Build Introduction
This Stinger-focused Spiritborn endgame build will melt down any enemy by spreading massive poison damage. With the
Aspect of Infestation, Stinger will spawn Pestilent Swarms, which deal additional poison damage to multiple enemies. The Gorilla as primary Guardian will provide plenty of protection, while the
Ring of Writhing Moon and
Ring of the Midday Hunt will increase our poison damage even further.
Starting new? Begin with our Stinger Leveling Build and switch to this one at Level 60.
Have questions or feedback about this guide? Join Ghazzy’s livestream and ask him!
Strengths and Weaknesses
- High damage-over-time.
- Massive AoE damage.
- Good survivability.
- Requires good resource management.
- Damage heavily relies on Poison DoT.
Build Requirements






Want to know more about the Uniques supporting this setup? Jump to the Uniques section.
Quick Navigation
Want to skip ahead? Use the table below to jump to the sections you are looking for.
Skill Bar and Skill Tree Points
Wondering what comes after Level 60? Head to the Paragon Board section to power up the build even further.
And if you want to see how everything plays out in combat, check out the Rotation and Playstyle section for a quick breakdown. If you are missing skill points, complete Renown Tier 1-3 in every zone.
Spiritborn Class Mechanic – Spirit Hall Choice
The Spirit Hall allows you to combine two different Spirit Guardians or stick with just one. For this build, we go with a mix of guardians that balance survivability and damage.
- Primary Spirit Guardian: Gorilla
- Casting a Gorilla Skill deals 150% Thorns to enemies you hit and grants a Barrier for 10% of Maximum Life, up to 40%, for 3 seconds. All Skills are now also Gorilla Skills.
- Secondary Spirit Guardian: Jaguar
- Maximum Ferocity is increased by 1. Gain 1 stack of Ferocity whenever you kill an enemy or damage a Boss.
Gear, Stats, Gems, and Runes
The following sections cover all systems that are important if you want to improve the power of your character in the endgame of Diablo 4.
Legendary Aspects
Each Aspect is listed with its matching gear slot. Do your best to keep each Aspect in the assigned slot. Remember to salvage Legendary Items with higher Aspect values to unlock them in the Codex of Power, and then imprint them onto gear pieces with the preferred affixes. For best results, combine these Aspects with the right stat priorities.
Gear Slot | Gems/Runes | Aspect / Unique | Legendary Aspect / Unique Power |
---|---|---|---|
Helm | ![]() | ![]() | Your Skills are all additionally Jaguar, Eagle, Gorilla, or Centipede Skills based on your secondary Spirit Hall choice. Each Spirit type on a skill increases its damage by 50%. |
Chest | ![]() ![]() | ![]() | Spending Vigor heals you for x% of your Maximum Life. Every second, your active cooldowns now drain 10% of your Maximum Life to reduce their duration by 2 seconds. |
Gloves | ![]() | Deal x% Increased Damage while you have a Barrier active. | |
Pants | ![]() | ![]() | Effects that heal you beyond 100% life grant you a Barrier up to x% of your Maximum Life that lasts for 8 seconds. You may now drink your healing potion while at full life. |
Boots | ![]() ![]() | Aspect: Maximum Ferocity increased by 1-5. Unique: When you cast a Skill with a Cooldown, you explode, dealing {x} Fire Damage. | |
Amulets(50% bonus) | ![]() | ![]() | Lucky Hit: Centipede skills have up to a 35% chance to spawn a pestilent swarm from the target which deals {x} poison damage per hit. Pestilent swarms now also deal 100% of their base damage as poisoning damage over 6 seconds. |
Ring | ![]() | ![]() | A Pestilent Swarm spawns from you every 4 seconds, dealing {x} Poison damage per hit. Your Pestilent Swarms now orbit around you and generate 3 Vigor per hit. |
Ring | ![]() | ![]() | Your Maximum Vigor is increased by 50% and every kill grants you 1-7 Vigor. While you have any Ferocity your Poisonings deal their damage in 33% of the normal duration. |
Weapon (200% bonus) | ![]() ![]() | ![]() | Stinger spawns a Pestilence swarm at its target location which deals x% of Stinger’s Base damage per hit. Pestilent swarms now last 50% longer and spiral outwards. |
The combination of Stinger with the
Aspect of Infestation and
Aspect of Pestilence, as well as both unique rings, allows you to deal powerful poison damage to multiple enemies.
If you do not have Rakanoth’s Wake, you can use the
Duelist’s Aspect instead.
If you get lucky and find Chaos Armor, make sure to check the Season 10 section below with our list of recommended Chaos Uniques.
Curious how this build compares to other endgame options? Take a look at our Endgame Build Tier List.
Stat Priority and Tempering Affixes
Affixes on the same line are considered to be equally important. Bolded affixes are the most important targets for Masterworking upgrades. Be sure to check our Tempering and Masterworking guides for more details about these topics. Want to jump back up to the gear table?
Slot | Targeted Gear Affixes | Tempering Affixes |
---|---|---|
Helm | 1. Dexterity 2. Armor 3. Resistance | ![]() ![]() |
Chest | 1. Ranks to Armored Hide 2. Resistances 3. Armor | ![]() ![]() |
Gloves | 1. Ranks to Stinger 2. Critical Strike Chance 3. Damage over Time | ![]() ![]() |
Pants | 1. Dexterity 2. Armor 3. Resistances | ![]() ![]() |
Boots | 1. Dexterity 2. Movement Speed 3. Armor / Resistance | ![]() ![]() |
Amulet | 1. Attack Speed 2. Ranks to Ravenous 3. Resource Cost Reduction | ![]() ![]() |
Rings | 1. Attack Speed 2. Critical Strike Chance 3. Critical Strike Damage | ![]() ![]() |
Weapon | 1. Dexterity 2. Damage over Time 3. Crit strike damage | ![]() ![]() |
Prioritize capping all of your Resistances, and make sure to reach the Armor Cap of 1,000. However, remember that in higher difficulties there will be a penalty to armor and resistance, so you will need a higher amount to compensate for the loss.
Looking for progression beyond gear? See our Paragon recommendations or Runewords Synergy next.
Uniques and Mythic Uniques
Below, you will find information on Uniques and Mythic Uniques that are useful and recommended for this build. If a Unique or Mythic Unique is not listed here, it is NOT recommended and won’t benefit this specific build in any way.
Uniques
Listed below are the recommended and optional Unique Items for this build.
Ring of Writhing Moon (Required): Every 10 seconds a Pestilent Swarm spawns from you which deals {x} Poison damage per hit. Pestilent Swarms now always spawn orbiting around you and generate 1 Vigor per hit.
Ring of the Midday Hunt (Required): Your Maximum Vigor is increased by 50% and every kill grants you 1-7 Vigor. While you have any Ferocity your Poisonings deal their damage in 33% of the normal duration.
Harmony of Ebewaka (Required): Your Skills are all additionally Jaguar, Eagle, Gorilla, or Centipede Skills based on your secondary Spirit Hall choice. Each Spirit type on a skill increases its damage by 50%.
Jacinth Shell (Required): Spending Vigor Heals you for x% of your Maximum Life. Every second, your active Cooldowns each drain 10% Maximum Life from you to reduce their durations by 3 seconds.
Temerity (Highly Recommended): Effects that heal you beyond 100% life grant you a Barrier up to x% of your Maximum Life that lasts for 8 seconds. You may now drink your healing potion while at full life.
Rakanoth’s Wake (Highly Recommended): When you cast a Skill with a Cooldown, you explode, dealing {x} Fire Damage.
Note that the Duelist’s Aspect is a great alternative on Boots until you find Rakanoth’s Wake.
Mythic Uniques
This Stinger Spiritborn build does not require any Mythic Uniques!
If you are interested in target farming Mythic Uniques, check out our How to Farm Mythic Uniques guide. Or you can return to the Build Requirements.
Gems and Runewords
Listed below are the recommended Gems and Runewords to socket into your gear.
Gems
Weapon Gems | Armor Gems | Jewelry Gems |
---|---|---|
N/A (we use ![]() ![]() | ![]() For more Dexterity. | ![]() For more Armor. |
Runewords
Runewords are unlocked during the Vessel of Hatred campaign and replace gems in gear. Improve your build by combining a trigger Rune of Ritual and an effect Rune of Invocation. You can equip up to two Runeword pairs (four Runes) at a time. For a detailed guide on Runewords, check out our Runewords Guide!
The following are recommended Runeword combination options for the Centipede endgame build of the Spiritborn:
Runeword Combination | Runeword Effects |
---|---|
Poc Que | ![]() ![]() |
Xol Kry | ![]() ![]() |
Paragon Board
Paragon unlocks at Level 60 and plays a big role in endgame progression. The following Legendary Nodes and Glyphs are recommended for this build. Keep in mind that each Glyph’s information and radius listed below is for the Level 46 version.
Need a refresher on how the skills are set up? Click here to return to the Skill Tree section.
Season 10 Mechanics
Chaos Perks
Season 10 replaces the seasonal powers with Chaos Perks, which alter how your skills work by giving strong bonuses balanced by drawbacks. You can equip three non-Unique perks plus one Unique. Most perks are unlocked via the Seasonal Reputation board, but Unique perks become available only after defeating Bartuc in Infernal Hordes on Torment I or higher. You can upgrade your Chaos Perks with the seasonal currency Infernal Warps, increasing its impact on your build.
Power | Effect |
---|---|
![]() | For every 10% Life you are missing, you gain 10-20% [x] increased damage and 5% damage reduction. Spending Resources also drains a percentage of your Life equal to 30% the Resources spent, refunding those Resources. This cannot reduce you to below 10% Life. |
![]() | Your Healing Potion is infused with the power of Chaos, granting you 100% Resource Cost Reduction, 40-80%[+] increased Attack Speed and 40-80[+] increased Movement Speed for 4 seconds. Your Healing Potion has a 15 second Cooldown and you can drink it at full Life. Cooldown is now affects by Cooldown Reduction. |
![]() | You can no longer be healed above 50% Life. You gain 5-10% Maximum Resistance to All Elements, +10-20% Armor, and 50-100% increased Barrier and Fortify Generation. |
![]() | Your Basic Skills gain 10-30%[+] increased Attack Speed, their dash range is increased by 50% and their 3rd attack now happens every 2nd attack. |
The key perk in this setup is Crazy Brew, which is extremely powerful but requires using your Life Flask actively as a damage tool. For players with less gear or those who feel unsafe, Crazy Brew can be swapped out for
Accelerating Chaos to gain passive cooldown reduction, or
Back Off! for more reliable damage without relying on flask usage.
Chaos Armor
Chaos Amor is a new type of Unique in Season 10. These items are more powerful versions of existing Uniques, breaking normal slot restrictions and opening up completely new ways to build your character.
We recommend looking for the following Chaos Uniques during endgame (these are example items! Slot does not matter):
Harmony of Ebewaka (Boots)
Sepazontec (Chest Armor)
Rod of Kepeleke (Gloves)
Banished Lord’s Talisman (Pants)
Ring of the Midday Hunt (replace with the ring of
Ring of Starless Skies when you get it.)
Please make sure to keep wearing all aspects and uniques listed in the build requirements.
Mercenaries
During the Vessel of Hatred campaign, you will unlock Mercenaries to assist you. While you can choose freely early on, we recommend Raheir as your main companion, and Varyana as Reinforcement.
Raheir Skill Tree choices:
- Core Skill:
Ground Slam
- Core Passive:
Raheir’s Aegis
- Iconic Skill:
Bastion
- Iconic Passive:
Inspiration
Varyana Reinforcement choices:
- Opportunity Skill: Any Skill
- Reinforcement Skill:
Bloodthirst
Build Mechanics
Rotation and Playstyle
The build is rather simple, centered around Stinger as the main source of damage. Jaguar skills will provide all the mobility you need, as
Ravager allows your core skills to dash to your target and increases your Vigor generation. Moreover,
The Hunter boosts your damage even further when hitting Injured enemies. Lastly,
Armored Hide helps with protection and increases survivability.
Stinger will greatly benefit from the
Aspect of Infestation,
Aspect of Pestilence, as well as both unique rings (
Ring of Writhing Moon and
Ring of the Midday Hunt), to deal increased poison damage and summon a Pestilence Swarm that will spiral outwards.
Furthermore, you should always use Scourge before and again after
The Hunter for the interaction between
Intricacy and
Reinforced Scourge.
Let’s see how this build will look in action:
- Use
Ravager to start the fight.
Armored Hide for increased protection.
- Cast
Scourge for crowd control, Vigor generation, and to interact with
Intricacy.
The Hunter Ultimate for even more damage, especially to Injured enemies.
Scourge again to benefit from the increased Vigor regeneration rate for 6 seconds.
Toxic Skin for increased Poison damage.
- Spam
Stinger as much as possible!
Runeword Synergy
Another interesting interaction worth mentioning within this section comes from the Runewords we use in this build to trigger powerful effects. We use Poc
Que in Armor and
Xol
Kry in our Weapon.
When you spend 5% of your Maximum Resource, you gain 5 Offering from Poc. Once you reach 300 Offering,
Que automatically evokes the Druid’s Earthen Bulwark, granting a Barrier. This action also triggers
Xol, which activates when another class power is used. Xol grants 150 Offering and
Kry then evokes the Spiritborn’s Vortex at 600 Offering, pulling in enemies and dealing damage.
Which Elixirs Should You Use?
Visit the Alchemist and craft an Elixir providing any Resistance you need most, or the Assault Elixir to increase Attack Speed. Some Elixirs cannot be crafted and only drop from activities like Helltides or Nightmare Dungeons. Additionally, make sure to keep your health potion upgraded!
The following Elixirs are useful for most Spiritborn builds:
Elixir of Precision provides the highest damage output increase.
Elixir of Advantage increases your attack speed.
Elixir of Resourcefulness helps with resource issues, if you struggle with resource management.
Elixir of Fortitude for additional survivability.
Season 10 Updates
For a complete overview of Season 10, its mechanics and theme, new leveling activity, and other changes coming with this season, please take a look at our comprehensive season hub here.
Here is a quick overview of seasonal changes relevant to this build:
- Primary Gorilla Hall: Thorns damage increased from 100% to 150%.
Stinger: Damage increased from 77% to 115%.
The Hunter Rank 5 Bonus:
- Previous: The Hunter’s initial damage will Execute Injured Non-Boss enemies.
- Now: After The Hunter pounces, your first hits have a 10% chance to Execute non-Boss enemies for 8 seconds.
Resilient
- Previous: Casting a Gorilla Skill grants 5/10/15% increased Maximum Life for 10 seconds.
- Now: For each Base Gorilla Skill on your Action Bar, gain 1.5/3/4.5% Maximum Life, Knock Down Duration, and Barrier Generation.
Noxious Resonance:
- Single-target damage bonus increased from 180% to 300%.
- Area-of-effect damage bonus decreased from 20% to 10%.
Harmony of Ebewaka: Damage per Spirit type increased from 10-30% to 20-40%.
Obol Gambling
Similar to Kadala in Diablo 3, the Purveyor of Curiosities lets you gamble your Obols for 750 item power gear at Level 60, making them a great way to fill in missing affixes, Aspects, or upgrades. There is also a small chance to receive an Ancestral piece with item power 800.
Changelog
- September 20th, 2025: Added Chaos Perks and Chaos Armor for Season 10.
- June 28th, 2025: Added Horadric Spell and Jewels for Season 9.
- April 20th, 2025: Added Boss Powers for Season 8.
- January 18th, 2025: Added Witchcraft Powers and Occult Gems for Season 7.
- November 12th, 2024: Fixed Skill Tree embed and Rune Tooltips.
- October 15th, 2024: Removed Aspect of Plains Power from suggestion due to wrong gear slot.
- October 5th, 2024: Updated Skills, Paragon Boards, Mercenary Skills, Temper Affixes, and Gear.
- October 3rd, 2024: Guide theorycrafted and created for Vessel of Hatred, Season 6.