Build Introduction
The Walking Arsenal comes back with a vengeance thanks to new synergies and a new unique designed around brawling! Do you like swapping weapons around around for huge damage and making the most use of the Arsenal system? If so, this is the build for you!
Strengths and Weaknesses
- High Attack Speed.
- Extreme Mobility.
- Tons of crowd control and stun.
- Build up required for large hits.
- Skill rotation is very important.
- Limited AoE.
Build Requirements
Aspect of Earthquakes
Battle-Mad Aspect
Aspect of Anger ManagementQuick Navigation
Want to skip ahead? Use the table below to jump to the sections you are looking for.
Skill Bar and Skill Tree Points
Follow the points allocated in the image above for the complete point build. The additional 12 skill points are completed using the Renown system.
Barbarian Class Mechanic – The Arsenal System
The Barbarian can wield four weapons simultaneously as well as choose a weapon expertise to use as their Technique allowing them to gain that weapon’s bonus even if they’re wielding another weapon type. Finally, the Barbarian can assign its skills to use different weapon types shuffling between Two-Handed Bludgeoning Weapons, Two-Handed Slashing Weapons, and Dual-Wield Weapons.
For our Walking Arsenal build, we will be assigning the following weapons to our skills.
Leap assigned to our Dual-Wield Weapons
Bash must use bludgeoning weapons, so we use our 2-Handed Bludgeoning Weapons
Charge assigned to our 2-Handed Slashing Weapon
Ground Stomp and
Kick can’t be assigned to specific weapons so we ignore these assignments.
Gear, Stats, Gems, and Runes
The following sections will cover all systems that are critical if you want to improve the power of your character and move towards the highest difficulties in the endgame of Diablo 4.
Legendary Aspects
Below you will find all of the best-in-slot Aspects found on Legendary items that are important for this build. Remember that all Legendary powers can be added into your Codex of Power once you salvage or extract the item. You can still find some aspects through dungeons though they will always be at the minimum power level. To get the most out of this system, combine these Aspects with the right stats.
| Slot | Gems | Legendary Aspect / Unique Items | Aspect / Unique Effect |
| Helm | – Casting | ||
| Chest | Aspect of Anger Management | – While above 50 Fury, you deal x[10-30%] increased damage and are Berserk but 3 Fury drains per second | |
| Gloves | N/A | Veteran Brawler’s Aspect | – Each time a Brawling Skill deals direct damage to an enemy, your |
| Pants | Chainscourged Mail | – Casting a damaging Brawling Skill disables it afterwards. When all of these Skill that are on your Action Bar are disabled, they become re-enabled with their Cooldowns refreshed. Your Brawling Skills deal x[50-100%] increased damage for each disabled skill. | |
| Boots | N/A | – Casting a Basic Skill while at Maximum Fury causes your Fury to increasingly drain until you run out, during which your Basic Skills now cleave dealing x[70-100%] increased damage. | |
| Amulet | Aspect of Encroaching Wrath | – After spending 100 Fury, your next Weapon Mastery or Brawling Skill within 8 seconds deals x[50-80%] increased damage | |
| Ring 1 | Aspect of the Relentless Armsmaster | – Gain [35-75%] increased Fury generation and 15% reduced Fury cost to your skills while all damage bonuses from the | |
| Ring 2 | Vehement Brawler’s Aspect | – Casting an Ultimate Skill increases your damage by [10-30%] for 8 seconds. Gain 2 additional Ultimate Skill Ranks. | |
| 2-Handed Bludgeoning Weapon | Aspect of Earthquakes | – | |
| 2-Handed Slashing Weapon | Battle-Mad Aspect | – Gain x[30-60%] increased damage and Berserking for 4 seconds after swapping weapons 8 times. | |
| Dual Wield Weapon 1 | Brawler’s Aspect | – Enemies damaged by | |
| Dual Wield Weapon 2 | – You gain x[3-4%] increased damage for each damaging Skill you have equipped, and an additional x[9-12%] for 15 seconds when each of those skills is used. |
To see how this build compares to the other builds on our site, you can check out our build tier lists.
Stat Priority and Tempering Affixes
Below are the affixes to prioritize on gear. Each line of affixes is listed in order of importance. Tempering Manuals and their recommended affixes are provided in the second column, and the bolded yellow affixes are the most important targets for Masterworking upgrades. Be sure to check our Tempering and Masterworking guides for more details about these topics.
| Slot | Gear Affixes | Tempering Affixes |
| Helm | 1. Cooldown Reduction 2. Strength 3. Maximum Life 4. Resistance to All Elements | Ground Stomp Size |
| Chest | 1. Strength 2. Maximum Life 3. Resistance to All Elements 4. Armor | |
| Gloves | 1. Critical Strike Chance 2. Strength 3. Attack Speed 4. Critical Strike Damage | Damage While |
| Pants | 1. Strength 2. Maximum Life 3. Armor 4. Resistance to All Elements | |
| Boots | 1. Movement Speed 2. Strength 3. Resistance to All Elements 4. Fury Per Second | Movement Speed |
| Amulets | 1. Cooldown Reduction 2. Attack Speed 3. %Strength 4. Ranks to | |
| Rings | 1. Critical Strike Chance 2. Attack Speed 3. Strength 4. Resistance to All Elements | |
| 2-Handed Bludgeoning Weapon | 1. Strength 2. Critical Strike Damage 3. Maximum Life 4. Fury On Kill | Chance for |
| 2-Handed Slashing Weapon | 1. Strength 2. Critical Strike Damage 3. Maximum Life 4. Fury on Kill | Chance for |
| Dual-Wield Weapons | 1. Strength 2. Critical Strike Damage 3. Maximum Life 4. Overpower Damage | Damage While |
Uniques and Mythic Uniques
Below you will find information on Uniques and Mythic Uniques that are useful for this build. Moreover, if you are interested in target farming Mythic Uniques, check out our How to Farm Mythic Uniques guide.
Uniques
Below you will find the unique items useful to this build to provide more damage for specific abilities or overall utility.
Ugly Bastard Helm – An extremely potent helm that converts your direct damage to Fire and then gives you a large multiplier for all Fire damage. It does require
Wrath of the Berserker to be active but that shouldn’t be an issue. Get this as soon as you can!- Chainscourged Mail – The new unique in Season 11 allows us to rapidly chain through all of our Brawling Skills gaining massive damage bonuses on the way providing a new style of player. This unique is required to get things running smooth.
Hooves of the Mountain God – While normally used for Basic builds, here it allows us to bash groups with relative ease.
Sabre of Tsasgal – A one handed sword that rewards you for having a ton of different skills on your action bars. As we’re swapping between many damaging skills very quickly thanks to Chainscourged Mail, this is a perfect item for us to give us a large boost to our overall damage
Mythic Uniques
Here you will find the mythic unique items that are useful to this build. If an mythic unique is NOT listed here, it is not useful to this build and does not provide any meaningful increase or effect.
Shroud of False Death – This mythic unique chest provides the powerful bonus of granting +1 to all passive skills which benefits this build tremendously. It also provides some large move speed and stealth bonuses while we’re moving between groups of demons. If you acquire this, replace your chest with it ASAP
Melted Heart of Selig – This mythic got a rework in Season 11 and provides a powerful defensive boost making us take damage from our Resource first and drastically reducing it. It doubles your Fury pool but reduces your life by 75%. Since you’ll be taking damage from Fury first as well as granting a large resource generation bonus, this shoots your survival through the roof
Gems and Runewords
Listed below are the best gems to socket into gear for each slot type.
Gems
| Weapon Gems | Armor Gems | Jewelry Gems |
For your jewelry, you can freely swap between Diamonds and Skulls based on your needs. Armor and Resistances no longer have hard caps you need to hit to reach your defensive potential. Instead you can now freely swap the gems between them depending on what you need the most. Are you dying to physical strikes? Use Skulls for more armor. Are you dying to elemental abilities light lightning damage or poison pools? Use Diamonds for more resistances. Always be sure to check your Toughness stat and use what works best for you!
Runes
Runewords return from Diablo 2 in Vessel of Hatred! You are limited to two Runewords across your gear and it requires two sockets in the same item. So this limits creating Runewords by combining two Runes to either Helm, Chest, Pants, or Two-Handed Weapons. We generally recommend them in both of your Two-Handed Weapons for Barbarian. Let’s jump in.
| Runes | Rune Effects |
| Gain 300 Offering: Cast 5 Skills then become exhausted for 3 seconds | |
| Requires 600 Offering: Cooldown, 2 seconds. Invoke the Barbarian’s | |
| Gain 25 Offering: Stores offering every 0.3 seconds. Cast a Non-Basic Skill to gain the stored offering | |
| Requires 5 Offering: Cooldown, 1 second. Restore 3.5% Primary Resource |
Paragon Board
We recommend using the following Legendary nodes and Rare Glyphs to truly take this build into the endgame. Note that each Rare Glyph’s information and radius listed below is for the Level 100 version. Keep in mind, Glyph’s reach their maximum radius at 46 and unlock their Legendary bonus at 45. Let’s take a look!
Season 11 Mechanics
Divine Gifts
As you complete the season journey and fight across Sanctuary you will earn the ire of the lesser evils. Defeating them will grant you corrupted essences which you can then purify into Divine Gifts. There are 8 of these in total and you will have four Purified and four Corrupted allowing you to modify various content and get different boons and reward as a result. For this build our recommended setup is below:
Purified
- Essence of Lies
- Essence of Pain
- Essence of Screams
- Essence of Sin
Corrupted
- Essence of Squalor
- Essence of Shadows
- Essence of Anguish
- Essence of Hellfire
Sanctification
Season 11 brings a new way to “Finish” an item called Sanctification. Any item of item power 750 or higher can be Sanctified, but BE WARNED: Sanctification will make it so that you cannot alter the item any further so it should always be the final step in the crafting process! It provides many powerful options to enhance your builds. While there are no bad outcomes with all Sanctification bonuses providing some power, there are some options that provide larger bonuses than others, so we recommend the follow options if you’re fortunate enough to acquire them:
- %Strength
- Cooldown Reduction
- Attack Speed added to your 2-Handed Weapons
- Fire Damage (Due to
Ugly Bastard Helm)
Mercenaries
As you play through the campaign in Vessel of Hatred, you will unlock various NPC Mercenaries who can join you on your quest to slay demons. Each Mercenary has their own small talent tree that will give them bonuses and skills to help you. Additionally, you can assign a Mercenary that you don’t take with you as a reinforcement to jump in when you activate certain skills. Let’s take a look at how we want to set this up for this build.
We hire Varyana, the Berserker Crone:
- Core Skill:
Cleave - Core Skill Passive:
Hysteria - Iconic Skill:
Bloodthirst - Iconic Skill Passive:
Bloodlust
Our Reinforcement Mercenary will be Raheir, the Shieldbearer:
Build Mechanics
Rotation and Playstyle
This build requires a bit of finesse to make sure we’re maintaining our
Walking Arsenal buff. Let’s run our skills down.
- Use
Ground Stomp to do damage and spawn earthquakes. - Use
Leap and
Charge to move around and trigger two of the three buffs for
Walking Arsenal
Bash your foes for the 3rd buff of
Walking Arsenal and to stun them and generate resources- With all of your bonuses active
Kick which will drain all of your fury thanks to
Power Kick but give you a massive damage bonus starting the cycle all over again. - Use
Wrath of the Berserker as often as possible to keep the bonus from
Ugly Bastard Helm active at all times
Runeword Synergy
Let’s take a moment to review our runes and how they interact with this build.
Cir generates a massive 300 Offering after we cast 5 skills but then we become exhausted unable to benefit from this rune for 3 seconds. As we cycle through our skills rapidly, we can very quickly cast 5 skills and gain the effects of this rune.
Ohm requires a massive 600 Offering to trigger, which is two cycles of
Cir but when we do trigger this rune we get the bonuses from our class’ very own powerful buff
War Cry which gives us 15% multiplicative damage for 6 seconds. Paired with Cir once we get going we should have this buff up nearly constantly gaining the benefit of our shout without needing to spend the talent points for it.
Igni stores 25 offering every 0.3 seconds and then when you use a non-basic skill you gain the stored up offering. Our Brawling Skills and
Wrath of the Berserker and
Ground Stomp can all generate the stored offering from Igni whenever we want.
Lum requires a measly 5 offering which grants us 3.5% of our primary resources back. The more offering it gets, the more resources it restores. This means with all of our bonuses active, once we spend all of our Fury with
Power Kick we will get a large chunk of it back through this rune combo allowing us to continue the fight and build up to another Kick
Which Elixirs Should You Use?
Visit the Alchemist in any main town to craft helpful Elixirs that increase stats, and experience gain for 30 minutes. Make sure to forage plants and pick up the necessary crafting materials during your adventures; they randomly spawn around the world. Use an Elixir providing any Resistance you need most, or the
Elixir of Destruction which increases your Overpower damage. Craft the highest Elixir of Destruction you can.
Return to the Alchemist again every 5 to 10 levels to upgrade your potion. The extra healing is essential to survival.
Season 11 Updates
For a comprehensive look at what’s new in Season 11, please check out our Season Hub.
Here is a quick list of the changes this season that are relevant to this build:
- Damage per 10 points of Strength increased from 1% to 1.1%
- Blood Rage damage bonus increased from 45% to 60%
- Carnage damage bonus increased from 30% to 45%
- Weapons Master damage bonus increased from 30% to 45%
Aspect of Anger Management now grants 10-30% increased damage and Berserking when above 50 Fury instead of only granting Berserking
Obol Gambling
A final point on acquiring gear is using your Obols to target farm specific slots instead of randomly spending them on random drops. Similar to Kadala in Diablo 3, you can use Obol vendors in town to try and get what you’re missing. With the expansion when a level 60 Character spends Obols, all gear from that vendor will be 750 item power, the highest non-ancestral power allowing you to fill out gear with the affixes or Legendary Aspects you need while also having a small chance to grant Ancestral item power 800 gear.
Check out our Obol Gambling Tool Guide HERE.
Changelog
- December 5th 2025: Updated for Season 11
- June 19th 2025: Updated for Season 9
- April 25th 2025: Reformatted and updated for Season 8
- March 31st 2025: Skill tree recommendations updated
- January 19th 2025: Tooltips and Seasonal sections updated for Season 7
- January 14th, 2025: Build updated for Season 7


