poison damage per hit. Pestilent swarms now also deal 100% of their base damage as poisoning damage over 6 seconds. | |
| Ring | A Pestilent Swarm spawns from you every 4 seconds, dealing {x} Poison damage per hit. Your Pestilent Swarms now orbit around you and generate 3 Vigor per hit. | ||
| Ring | Your Maximum Vigor is increased by 50% and every kill grants you 1-7 Vigor. While you have any Ferocity your Poisonings deal their damage in 33% of the normal duration. | ||
| Weapon (200% bonus) | Aspect of Pestilence | Stinger spawns a Pestilence swarm at its target location which deals x% of Stinger’s Base damage per hit. Pestilent swarms now last 50% longer and spiral outwards. |
The combination of
Stinger with the
Aspect of Infestation and
Aspect of Pestilence, as well as both unique rings, allows you to deal powerful poison damage to multiple enemies.
If you do not have the unique boots, you can use the
Duelist’s Aspect instead.
Curious how this build compares to other endgame options? Take a look at our Endgame Build Tier List.
Stat Priority and Tempering Affixes
Affixes on the same line are considered to be equally important. Bolded affixes are the most important targets for Greater Affix or Masterworking Capstone Bonus. Be sure to check our Tempering and Masterworking guides for more details about these topics. Want to jump back up to the gear table?
| Slot | Targeted Gear Affixes | Tempering Affixes |
|---|---|---|
| Helm | 1. Dexterity 2. Armor 3. Resistance | |
| Chest | 1. Ranks to Armored Hide 2. Resistances 3. Armor | |
| Gloves | 1. Ranks to Stinger 2. Critical Strike Chance 3. Damage over Time | |
| Pants | 1. Dexterity 2. Armor 3. Resistances | |
| Boots | 1. Dexterity 2. Movement Speed 3. Armor / Resistance | |
| Amulet | 1. Attack Speed 2. Ranks to Ravenous 3. Resource Cost Reduction | |
| Rings | 1. Attack Speed 2. Critical Strike Chance 3. Critical Strike Damage | |
| Weapon | 1. Dexterity 2. Damage over Time 3. Crit strike damage |
Looking for progression beyond gear? See our Paragon recommendations or Runewords Synergy next.
Uniques and Mythic Uniques
Below, you will find information on Uniques and Mythic Uniques that are useful and recommended for this build. If a Unique or Mythic Unique is not listed here, it is NOT recommended and won’t benefit this specific build in any way.
Uniques
Listed below are the recommended and optional Unique Items for this build.
Ring of Writhing Moon (Required): Every 10 seconds a Pestilent Swarm spawns from you which deals {x} Poison damage per hit. Pestilent Swarms now always spawn orbiting around you and generate 1 Vigor per hit.
Ring of the Midday Hunt (Required): Your Maximum Vigor is increased by 50% and every kill grants you 1-7 Vigor. While you have any Ferocity your Poisonings deal their damage in 33% of the normal duration.
Harmony of Ebewaka (Required): Your Skills are all additionally Jaguar, Eagle, Gorilla, or Centipede Skills based on your secondary Spirit Hall choice. Each Spirit type on a skill increases its damage by 50%.
Jacinth Shell (Required): Spending Vigor Heals you for x% of your Maximum Life. Every second, your active Cooldowns each drain 10% Maximum Life from you to reduce their durations by 3 seconds.
Temerity (Highly Recommended): Effects that heal you beyond 100% life grant you a Barrier up to x% of your Maximum Life that lasts for 8 seconds. You may now drink your healing potion while at full life.- Path of the Emissary Boots (Highly Recommended): Every 12-4 meters you move, invoke a Core Skill from your primary Spirit Hall.
Note that the
Duelist’s Aspect is a great alternative on Boots until you find Rakanoth’s Wake.
Mythic Uniques
This Stinger Spiritborn build does not require any Mythic Uniques!
If you are interested in target farming Mythic Uniques, check out our How to Farm Mythic Uniques guide. Or you can return to the Build Requirements.
Gems and Runewords
Listed below are the recommended Gems and Runewords to socket into your gear.
Gems
| Weapon Gems | Armor Gems | Jewelry Gems |
|---|---|---|
| N/A (we use | For more Dexterity. | For more Armor. |
Runewords
Runewords are unlocked during the Vessel of Hatred campaign and replace gems in gear. Improve your build by combining a trigger Rune of Ritual and an effect Rune of Invocation. You can equip up to two Runeword pairs (four Runes) at a time. For a detailed guide on Runewords, check out our Runewords Guide!
The following are recommended Runeword combination options for the Centipede endgame build of the Spiritborn:
| Runeword Combination | Runeword Effects |
|---|---|
| Poc Que | |
| Xol Kry |
Paragon Board
Paragon unlocks at Level 60 and plays a big role in endgame progression. The following Legendary Nodes and Glyphs are recommended for this build. Keep in mind that each Glyph’s information and radius listed below is for the Level 46 version.
Need a refresher on how the skills are set up? Click here to return to the Skill Tree section.
Season 11 Mechanics
Divine Gifts
Divine Gifts are made up of three parts: your base Reward, a Corrupted gift, and a Purified gift. Each Gift can be placed into either an outer slot to activate its Corrupted effect or an inner slot to activate its Purified effect. No matter where you place it, slotting a Gift always grants its Reward bonus for the linked activity, though Corrupted Gifts make that activity more challenging while still providing the base bonus. Purified Gifts, on the other hand, remove the penalty, add a beneficial effect, and double the Reward. All Corrupted slots are available immediately at the start of the Season, but Purified slots have to be unlocked through the Seasonal Reputation track.
Sanctification
Sanctification gives you one final chance to upgrade an item at the Heavenly Forge. Using a Heavenly Sigil triggers a single random outcome, and once the item is Sanctified, it cannot be modified any further, so make sure all other crafting is done first. Sanctifying an item can result in:
- A bonus Legendary power
- An affix upgraded into a Greater Affix
- A bonus affix from the Sanctification pool
- An existing affix replaced with a random Sanctification affix
- A random amount of bonus Quality
Since sanctification decides the final state of your item, it is worth knowing which results are strong for your class, so you can evaluate if the item did indeed turn into a great piece of gear or not. Below, we will list the Sanctifications that are especially good for this build:
- Your amulet is usually the best place to use Sanctification on most Spiritborn builds, since extra ranks on your passive skills translate into a noticeable damage increase. Just make sure you have a second amulet ready, in case the roll replaces something you needed.
- Your weapon is another good option if you want something more predictable. Extra Quality or a simple damage increase always adds value to your setup, no matter which skills you run.
Mercenaries
During the Vessel of Hatred campaign, you will unlock Mercenaries to assist you. While you can choose freely early on, we recommend Raheir as your main companion, and Varyana as Reinforcement.
Raheir Skill Tree choices:
- Core Skill:
Ground Slam - Core Passive:
Raheir’s Aegis - Iconic Skill:
Bastion - Iconic Passive:
Inspiration
Varyana Reinforcement choices:
- Opportunity Skill: Any Skill
- Reinforcement Skill:
Bloodthirst
Build Mechanics
Rotation and Playstyle
The build is rather simple, centered around
Stinger as the main source of damage. Jaguar skills will provide all the mobility you need, as
Ravager allows your core skills to dash to your target and increases your Vigor generation. Moreover,
The Hunter boosts your damage even further when hitting Injured enemies. Lastly,
Armored Hide helps with protection and increases survivability.
Stinger will greatly benefit from the
Aspect of Infestation,
Aspect of Pestilence, as well as both unique rings (
Ring of Writhing Moon and
Ring of the Midday Hunt), to deal increased poison damage and summon a Pestilence Swarm that will spiral outwards.
Furthermore, you should always use
Scourge before and again after
The Hunter for the interaction between
Intricacy and
Reinforced Scourge.
Let’s see how this build will look in action:
- Use
Ravager to start the fight.
Armored Hide for increased protection.- Cast
Scourge for crowd control, Vigor generation, and to interact with
Intricacy.
The Hunter Ultimate for even more damage, especially to Injured enemies.
Scourge again to benefit from the increased Vigor regeneration rate for 6 seconds.
Toxic Skin for increased Poison damage.- Spam
Stinger as much as possible!
Runeword Synergy
Another interesting interaction worth mentioning within this section comes from the Runewords we use in this build to trigger powerful effects. We use
Poc
Que in Armor and
Xol
Kry in our Weapon.
When you spend 5% of your Maximum Resource, you gain 5 Offering from
Poc. Once you reach 300 Offering,
Que automatically evokes the Druid’s Earthen Bulwark, granting a Barrier. This action also triggers
Xol, which activates when another class power is used. Xol grants 150 Offering and
Kry then evokes the Spiritborn’s Vortex at 600 Offering, pulling in enemies and dealing damage.
Which Elixirs Should You Use?
Visit the Alchemist and craft an Elixir providing any Resistance you need most, or the Assault Elixir to increase Attack Speed. Some Elixirs cannot be crafted and only drop from activities like Helltides or Nightmare Dungeons.
The following Elixirs are useful for most Spiritborn builds:
Elixir of Precision provides the highest damage output increase.
Elixir of Advantage increases your attack speed.
Elixir of Resourcefulness helps with resource issues, if you struggle with resource management.
Elixir of Fortitude for additional survivability.
Season 11 Updates
For a complete overview of Season 11, its mechanics and theme, new leveling activity, and other changes coming with this season, please take a look at our comprehensive season hub here.
Here is a quick overview of seasonal changes relevant to this build:
- Gorilla Primary Spirit Hall:
- Now only scales Thorns damage.
- Barrier per hit reduced from 5% to 2.5%.
- No longer has a cap of 30% Barrier.
- Updated the tooltip to clarify that Gorilla skills do not need to be Cast to gain the effect.
Potent - Previous: Hitting enemies with Jaguar Skills increases the Damage they take from you by 0.1-0.3% up to 10-30%.
- Now: Jaguar Skills deal 6/12/18%[x] increased direct damage to up to 3 of the Closest enemies to you.
Ring of the Midday Hunt - Previous: Your Maximum Vigor is increased by 50%, and killing an enemy grants you 1 – 7 Vigor. While you have Ferocity, your Poisoning effects deal their damage across 33% of the normal duration.
- Now: Your Maximum Vigor is increased by 50%, and killing an enemy grants you 1 – 7 Vigor. While you have Ferocity, your new Poisoning effects last 33% longer.
Ring of Writhing Moon - Previous: A Pestilent Swarm spawns from you every 4 seconds, dealing x Poison damage per hit. Your Pestilent Swarms now orbit around you and generate 3 Vigor per hit.
- Now: A Pestilent Swarm spawns from you every 4 seconds, dealing x Poison damage per hit. Your Pestilent Swarms now orbit around you and reduce an equipped Eagle Skill’s cooldown by 0.25 seconds per hit.
Harmony of Ebewaka: Damage Reduction affix replaced with Dexterity affix.
Jacinth Shell: - Armor percentage affix replaced with All Resistance affix.
- Damage Reduction while Injured affix replaced with Dexterity affix.
Obol Gambling
Similar to Kadala in Diablo 3, the Purveyor of Curiosities lets you gamble your Obols for 750 item power gear at Level 60, making them a great way to fill in missing affixes, Aspects, or upgrades. There is also a small chance to receive an Ancestral piece with item power 800.
Changelog
- December 8th, 2026: Added Path of the Emissary unique boots, Divine Gifts, and Sanctification information for Season 11.
- September 20th, 2025: Added Chaos Perks and Chaos Armor for Season 10.
- June 28th, 2025: Added Horadric Spell and Jewels for Season 9.
- April 20th, 2025: Added Boss Powers for Season 8.
- January 18th, 2025: Added Witchcraft Powers and Occult Gems for Season 7.
- November 12th, 2024: Fixed Skill Tree embed and Rune Tooltips.
- October 15th, 2024: Removed Aspect of Plains Power from suggestion due to wrong gear slot.
- October 5th, 2024: Updated Skills, Paragon Boards, Mercenary Skills, Temper Affixes, and Gear.
- October 3rd, 2024: Guide theorycrafted and created for Vessel of Hatred, Season 6.

