Build Introduction
This Spiritborn leveling build revolves around
Stinger as the main skill and provides massive poison damage against large groups of enemies, while
Scourge serves as Vigor recovery together with
Withering Fist, and further boosts our damage. It can easily complete the campaign; however, we recommend using the Quill Volley leveling build instead, as it is stronger and feels smoother during early leveling until you get better gear.
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Check our Leveling Tier List to see how this build compares to others.
Quick Navigation
Want to skip ahead? Use the table below to jump to the sections you are looking for.
Allocation of Skill Points
Below is the optimal order for spending your points as you level up. If you are missing skill points, complete Renown Tier 1-3 in every zone on the Eternal Realm, or Season Ranks 1-3 on the Seasonal Realm.
| Order | Skill | Cluster |
|---|---|---|
| 1 | Basic Skill | |
| 2 | Basic Skill | |
| 3 | Core Skill | |
| 4 | Core Skill | |
| 5 | Core Skill | |
| 6 | Core Skill | |
| 7 | Core Skill | |
| 8 | Core Skill | |
| 9 | Core Skill | |
| 10 | Basic Skill | |
| 11 | Focus Passive | |
| 12 | Defensive Skill | |
| 13 | Defensive Skill | |
| 14 | Defensive Skill | |
| 15 | Defensive Skill | |
| 16 | Defensive Skill | |
| 17 | Defensive Skill | |
| 18 | Potency Skill | |
| 19 | Potency Skill | |
| 20 | Potency Skill | |
| 21 | Defensive Skill | |
| 22 | Defensive Skill | |
| 23 | Defensive Skill | |
| 24 | Ultimate Skill | |
| 25 | Ultimate Skill | |
| 26 | Ultimate Skill | |
| 27 | Ultimate Skill | |
| 28 | Ultimate Skill | |
| 29 | Ultimate Skill | |
| 30 | Ultimate Skill | |
| 31 | Defensive Skill | |
| 32 | Potency Skill | |
| 33 | Potency Skill | |
| 34 | Key Passive | |
| 35 | Defensive Passive | |
| 36 | Defensive Passive | |
| 37 | Defensive Passive | |
| 38 | Defensive Passive | |
| 39 | Potency Passive | |
| 40 | Potency Passive | |
| 41 | Potency Passive | |
| 42 | Potency Passive | |
| 43 | Potency Passive | |
| 44 | Potency Passive | |
| 45 | Potency Passive | |
| 46 | Potency Passive | |
| 47 | Potency Passive | |
| 48 | Potency Passive | |
| 49 | Potency Passive | |
| 50 | Ultimate Passive | |
| 51 | Ultimate Passive | |
| 52 | Ultimate Passive | |
| 53 | Ultimate Passive | |
| 54 | Ultimate Passive | |
| 55 | Ultimate Passive | |
| 56 | Ultimate Passive | |
| 57 | Ultimate Passive | |
| 58 | Ultimate Passive | |
| 59 | Ultimate Passive | |
| 60 | Ultimate Passive | |
| 61 | Ultimate Passive | |
| 62 | Ultimate Passive | |
| 63 | Ultimate Passive | |
| 64 | Focus Passive | |
| 65 | Focus Passive | |
| 66 | Focus Passive | |
| 67 | Defensive Passive | |
| 68 | Defensive Passive | |
| 69 | Defensive Passive | |
| 70 | Defensive Passive | |
| 71 | Defensive Passive |
Skill Bar and Skill Tree Points
If you are unsure how to use these skills, read the Build Mechanics section after setting up your skill bar.
Wondering what comes after Level 60 or which Paragon boards to pick? Head to the Spiritborn Builds page and choose an endgame build to continue progressing your character even further.
Spiritborn Class Mechanic — Spirit Hall
The Specialization of the Spiritborn Class becomes available at Level 15. It is recommended to complete the “Sacred Hunt“ questline in Kehjistan as soon as possible. The quest is given by Tarka.
The Spirit Hall system allows you to choose two animal spirits as protective guardians to receive powerful passive bonuses. The first, primary Spirit Guardian can be selected at Level 15, after completing the quest. Followed by the secondary Spirit Guardian at Level 30. Each Guardian has a different primary and secondary bonus ability, and you do not have to pick the same Guardian twice!
The Spirit Hall allows you to combine two different Spirit Guardians or stick with just one.
- Primary Spirit Guardian: Gorilla
- Gorilla Skill deals 150% Thorns to enemies you hit and grants a Barrier for 2.5% of Maximum Life, for 3 seconds. All Skills are now also Gorilla Skills.
- Secondary Spirit Guardian: Jaguar
- Maximum Ferocity is increased by 1. Gain 1 stack of Ferocity whenever you kill an enemy or damage a Boss.
For this build, we use the Gorilla as the primary Spirit Guardian for extra survivability during leveling and because it provides a Barrier, which helps us to deal more damage and worry less. Additionally, we pick the Jaguar as secondary Spirit Guardian for the increased Ferocity.
Gear, Stats, Gems, and Runes
When picking your gear, higher Item Power generally indicates stronger gear, but you should also consider the affixes and effects that are relevant to your class and build. When making gear decisions, keep an eye on both Item Power and the specific attributes that complement the build.
Legendary Aspects
For general information on how to unlock the Codex of Power, head to our dedicated Aspects and Codex of Power guide. You can imprint Apsects onto items by visiting the Occultist.
Listed below are all the Aspects that are important for this Centipede Spiritborn leveling build. You can equip any aspect from this list in the slot it drops for, as they are all useful while leveling.
If you want a recommendation regarding which Aspect to get first, the
Aspect of the Umbral would be a good priority as it will help with Vigor management. You can unlock this aspect either through finding it naturally, as a random drop, or by completing the Champion’s Demise Dungeon in Dry Steppes. You can unlock this aspect through finding it naturally, as a random drop. For best results, combine these Aspects with the right stat/affix priorities.
| Aspect Name | Legendary Aspect Power | Source |
|---|---|---|
Aspect of Infestation (Offensive) | Lucky hit: Centipede Skills have up to a 35% chance to spawn a Pestilent Swarm from the target which deals {x} poison damage per hit. Pestilent Swarms now also deal 100% of their Base Damage as Poisoning Damage over 6 seconds. | |
Aspect of the Umbral (Resource) | Restore {x} of your primary resource when you crowd control an enemy. | Champion’s demise, Dry steppes |
Aspect of Pestilence (Offensive) | Stinger spawns a Pestilence swarm at its target location which deals x% of Stinger’s Base damage per hit. Pestilent swarms now last 50% longer and spiral outwards. | Hallowed Stones, Nahantu |
Duelist’s Aspect (Utility) | Maximum Ferocity increased by 1-5. | |
Aspect of Endurance (Defensive) | Your resolve has a x% chance to not be lost when you are hit for each stack of Ferocity you have. | |
Aspect of Interdiction (Defensive) | Gain x% Block Chance per Resolve stack. | |
Aspect of Unyielding Hits (Offensive) | Casting a Gorilla skill adds x% of your Armor to all attacks for 3 seconds. | |
Aspect of the Dark Dance (Resource) | Every 5 seconds, your next Core skill costs {x} life instead of primary resource. This will only occur if you have at least 60% of your Maximum Life. Skills that spend life deal x% bonus damage. | |
Aspect of Disobedience (Defensive) | You gain x% increased armor for 4 seconds when you deal any form of damage stacking up to x%. | Halls of the Damned, Kehjistan |
Stat Priority and Tempering Affixes
During your leveling journey, you may stumble across items with very good affixes. Tempering these items can provide you with a significant boost in character power, so make sure you understand how it works.
Tempering is only possible if you have already found a few Tempering Manuals while leveling!
Keep an eye out for the following stats and modifiers that are particularly beneficial for this build (listed in order of importance):
| Gear Slot | Important Affixes (ranked by priority) | Tempering Recipes and Affixes |
|---|---|---|
| Helm | 1. Dexterity 2. Armor 3. Resistances | |
| Chest | 1. Armor 2. Resistances 3. Maximum Life | |
| Gloves | 1. Ranks to Stinger 2. Critical Strike Chance 3. Damage over Time | |
| Pants | 1. Armor or Dexterity 2. Maximum Life 3. Resistances | |
| Boots | 1. Vigor Per Second 2. Movement Speed 3. Resistances, Armor | |
| Amulet | 1. Attack Speed 2. Ranks Ravenous 3. Resource Cost Reduction | |
| Rings | 1. Resource Cost Reduction 2. Critical Strike Damage 3. Critical Strike Chance | |
| Weapon (Polearm) | 1. Dexterity 2. Maximum Life 3. Damage Over Time |
Want to jump back up to the gear table?
Gems and Runewords
Listed below are the best Gems to socket into gear for each item type.
Gems
| Weapon Gems | Armor Gems | Jewelry Gems |
|---|---|---|
For increased Critical Strike Damage | For Dexterity | For more Armor |
Runewords
If you find one of the Runes listed below, you can equip them as a Runeword on your Chest or Pants.
Runewords are unlocked during the Vessel of Hatred campaign and replace gems in gear. Improve your build by combining a trigger Rune of Ritual and an effect Rune of Invocation. You can equip up to two Runeword pairs (four Runes) at a time. For a detailed guide on Runewords, check out our Runewords Guide!
| Runeword Combination | Runeword Effects |
|---|---|
| Igni Tal | |
| Tam Que |
Paragon starts at Level 60. So, once you reach this level, switch to one of our Endgame Builds here.
Season 11 Mechanics
Divine Gifts
Divine Gifts are made up of three parts: your base Reward, a Corrupted gift, and a Purified gift. Each Gift can be placed into either an outer slot to activate its Corrupted effect or an inner slot to activate its Purified effect. No matter where you place it, slotting a Gift always grants its Reward bonus for the linked activity, though Corrupted Gifts make that activity more challenging while still providing the base bonus. Purified Gifts, on the other hand, remove the penalty, add a beneficial effect, and double the Reward. All Corrupted slots are available immediately at the start of the Season, but Purified slots have to be unlocked through the Seasonal Reputation track.
Mercenaries
During the Vessel of Hatred campaign, you will unlock Mercenaries to assist you. While you can choose freely early on, we recommend Subo as your main companion, and Raheir as Reinforcement.
Subo Skill Tree choices:
- Core Skill:
Wire Trap - Core Passive:
Ready At Hand - Iconic Skill:
Trip Mines - Iconic Passive:
Loaded Munitions
Raheir Reinforcement choices:
- Opportunity Skill: Pick “Injured” as opportunity skill. (Injured will automatically trigger when you become Injured).
- Reinforcement Skill:
Provoke
Build Mechanics
Rotation and Playstyle
The main damage-dealing skill in this build is
Stinger, with
Touch of Death providing a bonus to boost our attacks. These two skills work especially well with the
Aspect of Infestation and
Aspect of Pestilence. On top of that,
Invasive Touch of Death amplifies our damage even further by applying additional poison damage to surrounding enemies for 6 seconds. The poisoned enemies will then be hit by
Stinger, dealing massive damage.
Scourge helps with crowd control, increases our damage, and improves Vigor recovery through
Reinforced Scourge.
Armored Hide in combination with the Gorilla as primary Spirit Guardian, will provide plenty of protection for increased survivability.
Last but not least, our ultimate skill,
The Devourer, provides extra damage against Elites and Bosses whenever it is off cooldown, and is the most effective ultimate for maintaining
Supremacy stacks. Furthermore, because we make use of the
Intricacy node in this build, it is important to cast
Scourge before and again after using
The Devourer. This allows us to spam Scourge multiple times to gain lots of Vigor, which we can then use for our main damage ability,
Stinger.
Let’s see how this build will look in action:
- Start the fight by engaging with
Touch of Death to infect surrounding enemies.
Armored Hide for protection.- Cast
Scourge for crowd control, Vigor generation, and to interact with
Intricacy. - Use
The Devourer Ultimate to spread more poison damage.
Scourge again to benefit from the increased Vigor regeneration rate for 6 seconds.- Spam
Stinger as much as possible. - Make use of
Withering Fist whenever you need Vigor.
Which Elixirs Should You Use?
Head to the Alchemist in any main town and craft Elixirs to boost your stats and experience gain for 30 minutes! Remember to gather the necessary crafting materials by foraging plants (to get
Bundled Herbs).
Listed below are Elixirs that will be useful for you while leveling as a Centipede focused Spiritborn:
Elixir of Resourcefulness for better Resource Management.
Elixir of Advantage to boost Attack Speed.
Elixir of Iron Barbs or
Elixir of Fortitude for a small defensive boost until other options become available.
Season 11 Updates
For a complete overview of Season 11, please take a look at our comprehensive season hub here.
Here is a quick overview of seasonal changes relevant to this build:
- Gorilla Primary Spirit Hall:
- Now only scales Thorns damage.
- Barrier per hit reduced from 5% to 2.5%.
- No longer has a cap of 30% Barrier.
- Updated the tooltip to clarify that Gorilla skills do not need to be Cast to gain the effect.
Difficulty and Endgame
Once you hit Level 60 with this build, you will be ready to tackle harder difficulties as you transition into more challenging endgame content. Make sure to pick one of our recommended endgame builds to continue your journey! Additionally, keep your Obols until you reach maximum Level (60), then spend them on a weapon to kickstart your preferred endgame build.
Changelog
- December 8th, 2025: Added Divine Gifts for Season 11.
- September 22, 2025: Added Chaos Perks for Season 10.
- June 28th, 2025: Added Horadric Spell for Season 9.
- April 19th, 2025: Updated Runewords, and Boss Powers for Season 8.
- January 23rd, 2025: Removed Lost Witchcraft Power and replaced it with Vengeful Spirit.



