Build Introduction
Stone Burst is a satisfyingly impactful Core Earth Skill that can be channeled and grown in size, or held to pulse minor damage within its area. With
Aspect of Anticline Burst, Stone Bursts grown to max radius will always Overpower.
Just started leveling your druid? Try out our Leveling Builds and then safely swap to this build once you have your Aspect of Anticline Burst.
This video shows only the base build interactions and does not include Seasonal Powers.
Strengths and Weaknesses
- Wide screenclearing clickcasts
- Simple gameplay
- Spirit-hungry build
- Frequent Stop and Channel
Build Requirements
The following Legendary Aspect is required for build functionality to get started on the Stone Burst Druid:

Several Unique Items can be used by the build, but are not required for functionality. See the Unique items supporting this build in the Uniques section.
Quick Navigation
This guide covers everything necessary to get started on the Stone Burst Druid, including Skill Tree points, Paragon, Gearing, and Seasonal updates. Jump to the sections you’re looking for here:
Skill Bar and Skill Tree Points
Earth Spike can be taken for convenience as a Basic Spirit Builder, especially while leveling and gearing.
Claw is useful for shapeshifting buffs maintenance.
- (Leveling) Before getting access to
Sinister Tendrils Paragon Node, swap
Blood Howl for
Poison Creeper to apply Poison for
Envenom.
- Both
Petrify and
Cataclysm are viable, with Cataclysm being easier Spirit Management but less topend damage. Pair Cataclysm with
Mjölnic Ryng, and check the Uniques section to see what else to change to accomodate the playstyle.
If you are missing skill points, complete Renown events in each zone. See how these Skills play in the Rotation and Gameplay section.
Druid Class Mechanic – Spirit Boons
Druids unlock powerful Spirit Boon passives, giving offerings to the animal spirits to receive their Blessing. Once fully unlocked, activate the final Boon by Spirit Bonding with one of the four animal spirits to take two passives from that row.
Boon Name | Animal | Effect |
---|---|---|
Gift of the Stag | Deer | Gain 30 Maximum Spirit. Gain 10 Spirit Per Second. |
Swooping Attack | Eagle | Gain 20% Attack Speed. |
Avian Wrath | Eagle | Gain 40% Critical Strike Damage. |
Energize | Wolf | Lucky Hit: Dealing damage has up to a 15% chance to restore all Spirit. |
Masochistic | Snake | Lucky Hit: Critical Strikes with Shapeshifting Skills have up to a 75% chance to Heal you for 10% Maximum Life. |
If playing with Cataclysm, use Overload over Masochistic for easy Poison Appllication, and Calamity over Energize.
Druid’s primary resource is Spirit. See the Spirit Management Section on how to keep casting!
Gear, Stats, Gems, and Runes
The following are the recommended Legendary Aspects, Gear Affixes, Gems, Runewords and Consumables for the Stone Burst Druid.
Legendary Aspects
Gear Slots with multiple options are listed in recommended priority. Any slot with an Optional Mythic Unique or Unique Item will include a valid alternative legendary power to use while still leveling and gearing. Combine these with the right stat priorities.
Slot | Gem/Runewords | Unique/Legendary Aspect | Unique/Legendary Power |
---|---|---|---|
Dagger | ![]() | ![]() | Stone Burst deals 10-30% increased damage is guaranteed to Overpower when it detonates at Maximum size. |
Unique Totem | ![]() | Unique – ![]() ![]() | While Channeling Stone Burst, and for 2 seconds afterwards, gain 15% Damage Reduction. Stone Burst’s final explosion deals 15-20% increased damage, further increased by 15-20% for each size increase. |
Helm | ![]() ![]() | Unique – ![]() ![]() | Your Earth Skills are now also Werebear skills and Fortify you for 2-5% of your Maximum Health. |
Chest | ![]() ![]() | Mythic – ![]() Unique – ![]() | If you haven’t attacked in the last 2 seconds, gain Stealth and 40% Movement Speed. |
Gloves | ![]() | You deal 25-65% increased damage while hitting a Poisoned enemy as a Werebear or a Crowd Controlled enemy as a Werewolf. | |
Pants | ![]() | Unique – ![]() ![]() | You deal 10-20%x increased damage while Unstoppable and for 5 seconds after. When you become Unstoppable, gain 50 of your Primary Resource |
Boots | Offensive – ![]() Defensive, Resource – ![]() | While Hurricane is active, gain +5 Ranks to your Shapeshifting Skills. | |
Amulet | ![]() | ![]() | Your Core Skills deal up to 35-75% increased damage based on your amount of Fortify. |
Ring 1 | ![]() | ![]() Convenience/Farm Unique – ![]() Optional playstyle Unique – ![]() | Earth Skills deal 35-75% increased damage to Crowd Controlled enemies. |
Ring 2 | ![]() | Mythic – ![]() ![]() | Spending your Primary Resource reduces the Resource cost of your Skills and increases your damage by 10%x for 3 seconds, up to 50%. |
Armor cap is 1000 for up to 85% Physical Damage Reduction. This is generally reached with either one Armor Gear Affix and one Total Armor% Temper, the armor from Vasily’s Prayer, or using a
Juggernaut’s Aspect.
To see how this build compares to the other builds on our site, check out our build tier lists.
Stat Priority and Tempering Affixes
Each line of affixes is listed in order of importance, and some alternatives are given. The bolded affixes are the most important targets for Masterworking upgrades. Unique Items cannot be Tempered, but can be Masterworked. Check the Tempering guide and Masterworking guide for more details about these topics.
Have at least one Nature Magic Innovation –
Hurricane duration for ease of maintaining
Stormshifter’s Aspect bonuses.
Slot | Gearing Affixes | Tempering Affixes |
---|---|---|
Dagger – Legendary Power | Willpower Max Life Chance on Hit to Restore Spirit Critical Strike Damage | ![]() ![]() |
(Recommended) Totem – ![]() | Willpower Critical Strike Damage Chance for Stone Burst to Cast Twice Ranks to ![]() | |
Totem – Legendary Aspect | Critical Strike Chance Cooldown Reduction Lucky Hit Chance Chance on Hit to Restore Spirit | ![]() ![]() |
Helm – ![]() | Willpower% Maximum Life Armor Ranks to ![]() | |
Helm – Legendary Aspect | Cooldown Reduction Spirit Per Second Armor Willpower | ![]() ![]() |
Chest – ![]() | Maximum Life Werebear Overpower Ursine Strength’s Bonuses Ranks to ![]() | |
Mythic Unique Chest – ![]() | All Stats Maximum Life Damage on Next Attack After Entering Stealth Resource Generation | |
Gloves – Legendary Power | Attack Speed Critical Strike Chance Ranks to ![]() Chance to make Enemies Vulnerable | ![]() ![]() ![]() |
Pants – ![]() | All Stats Max Life Maximum Resource Damage Reduction While Unstoppable | |
Pants – Legendary Aspect | Willpower Max Life Armor Resistance to All Elements | ![]() ![]() |
Boots – Legendary Aspect | Implicit – Attacks Reduce Evade’s Cooldown by 1.5 seconds Movement Speed Willpower All Resistances Spirit Per Second | ![]() ![]() ![]() |
Amulet – Legendary Aspect | Willpower% Ranks to ![]() Ranks to ![]() Ranks to ![]() | ![]() ![]() ![]() ![]() |
Ring – Legendary Aspect | Attack Speed Critical Strike Chance Chance to Make Enemies Vulnerable Lucky Hit Chance | ![]() ![]() ![]() ![]() |
Ring – ![]() | Attack Speed Critical Strike Chance Lucky Hit Chance Ranks in Core Skills | |
Ring – ![]() | Willpower Critical Strike Chance Movement Speed While Cataclysm is Active Ranks to ![]() |
After gearing, look at progression systems like Paragon next.
Uniques and Mythic Uniques
The following Unique Items are required, recommended, or optionally beneficial for the Stone Burst Druid
Stone of Vehemen is a simple Damage Reduction and Damage Multiplier buff to the final explosion of Stone Burst. The Damage To Crowd Controlled Enemies instead of Lucky Hit is good for
Earthen Devastation but less Lucky Hit can mean fewer Energize Spirit Boon or other Lucky Hit triggers. Use this over a Legendary Totem if your Spirit Management is good.
Vasily’s Prayer is a strong source of Fortify and makes Stone Burst a Werebear skill. This enables the maintenance of several strong multipliers like
Bestial Rampage and
Quickshift and granting auras including
Survival Instincts while the Form is active.
- (Before Mythic)
Insatiable Fury is a strong defensive Unique Item, and grants skill ranks to Werebear skills, including Stone Burst because
Vasily’s Prayer makes Stone Burst a Werebear Skill. This chest also helps to maintain shapeshifting bonuses like
Heightened Senses or
Quickshift by keeping the Werebear Form active between combat.
Tibault’s Will is a tidy damage multiplier and periodic source of Spirit.
Enhanced Earthen Bulwark and if used,
Aspect of Metamorphosis provide sources for Unstoppable.
Optional Playstyle Unique Items
Airidah’s Inexorable Will is a usable Unique Item that shines in farm content at the cost of some top-end damage. It will give periodic grips from casts of
Petrify, which happen often thanks to our Runeword setup. Masterwork the Willpower%.
Mjölnic Ryng is a viable optional playstyle variant item that can make Spirit Management less of a concern for most druid builds. For the Stone Burst Druid, this allows for easy casts of Stone Bursts while
Cataclysm is active, as well as providing a strong damage multiplier. To play into this Unique, make the following changes:
- Exchange ranks and passives in
Petrify for their equivalent skill ranks in
Cataclysm, and ranks in
Catastrophe for
Endless Tempest.
- Exchange any Resource tempers on Amulet and Rings for
Ultimate Efficiency — Druid –
Cataclysm Cooldown Reduction.
- Run the
Zec Rune for Cataclysm cooldown reduction.
- Exchange Masochistic Boon for Overload for easy Poisoning,
- Exchange Energize Spirit Boon for Calamity.
- Maintain
Cataclysm when engaging enemies.
- Exchange ranks and passives in
Mythic Unique Items
Shroud of False Death – This Chest can be a strong option, offering +1 to all Skill Passives. That includes several offensive multipliers, utility choices, and defensive gains. Masterwork the All Stats.
Ring of Starless Skies is a high value Mythic with strong Gear Affixes, high damage multiplier and Resource Cost Reduction for the Spirit-hungry
Stone Burst. Masterwork the Attack Speed or Critical Strike Chance.
Gems and Runewords
Listed below are the recommended Gem and Runeword setups for the Stone Burst Druid:
Gems
Weapon Gems | Armor Gems | Jewelry Gems |
---|---|---|
![]() | ![]() | ![]() ![]() |
Horadric Jewels
Seasonal Players can use these Horadric Jewels, placed in jewelry gear slots. Check out the Horadric Spell section for all available options.
Jewel | Description |
---|---|
Willbreaker | Physical damage you deal shatters enemies’ spirits, causing them to take 40% more Physical damage for 6 seconds. This effect applies when first damaging a Boss or Elite, or when they are affected by Crowd Control. |
![]() | You gain 6% primary stat, 6% maximum life and you are always Unhindered. However, you will be hunted in Sanctuary’s darkest places by Jewel Guardians who were entombed to protect this relic. |
![]() | Your Catalytic Skill deals 33% damage of your Infusion’s element over 3 seconds. Lucky Hit: Dealing damage of your Infusion’s element has up to a 33% chance to trigger its secondary effect. |
Runewords
Use these Runeword combinations for the Stone Burst Druid, placed in Armor slots.
Runeword Combination | Runeword Effects |
---|---|
Igni Yom | ![]() ![]() ![]() |
Lith Gar | ![]() ![]() |
Runewords use a conditional Rune of Ritual to generate Offering. The Offering is consumed by the Rune of Invocation to trigger its effect. Runes replace Gems in gear with two sockets. Up to two sets of Runeword Pairs can be placed at a time.
Periodic casts of Petrify will be a strong Stun, Critical Strike Damage multiplier and Spirit Generator. Tempering for
Petrify Duration will mean significant uptime on Petrify.
Gar is an easy access way to gain Critical Strike.
Other combinations can also situationally work well; adjust to the content you are running. These can include:
- Offering Efficiency: Other Ritual options such as
Poc for Spend Resource,
Bac for Move, or
Feo for get Crowd Controlled may trigger more often.
- Spirit Management:
Poc
Lum in combination can give strong Spirit Refund.
Que Invocation for
Earthen Bulwark can also give spirit back with
Tibault’s Will.
- Gathering:
Kry can be an efficient way to gather enemies together.
Paragon Board
The following are the preferred Glyphs, Boards, and pathing recommended for making the most of the Stone Burst Druid.
The road to max Paragon is long. The above Paragon tabs show the following:
- The BASE SETUP tab spends 50 fewer points than the max 328 points, taking stricter pathing to take all most all Legendary, Rare and Magic Nodes, and activates all Glyph Nodes with their secondary effects.
- The FULL SETUP tab completes the paragon board in its final form, filling in the rest of the board to give additional additive bonuses especially within the Glyph areas.
Glyphs have two significant breakpoint increases. At level 15, the glyph grows in radius and gains a special effect. At level 46, the glyph grows to its max radius and gains a strong conditional damage multiplier.
Glyphs are placed as if they are at least level 15+ in radius. Total Boards placed are now limited to a max of 5; the Starter Board and four Class Boards. Rotate boards as necessary.
Horadric Spell (Season 9)
Season 9: Sins of the Horadrim offers seasonal Powers accessed from a Powers tab on the character Sheet and Horadric Jewels placed into Jewelry slots to augment these Powers.
The Horadric Catalyst is equipped to a Skill on the Skill Bar, triggered on the Skill’s use. One Infusion adds effects and modifies the damage type of the Catalyst, and three Arcana enhance the Catalyst or provide extra effects on Catalyst trigger.
Pushing
Type | Power | Description |
---|---|---|
Catalyst, Attached to ![]() | ![]() | Shape an Ethereal Column that Taunts for 3.0 seconds. Piercing waves flow from it and deal damage, until you create another one or move too far away. |
Infusion | ![]() | Your Spell Catalyst now deals Poison and or Poisoning damage. Bonus: Enemies damaged by it take 150% Poisoning damage over 4 seconds. This effect can only happen on each enemy every 3 seconds. While equipped, your Poison Damage Bonus is equal to that of your highest Damage Type Bonus. Rank 5: Deactivates monster Vampiric effects for 5 seconds. |
Arcana | ![]() | Denial – Your Catalyst deactivates monster Damage Resistance Aura effects for 2.5 seconds, but you take 10% more stacking damage for the same time (+0.5 each rank). |
Arcana | ![]() | Denial – Your Catalyst destroys enemy Barriers and Knocks them Down for 1.0 seconds after the removal (+0.8 each rank). |
Arcana | ![]() | Denial – Your Catalyst gains a specialized Execute effect for non-Boss enemies with 10% or less Life. (+2% each rank). Astral Pillar: Will launch additional waves towards Executable non-Boss enemies to Execute them. |
Most Catalysts are functional and can be played by preference. Other setups can work outside push content, such as:
- (Speedfarm)
Propulsion with
Floaty Bobble,
Gleaming Conduit and
Bloody Charm blinks to enemies, and grants movement speed on execute.
Horadric Jewels
Use these Jewels, placed in jewelry gear slots, to enhance the Horadric Spell:
Jewel | Description |
---|---|
Willbreaker | Physical damage you deal shatters enemies’ spirits, causing them to take 40%[x] more Physical damage for 6 seconds. This effect applies when first damaging a Boss or Elite, or when they are affected by Crowd Control. |
![]() | You gain 6% primary stat, 8% maximum life and you are always Unhindered. However, you will be hunted in Sanctuary’s darkest places by Jewel Guardians who were entombed to protect this relic. |
![]() | Your Catalytic Skill deals 33% damage of your Infusion’s element over 3 seconds. Lucky Hit: Dealing damage of your Infusion’s element has up to a 33% chance to trigger its secondary effect. |
There are some situationally useful Jewels to consider:
- (Resource)
Spark of Creation can be useful Resource generation, as needed.
- (Qol) While
Idol From Below is powerful, If the Jeweled Guardians are bothersome, replace it with another.
Mercenaries
Once unlocked, Mercenaries are followers that aid the Player in combat. A main mercenary is chosen to fight alongside you, granting strong buffs or perks, and a secondary Mercenary is chosen to periodically Reinforce you under a chosen Opportunity condition.
The following Mercenary options are recommended for the Stone Burst Druid:
Main Mercenary – Varyana, the Berserker
- Core Skill:
Cleave,
Hysteria,
Bloodthirst,
Bloodlust
Reinforcement – Raheir, the Shieldbearer
- Reinforcement Ability:
Crater
- Opportunity:
Stone Burst
Hysteria and Bloodlust will both give strong Attack Speed bonuses.
For a Spirit Management setup, try Raheir’s Iron Wolf’s Call for periodic free casts of
Stone Burst, or Aldkin’s
Ember’s Gift for Spirit Per Second while in Storm of Fire.
Build Mechanics
Rotation and Playstyle
Before Combat:
Claw in place or
Blood Howl to activate Werewolf Shapeshifting buffs
Quickshift and
Heightened Senses.
- Maintain
Hurricane for bonuses including
Stormshifter’s Aspect.
When Engaging enemies:
Petrify dangerous enemies for a large Critical Strike Damage multiplier, Spirit generation and Stun.
- Seasonal: Aim at your enemies to apply the Wandering Death’s Chest Beam debuff and damage when channeling
Stone Burst
- Channel and grow your
Stone Burst, releasing the attack at Max Radius to Overpower the burst.
Claw as filler to maintain Spirit.
Claw and other Skills that change your Form do not need to hit enemies to gain the Shapeshifting benefits. It can often be beneficial to keybind and tap Force Hold to be able to cast in place.
Skills, Support and Synergies
The Stone Burst Druid is a simple gameplay cycle:
- Have the Spirit to cast Stone Burst.
- Channel your Stone Burst to grow it to max radius, casting a large zone Overpower burst of damage.
Stone Burst is our high-damage Core Skill, and the build is centered around it. The base form of Stone Burst is held and channeled to grow up to two times, then released to deal high-impact damage.
Aspect of Anticline Burst allows Stone Burst to Overpower when cast at Max Radius.
- This guaranteed Overpower means we do not have to invest into variable availability Overpower sources like
Provocation or Obsidian Slam Spirit Boon.
- Stone Burst deals Physical Damage, but as an Earth Skill, will be able to take advantage of Nature and Earth damage modifiers.
Enhanced Stone Burst gives Stone Burst a skill shot for a higher multiplier where the first radius of the Stone Burst would be. This can unfortunately get shifted when the
Earth Augments double-cast triggers, placing two Stone Bursts side by side.
- With
Vasily’s Prayer, Stone Burst will also be a Werebear Skill and receive Werebear and Shapeshifting modifiers as well as helping to maintain Shapeshifting buffs and bonuses such as
Survival Instincts,
Quickshift, and
Heightened Senses.
Supporting Skills
Earthen Bulwark gives Unstoppable, and if used with
Tibault’s Will is a means for Spirit and a damage multiplier.
Claw is a filler Basic Attack that can help maintain Werewolf buffs like
Heightened Senses or
Bestial Rampage. While leveling and still using a Basic for Spirit Generation,
Earth Spike or
Wind Shear may be preferred to accommodate
Stone Burst‘s ranged playstyle. Once Spirit Management is solved and you do not need a builder, this can be swapped for options like
Innate Debilitating Roar or
Poison Creeper.
Blood Howl gives an Attack Speeed bonus, a heal for
Starlight Aspect also helps maintain shapeshifting bonuses.
Hurricane maintains a zone of damage reduction and gives bonuses like
Stormshifter’s Aspect.
Ultimate and Key Passive
Petrify is our Ultimate Skill. This is a strong Spirit gain, a multiplicative layer of Critical Strike Damage and Crowd Control Stun application. If you do not need the healing from Masochistic Spirit Boon, Calm before the Storm can be a strong choice for more total casts of
Petrify.
The Key Passive for this build is Ursine Strength. This is a heavy boost to Overpower damage, and is further multiplied from other Overpower sources like
Survival Instincts. All casts of
Stone Burst will Overpower thanks to
Aspect of Anticline Burst.
Poison for Envenom is maintained by Lucky Hits from Legendary Paragon Node Sinister Tendrils. If you find you no longer need to use
Claw to build Spirit, you can swap in
Poison Creeper to passively assist with Poison application to enemies.
Spirit Management
Stone Burst is a Spirit-hungry build, especially when using the skill passive multipliers Raging Stone Burst and
Wild Impulses. Spirit is managed through several means:
- Energize Spirit Boon grants a lucky hit to give Spirit.
- Gift of the Stag Energize Boon gives higher Maximum Spirit and Spirit Per Second.
Tibault’s Will with
Enhanced Earthen Bulwark and if used,
Aspect of Metamorphosis to grant Spirit on Unstoppable.
Petrify gives Spirit on cast.
- The
Ancestral Guidance paragon board gives Spirit on Kill, Resource Generation and Maximum Spirit increases.
- Gear Affixes like Spirit per second and Chance on Hit to grant Spirit.
- If used,
Starlight Aspect can give Spirit after healing 20% or overhealing 200% of Max life. Masochistic Boon, potions, and if used,
Skinwalker’s Aspect all provide sources of healing. Willpower improves healing received.
- If used,
Mjölnic Ryng maxes Spirit and makes Stone Burst free while
Cataclysm is active.
In an Endgame state, these sources are sufficient for Spirit management. If these are not sufficient while leveling and gearing, consider one or more of the following supplementary options:
- Use the Spirit Management Runeword setup
Poc
Lum.
- Use
Earthen Might Key Passive.
- Gear for Spirit Per Second gear affixes on helm, chest or boots.
- Gear for Spirit on Kill, Resource Cost Reduction, or Chance to gain Resource on Weapons.
- Target Resource Generation for Tempers and Masterworking.
- Use
Aspect of Quicksand as a Utility Aspect and
Aspect of the Umbral as a Resource Aspect.
- Worst case, use your Basic Skill as a Spirit Builder.
Elixirs, Incense and Health Potions
The Alchemist offers helpful consumables at the cost of foraged materials found throughout Sanctuary.
- Craft
Elixir of Advantage II for Attack Speed and Lucky Hit bonuses.
- One of each Incense Category can be used, for a total of three active Incenses at a time. In priority:
- Defensive –
Reddamine Buzz for Max Life, or
Song of the Mountain if you need the Armor, up to 1000 armor cap.
- Core Stat –
Blessed Guide for Willpower.
- Resistance –
Soothing Spices for All Resist, All Resist Maximum, and Armor.
- Defensive –
- Upgrade your Potion as you level, increasing the instant healing of the potion!
Season 9 Updates
Not much change functionally for the Stone Burst Druid this season. Despite buffs to Ursine Strength, the Overpower bonus scaling being removed will affect the build’s topend output. With the change to
Mjölnic Ryng, the Cataclysm variant play is just straight worse than
Petrify, if still convenient in farm. Poison application for seasonal players with
Elemental Brand will be easier. Then despite the buffs to
Nature’s Fury, a Stone Burst Nature’s Fury variant just does not seem competitive at all, so the section is dropped for now.
Earthen Might may be the better Key Passive, though the uptime rng may not allow it to be.
The following list details the important changes in the Season 9 Patch Updates that are specific to the Stone Burst Druid. For general Season 9 information, check out our Season 9 Hub.
Itemization:
Mjölnic Ryng damage reduced to 20-40%.
- Overpower bonus scaling removed.
- Petrify Duration Temper moved from
Nature Magic Innovation to
Werebear Innovation.
Skills and Stats:
Vigilance Damage Reduction reduced from 7/14/21% to 5/10/15%.
Claw Damage increased from 28% to 80%.
Ursine Strength
- Previously: Gain 30% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form. While Healthy, deal 15% increased damage, and 70% increased Overpower damage.
- Now: Gain 30% Maximum Life, 20% more damage, and a 100% Overpower bonus while in Werebear form and for 8 seconds after leaving it.
Bug Fixes:
- Fixed an issue where Shroud of False Death also granted bonuses to Spirit Boons.
Changelog
- 27 June, 2025: Updated for Season 9 Patch 2.3 Changes. Variant gameplay setup Stone Storm removed.
- 1 May, 2025: minor adjustments to Spirit Boons.
- 24 April, 2025: Updated to new unified format and for Season 8 Patch 2.2 changes. Significant Changes to the build thanks to the update to
Aspect of Anticline Burst. Variant Gameplay Setup Stone Storm added.
- 12 Jan, 2025: Started on Season 7 and Patch 2.1 updates. Two tab paragon board introduced.
- 17 November, 2024: Minor updates for Patch 2.0.5.
- 15 October, 2024: Updated for new onsite Paragon Tool.
- 23 September, 2024: Cleaned up page and added appropriate links.
- 4 September, 2024: Speculative Stone Burst Druid guide made based on PTR information for the upcoming Season 6: Season of Hatred.